Difference between revisions of "Talk:Full Moon"

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I say center the picture at the top like it was, it just brought the page together better. <small>— ''The preceding unsigned comment was added by'' '''[[User:Amp32|Amp32]]''' ([[User talk:Amp32|talk]]) • ([[Special:Contributions/Amp32|contribs]]) </small>
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{{Talk archive
:I disagree. It took too much space when centered above the page. {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 12:20, 6 November 2011 (PST)
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:No way looks great like it is now[[User:Amp32|Amp32]] 12:53, 7 November 2011 (PST)
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== Time Full Moons Start ==
 
 
 
It seems pretty clear that for Nov 10, they're basing the cycle off of Midnight UTC, as oppossed to Midday UTC. I say this because the patch came in to begin the event at almost exactly Midnight UTC. Maybe we should change the information as listed?
 
 
 
--The Goddamn Batman
 
 
 
::Should also remove times that start at exactly midnight because that's ambiguous as hell. No sensible person lists midnight as a time because of the potential for confusion. Even if you have to put it a second before or after, do it.[[User:Shoegays|Shoegays]] 11:29, 9 January 2012 (PST)
 
 
 
==Halloween Bosses==
 
Will the HHH and MONOCULUS appear on a Full Moon?--[[File:Scout_Decal_Black.png|35px]] [[User:ScoutKast|<span style="font-family:TF2 Build; color:black ">ScoutKast</span>]] 23:57, 16 November 2011 (PST)
 
:No, unless the map is the Halloween version of the map. (Mann Manor and Eyeaduct, NOT Mountain Lab or Viaduct) [[User:TheIgnorantMedic|TheIgnorantMedic]] 07:21, 2 June 2012 (PDT)
 
 
 
== The Tin Soldier ==
 
 
 
While I've equipped all of the Halloween sets during the Full Moon today, including the Soldier, I can't seem to get any robot voice responses from him, nor have I seen him do his robot taunt. His battle cries are the default, for example. I've seen the Heavy and Demoman's taunts and the Engineer's voice has changed, it's only the Soldier I can't get any reaction. I've tried variations of Haunted and non-Haunted miscs, I've tried different weapons, and nothing's working. Is this happening to anybody else? [[User:Blazios|Blazios]] 11:01, 9 December 2011 (PST)
 
:Provided that TF2 doesn't crash again, I'll check in itemtest in a few minutes. [[User:Sven|Sven]] 11:05, 9 December 2011 (PST)
 
::Well, it doesn't seem to work, in [[Itemtest]] at least. But neither does the Engineer's voice change, so it's possible that I'm doing it wrong. [[User:Sven|Sven]] 11:22, 9 December 2011 (PST)
 
:::Try asking around on the forums. This page is for discussion of the article, not gameplay. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 11:57, 9 December 2011 (PST)
 
:::: Despite the background saying it's a full moon, I couldn't get any of my halloween stuff to show up either. It might have to do with the server clock. [[User:Balladofwindfishes|Balladofwindfishes]] 12:34, 9 December 2011 (PST)
 
:::::I posted it here because I didn't want to add it to the article if it was simply a problem on my end and not with the game. I did find a [http://forums.steampowered.com/forums/showthread.php?t=2280689 thread] on the forums where someone else is having the same problem, though I can't reply yet (waiting for activation, should've joined ages ago). I tried this again after the update just in case, still nothing. Am I right in saying that if this is a bug, it should be added either here or on the item sets' page? [[User:Blazios|Blazios]] 17:04, 9 December 2011 (PST)
 
::::::It seems that a lot of people are having issues with the costume effects (some can't get the Demoman to howl either) but I've yet to find someone whose Soldier taunt is working, so you're probably right. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 06:30, 10 December 2011 (PST)
 
::::::: I can confirm the Tin Soldier set doesn't work on my end, however the items do show up. [[User:Balladofwindfishes|Balladofwindfishes]] 06:42, 10 December 2011 (PST)
 
 
 
== What about the current full moon? ==
 
Either I'm an idiot or the page doesn't say when the current full moon started and when it finishes. It's all well and good knowing we're in a full moon phase right now, but I'm sure I'm not the only one who is interested to know how long it lasts for. Just a suggestion :) And if it IS already there then it needs to be put somewhere clearer. Maybe next to the "We are in a full moon" text in the form of "We are in a full moon until XX:XX GMT" hope this makes sense! [[User:Casperr|Casperr]] 09:16, 8 January 2012 (PST)
 
 
 
== New moon? ==
 
 
 
It currently 6:00 PM PST on 2/6/12 and we can use Halloween items, so it seems that they can be used on new moons as well; this should be updated! [[User:Bujeebus|Bujeebus]] 18:03, 6 February 2012 (PST)
 
:Its a full moon where I am, not a new moon. [[File:User_M-NINJA_Signature.png|link=User:M-NINJA]] 18:16, 6 February 2012 (PST)
 
:I'm silly, its full here, or just after, but the wiki says its not but tf2 thinks it is one. [[User:Bujeebus|Bujeebus]] 20:25, 6 February 2012 (PST)
 
 
 
== Restart Server ==
 
 
 
Should we mention the server has to be restarted for Full Moon to take effect? It's a question I see often "it's a full moon, how come the costumes don't work?" so it might be good to mention that costumes will only show up on servers that have been restarted since the full moon started. [[User:Balladofwindfishes|Balladofwindfishes]] 05:53, 7 March 2012 (PST)
 
: Do map changes with either {{code|changelevel}} or {{code|map}} count too? The latter technically restarts the server. [[User:I-ghost|i-ghost]] 06:52, 7 March 2012 (PST)
 
::It's been added now. [[User:MLGM|- MLGM]] 16:42, 30 April 2012 (PDT)
 
 
 
 
 
==Full Moon Skybox==
 
 
 
Does the full moon show up in a default map's skybox? I've seen this a few times now, but I want to be sure it's normal. (I couldn't see it on my old computer. CURSE YOU!)
 
 
 
[[User:Alloid|Alloid]] 12:35, 20 September 2012 (UTC)
 
:No, that would require the maps to be recompiled/have separate versions. [[User:Sven|~Sven~]] 10:12, 20 September 2012 (PDT)
 
::I think the moon is visible in koth_harvest_event and ctf_doublecross, but it doesn't change phase. ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 09:16, 21 September 2012 (PDT)
 
 
 
:::Ok, thanks! I saw this in a few videos, and the commentator called the map "pl_badwater", which doesn't sound like a different version. Must of been anyways.  [[User:Alloid|Alloid]] 12:22, 21 September 2012 (UTC)
 
::::There are some variant "night" maps floating around. Might've been pl_badwater_night. Regular pl_badwater doesn't have it though. ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 15:47, 21 September 2012 (PDT)
 
 
 
==Halloween Costumes==
 
The Characters on the main menu screen don't always appear in their Halloween costumes. Just wanted to clear that up a bit before I edit. --[[User:Aronius Two|Aronius Two]] 09:15, 27 October 2012 (PDT)'''Aronius_Two'''
 

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