Laughter
Laughter | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_slaughter_event
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Released: | October 10, 2019 Patch (Scream Fortress XI) |
Developer(s): | Aeon "Void" Bollig Liam "Diva Dan" Moffitt Fuzzymellow Zoey Smith |
Map Info | |
Environment: | Carnival / Halloween |
Setting: | Night |
Hazards: | Crocodiles, Dynamite Balloons |
Hazards (Underworld): | Health drain, Bomb Head, Pitfalls (only in certain rooms) |
Bot support: | Yes |
Map Items | |
Health Kits: | ×6 • ×7 |
Ammo Boxes: | ×6 • ×4 • ×2 |
Special: | |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | The ride never ends... no refunds!
Laughter is a fast-paced King of the Hill event map with a focus on chaos and interaction. With a handful of fully-functioning carnival games, exploding balloons, and an otherworldly Funhouse, there's something for everyone on the pier - after all, you can't spell Slaughter without... Laughter! — Laughter publicity blurb
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Laughter is a community-created King of the Hill map released during the Scream Fortress 2019 update. It is set in the Laughing Tides Amusement Park and Boardwalk, a carnival built on a beach boardwalk. It is a Halloween version of the custom map Slaughter.
Laughter was contributed to the Steam Workshop.
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
- Spawn Area: the teams spawn on opposite ends of the boardwalk. Each Spawn Area has two front doors side by side and one side door to the right, as well as a Shooting Gallery: Badlands Bandito for RED and Pirate's Plunder for BLU. Players who stand on the footprints on the ground and shoot the opposite team-colored targets until all the lights in the back are lit receive a Halloween pumpkin.
- Spawn Yard: the area directly outside the Spawn Area, with four paths to take. On the RED side is the Bottle Buster and the Gift Shop; on the BLU side is the Pumpkin Smash and the Arcade.
- The far left path takes players to either the Battlements or the exit of the opposite team's Tunnel and Conveyors. On the RED side are a queue area at the entrance and the Hall of Mirrors and Milk Toss in the lower area; on the BLU side are some bumper cars at the entrance and the Can-Can Ka-Blam and Bananarama in the lower area.
- The middle left path is an S-shaped corridor with an exit protected by a glass window, from where players can safely see the point's surroundings, and the shortest path to the point. On the RED side is the Robotic Sideshow, where players can hit a mechanical Merasmus head for a misfortune telling; on the BLU side are the Real Live Crocodiles.
- The middle right path is a simple turn that leads directly to the front of the entrance to the Conveyors.
- The far right path is a straight corridor that leads to the team's Tunnel.
- Battlements: a small perch overseeing the entire control point area.
- Covered Exit: the exit of the far left path is protected by a curved wooden wall, and offers quick and easy access to the other team's Tunnel and Conveyors.
- Tunnel: a long and curved passage around the point that leads to the other team's side of the map. RED's Tunnel is the Log Chute of Love; BLU's Tunnel is the Monster Basher.
- Conveyors: each team has a building on one side of the point with an accessible second floor, which consists of two rooms with windows overseeing the point connected by a catwalk over two conveyors that toss any players that get on them onto the point. RED's building is the Sawmill of Love; BLU's building is the Mad Manor.
- Control Point: the Control Point sits on a broken section of some train tracks, which are a bit higher than the surrounding area. Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk, and the doors at the ends open periodically, granting access to the Underworld.
- Underpass: a passage beneath the point connecting the two sides of the map.
- Underworld: a Funhouse made up of three rooms, which are randomly selected every time the doors are opened. The possible rooms are:
- A room with slanted platforms and rings of fire in between them;†
- A room that gets increasingly small, with the exit being so small players must crouch to fit through;
- A room with bouncing pads that bounce with unusual direction and force;†
- A room with several different doors in a hallway;
- A twisted room;
- A room with zig-zagging floors and ceilings;
- A room with a conveyor belt moving backward;†
- An upside-down room where players must climb on several mantles to exit;
- A rotating room.
- †The room contains a bottomless pit, making it possible to die in it.
- There is a small chance for the Bombinomicon to place a bomb on the heads of players that stay inside it for too long. Exiting in the normal way removes the bomb. Players may not place buildings in these rooms. Stepping into the last portal instantly teleports the player back into the main map, granting invulnerability, a 200% overheal, a speed boost, and a crit boost for a limited time.
Helpful overview
1.Badlands Bandito/Pirate's Blunder 2.Bottle Buster/Pumpkin Smash 3.Spawn Yard 4.Gift Shop/Arcade 5.Robotic Sideshow/Real Live Crocodiles 6.Stairs 7.Mike Toss/Hall of Mirrors 8.Balcony 9.Sawmill of Love/Mad Mansion
Red diagonal lines: Red spawn Blue diagonal lines: Blu spawn
Red circle: The Hill/Control point
Strategy
Main article: Community Laughter strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 10, 2019 Patch (Scream Fortress 2019)
- Added Laughter to the game.
- Fixed players being able to survive and build in the crocodile pit.
- Fixed an issue with the conveyor in the Funhouse.
- Fixed a spot where players could spam the Underworld exit effect.
- Fixed a sightline into the spawn rooms.
- Fixed players being able to perch on flood lights.
- Implemented additional prop fades to increase performance.
- Fixed a server crash exploit with the Shooting Galleries.
Trivia
- A Sledder's Sidekick wearing a Scout's headset can be found looking at a group of monitors within one the ending sections of the Underworld.
- Several skulls are hidden through the map:
- One skull has a glowing blue eye and a Paka Parka's collar, and can be found on the inaccessible pizza shop on the terrace behind the BLU spawn.
- A second skull is green and wears a BLU Pyromancer's Hood, and can be found behind the Madd Manor building on the roof.
- A third skull has red eyes and is tipping an Ebenezer, and can be found in the queue area above the gift shop.
- A fourth skull wears a Ye Olde Baker Boy, and can be found on the platform to the Ferris wheel.
- A fifth skull has glowing red eyes and wears a blue Toadstool Topper with Grenadier Helm's horns, and can be found behind the window on the upper floor of the RED tunnel.
- A Horseless Headless Horsemann animatronic can be found propped up against a Necro Smasher at the Pumpkin Smash attraction. Hitting it causes it to play various voice responses.
- Another Horsemann animatronic can be found broken in a sewer tunnel below the RED spawn. Shooting it causes it to play various Demoman Robot voice responses.
- A skeleton wearing a BLU Foul Cowl can be found peeking out of a coffin in the Monster Basher.
- Outside the Tunnel of Love near RED spawn, two Archimedes doves can be found on the rails close to the rooftops, with the Cloud 9 Unusual effect over them.
- The crocodiles that swim underneath the control point each wear a team-colored Sydney Straw Boat.
- When touching the resupply locker, sometimes a yellow skeleton appears and utters a Boo!, though it does not put the player into a scared state.
Gallery
- Attractions and shops
- Hidden skulls
- Other
Broken HHH animatronic under the RED spawn.
The misfortune teller (Merasmus) inside the Robotic Sideshow.
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