Difference between revisions of "Rumble"

From Team Fortress Wiki
Jump to: navigation, search
m
m
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{stub| This page needs locations}}
+
{{custom map}}
 
{{Map infobox
 
{{Map infobox
   | game-type                   = Payload
+
   | map-status                = custom
   | file-name                   = pl_rumble_rc1
+
  | map-workshopid            = 887223759
   | map-image                   = Rumble Payload Starting Point.png
+
  | map-name                  = Rumble
   | release-date                = March 19, 2017
+
  | map-game-type             = Payload
   | last-updated               = July 2, 2017
+
   | map-file-name             = pl_rumble_rc1
  | link                        = [https://steamcommunity.com/sharedfiles/filedetails/?id=887223759 Steam Workshop]
+
   | map-image                 = Rumble Payload Starting Point.png
   | current-version             = Release Candidate 1
+
   | map-released              = {{patch name|3|19|2017|date-only=yes}}
   | developer                   = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]<br>[http://steamcommunity.com/profiles/76561198019705730 Riley "Sheltr" Aanestad]<br>[https://steamcommunity.com/id/well4367 Sean "heyo" Cutino]<br>[https://steamcommunity.com/id/Y_M Tim "YM" Johnson]
+
   | map-updated               = {{patch name|7|2|2017|date-only=yes}}
   | map-environment             = Rain
+
   | map-version               = Release Candidate 1
   | map-setting                 = Night, Jungle
+
   | map-developer             = [http://steamcommunity.com/id/ics Tomi "ICS" Uurainen]<br>[http://steamcommunity.com/profiles/76561198019705730 Riley "Sheltr" Aanestad]<br>[https://steamcommunity.com/id/well4367 Sean "heyo" Cutino]<br>[https://steamcommunity.com/id/Y_M Tim "YM" Johnson]
   | map-hazards                 = [[Environmental death#Pitfall|Pitfall]]
+
   | map-environment           = Jungle
   | map-deep-water             = No
+
   | map-setting               = Night, rain
   | map-health-pickups-small   = 8
+
   | map-hazards               = [[Environmental death#Pitfall|Pitfall]]
   | map-health-pickups-medium   = 5
+
   | map-has-deep-water       = no
   | map-health-pickups-large   = 2
+
   | map-pickups-health-small = 8
   | map-ammo-pickups-small     = 1
+
   | map-pickups-health-medium = 5
   | map-ammo-pickups-medium     = 8
+
   | map-pickups-health-large = 2
   | map-ammo-pickups-large     = 5
+
   | map-pickups-ammo-small   = 1
   | map-bots                   = 1
+
   | map-pickups-ammo-medium   = 8
 +
   | map-pickups-ammo-large   = 5
 +
   | map-has-bots             = yes
 
}}
 
}}
  
Line 25: Line 27:
  
 
[[Image:Rumble_Map_Overview.png|thumb|top|Overview of Rumble.]]
 
[[Image:Rumble_Map_Overview.png|thumb|top|Overview of Rumble.]]
 +
 +
==Locations==
 +
 +
=== Point A ===
 +
* BLU's spawn room with exits on both left and right sides.
 +
* Shack with "Entrance" sign on it, with a small health kit.
 +
* A "Kitchen" flank to BLU's long flank.
 +
 +
=== Point B ===
 +
* Binski Logging building with a hanging ''log'' in the center.
 +
* Flank route on the upper left side of the wall.
 +
* Open doorway on right side of the building.
 +
* Medium health kit in a cubby hole to the right.
 +
* Steep hill going outside of the building.
 +
 +
=== Point C ===
 +
* RED spawn near the point.
 +
* Right side of the point is a flank for BLU to take to D quicker.
 +
* Small health kit and small ammo refill near the curved track.
 +
 +
=== Point D ===
 +
* RED spawn very close to the point.
 +
* Track curves and heads straight to the point.
 +
* Endpoint is symbolized by a minecart on the building.
  
 
== Changelog ==
 
== Changelog ==
Line 85: Line 111:
  
 
== Gallery ==
 
== Gallery ==
<gallery widths=140px heights=80px>
+
<gallery>
 
File:Rumble BLU Spawn Room.png|BLU's spawnroom.
 
File:Rumble BLU Spawn Room.png|BLU's spawnroom.
 
File:Rumble BLU Spawn Yard.png|BLU's spawnyard.
 
File:Rumble BLU Spawn Yard.png|BLU's spawnyard.
Line 94: Line 120:
 
File:Rumble Point C.png|Point C.
 
File:Rumble Point C.png|Point C.
 
File:Rumble Final Point.png|Final point, boarded off with 2x4's.
 
File:Rumble Final Point.png|Final point, boarded off with 2x4's.
 +
File:Rumble Workshop image.jpg|Steam Workshop thumbnail for Rumble.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
[[Fifthcurve]]
+
* [[Fifthcurve]]
 
+
* [[Millstone]]
[[Millstone]]
 
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
  
 
[[Category:Custom maps unreleased stubs]]
 
[[Category:Custom maps unreleased stubs]]

Latest revision as of 23:08, 17 January 2024

Rumble
Rumble Payload Starting Point.png
Basic Information
Map type: Payload
File name: pl_rumble_rc1
Version: Release Candidate 1
Released: March 19, 2017
Last updated: July 2, 2017
Developer(s): Tomi "ICS" Uurainen
Riley "Sheltr" Aanestad
Sean "heyo" Cutino
Tim "YM" Johnson
Map Info
Environment: Jungle
Setting: Night, rain
Hazards: Pitfall
Deep Water: No
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×5  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×1   •   Mediumammo.png ×8   •  
Largeammo.png ×5

Rumble is a community-created Payload map taking place in a rainy jungle. A Halloween version of the map was released in the Scream Fortress 2018 update.

Overview of Rumble.

Locations

Point A

  • BLU's spawn room with exits on both left and right sides.
  • Shack with "Entrance" sign on it, with a small health kit.
  • A "Kitchen" flank to BLU's long flank.

Point B

  • Binski Logging building with a hanging log in the center.
  • Flank route on the upper left side of the wall.
  • Open doorway on right side of the building.
  • Medium health kit in a cubby hole to the right.
  • Steep hill going outside of the building.

Point C

  • RED spawn near the point.
  • Right side of the point is a flank for BLU to take to D quicker.
  • Small health kit and small ammo refill near the curved track.

Point D

  • RED spawn very close to the point.
  • Track curves and heads straight to the point.
  • Endpoint is symbolized by a minecart on the building.

Changelog

Changelog:
March 19, 2017
  • Added to the workshop.

March 20, 2017

  • Fixed being able to stand on some tree tops.
  • Fixed timer awarding more time multiple times when cart rolled back to the point.
  • Fixed cap C cart rolling back behind the point.
  • Adjusted lighting on certain areas of the map.
  • Noclipped mine shaft mid entrance.

March 21, 2017

  • Fixed several spots where you could stand, but you shouldn't be at.
  • Fixed dead end for a background mine cart.
  • Fixed console errors.
  • Detailed a shaft that ws lost in previous split from the cp-version.
  • Aligned some textures to to look better.
  • Adjusted lighting more in certain areas.
  • Adjusted some displacements painting and shape.

March 23, 2017

  • Added rain to the map.
  • Added thunder and lightnings too (yes, you can see lightnings in the sky!).
  • Added new doorway between B and C uphill slowdown area.
  • Adjusted lighting all over the map.
  • Adjusted lighting in BLU base to more blue'ish.
  • Fixed window fading near last capture pit area.
  • Fixed few hovering bushes.
  • Continued detail and visual pass from cp-version.

March 26, 2017

  • Remade side house interiors near last point. Now it has more space.
  • Fixed blu team initially starting from same spawnpoint
  • Fixed few textures not aligned properly
  • Fixed one prop being non-solid
  • Fixed waterfall effect being too high in the air
  • Fixed minecart sound being off from the moving object
  • Fixed payload cart sometimes not properly sliding backwards on rollback zone between B and C
  • Fixed players dying on dropping into last pit - you can no longer get there untill the end
  • Added door near B site to help blu push a bit easier to the point
  • Added images for loading screen / chalkboard from the map
  • Removed crate and adjusted ramp size near closing door at last area
  • Renamed all the control points to have point letters
  • Improved some clipping in the map
  • Improved visual look of the pit with decals
  • Improved lightning and thunder system in a map (You can actually see lightning strikes)
  • Added proper navigation file for bots

June 22, 2017

  • Fixed fog not rendering correctly.
  • Brought in changes from CP-version.
  • Improved visual quality.
  • Tuned in thunder and rain system.

July 2, 2017

  • Brought in changes from the CP version, editing 2 maps at the same time is hard.
  • Updated nav file.

Gallery

See also