Difference between revisions of "User:Darkid/Reports/Untranslated templates/es"

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{{DISPLAYTITLE: 297 templates missing {{lang name|name|es}} translation}}
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{{DISPLAYTITLE: 40 templates missing {{lang name|name|es}} translation}}
Pages missing in {{lang info|es}}: '''<onlyinclude>297</onlyinclude>''' in total. Data as of 11:16, 09 January 2022.
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Pages missing in {{lang info|es}}: '''<onlyinclude>40</onlyinclude>''' in total. Data as of 16:03, 01 June 2024 (GMT).
  
 
; See also
 
; See also
Line 8: Line 8:
  
 
== List ==
 
== List ==
# [[Template:Ability taunt table]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Pyro_Nav&action=edit Template:Pyro Nav] has [{{fullurl:Special:WhatLinksHere/Template:Pyro Nav|limit=50&namespace=0&hideredirs=1}} 5368 uses] and is missing 1 translation
# [[Template:Active promotional item list]]
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#:''Line 98'': <nowiki>Soaked</nowiki>
# [[Template:All classes strange quality table]]
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Scout_Nav&action=edit Template:Scout Nav] has [{{fullurl:Special:WhatLinksHere/Template:Scout Nav|limit=50&namespace=0&hideredirs=1}} 4747 uses] and is missing 1 translation
# [[Template:AltTimeline]]
+
#:''Line 124'': <nowiki>Soaked</nowiki>
# [[Template:Article missing translation]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Sniper_Nav&action=edit Template:Sniper Nav] has [{{fullurl:Special:WhatLinksHere/Template:Sniper Nav|limit=50&namespace=0&hideredirs=1}} 3364 uses] and is missing 1 translation
# [[Template:Audio Nav]]
+
#:''Line 64'': <nowiki>Soaked</nowiki>
# [[Template:Backpack item]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:ClassicWeaponsNav&action=edit Template:ClassicWeaponsNav] has [{{fullurl:Special:WhatLinksHere/Template:ClassicWeaponsNav|limit=50&namespace=0&hideredirs=1}} 319 uses] and is missing 1 translation
# [[Template:Blog layout]]
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#:''Line 179'': <nowiki>Special</nowiki>
# [[Template:Building Specifications]]
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Paint_Can&action=edit Template:Paint Can] has [{{fullurl:Special:WhatLinksHere/Template:Paint Can|limit=22&namespace=0&hideredirs=1}} 22 uses] and is missing 29 translations
# [[Template:Bundle row extended]]
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#:''Line 77'': <nowiki>#9, #13, or as a bonus drop from cases</nowiki>
# [[Template:Buy now]]
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#:''Line 93'': <nowiki>#10, #16, or as a bonus drop from cases</nowiki>
# [[Template:Canbeusedwithpart]]
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#:''Line 110'': <nowiki>#2, #11, #17, or as a bonus drop from cases</nowiki>
# [[Template:Case series table]]
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#:''Line 126'': <nowiki>#11, #18, or as a bonus drop from cases</nowiki>
# [[Template:Chemistry Set]]
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#:''Line 143'': <nowiki>#1, #3, #14, or as a bonus drop from cases</nowiki>
# [[Template:Cite article]]
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#:''Line 159'': <nowiki>#12, #16, or as a bonus drop from cases</nowiki>
# [[Template:Cite web]]
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#:''Line 176'': <nowiki>#39 or as a bonus drop from cases</nowiki>
# [[Template:Class infobox]]
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#:''Line 192'': <nowiki>#10, #18, or as a bonus drop from cases</nowiki>
# [[Template:Class weapons table engineer primary]]
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#:''Line 209'': <nowiki>#39 or as a bonus drop from cases</nowiki>
# [[Template:Class weapons table medic secondary]]
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#:''Line 225'': <nowiki>#12, #17, or as a bonus drop from cases</nowiki>
# [[Template:Class weapons table pyro melee]]
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#:''Line 242'': <nowiki>As a bonus drop from cases</nowiki>
# [[Template:Class weapons table pyro primary]]
+
#:''Line 258'': <nowiki>#9, #13, or as a bonus drop from cases</nowiki>
# [[Template:Class weapons table pyro secondary]]
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#:''Line 275'': <nowiki>#1, #4, #13, or as a bonus drop from cases</nowiki>
# [[Template:Class weapons table sniper primary]]
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#:''Line 291'': <nowiki>#12, #18, or as a bonus drop from cases</nowiki>
# [[Template:Class weapons table sniper secondary]]
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#:''Line 308'': <nowiki>#2 or as a bonus drop from cases</nowiki>
# [[Template:Commentary Nav]]
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#:''Line 324'': <nowiki>#9, #14, or as a bonus drop from cases</nowiki>
# [[Template:Community Events Nav]]
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#:''Line 341'': <nowiki>#5, #11, #16, or as a bonus drop from cases</nowiki>
# [[Template:Community item owner]]
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#:''Line 357'': <nowiki>#9, #15, or as a bonus drop from cases</nowiki>
# [[Template:Community mod infobox]]
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#:''Line 374'': <nowiki>#9, #15 or as a bonus drop from cases</nowiki>
# [[Template:Company infobox]]
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#:''Line 390'': <nowiki>As a bonus drop from cases</nowiki>
# [[Template:Competitive Nav]]
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#:''Line 407'': <nowiki>#9, #14, or as a bonus drop from cases</nowiki>
# [[Template:Compression blast kill icons]]
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#:''Line 423'': <nowiki>#10, #17, or as a bonus drop from cases</nowiki>
# [[Template:Content packs]]
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#:''Line 488'': <nowiki>As a bonus drop from cases</nowiki>
# [[Template:Content updates]]
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#:''Line 504'': <nowiki>#7, #15, or as a bonus drop from cases</nowiki>
# [[Template:Cosmetic grade table]]
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#:''Line 526'': <nowiki>As a bonus drop from cases</nowiki>
# [[Template:Cqc]]
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#:''Line 542'': <nowiki>As a bonus drop from cases</nowiki>
# [[Template:Craftable Demoman hats]]
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#:''Line 564'': <nowiki>As a bonus drop from cases</nowiki>
# [[Template:Craftable Engineer hats]]
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#:''Line 580'': <nowiki>As a bonus drop from cases</nowiki>
# [[Template:Craftable Heavy hats]]
+
#:''Line 602'': <nowiki>As a bonus drop from cases</nowiki>
# [[Template:Craftable Medic hats]]
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Tool_list&action=edit Template:Tool list] has [{{fullurl:Special:WhatLinksHere/Template:Tool list|limit=21&namespace=0&hideredirs=1}} 21 uses] and is missing 7 translations
# [[Template:Craftable Pyro hats]]
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#:''Line 488'': <nowiki>Random when using a Summer Claim Check</nowiki>
# [[Template:Craftable Scout hats]]
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#:''Line 1316'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
# [[Template:Craftable Sniper hats]]
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#:''Line 1333'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
# [[Template:Craftable Soldier hats]]
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#:''Line 1350'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
# [[Template:Craftable Spy hats]]
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#:''Line 1369'': <nowiki>Contract reward from the Jungle Inferno Campaign</nowiki>
# [[Template:Craftable all class hats]]
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#:''Line 1386'': <nowiki>Contract reward from the Jungle Inferno Campaign</nowiki>
# [[Template:Custom maps unreleased stub]]
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#:''Line 1403'': <nowiki>Contract reward from the Jungle Inferno Campaign</nowiki>
# [[Template:Custom mission\no category]]
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# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_kill_icons&action=edit Template:List of kill icons] has [{{fullurl:Special:WhatLinksHere/Template:List of kill icons|limit=18&namespace=0&hideredirs=1}} 18 uses] and is missing 2 translations
# [[Template:Demoman strange quality table]]
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#:''Line 2249'': <nowiki>Domination</nowiki>
# [[Template:Engineer strange quality table]]
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#:''Line 2271'': <nowiki>Duckstreak</nowiki>
# [[Template:Equalizer and Escape Plan healing range]]
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Bundle_row_extended&action=edit Template:Bundle row extended] has [{{fullurl:Special:WhatLinksHere/Template:Bundle row extended|limit=17&namespace=0&hideredirs=1}} 17 uses] and is missing 1 translation
# [[Template:Expired promotional item list]]
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#:''Line 112''
# [[Template:Featured article tag]]
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_Ban_List&action=edit Template:Weapon Ban List] has [{{fullurl:Special:WhatLinksHere/Template:Weapon Ban List|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 9 translations
# [[Template:Fire Horns Killstreaker effects]]
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#:''Line 1'': <nowiki>This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.</nowiki>
# [[Template:Flames Killstreaker effects]]
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#:''Line 7'': <nowiki>Slot</nowiki>
# [[Template:For Classic article]]
+
#:''Line 12'': <nowiki>6v6</nowiki>
# [[Template:For TF2 article]]
+
#:''Line 16'': <nowiki>Highlander</nowiki>
# [[Template:Gun Mettle Update Nav]]
+
#:''Line 20'': <nowiki>CustomLander</nowiki>
# [[Template:Halloween dates]]
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#:''Line 23'': <nowiki>4v4</nowiki>
# [[Template:Hat Nav]]
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#:''Line 27'': <nowiki>Prolander</nowiki>
# [[Template:Hat description winner]]
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#:''Line 1958'': <nowiki>This weapon cannot be used by either the Engineer or the Spy.</nowiki>
# [[Template:Hazard infobox]]
+
#:''Line 2009'': <nowiki>This weapon cannot be used by the Spy.</nowiki>
# [[Template:Heavy strange quality table]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_Halloween_maps&action=edit Template:List of Halloween maps] has [{{fullurl:Special:WhatLinksHere/Template:List of Halloween maps|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 1 translation
# [[Template:Hypno-Beam Killstreaker effects]]
+
#:''Line 2'': <nowiki>'''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.</nowiki>
# [[Template:Incinerator Killstreaker effects]]
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# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_item_attributes&action=edit Template:List of item attributes] has [{{fullurl:Special:WhatLinksHere/Template:List of item attributes|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 40 translations
# [[Template:Interface]]
+
#:''Line 55'': <nowiki>Attrib_AltFire_Disabled</nowiki>
# [[Template:Item price]]
+
#:''Line 107'': <nowiki>Attrib_Scattergun_NoReloadSingle</nowiki>
# [[Template:Item set infobox]]
+
#:''Line 292'': <nowiki>Attrib_SoldierBuffType</nowiki>
# [[Template:Item timeline 2007-2011]]
+
#:''Line 294'': <nowiki>Attrib_Dmg_Falloff_Increased</nowiki>
# [[Template:Item timeline 2011]]
+
#:''Line 305'': <nowiki>Attrib_DemoBuffType</nowiki>
# [[Template:Item timeline 2012]]
+
#:''Line 386'': <nowiki>Attrib_Socket</nowiki>
# [[Template:Item timeline 2013]]
+
#:''Line 423'': <nowiki>Attrib_DisguiseDamageReduction</nowiki>
# [[Template:Item timeline 2014]]
+
#:''Line 465'': <nowiki>Attrib_DuelLoserAccountID</nowiki>
# [[Template:Item timeline 2015]]
+
#:''Line 506'': <nowiki>Attrib_ElevateQuality</nowiki>
# [[Template:Item timeline 2016]]
+
#:''Line 580'': <nowiki>Attrib_Knockback</nowiki>
# [[Template:Item timeline 2017]]
+
#:''Line 591'': <nowiki>Attrib_DecloakRate</nowiki>
# [[Template:Item timeline 2018]]
+
#:''Line 793'': <nowiki>Attrib_DeflectionSizeMultiplier</nowiki>
# [[Template:Item timeline 2019]]
+
#:''Line 823'': <nowiki>Attrib_MiniCritAirborneEnemiesDeploy</nowiki>
# [[Template:Item timeline 2020]]
+
#:''Line 882'': <nowiki>Attrib_MultipleSentries</nowiki>
# [[Template:Item timeline 2021]]
+
#:''Line 888'': <nowiki>Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons</nowiki>
# [[Template:Item tradability list]]
+
#:''Line 925'': <nowiki>Attrib_CenterFireProjectile</nowiki>
# [[Template:Jiggle bones]]
+
#:''Line 1012'': <nowiki>Attrib_AlternateRocketEffect</nowiki>
# [[Template:Kill taunt table]]
+
#:''Line 1106'': <nowiki>Attrib_SetIcicleKnifeMode</nowiki>
# [[Template:LODcmodelTable]]
+
#:''Line 1138'': <nowiki>Attrib_TauntSoundSuccess</nowiki>
# [[Template:LODcosmeticsmodelTable]]
+
#:''Line 1228'': <nowiki>Attrib_RageGainOnAssists</nowiki>
# [[Template:Lang]]
+
#:''Line 1242'': <nowiki>Attrib_AirBlastVerticalVulnerabilityMultipier</nowiki>
# [[Template:Lang icon]]
+
#:''Line 1380'': <nowiki>Attrib_AutoFiresFullClipAllAtOnce</nowiki>
# [[Template:Lang symbol]]
+
#:''Line 1394'': <nowiki>Attrib_PlayerSkinOverride</nowiki>
# [[Template:Last checked]]
+
#:''Line 1400'': <nowiki>Attrib_Sapper_Voice_Pak</nowiki>
# [[Template:List of Community item owners]]
+
#:''Line 1402'': <nowiki>Attrib_Sapper_Voice_Pak_Idle_Wait</nowiki>
# [[Template:List of Memory Maker owners]]
+
#:''Line 1565'': <nowiki>Attrib_AddHeadOnHit</nowiki>
# [[Template:List of Polycount Pin owners]]
+
#:''Line 1597'': <nowiki>Attrib_TauntSoundSuccess</nowiki>
# [[Template:List of Smissmas maps]]
+
#:''Line 1599'': <nowiki>Attrib_PhaseCloak</nowiki>
# [[Template:List of Tour of Duty Badges]]
+
#:''Line 1601'': <nowiki>Attrib_TauntSoundSuccess</nowiki>
# [[Template:List of Unusual Cap owners]]
+
#:''Line 1603'': <nowiki>Attrib_PhaseCloak</nowiki>
# [[Template:List of afterburn-inflicting weapons]]
+
#:''Line 1607'': <nowiki>Attrib_RocketLaunchImpulse</nowiki>
# [[Template:List of companies]]
+
#:''Line 1629'': <nowiki>Attrib_BackHeadshot</nowiki>
# [[Template:List of hats related to milestone achievements]]
+
#:''Line 1635'': <nowiki>Attrib_AirJumpOnAttack</nowiki>
# [[Template:List of item attributes]]
+
#:''Line 1676'': <nowiki>Attrib_Class_Select_Override_VCD</nowiki>
# [[Template:List of item levels]]
+
#:''Line 1726'': <nowiki>Attrib_AutoFiresFullClipNegative</nowiki>
# [[Template:List of items associated with badges]]
+
#:''Line 1728'': <nowiki>Attrib_AutoFiresWhenFull</nowiki>
# [[Template:List of items related to headshot]]
+
#:''Line 1748'': <nowiki>Attrib_ElevateQuality</nowiki>
# [[Template:List of kill icons]]
+
#:''Line 1843'': <nowiki>Attrib_DamageBlastPush</nowiki>
# [[Template:List of maps (new)]]
+
#:''Line 1877'': <nowiki>Attrib_NoCloakFromAmmo</nowiki>
# [[Template:List of miscellaneous reward item owners]]
+
#:''Line 1901'': <nowiki>Attrib_AirblastDestroyProjectile</nowiki>
# [[Template:List of modified fire damage weapons]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:VScript_refnote&action=edit Template:VScript refnote] has [{{fullurl:Special:WhatLinksHere/Template:VScript refnote|limit=11&namespace=0&hideredirs=1}} 11 uses] and is missing 1 translation
# [[Template:List of non-team fortress 2 achievement items]]
+
#:''Line 1'': <nowiki>When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.</nowiki>
# [[Template:List of projectiles]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_companies&action=edit Template:List of companies] has [{{fullurl:Special:WhatLinksHere/Template:List of companies|limit=9&namespace=0&hideredirs=1}} 9 uses] and is missing 153 translations
# [[Template:List of slowdown penalty weapons]]
+
#:''Line 76'': <nowiki>Alpha Electric</nowiki>
# [[Template:List of tournament medals]]
+
#:''Line 85'': <nowiki>Alto Elevators</nowiki>
# [[Template:List of voice commands]]
+
#:''Line 94'': <nowiki>Army Surplus General</nowiki>
# [[Template:List of weapons associated with juggling]]
+
#:''Line 109'': <nowiki>Ball Fortress</nowiki>
# [[Template:List of weapons related to pickups]]
+
#:''Line 138'': <nowiki>Ballinger</nowiki>
# [[Template:List of weapons unable to crit or mini-crit]]
+
#:''Line 157'': <nowiki>Banana Bay Exports</nowiki>
# [[Template:Love And War Update Nav]]
+
#:''Line 166'': <nowiki>Bayou Shipping</nowiki>
# [[Template:Main menu navscreen]]
+
#:''Line 181'': <nowiki>Beacon</nowiki>
# [[Template:Mann Vs Machine Nav]]
+
#:''Line 190'': <nowiki>Biggs</nowiki>
# [[Template:Map Maker's Medallion owner]]
+
#:''Line 199'': <nowiki>Binder's Popsicles</nowiki>
# [[Template:Map items]]
+
#:''Line 208'': <nowiki>Binksi Logging</nowiki>
# [[Template:Market]]
+
#:''Line 217'': <nowiki>Binski Paper Co</nowiki>
# [[Template:Medic strange quality table]]
+
#:''Line 226'': <nowiki>Blue Mountain Pioneering</nowiki>
# [[Template:Meet Your Match Update Nav]]
+
#:''Line 241'': <nowiki>Builders League United</nowiki>
# [[Template:Merchandise block]]
+
#:''Line 250'': <nowiki>BLU Blast Complex</nowiki>
# [[Template:Mvm mission Aerial Stupidity]]
+
#:''Line 265'': <nowiki>Brewery<br>(Blu Streak Beer)</nowiki>
# [[Template:Mvm mission Alluvion]]
+
#:''Line 280'': <nowiki>BLU Co</nowiki>
# [[Template:Mvm mission Alpine Skylines]]
+
#:''Line 296'': <nowiki>BLU Freight & Shipping</nowiki>
# [[Template:Mvm mission Antecedent Sapience]]
+
#:''Line 312'': <nowiki>BLU Industries Incorporated</nowiki>
# [[Template:Mvm mission Armored Apparatus]]
+
#:''Line 321'': <nowiki>Blue Corn Co.</nowiki>
# [[Template:Mvm mission Astronautical Nausea]]
+
#:''Line 336'': <nowiki>BLU Steel</nowiki>
# [[Template:Mvm mission Autonomous Annihilation]]
+
#:''Line 351'': <nowiki>BLU Warehouse</nowiki>
# [[Template:Mvm mission Bandwidth Beatdown]]
+
#:''Line 360'': <nowiki>Boggy Brook's</nowiki>
# [[Template:Mvm mission Binary Breaker]]
+
#:''Line 408'': <nowiki>Brown Nugget Prospecting</nowiki>
# [[Template:Mvm mission Binary Broadcast]]
+
#:''Line 417'': <nowiki>Buckshot</nowiki>
# [[Template:Mvm mission Bison Barrage]]
+
#:''Line 432'': <nowiki>Bullseye Bill's</nowiki>
# [[Template:Mvm mission Blast Bevy]]
+
#:''Line 459'': <nowiki>Captain Dan's</nowiki>
# [[Template:Mvm mission Blastaway]]
+
#:''Line 481'': <nowiki>Casali Shafting Co.</nowiki>
# [[Template:Mvm mission Brushfire]]
+
#:''Line 499'': <nowiki>Cave Raiders</nowiki>
# [[Template:Mvm mission Cash Out Crash Out]]
+
#:''Line 508'': <nowiki>Cerveza Royale</nowiki>
# [[Template:Mvm mission Cashgrab Chaos]]
+
#:''Line 523'': <nowiki>Chaps Dry Goods</nowiki>
# [[Template:Mvm mission Choir of Robots]]
+
#:''Line 544'': <nowiki>Charles Darling's Triassic Preserve</nowiki>
# [[Template:Mvm mission Circuit Board Torture]]
+
#:''Line 559'': <nowiki>Chairman</nowiki>
# [[Template:Mvm mission Clanker Carnage]]
+
#:''Line 574'': <nowiki>Chemical Processing Facility</nowiki>
# [[Template:Mvm mission Collapsing Cores]]
+
#:''Line 583'': <nowiki>Clem's</nowiki>
# [[Template:Mvm mission Corroding Cadavers]]
+
#:''Line 592'': <nowiki>Cliffe Rocks Inc.</nowiki>
# [[Template:Mvm mission Covert Compromise]]
+
#:''Line 610'': <nowiki>Conagher Railroads</nowiki>
# [[Template:Mvm mission Dazed Disassembly]]
+
#:''Line 625'': <nowiki>Conagher's Tool & Munitions</nowiki>
# [[Template:Mvm mission Dead Space]]
+
#:''Line 661'': <nowiki>Conquistador Fried Giblets</nowiki>
# [[Template:Mvm mission Dead of Night]]
+
#:''Line 676'': <nowiki>Cornwell</nowiki>
# [[Template:Mvm mission Dihydrogen Monoxide]]
+
#:''Line 694'': <nowiki>Cracky Pop!</nowiki>
# [[Template:Mvm mission Distillery Destruction]]
+
#:''Line 703'': <nowiki>Crash Construction</nowiki>
# [[Template:Mvm mission Donacdum]]
+
#:''Line 718'': <nowiki>Crummy's Burgers</nowiki>
# [[Template:Mvm mission Drop Zone]]
+
#:''Line 727'': <nowiki>Carmack Computers</nowiki>
# [[Template:Mvm mission Empire Escalation]]
+
#:''Line 733'': <nowiki>References ''[[w:Doom (franchise)</nowiki>
# [[Template:Mvm mission Empire Excavation]]
+
#:''Line 740'': <nowiki>Dalokohs</nowiki>
# [[Template:Mvm mission Endothermic Espionage]]
+
#:''Line 758'': <nowiki>Dapper Cadaver</nowiki>
# [[Template:Mvm mission Energy Entropy]]
+
#:''Line 773'': <nowiki>Darling Zoos</nowiki>
# [[Template:Mvm mission Entertainers Entourage]]
+
#:''Line 788'': <nowiki>Der Architect</nowiki>
# [[Template:Mvm mission Evil Eye]]
+
#:''Line 797'': <nowiki>Discount Alchemist</nowiki>
# [[Template:Mvm mission Extended Deadline]]
+
#:''Line 818'': <nowiki>Diedrich's Discount Delicatessen</nowiki>
# [[Template:Mvm mission Fabrication Plan]]
+
#:''Line 827'': <nowiki>Doctor Wilson's Auto-Borax</nowiki>
# [[Template:Mvm mission Fiefdom Fiasco]]
+
#:''Line 842'': <nowiki>Driller</nowiki>
# [[Template:Mvm mission Flash Flood Flurry]]
+
#:''Line 878'': <nowiki>Elliphany Electric Trains</nowiki>
# [[Template:Mvm mission Flemish Feud]]
+
#:''Line 893'': <nowiki>Ellis' Crawdads</nowiki>
# [[Template:Mvm mission Forest Fight]]
+
#:''Line 908'': <nowiki>Emmerich's</nowiki>
# [[Template:Mvm mission Frightful Freight]]
+
#:''Line 923'': <nowiki>Finest Hour Ale House</nowiki>
# [[Template:Mvm mission Frozen Fortitude]]
+
#:''Line 938'': <nowiki>Freeman Airboat Tours</nowiki>
# [[Template:Mvm mission Frozen Freaks]]
+
#:''Line 956'': <nowiki>Freyja's Sushi</nowiki>
# [[Template:Mvm mission Funeral Toll]]
+
#:''Line 971'': <nowiki>FGD Luxury Automobiles</nowiki>
# [[Template:Mvm mission Fusion and Intrusion]]
+
#:''Line 977'': <nowiki>Refers to  who created various assets for the map including the cars in the showroom and the ice resurfacer.</nowiki>
# [[Template:Mvm mission Gambler's Gambit]]
+
#:''Line 984'': <nowiki>General Industries Co.</nowiki>
# [[Template:Mvm mission Garden Warfare]]
+
#:''Line 993'': <nowiki>Gilded Gold</nowiki>
# [[Template:Mvm mission Gatebot Apocalypse]]
+
#:''Line 1008'': <nowiki>Gold Medal</nowiki>
# [[Template:Mvm mission Goldrush]]
+
#:''Line 1026'': <nowiki>Goldbloom Tropical Flora Export</nowiki>
# [[Template:Mvm mission Greenhouse Roughhousing]]
+
#:''Line 1041'': <nowiki>Goldstream Fuel Co.</nowiki>
# [[Template:Mvm mission Haphazard Routine]]
+
#:''Line 1050'': <nowiki>Gray Gravel Co.</nowiki>
# [[Template:Mvm mission Hell Overdrive]]
+
#:''Line 1065'': <nowiki>Green Valley Post</nowiki>
# [[Template:Mvm mission HoHoHoes Holiday]]
+
#:''Line 1074'': <nowiki>Griffivore Banana Co.</nowiki>
# [[Template:Mvm mission Homestead Happenings]]
+
#:''Line 1089'': <nowiki>Hammond's Amber Mining Co.</nowiki>
# [[Template:Mvm mission Insomniac's Insanity]]
+
#:''Line 1104'': <nowiki>Hampshire's Heavy Lifting Equipment</nowiki>
# [[Template:Mvm mission Jesty Joker Jamble]]
+
#:''Line 1120'': <nowiki>Handy Hoe</nowiki>
# [[Template:Mvm mission Kinetic Energy]]
+
#:''Line 1129'': <nowiki>Happy Farmers Cooperative</nowiki>
# [[Template:Mvm mission Launch Sequence]]
+
#:''Line 1144'': <nowiki>Happy Farmers Cooperative</nowiki>
# [[Template:Mvm mission Malefic Mining]]
+
#:''Line 1177'': <nowiki>Humboldt's Pharmacy</nowiki>
# [[Template:Mvm mission Mannslaughter]]
+
#:''Line 1192'': <nowiki>Humboldt Sauermilch Molkerei GMBH</nowiki>
# [[Template:Mvm mission Mannstorm]]
+
#:''Line 1207'': <nowiki>Hurg Spaceship Parts</nowiki>
# [[Template:Mvm mission Mannure]]
+
#:''Line 1216'': <nowiki>Husky Acres</nowiki>
# [[Template:Mvm mission Mayfield Heights]]
+
#:''Line 1225'': <nowiki>Icarus Airliners</nowiki>
# [[Template:Mvm mission Mechanical Magic]]
+
#:''Line 1255'': <nowiki>Imperial Mining</nowiki>
# [[Template:Mvm mission Mediocre Nonsense]]
+
#:''Line 1271'': <nowiki>Industrial</nowiki>
# [[Template:Mvm mission Midnight Gambling]]
+
#:''Line 1292'': <nowiki>Jenkin Coal Co.</nowiki>
# [[Template:Mvm mission Mineral Mania]]
+
#:''Line 1301'': <nowiki>Jimi Jam</nowiki>
# [[Template:Mvm mission Northern Lights]]
+
#:''Line 1316'': <nowiki>Jobbs Orchards</nowiki>
# [[Template:Mvm mission Nuclear Winter]]
+
#:''Line 1340'': <nowiki>Klintz Hocks</nowiki>
# [[Template:Mvm mission One Down]]
+
#:''Line 1355'': <nowiki>Lucky Plucker</nowiki>
# [[Template:Mvm mission Out of Options]]
+
#:''Line 1364'': <nowiki>Lumpy Bros</nowiki>
# [[Template:Mvm mission Outdated Processing]]
+
#:''Line 1367'': <nowiki>Butter for Less</nowiki>
# [[Template:Mvm mission Overclock]]
+
#:''Line 1376'': <nowiki>Mannhattan Used Fireworks</nowiki>
# [[Template:Mvm mission Particle Protocol]]
+
#:''Line 1385'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Peak Performance]]
+
#:''Line 1391'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Pepper Boys]]
+
#:''Line 1407'': <nowiki>Menschnapps</nowiki>
# [[Template:Mvm mission Pirate Domination]]
+
#:''Line 1412'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Pisses on the Moon]]
+
#:''Line 1419'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Platinum Parade]]
+
#:''Line 1430'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Power Palliative]]
+
#:''Line 1443'': <nowiki>Sleepy Dog</nowiki>
# [[Template:Mvm mission Power Program]]
+
#:''Line 1464'': <nowiki>McJohn Power</nowiki>
# [[Template:Mvm mission Program Seppuku]]
+
#:''Line 1498'': <nowiki>Mann Co.</nowiki>
# [[Template:Mvm mission Raid Resort]]
+
#:''Line 1511'': <nowiki>Neal's Bananaland Ice Cream</nowiki>
# [[Template:Mvm mission Recursive Reinforcements]]
+
#:''Line 1526'': <nowiki>Newell and Sons</nowiki>
# [[Template:Mvm mission Rescindment]]
+
#:''Line 1550'': <nowiki>Newell & Sons Steam Delivering</nowiki>
# [[Template:Mvm mission Restless Robotics]]
+
#:''Line 1558'': <nowiki>NJ Productions</nowiki>
# [[Template:Mvm mission Roadblock Retaliation]]
+
#:''Line 1573'': <nowiki>Nile Archaeo</nowiki>
# [[Template:Mvm mission Rodeotron]]
+
#:''Line 1588'': <nowiki>Northern Express</nowiki>
# [[Template:Mvm mission Ruins Rumble]]
+
#:''Line 1603'': <nowiki>Old Geezer</nowiki>
# [[Template:Mvm mission Rural Roadblock]]
+
#:''Line 1621'': <nowiki>Otto's Cafe</nowiki>
# [[Template:Mvm mission Rustbelt]]
+
#:''Line 1642'': <nowiki>Poco Coop</nowiki>
# [[Template:Mvm mission Rusted Retribution]]
+
#:''Line 1657'': <nowiki>Pinkerpaw Packaging</nowiki>
# [[Template:Mvm mission Rusty Sound Wave]]
+
#:''Line 1666'': <nowiki>Piper & Piper Pipeworks Inc.</nowiki>
# [[Template:Mvm mission Sawdust Storage]]
+
#:''Line 1675'': <nowiki>Primaprime</nowiki>
# [[Template:Mvm mission Scrap Metal]]
+
#:''Line 1726'': <nowiki>Reliable Excavation Demolition</nowiki>
# [[Template:Mvm mission Seaside Sacrifice]]
+
#:''Line 1735'': <nowiki>Red Bread</nowiki>
# [[Template:Mvm mission Shadows]]
+
#:''Line 1756'': <nowiki>Red Forest Fur Company</nowiki>
# [[Template:Mvm mission Shattered Iceshard]]
+
#:''Line 1771'': <nowiki>Red Ind. Trading</nowiki>
# [[Template:Mvm mission Short Circuit]]
+
#:''Line 1780'': <nowiki>Red Industries Unincorporated</nowiki>
# [[Template:Mvm mission Shudder]]
+
#:''Line 1789'': <nowiki>RED Iron</nowiki>
# [[Template:Mvm mission Signal Shutdown]]
+
#:''Line 1804'': <nowiki>RED Iron Works</nowiki>
# [[Template:Mvm mission Sketchy Swing]]
+
#:''Line 1819'': <nowiki>Red Planet Chemicals</nowiki>
# [[Template:Mvm mission Slaughter Screamhouse]]
+
#:''Line 1834'': <nowiki>Red Raiders</nowiki>
# [[Template:Mvm mission Snow Blindness]]
+
#:''Line 1849'': <nowiki>Red Shed</nowiki>
# [[Template:Mvm mission Spade Segregation]]
+
#:''Line 1852'': <nowiki>Red Shed Whiskey</nowiki>
# [[Template:Mvm mission Sparkbag Subroutine]]
+
#:''Line 1855'': <nowiki>Red Shed Beer</nowiki>
# [[Template:Mvm mission Spiral Slaughter]]
+
#:''Line 1864'': <nowiki>Red Valley Mining</nowiki>
# [[Template:Mvm mission Spyware Shipping]]
+
#:''Line 1873'': <nowiki>Redstone Cargo</nowiki>
# [[Template:Mvm mission Stacked Deck]]
+
#:''Line 1889'': <nowiki>Regal Plumbing Supplies</nowiki>
# [[Template:Mvm mission Storm Surge]]
+
#:''Line 1905'': <nowiki>Rio Grande Coal Co.</nowiki>
# [[Template:Mvm mission Terrorist Simulation]]
+
#:''Line 1920'': <nowiki>Rolling Stone Mining Logistics</nowiki>
# [[Template:Mvm mission There is no Meme]]
+
#:''Line 1929'': <nowiki>Sanders BBQ</nowiki>
# [[Template:Mvm mission Thriller Terror]]
+
#:''Line 1947'': <nowiki>Sapper Sour Candy</nowiki>
# [[Template:Mvm mission Ticket to Die]]
+
#:''Line 1962'': <nowiki>Schucker & Sons</nowiki>
# [[Template:Mvm mission Trash]]
+
#:''Line 1971'': <nowiki>Scoot's Canoe</nowiki>
# [[Template:Mvm mission Treacherous Waters]]
+
#:''Line 1989'': <nowiki>Sea Side Exports</nowiki>
# [[Template:Mvm mission Vindicated Vices]]
+
#:''Line 2004'': <nowiki>(Seed)</nowiki>
# [[Template:Mvm mission Voltaic Outrage]]
+
#:''Line 2019'': <nowiki>Shifty's Quick Shot</nowiki>
# [[Template:Mvm mission Watershed Waylay]]
+
#:''Line 2034'': <nowiki>Shiny's Bullion</nowiki>
# [[Template:Mvm mission Waterway Wringout]]
+
#:''Line 2049'': <nowiki>(double-edged blades)</nowiki>
# [[Template:Mvm mission WelcomeToMyMine]]
+
#:''Line 2064'': <nowiki>Smart Fireworks</nowiki>
# [[Template:Mvm mission WhatHaveIDone]]
+
#:''Line 2079'': <nowiki>Spawn-N-Go</nowiki>
# [[Template:Mvm mission Whirly Wallop]]
+
#:''Line 2094'': <nowiki>Strongarm Lifting</nowiki>
# [[Template:Mvm mission Winter's Bite]]
+
#:''Line 2103'': <nowiki>Sunny Hay</nowiki>
# [[Template:Mvm mission Woodchip Wound]]
+
#:''Line 2130'': <nowiki>TF Industries</nowiki>
# [[Template:Mvm mission data demolition]]
+
#:''Line 2160'': <nowiki>Tree Feller 2 Million</nowiki>
# [[Template:Mvm mission mech mutilation]]
+
#:''Line 2175'': <nowiki>Trench Diggers FIRST UNION</nowiki>
# [[Template:Mvm upgrades gettysburg]]
+
#:''Line 2190'': <nowiki>Tycho Corp Off-World Excavations</nowiki>
# [[Template:Mvm upgrades hellmet]]
+
#:''Line 2199'': <nowiki>Vier Augen Optical Co.</nowiki>
# [[Template:Navbox]]
+
#:''Line 2214'': <nowiki>Wade Canoes</nowiki>
# [[Template:Non-article category]]
+
#:''Line 2235'': <nowiki>Wood Electric</nowiki>
# [[Template:Notable Person Nav]]
+
#:''Line 2250'': <nowiki>Wright Shipping</nowiki>
# [[Template:Other custom]]
+
#:''Line 2283'': <nowiki>Yeti Park</nowiki>
# [[Template:Overheal tool]]
+
#:''Line 2298'': <nowiki>YTI</nowiki>
# [[Template:Patch layout]]
+
#:''Line 2301'': <nowiki>Institute for Research and Development.</nowiki>
# [[Template:Pyro strange quality table]]
+
#:''Line 2316'': <nowiki>Yti-Hale Shipping</nowiki>
# [[Template:Pyroland restricted]]
+
#:''Line 2331'': <nowiki>Zippy Plow</nowiki>
# [[Template:Quotation]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_miscellaneous_reward_item_owners&action=edit Template:List of miscellaneous reward item owners] has [{{fullurl:Special:WhatLinksHere/Template:List of miscellaneous reward item owners|limit=8&namespace=0&hideredirs=1}} 8 uses] and is missing 10 translations
# [[Template:References Nav]]
+
#:''Line 179'': <nowiki>Reported a serious exploit regarding name tags to Valve.</nowiki>
# [[Template:Related audio]]
+
#:''Line 182'': <nowiki>Given in Unusual quality with the Sunbeams effect.</nowiki>
# [[Template:Reskins]]
+
#:''Line 191'': <nowiki>Reported a serious exploit regarding name tags to Valve.</nowiki>
# [[Template:Scout strange quality table]]
+
#:''Line 194'': <nowiki>Given in Unusual quality with the Sunbeams effect.</nowiki>
# [[Template:Self-illumination]]
+
#:''Line 223'': <nowiki>Make-A-Wish Foundation gift.</nowiki>
# [[Template:Sentry Gun level]]
+
#:''Line 226'': <nowiki>Given in Unusual quality. It was given the [[Strange]] quality and Sunbeams effect later.</nowiki>
# [[Template:Set list]]
+
#:''Line 235'': <nowiki>Make-A-Wish Foundation gift.</nowiki>
# [[Template:Sheens]]
+
#:''Line 238'': <nowiki>Given in Unusual quality with the Sparkling Lights effect.</nowiki>
# [[Template:Smissmas dates]]
+
#:''Line 247'': <nowiki>Make-A-Wish Foundation gift.</nowiki>
# [[Template:Sniper Vs Spy Update Nav]]
+
#:''Line 250'': <nowiki>Given in Unusual quality with the Community Sparkle effect.</nowiki>
# [[Template:Sniper strange quality table]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Enforcer_bypassed_resistances&action=edit Template:Enforcer bypassed resistances] has [{{fullurl:Special:WhatLinksHere/Template:Enforcer bypassed resistances|limit=6&namespace=0&hideredirs=1}} 6 uses] and is missing 13 translations
# [[Template:Soldier strange quality table]]
+
#:''Line 2'': <nowiki>Resistances that are pierced</nowiki>
# [[Template:Special taunt table]]
+
#:''Line 10'': <nowiki>Resistances that are not pierced</nowiki>
# [[Template:Spy strange quality table]]
+
#:''Line 19'': <nowiki>[[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.</nowiki>
# [[Template:Storepreviouslypurchasable]]
+
#:''Line 26'': <nowiki>[[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups</nowiki>
# [[Template:StoryTimeline]]
+
#:''Line 36'': <nowiki>The 66% damage resistance gained by [[Wrangler</nowiki>
# [[Template:Strange part tags]]
+
#:''Line 43'': <nowiki>The 33% damage resistance gained by [[Sapper</nowiki>
# [[Template:Strangifiers table]]
+
#:''Line 53'': <nowiki>The 35% damage resistance from the [[Battalion's Backup]]'s rage.</nowiki>
# [[Template:Summer Camp achievement list]]
+
#:''Line 60'': <nowiki>The critical hit immunity from the Battalion's Backup's rage.</nowiki>
# [[Template:TF2B]]
+
#:''Line 70'': <nowiki>The 20% damage resistance gained by [[Heavy</nowiki>
# [[Template:TF2S]]
+
#:''Line 79'': <nowiki>The 40% damage resistance from the [[Fists of Steel]].</nowiki>
# [[Template:TFC hl maps nav]]
+
#:''Line 88'': <nowiki>The 20% resistance from a Spy's [[Cloak</nowiki>
# [[Template:Team Fortress Classic Medic Set Trivia]]
+
#:''Line 97'': <nowiki>The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.</nowiki>
# [[Template:Team styles table]]
+
#:''Line 106'': <nowiki>Resistances that are not pierced are considered to be bugged and not intentional.</nowiki>
# [[Template:Third Degree linked damage]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Expired_community_medal_list&action=edit Template:Expired community medal list] has [{{fullurl:Special:WhatLinksHere/Template:Expired community medal list|limit=6&namespace=0&hideredirs=1}} 6 uses] and is missing 1 translation
# [[Template:Todo]]
+
#:''Line 738'': <nowiki>Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.</nowiki>
# [[Template:Tool Nav]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Cash_Out_Crash_Out&action=edit Template:Mvm mission Cash Out Crash Out] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Cash Out Crash Out|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 1 translation
# [[Template:Tool list]]
+
#:''Line 108''
# [[Template:Translateurgently]]
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Extended_Deadline&action=edit Template:Mvm mission Extended Deadline] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Extended Deadline|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 19 translations
# [[Template:Unique Strange Rank Methods]]
+
#:''Line 229''
# [[Template:Unused Content Nav]]
+
#:''Line 235''
# [[Template:Unusual effects]]
+
#:''Line 241''
# [[Template:Upgrade station secondary]]
+
#:''Line 247''
# [[Template:Video Nav]]
+
#:''Line 269''
# [[Template:Weapon list]]
+
#:''Line 275''
# [[Template:Wqc]]
+
#:''Line 298''
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#:''Line 304''
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#:''Line 309''
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#:''Line 314''
 +
#:''Line 319''
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#:''Line 378''
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#:''Line 384''
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#:''Line 390''
 +
#:''Line 396''
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#:''Line 402''
 +
#:''Line 408''
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#:''Line 420''
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#:''Line 426''
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Necromantic_Nonsense_stats_change&action=edit Template:Necromantic Nonsense stats change] has [{{fullurl:Special:WhatLinksHere/Template:Necromantic Nonsense stats change|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 30 translations
 +
#:''Line 3'': <nowiki>New Stats/Stats Change</nowiki>
 +
#:''Line 9'': <nowiki>-15% damage taken<br> -30% damage taken from melee</nowiki>
 +
#:''Line 15'': <nowiki>-20% damage taken from melee</nowiki>
 +
#:''Line 21'': <nowiki>100% critical hit chance</nowiki>
 +
#:''Line 27'': <nowiki>Crit when normally mini-crits</nowiki>
 +
#:''Line 33'': <nowiki>On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.</nowiki>
 +
#:''Line 39'': <nowiki>+75 max health</nowiki>
 +
#:''Line 45'': <nowiki>+150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage</nowiki>
 +
#:''Line 51'': <nowiki>+15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged</nowiki>
 +
#:''Line 57'': <nowiki>+50% damage bonus</nowiki>
 +
#:''Line 63'': <nowiki>+50% damage bonus<br> Gain crit boost when below 60% health</nowiki>
 +
#:''Line 69'': <nowiki>Gain crit boost when below 75% health</nowiki>
 +
#:''Line 75'': <nowiki>Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate</nowiki>
 +
#:''Line 81'': <nowiki>On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies</nowiki>
 +
#:''Line 87'': <nowiki>Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed</nowiki>
 +
#:''Line 93'': <nowiki>Melee attack hits multiple enemies</nowiki>
 +
#:''Line 99'': <nowiki>100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed</nowiki>
 +
#:''Line 105'': <nowiki>Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force</nowiki>
 +
#:''Line 111'': <nowiki>+25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost</nowiki>
 +
#:''Line 117'': <nowiki><br></nowiki>
 +
#:''Line 123'': <nowiki><br></nowiki>
 +
#:''Line 129'': <nowiki><br></nowiki>
 +
#:''Line 135'': <nowiki>On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)</nowiki>
 +
#:''Line 141'': <nowiki>+50% faster firing speed<br> +30% movement speed</nowiki>
 +
#:''Line 147'': <nowiki>+30% faster firing speed<br> +10 health regenerated per second on wearer</nowiki>
 +
#:''Line 153'': <nowiki>+50% damage bonus<br> -50% slower firing speed</nowiki>
 +
#:''Line 159'': <nowiki>On Hit: Bleed for 10 seconds<br> -10 max health on wearer</nowiki>
 +
#:''Line 165'': <nowiki>On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active</nowiki>
 +
#:''Line 171'': <nowiki>60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty</nowiki>
 +
#:''Line 177'': <nowiki>+100% buff duration<br> +25% rage gained on hit<br> +50% banner radius</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Perks_perk_table&action=edit Template:Perks perk table] has [{{fullurl:Special:WhatLinksHere/Template:Perks perk table|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 19 translations
 +
#:''Line 1'': <nowiki>Perks</nowiki>
 +
#:''Line 10'': <nowiki>Perk</nowiki>
 +
#:''Line 35'': <nowiki>+50% reserve ammo and ammo and metal regeneration</nowiki>
 +
#:''Line 59'': <nowiki>On kill, grants 2 seconds of Mini-Crits</nowiki>
 +
#:''Line 84'': <nowiki>On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely</nowiki>
 +
#:''Line 108'': <nowiki>Mini-Crits become full Critical hits</nowiki>
 +
#:''Line 130'': <nowiki>+40% extra healing gained from all healing sources</nowiki>
 +
#:''Line 154'': <nowiki>On death, summons a friendly Skeleton</nowiki>
 +
#:''Line 178'': <nowiki>+10% movement speed</nowiki>
 +
#:''Line 203'': <nowiki>On death, the killer is Marked For Death for 6 seconds</nowiki>
 +
#:''Line 227'': <nowiki>Double melee damage</nowiki>
 +
#:''Line 234'': <nowiki>Patience</nowiki>
 +
#:''Line 239'': <nowiki>Grants up to 7 health per second</nowiki>
 +
#:''Line 262'': <nowiki>+50% projectile speed and reduced spread</nowiki>
 +
#:''Line 286'': <nowiki>+15% firing, reloading, and weapon switching speed</nowiki>
 +
#:''Line 310'': <nowiki>+10% damage resistance</nowiki>
 +
#:''Line 334'': <nowiki>On kill, reveals the three closest enemies for 5 seconds</nowiki>
 +
#:''Line 357'': <nowiki>Once per round, players can be revived by a Medic</nowiki>
 +
#:''Line 381'': <nowiki>When the Control Point unlocks, +1 capture rate and +20% damage resistance</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mannpower_Powerups&action=edit Template:Mannpower Powerups] has [{{fullurl:Special:WhatLinksHere/Template:Mannpower Powerups|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 41 translations
 +
#:''Line 8'': <nowiki>Usage</nowiki>
 +
#:''Line 13'': <nowiki>Usage when dominating</nowiki>
 +
#:''Line 23'': <nowiki>Strength<!--TF_Powerup_Strength--></nowiki>
 +
#:''Line 28'': <nowiki>Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit.</nowiki>
 +
#:''Line 33'': <nowiki>Damage bonus for all weapons reduced to 1.4x.</nowiki>
 +
#:''Line 43'': <nowiki>Resistance<!--TF_Powerup_Resist--></nowiki>
 +
#:''Line 48'': <nowiki>Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.</nowiki>
 +
#:''Line 53'': <nowiki>Incoming damage reduction reduced to 35%.</nowiki>
 +
#:''Line 63'': <nowiki>Vampire<!--TF_Powerup_Vampire--></nowiki>
 +
#:''Line 68'': <nowiki>All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.</nowiki>
 +
#:''Line 73'': <nowiki>Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.</nowiki>
 +
#:''Line 83'': <nowiki>Reflect<!--TF_Powerup_Reflect--></nowiki>
 +
#:''Line 88'': <nowiki>80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.</nowiki>
 +
#:''Line 93'': <nowiki>Max health reduced to 320;<br>Reflected damage reduced to 50%.</nowiki>
 +
#:''Line 103'': <nowiki>Haste<!--TF_Powerup_Haste--></nowiki>
 +
#:''Line 108'': <nowiki>2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed</nowiki>
 +
#:''Line 113'': <nowiki>Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.</nowiki>
 +
#:''Line 123'': <nowiki>Regeneration<!--TF_Powerup_Regen--></nowiki>
 +
#:''Line 128'': <nowiki>Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration</nowiki>
 +
#:''Line 133'': <nowiki>Health regeneration is 70% of normal rate.</nowiki>
 +
#:''Line 143'': <nowiki>Precision<!--TF_Powerup_Precision--></nowiki>
 +
#:''Line 148'': <nowiki>;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.</nowiki>
 +
#:''Line 153'': <nowiki>Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.</nowiki>
 +
#:''Line 163'': <nowiki>Agility<!--TF_Powerup_Agility--></nowiki>
 +
#:''Line 168'': <nowiki>Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.</nowiki>
 +
#:''Line 173'': <nowiki>No changes when dominating.</nowiki>
 +
#:''Line 183'': <nowiki>Knockout<!--TF_Powerup_Knockout--></nowiki>
 +
#:''Line 188'': <nowiki>Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:</nowiki>
 +
#:''Line 214'': <nowiki>Melee damage increase reduced to 1.4x.</nowiki>
 +
#:''Line 224'': <nowiki>King<!--TF_Powerup_King--></nowiki>
 +
#:''Line 229'': <nowiki>Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in Ubercharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration</nowiki>
 +
#:''Line 234'': <nowiki>Max health increase reduced to 20.</nowiki>
 +
#:''Line 244'': <nowiki>Plague<!--TF_Powerup_Plague--></nowiki>
 +
#:''Line 249'': <nowiki>Increased health kit collection range (600 [[Hammer unit</nowiki>
 +
#:''Line 254'': <nowiki>Damage resistance to infected players reduced to 20%.</nowiki>
 +
#:''Line 264'': <nowiki>Supernova<!--TF_Powerup_Supernova--></nowiki>
 +
#:''Line 269'': <nowiki>Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.</nowiki>
 +
#:''Line 274'': <nowiki>No changes when dominating.</nowiki>
 +
#:''Line 284'': <nowiki>Revenge<!--TF_Powerupvolume_Available--></nowiki>
 +
#:''Line 289'': <nowiki>Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.</nowiki>
 +
#:''Line 294'': <nowiki>No changes when dominating.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Maps_with_bot_support&action=edit Template:Maps with bot support] has [{{fullurl:Special:WhatLinksHere/Template:Maps with bot support|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 1 translation
 +
#:''Line 100'': <nowiki>BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Short_Circuit&action=edit Template:Mvm mission Short Circuit] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Short Circuit|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 128 translations
 +
#:''Line 20'': <nowiki>"</nowiki>
 +
#:''Line 20'': <nowiki>"</nowiki>
 +
#:''Line 20'': <nowiki>Minicrits become crits</nowiki>
 +
#:''Line 20'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 53'': <nowiki>"</nowiki>
 +
#:''Line 53'': <nowiki>"</nowiki>
 +
#:''Line 53'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 53'': <nowiki>seconds</nowiki>
 +
#:''Line 58'': <nowiki>"</nowiki>
 +
#:''Line 58'': <nowiki>"</nowiki>
 +
#:''Line 92'': <nowiki>"</nowiki>
 +
#:''Line 92'': <nowiki>"</nowiki>
 +
#:''Line 94'': <nowiki>"</nowiki>
 +
#:''Line 94'': <nowiki>"</nowiki>
 +
#:''Line 100'': <nowiki>"</nowiki>
 +
#:''Line 100'': <nowiki>"</nowiki>
 +
#:''Line 100'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 100'': <nowiki>seconds</nowiki>
 +
#:''Line 115'': <nowiki>"</nowiki>
 +
#:''Line 115'': <nowiki>"</nowiki>
 +
#:''Line 120'': <nowiki>"</nowiki>
 +
#:''Line 120'': <nowiki>"</nowiki>
 +
#:''Line 120'': <nowiki>resistance to bullets (passive)</nowiki>
 +
#:''Line 120'': <nowiki>resistance to bullets (shield bubble)</nowiki>
 +
#:''Line 120'': <nowiki>has</nowiki>
 +
#:''Line 123'': <nowiki>"</nowiki>
 +
#:''Line 123'': <nowiki>"</nowiki>
 +
#:''Line 128'': <nowiki>"</nowiki>
 +
#:''Line 128'': <nowiki>"</nowiki>
 +
#:''Line 128'': <nowiki>resistance to explosions (passive)</nowiki>
 +
#:''Line 128'': <nowiki>resistance to explosions (shield bubble)</nowiki>
 +
#:''Line 128'': <nowiki>has</nowiki>
 +
#:''Line 132'': <nowiki>20,000</nowiki>
 +
#:''Line 139'': <nowiki>"</nowiki>
 +
#:''Line 139'': <nowiki>"</nowiki>
 +
#:''Line 139'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 139'': <nowiki>seconds</nowiki>
 +
#:''Line 168'': <nowiki>"</nowiki>
 +
#:''Line 168'': <nowiki>"</nowiki>
 +
#:''Line 180'': <nowiki>"</nowiki>
 +
#:''Line 180'': <nowiki>"</nowiki>
 +
#:''Line 185'': <nowiki>"</nowiki>
 +
#:''Line 185'': <nowiki>"</nowiki>
 +
#:''Line 190'': <nowiki>Spawn at</nowiki>
 +
#:''Line 195'': <nowiki>Spawn at</nowiki>
 +
#:''Line 200'': <nowiki>"</nowiki>
 +
#:''Line 200'': <nowiki>"</nowiki>
 +
#:''Line 200'': <nowiki>damage bonus</nowiki>
 +
#:''Line 209'': <nowiki>"</nowiki>
 +
#:''Line 209'': <nowiki>"</nowiki>
 +
#:''Line 209'': <nowiki>bullets per shot</nowiki>
 +
#:''Line 214'': <nowiki>"</nowiki>
 +
#:''Line 214'': <nowiki>"</nowiki>
 +
#:''Line 219'': <nowiki>"</nowiki>
 +
#:''Line 219'': <nowiki>"</nowiki>
 +
#:''Line 233'': <nowiki>"</nowiki>
 +
#:''Line 233'': <nowiki>"</nowiki>
 +
#:''Line 233'': <nowiki>Projectile penetration</nowiki>
 +
#:''Line 233'': <nowiki>flame size</nowiki>
 +
#:''Line 233'': <nowiki>afterburn duration</nowiki>
 +
#:''Line 238'': <nowiki>Type</nowiki>
 +
#:''Line 238'': <nowiki>Type</nowiki>
 +
#:''Line 238'': <nowiki>Spawn at</nowiki>
 +
#:''Line 242'': <nowiki>"</nowiki>
 +
#:''Line 242'': <nowiki>"</nowiki>
 +
#:''Line 242'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 252'': <nowiki>"</nowiki>
 +
#:''Line 252'': <nowiki>"</nowiki>
 +
#:''Line 257'': <nowiki>"</nowiki>
 +
#:''Line 257'': <nowiki>"</nowiki>
 +
#:''Line 265'': <nowiki>"</nowiki>
 +
#:''Line 265'': <nowiki>"</nowiki>
 +
#:''Line 279'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 286'': <nowiki>"</nowiki>
 +
#:''Line 286'': <nowiki>"</nowiki>
 +
#:''Line 286'': <nowiki>degree rocket spread</nowiki>
 +
#:''Line 291'': <nowiki>"</nowiki>
 +
#:''Line 291'': <nowiki>"</nowiki>
 +
#:''Line 301'': <nowiki>"</nowiki>
 +
#:''Line 301'': <nowiki>"</nowiki>
 +
#:''Line 306'': <nowiki>"</nowiki>
 +
#:''Line 306'': <nowiki>"</nowiki>
 +
#:''Line 317'': <nowiki>"</nowiki>
 +
#:''Line 317'': <nowiki>"</nowiki>
 +
#:''Line 317'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 317'': <nowiki>seconds</nowiki>
 +
#:''Line 334'': <nowiki>"</nowiki>
 +
#:''Line 334'': <nowiki>"</nowiki>
 +
#:''Line 339'': <nowiki>"</nowiki>
 +
#:''Line 339'': <nowiki>"</nowiki>
 +
#:''Line 344'': <nowiki>"</nowiki>
 +
#:''Line 344'': <nowiki>"</nowiki>
 +
#:''Line 346'': <nowiki>"</nowiki>
 +
#:''Line 346'': <nowiki>"</nowiki>
 +
#:''Line 350'': <nowiki>"</nowiki>
 +
#:''Line 350'': <nowiki>"</nowiki>
 +
#:''Line 350'': <nowiki>bullets per shot</nowiki>
 +
#:''Line 358'': <nowiki>"</nowiki>
 +
#:''Line 358'': <nowiki>"</nowiki>
 +
#:''Line 358'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 358'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 358'': <nowiki>seconds</nowiki>
 +
#:''Line 359'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 359'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 359'': <nowiki>seconds</nowiki>
 +
#:''Line 359'': <nowiki>has</nowiki>
 +
#:''Line 368'': <nowiki>"</nowiki>
 +
#:''Line 368'': <nowiki>"</nowiki>
 +
#:''Line 368'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 368'': <nowiki>On Hit: Bleed for</nowiki>
 +
#:''Line 368'': <nowiki>seconds</nowiki>
 +
#:''Line 376'': <nowiki>"</nowiki>
 +
#:''Line 376'': <nowiki>"</nowiki>
 +
#:''Line 376'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 381'': <nowiki>"</nowiki>
 +
#:''Line 381'': <nowiki>"</nowiki>
 +
#:''Line 381'': <nowiki>resistance to bullets (passive)</nowiki>
 +
#:''Line 381'': <nowiki>resistance to bullets (shield bubble)</nowiki>
 +
#:''Line 381'': <nowiki>has</nowiki>
 +
#:''Line 383'': <nowiki>"</nowiki>
 +
#:''Line 383'': <nowiki>"</nowiki>
 +
#:''Line 383'': <nowiki>resistance to explosions (passive)</nowiki>
 +
#:''Line 383'': <nowiki>resistance to explosions (shield bubble)</nowiki>
 +
#:''Line 383'': <nowiki>has</nowiki>
 +
#:''Line 387'': <nowiki>"</nowiki>
 +
#:''Line 387'': <nowiki>"</nowiki>
 +
#:''Line 394'': <nowiki>"</nowiki>
 +
#:''Line 394'': <nowiki>"</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Stacked_Deck&action=edit Template:Mvm mission Stacked Deck] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Stacked Deck|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 2 translations
 +
#:''Line 272''
 +
#:''Line 277''
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Tools_can_drop_list&action=edit Template:Tools can drop list] has [{{fullurl:Special:WhatLinksHere/Template:Tools can drop list|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 8 translations
 +
#:''Line 3'': <nowiki>Tools that ''can'' be found via a random drop</nowiki>
 +
#:''Line 20'': <nowiki>Crates</nowiki>
 +
#:''Line 27'': <nowiki>Active [[Mann Co. Supply Crate/Active series</nowiki>
 +
#:''Line 36'': <nowiki>Some tools used to be available via random drops, but have since become unobtainable through this method.</nowiki>
 +
#:''Line 44'': <nowiki>Tools that ''used'' to be found via a random drop</nowiki>
 +
#:''Line 63'': <nowiki>Crates</nowiki>
 +
#:''Line 70'': <nowiki>Retired [[Mann Co. Supply Crate/Retired series</nowiki>
 +
#:''Line 124'': <nowiki>These Strange Parts dropped previously:</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Unusual_effects&action=edit Template:Unusual effects] has [{{fullurl:Special:WhatLinksHere/Template:Unusual effects|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 131 translations
 +
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 +
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 +
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 +
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 +
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 +
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 +
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 +
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 +
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 +
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 +
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 +
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 +
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 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Achievement_Idle_Control_Point_timing&action=edit Template:Achievement Idle Control Point timing] has [{{fullurl:Special:WhatLinksHere/Template:Achievement Idle Control Point timing|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 2 translations
 +
#:''Line 2'': <nowiki>Achievement Idle</nowiki>
 +
#:''Line 40'': <nowiki>Infinite</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Custom_maps_table&action=edit Template:Custom maps table] has [{{fullurl:Special:WhatLinksHere/Template:Custom maps table|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 16 translations
 +
#:''Line 101'': <nowiki>Attack/Defend (custom)</nowiki>
 +
#:''Line 137'': <nowiki>Symmetric</nowiki>
 +
#:''Line 163'': <nowiki>Cambodian (modified Egypt)</nowiki>
 +
#:''Line 197'': <nowiki>Attack/Defend</nowiki>
 +
#:''Line 321'': <nowiki>Swamp</nowiki>
 +
#:''Line 329'': <nowiki>Factory</nowiki>
 +
#:''Line 343'': <nowiki>Underground culvert</nowiki>
 +
#:''Line 357'': <nowiki>Forest</nowiki>
 +
#:''Line 363'': <nowiki>Random</nowiki>
 +
#:''Line 415'': <nowiki>Town</nowiki>
 +
#:''Line 439'': <nowiki>Tropical</nowiki>
 +
#:''Line 457'': <nowiki>Aztec</nowiki>
 +
#:''Line 545'': <nowiki>Canyon</nowiki>
 +
#:''Line 617'': <nowiki>Village</nowiki>
 +
#:''Line 693'': <nowiki>Tropical Island</nowiki>
 +
#:''Line 699'': <nowiki>Paleontological dig</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Alpine_Skylines&action=edit Template:Mvm mission Alpine Skylines] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Alpine Skylines|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 33 translations
 +
#:''Line 68'': <nowiki>Robot prefer going after player</nowiki>
 +
#:''Line 102'': <nowiki>Play sound when subwave start spawning</nowiki>
 +
#:''Line 105'': <nowiki>Spawn from behind player</nowiki>
 +
#:''Line 117'': <nowiki>Play sound when subwave start spawning</nowiki>
 +
#:''Line 120'': <nowiki>Spawn from behind player</nowiki>
 +
#:''Line 145'': <nowiki>Spawn from behind player</nowiki>
 +
#:''Line 183'': <nowiki>Tank use blimp model</nowiki>
 +
#:''Line 186'': <nowiki>Tank floats in mid-air</nowiki>
 +
#:''Line 215'': <nowiki>faster firing speed</nowiki>
 +
#:''Line 218'': <nowiki>faster reload speed</nowiki>
 +
#:''Line 251'': <nowiki>fire resistance</nowiki>
 +
#:''Line 314'': <nowiki>damage bonus</nowiki>
 +
#:''Line 317'': <nowiki>faster firing speed</nowiki>
 +
#:''Line 320'': <nowiki>faster reload speed</nowiki>
 +
#:''Line 323'': <nowiki>Lose 200 HP per second</nowiki>
 +
#:''Line 331'': <nowiki>Immune to bullet damage</nowiki>
 +
#:''Line 338'': <nowiki>damage bonus</nowiki>
 +
#:''Line 341'': <nowiki>faster firing speed</nowiki>
 +
#:''Line 344'': <nowiki>faster reload speed</nowiki>
 +
#:''Line 347'': <nowiki>Lose 200 HP per second</nowiki>
 +
#:''Line 355'': <nowiki>Immune to fire damage</nowiki>
 +
#:''Line 362'': <nowiki>damage bonus</nowiki>
 +
#:''Line 365'': <nowiki>faster firing speed</nowiki>
 +
#:''Line 368'': <nowiki>faster reload speed</nowiki>
 +
#:''Line 371'': <nowiki>Lose 100 HP per second</nowiki>
 +
#:''Line 379'': <nowiki>Immune to blast damage</nowiki>
 +
#:''Line 401'': <nowiki>Robot self-destuct when near player</nowiki>
 +
#:''Line 475'': <nowiki>Tank use blimp model</nowiki>
 +
#:''Line 478'': <nowiki>Tank floats in mid-air</nowiki>
 +
#:''Line 481'': <nowiki>Tank is fireproof</nowiki>
 +
#:''Line 524'': <nowiki>Spawn from upper level</nowiki>
 +
#:''Line 532'': <nowiki>Spawn from lower level</nowiki>
 +
#:''Line 585'': <nowiki>mini-crit chance</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Spyware_Shipping&action=edit Template:Mvm mission Spyware Shipping] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Spyware Shipping|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 25 translations
 +
#:''Line 94'': <nowiki>Play sound when subwave begins</nowiki>
 +
#:''Line 97'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 100'': <nowiki>Tank spawns near gate spawn</nowiki>
 +
#:''Line 169'': <nowiki>Play sound when subwave begins</nowiki>
 +
#:''Line 172'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 175'': <nowiki>Always spawn at gate</nowiki>
 +
#:''Line 188'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 191'': <nowiki>Always spawn at gate</nowiki>
 +
#:''Line 204'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 207'': <nowiki>Play sound when subwave is over</nowiki>
 +
#:''Line 210'': <nowiki>Always spawn at gate</nowiki>
 +
#:''Line 250'': <nowiki>Close gate door when subwave begins</nowiki>
 +
#:''Line 421'': <nowiki>Play sound when subwave begins</nowiki>
 +
#:''Line 435'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 439'': <nowiki>Play sound when subwave finished spawning</nowiki>
 +
#:''Line 449'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 453'': <nowiki>Play sound when subwave finished spawning</nowiki>
 +
#:''Line 463'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 467'': <nowiki>Play sound when subwave finished spawning</nowiki>
 +
#:''Line 477'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 481'': <nowiki>Play sound when subwave is over</nowiki>
 +
#:''Line 550'': <nowiki>Bot does not leave spawn</nowiki>
 +
#:''Line 554'': <nowiki>Play sound when subwave begins</nowiki>
 +
#:''Line 558'': <nowiki>Play sound when subwave start spawning</nowiki>
 +
#:''Line 562'': <nowiki>Play sound when subwave finished spawning</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_fallout_frenzy&action=edit Template:Mvm mission fallout frenzy] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission fallout frenzy|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 34 translations
 +
#:''Line 24'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
 +
#:''Line 33'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
 +
#:''Line 45'': <nowiki>Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning</nowiki>
 +
#:''Line 66'': <nowiki>Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning</nowiki>
 +
#:''Line 88'': <nowiki>Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning</nowiki>
 +
#:''Line 100'': <nowiki>Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning</nowiki>
 +
#:''Line 109'': <nowiki>Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning</nowiki>
 +
#:''Line 118'': <nowiki>Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning</nowiki>
 +
#:''Line 141'': <nowiki>Wave begins after 2C-2 wave has finished spawning</nowiki>
 +
#:''Line 168'': <nowiki>Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning</nowiki>
 +
#:''Line 180'': <nowiki>Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning</nowiki>
 +
#:''Line 192'': <nowiki>Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning</nowiki>
 +
#:''Line 208'': <nowiki>Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning</nowiki>
 +
#:''Line 243'': <nowiki>Wave begins after 4A-1 wave is all dead</nowiki>
 +
#:''Line 252'': <nowiki>Wave begins after 4A-2 wave is all dead</nowiki>
 +
#:''Line 261'': <nowiki>Wave begins after 4A-3 wave is all dead</nowiki>
 +
#:''Line 273'': <nowiki>Wave begins after 4B-3 has finished spawning</nowiki>
 +
#:''Line 285'': <nowiki>Wave begins after 4C wave is all dead</nowiki>
 +
#:''Line 307'': <nowiki>Wave begins after 4D wave is all dead</nowiki>
 +
#:''Line 322'': <nowiki>Wave begins after 4D wave is all dead</nowiki>
 +
#:''Line 330'': <nowiki>Wave begins after 4D wave is all dead</nowiki>
 +
#:''Line 338'': <nowiki>Wave begins after 4E wave is all dead</nowiki>
 +
#:''Line 369'': <nowiki>Wave begins after 5A-2 is all dead and 5A-3 has finished spawning</nowiki>
 +
#:''Line 381'': <nowiki>Wave begins after 5A-2 is all dead and 5A-3 has finished spawning</nowiki>
 +
#:''Line 393'': <nowiki>Wave begins after 5B-1 is all dead and 5B-2 has finished spawning</nowiki>
 +
#:''Line 405'': <nowiki>Wave begins after 5B-1 is all dead and 5B-2 has finished spawning</nowiki>
 +
#:''Line 423'': <nowiki>Wave begins after 5B-1 is all dead and 5B-2 has finished spawning</nowiki>
 +
#:''Line 457'': <nowiki>Wave begins after 6A-1 is all dead</nowiki>
 +
#:''Line 473'': <nowiki>Wave begins after 6A-2 has finished spawning</nowiki>
 +
#:''Line 487'': <nowiki>Wave begins after 6B-1 is all dead</nowiki>
 +
#:''Line 503'': <nowiki>Wave begins after 6B-2 has finished spawning</nowiki>
 +
#:''Line 519'': <nowiki>Wave begins after 6C-1 and 6C-2 wave is all dead</nowiki>
 +
#:''Line 530'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
 +
#:''Line 545'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Competitive_outdated&action=edit Template:Competitive outdated] has [{{fullurl:Special:WhatLinksHere/Template:Competitive outdated|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 1 translation
 +
#:''Line 1'': <nowiki>'''The community competitive scene changes frequently. Some or all info may be outdated.'''</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Homestead_Happenings&action=edit Template:Mvm mission Homestead Happenings] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Homestead Happenings|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 14 translations
 +
#:''Line 21'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 94'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 101'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 132'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 145'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 168'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 177'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 235'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 241'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 278'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 388'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 420'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 439''
 +
#:''Line 483'': <nowiki>The&nbsp;</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Ocean_Commotion_stats_change&action=edit Template:Ocean Commotion stats change] has [{{fullurl:Special:WhatLinksHere/Template:Ocean Commotion stats change|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 22 translations
 +
#:''Line 3'': <nowiki>New Stats/Stats Change</nowiki>
 +
#:''Line 9'': <nowiki>'''The Sneeze Gun'''<br></nowiki>
 +
#:''Line 15'': <nowiki>20% less accurate</nowiki>
 +
#:''Line 21'': <nowiki>'''The Battering Ram'''<br></nowiki>
 +
#:''Line 27'': <nowiki><br></nowiki>
 +
#:''Line 33'': <nowiki>'''The Flame Jumper'''<br><br></nowiki>
 +
#:''Line 39'': <nowiki>'''The Conductor'''<br><br></nowiki>
 +
#:''Line 45'': <nowiki>No self blast damage taken</nowiki>
 +
#:''Line 51'': <nowiki>Shoots normal grenade</nowiki>
 +
#:''Line 57'': <nowiki>'''The [[Ludmila]]'''<br></nowiki>
 +
#:''Line 63'': <nowiki>-20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed</nowiki>
 +
#:''Line 69''
 +
#:''Line 75'': <nowiki>Per shot: -50 metal</nowiki>
 +
#:''Line 81'': <nowiki>'''The Laser Tag'''<br><br></nowiki>
 +
#:''Line 87'': <nowiki><br> -25 max health on wearer</nowiki>
 +
#:''Line 93'': <nowiki><br> +200% faster taunt speed</nowiki>
 +
#:''Line 99'': <nowiki>'''The [[Repair Node]]'''<br></nowiki>
 +
#:''Line 105'': <nowiki>On Hit: 12.5% ÜberCharge added</nowiki>
 +
#:''Line 111'': <nowiki>+2 arrows per shot</nowiki>
 +
#:''Line 117'': <nowiki>-25% "Focus" duration</nowiki>
 +
#:''Line 123''
 +
#:''Line 129''
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_Highlander_medals&action=edit Template:UGC Highlander medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC Highlander medals|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 1 translation
 +
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_list_(Classic)&action=edit Template:Weapon list (Classic)] has [{{fullurl:Special:WhatLinksHere/Template:Weapon list (Classic)|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 59 translations
 +
#:''Line 9'': <nowiki>Slot 1 Weapons</nowiki>
 +
#:''Line 16'': <nowiki>HUD icon</nowiki>
 +
#:''Line 37'': <nowiki>Infection</nowiki>
 +
#:''Line 49'': <nowiki>Instant kill</nowiki>
 +
#:''Line 68'': <nowiki>Slot 2 Weapons</nowiki>
 +
#:''Line 75'': <nowiki>HUD icon</nowiki>
 +
#:''Line 91'': <nowiki>Shells</nowiki>
 +
#:''Line 109'': <nowiki>Shells</nowiki>
 +
#:''Line 116'': <nowiki>Varies</nowiki>
 +
#:''Line 125'': <nowiki>Shells</nowiki>
 +
#:''Line 137'': <nowiki>Nails</nowiki>
 +
#:''Line 147'': <nowiki>Slot 3 Weapons</nowiki>
 +
#:''Line 154'': <nowiki>HUD icon</nowiki>
 +
#:''Line 170'': <nowiki>Shells</nowiki>
 +
#:''Line 182'': <nowiki>Shells</nowiki>
 +
#:''Line 197'': <nowiki>Slot 4 Weapons</nowiki>
 +
#:''Line 204'': <nowiki>HUD icon</nowiki>
 +
#:''Line 220'': <nowiki>Nails</nowiki>
 +
#:''Line 235'': <nowiki>Rockets</nowiki>
 +
#:''Line 247'': <nowiki>Nails</nowiki>
 +
#:''Line 259'': <nowiki>Cells</nowiki>
 +
#:''Line 271'': <nowiki>Slot 5 Weapons</nowiki>
 +
#:''Line 278'': <nowiki>HUD icon</nowiki>
 +
#:''Line 294'': <nowiki>Rockets</nowiki>
 +
#:''Line 301'': <nowiki>Varies</nowiki>
 +
#:''Line 310'': <nowiki>Rockets</nowiki>
 +
#:''Line 322'': <nowiki>Shells</nowiki>
 +
#:''Line 334'': <nowiki>Rockets</nowiki>
 +
#:''Line 344'': <nowiki>Primary Grenades</nowiki>
 +
#:''Line 353'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 360'': <nowiki>Varies</nowiki>
 +
#:''Line 366'': <nowiki>Deals massive damage on a four second fuse.</nowiki>
 +
#:''Line 375'': <nowiki>Causes leg injury which slows down enemies.</nowiki>
 +
#:''Line 382'': <nowiki>Secondary Grenades</nowiki>
 +
#:''Line 391'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 400'': <nowiki>Releases nails for a short while before detonation.</nowiki>
 +
#:''Line 409'': <nowiki>Splits into multiple grenades upon detonation, which detonate shortly afterward.</nowiki>
 +
#:''Line 418'': <nowiki>Deals no damage, but causes considerable [[knockback]] and disorientation.</nowiki>
 +
#:''Line 427'': <nowiki>Ignites environment and enemies within blast radius for a limited amount of time upon explosion.</nowiki>
 +
#:''Line 436'': <nowiki>Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.</nowiki>
 +
#:''Line 443'': <nowiki>Varies</nowiki>
 +
#:''Line 449'': <nowiki>Detonates all of the ammo an enemy is holding.</nowiki>
 +
#:''Line 456'': <nowiki>Special</nowiki>
 +
#:''Line 465'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 471'': <nowiki>Detpack</nowiki>
 +
#:''Line 476'': <nowiki>Instant kill</nowiki>
 +
#:''Line 482'': <nowiki>Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.</nowiki>
 +
#:''Line 489'': <nowiki>Cut weapons</nowiki>
 +
#:''Line 498'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 505'': <nowiki>presumed no ammo</nowiki>
 +
#:''Line 510'': <nowiki>presumed all classes</nowiki>
 +
#:''Line 515'': <nowiki>Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] game mode.</nowiki>
 +
#:''Line 522'': <nowiki>presumed no ammo</nowiki>
 +
#:''Line 528'': <nowiki>The medkit's alternate fire, before it and the medkit were merged into one weapon.</nowiki>
 +
#:''Line 534'': <nowiki>[http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return</nowiki>
 +
#:''Line 539'': <nowiki>Cells</nowiki>
 +
#:''Line 545'': <nowiki>Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.</nowiki>
 +
#:''Line 552'': <nowiki>Grenade</nowiki>
 +
#:''Line 558'': <nowiki>The Sniper's secondary grenade. Cut for unknown reasons.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Reference_pose_list&action=edit Template:Reference pose list] has [{{fullurl:Special:WhatLinksHere/Template:Reference pose list|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 15 translations
 +
#:''Line 5'': <nowiki>Class</nowiki>
 +
#:''Line 9'': <nowiki>Method</nowiki>
 +
#:''Line 15'': <nowiki>While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type  in [[Console</nowiki>
 +
#:''Line 20'': <nowiki>While in Setup time, use the command  and then select the class you were playing as to enter the reference pose.</nowiki>
 +
#:''Line 25'': <nowiki>While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.</nowiki>
 +
#:''Line 33'': <nowiki>Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 40'': <nowiki>Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 45'': <nowiki>By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.</nowiki>
 +
#:''Line 50'': <nowiki>You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br></nowiki>
 +
#:''Line 58'': <nowiki>Equip and switch to any primary that can [[Compression blast</nowiki>
 +
#:''Line 63'': <nowiki>If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.</nowiki>
 +
#:''Line 70'': <nowiki>Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 79'': <nowiki>Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 84'': <nowiki>If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.</nowiki>
 +
#:''Line 90'': <nowiki>Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_4vs4_medals&action=edit Template:UGC 4vs4 medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC 4vs4 medals|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
 +
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_6vs6_medals&action=edit Template:UGC 6vs6 medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC 6vs6 medals|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
 +
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Water_locations_table&action=edit Template:Water locations table] has [{{fullurl:Special:WhatLinksHere/Template:Water locations table|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 72 translations
 +
#:''Line 3'': <nowiki>List of maps with water</nowiki>
 +
#:''Line 9'': <nowiki>Water location</nowiki>
 +
#:''Line 16'': <nowiki>There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.</nowiki>
 +
#:''Line 23'': <nowiki>Identical to the water on 2Fort.</nowiki>
 +
#:''Line 30'': <nowiki>On each side, inside both bases, there is deep water under the B point.</nowiki>
 +
#:''Line 37'': <nowiki>The map takes place on an island that is surrounded by water.</nowiki>
 +
#:''Line 44'': <nowiki>On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply</nowiki>
 +
#:''Line 51'': <nowiki>Identical water locations to the Arena version.</nowiki>
 +
#:''Line 58'': <nowiki>The entire map is surrounded by an ocean of deep water.</nowiki>
 +
#:''Line 65'': <nowiki>A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.</nowiki>
 +
#:''Line 72'': <nowiki>There is a shallow pool of blood-colored water between the second and third checkpoints.</nowiki>
 +
#:''Line 79'': <nowiki>A river runs underneath 2 bridges near the final checkpoint.</nowiki>
 +
#:''Line 86'': <nowiki>There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.</nowiki>
 +
#:''Line 93'': <nowiki>The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.</nowiki>
 +
#:''Line 100'': <nowiki>There is a shallow pool of water under the bridge in the center of the map.</nowiki>
 +
#:''Line 107'': <nowiki>At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.</nowiki>
 +
#:''Line 114'': <nowiki>A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.</nowiki>
 +
#:''Line 121'': <nowiki>There are flooded corridors and room at the bottom of the play-space.</nowiki>
 +
#:''Line 128'': <nowiki>There is a pool of water at the bottom of a gorge underneath a building.</nowiki>
 +
#:''Line 135'': <nowiki>There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.</nowiki>
 +
#:''Line 142'': <nowiki>A pool of deep water is found beneath the drop hatches of the spawn rooms.</nowiki>
 +
#:''Line 149'': <nowiki>A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.</nowiki>
 +
#:''Line 156'': <nowiki>Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.</nowiki>
 +
#:''Line 163'': <nowiki>The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.</nowiki>
 +
#:''Line 170'': <nowiki>On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.</nowiki>
 +
#:''Line 177'': <nowiki>A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.</nowiki>
 +
#:''Line 184'': <nowiki>Multiple small puddles surround the central building.</nowiki>
 +
#:''Line 191'': <nowiki>There is a lake out-of-bounds behind the BLU team's initial spawn building.</nowiki>
 +
#:''Line 198'': <nowiki>One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).</nowiki>
 +
#:''Line 205'': <nowiki>There is shallow water in the Dam and Warehouse territories.</nowiki>
 +
#:''Line 212'': <nowiki>Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.</nowiki>
 +
#:''Line 219'': <nowiki>In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.</nowiki>
 +
#:''Line 226'': <nowiki>A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).</nowiki>
 +
#:''Line 233'': <nowiki>A river runs underneath the bridge to Dracula's castle.</nowiki>
 +
#:''Line 240'': <nowiki>Next to both spawn rooms behind a fence are small pools of water.</nowiki>
 +
#:''Line 247'': <nowiki>A lagoon surrounds the center control point areas.</nowiki>
 +
#:''Line 254'': <nowiki>There is a small stream of water just after point A.</nowiki>
 +
#:''Line 261'': <nowiki>The majority of the outdoor area is covered with water.</nowiki>
 +
#:''Line 268'': <nowiki>On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.</nowiki>
 +
#:''Line 275'': <nowiki>There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.</nowiki>
 +
#:''Line 282'': <nowiki>There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.</nowiki>
 +
#:''Line 289'': <nowiki>A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.</nowiki>
 +
#:''Line 296'': <nowiki>On stage 3, the small canal beneath the cart tracks has deep water.</nowiki>
 +
#:''Line 303'': <nowiki>A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.</nowiki>
 +
#:''Line 310'': <nowiki>The center of the map has a channel of deep water.</nowiki>
 +
#:''Line 317'': <nowiki>At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.</nowiki>
 +
#:''Line 324'': <nowiki>There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.</nowiki>
 +
#:''Line 331'': <nowiki>At the left side of the spawn area, a large river of water can be found over a railing.</nowiki>
 +
#:''Line 338'': <nowiki>A long river flows out of a dam and runs along one side of the map.</nowiki>
 +
#:''Line 345'': <nowiki>A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.</nowiki>
 +
#:''Line 352'': <nowiki>There is water in the fountain in the courtyard.</nowiki>
 +
#:''Line 359'': <nowiki>Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)</nowiki>
 +
#:''Line 366'': <nowiki>The map takes place on a harbour connected to the sea.</nowiki>
 +
#:''Line 373'': <nowiki>The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.</nowiki>
 +
#:''Line 380'': <nowiki>There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.</nowiki>
 +
#:''Line 387'': <nowiki>Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.</nowiki>
 +
#:''Line 394'': <nowiki>On both sides of the map connected to the central building is drop-down to a flooded passageway.</nowiki>
 +
#:''Line 401'': <nowiki>Water surrounds the mothership at the final point's pitfall.</nowiki>
 +
#:''Line 408'': <nowiki>The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.</nowiki>
 +
#:''Line 415'': <nowiki>Shallow water surrounds the platform Point A is on.</nowiki>
 +
#:''Line 422'': <nowiki>The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.</nowiki>
 +
#:''Line 429'': <nowiki>There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.</nowiki>
 +
#:''Line 436'': <nowiki>There is an ocean outside the map.</nowiki>
 +
#:''Line 443'': <nowiki>First BLU spawn leads to small river (shallow water).</nowiki>
 +
#:''Line 450'': <nowiki>On stage 2, there is a small stream which has deep water right outside of the BLU spawn.</nowiki>
 +
#:''Line 457'': <nowiki>Small pools around the map.</nowiki>
 +
#:''Line 464'': <nowiki>There is a lake of water far out-of-bounds at the end of a large gorge.</nowiki>
 +
#:''Line 471'': <nowiki>There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.</nowiki>
 +
#:''Line 478'': <nowiki>There are small ponds of deep water around the valley below the central tower.</nowiki>
 +
#:''Line 485'': <nowiki>The center of the map has a canal of deep water.</nowiki>
 +
#:''Line 492'': <nowiki>Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)</nowiki>
 +
#:''Line 499'': <nowiki>There is a large lake with a boathouse.</nowiki>

Latest revision as of 16:11, 1 June 2024

Pages missing in Spanish (es – español): 40 in total. Data as of 16:03, 01 June 2024 (GMT).

See also

List

  1. Template:Pyro Nav has 5368 uses and is missing 1 translation
    Line 98: Soaked
  2. Template:Scout Nav has 4747 uses and is missing 1 translation
    Line 124: Soaked
  3. Template:Sniper Nav has 3364 uses and is missing 1 translation
    Line 64: Soaked
  4. Template:ClassicWeaponsNav has 319 uses and is missing 1 translation
    Line 179: Special
  5. Template:Paint Can has 22 uses and is missing 29 translations
    Line 77: #9, #13, or as a bonus drop from cases
    Line 93: #10, #16, or as a bonus drop from cases
    Line 110: #2, #11, #17, or as a bonus drop from cases
    Line 126: #11, #18, or as a bonus drop from cases
    Line 143: #1, #3, #14, or as a bonus drop from cases
    Line 159: #12, #16, or as a bonus drop from cases
    Line 176: #39 or as a bonus drop from cases
    Line 192: #10, #18, or as a bonus drop from cases
    Line 209: #39 or as a bonus drop from cases
    Line 225: #12, #17, or as a bonus drop from cases
    Line 242: As a bonus drop from cases
    Line 258: #9, #13, or as a bonus drop from cases
    Line 275: #1, #4, #13, or as a bonus drop from cases
    Line 291: #12, #18, or as a bonus drop from cases
    Line 308: #2 or as a bonus drop from cases
    Line 324: #9, #14, or as a bonus drop from cases
    Line 341: #5, #11, #16, or as a bonus drop from cases
    Line 357: #9, #15, or as a bonus drop from cases
    Line 374: #9, #15 or as a bonus drop from cases
    Line 390: As a bonus drop from cases
    Line 407: #9, #14, or as a bonus drop from cases
    Line 423: #10, #17, or as a bonus drop from cases
    Line 488: As a bonus drop from cases
    Line 504: #7, #15, or as a bonus drop from cases
    Line 526: As a bonus drop from cases
    Line 542: As a bonus drop from cases
    Line 564: As a bonus drop from cases
    Line 580: As a bonus drop from cases
    Line 602: As a bonus drop from cases
  6. Template:Tool list has 21 uses and is missing 7 translations
    Line 488: Random when using a Summer Claim Check
    Line 1316: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1333: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1350: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1369: Contract reward from the Jungle Inferno Campaign
    Line 1386: Contract reward from the Jungle Inferno Campaign
    Line 1403: Contract reward from the Jungle Inferno Campaign
  7. Template:List of kill icons has 18 uses and is missing 2 translations
    Line 2249: Domination
    Line 2271: Duckstreak
  8. Template:Bundle row extended has 17 uses and is missing 1 translation
    Line 112
  9. Template:Weapon Ban List has 13 uses and is missing 9 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 7: Slot
    Line 12: 6v6
    Line 16: Highlander
    Line 20: CustomLander
    Line 23: 4v4
    Line 27: Prolander
    Line 1958: This weapon cannot be used by either the Engineer or the Spy.
    Line 2009: This weapon cannot be used by the Spy.
  10. Template:List of Halloween maps has 12 uses and is missing 1 translation
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
  11. Template:List of item attributes has 12 uses and is missing 40 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 386: Attrib_Socket
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 580: Attrib_Knockback
    Line 591: Attrib_DecloakRate
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1565: Attrib_AddHeadOnHit
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1629: Attrib_BackHeadshot
    Line 1635: Attrib_AirJumpOnAttack
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1748: Attrib_ElevateQuality
    Line 1843: Attrib_DamageBlastPush
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1901: Attrib_AirblastDestroyProjectile
  12. Template:VScript refnote has 11 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  13. Template:List of companies has 9 uses and is missing 153 translations
    Line 76: Alpha Electric
    Line 85: Alto Elevators
    Line 94: Army Surplus General
    Line 109: Ball Fortress
    Line 138: Ballinger
    Line 157: Banana Bay Exports
    Line 166: Bayou Shipping
    Line 181: Beacon
    Line 190: Biggs
    Line 199: Binder's Popsicles
    Line 208: Binksi Logging
    Line 217: Binski Paper Co
    Line 226: Blue Mountain Pioneering
    Line 241: Builders League United
    Line 250: BLU Blast Complex
    Line 265: Brewery<br>(Blu Streak Beer)
    Line 280: BLU Co
    Line 296: BLU Freight & Shipping
    Line 312: BLU Industries Incorporated
    Line 321: Blue Corn Co.
    Line 336: BLU Steel
    Line 351: BLU Warehouse
    Line 360: Boggy Brook's
    Line 408: Brown Nugget Prospecting
    Line 417: Buckshot
    Line 432: Bullseye Bill's
    Line 459: Captain Dan's
    Line 481: Casali Shafting Co.
    Line 499: Cave Raiders
    Line 508: Cerveza Royale
    Line 523: Chaps Dry Goods
    Line 544: Charles Darling's Triassic Preserve
    Line 559: Chairman
    Line 574: Chemical Processing Facility
    Line 583: Clem's
    Line 592: Cliffe Rocks Inc.
    Line 610: Conagher Railroads
    Line 625: Conagher's Tool & Munitions
    Line 661: Conquistador Fried Giblets
    Line 676: Cornwell
    Line 694: Cracky Pop!
    Line 703: Crash Construction
    Line 718: Crummy's Burgers
    Line 727: Carmack Computers
    Line 733: References ''[[w:Doom (franchise)
    Line 740: Dalokohs
    Line 758: Dapper Cadaver
    Line 773: Darling Zoos
    Line 788: Der Architect
    Line 797: Discount Alchemist
    Line 818: Diedrich's Discount Delicatessen
    Line 827: Doctor Wilson's Auto-Borax
    Line 842: Driller
    Line 878: Elliphany Electric Trains
    Line 893: Ellis' Crawdads
    Line 908: Emmerich's
    Line 923: Finest Hour Ale House
    Line 938: Freeman Airboat Tours
    Line 956: Freyja's Sushi
    Line 971: FGD Luxury Automobiles
    Line 977: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 984: General Industries Co.
    Line 993: Gilded Gold
    Line 1008: Gold Medal
    Line 1026: Goldbloom Tropical Flora Export
    Line 1041: Goldstream Fuel Co.
    Line 1050: Gray Gravel Co.
    Line 1065: Green Valley Post
    Line 1074: Griffivore Banana Co.
    Line 1089: Hammond's Amber Mining Co.
    Line 1104: Hampshire's Heavy Lifting Equipment
    Line 1120: Handy Hoe
    Line 1129: Happy Farmers Cooperative
    Line 1144: Happy Farmers Cooperative
    Line 1177: Humboldt's Pharmacy
    Line 1192: Humboldt Sauermilch Molkerei GMBH
    Line 1207: Hurg Spaceship Parts
    Line 1216: Husky Acres
    Line 1225: Icarus Airliners
    Line 1255: Imperial Mining
    Line 1271: Industrial
    Line 1292: Jenkin Coal Co.
    Line 1301: Jimi Jam
    Line 1316: Jobbs Orchards
    Line 1340: Klintz Hocks
    Line 1355: Lucky Plucker
    Line 1364: Lumpy Bros
    Line 1367: Butter for Less
    Line 1376: Mannhattan Used Fireworks
    Line 1385: Mann Co.
    Line 1391: Mann Co.
    Line 1407: Menschnapps
    Line 1412: Mann Co.
    Line 1419: Mann Co.
    Line 1430: Mann Co.
    Line 1443: Sleepy Dog
    Line 1464: McJohn Power
    Line 1498: Mann Co.
    Line 1511: Neal's Bananaland Ice Cream
    Line 1526: Newell and Sons
    Line 1550: Newell & Sons Steam Delivering
    Line 1558: NJ Productions
    Line 1573: Nile Archaeo
    Line 1588: Northern Express
    Line 1603: Old Geezer
    Line 1621: Otto's Cafe
    Line 1642: Poco Coop
    Line 1657: Pinkerpaw Packaging
    Line 1666: Piper & Piper Pipeworks Inc.
    Line 1675: Primaprime
    Line 1726: Reliable Excavation Demolition
    Line 1735: Red Bread
    Line 1756: Red Forest Fur Company
    Line 1771: Red Ind. Trading
    Line 1780: Red Industries Unincorporated
    Line 1789: RED Iron
    Line 1804: RED Iron Works
    Line 1819: Red Planet Chemicals
    Line 1834: Red Raiders
    Line 1849: Red Shed
    Line 1852: Red Shed Whiskey
    Line 1855: Red Shed Beer
    Line 1864: Red Valley Mining
    Line 1873: Redstone Cargo
    Line 1889: Regal Plumbing Supplies
    Line 1905: Rio Grande Coal Co.
    Line 1920: Rolling Stone Mining Logistics
    Line 1929: Sanders BBQ
    Line 1947: Sapper Sour Candy
    Line 1962: Schucker & Sons
    Line 1971: Scoot's Canoe
    Line 1989: Sea Side Exports
    Line 2004: (Seed)
    Line 2019: Shifty's Quick Shot
    Line 2034: Shiny's Bullion
    Line 2049: (double-edged blades)
    Line 2064: Smart Fireworks
    Line 2079: Spawn-N-Go
    Line 2094: Strongarm Lifting
    Line 2103: Sunny Hay
    Line 2130: TF Industries
    Line 2160: Tree Feller 2 Million
    Line 2175: Trench Diggers FIRST UNION
    Line 2190: Tycho Corp Off-World Excavations
    Line 2199: Vier Augen Optical Co.
    Line 2214: Wade Canoes
    Line 2235: Wood Electric
    Line 2250: Wright Shipping
    Line 2283: Yeti Park
    Line 2298: YTI
    Line 2301: Institute for Research and Development.
    Line 2316: Yti-Hale Shipping
    Line 2331: Zippy Plow
  14. Template:List of miscellaneous reward item owners has 8 uses and is missing 10 translations
    Line 179: Reported a serious exploit regarding name tags to Valve.
    Line 182: Given in Unusual quality with the Sunbeams effect.
    Line 191: Reported a serious exploit regarding name tags to Valve.
    Line 194: Given in Unusual quality with the Sunbeams effect.
    Line 223: Make-A-Wish Foundation gift.
    Line 226: Given in Unusual quality. It was given the [[Strange]] quality and Sunbeams effect later.
    Line 235: Make-A-Wish Foundation gift.
    Line 238: Given in Unusual quality with the Sparkling Lights effect.
    Line 247: Make-A-Wish Foundation gift.
    Line 250: Given in Unusual quality with the Community Sparkle effect.
  15. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 26: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
    Line 36: The 66% damage resistance gained by [[Wrangler
    Line 43: The 33% damage resistance gained by [[Sapper
    Line 53: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
    Line 60: The critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by [[Heavy
    Line 79: The 40% damage resistance from the [[Fists of Steel]].
    Line 88: The 20% resistance from a Spy's [[Cloak
    Line 97: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  16. Template:Expired community medal list has 6 uses and is missing 1 translation
    Line 738: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
  17. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 1 translation
    Line 108
  18. Template:Mvm mission Extended Deadline has 5 uses and is missing 19 translations
    Line 229
    Line 235
    Line 241
    Line 247
    Line 269
    Line 275
    Line 298
    Line 304
    Line 309
    Line 314
    Line 319
    Line 378
    Line 384
    Line 390
    Line 396
    Line 402
    Line 408
    Line 420
    Line 426
  19. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  20. Template:Perks perk table has 5 uses and is missing 19 translations
    Line 1: Perks
    Line 10: Perk
    Line 35: +50% reserve ammo and ammo and metal regeneration
    Line 59: On kill, grants 2 seconds of Mini-Crits
    Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 108: Mini-Crits become full Critical hits
    Line 130: +40% extra healing gained from all healing sources
    Line 154: On death, summons a friendly Skeleton
    Line 178: +10% movement speed
    Line 203: On death, the killer is Marked For Death for 6 seconds
    Line 227: Double melee damage
    Line 234: Patience
    Line 239: Grants up to 7 health per second
    Line 262: +50% projectile speed and reduced spread
    Line 286: +15% firing, reloading, and weapon switching speed
    Line 310: +10% damage resistance
    Line 334: On kill, reveals the three closest enemies for 5 seconds
    Line 357: Once per round, players can be revived by a Medic
    Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  21. Template:Mannpower Powerups has 4 uses and is missing 41 translations
    Line 8: Usage
    Line 13: Usage when dominating
    Line 23: Strength<!--TF_Powerup_Strength-->
    Line 28: Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit.
    Line 33: Damage bonus for all weapons reduced to 1.4x.
    Line 43: Resistance<!--TF_Powerup_Resist-->
    Line 48: Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
    Line 53: Incoming damage reduction reduced to 35%.
    Line 63: Vampire<!--TF_Powerup_Vampire-->
    Line 68: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 73: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 83: Reflect<!--TF_Powerup_Reflect-->
    Line 88: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 93: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 103: Haste<!--TF_Powerup_Haste-->
    Line 108: 2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed
    Line 113: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 123: Regeneration<!--TF_Powerup_Regen-->
    Line 128: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
    Line 133: Health regeneration is 70% of normal rate.
    Line 143: Precision<!--TF_Powerup_Precision-->
    Line 148: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 153: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 163: Agility<!--TF_Powerup_Agility-->
    Line 168: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 173: No changes when dominating.
    Line 183: Knockout<!--TF_Powerup_Knockout-->
    Line 188: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 214: Melee damage increase reduced to 1.4x.
    Line 224: King<!--TF_Powerup_King-->
    Line 229: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in Ubercharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
    Line 234: Max health increase reduced to 20.
    Line 244: Plague<!--TF_Powerup_Plague-->
    Line 249: Increased health kit collection range (600 [[Hammer unit
    Line 254: Damage resistance to infected players reduced to 20%.
    Line 264: Supernova<!--TF_Powerup_Supernova-->
    Line 269: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 274: No changes when dominating.
    Line 284: Revenge<!--TF_Powerupvolume_Available-->
    Line 289: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 294: No changes when dominating.
  22. Template:Maps with bot support has 4 uses and is missing 1 translation
    Line 100: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
  23. Template:Mvm mission Short Circuit has 4 uses and is missing 128 translations
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: The 
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 58: "
    Line 58: "
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 168: "
    Line 168: "
    Line 180: "
    Line 180: "
    Line 185: "
    Line 185: "
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 214: "
    Line 214: "
    Line 219: "
    Line 219: "
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: The 
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 265: "
    Line 265: "
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 291: "
    Line 291: "
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 344: "
    Line 344: "
    Line 346: "
    Line 346: "
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
  24. Template:Mvm mission Stacked Deck has 4 uses and is missing 2 translations
    Line 272
    Line 277
  25. Template:Tools can drop list has 4 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 20: Crates
    Line 27: Active [[Mann Co. Supply Crate/Active series
    Line 36: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 44: Tools that ''used'' to be found via a random drop
    Line 63: Crates
    Line 70: Retired [[Mann Co. Supply Crate/Retired series
    Line 124: These Strange Parts dropped previously:
  26. Template:Unusual effects has 4 uses and is missing 131 translations
    Line 187
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    Line 190
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    Line 858
  27. Template:Achievement Idle Control Point timing has 3 uses and is missing 2 translations
    Line 2: Achievement Idle
    Line 40: Infinite
  28. Template:Custom maps table has 3 uses and is missing 16 translations
    Line 101: Attack/Defend (custom)
    Line 137: Symmetric
    Line 163: Cambodian (modified Egypt)
    Line 197: Attack/Defend
    Line 321: Swamp
    Line 329: Factory
    Line 343: Underground culvert
    Line 357: Forest
    Line 363: Random
    Line 415: Town
    Line 439: Tropical
    Line 457: Aztec
    Line 545: Canyon
    Line 617: Village
    Line 693: Tropical Island
    Line 699: Paleontological dig
  29. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  30. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  31. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  32. Template:Competitive outdated has 2 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  33. Template:Mvm mission Homestead Happenings has 2 uses and is missing 14 translations
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 132: The 
    Line 145: The 
    Line 168: The 
    Line 177: The 
    Line 235: The 
    Line 241: The 
    Line 278: The 
    Line 388: The 
    Line 420: The 
    Line 439
    Line 483: The 
  34. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The [[Ludmila]]'''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The [[Repair Node]]'''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123
    Line 129
  35. Template:UGC Highlander medals has 2 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  36. Template:Weapon list (Classic) has 2 uses and is missing 59 translations
    Line 9: Slot 1 Weapons
    Line 16: HUD icon
    Line 37: Infection
    Line 49: Instant kill
    Line 68: Slot 2 Weapons
    Line 75: HUD icon
    Line 91: Shells
    Line 109: Shells
    Line 116: Varies
    Line 125: Shells
    Line 137: Nails
    Line 147: Slot 3 Weapons
    Line 154: HUD icon
    Line 170: Shells
    Line 182: Shells
    Line 197: Slot 4 Weapons
    Line 204: HUD icon
    Line 220: Nails
    Line 235: Rockets
    Line 247: Nails
    Line 259: Cells
    Line 271: Slot 5 Weapons
    Line 278: HUD icon
    Line 294: Rockets
    Line 301: Varies
    Line 310: Rockets
    Line 322: Shells
    Line 334: Rockets
    Line 344: Primary Grenades
    Line 353: Notes / Special abilities
    Line 360: Varies
    Line 366: Deals massive damage on a four second fuse.
    Line 375: Causes leg injury which slows down enemies.
    Line 382: Secondary Grenades
    Line 391: Notes / Special abilities
    Line 400: Releases nails for a short while before detonation.
    Line 409: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 418: Deals no damage, but causes considerable [[knockback]] and disorientation.
    Line 427: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 436: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 443: Varies
    Line 449: Detonates all of the ammo an enemy is holding.
    Line 456: Special
    Line 465: Notes / Special abilities
    Line 471: Detpack
    Line 476: Instant kill
    Line 482: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 489: Cut weapons
    Line 498: Notes / Special abilities
    Line 505: presumed no ammo
    Line 510: presumed all classes
    Line 515: Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] game mode.
    Line 522: presumed no ammo
    Line 528: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 534: [http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return
    Line 539: Cells
    Line 545: Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.
    Line 552: Grenade
    Line 558: The Sniper's secondary grenade. Cut for unknown reasons.
  37. Template:Reference pose list has 1 use and is missing 15 translations
    Line 5: Class
    Line 9: Method
    Line 15: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in [[Console
    Line 20: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 25: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 33: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 40: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 45: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 50: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br>
    Line 58: Equip and switch to any primary that can [[Compression blast
    Line 63: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
    Line 70: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 79: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 84: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 90: Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
  38. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  39. Template:UGC 6vs6 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  40. Template:Water locations table has 1 use and is missing 72 translations
    Line 3: List of maps with water
    Line 9: Water location
    Line 16: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 23: Identical to the water on 2Fort.
    Line 30: On each side, inside both bases, there is deep water under the B point.
    Line 37: The map takes place on an island that is surrounded by water.
    Line 44: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
    Line 51: Identical water locations to the Arena version.
    Line 58: The entire map is surrounded by an ocean of deep water.
    Line 65: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 72: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 79: A river runs underneath 2 bridges near the final checkpoint.
    Line 86: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 93: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 100: There is a shallow pool of water under the bridge in the center of the map.
    Line 107: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 114: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 121: There are flooded corridors and room at the bottom of the play-space.
    Line 128: There is a pool of water at the bottom of a gorge underneath a building.
    Line 135: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 142: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 149: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
    Line 156: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 163: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 170: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 177: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
    Line 184: Multiple small puddles surround the central building.
    Line 191: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 198: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 205: There is shallow water in the Dam and Warehouse territories.
    Line 212: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 219: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 226: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 233: A river runs underneath the bridge to Dracula's castle.
    Line 240: Next to both spawn rooms behind a fence are small pools of water.
    Line 247: A lagoon surrounds the center control point areas.
    Line 254: There is a small stream of water just after point A.
    Line 261: The majority of the outdoor area is covered with water.
    Line 268: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 275: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 282: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 289: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 296: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 303: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 310: The center of the map has a channel of deep water.
    Line 317: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 324: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 331: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 338: A long river flows out of a dam and runs along one side of the map.
    Line 345: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 352: There is water in the fountain in the courtyard.
    Line 359: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
    Line 366: The map takes place on a harbour connected to the sea.
    Line 373: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 380: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 387: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 394: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 401: Water surrounds the mothership at the final point's pitfall.
    Line 408: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 415: Shallow water surrounds the platform Point A is on.
    Line 422: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 429: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 436: There is an ocean outside the map.
    Line 443: First BLU spawn leads to small river (shallow water).
    Line 450: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 457: Small pools around the map.
    Line 464: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 471: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 478: There are small ponds of deep water around the valley below the central tower.
    Line 485: The center of the map has a canal of deep water.
    Line 492: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
    Line 499: There is a large lake with a boathouse.