Difference between revisions of "User:Knee/Medieval"
(Showing Knee how to make a sandbox page.) |
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− | [[File:Medieval | + | [[File:Medieval Mode tf2.png|thumb|right|475px|Promotional for Medieval Gamemode]] |
{{Quotation|'''The Demoman'''|Welcome...to the Dominatening!|sound=Demoman_dominationdemoman04.wav}} | {{Quotation|'''The Demoman'''|Welcome...to the Dominatening!|sound=Demoman_dominationdemoman04.wav}} | ||
'''Medieval Mode''' is a [[List of game modes|game mode]] added to TF2 during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]]. | '''Medieval Mode''' is a [[List of game modes|game mode]] added to TF2 during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]]. | ||
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===Usable Scout Weapons=== | ===Usable Scout Weapons=== | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" | + | ! class="header" colspan="3" | Scout |
|- | |- | ||
− | + | | width="34%" | {{Icon weapon|weapon=Bonk|link=Bonk! Atomic Punch|icon-size=100x100px}}'''[[Bonk! Atomic Punch|Bonk! Atomic Punch]]''' | |
− | | | + | | width="34%" | {{Icon weapon|weapon=Crit-a-Cola|link=Crit-a-Cola|icon-size=100x100px}}'''[[Crit-a-Cola]]''' |
− | + | | width="34%" | {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=100x100px}}'''[[Mad Milk]]''' | |
|} | |} | ||
− | |||
− | |||
− | |||
===Usable Soldier Weapons=== | ===Usable Soldier Weapons=== | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width="5%" rowspan=0 | {{Icon weapon|weapon=Buff | + | ! class="header" width="5%" rowspan=0 | {{Icon weapon|weapon=Buff Banner|icon-size=100x100px}}'''[[Buff Banner]]''' |
|- | |- | ||
! class="header" width="5%" rowspan=0 | {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}}'''[[Battalion's Backup]]''' | ! class="header" width="5%" rowspan=0 | {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}}'''[[Battalion's Backup]]''' | ||
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! class="header" | File Name | ! class="header" | File Name | ||
|- | |- | ||
− | | [[File: | + | | [[File:Degroot Keep Castle.png|100px|link=Degroot Keep]] |
| '''[[Degroot Keep]]''' | | '''[[Degroot Keep]]''' | ||
| cp_degrootkeep | | cp_degrootkeep | ||
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[[Image:Gette it Onne!.png|thumb|right|200px|Promotional Logo For the Medieval Gamemode]] | [[Image:Gette it Onne!.png|thumb|right|200px|Promotional Logo For the Medieval Gamemode]] | ||
− | When playing on Medieval maps, an "auto-roleplay" | + | When playing on Medieval maps, an "auto-roleplay" [[w:Parsing|parser]] modifies all text chat between players to look like [[wikipedia:Ye Olde|Ye Olde English]] by randomly applying the following rules. |
=== Word Replacement=== | === Word Replacement=== | ||
− | : ''This page does not list every possible word replacement. For a full listing see [ | + | : ''This page does not list every possible word replacement. For a full listing see [[Media:Autorp.txt|autorp.txt]].'' |
{| style="width: 100%; max-width: 800px;" | {| style="width: 100%; max-width: 800px;" | ||
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* Server operators can disable this behavior by setting {{code|tf_medieval_autorp}} to {{code|0}}. | * Server operators can disable this behavior by setting {{code|tf_medieval_autorp}} to {{code|0}}. | ||
* Text beginning with '!' or '/' is ignored, so that [[SourceMod]] commands aren't modified. | * Text beginning with '!' or '/' is ignored, so that [[SourceMod]] commands aren't modified. | ||
− | * The rules for chat modification are defined in [[File:Autorp.txt]] ([ | + | * The rules for chat modification are defined in [[:File:Autorp.txt]] ([[Media:Autorp.txt|direct link]]). |
* Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English. | * Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English. | ||
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{{AustralianChristmasNav}} | {{AustralianChristmasNav}} | ||
− | |||
− |
Latest revision as of 03:39, 12 February 2024
“ | Welcome...to the Dominatening!
Click to listen
— The Demoman
|
” |
Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.
Gameplay mechanics
- Players drop small medkits instead of weapons upon death.
- Using the Übersaw does not build the Medic's ÜberCharge meter.
- Generally, only non-ranged weapons and items or bows may be used.
- Item set effects are still applied even if the set contains disallowed weapons.
- Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
- Third-person mode can be enabled without sv_cheats by using the command
tf_medieval_thirdperson 1
.
Allowed weapons
See also: Category:Medieval weapons
- All Melee weapons.
- Any taunt kills associated with permitted weapons.
Usable Scout Weapons
Scout | ||
---|---|---|
Bonk! Atomic Punch | Crit-a-Cola | Mad Milk |
Usable Soldier Weapons
Buff Banner |
---|
Battalion's Backup |
Usable Demoman Weapons
Chargin' Targe |
---|
Usable Heavy Weapons
Sandvich |
---|
Dalokohs Bar |
Buffalo Steak Sandvich |
Usable Medic Weapons
Crusader's Crossbow |
---|
Usable Sniper Weapons
Huntsman |
---|
Razorback |
Darwin's Danger Shield |
Usable Spy Weapons
Disguise Kit |
---|
Invisibility Watch |
Cloak and Dagger |
Dead Ringer |
Enthusiast's Timepiece |
Maps
The Medieval Mode is currently only available by default on the map Degroot Keep. It can be enabled on any other map with the server variable tf_medieval
set to 1
.
Map | File Name | |
---|---|---|
Degroot Keep | cp_degrootkeep |
Strategy
Main article: Medieval Mode strategy
Chat parser
When playing on Medieval maps, an "auto-roleplay" parser modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.
Word Replacement
- This page does not list every possible word replacement. For a full listing see autorp.txt.
|
|
Punctuation
|
|
Insults
Original Text | Replacement |
---|---|
idiot | <adjective>, <adjective> <noun> |
fool | |
bastard |
Adjectives | |||
---|---|---|---|
|
|
|
|
Nouns | |||
---|---|---|---|
|
|
|
|
Classes
|
|
Added to beginning of chat messages
|
|
Gods | |||
---|---|---|---|
|
|
|
|
God adjectives | |||
---|---|---|---|
|
|
|
|
Body parts | |||
---|---|---|---|
|
|
|
|
Body part adjectives | |||
---|---|---|---|
|
|
|
|
Added to end of chat messages
- Anon!
- Hum.
- Good sir!
- Good sire!
- Milady!
- My Liege!
- Guvnor!
Notes
- Server operators can disable this behavior by setting
tf_medieval_autorp
to0
. - Text beginning with '!' or '/' is ignored, so that SourceMod commands aren't modified.
- The rules for chat modification are defined in File:Autorp.txt (direct link).
- Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.
Previous changes
- Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).