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− | == Is this necessary? ==
| + | {{Talk archive |
− | | + | | arc1name = Archive 1 |
− | If the item is unreleased, why does it require a page? [[User:Vide0n|Vide0n]] 21:54, 21 June 2012 (PDT)
| + | | arc1link = Talk:Scorch Shot/Archive 1 |
− | * Rescinded, just read the latest blog post. :p [[User:Vide0n|Vide0n]] 02:22, 22 June 2012 (PDT)
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− | == Name ==
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− | It's called '''the''' scorch shot and I suggest we change the name of the page. [[User:Footlesssushi|Footlesssushi]] 13:07, 26 June 2012 (PDT)
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− | :{{c|Nope.avi}} No need to change. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] 13:14, 26 June 2012 (PDT)
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− | ::When this subject was previously brought up, most users preferred that the "The" should be dropped out of the weapon's names. That's how it has been since. {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 16:28, 26 June 2012 (PDT)
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− | == Weapon Description ==
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− | I'm thinking something like "appears to be an improvised flare gun crudely made from scrap metal parts." Does that seem accurate? Is a more detailed description appropriate? [[User:The Grand Karkasmolen|The Grand Karkasmolen]] 06:42, 27 June 2012 (PDT)
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− | :No, it looks more like the average flare gun, rather than being improvised. [[User:Jman514|Jman514]] 06:27, 28 June 2012 (PDT)
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− | == Craft Recipe ==
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− | Scorch Shot = Flare Gun, Degreaser and Reclaimed | |
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− | == Scorch Shot Reserve? ==
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− | Hey, I got the weapon and want to do the demo video, I'll follow what's expected and the guidelines and i'll show off what It does.
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− | == Mechanic of the flare ==
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− | I'm not sure the best way to word this, so I'm not going to edit the page directly, but the flare works quite uniquely on this gun. The flare it's self, while lighting the target on hit for 15 damage, and knocking them back, the flare isn't destroyed, it bounces off of the player, falls to the ground, and explodes. So the explosion / light others on fire is not from the point of impact with a player, but from wherever the tumbling flare ends up. What needs to be tested is if the flare will bounce between players indeffently before exploding, or if on contact with a 2nd player it detonates then. Anyway the result of it is you can double hit someone if they are near a wall, 15 from the contact, and another 15 from the resulting explosion as they wouldn't be knocked back far enough. --[[User:Org|Org]] 01:35, 28 June 2012 (PDT)
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− | The description of the mechanic is rather confusing right now. I do not know how it works exaclty, but we really need to work on that. I'll look into it myself if I have the opportunity. Remember to use the replay function to get a closer look at what happens. [[User:K-Raider NL|K-Raider NL]] 06:43, 10 November 2012 (PST)
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− | == Achievements ==
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− | Does this weapon give you the "kill an enemy with a taunt" achievement if you, you know, kill an enemy with its taunt? ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 08:25, 28 June 2012 (PDT)
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− | == Can be used to flare jump ==
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− | I just tried this today and it is possible. It feels smalller than a detonator jump to me but that may just be me. It also causes self damage so that should be added to the Damage and function times chart. I don't know how you guys do all the testing or how to format the chart but I'm willing to help if I can.
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− | <small>— ''The preceding unsigned comment was added by'' '''[[User:Bones6122|Bones6122]]''' ([[User talk:Bones6122|talk]]) • ([[Special:Contributions/Bones6122|contribs]]) </small>
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− | The scorch jump should be added to the weapon demonstration video. It is performed in the same way as the rocket jump. [[User:Neo Buster Mega|Neo Buster Mega]] ([[User talk:Neo Buster Mega|talk]]) 12:40, 11 July 2014 (PDT)
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− | : If you want to make a suggestion to the weapon demonstration, do it on the Discussion page of the Weapon demonstration found [https://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration here] [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 13:03, 11 July 2014 (PDT)
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− | == Tauntkill ==
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− | Not sure of the actual range on it, but if it's close enough to the enemy, the taunt will kill (or at least hit for 400 damage). '''[[User:TheChrisD|<font color="green" face="Verdana">TheChrisD</font>]]''' <sup>[[User_talk:TheChrisD|<font color="lime">Rants</font>]]•[[Special:Contributions/TheChrisD|<font color="lime">Edits</font>]]</sup> 03:30, 29 June 2012 (PDT)
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− | *I also think it should be worth noting that this taunt lasts roughly 3 seconds, and appears to be completely silent. The range seems to be pretty good. I'm not to experienced in counting by 'hammer units', but it was roughly 75% of the flamethrower's range by my very rough estimate. Otherwise, it does the same damage as the Flare Gun '''[[User:Darasiv]] 9:34, 29 June 2012 (PDT)
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− | == Not only misleading but plain wrong. ==
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− | The scorch shot can most certainly be used for explosive jumping, it only goes a little higher than a double-jump but it's definitely possible. Why wasn't this tested before being thrown on the wiki?
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− | [[User:Hyderomastgroningem|Hyderomastgroningem]] 07:39, 30 June 2012 (PDT)
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− | *I added a sentence about its ability to be used to flare jump in the description but it was removed. [[User:Bones6122|Bones6122]] 12:22, 30 June 2012 (PDT)
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− | == Projectile ==
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− | I've removed the notice and added the flare gun's projectiles - they are the same model.
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− | The only thing different is the particle effect of the scorch shot's projectile, how would you show this effectively in an image? [[User:Pigophone|Pigophone]] 01:30, 13 July 2012 (PDT)
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− | : image of the particle. derp.avi [[User:Superprototype|Superprototype]] 11:07, 26 March 2013 (PDT)
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− | == IF IT HOMED IN ==
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− | I tested homing scorch shot on the MSTR Sandbox server, the flares go very slowly after the initial hit, follows target, Looks like a ghost light. effective neear walls. does not produce lag. conclusion: new MvM upgrade found.
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− | <small>— ''The preceding unsigned comment was added by'' '''[[User:Superprototype|Superprototype]]''' ([[User talk:Superprototype|talk]]) • ([[Special:Contributions/Superprototype|contribs]]) 14:09, 26 March 2013</small>
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− | == Damage Reduction ==
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− | Does this weapon also reduce the damage you inflict with the primary and melee weapon or does it only affect itself? [[User:J192|J192]] ([[User talk:J192|talk]]) 20:54, 27 April 2014 (PDT)
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− | : Only the weapon itself. Not other weapons. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 20:55, 27 April 2014 (PDT)
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− | :: Wow, that was quick. Thanks for the information! [[User:J192|J192]] ([[User talk:J192|talk]]) 20:57, 27 April 2014 (PDT)
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− | == Critical on burning? ==
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− | I'm just curious; does the Scorch Shot deal critical damage on burning enemies like the other flare guns?--[[User:Omny87|Omny87]] ([[User talk:Omny87|talk]]) 23:12, 8 March 2015 (PDT)
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− | Nope. And Detonator only Minicrits. Though as of Gunmettle, so does this thing. --'''[[User:Appletank|Appletank]]''' 16:32, 6 July 2015 (PST)
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− | == Knockback Glitch? ==
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− | Since the latest update to this weapon, the flares no longer knock back enemies who are not burning. This isn't stated in the description so I guess it's a bug. Thought I'd check here if anyone can refute this before adding? [[User:Trifle|Trifle]] ([[User talk:Trifle|talk]]) 00:21, 8 July 2015 (PDT)
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− | == New Glitch? ==
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− | I am not sure if this was a mechanic in the game, but if you are a right amount of distance the flare from the Scorch Shot actually does knock back to friendlies. I found this completely by accident so I got some buds together to test it. It even adds increased knock back if the friendly is on fire soooo? [[User:NobodyDat|NobodyDat]] ([[User talk:NobodyDat|talk]]) 03:08, 13 July 2015 (PDT)
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