Difference between revisions of "April 28, 2010 Patch"
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{{Patch layout | {{Patch layout | ||
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− | === | + | ===Engine=== |
+ | *Marked the "snd_show" convar as a cheat | ||
+ | |||
+ | ===Team Fortress 2=== | ||
*Added new community map [[Freight|cp_freight]] | *Added new community map [[Freight|cp_freight]] | ||
*Added missing physics models for several items | *Added missing physics models for several items | ||
*Added jiggle bones to the Sam & Max items, and The [[Buff Banner]] | *Added jiggle bones to the Sam & Max items, and The [[Buff Banner]] | ||
*Added [[Crit-a-Cola]] | *Added [[Crit-a-Cola]] | ||
− | + | *Dedicated Server | |
− | + | **Linux optimizations. | |
− | + | **Fixed Linux servers not relisting correctly after a master server restart | |
− | *Linux optimizations. | + | **Fixed a case where servers could have "ghost" players consuming player slots |
− | *Fixed Linux servers not relisting correctly after a master server restart | ||
− | *Fixed a case where servers could have "ghost" players consuming player slots | ||
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*[[Flamethrower]] direct damage reduced 20%. | *[[Flamethrower]] direct damage reduced 20%. | ||
*Burn duration reduced (10 -> 6 seconds). | *Burn duration reduced (10 -> 6 seconds). | ||
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*All reflected rockets/grenades/arrows now [[Mini-Crit]]. | *All reflected rockets/grenades/arrows now [[Mini-Crit]]. | ||
*Airblasting enemies into environmental deaths now awards the death credit to the [[Pyro]]. | *Airblasting enemies into environmental deaths now awards the death credit to the [[Pyro]]. | ||
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*[[Minigun]] spin-up/down time reduced by 25% | *[[Minigun]] spin-up/down time reduced by 25% | ||
*Minigun firing movement speed increased to just under half-normal (from 80 to 110). | *Minigun firing movement speed increased to just under half-normal (from 80 to 110). | ||
*Throwing a [[Sandvich]] to a teammate now earns a full bonus point (was half a point). | *Throwing a [[Sandvich]] to a teammate now earns a full bonus point (was half a point). | ||
− | + | *[[Bonk! Atomic Punch|Bonk!]] changes | |
− | + | **Post-use movement penalty removed. | |
− | + | **Now has a re-use cooldown time, like The Sandman. | |
− | *Post-use movement penalty removed. | + | *The [[Chargin' Targe]] changes |
− | *Now has a re-use cooldown time, like The Sandman. | + | **Direct charge hit now does 50 damage + 10 per head (up to 5 heads). |
− | + | **Capped the turn rate from +left and +right while charging. | |
− | + | *The [[Huntsman]] changes | |
− | + | **Removed restriction that arrows need to be aimed before they can be lit by a Pyro. | |
− | *Direct charge hit now does 50 damage + 10 per head (up to 5 heads). | + | **Bow can now be lowered without losing the lit arrow. |
− | *Capped the turn rate from +left and +right while charging. | + | **Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. |
− | + | **Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. | |
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− | *Removed restriction that arrows need to be aimed before they can be lit by a Pyro. | ||
− | *Bow can now be lowered without losing the lit arrow. | ||
− | *Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. | ||
− | *Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. | ||
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*Moved [[Crafting]] button out to the root class/backpack selection panel. | *Moved [[Crafting]] button out to the root class/backpack selection panel. | ||
*Dragging and dropping items in your backpack now makes appropriate sounds. | *Dragging and dropping items in your backpack now makes appropriate sounds. | ||
+ | *Bot changes | ||
+ | **Bots don't retreat to gather health as readily if they are in combat. | ||
+ | **Bots no longer retreat when moving to block a point capture. | ||
+ | **Bots should now equip an appropriate combat weapon and fight while moving to collect health. | ||
+ | **Bots who are roaming the map and hunting now chase down their victims, following them around corners. | ||
+ | **Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. | ||
+ | **Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy. | ||
+ | **Added a few more bot names from community suggestions. | ||
+ | **Fixed a behavior loop with Engineer metal gathering. | ||
+ | *[[Sandman]] change | ||
+ | **Added a slight speed reduction to stunned players. | ||
− | + | *Community requests | |
− | + | **Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals | |
− | + | **log_verbose_enable default: 0 | |
− | + | **log_verbose_interval default: 3 secs | |
− | + | **"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). | |
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− | * | ||
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− | *Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals | ||
− | *log_verbose_enable default: 0 | ||
− | *log_verbose_interval default: 3 secs | ||
− | *"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). | ||
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*Fixed a case where [[Gunboats]] didn't apply their damage reduction properly. | *Fixed a case where [[Gunboats]] didn't apply their damage reduction properly. | ||
*The amount count in the HUD now flashes red when you're low on ammo. | *The amount count in the HUD now flashes red when you're low on ammo. |
Revision as of 12:43, 21 February 2011
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Patch notes
Engine
- Marked the "snd_show" convar as a cheat
Team Fortress 2
- Added new community map cp_freight
- Added missing physics models for several items
- Added jiggle bones to the Sam & Max items, and The Buff Banner
- Added Crit-a-Cola
- Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now Mini-Crit.
- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Targe changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
- The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes
- Bots don't retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
- Sandman change
- Added a slight speed reduction to stunned players.
- Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
- log_verbose_enable default: 0
- log_verbose_interval default: 3 secs
- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
- Fixed a case where Gunboats didn't apply their damage reduction properly.
- The amount count in the HUD now flashes red when you're low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving Dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed Crit-boosted players not getting Critical hits if their weapon has custom no-Crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.