Difference between revisions of "Premuda"
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{{custom map}} | {{custom map}} | ||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = custom |
− | | file-name | + | | map-workshopid = 2904068868 |
− | | | + | | map-name = Premuda |
− | + | | map-game-type = Capture the Flag | |
− | | | + | | map-file-name = ctf_premuda |
− | | | + | | map-version = Beta 1B |
− | | map-image | + | | map-released = {{patch name|06|3|2009|date-only=yes}} |
− | | | + | | map-updated = {{patch name|11|6|2009|date-only=yes}} |
+ | | map-image = ctf premuda.jpg | ||
+ | | map-links = [https://tf2maps.net/threads/premuda.7089/ TF2Maps.net] | ||
+ | | map-developer = {{Steamid|76561197985680013|eerieone}} | ||
+ | | map-environment = Island | ||
+ | | map-setting = Evening, sunset | ||
+ | | map-pickups-health-small = 11 | ||
+ | | map-pickups-health-medium = 17 | ||
+ | | map-pickups-health-large = 1 | ||
+ | | map-pickups-ammo-small = 3 | ||
+ | | map-pickups-ammo-medium = 17 | ||
+ | | map-pickups-ammo-large = 12 | ||
}} | }} | ||
+ | |||
+ | [[Image:Premuda_Map_Overview.png|thumb|top|Overview of Premuda.]] | ||
'''Premuda''' is an Attack/Defend [[Capture the Flag]] map created as an entry for the TF2Maps.net [[A/D CTF and Payload Race Contest]], in which it won third place. The map features a three-stage layout in which [[BLU]] must deliver their [[intelligence]] to each capture point, which [[RED]] must defend. The intelligence initially spawns outside of BLU spawn, where it can be picked up, but will later spawn on the first capture point of each stage once that point has been captured. | '''Premuda''' is an Attack/Defend [[Capture the Flag]] map created as an entry for the TF2Maps.net [[A/D CTF and Payload Race Contest]], in which it won third place. The map features a three-stage layout in which [[BLU]] must deliver their [[intelligence]] to each capture point, which [[RED]] must defend. The intelligence initially spawns outside of BLU spawn, where it can be picked up, but will later spawn on the first capture point of each stage once that point has been captured. | ||
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'''B1 [10-29-09]''' | '''B1 [10-29-09]''' | ||
− | * | + | *Improved 3D-Skybox |
− | * | + | *Changed Skybox for edited Gravelpit-Skybox |
− | * | + | *Implemented valve´s Intelligence-substitude |
− | * | + | *No clipping of transmitter into view |
− | * | + | *Less bugging out of the Intelligence |
− | * | + | *Small changes on lightsetting |
− | * | + | *Further work on displacements |
− | * | + | *Optimization |
− | * | + | *Added homing bomb with sound to the explosion |
*.....}} | *.....}} | ||
− | == | + | == Gallery == |
<gallery> | <gallery> | ||
File:ctf_premuda.jpg|Stage 1, Cap 1 | File:ctf_premuda.jpg|Stage 1, Cap 1 | ||
Line 62: | Line 75: | ||
File:ctf_premuda_9.jpg|Stage 2, Cap 1 | File:ctf_premuda_9.jpg|Stage 2, Cap 1 | ||
File:ctf_premuda_10.jpg|Stage 2, Cap 2 | File:ctf_premuda_10.jpg|Stage 2, Cap 2 | ||
+ | File:ctf_premuda_11.png|BLU's spawn point for Stage 3 | ||
+ | File:ctf_premuda_12.png|Stage 3, Cap 1 | ||
+ | File:ctf_premuda_13.png|Stage 3, Cap 2 | ||
+ | File:Premuda Workshop image.jpg|Steam Workshop thumbnail for Premuda | ||
</gallery> | </gallery> | ||
Latest revision as of 18:51, 17 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Premuda | |
---|---|
Basic Information | |
Map type: | Capture the Flag |
File name: | ctf_premuda
|
Version: | Beta 1B |
Released: | June 3, 2009 |
Last updated: | November 6, 2009 |
Developer(s): | eerieone |
Link(s): | TF2Maps.net |
Map Info | |
Environment: | Island |
Setting: | Evening, sunset |
Map Items | |
Health Kits: | ×11 • ×17 • ×1 |
Ammo Boxes: | ×3 • ×17 • ×12 |
Premuda is an Attack/Defend Capture the Flag map created as an entry for the TF2Maps.net A/D CTF and Payload Race Contest, in which it won third place. The map features a three-stage layout in which BLU must deliver their intelligence to each capture point, which RED must defend. The intelligence initially spawns outside of BLU spawn, where it can be picked up, but will later spawn on the first capture point of each stage once that point has been captured.
Set on the island of Premuda in the Adriatic Sea, BLU tries to pinpoint RED´s main satellite dish to launch an aerial attack and destroy it. The map is also noted for its unique custom Intelligence model, which is made to resemble a portable military radio transmitter with a small satellite receiving dish.
Premuda's Intelligence is also unique in that it generates approximately 15 Health per second for its carrier, roughly the same as a Level 2 Dispenser. It cannot overheal and does not supply Ammo or Metal.
Strategy
General
- The Intelligence on Premuda has a 20 second respawn time after a successful capture. BLU should take advantage of this to push forward against RED's defense if they have just captured the first capture point on a stage.
Stage 1, Cap 1
- BLU should note that the Intelligence spawn point is completely exposed and that it is possible for RED to have a Sentry Gun or two awaiting the start of the round. As such, having a Medic with a full ÜberCharge ready for the start of the round is recommended.
- However, RED Engineers should focus on building at least one Sentry Gun inside of the building where the first capture point sits, as the building's walls offer shelter against BLU's attacks.
Stage 1, Cap 2
- The high cliff on this second section offers Engineers an excellent spot for Sentry Gun placement. However, because it is also close to a path that BLU Spies can take to reach the second capture point, keeping a Pyro nearby the Sentry Guns is advisable.
- RED Snipers should be positioned back on the capture point, both to stop surprise captures from above and to take advantage of the long sightline between the second capture point and the ground-level entrance.
- Like the first part of Stage 1, Sentry Gun nests can pose a significant problem for BLU. However, with a Medic ÜberCharging a Demoman, Heavy or Soldier and taking the path leading to the high cliff, BLU can assert control over this part of the map.
Update history
- got rid of 3 more 4-power displacements causing random client-crashes
B1a [10-31-09]
- fixed crash due to too strong displacements
- corrected a massive number of clipping issues
B1 [10-29-09]
- Improved 3D-Skybox
- Changed Skybox for edited Gravelpit-Skybox
- Implemented valve´s Intelligence-substitude
- No clipping of transmitter into view
- Less bugging out of the Intelligence
- Small changes on lightsetting
- Further work on displacements
- Optimization
- Added homing bomb with sound to the explosion
- .....
Gallery
The custom military radio transmitter Intelligence
The initial spawn point for both BLU and the Intelligence in Stage 1
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