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− | {{DISPLAYTITLE:리플레이}}
| + | #REDIRECT [[Replay/ko]] {{R lang|ko}} |
− | {{Translate}}
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− | {{hatnote|리플레이 에디터에 대한 정보를 원한다면, [[Help:Replay Editor/ko|리플레이 에디터]]항목을 참조 하십시오.}}
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− | {{quotation|'''스나이퍼가''' 자신의 지난 리플레이 영상을 해설하면서. |There was you, very full of yourself. Then, very briefly surprised. Then, dead.|sound=Sniper_revenge25.wav}} | |
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− | 리플레이 툴은 [[May 5, 2011 Patch/ko|2011년 5월 5일]] [[Replay Updade/ko|리플레이 업데이트]]때 추가되었습니다.
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− | 리플레이 툴은 플레이어가 게임플레이 영상을 기록하고 편집하고 게임 클라이언트에서 직접적으로 수정할 수 있도록 해줍니다. 이 기능은 [[Team Fortress 2 Beta|팀 포트리스2 베타]]에서 [[March 9, 2011 Patch (Beta)/ko|2011년 3월 9일]]부터 추가된 기능으로, 5월 5일에 리플레이 업데이트때 정식으로 게임에 추가되었습니다.
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− | On servers that enable the feature, video replays of a player's life are recorded and saved directly onto the server. After a player dies, they can choose to download these recordings for editing within the game. The editing features enable scenes to be cut from different angles and include a variety of options including field of view and motion blur. After editing, the Replay tool allows for cut videos to be uploaded directly to {{w|YouTube}}.
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− | With the introduction of the Replay tool and the Replay Update, the [[First Annual Saxxy Awards]] were announced as a contest to encourage players to create and upload videos recorded with the tool, as well as eight [[Replay achievements]] which have been added to the game.
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− | == Recording ==
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− | [[File:Replaydownloaded.png|thumb|250px|right|middle|HUD notification that appears upon replay download completion.]]
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− | To record replays, the player must connect to a server that has enabled the feature. A server that supports video replays can be identified by the filmstrip icon ([[File:Icon replay.png]]) next to the server's name in the [[Server Browser|browser list]]. Note that replays cannot be recorded on [[Server#Listen.2FLocal server|listen server]]s (i.e. local servers accessed from the 'Create Server' option in the [[main menu]]).
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− | After the player has died, the recording can be downloaded by pressing F6 (default) or using the [[console]] command {{code|save_replay}}. A dialog window will appear to confirm the name of the video (by default, it will contain the map name, the date and time of the recording) and once confirmed, the recording will begin to download directly from the server. After the download has completed, the player can access the recording from the 'Replays' screen accessed from the main menu.
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− | == Replay menu ==
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− | The Replay menu can be accessed from the button in the main menu. The screen shows all saved replays and movies. Each replay is accompanied by statistics related to that particular life, such as the class played, the player's score and kill count and the map featured in the video. Replays can also be searched with the search function in the menu.
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− | Individual replays can be viewed and edited by clicking on the 'Watch / Edit' button. This loads the replay file and enables the Replay tool's editing functions for use. From the menu, the player can also save a selected replay to a movie file (for encoding options in greater detail, see [[Help:Replay Editor]]).
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− | Replays can be deleted at any time by the player. Replays, before being encoded into movie files, exist in the [[Source Engine]] demo format (with the file extension {{code|.dem}}) under the directory {{code|/team fortress 2/tf/replay/client/replays}}. The main limitation of replays in this format is that they are likely to become unreadable in the event of a [[Patches|game update]]. As such, before exiting the game the player is warned by a dialog message to save existing replays as movie files instead. However, once saved as a movie file, the clip cannot be edited unless using external software.
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− | == Editing ==
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− | [[File:Replayeditor.png|thumb|250px|right|middle|Replay Editor interface.]]
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− | {{hatnote|For further editing help, see the guide at [[Help:Replay Editor]].}}
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− | The Replay tool's editing functions can be accessed by opening the replay and pressing Space (default). The editing [[HUD]] contains play, pause, rewind and fast-forward functions and the first-person, third-person and free camera viewing angle options. Class icons in the bottom-left corner also allow for quick identification of the whereabouts of particular players at the selected time in the video.
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− | Editing with the Replay tool is done in takes. Each 'take' is a selection of video defined by in and out points. The player can set the in and out points (or 'start' and 'end' points) with the buttons on either side of the Play button. The three viewing angle options (first-person, third-person and free camera) can be manipulated at any time to alter the position of the camera by selecting their respective icons in bottom-right corner.
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− | The sequence of the video between the two points including the angles can be saved as a take by clicking the icon in the top-left corner and selecting 'Save'.
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− | == Saving ==
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− | Whole replays or previously-edited takes can be rendered from replay files ({{code|.dem}}) into movie files. In the Replay menu, the player can select the 'Save to Movie' button to bring up the Save options dialog. The filename, resolution and video quality settings can be selected in the dialog, and filesize and time to render estimates are also provided based on the current settings. Checking the 'Show Advanced Options' box displays further options including video codec, render quality, motion blur quality and an 'Enable Glow Effect' checkbox.
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− | The save feature supports rendering of replay files with two codecs ({{w|H.264}} and {{w|MJPEG-A}}) with 5 preset resolutions (480p, 720p, 1080p, Web and iPhone). Alternatively, the replay file can also be saved to raw files in the form of a {{code|.tga}} sequence and an accompanying {{code|.wav}} file. This method renders each frame in the video to an individual {{code|.tga}} file at maximum quality and renders the audio for the scene to a {{code|.wav}} file. The sequence and the audio file can then be encoded together using a video processing program such as [http://www.virtualdub.org/ VirtualDub] (see [[Help:Replay Editor]] for further detail).
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− | Rendered movie files are saved to the {{code|/team fortress 2/tf/replay/client/rendered}} directory. After rendering, the video can also be uploaded directly from inside the game.
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− | == Uploading ==
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− | Replay movie files can be uploaded directly to YouTube from inside the game. Inside the Replay menu, selecting a rendered movie files appearing in the 'Saved Movies' list and pressing the 'YouTube It' button will launch YouTube inside the [[Steam]] browser and prompt the player to login,if you get 1000 youtube views,you will receive a hat [[Frontline Field Recorder]]. The player can then edit the video's title and description while the video uploads.
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− | == Server command variables ==
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− | {{see also|Server}}
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− | {| width="100%"
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− | |-
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− | | width="50%" valign="top" |
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− | ; {{code|replay_add_fake_replays}}
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− | : Adds a set of fake replays
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− | | |
− | ; {{code|replay_allow_camera_man}}
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− | : default: 1
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− | : Auto director allows spectators to become camera man
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− | | |
− | ; {{code|replay_allow_static_shots}}
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− | : default: 1
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− | : Auto director uses fixed level cameras for shots
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− | | |
− | ; {{code|replay_block_dump_interval}}
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− | : default: 10
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− | : The server will write partial replay files at this interval when recording.
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− | | |
− | ; {{code|replay_buffersize}}
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− | : default: 32
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− | : Maximum size for the replay memory buffer.
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− | | |
− | ; {{code|replay_cache_client_ragdolls}}
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− | : default: 0
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− | : Record ragdolls on the client during.
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− | | |
− | ; {{code|replay_data_lifespan}}
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− | : default: 1
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− | : The number of days before cleaning up replay demos. Modifying this number will not affect the lifespan of existing replays.
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− | | |
− | ; {{code|replay_deathcammaxverticaloffset}}
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− | : default: 150
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− | : Vertical offset for player death camera
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− | | |
− | ; {{code|replay_debug}}
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− | : default: 0
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− | : Replay debug info.
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− | | |
− | ; {{code|replay_delay}}
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− | : default: 30
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− | : Replay broadcast delay in seconds
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− | | |
− | ; {{code|replay_deleteclientreplays}}
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− | : Deletes all replays from client replay history, as well as all files associated with each replay.
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− | | |
− | ; {{code|replay_docleanup}}
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− | : Deletes stale session data from the fileserver. 'replay_docleanup force' will remove all replay session data.
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− | | |
− | ; {{code|replay_dofileserver_cleanup_on_start}}
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− | : default: 1
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− | : Cleanup any stale replay data (both locally and on fileserver) at startup.
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− | | |
− | ; {{code|replay_dopublishtest}}
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− | : Do a replay publish test using the current setup.
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− | | |
− | ; {{code|replay_dosanitycheck}}
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− | : Run a sanity check on replay server setup.
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− | | |
− | ; {{code|replay_editor_fov_mousewheel_invert}}
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− | : default: 0
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− | : Invert FOV zoom/unzoom on mousewheel in the replay editor.
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− | | |
− | ; {{code|replay_editor_fov_mousewheel_multiplier}}
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− | : default: 5
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− | : The multiplier on mousewheel input for adjusting camera FOV in the replay editor.
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− | | |
− | ; {{code|replay_enable}}
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− | : default: 0
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− | : Enable Replay recording on server
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− | | |
− | ; {{code|replay_enableeventbasedscreenshots}}
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− | : default: 0
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− | : If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots,
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− | | |
− | ; {{code|replay_enablerenderpreview}}
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− | : default: 1
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− | : Enable preview during replay render.
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− | | |
− | ; {{code|replay_fileserver_host}}
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− | : default: 0
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− | : The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. '1.2.3.4' or 'www.myserver.com'
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− | | |
− | ; {{code|replay_fileserver_offload_enable}}
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− | : default: 0
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− | : If enabled, offload session blocks to a secondary machine using the replay_offload_* convars.
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− | | |
− | ; {{code|replay_fileserver_offload_hostname}}
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− | : default: 0
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− | : Hostname for FTP server where session blocks will be offloaded.
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− | | |
− | ; {{code|replay_fileserver_offload_login}}
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− | : default: 0
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− | : Login for session block offloading.
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− | | |
− | ; {{code|replay_fileserver_offload_maxuploads}}
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− | : default: 1
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− | : The maximum number of concurrent uploads allowed.
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− | ; {{code|replay_fileserver_offload_password}}
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− | : default: 0
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− | : Login for session block offloading.
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− | ; {{code|replay_fileserver_offload_port}}
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− | : default: 21
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− | : Port number for FTP server where session blocks will be offloaded.
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− | | |
− | ; {{code|replay_fileserver_offload_protocol}}
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− | : default: 0
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− | : Must be 'ftp'
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− | | |
− | ; {{code|replay_fileserver_offload_remotepath}}
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− | : default: 0
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− | : Remote path where blocks will be stored on the FTP server for session block offloading.
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− | | |
− | ; {{code|replay_fileserver_path}}
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− | : default: 0
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− | : If your replays are stored at 'http://123.123.123.123:4567/tf/replays', replay_fileserver_path should be set to '/tf/replays'
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− | | |
− | ; {{code|replay_fileserver_port}}
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− | : default: 80
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− | : The port for the Web server hosting replays. For example, if your replays are stored at 'http://123.123.123.123:4567/tf/replay
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− | | |
− | ; {{code|replay_fileserver_protocol}}
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− | : default: 0
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− | : Can be 'http' or 'https'
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− | | |
− | ; {{code|replay_flushinterval}}
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− | : default: 15
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− | : Replay system will flush to disk a maximum of every replay_flushinterval seconds.
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− | | |
− | ; {{code|replay_forcereconstruct}}
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− | : default: 0
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− | : Force the reconstruction of replays each time.
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− | | |
− | ; {{code|replay_hidebrowser}}
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− | : Hides replay browser
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− | | |
− | ; {{code|replay_ignorereplayticks}}
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− | : default: 0
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− | :
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− | ; {{code|replay_local_fileserver_path}}
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− | : default: 0
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− | : The file server local path. For example, 'c:\MyWebServer\htdocs\replays' or '/MyWebServer/htdocs/replays'.
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− | | |
− | ; {{code|replay_maxconcurrentdownloads}}
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− | : default: 3
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− | : The maximum number of concurrent downloads allowed.
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− | | |
− | | width="50%" valign="top" |
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− | ; {{code|replay_maxscreenshotsperreplay}}
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− | : default: 8
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− | : The maximum number of screenshots that can be taken for any given replay.
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− | | |
− | ; {{code|replay_mintimebetweenscreenshots}}
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− | : default: 5
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− | : The minimum time (in seconds) that must pass between screenshots being taken.
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− | | |
− | ; {{code|replay_msgduration_connectrecording}}
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− | : default: 8
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− | : Duration for the message that pops up when you connect to a server already recording replays.
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− | | |
− | ; {{code|replay_msgduration_error}}
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− | : default: 6
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− | : Duration for replays available message.
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− | | |
− | ; {{code|replay_msgduration_misc}}
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− | : default: 5
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− | : Duration for misc replays messages (server errors and such).
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− | | |
− | ; {{code|replay_msgduration_replaysavailable}}
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− | : default: 6
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− | : Duration for replays available message.
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− | | |
− | ; {{code|replay_msgduration_startrecord}}
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− | : default: 6
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− | : Duration for start record message.
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− | ; {{code|replay_msgduration_stoprecord}}
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− | : default: 6
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− | : Duration for stop record message.
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− | | |
− | ; {{code|replay_playerdeathscreenshotdelay}}
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− | : default: 2
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− | : Amount of time to wait after player is killed before taking a screenshot
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− | | |
− | ; {{code|replay_port}}
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− | : default: 27040
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− | : Host Replay port
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− | | |
− | ; {{code|replay_postdeathrecordtime}}
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− | : default: 5
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− | : The amount of time (seconds) to be recorded after you die for a given replay.
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− | | |
− | ; {{code|replay_postwinreminderduration}}
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− | : default: 5
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− | : The number of seconds to show a Replay reminder, post-win/lose.
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− | | |
− | ; {{code|replay_printclientreplays}}
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− | : Prints out all client replay info
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− | | |
− | ; {{code|replay_printsessioninfo}}
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− | : Print session info
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− | | |
− | ; {{code|replay_quitmsg_dontaskagain}}
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− | : default: 0
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− | : The replay system will ask you to render your replays on quit, unless this cvar is 1.
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− | | |
− | ; {{code|replay_ragdoll_dbg}}
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− | : default: 0
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− | : Display replay ragdoll debugging information.
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− | | |
− | ; {{code|replay_record}}
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− | : Starts Replay demo recording.
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− | | |
− | ; {{code|replay_reloadbrowser}}
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− | : Reloads replay data and display replay browser
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− | | |
− | ; {{code|replay_removeclientreplay}}
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− | : Remove the replay at the given index.
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− | | |
− | ; {{code|replay_renderpause}}
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− | : Pause Replay rendering.
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− | | |
− | ; {{code|replay_rendersetting_encodingquality}}
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− | : default: 100
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− | : Render quality: the higher the quality, the larger the resulting movie file size.
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− | | |
− | ; {{code|replay_rendersetting_exportraw}}
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− | : default: 0
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− | : Export raw TGA frames and a .wav file, instead of encoding a .mov file.
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− | | |
− | ; {{code|replay_rendersetting_motionblur_can_toggle}}
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− | : default: 0
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− | :
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− | | |
− | ; {{code|replay_rendersetting_motionblurenabled}}
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− | : default: 1
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− | : Motion blur enabled/disabled.
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− | | |
− | ; {{code|replay_rendersetting_motionblurquality}}
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− | : default: 0
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− | : Motion blur quality.
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− | | |
− | ; {{code|replay_rendersetting_quitwhendone}}
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− | : default: 0
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− | : Quit after rendering is completed.
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− | | |
− | ; {{code|replay_rendersetting_renderglow}}
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− | : default: 0
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− | : Glow effect enabled/disabled.
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− | | |
− | ; {{code|replay_renderunpause}}
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− | : Unpause Replay rendering.
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− | | |
− | ; {{code|replay_screenshotkilldelay}}
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− | : default: 0
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− | : Delay before taking a screenshot when you kill someone, in seconds.
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− | | |
− | ; {{code|replay_screenshotresolution}}
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− | : default: 0
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− | : 0 for low-res screenshots (width=512), 1 for hi-res (width=1024)
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− | | |
− | ; {{code|replay_screenshotsenabled}}
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− | : default: 1
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− | : Take screenshots for the replay browser during gameplay?
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− | | |
− | ; {{code|replay_screenshotsentrykilldelay}}
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− | : default: 0
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− | : Delay before taking a screenshot when you kill someone, in seconds.
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− | | |
− | ; {{code|replay_sentrycammaxverticaloffset}}
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− | : default: 10
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− | : Vertical offset from a sentry on sentry kill
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− | | |
− | ; {{code|replay_sentrycamoffset_frontback}}
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− | : default: -50
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− | : Front/back offset for sentry POV screenshot
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− | | |
− | ; {{code|replay_sentrycamoffset_leftright}}
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− | : default: -25
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− | : Left/right offset for sentry POV screenshot
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− | | |
− | ; {{code|replay_sentrycamoffset_updown}}
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− | : default: 22
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− | : Up/down offset for sentry POV screenshot
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− | | |
− | ; {{code|replay_sessioninfo_updatefrequency}}
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− | : default: 5
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− | : If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cv
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− | | |
− | ; {{code|replay_snapshotrate}}
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− | : default: 16
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− | : Snapshots broadcasted per second
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− | | |
− | ; {{code|replay_stoprecord}}
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− | : Stop Replay demo recording.
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− | | |
− | ; {{code|replay_test_take_save_dlg}}
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− | : Open replay save take dlg
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− | |-
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− | |}
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− | | |
− | == Related achievements ==
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− | {{Replay achievement list}}
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− | | |
− | == Update history ==
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− | '''[[March 9, 2011 Patch (Beta)]]'''
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− | *Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days)
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− | | |
− | '''[[March 10, 2011 Patch (Beta)]]'''
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− | * Show all resolutions available when setting up a replay to render
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− | * Added the ability to specify an output directory from the [[command line]]. Running a [[server]] with the optional parameter ‘–replayserverdir <dir name>’ will output all replay data to ‘tf/replay/<dir name>’. For anyone running multiple servers out of the same directory, you’ll want to specify a different output directory for each server. This will avoid collisions and potential issues running replay. Look for confirmation on startup – you should see something like this:
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− | ** Using custom replay dir name: "replay/<dir name>"
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− | * For admins who have their server(s) configured to server replay data out of a local Web server: the ‘replay_local_fileserver_path’ bug is now fixed. Even if replay_local_fileserver_path pointed to a valid directory, the server would lie and say the directory was invalid.
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− | | |
− | '''[[March 11, 2011 Patch (Beta)]]'''
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− | * Fixed ‘save all’ crash in replay browser
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− | * Fixed ‘save movies now, then quit’ crash
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− | | |
− | '''[[March 18, 2011 Patch (Beta)]]'''
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− | * Movies upload to YouTube now contain a ‘match’ tag, which includes a unique ID for the round during which the replay was saved
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− | * Added check-box on the advanced settings dialog to enable/disable the glow effect while rendering replays (default is disabled)
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− | * Bug and crash fixes
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− | | |
− | '''[[March 21, 2011 Patch (Beta)]]'''
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− | *Added "replay_printsessioninfo <full path>" command for server admins to monitor session files, aid in debugging problems
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− | | |
− | '''[[March 23, 2011 Patch (Beta)]]'''
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− | * [[UI]] now saves the "last directory" used for exporting a movie
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− | * Added a specific error message when trying to upload a movie to YouTube that cannot be found
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− | * Fixed a bug where replay recording would stop after [[Dead Ringer|feigning death]]
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− | | |
− | '''[[March 24, 2011 Patch (Beta)]]'''
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− | * Fixed audio and video sync issues
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− | * Fixed a crash when replay filenames exceeded a certain length
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− | * Fixed start-up issues related to library files
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− | | |
− | '''[[April 26, 2011 Patch (Beta)]]'''
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− | * Fixed audio sync issues on the Mac
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− | | |
− | '''[[May 5, 2011 Patch]]''' ([[Replay Update]])
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− | * Added the Replay feature: http://www.teamfortress.com/replayupdate
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− | ** Known issue with Mac replay rendering being blurry will be fixed in the next update
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− | * Added 8 new Replay achievements and 2 achievement items
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− | | |
− | '''[[May 6, 2011 Patch]]'''
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− | * Fixed a bug that caused Mac replay renders to be blurry
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− | | |
− | '''[[May 9, 2011 Patch]]'''
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− | * Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
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− | * Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
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− | * Removed unused convar, <code>replay_cleanup_time</code>.
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− | | |
− | '''[[May 10, 2011 Patch]]'''
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− | * Fixed a server lockup during data cleanup
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− | * Fixed a viewmodel fov bug during rendering
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− | * Renamed the ConVar <code>replay_demolifespan</code> to <code>replay_data_lifespan</code>
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− | | |
− | '''[[May 12, 2011 Patch]]'''
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− | *Added a new command line parameter <code>-replay</code> that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server
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− | *Fixed another bug that caused Mac replay renders to be blurry
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− | *Fixed a bug where Replay FTP offloading was not using <code>replay_fileserver_offload_port</code>
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− | *Improved detection of Replay server config problems
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− | *Replay is automatically disabled on servers if the Replay publish test fails
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− | *Saved Replay movies that were exported as TGA's/WAV will report more descriptive errors if YouTube(TM) upload or "Export" is attempted
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− | ==Bugs==
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− | * Saving a Replay movie with the TGA/WAV option only saves the TGA image sequence. The audio stream does not save as the game appears to have problems creating the WAV file:
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− | <pre>
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− | WaveFixupTmpFile( '.mytempwave.WAV' ) failed to open file for editing
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− | Unable to rename d:\games\steam\steamapps\username\team fortress 2\tf\.mytempwave.wav to d:\games\steam\steamapps\username\team fortress 2\tf\replay\client\rendered\movie_path\audio.wav!
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− | </pre>
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− | * It is possible to work around this bug by manually saving an empty WAV file (signed 16 bit, stereo, 44100kHz) named <code>".mytempwave.wav"</code> to the user <code>"team fortress 2\tf"</code> location with a WAV file editor. The workaround will need to be performed each time a movie needs to be saved.
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− | == See also ==
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− | * [[Help:Replay Editor|Replay Editor]]
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− | == External links ==
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− | * [https://support.steampowered.com/kb_article.php?ref=1461-WPLC-4202&auth=3bb910c5a978e1965c08c5b090dd5138 How do I create a Team Fortress 2 replay?] – Steam Support
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− | {{ReplayUpdateNav}}
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