Difference between revisions of "Match outcomes/de"

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Humiliation poses have a few other uses, including the animation when a player is [[stun|stunned]], and they are used by the [[pyro]] for the [[Thunder_Mountain#Easter_eggs|easter egg]] in the BLU spawn on the [[Thunder Mountain]] map.
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Humiliation poses have a few other uses, including the animation when a player is [[stun]]ned, and they are used by the [[Pyro]] for the [[Thunder Mountain#Easter eggs|easter egg]] in the BLU spawn on the [[Thunder Mountain]] map.
  
 
=== Gallery ===
 
=== Gallery ===

Revision as of 19:32, 15 February 2011


Siehe Eroberungszeit von Punkten für eine detailliert Liste von exakten Eroberungszeiten für Kontrollpunkt Karten.

Es gibt eine Anzahl von verschiedenen Matchausgängen in Team Fotress 2 und die Bedingungen variieren je nach Spielmodus.


Sieg / Niederlage

The zwei häufigsten Matchausgänge sind Sieg und Niederlage und sie tretten auf wenn das Team Erfolg oder Misserfolg in ihrem Ziel errungen haben:

Spielmodus Gewinn/Verlust Bedingungen
Flagge erobern Ein Team gewinnt wenn das Geheimmaterial bestimmte mal erobert wird. Das Team das dabei als erstes scheitert verliert.
Kontrolpunkt (Standart) Ein Team gewinnt wenn es alle Kontrollpunkte in der Karte einnimmt.Wenn sie das geschafft haben, verliert das andere Team.
Kontrollpunkt (Angriff/Verteidugung) Das angreifende Team gewinnt wenn es alle Kontrollpunkte einnimmt auf der Karte. Das verteidigende Team gewinnt wenn es verhindern kann dass das angreifende Team Kontrollpunkte erobert bevor die Zeit abgelaufen ist.
Territoriale Kontrolle Ein Team gewinnt es alle Kontrollpunkte einnimmt. Wenn sie erfolgreich damit sind, verliert das andere Team. Das Team das letztlich alle Territorien einnimmt ist der gesamt Sieger.
Frachtbeförderung Das angreifende Team gewinnt wenn es die Fracht bis zum letzen Kontrollpunkt eskortiert. Das verteidigende Team gewinnt wenn es verhindern kann dass das angreifende Team die Fracht bis zum letzen Kontrollpunkt exlortiert, bis die Zeit abläuft.
Frachtrennen Ein Team gewinnt wenn es die Fracht bis zum gegnerischen Kontrollpunkt eskortiert. Das Team das dabei als erstes scheitert verliert.
Arena Ein Team gewinnt wenn es alle Spieler des anderen Teams tötet oder den Zentralen Kontrollpunkt einnimmt. Das Team das augelöscht wird oder den Kontrollpunkt verliert verliert.
King of the Hill Ein Team gewinnt wenn es den Zentralen Kontrollpunkt einnimmt und ihn für 3 min halten kann.


Demütigung

Can you feel ze Schadenfreude?
The Medic demütigend

Humiliation occurs following a victory. During humiliation, all classes on the victorious side receive a 10% increase to their speed and all attacks become Critical hits for the purpose of hunting down any surviving opponents unlucky enough to stand in their way. Players on the victorious side are also able to enter enemy respawn areas to kill anyone inside. Typically humiliation lasts for 15 seconds, however, this can be altered by server owners with the command mp_bonusroundtime.

During humiliation, the losing side is unable to attack and moves 10% slower. Losing players also take on a third-person perspective, which displays special animations of their class fleeing, cowering or thoroughly disappointed. During humiliation, the losing team's Sentry Guns are deactivated, and losing Spies will drop their cloaks (but retain their disguises if worn already). Suiciding and the use of resupply lockers are also disabled for the losing team.

All players in humiliation, both losers and winners, retain the ability to taunt and use taunt attacks, although taunt achievements will not be unlocked.

Animations

Class Standing Running Crouching
Scout Hunched over, trying to hide Exaggerated running, leaning backward Sitting, hugging his legs
Soldier Cowering, arms raised defensively Arms raised in surrender Defensive crouch, covering head
Pyro Tapping foot, disappointed Jogging mockingly, leaning backward Genuflecting on one knee
Demoman Legs together, hands protecting crotch Exaggerated jogging, leaning backward Curled up in a defensive crouch
Heavy Cowering, hunched over Hands raised, as if begging for mercy Curled up in a ball, as if hiding
Engineer Cowering, hands raised in surrender Hands raised in surrender On one knee, hands raised in surrender
Medic Cowering, arms raised in surrender Arms raised in surrender Crouched, arms raised in surrender
Sniper Arms raised in surrender One hand on head protectively Crouched, arms raised in surrender
Spy Double Face Palming (Wikipedia) Hands covering face On one knee, hand on face

Humiliation poses have a few other uses, including the animation when a player is stunned, and they are used by the Pyro for the easter egg in the BLU spawn on the Thunder Mountain map.

Gallery

Sudden Death

Hauptartikel: Sudden death

Stalemate

We lose, but they do not win?
The Heavy

When a round goes into Sudden death, and neither team manages to kill the other or complete the objectives within the final time limit, the game is a Stalemate, and neither team receives a point. This also produces an effect similar to Humiliation, except that both teams lose their weapons and can only run around and taunt until the round ends a few seconds later. It is possible to kill opposing members with taunt attacks but they do not count toward achievements. Switching weapons in stalemate is not allowed, however, quick switching is still allowed. Therefore, you are only able to taunt with the weapon you had out when Stalemate began, or the weapon that you are able to quick switch to. When a Stalemate occurs, all players' models appear as if they are not equipping a hat. For example, if a player is wearing a Texas Ten Gallon and the round becomes a Stalemate, then the hat would no longer be visible to anyone. Instead, the default Engineer's helmet would be shown. When the next round starts, the hats are returned to normal.

Related Achievements

Leaderboard class soldier.png Soldier

Genfer Intervention
Genfer Intervention
Töten Sie nach dem Ende einer Runde 3 wehrlose Spieler.