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− | [[File:Pyrohumiliation.png|right|175px|Eeuaghafvada...]]
| + | #REDIRECT [[Anti-Pyro strategy/ko]] {{R lang|ko}} |
− | {{Quotation|'''데모맨'''|지옥으로 간 다음에 악마를 위해 지금 간다고 말해라!|sound=Demoman_dominationpyro03.wav}}
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− | '''[[Pyro/ko|파이로]]''' 는 상대적으로 근거리 전투에 유리한 클래스입니다, [[Flamethrower/ko|화염 방사기]] 의 사거리에 있다면 피하기 무척 어렵습니다. 화염방사기의 넓은 피해량 분포때문에, 파이로는 상대를 쉽게 근거리에서 처치할수 있습니다. 추가적으로, 파이로는 적의 [[projectiles/ko|발사체]] 를 반사할수있는 [[compression blast/ko|압축 블래스트]] 를 사용할수 있습니다. 모든 파이로들의 무기들은 근거리에서 가장 강력합니다. 파이로의 무기 특성때문에, 적들에게서 멀리 떨어졌거나 탁 트인 공간에 있을때는 비효율적입니다.
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− | == General ==
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− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
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− | ! class="header" colspan="1" width="200"| 속성
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− | ! class="header" colspan="1" width="800"| 대-파이로 전략
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− | | align="center" valign="center" style="padding:0.5em" |[[File:Pyro_badge_RED.png|40px]] '''[[Classes|역할]]'''
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− | * 파이로는 [[Ambushing#Pyro/ko|매복]] 성공률이 높습니다. 포위당하지 않도록 주의하세요. 당신이 적 파이로를 봤다면, 그가 매복할수있는 경로를 유심히 살펴본후 당신의 위치를 바꾸십시오.
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− | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health/ko|체력]]'''
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− | * 파이로는 평균보다 많은 체력을 가지고있기때문에 근거리에 접근할수 있다면 적을 더 쉽게 처치할수 있습니다.
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− | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed/ko|속도]]'''
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− | * 파이로는 상당한 몸집이 있지만, 그는 일반적인 이동속도를 가지고있기 때문에 쉽게 높은곳으로 이동할수 있거나 그가 매우 가까이 접근하기 전에도 패배할수 있습니다.
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− | | align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|위력]]'''
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− | * 파이로는 근거리에서 매우 강하지만 먼 거리에서 파이로의 무기들은 매우 약해집니다. 파이로로부터 너무많은 피해를 받지않기위해 적당항 거리를 유지하십시오.
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− | |}
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− | == 무기 특징 ==
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− | === 주무기 ===
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− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
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− | ! class="header" colspan="1" width="200" | 무기
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− | ! class="header" colspan="1" width="800" | 대-파이로 전략
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− | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Rainblower|icon-size=100x100px}}<br />'''[[Flamethrower/ko|화염방사기]]''' / '''[[Festive Flamethrower/ko|축제장식 화염방사기]]''' / '''[[Rainblower]]'''
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− | * 화염방사기는 일정 피해량을 줄수 있고 당신을 [[fire/ko|불]] 이 붙은 상태로 만들수 있습니다. 파이로가 당신에게 접근했다면, 그의 이동속도는 당신의 체력을 빠르게 비워버릴수 있습니다.
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− | * 당신이 불이 붙은 상태가 되면, 걱정하지 마세요. 당신이 도망간다면, 파이로는 당신을 계속 쫒아간후에 계속 피해를 줄것입니다. 그 대신, 스스로 불을 끄도록 시도해보지 말고 파이로를 죽이려고 시도해 보십시오.
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− | * 불타는 팀원들을 불로부터 구해낼수 있는 아이템들은 많습니다, 가장 자주 사용되는것은 아군 파이로의 압축 블래스트와 스나이퍼의 [[Jarate/ko|자라테]] 입니다. 당신이 팀원들의 불을 꺼줄수 있다면, 불타는 동료들을 구하는것을 잊지 마십시오.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}}
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− | * The Backburner amplifies the Pyro's offense, dealing substantially more damage when attacking from behind. Stay aware of your surroundings so that you aren't unexpectedly turning away from any Pyro.
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− | * Always try to keep the Pyro in front of you; not only does this improve your accuracy, but also prevents critical hits from the Backburner.
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− | * To flee from a Backburner means to expose your back, so attempt to fend off the Pyro first if you need to retreat.
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− | * The Backburner uses much more ammunition for the compression blast. This leaves the Pyro more vulnerable to projectiles; Backburner ammunition can be easily wasted by forcing the Pyro on the defensive.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}}
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− | * The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy#Weapon Heckling|weapon heckling]] ineffective and makes close-quarters combat much more dangerous.
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− | * Even if a Pyro has you cornered, try to stay out of melee range. An example of a popular combination attack is for a Pyro to set you on fire, reposition you with the compression blast, then finish you off with the Axtinguisher in just a few short moments.
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− | * The Degreaser inflicts less afterburn damage, meaning that if you survive the Pyro's initial assault, the fire is less likely to kill you.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}}
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− | * The Phlogistinator has a unique "Mmmph" meter that is charged by dealing fire damage, promoting an aggressive playstyle. To prevent the Pyro from quickly charging the meter at close range, don't allow him to easily enter that range.
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− | * Once the "Mmmph" meter is fully charged, the Pyro can then activate a taunt that causes the Pyro to deal guaranteed critical hits for the next few seconds. During the taunt, the Pyro takes heavily reduced damage, making attempts to prevent the taunt futile.
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− | * Instead, use the time the Pyro spends taunting to either retreat or set up a counter-offensive. For example, a Demoman can plant a field of Stickybombs while a Sniper can line up an easy headshot.
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− | * A Pyro with the Phlogistinator cannot reflect attacks, so you can freely use rockets, grenades, and other projectiles that are normally reflectable.
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− | | align="center" valign="center" style="padding:0.5em" | [[Compression Blast]]
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− | * The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are then easily targetable. Stay out in the open, away from areas where a Pyro can easily pin you down.
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− | * While the compression blast can reflect [[projectiles]], there is a moderate cooldown time. If you are using a projectile-based weapon, attempt to trick the Pyro into using the compression blast early, then fire your weapon.
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− | * The compression blast uses a significant amount of ammunition. You can trick the Pyro into wasting compression blasts, such as by pretending that you're going to fire your weapon.
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− | |}
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− | === Secondary weapons ===
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− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
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− | ! class="header" colspan="1" width="200" | Weapon
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− | ! class="header" colspan="1" width="800" | Anti-Pyro strategy
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}}
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− | * The Shotgun is the Pyro's best weapon at medium range but is still weak at greater distances. It is typically used by the Pyro to finish off a foe that is fleeing or repositioned via the compression blast.
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− | * The Pyro will rarely stay at medium range to just use the Shotgun; respond appropriately to whether he pursues or retreats from you.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Flare Gun|}}
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− | * The Flare Gun's projectiles deal minor damage, move slowly, and are easy to dodge at longer distances. However, the flares are spammable and can set you on fire. They should be easy to avoid in open areas.
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− | * Flares deal guaranteed critical hits to burning enemies. At close range, the Flare Gun is an alternative to the Shotgun or Axtinguisher for finishing off burning foes. If set on fire at longer range, find a way to extinguish yourself before reengaging.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}}
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− | * The Detonator functions similarly to the Flare Gun, firing flares that can ignite enemies. Its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates at longer ranges to minimize splash damage taken.
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− | * Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off particularly at close range.
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− | * The Pyro can use the Detonator to perform a small explosive jump. Stay aware of all possible routes that the Pyro can take to reach you.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}}
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− | * The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine the compression blast with the Reserve Shooter in order to land these guaranteed mini-crits. As always, try to stay out of close range.
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− | * The Reserve Shooter's reduced magazine side makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}}
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− | * The Manmelter functions similarly to the Flare Gun, firing energy blasts that can ignite enemies.
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− | * The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous harassment.
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− | * However, its energy blasts cannot deal critical hits to burning players, making it less effective as a finishing weapon. Aside from its harassment potential at long range, it is outclassed at medium range by the Shotgun.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}}
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− | * The Scorch Shot functions similarly to the Flare Gun but can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies.
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− | * The Scorch Shot's main draw is how its flares can knock enemies back, with the distance being proportional to the length of the shot. This allows an accurate Pyro to shove enemies that are outside the range of the compression blast.
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− | |}
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− | === Melee weapons ===
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− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
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− | ! class="header" colspan="1" width="200"| Weapon
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− | ! class="header" colspan="1" width="800"| Anti-Pyro strategy
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− | ! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Fire Axe|icon-size=100x100px}} {{icon weapon|weapon=Saxxy|icon-size=100x100px}} {{icon weapon|weapon=Conscientious Objector|icon-size=100x100px}} {{icon item|Frying Pan|100px}} {{icon item|Lollichop|100px}} {{icon item|Freedom Staff|100px}}
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− | <br />[[Fire Axe]] / [[Saxxy]] / [[Conscientious Objector]] / [[Frying Pan]] / [[Lollichop]] / [[Freedom Staff]]
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− | * Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower. A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition.
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− | ! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}}{{icon weapon|weapon=Postal Pummeler|icon-size=100x100px}}<br />'''[[Axtinguisher]]'''/'''[[Postal Pummeler]]'''
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− | * The Axtinguisher deals guaranteed critical hits to burning players, making it one of the Pyro's most dangerous weapons at close range.
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− | * The Axtinguisher is typically combined with a puff of flame and the compression blast to quickly eliminate foes. To avoid being caught by this combo, don't allow the Pyro to easily enter melee range. If you are caught, attempt to take down the Pyro before the same is done to you, especially if you're a class with a larger health pool.
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− | ! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}{{icon weapon|weapon=Maul|icon-size=100x100px}}<br />'''[[Homewrecker]]'''/'''[[Maul]]'''
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− | * The Homewrecker deals reduced damage to players, increased damage to buildings, and can remove the Sappers of enemy Spies. Because of its limited range as a melee weapon, it will typically be used for the last reason.
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− | * Friendly Spies will have trouble taking down buildings that are guarded by a Pyro. Coordinate with teammates to distract or eliminate the Pyro so that you can safely get rid of the buildings.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}}
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− | * The Powerjack tends to be used in the same manner as the Axtinguisher; in combination with a puff of flame and the compression blast.
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− | * The Powerjack sacrifices the ability to critically strike burning players for health restoration upon a kill. While this facilitates longer rampages, you'll have more time to fight off a Pyro that is attacking you with it.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}}
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− | * The Back Scratcher can be used in the same manner as the Axtinguisher, but is less effective in that regard due to it only having a base damage increase.
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− | * The Back Scratcher's main draw comes in its greater health recovery from medkits, giving a Pyro that roams alone increased survivability. To avoid being caught by a roaming Pyro, stay near teammates or constantly be aware of routes an ambusher could take.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}}
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− | * The Sharpened Volcano Fragment deals less base damage than the Fire Axe but can set targets on fire.
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− | * It's not as effective as the Flamethrower in direct combat, so treat it in the same manner; stay far away.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}}
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− | * The Third Degree damages any enemy connected to the target via a Medic's [[Medi Gun]] beams. The Flamethrower is arguably more effective when trying to kill a Medic and his patient at the same time, so treat it in the same manner. As the Medic or his [[Medic buddy]], stay alert for any Pyro that may try to attack the two of you.
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}}
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− | * The Neon Annihilator deals guaranteed critical hits to any wet enemy.
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− | * It's already a good policy to fight a Pyro from a distance or in water. Because the Pyro now has a way to deal significant damage while in water, combine the two and stay away from even a submerged Pyro.
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− | |}
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− | == Item set effects ==
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− | {{main|Item sets}}
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− | {| class="wikitable grid" cellpadding="0" cellspacing="0"
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− | ! class="header" colspan="1" width="200" | Set
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− | ! class="header" colspan="1" width="800" | Anti-Pyro strategy
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− | | align="center" valign="center" style="padding:0.5em" |
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− | {{item icon|Degreaser|100px}}
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− | {{item icon|Powerjack|100px}}
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− | {{item icon|Attendant|100px}}
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− | <br />[[Item sets#Pyro|'''The Gas Jockey's Gear''']]
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− | * The item set grants the Pyro 10% increased movement speed, meaning that he can now outrun every class but the Scout. As when he is without the movement speed boost, you'll want to take him out before he can reach you, preferably using [[hitscan]] weaponry to take advantage of his 10% increase to bullet vulnerability.
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− | |}
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− | == See also ==
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− | * [[Team strategy]]
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− | {{Class strategy}}
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− | {{Pyro Nav}}
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− | [[Category:Community strategy]]
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