Difference between revisions of "April 28, 2010 Patch"

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{{Patch layout
 
{{Patch layout
 
| notes =  
 
| notes =  
===Additions===
+
===Engine===
 +
*Marked the "snd_show" convar as a cheat
 +
 
 +
===Team Fortress 2===
 
*Added new community map [[Freight|cp_freight]]
 
*Added new community map [[Freight|cp_freight]]
 
*Added missing physics models for several items
 
*Added missing physics models for several items
 
*Added jiggle bones to the Sam & Max items, and The [[Buff Banner]]
 
*Added jiggle bones to the Sam & Max items, and The [[Buff Banner]]
 
*Added [[Crit-a-Cola]]
 
*Added [[Crit-a-Cola]]
 
+
*Dedicated Server
====Dedicated Server====
+
**Linux optimizations.
 
+
**Fixed Linux servers not relisting correctly after a master server restart
*Linux optimizations.
+
**Fixed a case where servers could have "ghost" players consuming player slots
*Fixed Linux servers not relisting correctly after a master server restart
 
*Fixed a case where servers could have "ghost" players consuming player slots
 
 
 
====Engine====
 
*Marked the "snd_show" convar as a cheat
 
 
 
===Gameplay Changes===
 
 
 
====Pyro changes====
 
 
 
 
*[[Flamethrower]] direct damage reduced 20%.
 
*[[Flamethrower]] direct damage reduced 20%.
 
*Burn duration reduced (10 -> 6 seconds).
 
*Burn duration reduced (10 -> 6 seconds).
Line 26: Line 19:
 
*All reflected rockets/grenades/arrows now [[Mini-Crit]].
 
*All reflected rockets/grenades/arrows now [[Mini-Crit]].
 
*Airblasting enemies into environmental deaths now awards the death credit to the [[Pyro]].
 
*Airblasting enemies into environmental deaths now awards the death credit to the [[Pyro]].
 
====Heavy changes====
 
 
 
*[[Minigun]] spin-up/down time reduced by 25%
 
*[[Minigun]] spin-up/down time reduced by 25%
 
*Minigun firing movement speed increased to just under half-normal (from 80 to 110).
 
*Minigun firing movement speed increased to just under half-normal (from 80 to 110).
 
*Throwing a [[Sandvich]] to a teammate now earns a full bonus point (was half a point).
 
*Throwing a [[Sandvich]] to a teammate now earns a full bonus point (was half a point).
 
+
*[[Bonk! Atomic Punch|Bonk!]] changes
====[[Bonk! Atomic Punch|Bonk!]] changes====
+
**Post-use movement penalty removed.
 
+
**Now has a re-use cooldown time, like The Sandman.
*Post-use movement penalty removed.
+
*The [[Chargin' Targe]] changes
*Now has a re-use cooldown time, like The Sandman.
+
**Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
 
+
**Capped the turn rate from +left and +right while charging.
====The [[Chargin' Targe]] changes====
+
*The [[Huntsman]] changes
 
+
**Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
*Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
+
**Bow can now be lowered without losing the lit arrow.
*Capped the turn rate from +left and +right while charging.
+
**Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
 
+
**Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
====The [[Huntsman]] changes====
 
 
 
*Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
 
*Bow can now be lowered without losing the lit arrow.
 
*Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
 
*Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
 
 
 
====[[Backpack]] changes====
 
 
 
 
*Moved [[Crafting]] button out to the root class/backpack selection panel.
 
*Moved [[Crafting]] button out to the root class/backpack selection panel.
 
*Dragging and dropping items in your backpack now makes appropriate sounds.  
 
*Dragging and dropping items in your backpack now makes appropriate sounds.  
 +
*Bot changes
 +
**Bots don't retreat to gather health as readily if they are in combat.
 +
**Bots no longer retreat when moving to block a point capture.
 +
**Bots should now equip an appropriate combat weapon and fight while moving to collect health.
 +
**Bots who are roaming the map and hunting now chase down their victims, following them around corners.
 +
**Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
 +
**Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
 +
**Added a few more bot names from community suggestions.
 +
**Fixed a behavior loop with Engineer metal gathering.
 +
*[[Sandman]] change
 +
**Added a slight speed reduction to stunned players.
  
====Bot changes====
+
*Community requests
 
+
**Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
*Bots don't retreat to gather health as readily if they are in combat.
+
**log_verbose_enable default: 0
*Bots no longer retreat when moving to block a point capture.
+
**log_verbose_interval default: 3 secs
*Bots should now equip an appropriate combat weapon and fight while moving to collect health.
+
**"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
*Bots who are roaming the map and hunting now chase down their victims, following them around corners.
 
*Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
 
*Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
 
*Added a few more bot names from community suggestions.
 
*Fixed a behavior loop with Engineer metal gathering.
 
 
 
====[[Sandman]] change====
 
 
 
*Added a slight speed reduction to stunned players.
 
 
 
===Community requests===
 
 
 
*Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
 
*log_verbose_enable default: 0
 
*log_verbose_interval default: 3 secs
 
*"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
 
 
 
===Bug Fixes===
 
 
 
 
*Fixed a case where [[Gunboats]] didn't apply their damage reduction properly.
 
*Fixed a case where [[Gunboats]] didn't apply their damage reduction properly.
 
*The amount count in the HUD now flashes red when you're low on ammo.
 
*The amount count in the HUD now flashes red when you're low on ammo.

Revision as of 12:43, 21 February 2011

Patch notes

Engine

  • Marked the "snd_show" convar as a cheat

Team Fortress 2

  • Added new community map cp_freight
  • Added missing physics models for several items
  • Added jiggle bones to the Sam & Max items, and The Buff Banner
  • Added Crit-a-Cola
  • Dedicated Server
    • Linux optimizations.
    • Fixed Linux servers not relisting correctly after a master server restart
    • Fixed a case where servers could have "ghost" players consuming player slots
  • Flamethrower direct damage reduced 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now Mini-Crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
  • Minigun spin-up/down time reduced by 25%
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
  • Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
  • Bonk! changes
    • Post-use movement penalty removed.
    • Now has a re-use cooldown time, like The Sandman.
  • The Chargin' Targe changes
    • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    • Capped the turn rate from +left and +right while charging.
  • The Huntsman changes
    • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    • Bow can now be lowered without losing the lit arrow.
    • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
  • Moved Crafting button out to the root class/backpack selection panel.
  • Dragging and dropping items in your backpack now makes appropriate sounds.
  • Bot changes
    • Bots don't retreat to gather health as readily if they are in combat.
    • Bots no longer retreat when moving to block a point capture.
    • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    • Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
    • Added a few more bot names from community suggestions.
    • Fixed a behavior loop with Engineer metal gathering.
  • Sandman change
    • Added a slight speed reduction to stunned players.
  • Community requests
    • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
    • log_verbose_enable default: 0
    • log_verbose_interval default: 3 secs
    • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
  • Fixed a case where Gunboats didn't apply their damage reduction properly.
  • The amount count in the HUD now flashes red when you're low on ammo.
  • Extinguishing a burning teammate now earns a full bonus point (was half a point).
  • Fixed a permanent overheal exploit involving Dispensers.
  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
  • Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
  • Fixed a client crash that could result from players with arrows embedded in them.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Added missing map prefixes to server browser game types.
  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
  • Fixed dropped hats sometimes having the wrong team color.
  • Fixed Crit-boosted players not getting Critical hits if their weapon has custom no-Crit behavior.
  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
  • Fixed Spies disguised as Medics hearing the autocaller sound.