Difference between revisions of "Template:Maps with bot support"

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(Template)
 
(Replaced some translatable headers with common strings and centered them; added {{common string}} to game modes and {{code}} to file names; added PT-BR translation.)
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<noinclude>{{Translation switching|en}}</noinclude>
+
<noinclude>{{Translation switching|en, pt-br}}
{| class="wikitable sortable grid"
+
 
| class="header"|'''{{lang
+
</noinclude>{| class="wikitable sortable grid"
| en = Map
+
! class="header" style="text-align:center" | {{common string|Map}}
}}'''
+
! class="header" style="text-align:center" | {{common string|Game mode}}
| class="header"|'''{{common string|Game mode}}'''
+
! class="header" style="text-align:center" | {{common string|File name}}
| class="header"|'''{{lang
 
| en = File name
 
}}'''
 
 
|-
 
|-
| {{map link|Dustbowl}}||Attack/Defend||cp_dustbowl
+
| {{map link|Dustbowl}}||{{common string|Attack/Defend}}||{{code|cp_dustbowl}}
 
|-
 
|-
| {{map link|Gorge}}||Attack/Defend||cp_gorge
+
| {{map link|Gorge}}||{{common string|Attack/Defend}}||{{code|cp_gorge}}
 
|-
 
|-
| {{map link|Gorge Event}}||Attack/Defend||cp_gorge_event
+
| {{map link|Gorge Event}}||{{common string|Attack/Defend}}||{{code|cp_gorge_event}}
 
|-
 
|-
| {{map link|Mann Manor}}||Attack/Defend||cp_manor_event
+
| {{map link|Mann Manor}}||{{common string|Attack/Defend}}||{{code|{{code|cp_manor_event}}
 
|-
 
|-
| {{map link|Mercenary Park|Mercenary Park (map)}}||Attack/Defend||cp_mercenarypark
+
| {{map link|Mercenary Park|Mercenary Park (map)}}||{{common string|Attack/Defend}}||{{code|cp_mercenarypark}}
 
|-
 
|-
| {{map link|Mossrock}}||Attack/Defend||cp_mossrock
+
| {{map link|Mossrock}}||{{common string|Attack/Defend}}||{{code|cp_mossrock}}
 
|-
 
|-
| {{map link|Badlands (Control Point)}}||Control Points||cp_badlands
+
| {{map link|Badlands (Control Point)}}||{{common string|Control Point}}||{{code|cp_badlands}}
 
|-
 
|-
| {{map link|Foundry (Control Point)}}||Control Points||cp_foundry
+
| {{map link|Foundry (Control Point)}}||{{common string|Control Point}}||{{code|cp_foundry}}
 
|-
 
|-
| {{map link|Granary (Control Point)}}||Control Points||cp_granary
+
| {{map link|Granary (Control Point)}}||{{common string|Control Point}}||{{code|cp_granary}}
 
|-
 
|-
| {{map link|Gullywash}}||Control Points||cp_gullywash_final1
+
| {{map link|Gullywash}}||{{common string|Control Point}}||{{code|cp_gullywash_final1}}
 
|-
 
|-
| {{map link|Metalworks}}||Control Points||cp_metalworks
+
| {{map link|Metalworks}}||{{common string|Control Point}}||{{code|cp_metalworks}}
 
|-
 
|-
| {{map link|Process}}||Control Points||cp_process_final
+
| {{map link|Process}}||{{common string|Control Point}}||{{code|cp_process_final}}
 
|-
 
|-
| {{map link|Snakewater}}||Control Points||cp_snakewater_final1
+
| {{map link|Snakewater}}||{{common string|Control Point}}||{{code|cp_snakewater_final1}}
 
|-
 
|-
| {{map link|Sunshine}}||Control Points||cp_sunshine
+
| {{map link|Sunshine}}||{{common string|Control Point}}||{{code|cp_sunshine}}
 
|-
 
|-
| {{map link|Vanguard}}||Control Points||cp_vanguard
+
| {{map link|Vanguard}}||{{common string|Control Point}}||{{code|cp_vanguard}}
 
|-
 
|-
| {{map link|Turbine}}||Capture The Flag||ctf_turbine
+
| {{map link|Turbine}}||{{common string|Capture the Flag}}||{{code|ctf_turbine}}
 
|-
 
|-
| {{map link|Badlands (KOTH)}}||King of the Hill||koth_badlands
+
| {{map link|Badlands (KOTH)}}||{{common string|King of the Hill}}||{{code|koth_badlands}}
 
|-
 
|-
| {{map link|Brazil}}||King of the Hill||koth_brazil
+
| {{map link|Brazil}}||{{common string|King of the Hill}}||{{code|koth_brazil}}
 
|-
 
|-
| {{map link|Eyeaduct}}||King of the Hill||koth_viaduct_event
+
| {{map link|Eyeaduct}}||{{common string|King of the Hill}}||{{code|koth_viaduct_event}}
 
|-
 
|-
| {{map link|Ghost Fort}}||King of the Hill||koth_lakeside_event
+
| {{map link|Ghost Fort}}||{{common string|King of the Hill}}||{{code|koth_lakeside_event}}
 
|-
 
|-
| {{map link|Kong King}}||King of the Hill||koth_king
+
| {{map link|Kong King}}||{{common string|King of the Hill}}||{{code|koth_king}}
 
|-
 
|-
| {{map link|Lakeside}}||King of the Hill||koth_lakeside_final
+
| {{map link|Lakeside}}||{{common string|King of the Hill}}||{{code|koth_lakeside_final}}
 
|-
 
|-
| {{map link|Laughter}}||King of the Hill||koth_slaughter_event
+
| {{map link|Laughter}}||{{common string|King of the Hill}}||{{code|koth_slaughter_event}}
 
|-
 
|-
| {{map link|Lazarus}}||King of the Hill||koth_lazarus
+
| {{map link|Lazarus}}||{{common string|King of the Hill}}||{{code|koth_lazarus}}
 
|-
 
|-
| {{map link|Moldergrove}}||King of the Hill||koth_undergrove_event
+
| {{map link|Moldergrove}}||{{common string|King of the Hill}}||{{code|koth_undergrove_event}}
 
|-
 
|-
| {{map link|Moonshine Event}}||King of the Hill||koth_moonshine_event
+
| {{map link|Moonshine Event}}||{{common string|King of the Hill}}||{{code|koth_moonshine_event}}
 
|-
 
|-
| {{map link|Nucleus (KOTH)}}||King of the Hill||koth_nucleus
+
| {{map link|Nucleus (KOTH)}}||{{common string|King of the Hill}}||{{code|koth_nucleus}}
 
|-
 
|-
| {{map link|Probed}}||King of the Hill||koth_probed
+
| {{map link|Probed}}||{{common string|King of the Hill}}||{{code|koth_probed}}
 
|-
 
|-
| {{map link|Sawmill (KOTH)}}||King of the Hill||koth_sawmill
+
| {{map link|Sawmill (KOTH)}}||{{common string|King of the Hill}}||{{code|koth_sawmill}}
 
|-
 
|-
| {{map link|Slasher}}||King of the Hill||koth_slasher
+
| {{map link|Slasher}}||{{common string|King of the Hill}}||{{code|koth_slasher}}
 
|-
 
|-
| {{map link|Viaduct}}||King of the Hill||koth_viaduct
+
| {{map link|Viaduct}}||{{common string|King of the Hill}}||{{code|koth_viaduct}}
 
|-
 
|-
| {{map link|Badwater Basin}}||Payload||pl_badwater
+
| {{map link|Badwater Basin}}||{{common string|Payload}}||{{code|pl_badwater}}
 
|-
 
|-
| {{map link|Barnblitz}}||Payload||pl_barnblitz
+
| {{map link|Barnblitz}}||{{common string|Payload}}||{{code|pl_barnblitz}}
 
|-
 
|-
| {{map link|Bloodwater}}||Payload||pl_bloodwater
+
| {{map link|Bloodwater}}||{{common string|Payload}}||{{code|pl_bloodwater}}
 
|-
 
|-
| {{map link|Camber}}||Payload||pl_camber
+
| {{map link|Camber}}||{{common string|Payload}}||{{code|pl_camber}}
 
|-
 
|-
| {{map link|Brimstone|Brimstone (map)}}||Payload||pl_fifthcurve_event
+
| {{map link|Brimstone|Brimstone (map)}}||{{common string|Payload}}||{{code|pl_fifthcurve_event}}
 
|-
 
|-
| {{map link|Enclosure}}||Payload||pl_enclosure_final
+
| {{map link|Enclosure}}||{{common string|Payload}}||{{code|pl_enclosure_final}}
 
|-
 
|-
| {{map link|Gold Rush}}||Payload||pl_goldrush
+
| {{map link|Gold Rush}}||{{common string|Payload}}||{{code|pl_goldrush}}
 
|-
 
|-
| {{map link|Gravestone}}||Payload||pl_rumble_event
+
| {{map link|Gravestone}}||{{common string|Payload}}||{{code|pl_rumble_event}}
 
|-
 
|-
| {{map link|Hoodoo}}||Payload||pl_hoodoo_final
+
| {{map link|Hoodoo}}||{{common string|Payload}}||{{code|pl_hoodoo_final}}
 
|-
 
|-
| {{map link|Precipice}}{{sup|†}} ||Payload||pl_precipice_event_final
+
| {{map link|Precipice}}{{sup|†}}||{{common string|Payload}}||{{code|pl_precipice_event_final}}
 
|-
 
|-
| {{map link|Swiftwater}}||Payload||pl_swiftwater_final1
+
| {{map link|Swiftwater}}||{{common string|Payload}}||{{code|pl_swiftwater_final1}}
 
|-
 
|-
| {{map link|Thunder Mountain}}||Payload||pl_thundermountain
+
| {{map link|Thunder Mountain}}||{{common string|Payload}}||{{code|pl_thundermountain}}
 
|-
 
|-
| {{map link|Upward}}||Payload||pl_upward
+
| {{map link|Upward}}||{{common string|Payload}}||{{code|pl_upward}}
 
|-
 
|-
| {{map link|Pier}} ||Payload||pl_pier
+
| {{map link|Pier}}||{{common string|Payload}}||{{code|pl_pier}}
 
|-
 
|-
| {{map link|Wutville}}{{sup|†}} ||Payload||pl_wutville_event
+
| {{map link|Wutville}}{{sup|†}}||{{common string|Payload}}||{{code|pl_wutville_event}}
 
|}
 
|}
 
{{sup|†}} {{lang
 
{{sup|†}} {{lang
 
  | en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
 
  | en = BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
 +
| pt-br = Bots BLU ficam presos tentando sair de uma das bases BLU. Sendo assim, BLU só consegue vencer se poucos ou nenhum bot BLU morrer quando o carrinho estiver perto daquela base.
 
}}<noinclude>{{Doc begin}}
 
}}<noinclude>{{Doc begin}}
 
List of maps with bot support
 
List of maps with bot support
 
</noinclude>
 
</noinclude>

Revision as of 02:45, 31 December 2023

Map Game mode File name
Dustbowl Attack/Defend cp_dustbowl
Gorge Attack/Defend cp_gorge
Gorge Event Attack/Defend cp_gorge_event
Mann Manor Attack/Defend cp_manor_event
Mercenary Park Attack/Defend cp_mercenarypark
Mossrock Attack/Defend cp_mossrock
Badlands (Control Point) Control Point cp_badlands
Foundry (Control Point) Control Point cp_foundry
Granary (Control Point) Control Point cp_granary
Gullywash Control Point cp_gullywash_final1
Metalworks Control Point cp_metalworks
Process Control Point cp_process_final
Snakewater Control Point cp_snakewater_final1
Sunshine Control Point cp_sunshine
Vanguard Control Point cp_vanguard
Turbine Capture the Flag ctf_turbine
Badlands (King of the Hill) King of the Hill koth_badlands
Brazil King of the Hill koth_brazil
Eyeaduct King of the Hill koth_viaduct_event
Ghost Fort King of the Hill koth_lakeside_event
Kong King King of the Hill koth_king
Lakeside King of the Hill koth_lakeside_final
Laughter King of the Hill koth_slaughter_event
Lazarus King of the Hill koth_lazarus
Moldergrove King of the Hill koth_undergrove_event
Moonshine Event King of the Hill koth_moonshine_event
Nucleus (King of the Hill) King of the Hill koth_nucleus
Probed King of the Hill koth_probed
Sawmill (King of the Hill) King of the Hill koth_sawmill
Slasher King of the Hill koth_slasher
Viaduct King of the Hill koth_viaduct
Badwater Basin Payload pl_badwater
Barnblitz Payload pl_barnblitz
Bloodwater Payload pl_bloodwater
Camber Payload pl_camber
Brimstone Payload pl_fifthcurve_event
Enclosure Payload pl_enclosure_final
Gold Rush Payload pl_goldrush
Gravestone Payload pl_rumble_event
Hoodoo Payload pl_hoodoo_final
Precipice Payload pl_precipice_event_final
Swiftwater Payload pl_swiftwater_final1
Thunder Mountain Payload pl_thundermountain
Upward Payload pl_upward
Pier Payload pl_pier
Wutville Payload pl_wutville_event

BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.

Documentation for Maps with bot support

List of maps with bot support