Difference between revisions of "Talk:Degreaser"

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(Dispute about axtinguishing pyros: Tested and confirmed.)
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==Dispute about axtinguishing pyros==
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{{Talk archive
Seems to be a bit of dispute about whether you can flame pyros then quickly switch and axtinguish them. While I have never been able to do it myself against bots (non-moving ones), I have seen it done while playing online. Maybe it's lag? [[User:Stripedy|Stripedy]] 23:05, 14 October 2010 (UTC)
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| arc1name = Archive 1
:Lag may be a small part of it, but I tested it and it's definitely possible.  I camped a tele quick-switch killing everything coming through it, including pyros.  My ping was between 30 and 70, which is not bad.  The technique that I used was that you can't wait until you see them burn... you just have to click, quick-switch, and click, trusting that by the time you swing that axe, your opponent will be on fire and ripe for the critical.  Since this seems to be an unknown/debated item, I guess I'll add it to trivia. Feel free to bump it around into the main article or whatever... but it's definitely confirmed. [[User:CptObvious|CptObvious]] 08:34, 14 December 2010 (UTC)
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| arc1link = Talk:Degreaser/Archive 1
 
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==Kill Icon==
 
Any particular reason there are two kill icons listed? [[User:TheMagister|TheMagister]] 10:51, 7 October 2010 (UTC)
 
 
 
: The second kill icon is displayed only when destroying buildings. Killing players shows the default Flame-Thrower icon. -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 10:56, 7 October 2010 (UTC)
 
 
 
The Flamethrower's kill icon is currently showing in both slots on the page. Did the kill icon change, or did someone accidentally edit it to show the Flamethrower kill icon twice? [[User:Satorifan|Satorifan]] 17:43, 3 November 2010 (UTC)
 
:The [http:///wiki.teamfortress.com/wiki/Weapons Weapons] page also only shows the original kill icon for the Degreaser. I think it's an error. [[User:Bluh Bluh|BLUH]] 17:46, 3 November 2010 (UTC)
 
:: We've fixed the template, it displays fine now. Thanks for the catch. --[[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 17:49, 3 November 2010 (UTC)
 
:::About that, should we say it's a bug that the flamethrower icon is shown when killing enemies? After all, there is an unique kill icon for the Degreaser. [[User:Bluh Bluh|BLUH]] 17:52, 3 November 2010 (UTC)
 
:::: That's already stated in the trivia section --[[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}}</span> 17:53, 3 November 2010 (UTC)
 
::::: Alright then, but added "Currently" at the front. [[User:Bluh Bluh|BLUH]] 17:55, 3 November 2010 (UTC)
 
 
 
== Lvl ==
 
 
 
It is level 10. [[User:CANPoo|CANPoo]] 02:20, 1 October 2010 (UTC)
 
 
 
Thanks, but the levels of the weapon
 
 
 
==Trivia==
 
 
 
oy mates can I add a trivia? Kexbiti 20:53, 1 October 2010 (UTC)
 
:Of course. Feel free to add trivia as long as it adheres to the guidelines outlined on [[Help:Style guide/Weapons#Trivia|this page]]. --[[User:Focusknock|Focusknock]] 19:25, 7 October 2010 (UTC)
 
 
 
== An ability not implented. ==
 
 
 
I've checked the items_game.txt file, after the Polycount Update was released, and I notice that there is a "chargable airblast" ability.
 
 
 
I've tested it out, and it does indeed work (just hold down M2, and the longer you hold it, the farther the enemies will be blasted). Although, there is no charge meter visible. Should this be noted? Because it could be possible it was going to be used with the Degreaser. [[User:AbeX300|AbeX300]] 02:10, 2 October 2010 (UTC)
 
 
 
:I have tried this out. It appears that when you hold M2 you get pushed by the first blast and then the second blast occurs which pushes you as well. You can do this with the normal Flamethrower as well. :D --[[User:Leftism|Leftism]] 13:11, 4 October 2010 (UTC)
 
 
 
== Trivia confirmation ==
 
 
 
*"It has been reported that the Degreaser is also considerably quieter than either of the other flamethrowers."
 
 
 
I just looked inside the .GCF file to Team Fortress 2, curious about the new Polycount sounds, and the "critical loop" sound to the Degreaser seems more considerably louder than the other flamethrower and the Back Burner.
 
 
 
While I have yet to obtain the Degreaser myself, I will attempt to test it once I get it. [[User:Shadow86|Shadow86]] 19:48, 2 October 2010 (UTC)
 
 
 
*"The Pyro's Degreaser is most likely a reference to the emulsifying agents used to remove heavy oils and grease which are sometimes referred to as "degreasers"[http://en.wikipedia.org/wiki/Degreaser]. When mishandled with fire, degreasers (especially engine degreasers) are known to cause severe burn or injury due to their '''''highly''''' flammable and explosive nature."
 
 
 
[[User:Alsoodani|Alsoodani]] 16:03, 4 October 2010 (UTC)Alsoodani
 
 
 
*It might need to be noted that currently the increased weapon change speed makes switching to the shotgun's animation desync from the audio. [[User:Yoya|Yoya]] 06:11, 6 October 2010 (UTC)
 
 
 
== Mathematical Pattern for Afterburn ==
 
 
 
I am not entirely sure on this, but I think that the pattern of the damage of the afterburn seems to be 2, 2, 2, 3. I'm sorry if I sound way too technical and ''way'' too longwinded in my following explaination, but I want to be as clear as possible.
 
 
 
The sum of 2, 2, 2, and 3 is 9. 9 times 5 equals 45, the total afterburn damage of the Degreaser as comfirmed in the article. One set of 2, 2, 2, 3 equals 2 seconds since each tick of afterburn damage happens every 0.5 seconds according to the afterburn pattern of the regular Flamethrower. 5 sets times 2 seconds per set equals 10 seconds. 10 seconds is the length of the afterburn for the Flamethrower's afterburn. Since there is no comfirmed statement about the afterburn length between the Flamethrower and the Degreaser being different times, this set of numbers fits the pattern.
 
 
 
So the afterburn damage may go like this:
 
 
 
2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 3. Afterburn ends.
 
 
 
In total damage accumulated:
 
 
 
2, 4, 6, 9, 11, 13, 15, 18, 20, 22, 24, 27, 29, 31, 33, 36, 38, 40, 42, 45. Afterburn ends.
 
 
 
Programming-wise, it is likely be 2.25 damage done for twenty ticks. 75% of 3 damage (afterburn damage for Flamethrower) is 2.25. 2.25 times 20 equals 45.
 
 
 
So the damage of the afterburn done and displayed in the game go 2, 2, 2, 3. The afterburn damage without rounding is 2.25 per 0.5 seconds.
 
 
 
Any thoughts? If this seems reasonable enough, I can add it to the Damage section of the article.
 
 
 
[[User:Davtwan|Davtwan]] 00:23, 13 October 2010 (UTC)
 
 
 
::No idea if that's true. However it is already in the article, in the trivia section. --[[User:CruelCow|CruelCow]] 23:08, 14 October 2010 (UTC)
 
::: Was actually added by me about 15 minutes before this post (check history) :P [[User:Stripedy|Stripedy]] 00:47, 15 October 2010 (UTC)
 
:::I'll add it to the damage section then since there's still no mention of the afterburn there. Thanks. [[User:Davtwan|Davtwan]] 17:43, 15 October 2010 (UTC)
 
 
 
== RED image is Low Res ==
 
 
 
It would appear the RED image is blurry on the main page. The file itself looks fine, so it must be something with the size of it or something. I don't know where to start to fix it, so someone else with more experience should probably look at it [[User:Balladofwindfishes|Balladofwindfishes]] 00:39, 2 November 2010 (UTC)
 

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