542 templates missing Norwegian translation
< User:Darkid | Reports
Pages missing in Norwegian (no
– norsk): 542 in total. Data as of 16:03, 01 June 2024 (GMT).
- See also
- All articles in Norwegian
- Missing article translations in Norwegian
- Recent changes to articles in Norwegian
List
- Template:Quotation has 41826 uses and is missing 2 translations
- Line 50: Click to resume
- Line 57: Click to pause
- Template:Backpack item has 38387 uses and is missing 1 translation
- Line 120: [[Limited Quantity
- Template:Steamid has 11741 uses and is missing 1 translation
- Line 2: This user has deleted their Steam account.
- Template:Achievement has 7074 uses and is missing 1 translation
- Line 192: Varies
- Template:Promo Nav has 6931 uses and is missing 1 translation
- Line 527: Official Team Fortress Wiki
- Template:Set has 5478 uses and is missing 3 translations
- Line 51: Extra effects when [[Taunts
- Line 731: Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
- Line 762: Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
- Template:Pyro Nav has 5368 uses and is missing 5 translations
- Line 78: Sapper removing
- Line 98: Soaked
- Line 373: Pyro strategy
- Line 402: Pyro match-ups
- Line 424: Ambushing
- Template:Scout Nav has 4747 uses and is missing 3 translations
- Line 66: Drinking
- Line 110: Multiple jumps
- Line 124: Soaked
- Template:Damage table has 4295 uses and is missing 75 translations
- Line 6: Identical to:
- Line 37: Healing and function times
- Line 60: Function times <small>(in seconds)</small>
- Line 87: Shot type
- Line 114: Damage type
- Line 139: Ranged or Melee damage?
- Line 164: Effect
- Line 191: Effect range
- Line 224: Maximum ramp-up
- Line 252: Base damage
- Line 280: Maximum fall-off
- Line 308: Bullet count per 1 ammo
- Line 335: Pellet count
- Line 367: Distance from the main resupply door to the opposite wall on the upper level of 2Fort
- Line 395: Distance from battlement to battlement on 2Fort
- Line 422: Pellet spread
- Line 441: Hammer Units away from target
- Line 459: Hammer Units of spread on target
- Line 479: Flame damage (close)
- Line 502: At close range (0-200 units)
- Line 531: Flame damage (far)
- Line 554: At maximum range (330 units)
- Line 586: Bodyshot
- Line 617: Mini-crit
- Line 648: Afterburn (mini-crit)
- Line 679: Bleeding (mini-crit)
- Line 706: Damage repaired per hit
- Line 734: Upgrade amount per hit
- Line 757: This figure corresponds to the loss in Metal
- Line 784: Metal cost per repairing hit
- Line 811: Metal cost for reloading ammo
- Line 838: Charge fill damage
- Line 865: Charge fill health
- Line 896: Splash damage
- Line 921: Minimum splash
- Line 949: Damage reduction
- Line 976: Splash damage range
- Line 1008: Self-damage
- Line 1035: Self damage ([[rocket jump]])
- Line 1072: Self-healing
- Line 1099: Healing amount
- Line 1127: Healing (in combat)
- Line 1150: Target has taken damage in the last 10 seconds
- Line 1179: Healing (out of combat)
- Line 1202: Target has not taken damage in the last 15 seconds
- Line 1238: Function times
- Line 1264: Attack interval
- Line 1287: Ammo consumption interval
- Line 1314: Taunt duration
- Line 1341: Wind-up time
- Line 1368: Reload
- Line 1395: Reload (first)
- Line 1422: Reload (consecutive)
- Line 1449: Consumption time
- Line 1476: Cloak maximum duration
- Line 1503: Cloak fade time
- Line 1530: Decloak fade time
- Line 1557: Recharge time
- Line 1584: Recharge to duration ratio
- Line 1611: Effect duration
- Line 1638: Dropped item expiry
- Line 1665: Bleeding duration
- Line 1692: Afterburn duration
- Line 1719: Airblast cooldown
- Line 1746: Activation time
- Line 1773: Charge fill speed
- Line 1800: Maximum charge time
- Line 1827: Zoom-in charging delay
- Line 1854: Zoom-in headshot delay
- Line 1881: Spread recovery
- Line 1908: Aim fatigue
- Line 1934: Building destroy time
- Line 1961: Beam connect distance
- Line 1979: Beam disconnect distance
- Line 2007: Values are approximate and determined by community testing.
- Template:Styles table has 4245 uses and is missing 1 translation
- Line 47: ''This item has no effect on its appearance when its styles are changed unless painted. [[Paint Can
- Template:Engineer Nav has 3879 uses and is missing 4 translations
- Line 339: Basic
- Line 362: Community
- Line 385: Anti-class
- Line 434: Team strategy
- Template:Heavy Nav has 3838 uses and is missing 3 translations
- Line 61: Nomming
- Line 285: Heavy strategy
- Line 314: Heavy match-ups
- Template:Medic Nav has 3386 uses and is missing 4 translations
- Line 247: Medic strategy
- Line 278: Medic match-ups
- Line 303: Medic buddy
- Line 328: ÜberCharge strategy
- Template:Sniper Nav has 3364 uses and is missing 1 translation
- Line 64: Soaked
- Template:Canbeusedwithpart has 2803 uses and is missing 3 translations
- Line 3: This part cannot be used on this item.
- Line 19: This part could previously be used with this item.
- Line 32: This part can be used on this item.
- Template:Item schema has 2452 uses and is missing 1 translation
- Line 6: [[Item schema
- Template:Love And War Update Nav has 1551 uses and is missing 3 translations
- Line 152: Bread
- Line 173: Bread Monster
- Line 192: Videos
- Template:Major Updates Nav has 1499 uses and is missing 2 translations
- Line 111: Seasonal updates
- Line 199: Content packs
- Template:Get on Steam has 1304 uses and is missing 3 translations
- Line 34: Install
- Line 58: Details
- Line 83: Details
- Template:Spectral Halloween Special Nav has 1198 uses and is missing 1 translation
- Line 66: Voodoo-Cursed Souls
- Template:Jungle Inferno Update Nav has 1195 uses and is missing 1 translation
- Line 186: Jungle Inferno Campaign
- Template:Community strategy stub link has 1086 uses and is missing 4 translations
- Line 6: Sun Tzu's got nothing on us!
- Line 20: '''This map's [[Help:Style guide/Community Strategy
- Line 33: You can help the Team Fortress Wiki [[Team Fortress Wiki:Community Strategy
- Line 46: '''''Notes''''':
- Template:Competitive Nav has 1073 uses and is missing 5 translations
- Line 7: General
- Line 25: Class Counters
- Line 36: Formats
- Line 54: Ultiduo
- Line 116: Medals
- Template:Unused Content Nav has 1063 uses and is missing 13 translations
- Line 4:
- Line 4:
- Line 9: Pre-Release
- Line 89: Armor
- Line 107: [[Team Fortress 2 Beta
- Line 151: [[December 17, 2010 Patch
- Line 189: [[Raid
- Line 206: [[October 28, 2015 Patch
- Line 244: Throwables
- Line 271: [[October 20, 2017 Patch
- Line 323: Cut<br>Unused<br>Experimental
- Line 377: Throwables
- Line 427: Female classes
- Template:Mission infobox has 964 uses and is missing 16 translations
- Line 7: Basic Information
- Line 24: Name
- Line 46: File Name
- Line 66: Developer(s):
- Line 90: Map
- Line 113: Mission type
- Line 128: Waves
- Line 147: Difficulty
- Line 164: Starting credits
- Line 187: Maximum possible credits
- Line 207: Minimum respawn wave time
- Line 227: Maximum respawn wave time
- Line 247: Fixed respawn time
- Line 266: Tour
- Line 287: Sentry Buster spawn time
- Line 307: Sentry Buster respawn time
- Template:Manniversary Nav has 935 uses and is missing 1 translation
- Line 78: Hey Sniper!
- Template:Map strategy link has 931 uses and is missing 2 translations
- Line 1: Community strategy
- Line 24: Community strategy
- Template:Mann Vs Machine Nav has 904 uses and is missing 1 translation
- Line 74: Boot Camp
- Template:Featured article tag has 639 uses and is missing 1 translation
- Line 3: Classic Featured article
- Template:Map Strategy Nav has 622 uses and is missing 1 translation
- Line 4: Map strategies
- Template:Custom mission has 598 uses and is missing 3 translations
- Line 5: I built that.
- Line 17: This page contains information about a custom [[Mann vs. Machine]] [[Mann vs. Machine mission
- Line 29: To see official Mann vs. Machine missions, go to [[Mann vs. Machine#Maps
- Template:Gun Mettle Update Nav has 524 uses and is missing 3 translations
- Line 45: Weapon skins
- Line 149: Gun Mettle Campaign
- Line 163
- Template:Class Strategy Nav has 502 uses and is missing 2 translations
- Line 81: Class match-ups
- Line 117: Anti-class strategy
- Template:Class infobox has 481 uses and is missing 1 translation
- Line 220: Meet the
- Template:Video infobox has 456 uses and is missing 3 translations
- Line 27: Video Info
- Line 52: Released:
- Line 78: Run time:
- Template:Tough Break Update Nav has 452 uses and is missing 2 translations
- Line 43: Weapon skins
- Line 133: Loaner Program
- Template:Mvm Missions Nav has 437 uses and is missing 3 translations
- Line 15: Mann vs. Machine Missions
- Line 32: Tour of Duty
- Line 54: No tour
- Template:Madness vs Machines nav has 418 uses and is missing 1 translation
- Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
- Template:Changelog has 391 uses and is missing 1 translation
- Line 2: Changelog:
- Template:Community Events Nav has 363 uses and is missing 29 translations
- Line 5: Community events
- Line 26: Contests
- Line 47: A/D CTF and Payload Race Contest
- Line 62: Art Pass Contest
- Line 77: (A)Symmetry CP Contest
- Line 92: Competitive CTF Contest
- Line 107: Hat Describing Contest
- Line 122: Mercs vs. Aliens
- Line 135: Polycount Pack
- Line 151: Propaganda Contest
- Line 166: Connect 5 Contest
- Line 184: [[Mann vs. Machine
- Line 198: Mappers vs. Machines
- Line 231: Updates
- Line 250: Guard Dog Update
- Line 265: Fancy vs. Nasty Update
- Line 279: Mechanical Engineer Update
- Line 294: Medieval Update
- Line 309: Wiki Birthday Update
- Line 324: Night of the Living Update
- Line 340: Other events
- Line 361: BlapBash
- Line 371: ETF2L Highlander Community Challenge
- Line 387: Golden Charity
- Line 402: Hugs.tf
- Line 413: Jingle Jam
- Line 424: Pubstars vs Pros
- Line 438: Rally Call
- Line 448: TF2Maps 72hr Jam
- Template:Mapping Nav has 323 uses and is missing 29 translations
- Line 6: Mapping
- Line 26: Contests
- Line 46: A/D CTF and Payload Race Contest
- Line 63: Competitive CTF Contest
- Line 80: Art Pass Contest
- Line 97: (A)Symmetry CP Contest
- Line 112: Dynamic Payload Contest
- Line 125: Highlander King of the Hill Contest
- Line 138: Mercs vs. Aliens
- Line 151: Mappers vs Machines Contest
- Line 161: Connect 5 Contest
- Line 174: Content packs
- Line 194: Construction Theme
- Line 211: Swamp Theme
- Line 228: Bullet Crops Project
- Line 245: Japan Content Pack
- Line 258: Frontline Supply Drop
- Line 269: The London Pack
- Line 281: Source SDK
- Line 299: Control point timing
- Line 317: Valve Hammer Editor
- Line 333: Hammer unit
- Line 350: List of skyboxes
- Line 368: Mission Briefing
- Line 386: VScript
- Line 395: Websites
- Line 417: Custom maps
- Line 435: Developer commentary
- Line 455: Cosmetics
- Template:Class health pack and overheal table has 319 uses and is missing 13 translations
- Line 6
- Line 19: Small
- Line 41: Medium
- Line 63: Large
- Line 123: With the equipped
- Line 346: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 0 heads
- Line 372: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 1 head
- Line 398: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 2 heads
- Line 424: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 3 heads
- Line 450: With ''weapon slot boots'' and a ''head-taking melee weapon'' equipped with 4 or more heads
- Line 507: With the equipped
- Line 521: With the equipped and while under the effects of the or
- Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
- Template:ClassicWeaponsNav has 319 uses and is missing 9 translations
- Line 4: Weapons (Classic)
- Line 19: Slot 1 Weapons
- Line 43: Slot 2 Weapons
- Line 66: Slot 3 Weapons
- Line 90: Slot 4 Weapons
- Line 113: Slot 5 Weapons
- Line 136: Primary Grenades
- Line 155: Secondary Grenades
- Line 179: Special
- Template:Halloween Map Nav has 289 uses and is missing 1 translation
- Line 6: Halloween maps
- Template:Smissmas Events Nav has 262 uses and is missing 1 translation
- Line 7: [[Smissmas]] Events
- Template:Notable Person Nav has 258 uses and is missing 40 translations
- Line 3: [[Team Fortress Wiki:Notable persons
- Line 17: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
- Line 38: Valve ''TF'' executive staff
- Line 52: Gabe Newell
- Line 63: Robin Walker
- Line 74: John Cook
- Line 85: Ian Caughley
- Line 97: Valve ''TF'' employees
- Line 111: Dario Casali
- Line 122: Dave Riller
- Line 133: Dhabih Eng
- Line 144: Eric Smith
- Line 154: Jeff Ballinger
- Line 165: Moby Francke
- Line 177: Voice actors
- Line 191: Dennis Bateman
- Line 202: JB Blanc
- Line 213: Ashly Burch
- Line 224: Robin Atkin Downes
- Line 234: Grant Goodeve
- Line 245: John Patrick Lowrie
- Line 256: Rick May
- Line 267: Ellen McLain
- Line 278: Stephen Merchant
- Line 289: Nolan North
- Line 300: Gary Schwartz
- Line 311: Nathan Vetterlein
- Line 323: Soundtrack composers
- Line 337: Mike Morasky
- Line 349: Media artists, colorists,<br>writers, etc
- Line 363: Heather Campbell
- Line 374: Maren Marmulla
- Line 385: Michael Oeming
- Line 396: Minttu Hynninen
- Line 407: Jim Murray
- Line 418: Saren Stone
- Line 428: Jay Pinkerton
- Line 439: Nick Filardi
- Line 450: Erik Wolpaw
- Line 461: Death of a Salesbot team
- Template:Mod Nav has 252 uses and is missing 32 translations
- Line 4: ''Team Fortress 2'' community modifications
- Line 19: Advanced Weaponiser
- Line 31: Basketball
- Line 44: Bombermod
- Line 55: Class Warfare
- Line 67: Crabmod
- Line 79: Death Run
- Line 90: Dodgeball
- Line 103: Fortress Blast
- Line 111: FortWars
- Line 124: Freak Fortress 2
- Line 135: Freeze Tag
- Line 148: Jailbreak
- Line 159: Jump maps
- Line 168: MGE Mod
- Line 178: Parkour Fortress
- Line 188: PropHunt
- Line 201: Randomizer
- Line 214: Smash Bros.
- Line 223: Surfing
- Line 235: Team Fortress 2 Classic
- Line 243: TF2 x10
- Line 251: TF2Tightrope
- Line 259: TF2Ware
- Line 271: The Hidden
- Line 281: The Hunted
- Line 293: Ultiduo
- Line 301: VS Saxton Hale Mode
- Line 315: War3Mod
- Line 327: Zombie Escape
- Line 335: Zombie Fortress
- Line 348: Zombie Survival
- Template:Scream Fortress Events Nav has 250 uses and is missing 1 translation
- Line 8: [[Scream Fortress
- Template:Conflicting equip region has 227 uses and is missing 6 translations
- Line 2: This item cannot be worn with the [[Ali Baba's Wee Booties]], [[Bootlegger]], [[Gunboats]], or [[Mantreads]], as they occupy the same [[equip region]].
- Line 16: This item cannot be worn with the [[Gunboats]] or [[Mantreads]], as they occupy the same [[equip region]].
- Line 33: This item cannot be worn with the [[Ali Baba's Wee Booties]] or [[Bootlegger]], as they occupy the same [[equip region]].
- Line 50: This item cannot be worn with the [[Thermal Thruster]], as they occupy the same [[equip region]].
- Line 67: This item cannot be worn with the [[B.A.S.E. Jumper]], as they occupy the same [[equip region]].
- Line 83: This item cannot be worn with [[weapons]] that occupy the same [[equip region]] as it.
- Template:NP Policy has 226 uses and is missing 1 translation
- Line 1: This notable person page is subject to [[Help:Style guide/Notable persons#Policy
- Template:SteamVR wearables Nav has 222 uses and is missing 1 translation
- Line 8: SteamVR wearables
- Template:Class bio has 210 uses and is missing 1 translation
- Line 256: [[Team Fortress 2 Beta
- Template:Pickup infobox has 204 uses and is missing 1 translation
- Line 12: Pickup Type:
- Template:Mysterious Treasures Nav has 187 uses and is missing 1 translation
- Line 12: Crafting ingredients
- Template:Pickup Nav has 181 uses and is missing 6 translations
- Line 10: Pumpkins
- Line 32: PD Pickups
- Line 44: Power Cores
- Line 57: Ducks
- Line 73: JACK
- Line 87: Lunchbox drops
- Template:Haunted Halloween Special Nav has 178 uses and is missing 3 translations
- Line 32: Ghost
- Line 52: Non-player_characters#Zepheniah_Mann
- Line 73: Halloween pumpkin
- Template:Community strategy stub has 176 uses and is missing 4 translations
- Line 6: Sun Tzu's got nothing on us!
- Line 16: '''This is a [[:Category:Community strategy stubs
- Line 25: You can help the Team Fortress Wiki [[Team Fortress Wiki:Community Strategy
- Line 35: '''''Notes''''':
- Template:Overheal tool has 171 uses and is missing 4 translations
- Line 1: /
- Line 10: Adrenalised
- Line 22: Overhealed
- Line 39: by a Medic
- Template:Cite web has 170 uses and is missing 3 translations
- Line 34: Published
- Line 70: Retrieved
- Line 90
- Template:Competitive has 169 uses and is missing 1 translation
- Line 1: This article is for [[competitive play]], based on the [[standard community competitive format]]. <br />'''The community competitive scene changes frequently. Some or all info may be outdated.'''
- Template:Dr. Grordbort's Victory Pack Nav has 169 uses and is missing 1 translation
- Line 20: Grockets
- Template:Portal 2 Crossover Hat Nav has 168 uses and is missing 1 translation
- Line 8: Portal 2 crossover cosmetics
- Template:Cite has 161 uses and is missing 2 translations
- Line 1: This claim will require source links to confirm its validity.
- Line 20: citation needed
- Template:All class hat table has 142 uses and is missing 1 translation
- Line 4: All class [[cosmetic items]]
- Template:Christmas Map Nav has 142 uses and is missing 1 translation
- Line 5: Christmas maps
- Template:Game infobox has 124 uses and is missing 22 translations
- Line 6: Basic Information
- Line 29: Released:
- Line 54: Developer:
- Line 79: Developers:
- Line 95: Publisher:
- Line 120: Publishers:
- Line 136: Distributor:
- Line 161: Engines:
- Line 177: Engine:
- Line 202: Genres:
- Line 218: Genre:
- Line 243: Modes:
- Line 268: Mode:
- Line 284: Designer(s):
- Line 309: Designers:
- Line 325: Composer:
- Line 341: Composers:
- Line 357: Ratings:
- Line 383: Platforms:
- Line 408: Platform:
- Line 433: Media:
- Line 458: Requirements:
- Template:ClassicEngineerNav has 104 uses and is missing 5 translations
- Line 4: Engineer (Classic)
- Line 29: Buildings
- Line 42: Sentry Gun
- Line 55: Dispenser
- Line 68: Teleporter
- Template:Classic Pickup nav has 97 uses and is missing 9 translations
- Line 7: Pickups
- Line 21: Ammo
- Line 34: Armor
- Line 47: Backpack
- Line 60: Biosuit
- Line 73: Health
- Line 86: Pentagram of Protection
- Line 99: Quad Damage
- Line 112: Ring of Shadows
- Template:Competitive Class Nav has 94 uses and is missing 4 translations
- Line 9: [[:Category:Classes (competitive)
- Line 24: [[Standard competitive lineup#Core Classes
- Line 39: [[Standard competitive lineup#Default Classes
- Line 54: [[Standard competitive lineup#Situational Classes
- Template:Class strategy (Classic) has 86 uses and is missing 2 translations
- Line 80: Class match-ups
- Line 115: Anti-class strategy
- Template:ClassicSpyNav has 85 uses and is missing 4 translations
- Line 4: Spy (Classic)
- Line 29: Grenade jump
- Line 41: Disguise
- Line 53: Feign death
- Template:Correction has 85 uses and is missing 3 translations
- Line 5: Yippee ki-yay, my dead, illiterate friend!
- Line 23: This page has been marked for grammatical correction.
- Line 42: Please see [[Help:Style guide
- Template:ClassicScoutNav has 82 uses and is missing 2 translations
- Line 4: Scout (Classic)
- Line 29: Grenade jumping
- Template:ClassicSniperNav has 81 uses and is missing 3 translations
- Line 4: Sniper (Classic)
- Line 27: ([[Team Fortress]] only)
- Line 43: Sniper jump
- Template:No Paint Diff has 80 uses and is missing 3 translations
- Line 1: Using the [[Paint Can
- Line 13: Using the [[Paint Can
- Line 25: On the "" style, using the [[Paint Can
- Template:Community Medal Nav has 79 uses and is missing 3 translations
- Line 4: Community Medals
- Line 48: Moonlight MvM
- Line 111: Potato MvM
- Template:ClassicDemomanNav has 76 uses and is missing 4 translations
- Line 4: Demoman (Classic)
- Line 30: Pipebomb jump
- Line 43: Grenade jump
- Line 56: Detpack
- Template:Community Mann vs. Machine Operations Nav has 76 uses and is missing 1 translation
- Line 13: Community Mann vs. Machine Operations
- Template:Company infobox has 76 uses and is missing 6 translations
- Line 7: Information
- Line 26: Reporting mark:
- Line 46: Sphere of activity:
- Line 66: Locale:
- Line 86: Chief Executive Officer:
- Line 106: Website:
- Template:Media Nav has 75 uses and is missing 7 translations
- Line 4: Team Fortress media
- Line 23: Concept art
- Line 40: Comics
- Line 57: Movies
- Line 71: Poses
- Line 82: Promotional images
- Line 99: Wallpapers
- Template:ClassicSoldierNav has 74 uses and is missing 3 translations
- Line 4: Soldier (Classic)
- Line 30: Rocket jump
- Line 43: Grenade jump
- Template:Needimage has 73 uses and is missing 4 translations
- Line 5: What are you lookin' at?!
- Line 28: This page or section would benefit from the addition of one or more images.
- Line 52: Please add a suitable image, then remove this notice.
- Line 76: The specific instructions are:
- Template:ClassicHeavyNav has 69 uses and is missing 1 translation
- Line 4: Heavy Weapons Guy (Classic)
- Template:Campaign pass map commission has 68 uses and is missing 1 translation
- Line 1: A portion of the money made from the sales of the [[ Campaign Pass]] goes to the authors of the map.
- Template:ClassicPyroNav has 67 uses and is missing 3 translations
- Line 4: Pyro (Classic)
- Line 29: Rocket jump
- Line 42: Grenade jump
- Template:ClassicMedicNav has 66 uses and is missing 3 translations
- Line 4: Medic (Classic)
- Line 31: Concussion jumping
- Line 43: Grenade jumping
- Template:Crate series table has 63 uses and is missing 10 translations
- Line 5: Drops
- Line 56: or an Exceedingly Rare Halloween-Themed Special Item!
- Line 77: or an Exceedingly Rare Unusual Weapon!
- Line 125: Drop rate is an estimate only.
- Line 148: weapons obtained from this crate may be or .
- Line 166: Weapons obtained from this crate will have the quality.
- Line 189: Items obtained from this crate will have the quality.
- Line 212: Items obtained from this crate might have the quality.
- Line 234: Weapons obtained from this crate will have the quality and Cosmetics might have the Strange quality.
- Line 252: Killstreak Kits obtained from this crate may be of Specialized or Professional grade.
- Template:Campaign Nav has 58 uses and is missing 1 translation
- Line 4: Campaigns
- Template:Decorated collection table has 56 uses and is missing 29 translations
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- Template:Heavy class hat table has 43 uses and is missing 1 translation
- Line 4: Heavy [[cosmetic items]]
- Template:Medic class hat table has 43 uses and is missing 1 translation
- Line 4: Medic [[cosmetic items]]
- Template:Engineer class hat table has 42 uses and is missing 1 translation
- Line 4: Engineer [[cosmetic items]]
- Template:Merchandise Nav has 42 uses and is missing 3 translations
- Line 6: Merchandise
- Line 24: Trading cards
- Line 40: Holiday cards
- Template:Commentary Nav has 41 uses and is missing 1 translation
- Line 5: Developer commentary
- Template:Saxxy Awards Nav has 41 uses and is missing 1 translation
- Line 4: Annual Saxxy Awards
- Template:Mann Co Sub Pages Nav has 40 uses and is missing 4 translations
- Line 6: Mann Co. Store
- Line 22: Pricelist
- Line 38: Previously purchasable items
- Line 53: Non-purchasable items
- Template:Droptainable paints has 39 uses and is missing 1 translation
- Line 2: Paints obtainable through the item drop system
- Template:Demoman class hat table has 38 uses and is missing 1 translation
- Line 4: Demoman [[cosmetic items]]
- Template:Charging speed has 36 uses and is missing 2 translations
- Line 11: Charging
- Line 30: Charging while wielding the
- Template:Expandlist has 36 uses and is missing 1 translation
- Line 1: This list is incomplete. You can help Team Fortress Wiki by [ expanding it].
- Template:Scream Fortress 2021 Unusual effects has 36 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Summer 2021 Pack Unusual effects has 36 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Scream Fortress 2020 Unusual effects has 35 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Smissmas 2020 Unusual effects has 35 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Beta content has 34 uses and is missing 3 translations
- Line 5: Now I've seen everything!
- Line 25: This page details content that is in Mann Co. Beta Testing.
- Line 45: As such, the contents of page are subject to frequent changes.
- Template:Color themes has 34 uses and is missing 2 translations
- Line 2: Color themes:
- Line 13: ** [[:File:ColorPaletteClean.png
- Template:Series 1 Unusual effects has 33 uses and is missing 1 translation
- Line 2: Series 1 Unusual effects
- Template:Smissmas 2021 Unusual effects has 33 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Smissmas 2022 Unusual effects has 33 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Summer 2022 Pack Unusual effects has 33 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Cosmetic craftability list has 32 uses and is missing 27 translations
- Line 4: Cosmetic items that ''cannot'' be used in the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
- Line 24: Event
- Line 219: Multiple classes
- Line 629: Multiple classes
- Line 700: Cosmetic items that ''cannot'' be obtained from the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
- Line 775: Event
- Line 1066: Multiple classes
- Line 1444: Multiple classes
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- Line 3566: Multiple classes
- Line 3658: Multiple classes
- Line 3823: Multiple classes
- Template:Cosmetic item collector's quality table has 32 uses and is missing 2 translations
- Line 7: Possible Collector's quality cosmetic items
- Line 477: Multiple classes
- Template:Festivizer has 32 uses and is missing 3 translations
- Line 3: Possible Festivized items
- Line 233: Includes [[Australium weapons
- Line 244: Includes [[Decorated]] variant
- Template:Sniper Rifle tick damage has 32 uses and is missing 4 translations
- Line 3: <nowiki># of ticks lit</nowiki>
- Line 15: Bodyshot damage
- Line 27: Headshot damage
- Line 66: Values are approximate and determined by community testing.
- Template:Scream Fortress 2022 Unusual effects has 31 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Summer 2020 Pack Unusual effects has 31 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Gun Mettle Update Unusual effects has 30 uses and is missing 2 translations
- Line 2: Unusual effects
- Line 28: Removed from all Unusual pools
- Template:Class weapons table heavy primary has 29 uses and is missing 3 translations
- Line 266: Secondary fire spins-up the barrel without firing.<br />
- Line 411: Secondary fire deploys the barrel without firing.<br />
- Line 547: Secondary fire deploys the barrel without firing.<br />
- Template:Fan Games Nav has 29 uses and is missing 1 translation
- Line 5: Team Fortress Fan games
- Template:Scream Fortress 2018 Unusual effects has 29 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Disciplinary action speed has 28 uses and is missing 4 translations
- Line 6: Original speed <small>([[Hammer unit
- Line 24: Boosted speed <small>(HU/s)</small>
- Line 42: Boost percentage
- Line 106: While aiming, the Sniper's speed boost is
- Template:Class weapons table medic melee has 27 uses and is missing 1 translation
- Line 294: Allows the Medic to see an enemy's health.<br/>
- Template:Class weapons table medic primary has 27 uses and is missing 1 translation
- Line 236: When active, ÜberCharge percentage increases movement speed by up to 20%.<br/>
- Template:Class weapons table medic secondary has 27 uses and is missing 2 translations
- Line 175: Über effect: Megaheal
- Line 367: Reload: Cycle through resist types.<br/>
- Template:Class weapons table soldier primary has 27 uses and is missing 5 translations
- Line 14: Rockets fly straight down the crosshair from the center of the screen.
- Line 360: +25% clip size.<br/>
- Line 465: Does not use ammo (replaced with an ammo meter).<br/>
- Line 647: Hold Fire to load up to three rockets.<br/>
- Line 778: -15% damage from rocket jumps.<br/>
- Template:Comic infobox has 27 uses and is missing 6 translations
- Line 7: Comic Strip Info
- Line 28: Released
- Line 50: Number of pages
- Line 72: Artist
- Line 93: Writer
- Line 112: Colorist
- Template:List of projectiles has 27 uses and is missing 57 translations
- Line 2: List of projectiles
- Line 22: Projectile
- Line 42: Initial speed. Arced projectiles change speed over time.
- Line 58: Arcs
- Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
- Line 94: Sticks
- Line 112: Determines if the projectile sticks to a surface
- Line 130: Reflectable
- Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
- Line 166: Can be destroyed by
- Line 186: Jar
- Line 214: Jar
- Line 235: Cleaver
- Line 263: Baseball
- Line 291: Bauble
- Line 311: Rocket
- Line 350: Large energy beam
- Line 375: Rocket
- Line 399: Small energy beam
- Line 426: Fireball
- Line 446: Flare
- Line 475: Flare
- Line 497: Flare
- Line 521: Gas Can
- Line 541: Grenade
- Line 577: Cannonball
- Line 601: Grenade
- Line 626: Stickybomb
- Line 651: Minimum charge
- Line 668: Maximum charge
- Line 687: To world
- Line 705: In air
- Line 724: On surface
- Line 743: Bullets
- Line 762: Melee weapons
- Line 781: Syringes
- Line 805: Stickybomb
- Line 827: Stickybomb
- Line 849: Stickybomb
- Line 874: Minimum charge
- Line 891: Maximum charge
- Line 910: Rocket
- Line 939: Small energy beam
- Line 966: Repair claw
- Line 994: Syringe
- Line 1018: To world
- Line 1053: Uncharged
- Line 1070: Fully charged
- Line 1094: Jar
- Line 1122: Jar
- Line 1142: Grappling Hook
- Line 1172: Pumpkin MIRV and Skeleton Horde split projectiles.
- Line 1185: Sometimes
- Line 1196: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
- Line 1213: Rocket
- Line 1236: Firing normally
- Line 1253: Enraged
- Template:Needvideo has 27 uses and is missing 4 translations
- Line 5: You prancin' show ponies!
- Line 19: This page would benefit from the addition of one or more videos.
- Line 36: Please add a suitable video, then remove this notice. You may check [[Team Fortress Wiki:Weapon Demonstration
- Line 53: The specific instructions are:
- Template:Obtain note has 27 uses and is missing 1 translation
- Line 1: For tips and strategies on how to complete these achievements, refer to [[
- Template:Scream Fortress 2015 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Series 2 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Series 2 Unusual effects
- Template:Smissmas 2019 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Summer 2023 Unusual effects has 27 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table engineer melee has 26 uses and is missing 5 translations
- Line 2: Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing [[Sapper]]s.
- Line 54: Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].<br />
- Line 237: On hit: causes opponent to [[bleed]] for 5 seconds.<br />
- Line 325: Construction hit speed boost increased by 30%.<br />
- Line 425: Press reload key to either teleport to your spawn area or teleporter exit.<br>
- Template:Class weapons table sniper primary has 26 uses and is missing 1 translation
- Line 1048: Does not automatically start charging when zoomed.<br/>
- Template:Purchasable items with blood money has 26 uses and is missing 3 translations
- Line 2: Items available for purchase
- Line 15: Supply
- Line 26: Price
- Template:Scream Fortress 2019 Unusual effects has 26 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table spy melee has 25 uses and is missing 4 translations
- Line 45: Upon a successful backstab, the Spy instantly disguises as the backstab victim.<br/>
- Line 190: On Backstab: Absorbs the health from your victim (minimum gain of 75 health points). Can overheal up to 300% of Spy's (reduced) health, i.e. up to 210 health points.<br/>
- Line 264: Upon a kill, the Spy gains 30% of his cloak meter.<br/>
- Line 348: On Hit by Fire: Fireproof for 1 second and afterburn immunity for 10 seconds.<br/>
- Template:Class weapons table demoman secondary has 24 uses and is missing 4 translations
- Line 467: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
- Line 657: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line (turning is limited to very slight angles to the left or right). During the charge, the next melee swing is a guaranteed mini-crit at 25% charge or a critical hit at 60% charge. Any enemy hit by only the shield charge takes up to 85 damage (scales by distance), with additional damage based on the number of heads collected with the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]].<br/>
- Line 825: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]].<br/>
- Line 957: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
- Template:Class weapons table pyro primary has 24 uses and is missing 5 translations
- Line 392: On hit: ignites enemy.<br/>
- Line 490: On hit: ignites enemy.<br/>
- Line 590: Against unignited enemies
- Line 602: Against ignited enemies
- Line 615: On hit: ignites enemy.<br/>
- Template:Class weapons table spy primary pda has 24 uses and is missing 1 translation
- Line 9: Allows the Spy to [[disguise]] himself as an enemy or a friendly player.
- Template:Class weapons table spy secondary pda has 24 uses and is missing 3 translations
- Line 10: '''Cloak type:''' Timed<br/>
- Line 107: '''Cloak type:''' Motion sensitive<br/>
- Line 268: '''Cloak type:''' Feign death<br/>
- Template:List of medieval weapons has 24 uses and is missing 2 translations
- Line 2: Medieval weapons whitelist
- Line 134: Includes [[Festive weapons
- Template:Scream Fortress 2016 Unusual effects has 24 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Class weapons table heavy melee has 23 uses and is missing 7 translations
- Line 14: Killing an enemy with a Critical hit or Mini-crit will turn the victim into [[Gibs]].<br />
- Line 96: On kill: grants 5 seconds of guaranteed [[Critical hits]] for all weapons.<br />
- Line 171: When active, grants 30% faster speed movement.<br />
- Line 279: +30% damage bonus.<br />
- Line 363: –40% damage from ranged sources while active.<br />
- Line 477: +40% faster firing speed.<br />
- Line 587: Critical hit forces victim to laugh.<br />
- Template:Class weapons table heavy secondary has 23 uses and is missing 5 translations
- Line 18: With primary fire or taunt key, restores 300 health over about 4 seconds.<br />
- Line 278: While under effect:<br/>
- Line 479: +33% clip size.<br />
- Line 561: +50% bullets per shot.<br />
- Line 656: With primary fire or taunt key, restores 200 health over about 4 seconds<br />
- Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
- Line 538: Damage transfers to all players connected by Medic beams.
- Line 563: On Equip: Visit Pyroland<br />
- Line 620: 100% critical hit vs wet players.<br/>
- Line 707: On attack: dishes out two consecutive slaps.<br/>
- Template:Class weapons table pyro secondary has 23 uses and is missing 7 translations
- Line 111: On hit: ignites enemy.<br/>
- Line 275: 20% faster weapon switch-to speed.<br/>
- Line 367: On hit: ignites enemy.<br/>
- Line 514: On hit: ignites enemy.<br/>
- Line 650: +50% bullets per shot.<br />
- Line 731: Pushes nearby enemies away upon landing.<br/>
- Line 820: Creates a horrific visible gas that coats enemies with a flammable material.<br/>
- Template:Class weapons table scout melee has 23 uses and is missing 1 translation
- Line 218
- Template:Class weapons table soldier melee has 23 uses and is missing 4 translations
- Line 231: 50% longer melee range.<br/>
- Line 344: 70% longer melee range.<br/>
- Line 423: Deals crits while the wielder is rocket jumping.<br/>
- Line 495: When weapon is active:<br/>
- Template:Class weapons table soldier secondary has 23 uses and is missing 6 translations
- Line 262: Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.<br/>
- Line 352: –75% reduction in push force taken from enemy damage.<br/>
- Line 455: 20% faster weapon switch-to speed.<br/>
- Line 553: Shoots an electric projectile instead of shotgun pellets.<br/>
- Line 705: Allows player to activate a parachute whilst midair, slowing their descent.<br/>
- Line 738: +50% bullets per shot.<br />
- Template:Demoman strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Demoman Strange quality items
- Line 475: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
- Line 494: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
- Line 509: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
- Line 522: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 532: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Demo Crate
- Line 542: Available from unboxing the [[Unlocked Cosmetic Crate Demo]].
- Line 550: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Engineer strange quality table has 23 uses and is missing 8 translations
- Line 3: Possible Engineer Strange quality items
- Line 492: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
- Line 511: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
- Line 526: The [[Pomson 6000]] is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Pomson 6000 Strangifier]], which can be found inside Crate #60.
- Line 539: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 550: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Engineer Crate
- Line 561: Available from unboxing the [[Unlocked Cosmetic Crate Engineer]]
- Line 570: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Heavy strange quality table has 23 uses and is missing 9 translations
- Line 3: Possible Heavy Strange quality items
- Line 470: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
- Line 490: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
- Line 506: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
- Line 520: Obtained from the [[Bread Box]]. [[crafting
- Line 532: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 543: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Heavy Crate
- Line 554: Available from unboxing the [[Unlocked Cosmetic Crate Heavy]].
- Line 564: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:List of tournament medals has 23 uses and is missing 1154 translations
- Line 9: Awarded to first-place finishers in Asia BBall Cups.
- Line 18: Awarded to second-place finishers in Asia BBall Cups.
- Line 27: Awarded to third-place finishers in Asia BBall Cups.
- Line 36: Awarded to participants in Asia BBall Cups.
- Line 55: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
- Line 64: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
- Line 74: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
- Line 83: Awarded to participants in all divisions of AsiaFortress Cups.
- Line 93: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
- Line 102: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
- Line 111: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
- Line 120: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
- Line 129: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
- Line 138: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
- Line 156: Awarded to first-place finishers at the AsiaFortress Community LAN.
- Line 165: Awarded to second-place finishers at the AsiaFortress Community LAN.
- Line 174: Awarded to third-place finishers at the AsiaFortress Community LAN.
- Line 183: Awarded to participants at the AsiaFortress Community LAN.
- Line 192: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
- Line 210: Awarded to first-place finishers of AsiaFortress Invite.
- Line 218: Awarded to second-place finishers of AsiaFortress Invite.
- Line 226: Awarded to third-place finishers of AsiaFortress Invite.
- Line 234: Awarded to participants in AsiaFortress Invite.
- Line 242: Awarded to participants in the qualifiers of AsiaFortress Invite.
- Line 259: Awarded to the winners of AsiaFortress International's test season.
- Line 276: Awarded to winners of Australian Hightower Highjinx tournaments.
- Line 285: Awarded to participants in Australian Hightower Highjinx tournaments.
- Line 294: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
- Line 303: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
- Line 321: Awarded to first-place finishers in BBall One Day Cups.
- Line 330: Awarded to second-place finishers in BBall One Day Cups.
- Line 339: Awarded to third-place finishers in BBall One Day Cups.
- Line 348: Awarded to participants in BBall One Day Cups.
- Line 357: Awarded to staff members of BBall One Day Cups.
- Line 375: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
- Line 384: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
- Line 393: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
- Line 402: Awarded to participants in TF2RJweekly's 5th jumping competition.
- Line 411: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
- Line 429: Awarded to first-place finishers in BETA LAN tournaments.
- Line 438: Awarded to second-place finishers in BETA LAN tournaments.
- Line 447: Awarded to third-place finishers in BETA LAN tournaments.
- Line 456: Awarded to participants in BETA LAN tournaments.
- Line 475: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
- Line 483: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
- Line 491: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
- Line 499: Awarded to participants in Brazil Fortress 6v6 tournaments.
- Line 516: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
- Line 524: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
- Line 532: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
- Line 540: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
- Line 548: Awarded to participants in Brazil Fortress Halloween tournaments.
- Line 556: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
- Line 573: Awarded to first-place finishers in Brazil Fortress Jump Cups.
- Line 581: Awarded to second-place finishers in Brazil Fortress Jump Cups.
- Line 589: Awarded to third-place finishers in Brazil Fortress Jump Cups.
- Line 597: Awarded to participants in Brazil Fortress Jump Cups.
- Line 605: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
- Line 622: Awarded to first-place finishers in Cap that Cup tournaments.
- Line 630: Awarded to second-place finishers in Cap that Cup tournaments.
- Line 638: Awarded to third-place finishers in Cap that Cup tournaments.
- Line 646: Awarded to participants in Cap that Cup tournaments.
- Line 654: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
- Line 672: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
- Line 680: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
- Line 688: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
- Line 696: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
- Line 703: CappingTV Summer Brawl 1st Place
- Line 710: Awarded to first-place finishers in the CappingTV Summer Brawl.
- Line 717: CappingTV Summer Brawl 2nd Place
- Line 723: Awarded to second-place finishers in the CappingTV Summer Brawl.
- Line 730: CappingTV Summer Brawl 3rd Place
- Line 736: Awarded to third-place finishers in the CappingTV Summer Brawl.
- Line 743: CappingTV Summer Brawl Participant
- Line 749: Awarded to participants in the CappingTV Summer Brawl.
- Line 764: CappingTV PASS Time Championship 1st Place
- Line 771: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
- Line 778: CappingTV PASS Time Championship 2nd Place
- Line 784: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
- Line 791: CappingTV PASS Time Championship 3rd Place
- Line 797: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
- Line 804: CappingTV PASS Time Championship Participant
- Line 810: Awarded to participants in CappingTV PASS Time Championship tournaments.
- Line 828: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
- Line 836: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
- Line 843: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
- Line 850: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
- Line 866: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
- Line 874: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
- Line 881: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
- Line 888: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
- Line 904: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
- Line 912: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
- Line 919: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
- Line 926: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
- Line 942: Awarded to first-place finishers in Classic MGE Cups.
- Line 950: Awarded to second-place finishers in Classic MGE Cups.
- Line 958: Awarded to third-place finishers in Classic MGE Cups.
- Line 966: Awarded to participants in Classic MGE Cups.
- Line 974: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
- Line 989: Copenhagen Games 1st Place
- Line 996: Awarded to first-place finishers in the Copenhagen Games.
- Line 1003: Copenhagen Games 2nd Place
- Line 1009: Awarded to second-place finishers in the Copenhagen Games.
- Line 1016: Copenhagen Games 3rd Place
- Line 1022: Awarded to third-place finishers in the Copenhagen Games.
- Line 1029: Copenhagen Games Participant
- Line 1035: Awarded to participants in the Copenhagen Games.
- Line 1042: Copenhagen Games Staff
- Line 1048: Awarded to staff members of the Copenhagen Games.
- Line 1055: Copenhagen Games 6v6 1st Place
- Line 1062: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
- Line 1069: Copenhagen Games 6v6 2nd Place
- Line 1075: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
- Line 1082: Copenhagen Games 6v6 3rd Place
- Line 1088: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
- Line 1095: Copenhagen Games Highlander 1st Place
- Line 1101: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
- Line 1108: Copenhagen Games Highlander 2nd Place
- Line 1114: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
- Line 1121: Copenhagen Games Highlander 3rd Place
- Line 1127: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
- Line 1134: Copenhagen Games Participant
- Line 1140: Awarded to participants in all events during the Copenhagen Games.
- Line 1147: Copenhagen Games Staff
- Line 1153: Awarded to staff members of the Copenhagen Games.
- Line 1170: Awarded to first-place finishers in CustomLander TF2 tournaments.
- Line 1177: Awarded to second-place finishers in CustomLander TF2 tournaments.
- Line 1184: Awarded to third-place finishers in CustomLander TF2 tournaments.
- Line 1191: Awarded to participants in CustomLander TF2 tournaments.
- Line 1198: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
- Line 1214: Awarded to first-place finishers in DeutschLAN tournaments.
- Line 1221: Awarded to second-place finishers in DeutschLAN tournaments.
- Line 1228: Awarded to third-place finishers in DeutschLAN tournaments.
- Line 1235: Awarded to participants in DeutschLAN tournaments.
- Line 1242: Awarded to valuable contributors to DeutschLAN tournaments.
- Line 1258: Awarded to participants in EdgeGamers UltiDuo tournaments.
- Line 1274: Awarded to first-place finishers in Electronic Sports League tournaments.
- Line 1281: Awarded to second-place finishers in Electronic Sports League tournaments.
- Line 1288: Awarded to third-place finishers in Electronic Sports League tournaments.
- Line 1295: Awarded to participants in Electronic Sports League tournaments.
- Line 1311: Awarded to first-place finishers in ESA Rewind 2017.
- Line 1319: Awarded to second-place finishers in ESA Rewind 2017.
- Line 1326: Awarded to third-place finishers in ESA Rewind 2017.
- Line 1333: Awarded to participants in ESA Rewind 2017.
- Line 1341: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
- Line 1348: Awarded to participants in ESA Rewind II.
- Line 1355: Awarded for donations to the ESA Rewind II prize pool.
- Line 1375: Awarded to first-place finishers in ESEA 6s Invite tournaments.
- Line 1382: Awarded to second-place finishers in ESEA 6s Invite tournaments.
- Line 1389: Awarded to third-place finishers in ESEA 6s Invite tournaments.
- Line 1396: Awarded to participants in ESEA 6s Invite tournaments.
- Line 1412: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
- Line 1428: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
- Line 1435: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
- Line 1442: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
- Line 1449: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
- Line 1456: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
- Line 1471: ETF2L 6v6 Premiership Gold Medal
- Line 1477: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
- Line 1483: ETF2L 6v6 Premiership Silver Medal
- Line 1488: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
- Line 1494: ETF2L 6v6 Premiership Bronze Medal
- Line 1499: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
- Line 1505: ETF2L 6v6 Group Winner
- Line 1510: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
- Line 1516: ETF2L 6v6 Participation Medal
- Line 1521: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
- Line 1527: ETF2L 6v6 Gold Medal
- Line 1533: Awarded to first-place finishers in ETF2L 6v6 tournaments.
- Line 1539: ETF2L 6v6 Silver Medal
- Line 1544: Awarded to second-place finishers in ETF2L 6v6 tournaments.
- Line 1550: ETF2L 6v6 Bronze Medal
- Line 1555: Awarded to third-place finishers in ETF2L 6v6 tournaments.
- Line 1561: ETF2L 6v6 Group Winner
- Line 1566: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
- Line 1572: ETF2L 6v6 Participation Medal
- Line 1577: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
- Line 1583: ETF2L 6v6 Gold Medal
- Line 1589: Awarded to first-place finishers in ETF2L 6v6 tournaments.
- Line 1595: ETF2L 6v6 Silver Medal
- Line 1600: Awarded to second-place finishers in ETF2L 6v6 tournaments.
- Line 1606: ETF2L 6v6 Bronze Medal
- Line 1611: Awarded to third-place finishers in ETF2L 6v6 tournaments.
- Line 1617: ETF2L 6v6 Playoff Medal
- Line 1622: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
- Line 1628: ETF2L 6v6 Participation Medal
- Line 1633: Awarded to participants in ETF2L 6v6 tournaments.
- Line 1649: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
- Line 1656: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
- Line 1663: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
- Line 1670: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
- Line 1686: Awarded to first-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
- Line 1693: Awarded to second-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
- Line 1700: Awarded to third-place finishers in the 2010 [[ETF2L Highlander Community Challenge]].
- Line 1707: Awarded to participants in the 2010 [[ETF2L Highlander Community Challenge]].
- Line 1713: ETF2L Highlander Gold Medal
- Line 1719: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
- Line 1725: ETF2L Highlander Silver Medal
- Line 1730: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
- Line 1736: ETF2L Highlander Bronze Medal
- Line 1741: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
- Line 1747: ETF2L Highlander Group Winner
- Line 1752: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
- Line 1758: ETF2L Highlander Participation Medal
- Line 1763: Awarded to participants in all divisions in ETF2L Highlander tournaments.
- Line 1769: ETF2L Highlander Gold Medal
- Line 1775: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
- Line 1781: ETF2L Highlander Silver Medal
- Line 1786: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
- Line 1792: ETF2L Highlander Bronze Medal
- Line 1797: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
- Line 1803: ETF2L Highlander Group Winner
- Line 1808: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
- Line 1814: ETF2L Highlander Participation Medal
- Line 1819: Awarded to participants in all divisions in ETF2L Highlander tournaments.
- Line 1825: ETF2L Highlander Gold Medal
- Line 1831: Awarded to first-place finishers in ETF2L Highlander tournaments.
- Line 1837: ETF2L Highlander Silver Medal
- Line 1842: Awarded to second-place finishers in ETF2L Highlander tournaments.
- Line 1848: ETF2L Highlander Bronze Medal
- Line 1853: Awarded to third-place finishers in ETF2L Highlander tournaments.
- Line 1859: ETF2L Highlander Playoff Medal
- Line 1864: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
- Line 1870: ETF2L Highlander Participation Medal
- Line 1875: Awarded to participants in ETF2L Highlander tournaments.
- Line 1891: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
- Line 1898: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
- Line 1905: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
- Line 1912: Awarded to participants in ETF2L Highlander Open tournaments.
- Line 1928: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
- Line 1944: Awarded to first-place finishers in EU Bball League tournaments.
- Line 1951: Awarded to second-place finishers in EU Bball League tournaments.
- Line 1958: Awarded to third-place finishers in EU Bball League tournaments.
- Line 1965: Awarded to participants in EU Bball League tournaments.
- Line 1972: Awarded to staff members of EU Bball League.
- Line 1988: Awarded to first-place finishers in Eu Mixes tournaments.
- Line 1995: Awarded to second-place finishers in Eu Mixes tournaments.
- Line 2002: Awarded to third-place finishers in Eu Mixes tournaments.
- Line 2009: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
- Line 2016: Awarded to participants in Eu Mixes tournaments.
- Line 2023: Awarded to staff members of Eu Mixes.
- Line 2039: Awarded to first-place finishers in EuroLander tournaments.
- Line 2046: Awarded to second-place finishers in EuroLander tournaments.
- Line 2053: Awarded to third-place finishers in EuroLander tournaments.
- Line 2060: Awarded to participants in EuroLander tournaments.
- Line 2067: Awarded to valuable contributors to EuroLander tournaments.
- Line 2084: Awarded to first-place finishers in FBTF 4v4 tournaments.
- Line 2092: Awarded to second-place finishers in FBTF 4v4 tournaments.
- Line 2100: Awarded to third-place finishers in FBTF 4v4 tournaments.
- Line 2108: Awarded to participants in FBTF 4v4 tournaments.
- Line 2123: FBTF Cup 6v6 1st Place
- Line 2130: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
- Line 2137: FBTF Cup 6v6 2nd Place
- Line 2143: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
- Line 2150: FBTF Cup 6v6 3rd Place
- Line 2156: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
- Line 2163: FBTF Cup 6v6 Participant
- Line 2169: Awarded to participants in FBTF Cup 6v6 tournaments.
- Line 2186: Awarded to participants in Florida LAN 2014.
- Line 2195: Awarded to participants in Florida LAN 2015.
- Line 2204: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
- Line 2213: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
- Line 2221: Awarded to participants in Florida LAN 2018.
- Line 2229: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
- Line 2246: Awarded to first-place finishers in Fresh Meat Prolander Cups.
- Line 2254: Awarded to second-place finishers in Fresh Meat Prolander Cups.
- Line 2262: Awarded to third-place finishers in Fresh Meat Prolander Cups.
- Line 2270: Awarded to participants in Fresh Meat Prolander Cups.
- Line 2278: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
- Line 2295: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
- Line 2302: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
- Line 2309: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
- Line 2316: Awarded to participants in Fruit Mixes Highlander tournaments.
- Line 2323: Awarded to staff members of Fruit Mixes Highlander.
- Line 2339: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
- Line 2346: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
- Line 2353: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
- Line 2360: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
- Line 2376: Awarded to first-place finishers in Gamers With Jobs tournaments.
- Line 2384: Awarded to second-place finishers in Gamers With Jobs tournaments.
- Line 2392: Awarded to participants in Gamers With Jobs tournaments.
- Line 2409: Awarded to the winners of the Gette it Onne! tournament.
- Line 2416: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
- Line 2423: Awarded to participants in the Gette it Onne! tournament.
- Line 2430: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
- Line 2446: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
- Line 2453: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
- Line 2460: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
- Line 2467: Awarded to participants in the Heals for Reals Ultiduo tournament.
- Line 2474: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
- Line 2490: Awarded to first-place finishers in HLMixes Showdown tournaments.
- Line 2497: Awarded to finalists in HLMixes Showdown tournaments.
- Line 2504: Awarded to participants in HLMixes Showdown tournaments.
- Line 2520: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
- Line 2528: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
- Line 2536: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
- Line 2544: Awarded to participants in HLPugs.tf Highlander Cups.
- Line 2552: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
- Line 2569: Awarded to participants in Hydro.tf tournaments.
- Line 2576: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
- Line 2592: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
- Line 2608: Awarded to first-place finishers in Insomnia tournaments.
- Line 2616: Awarded to second-place finishers in Insomnia tournaments.
- Line 2624: Awarded to third-place finishers in Insomnia tournaments.
- Line 2632: Awarded to participants in Insomnia tournaments.
- Line 2640: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
- Line 2657: Awarded to first-place finishers in KnightComp tournaments.
- Line 2665: Awarded to second-place finishers in KnightComp tournaments.
- Line 2673: Awarded to third-place finishers in KnightComp tournaments.
- Line 2681: Awarded to participants in KnightComp tournaments.
- Line 2689: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
- Line 2706: Awarded to first-place finishers in LAN Downunder tournaments.
- Line 2714: Awarded to second-place finishers in LAN Downunder tournaments.
- Line 2722: Awarded to third-place finishers in LAN Downunder tournaments.
- Line 2730: Awarded to participants in LAN Downunder tournaments.
- Line 2747: Awarded to first-place finishers in Late Night TF2 Cups.
- Line 2755: Awarded to second-place finishers in Late Night TF2 Cups.
- Line 2763: Awarded to third-place finishers in Late Night TF2 Cups.
- Line 2771: Awarded to participants in Late Night TF2 Cups.
- Line 2779: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
- Line 2795: LBTF2 6v6 1st Place
- Line 2801: Awarded to first-place finishers in LBTF2 6v6 tournaments.
- Line 2807: LBTF2 6v6 2nd Place
- Line 2812: Awarded to second-place finishers in LBTF2 6v6 tournaments.
- Line 2818: LBTF2 6v6 3rd Place
- Line 2823: Awarded to third-place finishers in LBTF2 6v6 tournaments.
- Line 2829: LBTF2 6v6 Participant
- Line 2834: Awarded to participants in LBTF2 6v6 tournaments.
- Line 2840: LBTF2 6v6 1st Place
- Line 2846: Awarded to first-place finishers in LBTF2 6v6 tournaments.
- Line 2852: LBTF2 6v6 2nd Place
- Line 2857: Awarded to second-place finishers in LBTF2 6v6 tournaments.
- Line 2863: LBTF2 6v6 3rd Place
- Line 2868: Awarded to third-place finishers in LBTF2 6v6 tournaments.
- Line 2874: LBTF2 6v6 Participant
- Line 2879: Awarded to participants in LBTF2 6v6 tournaments.
- Line 2893: LBTF2 Highlander 1st Place
- Line 2899: Awarded to first-place finishers in LBTF2 Highlander tournaments.
- Line 2905: LBTF2 Highlander 2nd Place
- Line 2910: Awarded to second-place finishers in LBTF2 Highlander tournaments.
- Line 2916: LBTF2 Highlander 3rd Place
- Line 2921: Awarded to third-place finishers in LBTF2 Highlander tournaments.
- Line 2927: LBTF2 Highlander Participant
- Line 2932: Awarded to participants in LBTF2 Highlander tournaments.
- Line 2938: LBTF2 Highlander 1st Place
- Line 2944: Awarded to first-place finishers in LBTF2 Highlander tournaments.
- Line 2950: LBTF2 Highlander 2nd Place
- Line 2955: Awarded to second-place finishers in LBTF2 Highlander tournaments.
- Line 2961: LBTF2 Highlander 3rd Place
- Line 2966: Awarded to third-place finishers in LBTF2 Highlander tournaments.
- Line 2972: LBTF2 Highlander Participant
- Line 2977: Awarded to participants in LBTF2 Highlander tournaments.
- Line 2993: Awarded to first-place finishers in MidNight Moon tournaments.
- Line 3001: Awarded to second-place finishers in MidNight Moon tournaments.
- Line 3009: Awarded to third-place finishers in MidNight Moon tournaments.
- Line 3017: Awarded to participants in MidNight Moon tournaments.
- Line 3025: Awarded to staff members of MidNight Moon.
- Line 3042: Awarded to first-place finishers in Moscow LAN tournaments.
- Line 3050: Awarded to second-place finishers in Moscow LAN tournaments.
- Line 3058: Awarded to third-place finishers in Moscow LAN tournaments.
- Line 3067: Awarded to participants in Moscow LAN tournaments.
- Line 3075: Awarded to staff members of Moscow LAN.
- Line 3092: Awarded to the winners of National Heavy Boxing League tournaments.
- Line 3099: Awarded to second-place finishers in National Heavy Boxing League tournaments.
- Line 3106: Awarded to third-place finishers in National Heavy Boxing League tournaments.
- Line 3113: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
- Line 3120: Awarded to participants in National Heavy Boxing League tournaments.
- Line 3136: Awarded to first-place finishers in New Caps Cups.
- Line 3144: Awarded to second-place finishers in New Caps Cups.
- Line 3152: Awarded to third-place finishers in New Caps Cups.
- Line 3160: Awarded to participants in New Caps Cups.
- Line 3177: Awarded to first-place finishers in NewbiDuo Cups.
- Line 3184: Awarded to second-place finishers in NewbiDuo Cups.
- Line 3191: Awarded to third-place finishers in NewbiDuo Cups.
- Line 3198: Awarded to participants in NewbiDuo Cups.
- Line 3205: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
- Line 3221: Awarded to first-place finishers in Open Sniping League Cups.
- Line 3228: Awarded to second-place finishers in Open Sniping League Cups.
- Line 3235: Awarded to third-place finishers in Open Sniping League Cups.
- Line 3242: Awarded to participants in Open Sniping League Cups.
- Line 3259: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
- Line 3266: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
- Line 3273: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
- Line 3280: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
- Line 3296: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3303: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3310: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3317: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3324: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3331: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3338: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3345: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
- Line 3361: Awarded to first-place finishers in ozfortress Summer Cups.
- Line 3368: Awarded to second-place finishers in ozfortress Summer Cups.
- Line 3375: Awarded to third-place finishers in ozfortress Summer Cups.
- Line 3382: Awarded to participants in ozfortress Summer Cups.
- Line 3399: Awarded to the winners of Palaise tournaments.
- Line 3406: Awarded to runner-ups in Palaise tournaments.
- Line 3413: Awarded to participants in Palaise tournaments.
- Line 3429: Awarded to first-place finishers in PASS Time Federation tournaments.
- Line 3436: Awarded to second-place finishers in PASS Time Federation tournaments.
- Line 3443: Awarded to third-place finishers in PASS Time Federation tournaments.
- Line 3450: Awarded to participants in PASS Time Federation tournaments.
- Line 3457: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
- Line 3473: Awarded to first-place finishers in the PASS Time Tournament.
- Line 3480: Awarded to second-place finishers in the PASS Time Tournament.
- Line 3487: Awarded to third-place finishers in the PASS Time Tournament.
- Line 3503: Awarded to participants in the Pubstars vs. Pros events.
- Line 3519: Awarded to first-place finishers in Pugiklander tournaments.
- Line 3526: Awarded to second-place finishers in Pugiklander tournaments.
- Line 3533: Awarded to third-place finishers in Pugiklander tournaments.
- Line 3540: Awarded to participants in Pugiklander tournaments.
- Line 3547: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
- Line 3563: Awarded to first-place finishers in the Premier Divison in PURE League tournaments.
- Line 3570: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
- Line 3577: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
- Line 3584: Awarded to first-place finishers in the Intermediate Divison in PURE League tournaments.
- Line 3591: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
- Line 3598: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
- Line 3605: Awarded to first-place finishers in the Open Divison in PURE League tournaments.
- Line 3612: Awarded to second-place finishers in the Open Division in PURE League tournaments.
- Line 3619: Awarded to third-place finishers in the Open Division in PURE League tournaments.
- Line 3626: Awarded to participants in all divisions in PURE League tournaments.
- Line 3642: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
- Line 3649: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
- Line 3656: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
- Line 3663: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
- Line 3671: Awarded to participants in the 2018 Rally Call Charity Tournament.
- Line 3678: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
- Line 3694: Awarded to first-place finishers in Rasslabyxa Cups.
- Line 3701: Awarded to second-place finishers in Rasslabyxa Cups.
- Line 3708: Awarded to third-place finishers in Rasslabyxa Cups.
- Line 3715: Awarded to participants in Rasslabyxa Cups.
- Line 3722: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
- Line 3738: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
- Line 3744: Ready Steady Pan Participant
- Line 3750: Awarded to participants during Season 2 of Ready Steady Pan.
- Line 3758: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
- Line 3765: Awarded to participants during Season 3 of Ready Steady Pan.
- Line 3772: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
- Line 3778: Ready Steady Pan Helper
- Line 3783: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
- Line 3791: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
- Line 3798: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
- Line 3805: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
- Line 3813: Awarded to players who participated in Season 4 of Ready Steady Pan.
- Line 3820: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
- Line 3827: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
- Line 3844: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
- Line 3851: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
- Line 3858: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
- Line 3865: Awarded to participants in the Invite Division during RGL.gg tournaments.
- Line 3872: Awarded to all players in the Advanced Division during RGL.gg tournaments.
- Line 3879: Awarded to all players in the Main Division during RGL.gg tournaments.
- Line 3886: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
- Line 3893: Awarded to all players in the Open Division during RGL.gg tournaments.
- Line 3909: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
- Line 3923: RGL.gg One Day Prolander Cup
- Line 3929: Awarded to participants in RGL.gg One Day Prolander Cups.
- Line 3935: RGL.gg One Day Prolander Cup - NA
- Line 3941: Awarded to participants in North American RGL.gg One Day Prolander Cups.
- Line 3948: Awarded to staff members of RGL.gg One Day Prolander Cup.
- Line 3964: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
- Line 3980: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
- Line 3987: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
- Line 3994: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
- Line 4001: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
- Line 4017: Awarded to first-place finishers during Respawn League tournaments.
- Line 4024: Awarded to second-place finishers during Respawn League tournaments.
- Line 4031: Awarded to third-place finishers during Respawn League tournaments.
- Line 4038: Awarded to participants during Respawn League tournaments.
- Line 4046: Awarded to all players during the first season of Respawn League's Highlander tournament.
- Line 4062: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
- Line 4069: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
- Line 4077: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
- Line 4084: Awarded to participants in the Ultiduo event during Retrospective 2.
- Line 4091: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
- Line 4098: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
- Line 4105: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
- Line 4112: Awarded to participants in the Arena Respawn event during Retrospective 2.
- Line 4119: Awarded to winners and finalists of the Highlander event during Retrospective 2.
- Line 4126: Awarded to participants in the Highlander event during Retrospective 2.
- Line 4133: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
- Line 4140: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
- Line 4147: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
- Line 4154: Awarded to participants in the 6v6 Senior event during Retrospective 2.
- Line 4161: Awarded to helpers who aided behind the scenes during Retrospective 2.
- Line 4177: Awarded to first-place finishers in RGB LAN tournaments.
- Line 4184: Awarded to second-place finishers in RGB LAN tournaments.
- Line 4191: Awarded to third-place finishers in RGB LAN tournaments.
- Line 4198: Awarded to participants in RGB LAN tournaments.
- Line 4206: Awarded to first-place finishers in RGB LAN tournaments.
- Line 4213: Awarded to second-place finishers in RGB LAN tournaments.
- Line 4220: Awarded to third-place finishers in RGB LAN tournaments.
- Line 4227: Awarded to participants in RGB LAN tournaments.
- Line 4243: Awarded to first-place finishers in Russian Highlander tournaments.
- Line 4250: Awarded to second-place finishers in Russian Highlander tournaments.
- Line 4257: Awarded to third-place finishers in Russian Highlander tournaments.
- Line 4264: Awarded to participants in Russian Highlander tournaments.
- Line 4271: Awarded to staff members of Russian Highlander.
- Line 4287: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
- Line 4294: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
- Line 4301: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
- Line 4308: Awarded to participants in Sacred Scouts 6v6 tournaments.
- Line 4324: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
- Line 4331: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
- Line 4338: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
- Line 4345: Awarded to participants in Snack's Summery Ultiduo Siesta.
- Line 4361: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
- Line 4368: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
- Line 4375: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
- Line 4382: Awarded to participants in South American Vanilla Fortress tournaments.
- Line 4389: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
- Line 4405: Awarded to first-place finishers in Streamer Cups.
- Line 4412: Awarded to second-place finishers in Streamer Cups.
- Line 4419: Awarded to third-place finishers in Streamer Cups.
- Line 4426: Awarded to participants in Streamer Cups.
- Line 4433: Awarded to staff members of Streamer Cup.
- Line 4449: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
- Line 4456: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
- Line 4463: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
- Line 4470: Awarded to participants in Team Fortress 2 Competitive League tournaments.
- Line 4477: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
- Line 4494: Awarded to first-place finishers Newbie Highlander Cups.
- Line 4501: Awarded to second-place finishers in Newbie Highlander Cups.
- Line 4508: Awarded to third-place finishers in Newbie Highlander Cups.
- Line 4515: Awarded to participants in Newbie Highlander Cups.
- Line 4531: Awarded to first-place finishers in Newbie Prolander Cups.
- Line 4538: Awarded to second-place finishers in Newbie Prolander Cups.
- Line 4545: Awarded to third-place finishers in Newbie Prolander Cups.
- Line 4552: Awarded to participants in Newbie Prolander Cups.
- Line 4568: Awarded to first-place finishers in TF2Connexion tournaments.
- Line 4575: Awarded to second-place finishers in TF2Connexion tournaments.
- Line 4582: Awarded to third-place finishers in TF2Connexion tournaments.
- Line 4589: Awarded to participants in TF2Connexion tournaments.
- Line 4605: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
- Line 4612: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
- Line 4619: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
- Line 4626: Awarded to participants in TFArena 6v6 Arena Mode Cups.
- Line 4633: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
- Line 4649: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
- Line 4656: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
- Line 4663: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
- Line 4670: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
- Line 4686: Awarded to participants in the Tumblr vs. Reddit matches.
- Line 4692: Tumblr Vs Reddit Participant
- Line 4709: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
- Line 4716: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
- Line 4723: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
- Line 4730: Awarded to participants in Ultimate Ultiduo tournaments.
- Line 4737: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
- Line 4753: Awarded to first-place finishers in United Dodgeball League tournaments.
- Line 4760: Awarded to second-place finishers in United Dodgeball League tournaments.
- Line 4767: Awarded to third-place finishers in United Dodgeball League tournaments.
- Line 4773: United Dodgeball League Participant
- Line 4778: Awarded to participants in United Dodgeball League tournaments.
- Line 4786: Awarded to first-place finishers in United Dodgeball League tournaments.
- Line 4793: Awarded to second-place finishers in United Dodgeball League tournaments.
- Line 4800: Awarded to third-place finishers in United Dodgeball League tournaments.
- Line 4806: United Dodgeball League Participant
- Line 4811: Awarded to participants in United Dodgeball League tournaments.
- Line 4819: Awarded to valuable contributors to United Dodgeball League tournaments.
- Line 4834: UGC 4vs4 Gold 1st Place
- Line 4840: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4846: UGC 4vs4 Gold 2nd Place
- Line 4851: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4857: UGC 4vs4 Gold 3rd Place
- Line 4862: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4868: UGC 4vs4 Gold Participant
- Line 4873: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4879: UGC 4vs4 Silver 1st Place
- Line 4884: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4890: UGC 4vs4 Silver 2nd Place
- Line 4895: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4901: UGC 4vs4 Silver 3rd Place
- Line 4906: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4912
- Line 4917: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
- Line 4923: UGC 4vs4 Steel 1st Place
- Line 4929: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
- Line 4935: UGC 4vs4 Steel 2nd Place
- Line 4940: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
- Line 4946: UGC 4vs4 Steel 3rd Place
- Line 4951: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
- Line 4957: UGC 4vs4 Steel Participant
- Line 4963: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
- Line 4969: UGC 4vs4 Iron Division
- Line 4975: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
- Line 4981: UGC 4vs4 Gold 1st Place
- Line 4987: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
- Line 4993: UGC 4vs4 Gold 2nd Place
- Line 4998: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
- Line 5004: UGC 4vs4 Gold 3rd Place
- Line 5009: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
- Line 5015: UGC 4vs4 Gold Participant
- Line 5020: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
- Line 5026: UGC 4vs4 Silver 1st Place
- Line 5031: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
- Line 5037: UGC 4vs4 Silver 2nd Place
- Line 5042: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
- Line 5048: UGC 4vs4 Silver 3rd Place
- Line 5053: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
- Line 5059: UGC 4vs4 Silver Participant
- Line 5064: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
- Line 5070: UGC 4vs4 Steel Division
- Line 5075: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
- Line 5081: UGC 4vs4 Iron Division
- Line 5086: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
- Line 5092: UGC 4vs4 Gold 1st Place
- Line 5098: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
- Line 5104: UGC 4vs4 Gold 2nd Place
- Line 5109: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
- Line 5115: UGC 4vs4 Gold 3rd Place
- Line 5120: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
- Line 5126: UGC 4vs4 Gold Participant
- Line 5131: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
- Line 5137: UGC 4vs4 Silver 1st Place
- Line 5142: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
- Line 5148: UGC 4vs4 Silver 2nd Place
- Line 5153: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
- Line 5159: UGC 4vs4 Silver 3rd Place
- Line 5164: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
- Line 5170: UGC 4vs4 Silver Participant
- Line 5175: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
- Line 5181: UGC 4vs4 Steel Division
- Line 5186: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
- Line 5192: UGC 4vs4 Iron Division
- Line 5197: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
- Line 5203: UGC 4vs4 Gold 1st Place
- Line 5209: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
- Line 5215: UGC 4vs4 Gold 2nd Place
- Line 5220: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
- Line 5226: UGC 4vs4 Gold 3rd Place
- Line 5231: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
- Line 5237: UGC 4vs4 Gold Participant
- Line 5242: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
- Line 5248: UGC 4vs4 Silver Division
- Line 5253: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
- Line 5259: UGC 4vs4 Steel Division
- Line 5264: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
- Line 5270: UGC 4vs4 Gold 1st Place
- Line 5276: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
- Line 5282: UGC 4vs4 Gold 2nd Place
- Line 5287: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
- Line 5293: UGC 4vs4 Gold 3rd Place
- Line 5298: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
- Line 5304: UGC 4vs4 Gold Participant
- Line 5309: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
- Line 5315: UGC 4vs4 Silver Division
- Line 5320: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
- Line 5326: UGC 4vs4 Steel Division
- Line 5331: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
- Line 5337: UGC 4vs4 Gold 1st Place
- Line 5343: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
- Line 5349: UGC 4vs4 Gold 2nd Place
- Line 5354: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
- Line 5360: UGC 4vs4 Gold 3rd Place
- Line 5365: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
- Line 5371: UGC 4vs4 Gold Participant
- Line 5376: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
- Line 5382: UGC 4vs4 Silver 1st Place
- Line 5387: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
- Line 5393: UGC 4vs4 Silver 2nd Place
- Line 5398: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
- Line 5404: UGC 4vs4 Silver 3rd Place
- Line 5409: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
- Line 5415: UGC 4vs4 Silver Participant
- Line 5420: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
- Line 5426: UGC 4vs4 Steel 1st Place
- Line 5431: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
- Line 5437: UGC 4vs4 Steel 2nd Place
- Line 5442: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
- Line 5448: UGC 4vs4 Steel 3rd Place
- Line 5453: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
- Line 5459: UGC 4vs4 Steel Participant
- Line 5464: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
- Line 5470: UGC 4vs4 Gold 1st Place
- Line 5476: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
- Line 5482: UGC 4vs4 Gold 2nd Place
- Line 5487: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
- Line 5493: UGC 4vs4 Gold 3rd Place
- Line 5498: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
- Line 5504: UGC 4vs4 Gold Participant
- Line 5509: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
- Line 5515: UGC 4vs4 Silver 1st Place
- Line 5520: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
- Line 5526: UGC 4vs4 Silver 2nd Place
- Line 5531: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
- Line 5537: UGC 4vs4 Silver 3rd Place
- Line 5542: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
- Line 5548: UGC 4vs4 Silver Participant
- Line 5553: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
- Line 5559: UGC 4vs4 Steel 1st Place
- Line 5564: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
- Line 5570: UGC 4vs4 Steel 2nd Place
- Line 5575: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
- Line 5581: UGC 4vs4 Steel 3rd Place
- Line 5586: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
- Line 5592: UGC 4vs4 Steel Participant
- Line 5597: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
- Line 5603: UGC 4vs4 Gold 1st Place
- Line 5609: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
- Line 5615: UGC 4vs4 Gold 2nd Place
- Line 5620: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
- Line 5626: UGC 4vs4 Gold 3rd Place
- Line 5631: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
- Line 5637: UGC 4vs4 Gold Participant
- Line 5642: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
- Line 5648: UGC 4vs4 Silver 1st Place
- Line 5653: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
- Line 5659: UGC 4vs4 Silver 2nd Place
- Line 5664: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
- Line 5670: UGC 4vs4 Silver 3rd Place
- Line 5675: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
- Line 5681: UGC 4vs4 Silver Participant
- Line 5686: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
- Line 5692: UGC 4vs4 Steel 1st Place
- Line 5697: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
- Line 5703: UGC 4vs4 Steel 2nd Place
- Line 5708: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
- Line 5714: UGC 4vs4 Steel 3rd Place
- Line 5719: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
- Line 5725: UGC 4vs4 Steel Participant
- Line 5730: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
- Line 5744: UGC 6vs6 Platinum 1st Place
- Line 5751: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
- Line 5757: UGC 6vs6 Platinum 2nd Place
- Line 5762: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
- Line 5768: UGC 6vs6 Platinum 3rd Place
- Line 5773: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
- Line 5779: UGC 6vs6 Platinum Participant
- Line 5785: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
- Line 5791: UGC 6vs6 Silver Division
- Line 5796: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
- Line 5802: UGC 6vs6 Steel Division
- Line 5807: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
- Line 5813: UGC 6vs6 Platinum 1st Place
- Line 5819: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5825: UGC 6vs6 Platinum 2nd Place
- Line 5830: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5836: UGC 6vs6 Platinum 3rd Place
- Line 5841: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5847: UGC 6vs6 Platinum Participant
- Line 5852: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5858: UGC 6vs6 Silver Division
- Line 5863: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5869: UGC 6vs6 Steel Division
- Line 5874: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5880: UGC 6vs6 Iron Division
- Line 5885: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
- Line 5891: UGC 6vs6 Platinum 1st Place
- Line 5897: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 5903: UGC 6vs6 Platinum 2nd Place
- Line 5908: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 5914: UGC 6vs6 Platinum 3rd Place
- Line 5919: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 5925: UGC 6vs6 Platinum Participant
- Line 5930: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 5936: UGC 6vs6 Gold Division
- Line 5942: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
- Line 5948: UGC 6vs6 Silver 1st Place
- Line 5954: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
- Line 5960: UGC 6vs6 Silver 2nd Place
- Line 5965: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
- Line 5971: UGC 6vs6 Silver 3rd Place
- Line 5976: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
- Line 5982: UGC 6vs6 Silver Participant
- Line 5988: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
- Line 5994: UGC 6vs6 Steel 1st Place
- Line 6000: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
- Line 6006: UGC 6vs6 Steel 2nd Place
- Line 6011: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
- Line 6017: UGC 6vs6 Steel 3rd Place
- Line 6022: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
- Line 6028: UGC 6vs6 Steel Participant
- Line 6034: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
- Line 6040: UGC 6vs6 Iron Division
- Line 6046: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
- Line 6052: UGC 6vs6 Platinum 1st Place
- Line 6058: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
- Line 6064: UGC 6vs6 Platinum 2nd Place
- Line 6069: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
- Line 6075: UGC 6vs6 Platinum 3rd Place
- Line 6080: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
- Line 6086: UGC 6vs6 Platinum Participant
- Line 6091: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
- Line 6097: UGC 6vs6 Gold Division
- Line 6103: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
- Line 6109: UGC 6vs6 Silver 1st Place
- Line 6115: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
- Line 6121: UGC 6vs6 Silver 2nd Place
- Line 6126: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
- Line 6132: UGC 6vs6 Silver 3rd Place
- Line 6137: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
- Line 6143: UGC 6vs6 Silver Participant
- Line 6149: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
- Line 6155: UGC 6vs6 Steel 1st Place
- Line 6161: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
- Line 6167: UGC 6vs6 Steel 2nd Place
- Line 6172: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
- Line 6178: UGC 6vs6 Steel 3rd Place
- Line 6183: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
- Line 6189: UGC 6vs6 Steel Participant
- Line 6195: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
- Line 6201: UGC 6vs6 Iron Division
- Line 6207: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
- Line 6213: UGC 6vs6 Platinum 1st Place
- Line 6219: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 6225: UGC 6vs6 Platinum 2nd Place
- Line 6230: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 6236: UGC 6vs6 Platinum 3rd Place
- Line 6241: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 6247: UGC 6vs6 Platinum Participant
- Line 6252: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
- Line 6258: UGC 6vs6 Gold Division
- Line 6263: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
- Line 6269: UGC 6vs6 Silver Division
- Line 6274: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
- Line 6280: UGC 6vs6 Steel Division
- Line 6285: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
- Line 6291: UGC 6vs6 Iron Division
- Line 6296: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
- Line 6302: UGC 6vs6 Platinum 1st Place
- Line 6308: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
- Line 6314: UGC 6vs6 Platinum 2nd Place
- Line 6319: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
- Line 6325: UGC 6vs6 Platinum 3rd Place
- Line 6330: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
- Line 6336: UGC 6vs6 Platinum Participant
- Line 6341: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
- Line 6347: UGC 6vs6 Silver Division
- Line 6352: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
- Line 6358: UGC 6vs6 Steel Division
- Line 6363: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
- Line 6369: UGC 6vs6 Platinum 1st Place
- Line 6375: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
- Line 6381: UGC 6vs6 Platinum 2nd Place
- Line 6386: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
- Line 6392: UGC 6vs6 Platinum 3rd Place
- Line 6397: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
- Line 6403: UGC 6vs6 Platinum Participant
- Line 6408: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
- Line 6414: UGC 6vs6 Silver 1st Place
- Line 6419: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
- Line 6425: UGC 6vs6 Silver 2nd Place
- Line 6430: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
- Line 6436: UGC 6vs6 Silver 3rd Place
- Line 6441: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
- Line 6447: UGC 6vs6 Silver Participant
- Line 6452: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
- Line 6458: UGC 6vs6 Steel 1st Place
- Line 6463: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
- Line 6469: UGC 6vs6 Steel 2nd Place
- Line 6474: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
- Line 6480: UGC 6vs6 Steel 3rd Place
- Line 6485: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
- Line 6491: UGC 6vs6 Steel Participant
- Line 6496: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
- Line 6502: UGC 6vs6 Platinum 1st Place
- Line 6508: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
- Line 6514: UGC 6vs6 Platinum 2nd Place
- Line 6519: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
- Line 6525: UGC 6vs6 Platinum 3rd Place
- Line 6530: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
- Line 6536: UGC 6vs6 Platinum Participant
- Line 6541: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
- Line 6547: UGC 6vs6 Silver 1st Place
- Line 6552: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
- Line 6558: UGC 6vs6 Silver 2nd Place
- Line 6563: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
- Line 6569: UGC 6vs6 Silver 3rd Place
- Line 6574: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
- Line 6580: UGC 6vs6 Silver Participant
- Line 6585: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
- Line 6591: UGC 6vs6 Steel 1st Place
- Line 6596: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
- Line 6602: UGC 6vs6 Steel 2nd Place
- Line 6607: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
- Line 6613: UGC 6vs6 Steel 3rd Place
- Line 6618: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
- Line 6624: UGC 6vs6 Steel Participant
- Line 6629: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
- Line 6643: UGC Highlander Platinum 1st Place
- Line 6649: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
- Line 6655: UGC Highlander Platinum 2nd Place
- Line 6660: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
- Line 6666: UGC Highlander Platinum 3rd Place
- Line 6671: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
- Line 6677: UGC Highlander Silver 1st Place
- Line 6682: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
- Line 6688: UGC Highlander Silver 2nd Place
- Line 6693: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
- Line 6699: UGC Highlander Silver 3rd Place
- Line 6704: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
- Line 6710: UGC Highlander Iron 1st Place
- Line 6715: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
- Line 6721: UGC Highlander Iron 2nd Place
- Line 6726: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
- Line 6732: UGC Highlander Iron 3rd Place
- Line 6737: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
- Line 6743: UGC Highlander Participant
- Line 6748: Awarded to participants in all divisions during season 3 of UGC Highlander.
- Line 6754: UGC Highlander Platinum Division
- Line 6760: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
- Line 6766: UGC Highlander Silver Division
- Line 6771: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
- Line 6777: UGC Highlander Iron & Tin Divisions
- Line 6782: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
- Line 6788: UGC Highlander Platinum 1st Place
- Line 6794: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6800: UGC Highlander Platinum 2nd Place
- Line 6805: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6811: UGC Highlander Platinum 3rd Place
- Line 6816: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6822: UGC Highlander Platinum Participant
- Line 6827: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
- Line 6833: UGC Highlander Silver 1st Place
- Line 6838: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6844: UGC Highlander Silver 2nd Place
- Line 6849: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6855: UGC Highlander Silver 3rd Place
- Line 6860: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6866: UGC Highlander Silver Participant
- Line 6871: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6877: UGC Highlander Steel 1st Place
- Line 6882: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6888: UGC Highlander Steel 2nd Place
- Line 6893: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6898: UGC Highlander Steel 3rd Place
- Line 6902: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6908: UGC Highlander Steel Participant
- Line 6913: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 6919: UGC Highlander Platinum 1st Place
- Line 6925: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6931: UGC Highlander Platinum 2nd Place
- Line 6936: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6942: UGC Highlander Platinum 3rd Place
- Line 6947: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6953: UGC Highlander Platinum Participant
- Line 6958: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6964: UGC Highlander Silver 1st Place
- Line 6969: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6975: UGC Highlander Silver 2nd Place
- Line 6980: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6986: UGC Highlander Silver 3rd Place
- Line 6991: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 6997: UGC Highlander Silver Participant
- Line 7002: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7008: UGC Highlander Steel 1st Place
- Line 7013: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7019: UGC Highlander Steel 2nd Place
- Line 7024: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7030: UGC Highlander Steel 3rd Place
- Line 7035: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7041: UGC Highlander Steel Participant
- Line 7046: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7052: UGC Highlander Iron 1st Place
- Line 7057: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7063: UGC Highlander Iron 2nd Place
- Line 7068: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7074: UGC Highlander Iron 3rd Place
- Line 7079: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7085: UGC Highlander Iron Participant
- Line 7090: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
- Line 7096: UGC Highlander Platinum 1st Place
- Line 7102: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7108: UGC Highlander Platinum 2nd Place
- Line 7113: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7119: UGC Highlander Platinum 3rd Place
- Line 7124: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7130: UGC Highlander Platinum Participant
- Line 7135: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7141: UGC Highlander Gold 1st Place
- Line 7146: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7152: UGC Highlander Gold 2nd Place
- Line 7157: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7163: UGC Highlander Gold 3rd Place
- Line 7168: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7174: UGC Highlander Gold Participant
- Line 7179: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7185: UGC Highlander Silver 1st Place
- Line 7190: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7196: UGC Highlander Silver 2nd Place
- Line 7201: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7207: UGC Highlander Silver 3rd Place
- Line 7212: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7218: UGC Highlander Silver Participant
- Line 7223: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7229: UGC Highlander Steel 1st Place
- Line 7234: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7240: UGC Highlander Steel 2nd Place
- Line 7245: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7251: UGC Highlander Steel 3rd Place
- Line 7256: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7262: UGC Highlander Steel Participant
- Line 7267: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7273: UGC Highlander Iron 1st Place
- Line 7278: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7284: UGC Highlander Iron 2nd Place
- Line 7289: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7295: UGC Highlander Iron 3rd Place
- Line 7300: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7306: UGC Highlander Iron Participant
- Line 7311: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
- Line 7317: UGC Highlander Platinum 1st Place
- Line 7323: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7329: UGC Highlander Platinum 2nd Place
- Line 7334: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7340: UGC Highlander Platinum 3rd Place
- Line 7345: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7351: UGC Highlander Platinum Participant
- Line 7356: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7362: UGC Highlander Gold 1st Place
- Line 7367: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7373: UGC Highlander Gold 2nd Place
- Line 7378: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7384: UGC Highlander Gold 3rd Place
- Line 7389: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7395: UGC Highlander Gold Participant
- Line 7400: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7406: UGC Highlander Silver 1st Place
- Line 7411: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7417: UGC Highlander Silver 2nd Place
- Line 7422: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7428: UGC Highlander Silver 3rd Place
- Line 7433: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7439: UGC Highlander Silver Participant
- Line 7444: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7450: UGC Highlander Steel 1st Place
- Line 7455: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7461: UGC Highlander Steel 2nd Place
- Line 7466: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7472: UGC Highlander Steel 3rd Place
- Line 7477: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7483: UGC Highlander Steel Participant
- Line 7488: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7494: UGC Highlander Iron 1st Place
- Line 7499: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7505: UGC Highlander Iron 2nd Place
- Line 7510: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7515: UGC Highlander Iron 3rd Place
- Line 7519: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7525: UGC Highlander Iron Participant
- Line 7530: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 7536: UGC Highlander Platinum 1st Place
- Line 7542: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
- Line 7548: UGC Highlander Platinum 2nd Place
- Line 7553: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
- Line 7559: UGC Highlander Platinum 3rd Place
- Line 7564: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
- Line 7570: UGC Highlander Platinum Participant
- Line 7575: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
- Line 7581: UGC Highlander Gold 1st Place
- Line 7586: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
- Line 7592: UGC Highlander Gold 2nd Place
- Line 7597: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
- Line 7603: UGC Highlander Gold 3rd Place
- Line 7608: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
- Line 7614: UGC Highlander Gold Participant
- Line 7619: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
- Line 7625: UGC Highlander Silver 1st Place
- Line 7631: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
- Line 7637: UGC Highlander Silver 2nd Place
- Line 7642: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
- Line 7648: UGC Highlander Silver 3rd Place
- Line 7653: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
- Line 7659: UGC Highlander Silver Participant
- Line 7664: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
- Line 7670: UGC Highlander Steel Division
- Line 7675: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
- Line 7681: UGC Highlander Iron Division
- Line 7686: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
- Line 7692: UGC Highlander Platinum 1st Place
- Line 7698: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7704: UGC Highlander Platinum 2nd Place
- Line 7709: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7715: UGC Highlander Platinum 3rd Place
- Line 7720: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7726: UGC Highlander Platinum Participant
- Line 7731: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7737: UGC Highlander Gold 1st Place
- Line 7742: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7748: UGC Highlander Gold 2nd Place
- Line 7753: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7759: UGC Highlander Gold 3rd Place
- Line 7764: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7770: UGC Highlander Gold Participant
- Line 7775: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7781: UGC Highlander Silver 1st Place
- Line 7786: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7792: UGC Highlander Silver 2nd Place
- Line 7797: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7803: UGC Highlander Silver 3rd Place
- Line 7808: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7814: UGC Highlander Silver Participant
- Line 7819: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7825: UGC Highlander Steel 1st Place
- Line 7830: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7836: UGC Highlander Steel 2nd Place
- Line 7841: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7847: UGC Highlander Steel 3rd Place
- Line 7852: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7858: UGC Highlander Steel Participant
- Line 7863: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7869: UGC Highlander Iron 1st Place
- Line 7874: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7880: UGC Highlander Iron 2nd Place
- Line 7885: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7891: UGC Highlander Iron 3rd Place
- Line 7896: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7902: UGC Highlander Iron Participant
- Line 7907: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
- Line 7913: UGC Highlander Platinum 1st Place
- Line 7919: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
- Line 7925: UGC Highlander Platinum 2nd Place
- Line 7930: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
- Line 7936: UGC Highlander Platinum 3rd Place
- Line 7941: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
- Line 7947: UGC Highlander Platinum Participant
- Line 7952: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
- Line 7958: UGC Highlander Silver 1st Place
- Line 7963: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
- Line 7969: UGC Highlander Silver 2nd Place
- Line 7974: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
- Line 7980: UGC Highlander Silver 3rd Place
- Line 7985: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
- Line 7991: UGC Highlander Silver Participant
- Line 7996: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
- Line 8002: UGC Highlander Steel 1st Place
- Line 8007: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
- Line 8013: UGC Highlander Steel 2nd Place
- Line 8018: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
- Line 8024: UGC Highlander Steel 3rd Place
- Line 8029: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
- Line 8035: UGC Highlander Steel Participant
- Line 8040: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
- Line 8054: UGC Ultiduo Platinum 1st Place
- Line 8060: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
- Line 8066: UGC Ultiduo Platinum 2nd Place
- Line 8071: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
- Line 8077: UGC Ultiduo Platinum 3rd Place
- Line 8082: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
- Line 8088: UGC Ultiduo Platinum Participant
- Line 8093: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
- Line 8099: UGC Ultiduo Steel 1st Place
- Line 8104: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
- Line 8110: UGC Ultiduo Steel 2nd Place
- Line 8115: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
- Line 8121: UGC Ultiduo Steel 3rd Place
- Line 8126: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
- Line 8132: UGC Ultiduo Steel Participant
- Line 8137: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
- Line 8153: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
- Template:Medic strange quality table has 23 uses and is missing 9 translations
- Line 3: Possible Medic Strange quality items
- Line 416: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
- Line 435: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
- Line 450: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
- Line 462: The [[Vaccinator]] is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Vaccinator Strangifier]], which can be found inside Crate #85.
- Line 473: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 483: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Medic Crate
- Line 493: Available from unboxing the [[Unlocked Cosmetic Crate Medic]].
- Line 501: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Pyro class hat table has 23 uses and is missing 1 translation
- Line 4: Pyro [[cosmetic items]]
- Template:Pyro strange quality table has 23 uses and is missing 10 translations
- Line 3: Possible Pyro Strange quality items
- Line 567: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
- Line 586: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
- Line 601: The [[Phlogistinator]], [[Manmelter]] and [[Third Degree]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Phlogistinator Strangifier]], which can be found inside Crate #82, the [[Manmelter Strangifier]], which can be found inside Crate #85 and the [[Third Degree Strangifier]], which can be found inside Crate #90.
- Line 610: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
- Line 622: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with the [[Strangifier]] item, obtained from a specific Crate.
- Line 632: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 641: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Pyro Crate
- Line 650: Available from unboxing the [[Unlocked Cosmetic Crate Pyro]].
- Line 658: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Scream Fortress 2013 Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Scream Fortress 2014 Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Scream Fortress 2023 Unusual effects has 23 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Set list has 23 uses and is missing 14 translations
- Line 16: '''Effect:''' Leave a [[Calling Card
- Line 104: '''Effect:''' Increased Melee damage against Isolated Merc set<br>Increased Nostromo Napalmer damage taken from Isolated Merc set
- Line 154: '''Effect:''' Leave a calling card on your victims
- Line 209: '''Effect:''' Enables additional voice responses<br>Allows the Soldier to perform the [[Soldier_taunts#Costume
- Line 277: '''Effect:''' Leave a calling card on your victims
- Line 365: '''Effect:''' Increased Nostromo Napalmer damage against Isolationist Pack set<br>Increased Melee damage taken from Isolationist Pack set
- Line 426: '''Effect:''' Allows the Demoman to perform the [[Demoman taunts#Costume
- Line 501: '''Effect:''' Allows the Heavy to perform the [[Heavy taunts#Costume
- Line 523: '''Effect:''' Enables additional voice responses
- Line 564: '''Effect:''' [[Engineer]]'s vocalizations are 145% higher pitch
- Line 639: '''Effect:''' Reduces mystery solving time by up to 88%
- Line 701: '''Effect:''' Leave a calling card on your victims
- Line 739: '''Effect:''' Reduces the chance of hunger by up to 13%
- Line 794: '''Effect:''' Particle effect when taunting
- Template:Soldier strange quality table has 23 uses and is missing 10 translations
- Line 3: Possible Soldier Strange quality items
- Line 478: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
- Line 497: [[Botkiller Weapons]] and [[Australium weapons]] are not obtainable from crates. Players who complete a full [[Tour of Duty]] will be awarded with a random Botkiller weapon or Australium weapon.
- Line 512: The [[Escape Plan]] is not obtainable from crates. Users who owned a Strange [[Equalizer]] prior to the [[Pyromania Update]] were granted a Strange Escape Plan upon starting the game.
- Line 526: These [[cosmetic items]] are not available from crates; instead, they can be created by combining them with a [[Strangifier]] item, obtained from a specific [[Chemistry Set]], which in turn can be obtained as a [[random drop]].
- Line 539: The [[Air Strike]], the [[Cow Mangler 5000]] and the [[Righteous Bison]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Air Strike Strangifier]], which can be found inside Crate #85, the [[Cow Mangler 5000 Strangifier]], which can be found inside Crate #90, and the [[Righteous Bison Strangifier]], which can be found inside Crate #92.
- Line 549: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
- Line 559: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Soldier Crate
- Line 569: Available from unboxing the [[Unlocked Cosmetic Crate Soldier]].
- Line 577: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
- Template:Weapon list has 23 uses and is missing 152 translations
- Line 295: (Kill time) 4
- Line 356: D/H
- Line 376: D/H
- Line 393: D/H
- Line 416: D/H
- Line 429: 18 to buildings
- Line 437: 18 to buildings
- Line 444: 18 to buildings
- Line 453: Only crits when reflected
- Line 465: 48 damage over 6 seconds
- Line 473: 60 damage over 6 seconds
- Line 491: D/H
- Line 508: D/H
- Line 576: 10 + 3x Fall Damage
- Line 599: (per tick)
- Line 607: (per tick)
- Line 616: (per tick)
- Line 625: (per tick)
- Line 633: (per tick)
- Line 732: (Kill time) 0.5
- Line 739: The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.
- Line 766: [[Equalizer]] or [[Escape Plan]] with [[Lumbricus Lid]] equipped
- Line 787: (Kill time) 0.5
- Line 795: The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "[[Media:Taunt wormsHHG.wav
- Line 845: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 855: 100 damage over 10 seconds
- Line 878: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 888: 100 damage over 10 seconds
- Line 910: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 919: 100 damage over 10 seconds
- Line 942: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 952: 100 damage over 10 seconds
- Line 975: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
- Line 985: 40 damage over 10 seconds
- Line 1008: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
- Line 1018: 100 damage over 10 seconds
- Line 1034: (75 to burning enemies and buildings)
- Line 1044: (75 to burning enemies and buildings)
- Line 1055: (102 to burning enemies)
- Line 1065: (225 to burning enemies)
- Line 1077: 16 damage over 2 seconds
- Line 1087: 20 damage over 2 seconds
- Line 1144: 60 damage over 7.5 seconds
- Line 1152: 75 damage over 7.5 seconds
- Line 1166: 11-21 (splash)
- Line 1174: 15-29 (splash)
- Line 1182: 34-63 (splash)
- Line 1192: 60 damage over 7.5 seconds
- Line 1200: 75 damage over 7.5 seconds
- Line 1219: 60 damage over 7.5 seconds
- Line 1227: 75 damage over 7.5 seconds
- Line 1246: 60 damage over 7.5 seconds
- Line 1254: 75 damage over 7.5 seconds
- Line 1278: 10 + 3x Fall Damage
- Line 1328: Non-burning: 59<br>Burning: -
- Line 1336: Non-burning: 131<br>Burning: -
- Line 1351: 130 to buildings
- Line 1387: 60 damage over 7.5 seconds
- Line 1395: 75 damage over 7.5 seconds
- Line 1415: 65 to buildings
- Line 1447: (Kill time) 2
- Line 1455: The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.
- Line 1483: Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the '''Mmmph''' bar is full
- Line 1501: The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.
- Line 1522: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
- Line 1538: (Kill time) 3
- Line 1546: A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.
- Line 1568: (Kill time) 2
- Line 1576: The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.
- Line 1599: (Kill time) 4.8
- Line 1607: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
- Line 1645: 30-60 (splash)
- Line 1653: 41-81 (splash)
- Line 1661: 90-180 (splash)
- Line 1674: 120 to buildings
- Line 1696: 30-60 (splash)
- Line 1704: 41-81 (splash)
- Line 1712: 90-180 (splash)
- Line 1737: 30-60 (splash)
- Line 1745: 41-81 (splash)
- Line 1753: 90-180 (splash)
- Line 1889: (Detonation)
- Line 1948: (Kill time) 2.5
- Line 1956: The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the weapon's head count, if it has one.
- Line 2050
- Line 2058
- Line 2068: 64 damage over 8 seconds
- Line 2076: 80 damage over 8 seconds
- Line 2241: (Kill time) 1.8
- Line 2248: The Heavy mimics a quick-draw Showdown and slays any foe in his sight.
- Line 2315: at sentry's target
- Line 2323: at sentry's target
- Line 2331: at sentry's target
- Line 2339: at sentry's target
- Line 2346: at sentry's target
- Line 2359: 12 to buildings
- Line 2367: 12 to buildings
- Line 2375: 12 to buildings
- Line 2449: on alt-fire
- Line 2458: on alt-fire
- Line 2467: on alt-fire
- Line 2508: Triple Punch
- Line 2530: 195 on third hit (without missing)
- Line 2656: (Kill time) 3.6
- Line 2664: The Engineer strums his guitar, then smashes it over an enemy's head.
- Line 2692: +
- Line 2700: (Kill time) 4
- Line 2707: (Stun time) 3.2
- Line 2715: The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
- Line 2743: Teleports player to their Teleporter Exit or back to spawn.
- Line 2764: The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.
- Line 2937: ÜberCharge effect
- Line 3022: 300% heal rate & stun/knock back immunity
- Line 3046: 75% damage resistance and 100% critical hit resistance to selected damage type
- Line 3120: Stun effect
- Line 3128: (Kill time) 3
- Line 3135: (Stun time) 2.2
- Line 3172: Heals the player by 11 health
- Line 3197: The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.
- Line 3225: Heals nearby teammates
- Line 3250: The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.
- Line 3337: 60 damage over 10 seconds
- Line 3345: 80 damage over 10 seconds
- Line 3374: 60 damage over 10 seconds
- Line 3382: 80 damage over 10 seconds
- Line 3448: -
- Line 3456: -
- Line 3464: -
- Line 3481: -
- Line 3489: -
- Line 3497: -
- Line 3630: (Kill time) 2.2
- Line 3637: (Stun time) 1
- Line 3645: The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.
- Line 3710: ([[Headshot]] or buff crit only)
- Line 3750: while disguised
- Line 3759: while disguised
- Line 3768: while disguised
- Line 3777: while disguised
- Line 3786: while disguised
- Line 3922: Enables the Spy to [[disguise]] himself.
- Line 3947: Cloak type
- Line 3975: Timed
- Line 4030: Motion sensitive
- Line 4082: Feign Death
- Line 4143: Level 1 Building
- Line 4152: Level 2 Building
- Line 4161: Level 3 Building
- Line 4252: (Kill time) 4
- Line 4260: The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
- Line 4393: Usable by all classes except [[Engineer]] and [[Spy]].
- Line 4411: Usable by all classes except [[Spy]].
- Template:Wiki Cap owner has 23 uses and is missing 1 translation
- Line 4: This user has deleted their Steam account.
- Template:Active promotional item list has 22 uses and is missing 8 translations
- Line 70: Awarded in [[Genuine]] quality to players who purchase ''Disgaea PC'' on [[Steam]].
- Line 337: This section documents non-medal cosmetic items awarded through participation with special community groups. For lists of medals awarded through community tournaments, and other community-led events, see [[Tournament Medal]] and [[Community Medal]].
- Line 358: Awarded in [[Vintage]] and [[Unique]] quality to participants and winners of various KritzKast giveaways and contests.
- Line 371: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
- Line 390: Awarded in [[Community (quality)
- Line 528: Premium Accounts
- Line 615: Special Events
- Line 706: Weta Workshop
- Template:Class weapons table engineer building has 22 uses and is missing 2 translations
- Line 7: Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
- Line 31: Allows the player to destroy his Sentry, Dispenser, and both Teleporters.
- Template:Class weapons table engineer primary has 22 uses and is missing 6 translations
- Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
- Line 168: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
- Line 186: On hit: damage dealt is returned as ammo.<br />
- Line 293: Shoots an electric projectile instead of shotgun pellets.<br />
- Line 446: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
- Line 555: +50% bullets per shot.<br />
- Template:Class weapons table engineer secondary has 22 uses and is missing 3 translations
- Line 17: Killed enemies suffer a distinctive death by incineration.<br/>
- Line 49: Enables manual control of own Sentry Gun.<br />
- Line 178: No reload necessary.<br />
- Template:Class weapons table spy secondary has 22 uses and is missing 4 translations
- Line 20: [[Critical hits]] are guaranteed for headshots.<br/>
- Line 162: +40% cloak duration<br/>
- Line 247: +20% damage bonus while disguised.<br/>
- Line 344: Earns 1 [[Critical hits
- Template:End of the Line Update Unusual effects has 22 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Expired promotional item list has 22 uses and is missing 124 translations
- Line 1: Expired
- Line 16: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
- Line 39: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on [[Steam]].<br><br>As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
- Line 69: Awarded in [[Genuine]] quality to players who pre-purchased ''Alien: Isolation'' on [[Steam]] before October 7, 2014.
- Line 106: Awarded in [[Genuine
- Line 139: Awarded in [[Genuine
- Line 175: Awarded in [[Genuine
- Line 206: Awarded in [[Genuine
- Line 252: Awarded in [[Genuine
- Line 285: Awarded in [[Genuine
- Line 312: Awarded in [[Genuine
- Line 341: Awarded in [[Genuine
- Line 371: Awarded in [[Genuine
- Line 403: Awarded in [[Genuine
- Line 437: Awarded in [[Genuine
- Line 473: Awarded in [[Genuine
- Line 503: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
- Line 530: Awarded in [[Genuine
- Line 582: Awarded in [[Genuine
- Line 615: Awarded in [[Genuine
- Line 647: Awarded in [[Genuine
- Line 677: Awarded in [[Genuine
- Line 707: Awarded in [[Genuine
- Line 737: Awarded in [[Genuine
- Line 773: Awarded in [[Genuine
- Line 802: Awarded to players who purchased ''Hero Academy'' on [[Steam]].
- Line 843: Awarded in [[Genuine
- Line 888: Awarded in [[Genuine
- Line 918: Awarded in [[Genuine
- Line 954: Awarded in [[Vintage
- Line 986: Awarded in [[Genuine
- Line 1021: Awarded in [[Genuine
- Line 1052: Awarded to players who pre-purchased ''Left 4 Dead 2'' on [[Steam]] before November 17, 2009.
- Line 1082: Awarded in [[Genuine
- Line 1115: Awarded in [[Genuine
- Line 1145: Awarded to players who purchased ''Monday Night Combat'' on [[Steam]] before February 1, 2011.
- Line 1180: Awarded in [[Genuine
- Line 1213: Awarded in [[Genuine
- Line 1243: Awarded in [[Genuine
- Line 1276: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on [[Steam]] before November 22, 2010.
- Line 1294: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on [[Steam]].
- Line 1314: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 1334: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in [[Unique
- Line 1354: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 1373: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 1391: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
- Line 1417: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on [[Steam]].
- Line 1435: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
- Line 1453: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
- Line 1471: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
- Line 1489: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
- Line 1506: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
- Line 1531: Awarded in [[Genuine
- Line 1561: Awarded in [[Genuine
- Line 1591: Awarded in [[Genuine
- Line 1627: Awarded in [[Genuine
- Line 1657: Awarded in [[Genuine
- Line 1687: Awarded in [[Genuine
- Line 1708: Awarded to players who completed the ''Team Fortress 2'' achievement ''[[Achievements#General achievements
- Line 1738: Awarded in [[Genuine
- Line 1774: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on [[Steam]] before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to [[Vintage
- Line 1812: Awarded in [[Genuine
- Line 1842: Awarded in [[Genuine
- Line 1872: Awarded in [[Genuine
- Line 1926: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on [[Steam]].<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
- Line 1943: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
- Line 1973: Awarded in [[Genuine
- Line 2015: Awarded in [[Genuine
- Line 2051: Awarded in [[Genuine
- Line 2071: Total War Franchise
- Line 2090: Awarded in [[Genuine
- Line 2137: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
- Line 2155: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
- Line 2172: Awarded in Genuine quality quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
- Line 2192: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
- Line 2209: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
- Line 2226: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
- Line 2245: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
- Line 2288: Awarded in [[Genuine
- Line 2321: Awarded in [[Genuine
- Line 2351: Awarded in [[Genuine
- Line 2386: Awarded in [[Genuine
- Line 2418: Awarded to players who pre-purchased ''Worms Reloaded'' on [[Steam]] before September 2, 2010.
- Line 2448: Awarded in [[Genuine
- Line 2484: Awarded in [[Genuine
- Line 2498: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
- Line 2527: Awarded in [[Genuine
- Line 2584: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
- Line 2617: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
- Line 2633: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
- Line 2649: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
- Line 2678: These items were available for purchase from the [[Mann Co. Store]] between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund [[w:American Red Cross
- Line 2703: Merchandise
- Line 2727: Awarded in [[Genuine
- Line 2745: Awarded in [[Genuine
- Line 2765: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the [[Merchandise
- Line 2782: Awarded in [[Genuine
- Line 2828: Awarded in [[Genuine
- Line 2845: Awarded in [[Genuine
- Line 2863: Awarded in [[Genuine
- Line 2879: Awarded in [[Genuine
- Line 2896: Awarded in [[Genuine
- Line 2913: Awarded in [[Genuine
- Line 2930: Awarded in [[Genuine
- Line 2946: Awarded in [[Genuine
- Line 2963: Awarded in [[Genuine
- Line 3106: Awarded in [[Genuine
- Line 3132: Awarded in [[Genuine
- Line 3149: Awarded in [[Unique
- Line 3166: Special Events
- Line 3183: Awarded to players that launched ''Team Fortress 2'' through the [[w:Mac OS X
- Line 3201: Awarded to players who played ''Team Fortress 2'' during the [[Manniversary Update & Sale]].<br><br>Upon using the item, the player will receive the [[Manniversary Paper Hat]], with a rare chance of the player receiving one [[Manniversary Update & Sale#Additions
- Line 3219: Awarded in [[Vintage
- Line 3236: Awarded to players that launched ''Team Fortress 2'' through the [[w:Linux
- Line 3264: May be given to users of [http://translation.steampowered.com Steam Translation Server] for any applied string.
- Line 3280: Steam Winter Sale 2013
- Line 3297: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
- Line 3335: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
- Line 3367: Awarded to players who redeemed it with three tickets during the .
- Line 3397: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the [[Friends Forever Companion Square Badge]] and the [[Triple A Badge]] in [[Genuine
- Line 3414: Awarded to players who purchased the 1:1 [[Sandvich#Related merchandise
- Line 3433: Awarded in [[Genuine
- Line 3450: Awarded in [[Genuine
- Line 3477: Awarded in [[Genuine
- Template:Genuine quality table has 22 uses and is missing 4 translations
- Line 2: Possible Genuine quality items
- Line 525: Multiple classes
- Line 617: Tournament Medals
- Line 908: The associated promotion is listed below each item.
- Template:Haunted quality table has 22 uses and is missing 2 translations
- Line 2: Possible Haunted quality items
- Line 551: Bat Outta Hell is usable by all classes except [[Engineer]] and [[Spy]].
- Template:Invasion Community Update Unusual effects has 22 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Item timeline by year has 22 uses and is missing 1 translation
- Line 1: Item timeline by year
- Template:List of Golden Wrench owners has 22 uses and is missing 2 translations
- Line 43: Item link
- Line 747: VAC banned; Golden Wrench removed as a result.
- Template:List of Saxxy owners has 22 uses and is missing 4 translations
- Line 2: Category
- Line 21: Recipient
- Line 43: Item link
- Line 65: Backpack
- Template:List of items associated with badges has 22 uses and is missing 18 translations
- Line 6: List of items associated with badges
- Line 21: Class emblems
- Line 56: Employee Medals
- Line 81: Dueling Badges
- Line 106: Mann vs. Machine Badges
- Line 133: Achievement Items
- Line 145: Distributed Items
- Line 159: Update Badges and Medals
- Line 175: Gifter Badges
- Line 189: Contest Items
- Line 248: Promotional Items
- Line 302: Purchasable Items
- Line 310: Dr. Grordbort Crests
- Line 332: Craftable Items
- Line 340: Sprayable Items
- Line 362: Tournament Medals
- Line 548: Donation Badges and Medals
- Line 695: Community Mann vs. Machine Badges and Medals
- Template:List of maps has 22 uses and is missing 3 translations
- Line 4: '''Note:''' Community maps are identified in italics.
- Line 28: Date added
- Line 50: Developer(s)
- Template:Map types has 22 uses and is missing 8 translations
- Line 7: Prefix
- Line 23: Date added
- Line 39: Number of maps
- Line 61: (Standard)
- Line 81: ()
- Line 91: ([[Medieval Mode
- Line 101: ()
- Line 141: Developer aid
- Template:Paint Can has 22 uses and is missing 35 translations
- Line 1: Colors
- Line 25: Single colors
- Line 42: The following colors retain their appearance regardless of the player's current team.
- Line 77: #9, #13, or as a bonus drop from cases
- Line 93: #10, #16, or as a bonus drop from cases
- Line 110: #2, #11, #17, or as a bonus drop from cases
- Line 126: #11, #18, or as a bonus drop from cases
- Line 143: #1, #3, #14, or as a bonus drop from cases
- Line 159: #12, #16, or as a bonus drop from cases
- Line 176: #39 or as a bonus drop from cases
- Line 192: #10, #18, or as a bonus drop from cases
- Line 209: #39 or as a bonus drop from cases
- Line 225: #12, #17, or as a bonus drop from cases
- Line 242: As a bonus drop from cases
- Line 258: #9, #13, or as a bonus drop from cases
- Line 275: #1, #4, #13, or as a bonus drop from cases
- Line 291: #12, #18, or as a bonus drop from cases
- Line 308: #2 or as a bonus drop from cases
- Line 324: #9, #14, or as a bonus drop from cases
- Line 341: #5, #11, #16, or as a bonus drop from cases
- Line 357: #9, #15, or as a bonus drop from cases
- Line 374: #9, #15 or as a bonus drop from cases
- Line 390: As a bonus drop from cases
- Line 407: #9, #14, or as a bonus drop from cases
- Line 423: #10, #17, or as a bonus drop from cases
- Line 436: Team colors
- Line 453: The following colors change their appearance according to the player's current team.
- Line 488: As a bonus drop from cases
- Line 504: #7, #15, or as a bonus drop from cases
- Line 526: As a bonus drop from cases
- Line 542: As a bonus drop from cases
- Line 564: As a bonus drop from cases
- Line 580: As a bonus drop from cases
- Line 602: As a bonus drop from cases
- Line 614: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the [[Mann Co. Store]] are not and should not be included.
- Template:Robotic Boogaloo Unusual effects has 22 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Spectral Halloween Special Unusual effects has 22 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:TF2 patches has 22 uses and is missing 1 translation
- Line 872: PlayStation 3 patches
- Template:Very Scary Halloween Special Unusual effects has 22 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Voice actors has 22 uses and is missing 2 translations
- Line 2: Voice actor
- Line 25: Character(s)
- Template:Class weapons table demoman melee has 21 uses and is missing 3 translations
- Line 11: The Bottle will break upon a successful Critical hit (purely cosmetic feature).
- Line 672: Has 50% longer melee range.<br />
- Line 790: Has 50% longer melee range.<br />
- Template:Class weapons table demoman primary has 21 uses and is missing 5 translations
- Line 16: Grenades have [[Damage
- Line 270: Increases maximum health by 25.<br />
- Line 394: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.<br />
- Line 523: Allows player to activate a parachute whilst midair, slowing their descent.<br />
- Line 567: Grenades have zero range falloff on a direct hit.<br />
- Template:Class weapons table spy building has 21 uses and is missing 2 translations
- Line 10: Disables and slowly destroys enemy Engineer [[buildings]].
- Line 44: Disables enemy Engineer buildings.
- Template:Equip region table has 21 uses and is missing 2 translations
- Line 3: List of items in equip regions
- Line 15: Equip region
- Template:Jiggle bones has 21 uses and is missing 309 translations
- Line 5: List of items that have Jiggle bones
- Line 24: Slot
- Line 35: Item
- Line 55: The liquid.
- Line 78: The fish.
- Line 100: The hand.
- Line 120: The wrapping paper.
- Line 143: The tip of the hat.
- Line 165: The tail.
- Line 187: The bird.
- Line 209: The head and tail.
- Line 228: The end of the scarf.
- Line 247: The loose money.
- Line 266: The combs.
- Line 284: The end of the headband.
- Line 303: The quiff.
- Line 325: The visor and tail of the helmet.
- Line 342: The ponytail.
- Line 364: The ears.
- Line 386: The loose letters.
- Line 403: The tip of the hat.
- Line 425: The combs and the eyes.
- Line 443: The wings.
- Line 456: The doll.
- Line 473: The pom-pom.
- Line 495: The board.
- Line 511: The end of the belt.
- Line 530: The ends of the tentacles.
- Line 549: The strands of hair at the front.
- Line 568: The camera, the bag's zipper, and the towel.
- Line 581: The loose bandages.
- Line 603: The flap on the back.
- Line 625: The flap on the back.
- Line 648: The flag.
- Line 671: The leather loop.
- Line 694: The Soldier figurine.
- Line 707: The visor.
- Line 720: The end of the cape.
- Line 737: The handles.
- Line 750: The tassels.
- Line 769: The eagle.
- Line 791: The flower.
- Line 804: The ends of the maggots.
- Line 823: The cardboard flaps and coat hanger.
- Line 842: The tassels.
- Line 861: The maggot.
- Line 880: The raccoon.
- Line 899: The raccoon.
- Line 918: The rocket artillery launchers.
- Line 931: The bird.
- Line 953: The tips of the ears and whiskers.
- Line 966: The raccoon.
- Line 979: The cardboard flap.
- Line 998: The feather.
- Line 1020: The turret and figurine.
- Line 1033: The straps.
- Line 1055: The loose skin.
- Line 1077: The liquid.
- Line 1100: The filter cartridge and tube.
- Line 1118: The fangs.
- Line 1131: The entire head.
- Line 1153: The barbeque lid.
- Line 1172: The cage door and perch.
- Line 1194: The tip of the beanie.
- Line 1207: The candies.
- Line 1220: The bird.
- Line 1242: The tail.
- Line 1264: The entire hat.
- Line 1286: The fin and tail.
- Line 1303: Each side of the face.
- Line 1322: The dolls.
- Line 1344: The curly ends of the hair.
- Line 1363: The sash and feathers.
- Line 1379: The wings.
- Line 1400: The feathers.
- Line 1415: The phoenix.
- Line 1427: The hose.
- Line 1442: The skulls.
- Line 1463: The present.
- Line 1479: The basket in the oil.
- Line 1496: The hanging goo and bubbles.
- Line 1513: The pupils.
- Line 1534: The contents of the pot.
- Line 1551: The guillotine blade.
- Line 1568: The wooden handle.
- Line 1589: The pom-pom.
- Line 1610: The bells.
- Line 1631: The ends of the chains.
- Line 1648: The stalk.
- Line 1665: The eye.
- Line 1686: The pom-pom.
- Line 1707: The seaweed.
- Line 1722: The brain.
- Line 1740: The doll's head and arms.
- Line 1752: The eyes and the springs.
- Line 1769: The [[Gunslinger]]'s fingers.
- Line 1790: The glove's fingers.
- Line 1811: The laser gun.
- Line 1829: The brim and tip.
- Line 1841: The end of the belt and the fan.
- Line 1858: The pupils.
- Line 1879: The lower jaw.
- Line 1896: The fish.
- Line 1917: The entire boot.
- Line 1938: The tie.
- Line 1959: The tail.
- Line 1981: The entire creature.
- Line 2002: The eye stalks.
- Line 2019: The flame.
- Line 2040: The pom-pom.
- Line 2063: The lamp.
- Line 2081: The rim of the hat.
- Line 2098: The plume.
- Line 2110: The bird.
- Line 2132: The metal feathers.
- Line 2150: The "fuse".
- Line 2165: The spring.
- Line 2183: The feathers.
- Line 2204: The tail of the hood.
- Line 2226: The back of the poncho.
- Line 2242: The tassels.
- Line 2260: The stickybomb.
- Line 2275: The spring.
- Line 2293: The end of the scarf.
- Line 2311: The golf clubs.
- Line 2329: The loose material at the front and back.
- Line 2346: The back of the cape.
- Line 2367: The feather.
- Line 2388: The back of the cape.
- Line 2409: The chest itself and its lock.
- Line 2430: The locks.
- Line 2451: The bagpipes.
- Line 2463: The eye.
- Line 2484: The earrings and the end of the bandana.
- Line 2501: The straps.
- Line 2522: The top of the hat.
- Line 2537: The feather.
- Line 2561: The banana peel.
- Line 2578: The top of the head.
- Line 2596: The straps.
- Line 2617: The ornament.
- Line 2629: The quiff.
- Line 2650: The entire tutu.
- Line 2671: The quiff.
- Line 2692: The bottom half of the Sandvich and the end of the tongue.
- Line 2709: The ponytail and earrings.
- Line 2721: The nose ring.
- Line 2738: The hair.
- Line 2757: The chicken's body.
- Line 2769: The straps.
- Line 2790: The hanging [[Sandvich]].
- Line 2807: The pom-pom.
- Line 2829: The sandvich stack.
- Line 2839: The eye and antennae.
- Line 2855: The tassel.
- Line 2874: The flaps.
- Line 2892: The gloves and springs.
- Line 2904: The wind up key.
- Line 2916: The straps.
- Line 2937: The feelers and mouth.
- Line 2955: The whip and idol.
- Line 2970: The orange tubing.
- Line 2983: The floating polygons.
- Line 2996: The rum.
- Line 3012: The moustache.
- Line 3024: The wings.
- Line 3042: The tentacles.
- Line 3054: The ears.
- Line 3066: The eye.
- Line 3087: The Mini-Sentry.
- Line 3099: The toes.
- Line 3117: The toy.
- Line 3129: The doll.
- Line 3146: The pug's head and hind legs.
- Line 3158: The tail.
- Line 3180: The ghost.
- Line 3202: The bear's head.
- Line 3224: The bear's head and arms.
- Line 3242: The teleporter.
- Line 3254: The toast and slider.
- Line 3266: The sides of the Engineer's head.
- Line 3283: The bag.
- Line 3304: The liquid.
- Line 3326: The bird.
- Line 3348: The bird.
- Line 3369: The entire ice-pack.
- Line 3390: The flaps.
- Line 3411: The hair.
- Line 3430: The neon liquid and antennae.
- Line 3451: The bird.
- Line 3473: The pipe.
- Line 3494: The tubing.
- Line 3515: The hanging material.
- Line 3532: The bird.
- Line 3554: The clipboard attached to the satchel.
- Line 3575: The tube.
- Line 3596: The lightning bolts.
- Line 3613: The wings.
- Line 3634: The pot and [[Jarate]].
- Line 3655: The crocodile's tail.
- Line 3677: The fish.
- Line 3699: The feather.
- Line 3720: The head.
- Line 3741: The teeth.
- Line 3762: The coat.
- Line 3777: The "head" and the tongue.
- Line 3789: The string.
- Line 3807: The garlic.
- Line 3825: The tail, fins, and hanging lure.
- Line 3837: The bellows.
- Line 3857: The head.
- Line 3878: The ears.
- Line 3899: The head and tail.
- Line 3917: The corks.
- Line 3939: The plume.
- Line 3959: The bird.
- Line 3981: The pigeon's head.
- Line 3993: The entire head and lower jaw.
- Line 4012: The "eyes" and "claws".
- Line 4028: The end of the cape.
- Line 4046: The pom-pom.
- Line 4068: The rabbit ears and the top of the hat.
- Line 4086: The feather and earrings.
- Line 4102: Multiple classes
- Line 4123: The entire head and lower jaw.
- Line 4142: The meat.
- Line 4164: The lever.
- Line 4183: The robotic arm.
- Line 4202: The flame.
- Line 4224: The top of the hair.
- Line 4243: The hanging ends of the bandana.
- Line 4261: The bells.
- Line 4277: The robot's chainsaw and fuel tank.
- Line 4299: The doll.
- Line 4320: The head.
- Line 4342: The decorations.
- Line 4365: The tree.
- Line 4387: The skull and lower jaw.
- Line 4405: The tail.
- Line 4427: The brim and the spider.
- Line 4439: The gramophone's needle.
- Line 4455: The tip of the hat and the pom-pom.
- Line 4474: The body.
- Line 4493: The arm and lantern.
- Line 4511: The eyeballs.
- Line 4524: The balloon and string.
- Line 4543: The upper jaw.
- Line 4556: The antennae.
- Line 4569: The cube.
- Line 4591: The entire antenna.
- Line 4613: The tip of the hat.
- Line 4635: The back of the head.
- Line 4653: The plume on the back.
- Line 4675: The ghost.
- Line 4697: The cords.
- Line 4719: The eyes.
- Line 4731: The Pyro doll.
- Line 4749: The bug.
- Line 4765: The pick.
- Line 4787: The legs.
- Line 4806: The pressure gauge and steam pipes.
- Line 4825: The ghost.
- Line 4847: The whole arm.
- Line 4865: The particles inside the globe.
- Line 4877: The chess board.
- Line 4895: The body and cape.
- Line 4911: The bat.
- Line 4929: The ears.
- Line 4945: The ghost.
- Line 4967: The body of the octopus.
- Line 4986: The ears.
- Line 4998: The tip of the hat.
- Line 5020: Ends of the red bandage.
- Line 5036: The ear flaps.
- Line 5051: The whole boat.
- Line 5069: The ears.
- Line 5091: The tassels.
- Line 5110: The hair.
- Line 5129: The eyeball and skin flaps.
- Line 5148: The end of the scarf.
- Line 5167: The penguin.
- Line 5180: The straps.
- Line 5202: The dolls.
- Line 5224: The dolls.
- Line 5246: The Yeti.
- Line 5259: The head.
- Line 5281: The hanging end of the antenna.
- Line 5303: The head, body and tail.
- Line 5319: The bird.
- Line 5341: The comb.
- Line 5360: The body.
- Line 5379: The cube.
- Line 5401: The body.
- Line 5420: The lantern.
- Line 5439: The body.
- Line 5458: The clapper.
- Line 5480: The eyeball.
- Line 5502: The snake's head.
- Line 5518: The tip of the hat.
- Line 5540: The head and body.
- Line 5556: The plume on the back.
- Line 5578: The yellow wire.
- Line 5600: The chest's lid.
- Line 5622: The eye, tentacles, and spacecraft.
- Line 5640: The body and arms.
- Line 5657: NPCs
- Line 5676: The Horsemann's cape.
- Line 5698: His cloak, the fish heads, the bag and the eyeball in his hat.
- Line 5720: The eye stalk and flaps of skin at the back.
- Template:Kill taunt table has 21 uses and is missing 5 translations
- Line 181: 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)<br/>28 (afterburn)
- Line 200: Deals heavy damage with [[fire]] effect within radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target
- Line 223: 420 (Close range)<br/>20 (Medium to long range)<br/> (Afterburn)
- Line 241: Deals heavy damage with [[fire]] effect at point blank or close range<br/>Acts like a normal Scorch Shot flare at longer ranges or on miss<br/>Consumes ammo<br/>Can be aimed
- Line 287: Kills with [[fire]] effect<br/>Slowest kill taunt
- Template:List of blog entries has 21 uses and is missing 82 translations
- Line 2: List of blog entries
- Line 25: Date
- Line 46: Author
- Line 67: Title
- Line 596: Saxton Hale
- Line 650: Saxton Hale
- Line 676: Saxton Hale
- Line 723: Saxton Hale
- Line 778: Community Creator and TF Team
- Line 789: Dave Riller
- Line 812: TF2 Writers
- Line 845: Saxton Hale
- Line 876: Bay Raitt
- Line 903: Robin Walker
- Line 974: Francis the Talking France
- Line 1116: Whitaker
- Line 1131: Robin Walker
- Line 1166: Brandon Reinhart
- Line 1181: Robin Walker
- Line 1216: Robin Walker
- Line 1243: Dave Riller
- Line 1258: Robin Walker
- Line 1269: Robin Walker
- Line 1284: Erik Johnson
- Line 1298: Tom Bui
- Line 1316: Brandon Reinhart
- Line 1342: Mike Booth
- Line 1360: Robin Walker
- Line 1370: Robin Walker
- Line 1380: Robin Walker
- Line 1394: Robin Walker
- Line 1404: Robin Walker
- Line 1414: Robin Walker
- Line 1424: Robin Walker
- Line 1434: Saxton Hale
- Line 1445: Robin Walker
- Line 1479: Robin Walker
- Line 1493: Wade Schin
- Line 1503: Saxton Hale
- Line 1514: Robin Walker
- Line 1524: Erik Johnson
- Line 1534: Corey Peters
- Line 1544: Robin Walker
- Line 1562: Robin Walker
- Line 1572: Mike Booth
- Line 1586: Dave Riller
- Line 1600: Erik Johnson
- Line 1614: Saxton Hale
- Line 1625: Stavros Xanthis
- Line 1635: Robin Walker
- Line 1645: Robin Walker
- Line 1655: Jay Pinkerton
- Line 1665: Robin Walker
- Line 1675: Robin Walker
- Line 1697: Eric Smith
- Line 1711: Robin Walker
- Line 1725: Eric Smith
- Line 1735: Robin Walker
- Line 1745: Greg Cherlin
- Line 1755: Robin Walker
- Line 1765: Robin Walker
- Line 1783: Robin Walker
- Line 1793: Greg Cherlin
- Line 1803: Robin Walker
- Line 1813: Robin Walker
- Line 1823: Robin Walker
- Line 1833: Valve Writing Staff
- Line 1850: Robin Walker
- Line 1860: Robin Walker
- Line 1870: Dhabih Eng
- Line 1884: Dhabih Eng
- Line 1894: Robin Walker
- Line 1904: Jakob Jungels
- Line 1914: Jakob Jungels
- Line 1924: Eric Smith
- Line 1934: Robin Walker
- Line 1944: Jakob Jungels
- Line 1954: Robin Walker
- Line 1964: Jakob Jungels
- Line 1974: Robin Walker
- Line 1984: Eric Kirchmer
- Line 1994: Robin Walker
- Template:List of paintable weapons has 21 uses and is missing 4 translations
- Line 2: List of paintable weapons
- Line 124: Multiple classes
- Line 147: Can be painted by the Dragon Slayer War Paint
- Line 158: Cannot be painted by any War Paints except the Dragon Slayer War Paint
- Template:List of retired items has 21 uses and is missing 2 translations
- Line 27: Introduced
- Line 38: Retired
- Template:Love & War Update Unusual effects has 21 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
- Line 2: Series 3 Unusual effects
- Template:Tool list has 21 uses and is missing 219 translations
- Line 66: Series #6 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a [[Festive Winter Crate Key]] or a [[Stocking Stuffer Key]].
- Line 95: Series #22 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a [[Refreshing Summer Cooler Key]].
- Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
- Line 137: Series #35 of the Mann Co. Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
- Line 161: Series #36 of the Mann Co Supply Crate. One of the 2 limited holiday crates added during the 2011 Holiday event.
- Line 185: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
- Line 206: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
- Line 226: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
- Line 246: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
- Line 266: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
- Line 285: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
- Line 304: Series #60 of the Mann Co. Supply Crate.
- Line 320: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
- Line 339: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
- Line 358: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
- Line 377: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
- Line 396: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
- Line 415: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
- Line 434: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
- Line 453: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
- Line 472: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
- Line 488: Random when using a Summer Claim Check
- Line 494: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
- Line 511: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
- Line 528: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
- Line 545: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
- Line 562: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
- Line 579: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
- Line 596: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
- Line 612: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
- Line 627: Seriesless crate of the Mann Co. Supply Crate.
- Line 642: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
- Line 657: Seriesless crate of the Mann Co. Supply Crate.
- Line 672: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 687: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 702: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 717: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 732: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 747: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 762: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 777: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 792: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
- Line 807: Series #87 of the Mann Co. Supply Crate.
- Line 822: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
- Line 837: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
- Line 852: Series #90 and #91 of the Mann Co. Supply Crate.
- Line 867: Series #92 of the Mann Co. Supply Crate.
- Line 882: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 897: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
- Line 912: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
- Line 927: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 942: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
- Line 957: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
- Line 972: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 987: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
- Line 1002: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
- Line 1017: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
- Line 1032: Series #103 of the Mann Co. Supply Crate.
- Line 1047: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1062: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1077: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1092: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1107: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1122: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1137: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1152: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1167: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1182: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1197: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
- Line 1213: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
- Line 1229: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
- Line 1245: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
- Line 1261: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
- Line 1277: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
- Line 1293: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
- Line 1309: Series #111 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
- Line 1316: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1326: Series #112 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
- Line 1333: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1343: Series #113 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
- Line 1350: Can be bought at the Mercenary Park Gift Shop using Blood Money
- Line 1360: Series #114 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
- Line 1369: Contract reward from the Jungle Inferno Campaign
- Line 1377: Series #115 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
- Line 1386: Contract reward from the Jungle Inferno Campaign
- Line 1394: Series #116 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
- Line 1403: Contract reward from the Jungle Inferno Campaign
- Line 1411: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
- Line 1427: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
- Line 1443: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
- Line 1459: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
- Line 1475: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
- Line 1491: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
- Line 1507: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
- Line 1523: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
- Line 1539: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
- Line 1555: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
- Line 1571: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
- Line 1587: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
- Line 1602: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
- Line 1617: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
- Line 1632: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
- Line 1647: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
- Line 1662: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
- Line 1677: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
- Line 1692: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
- Line 1815: A key used to open a [[Mann Co. Supply Crate]] or [[Refreshing Summer Cooler]].
- Line 1841: A key used to open a [[Naughty Winter Crate]].
- Line 1866: A key used to open a [[Nice Winter Crate]].
- Line 1891: A key used to open a [[Scorched Crate]].
- Line 1914: A key used to open a [[Fall Crate]].
- Line 1935: A key used to open an [[Eerie Crate]].
- Line 1956: A key used to open a [[Naughty Winter Crate 2012]].
- Line 1976: A key used to open a [[Nice Winter Crate 2012]].
- Line 1995: A key used to open a [[Robo Community Crate]].
- Line 2012: A key used to open a [[Summer Appetizer Crate]].
- Line 2029: A key used to open a [[Red Summer 2013 Cooler]].
- Line 2046: A key used to open a [[Orange Summer 2013 Cooler]].
- Line 2063: A key used to open a [[Yellow Summer 2013 Cooler]].
- Line 2080: A key used to open a [[Green Summer 2013 Cooler]].
- Line 2097: A key used to open a [[Aqua Summer 2013 Cooler]].
- Line 2114: A key used to open a [[Blue Summer 2013 Cooler]].
- Line 2131: A key used to open a [[Brown Summer 2013 Cooler]].
- Line 2148: A key used to open a [[Black Summer 2013 Cooler]].
- Line 2165: A key used to open a [[Fall 2013 Acorns Crate]].
- Line 2182: A key used to open a [[Fall 2013 Gourd Crate]].
- Line 2199: A key used to open a [[Spooky Crate]].
- Line 2216: A key used to open a [[Naughty Winter Crate 2013]].
- Line 2233: A key used to open a [[Nice Winter Crate 2013]].
- Line 2250: A key used to open a [[Mann Co. Strongbox]].
- Line 2266: A key used to open a [[Mann Co. Stockpile Crate]].
- Line 2282: A key used to open a [[Limited Late Summer Crate]].
- Line 2298: A key used to open a [[End of the Line Community Crate]].
- Line 2314: A key used to open a [[Nice Winter Crate 2014]].
- Line 2330: A key used to open a [[Naughty Winter Crate 2014]].
- Line 2346: A key used to open either a [[Powerhouse Weapons Case]] or a [[Concealed Killer Weapons Case]].
- Line 2361: A key used to open a [[Gun Mettle Cosmetic Case]].
- Line 2376: A key used to open either a [[Quarantined Collection Case]] or a [[Confidential Collection Case]].
- Line 2391: A key used to open a [[Gargoyle Case]].
- Line 2406: A key used to open either a [[Pyroland Weapons Case]] or a [[Warbird Weapons Case]].
- Line 2421: A key used to open a [[Tough Break Cosmetic Case]].
- Line 2436: A key used to open a [[Mayflower Cosmetic Case]].
- Line 2451: A key used to open a [[Creepy Crawly Case]].
- Line 2467: A key used to open a [[Rainy Day Cosmetic Case]].
- Line 2483: A key used to open a [[Abominable Cosmetic Case]].
- Line 2499: A key used to open a [[Unleash the Beast Cosmetic Case]].
- Line 2515: A key used to open a [[Jungle Jackpot War Paint Case]].
- Line 2531: A key used to open a [[Infernal Reward War Paint Case]].
- Line 2547: A key used to open a [[Winter 2017 Cosmetic Case]].
- Line 2563: A key used to open a [[Winter 2017 War Paint Case]].
- Line 2579: A key used to open a [[Blue Moon Cosmetic Case]].
- Line 2595: A key used to open a [[Violet Vermin Case]].
- Line 2611: A key used to open a [[Scream Fortress X War Paint Case]].
- Line 2627: A key used to open a [[Winter 2018 Cosmetic Case]].
- Line 2643: A key used to open a [[Summer 2019 Cosmetic Case]].
- Line 2659: A key used to open a [[Spooky Spoils Case]].
- Line 2675: A key used to open a [[Winter 2019 Cosmetic Case]].
- Line 2691: A key used to open a [[Winter 2019 War Paint Case]].
- Line 2707: A key used to open a [[Summer 2020 Cosmetic Case]].
- Line 2723: A key used to open a [[Wicked Windfall Case]].
- Line 2737: A key used to open a [[Scream Fortress XII War Paint Case]].
- Line 2751: A key used to open a [[Winter 2020 Cosmetic Case]].
- Line 2765: A key used to open a [[Winter 2020 War Paint Case]].
- Line 2779: A key used to open a [[Summer 2021 Cosmetic Case]].
- Line 2793: A key used to open a [[Crimson Cache Case]].
- Line 2807: A key used to open a [[Scream Fortress XIII War Paint Case]].
- Line 2821: A key used to open a [[Winter 2021 Cosmetic Case]].
- Line 2890: #1, #5, or as a bonus drop from cases
- Line 2898: Used to change the description of weapons or cosmetic items.
- Line 2922: #3, #7, or as a bonus drop from cases
- Line 2953: Used to change the image on the [[Flair!]], [[Photo Badge]], [[Clan Pride]], or [[Conscientious Objector]].
- Line 2976: Used to add other variables that are counted on [[Strange]] weapons.
- Line 2994: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
- Line 3002: Used to add other variables that are counted on [[weapons]] and [[cosmetic items]].
- Line 3022: Used to limit a [[Strange]] weapon's abilities to a certain [[List of maps
- Line 3040: Used to convert a [[Frying Pan]] to the [[Strange]] quality.
- Line 3055: Used to change specific items to the [[Strange]] quality.
- Line 3067: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
- Line 3075: Used to add killstreak effects to specific weapons.
- Line 3085: Operation Two Cities Tour Mann Up reward
- Line 3095: Used to transfer stat counts between two [[Strange]]-quality weapons of the same base type. Can only be crafted by combining two [[Strange Part]]s.
- Line 3107: As a bonus drop from cases
- Line 3115: Used to make a select weapon into a [[Festive weapons
- Line 3127: Smissmas 2015 Festive Gift, #105, #117, #122, #125
- Line 3135: Used to add a [[Strange]] Stat Clock module to a Civilian [[Grade]] [[Decorated]] weapon, allowing it to track kills. It can only be acquired through [[Trade-Up#Civilian Stat Clock
- Line 3150: Used to add an [[Unusual]] effect to a taunt.
- Line 3162: As a bonus drop from cases
- Line 3224: #8, or as a bonus drop from cases
- Line 3256: As a bonus drop from cases
- Line 3302: A tool that, upon use, turns into a pair of [[Cosmetic items
- Line 3320: Items that were added to craft the [[Pile of Ash]].
- Line 3334: Allows entry into official [[Mann Up]] servers.
- Line 3347: As a bonus drop from cases
- Line 3355: This item grants a [[Mann Up]] squad an extra item upon mission completion.
- Line 3369: A bundle to hide upcoming [[promotional items]].
- Line 3383: Upgrades the user account to a premium account.
- Line 3405: Grants the player up to three random [[Paint Can]]s on use.
- Line 3420: Grants the player a random [[Summer 2013 Cooler]] when used.
- Line 3436: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
- Line 3450: A recipe item that gives out either a Specialized or Professional [[Killstreak Kit]] for a specific weapon when the inputs are fulfilled.
- Line 3459: Operation Two Cities Tour Mann Up reward
- Line 3469: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
- Line 3481: As a bonus drop from cases
- Line 3490: Increases the [[Duck Journal]]'s power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
- Line 3505: Grants a [[Gun Mettle Campaign Coin
- Line 3520: A received item which gave access to [[Gun Mettle Campaign]] contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 3535: An item that allowed a player to gain access to the [[Competitive Mode
- Line 3551: Grants a [[Invasion Community Update Coin]] upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
- Line 3566: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
- Line 3581: A received item which gave access to [[Merasmissions]], able to [[Halloween Transmute
- Line 3591: During Halloween events
- Line 3602: Grants [[Gravel Tough Break Campaign Stamp]] upon activation, making its owner eligible to participate in the [[Tough Break Campaign]].
- Line 3617: A received item which gave access to [[Tough Break Campaign]] contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
- Line 3632: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
- Line 3647: Grants access to [[Competitive Mode]] Matchmaking.
- Line 3663: A received item which gave access to [[Jungle Inferno Campaign]] contracts and earn [[Blood Money]] to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
- Line 3673: Upon activating a Jungle Inferno Campaign or Contracts Pass
- Line 3684: Grants a [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to participate in the [[Jungle Inferno Campaign]].
- Line 3699: Grants a [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to access the contracts of the [[Jungle Inferno Campaign]] and receive contract rewards.
- Template:Ability taunt table has 20 uses and is missing 14 translations
- Line 20: Drinking
- Line 42: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
- Line 61: [[Bonk! Atomic Punch]]: Grants the user invulnerability for 8 seconds, after which they will receive [[slowdown]] based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
- Line 82: [[Crit-a-Cola]]: Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is [[Mechanics#MarkedForDeath
- Line 107: The Pyro lifts the [[Phlogistinator]] into the air, enabling a primary weapon crit-boost for 10 seconds<br/>Grants invulnerability and knockback immunity for the duration of the taunt<br/>Only usable once the Phlogistinator's '''Mmmph''' bar is full after dealing 300 fire damage with any weapon
- Line 128: Nomming
- Line 149: The Heavy takes a large, noisy nom from his lunchbox item
- Line 169: [[Sandvich]] and [[Robo-Sandvich]]: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
- Line 190: [[Buffalo Steak Sandvich]]: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
- Line 211: [[Dalokohs Bar]] and [[Fishcake]]: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
- Line 232: [[Second Banana]]: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
- Line 254: The Engineer raises his [[Eureka Effect]] to the heavens, causing lightning to strike him<br/>Teleports the player to his own [[Teleporter]] exit (regardless of whether it is active) or back to spawn
- Line 279: The Medic takes a whiff of his own medicine, healing 10 health
- Line 303: The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius<br>Builds low amounts of [[Übercharge]] with enough healing
- Template:Australium weapons table has 20 uses and is missing 1 translation
- Line 3: Possible Australium weapons
- Template:Bot names has 20 uses and is missing 2 translations
- Line 92: Unused bot names
- Line 102: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
- Template:Bpbegin has 20 uses and is missing 5 translations
- Line 3: Blueprint
- Line 24: Requires
- Line 45: Produces
- Line 66: Example
- Line 87
- Template:Building Specifications has 20 uses and is missing 35 translations
- Line 549: 10.5
- Line 550: 4.2
- Line 551: 3.75
- Line 552: 6.0
- Line 553: 3.5
- Line 554: 2.333
- Line 555: 2.1875
- Line 556: 2.8
- Line 557: 1.6
- Line 560: 4.2
- Line 561: 2.625
- Line 562: 2.442
- Line 563: 3.231
- Line 564: 2.333
- Line 565: 1.75
- Line 566: 1.667
- Line 567: 2.0
- Line 571: 21.0
- Line 572: 8.4
- Line 573: 7.5
- Line 574: 12.0
- Line 575: 5.25
- Line 576: 3.818
- Line 577: 3.621
- Line 578: 4.421
- Line 579: 1.6
- Line 582: 21.0
- Line 583: 8.4
- Line 584: 7.5
- Line 585: 12.0
- Line 586: 5.25
- Line 587: 3.818
- Line 588: 3.621
- Line 589: 4.421
- Line 590: 1.6
- Template:Festive items table has 20 uses and is missing 2 translations
- Line 3: Possible Festive items
- Line 24: From Mann Co. Supply Crate series
- Template:List of Polycount Pin owners has 20 uses and is missing 25 translations
- Line 3: Recipient
- Line 23: Class
- Line 43: Polycount Pack Name & Link
- Line 63: Notes
- Line 83: Item link
- Line 103: Backpack
- Line 123: Wiki Profile
- Line 150: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 195: This set was later added to the game as part of the [[Über Update]].
- Line 216: Created the [[Backwards Ballcap]].
- Line 235: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 252: This set was later added to the game as part of the [[Über Update]].
- Line 302: Created the [[Honcho's Headgear]].
- Line 352: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 544: Created the [[Prairie Heel Biters]].
- Line 851: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 910: This set was later added to the game as part of the [[Über Update]].
- Line 966: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
- Line 1057: Founder/Owner of Polycount ( Pin).
- Line 1081: Polycount staff (Self-Made Pin).
- Line 1104: Polycount staff (Self-Made Pin).
- Line 1127: Polycount staff (Self-Made Pin).
- Line 1141: Polycount staff (Self-Made Pin).
- Line 1206: Polycount server admin (Self-Made Pin).
- Line 1229: Polycount server admin (Self-Made Pin).
- Template:List of action item styles has 20 uses and is missing 1 translation
- Line 3: Action item styles list
- Template:List of cosmetic styles has 20 uses and is missing 3 translations
- Line 3: Cosmetic styles list
- Line 2288: Changing the style of this item has no effect on its appearance unless it is painted.
- Line 2307: Changing the style of this item has very little effect on its appearance unless it is painted.
- Template:List of weapon styles has 20 uses and is missing 1 translation
- Line 3: Weapons styles list
- Template:Normal quality table has 20 uses and is missing 3 translations
- Line 2: Possible Normal quality items
- Line 129: This item is not actually accessible via loadout.
- Line 147: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
- Template:Self-illumination has 20 uses and is missing 134 translations
- Line 9: List of items with Self-illumination
- Line 28: Slot
- Line 40: Item
- Line 59: The orange segments.
- Line 82: The lens.
- Line 102: The monocle.
- Line 126: The laser and monocle.
- Line 148: The horn lighting.
- Line 168: The eyes.
- Line 190: The eyes.
- Line 212: The burnt end of the cigar.
- Line 235: The neon tubing.
- Line 255: The orange segments.
- Line 277: The heated coil.
- Line 300: The whole head.
- Line 320: The horns, ears, and eyes.
- Line 340: The eyes.
- Line 362: The lightbulb.
- Line 384: The wings.
- Line 406: The whole head.
- Line 426: The lenses.
- Line 448: The eyes.
- Line 470: The goo.
- Line 489: The eye-slits and ear-holes.
- Line 511: The window on the house in the snow globe.
- Line 530: The lenses.
- Line 552: The neon tubing.
- Line 572: The skull.
- Line 591: The tail.
- Line 613: The lenses.
- Line 635: The lenses.
- Line 657: The flame and the top of the candle.
- Line 680: The stripe and the end of the grenades.
- Line 700: The stripe and the circles on the side of the grenades.
- Line 717: The fuse and plug on the cannonball.
- Line 738: The team-colored sections of the stickybombs.
- Line 755: The stickybombs.
- Line 776: The eye.
- Line 796: The eye.
- Line 816: The eyes.
- Line 838: The screen.
- Line 860: The mushroom cloud.
- Line 877: The eyes.
- Line 899: The eyes and teeth.
- Line 922: The stripe and the end of the grenades.
- Line 945: The light.
- Line 968: The gems.
- Line 989: The flames.
- Line 1011: The brain.
- Line 1031: The gems.
- Line 1051: The sandwich.
- Line 1070: The bolts and the wounds.
- Line 1090: The whole hat.
- Line 1110: The star.
- Line 1135: The screen and the light.
- Line 1156: The light emitted.
- Line 1174: The lenses, when using the Paint Eyes style.
- Line 1187: The lenses.
- Line 1209: The whole hat.
- Line 1229: The festive lights.
- Line 1251: The festive lights.
- Line 1273: The light.
- Line 1295: The screen and buttons.
- Line 1317: The lenses.
- Line 1339: The lenses.
- Line 1361: The lenses.
- Line 1386: The team-colored muzzle and stripe.
- Line 1407: The yellow lines on the barrel.
- Line 1429: The lights on the backpack.
- Line 1449: The beaker, hose, hose connector on the backpack, and the nozzle.
- Line 1470: The team-colored liquid and the nozzle.
- Line 1490: The team-colored liquid.
- Line 1513: The eyes.
- Line 1535: The lenses.
- Line 1557: The lenses.
- Line 1579: The neon liquid and the symbol.
- Line 1599: The vials and heart.
- Line 1616: The vials.
- Line 1638: The lenses.
- Line 1660: The eyes.
- Line 1682: The lights.
- Line 1702: The x-ray.
- Line 1722: The eyes.
- Line 1744: The bullets and symbol.
- Line 1764: The lenses.
- Line 1786: The nose.
- Line 1805: The eyes.
- Line 1827: The lense and attachments.
- Line 1850: The eye.
- Line 1871: The eyes.
- Line 1893: The lenses.
- Line 1913: Multiple classes
- Line 1934: The lights.
- Line 1954: The monocle.
- Line 1976: The liquid.
- Line 1998: The eyes.
- Line 2024: The Australium plating.
- Line 2037: The eyes on Mk. 1 Silver, Gold, Rust and Blood botkiller weapons.
- Line 2057: The texture. (Only applied to certain items)
- Line 2070: The festive lights.
- Line 2094: The pan.
- Line 2108: The statue.
- Line 2122: The festive lights.
- Line 2144: The skull.
- Line 2163: The lightbulb with a team-colored lens.
- Line 2185: The insignia.
- Line 2207: The flame and the top of the candle.
- Line 2226: The Nightmare style, under the following circumstances:
- Line 2234: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
- Line 2241: The goggles, when equipped on Engineer.
- Line 2253: The rainbow circle.
- Line 2269: The eyes and gums.
- Line 2291: The halo.
- Line 2313: The bulb.
- Line 2335: The ghost.
- Line 2355: The outline.
- Line 2375: The monocle.
- Line 2397: The festive lights.
- Line 2419: The outline.
- Line 2439: The ghost.
- Line 2463: The inside areas. Set to fade in and out.
- Line 2485: The outline.
- Line 2505: The heart.
- Line 2521: The eyes and mouth.
- Line 2540: The jet flame and the eye.
- Line 2560: The bulb.
- Line 2582: The screen.
- Line 2604: The monkey.
- Line 2626: The lenses, ear covers and inside screen.
- Line 2646: The eyes and brain.
- Line 2667: The button on the Return to Base canteen.
- Line 2682: The on the Übercharge canteen.
- Line 2697: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
- Line 2712: The symbol on all five canteens.
- Template:Smissmas 2023 Unusual effects has 20 uses and is missing 1 translation
- Line 2: Unusual effects
- Template:Unused Unusual effects has 20 uses and is missing 1 translation
- Line 2: Currently unused Unusual effects
- Template:Comic list has 19 uses and is missing 4 translations
- Line 1: List of comics
- Line 20: Full-length
- Line 77: Saxton Series
- Line 104: Series of Saxton Hale Comic Book Covers
- Template:Crafting Weapon Classifications has 19 uses and is missing 3 translations
- Line 3: Tokens
- Line 227: ''Can be a result of crafting the class token with a'' '''Primary Slot Token'''.
- Line 231: ''Can be a result of crafting the class token with a'' '''Secondary Slot Token'''.
- Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Line 51: present
- Line 99: Pyromania
- Template:List of skyboxes has 19 uses and is missing 2 translations
- Line 3: Maps used on
- Line 21: Skybox name
- Template:List of taunts related to achievements has 19 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:List of tools related to achievements has 19 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:List of weapons associated with jumping has 19 uses and is missing 2 translations
- Line 2: List of weapons associated with jumping
- Line 160: Includes [[Festive weapons
- Template:List of weapons related to other achievements has 19 uses and is missing 3 translations
- Line 3: Group
- Line 18: Achievement
- Line 33: Reward
- Template:Market items has 19 uses and is missing 1 translation
- Line 2: List of Marketable Tools and Action Items
- Template:Bullet hitscan weapons table has 18 uses and is missing 1 translation
- Line 2: List of bullet-based hitscan weapons
- Template:Halloween-Full Moon restricted items has 18 uses and is missing 1 translation
- Line 6: List of Halloween/Full Moon-restricted items
- Template:Hat description winner has 18 uses and is missing 1 translation
- Line 1: Link
- Template:List of Memory Maker owners has 18 uses and is missing 4 translations
- Line 2: Nominated for
- Line 18: Recipient
- Line 40: Item link
- Line 63: Backpack
- Template:List of action items related to achievements has 18 uses and is missing 3 translations
- Line 2: Group
- Line 17: Achievement
- Line 32: Reward
- Template:List of kill icons has 18 uses and is missing 102 translations
- Line 1: These icons are used when one player inflicts a death upon another using a weapon.
- Line 37: Shoving
- Line 81: Ball
- Line 138: Bauble
- Line 190: Suicide afterburn
- Line 377: Deflected projectiles
- Line 396: Deflected arrow
- Line 415: Deflected arrow
- Line 434: Deflected flaming arrow
- Line 453: Deflected flaming arrow (Afterburn)
- Line 470: Deflected flare
- Line 489: Deflected flare afterburn
- Line 508: Manually detonated deflected Detonator's flare
- Line 527: Deflected Detonator's flare afterburn
- Line 546: Deflected Manmelter projectile
- Line 565: Deflected Manmelter projectile (Afterburn)
- Line 582: Deflected Dragon's Fury projectile
- Line 593: Deflected Dragon's Fury projectile (Afterburn)
- Line 605: Deflected grenade
- Line 625: Deflected stickybombs
- Line 645: Deflected Scottish Resistance stickybombs
- Line 663: Deflected rocket
- Line 683: Deflected Sandman ball
- Line 703: Deflected Cow Mangler 5000 energy blast
- Line 722: Deflected Cow Mangler 5000 energy blast (Afterburn)
- Line 741: Deflected Wrap Assassin bauble
- Line 760: Deflected Scorch Shot
- Line 777
- Line 793: Deflected Scorch Shot (Afterburn)
- Line 811: Deflected Flying Guillotine
- Line 830: Deflected cannonballs (Impact)
- Line 846: Deflected cannonballs (Explosion)
- Line 864: Deflected repair claws
- Line 881: Deflected energy ball
- Line 911: Knockback
- Line 976: Explosion
- Line 1112: energy ball
- Line 1139: Triple Punch
- Line 1178: Level 1 Sentry Gun
- Line 1197: Level 2 Sentry Gun
- Line 1216: Level 3 Sentry Gun
- Line 1238: Destruction of hauled building
- Line 1321: Flaming
- Line 1340: Flaming Huntsman (Afterburn)
- Line 1377: Penetration
- Line 1396: Headshot through penetration
- Line 1412: Penetration
- Line 1431: Headshot through penetration
- Line 1461: Flaming
- Line 1480: Flaming Fortified Compound (Afterburn)
- Line 1637: Multiple classes
- Line 1738: Critical hits
- Line 1754: Added behind kill icon
- Line 1773: Australium weapons
- Line 1792: Added behind kill icon
- Line 1819: Telefrag
- Line 1848: Kill taunts
- Line 1866: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
- Line 1887: Taunt
- Line 1916: with [[Lumbricus Lid]]
- Line 1988: These icons are used when one player inflicts a death upon another using an appropriate action item.
- Line 2034: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
- Line 2053: Related death
- Line 2073: [[Suicide]], [[Fall damage]]
- Line 2097: Saw blades
- Line 2117: [[Train
- Line 2161: [[Carnival of Carnage
- Line 2175: [[Carnival of Carnage#Bumper Cars
- Line 2189: [[Environmental death#Crocodiles
- Line 2201: [[Environmental death#Sharks
- Line 2211: [[Slime
- Line 2221: [[Krampus
- Line 2233: [[Galleria
- Line 2249: Domination
- Line 2271: Duckstreak
- Line 2282: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
- Line 2304: Potential use
- Line 2313: Environmental death
- Line 2331: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
- Line 2352: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
- Line 2372: An alternate kill icon for killing a player with the alt-fire bauble.
- Line 2391: A kill icon for killing a player via the weapon's damage transfer effect.
- Line 2410: A kill icon for killing a player presumably while they are laughing.
- Line 2427: Deflected arrow headshot
- Line 2445: Scoring a headshot with a deflected arrow.
- Line 2463: Deflected flaming arrow
- Line 2481: Scoring a kill with a deflected flaming arrow.
- Line 2499: Deflected flaming arrow headshot
- Line 2517: Scoring a headshot with a deflected flaming arrow.
- Line 2535: Deflected Sandman ball
- Line 2553: Scoring a kill with a deflected [[Sandman
- Line 2572: Level 1 Sentry Gun
- Line 2589: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
- Line 2608: Flaming arrow headshot
- Line 2626: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
- Line 2645: Ambassador headshot
- Line 2662: Two headshot icons for the Spy's Ambassador. The first was used in-game from the [[May 21, 2009 Patch
- Line 2685: A kill icon from the VPK files for a weapon that does not yet exist in-game.
- Line 2704: A kill icon from the VPK files for a weapon that does not yet exist in-game.
- Line 2723: A kill icon for the Shred Alert.
- Line 2739: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
- Line 2757: These unused kill icons were created and contributed by [https://steamcommunity.com/id/neodement NeoDement].
- Template:Map stamps list has 18 uses and is missing 4 translations
- Line 3: Map
- Line 23: Image
- Line 43: Price
- Line 63: Supporters Leaderboard
- Template:Removed Unusual effects has 18 uses and is missing 1 translation
- Line 2: Removed Unusual effects
- Template:Bundle list has 17 uses and is missing 60 translations
- Line 114: Bundle description: Includes one of each Halloween Noise Maker. Each Noise Maker has 25 charges.
- Line 193: Bundle description: Includes one stamp for each community-made map.
- Line 221: Bundle description: Includes one Map Stamp and one Strange Filter for each community-made map from the Tough Break campaign.
- Line 245: Bundle description: Contains a variety of incredibly fancy hats.
- Line 269: Bundle description: An assortment of particularly nasty weapons.
- Line 296: Bundle description: Get all eight items. This haiku is not lying. Get. All. Eight. Items.
- Line 319: Bundle description: Limited-edition hats and noisemakers! All proceeds (net of applicable taxes) go directly to the American Red Cross for disaster relief in Japan.
- Line 343: Bundle description: The perfect set of items to enjoy the sun's warmth.
- Line 387: Bundle description: When will it be the future? Right now! See for yourself with these eight items.
- Line 428: Bundle description: Pick a side and show your pride.
- Line 450: Bundle description: Includes both the Equalizer and the Escape Plan.
- Line 474: Bundle description: Deciding whether or not to start your own crime syndicate? Test the gangster waters with the Public Enemy Bundle.
- Line 496: Bundle description: Finally! Experience the thrill of being homeless from the comfort of your own home.
- Line 519: Bundle description: Nothing commands respect like a beanie, sunglasses and an incredibly large sniper rifle.
- Line 546: Bundle description: The Summer 2012 Community Bundle is filled with amazing creations by members of the TF2 community. So if you happen to be on parole, this actually probably counts as community service.
- Line 588: Bundle description: If you bought all this gear separately, it would cost over $100. If you buy it all in this bundle, it would cost less. So we think the choice is clear: Buy them separately. Please?
- Line 613: Bundle description: Celebrate QuakeCon 2012 with this assortment of iconic items from twenty years of gaming history.
- Line 641: Bundle description: Trick an incredibly violent and secretive underground Asian crime syndicate into thinking you're one of them! It's a well-known fact that the first thing you get when you join the Chinese mafia is a meat cleaver, a bunch of tattoos, and a special Chinese mafia helmet that will protect your head when you launch yourself at rival gangs out of an ancient Chinese crime cannon. Get in on the ground floor, though, because eventually the Chinese mafia is going to get wise to this bundle and change the contents of their complementary initiation gift basket.
- Line 677: Bundle description: This heroic bundle contains a gift copy of Hero Academy with all DLC on Steam, as well as all four Hero Academy-themed hats.
- Line 719: Bundle description: This spooky bundle contains more than twenty incredible items created by members of the TF2 community to celebrate the Fourth Annual Spectral Halloween Special.
- Line 742: Bundle description: The only holiday bundle 100% guaranteed to prevent visitations from your undead business partners and their ghastly time-travelling pals.
- Line 765: Bundle description: Become one of a horribly paid, nameless group of lackeys doomed to meet a gruesome end at the hands of your employer's enemies! Join the Fluttering Horde today!
- Line 787: Bundle description: You're a pyromaniac clown! You light propaaaane!
- Line 810: Bundle description: Like all of us, you're hairy, sweaty, obese and balding. And yet, game technology has never been able to accurately portray this sexy reality. Until now. Presenting the Carl Brutananadilewski collection.
- Line 841: Bundle description: This bundle contains a collection of Adult Swim items.
- Line 868: Bundle description: Why does the Roman Empire fall? So it can get back up again, courtesy of these era-appropriate duds (including the Romevision-creating Hardy Laurel).
- Line 990: Bundle description: This spooky bundle contains more than a hundred incredible items created by members of the TF2 community to celebrate the Fifth Annual Spectral Halloween Special. There's no way to fit it all on one screen but we'll try.
- Line 1015: Bundle description: Includes the complete set of new gameplay weapons from the Love And War update.
- Line 1050: Bundle description: Celebrate with your friends and torment your enemies with these 15 taunts.
- Line 1114: Bundle description: All 44 new cosmetic items in one bundle so big it barely even fits.
- Line 1185: Bundle description: This creepy bundle contains FIFTY exquisite items created by members of the TF2 community to celebrate the Sixth Annual Scream Fortress event. There's no way to fit it all on one screen but we'll try:
- Line 1344: Bundle description: Includes all the Polycount Contest winning entries.
- Line 1368: Bundle description: Includes all the Polycount Scout Items.
- Line 1391: Bundle description: Includes all the Polycount Soldier Items.
- Line 1414: Bundle description: Includes all the Polycount Pyro Items.
- Line 1438: Bundle description: Includes all the Polycount Sniper Items.
- Line 1461: Bundle description: Includes all the Polycount Spy Items.
- Line 1491: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
- Line 1563: Bundle description: Includes all items from the Polycount Pack and the Winter Update Pack.
- Line 1591: Bundle description: Load up on these Mafia themed items for the Heavy and Spy.
- Line 1622: Bundle description: Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman.
- Line 1650: Bundle description: Load up on these military themed items for the Soldier.
- Line 1675: Bundle description: Load up on these items celebrating the Meet the Medic video.
- Line 1729: Bundle description: Get every new item in the Über Update in one massive bundle.
- Line 1753: Bundle description: Grab the whole pack of Dr. Grordbort items for the Soldier, designed by WETA Workshop!
- Line 1800: Bundle description: Celebrate Halloween using these items.
- Line 1824: Bundle description: Grab the whole pack of Dr. Grordbort items for the Engineer, designed by WETA Workshop!
- Line 1849: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro, designed by WETA Workshop!
- Line 1880: Bundle description: Grab the whole pack of Dr. Grordbort items for the Pyro and the Engineer, designed by WETA Workshop!
- Line 1903: Bundle description: As seen in the timeless holiday classic, A Smissmas Story.
- Line 1941: The starter packs are a series of bundles released with the [[Über Update]] on [[June 23, 2011 Patch
- Line 2066: Bundle description: Want to play as Scout? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
- Line 2110: Bundle description: Want to play as Soldier? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
- Line 2148: Bundle description: Want to play as Pyro? We put every functionally unique weapon they've ever gotten into one handy, low-priced package.
- Line 2189: Bundle description: Want to play as Demoman? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
- Line 2225: Bundle description: Want to play as Heavy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
- Line 2257: Bundle description: Want to play as Engineer? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
- Line 2288: Bundle description: Want to play as Medic? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
- Line 2323: Bundle description: Want to play as Sniper? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
- Line 2355: Bundle description: Want to play as Spy? We put every functionally unique weapon he's ever gotten into one handy, low-priced package.
- Template:Bundle row has 17 uses and is missing 1 translation
- Line 57: Not for sale
- Template:Bundle row extended has 17 uses and is missing 2 translations
- Line 112
- Line 116: Not for sale
- Template:Community Sparkle Unusual effects has 17 uses and is missing 1 translation
- Line 2: Community Sparkle Unusual effects
- Template:Compression blast kill icons has 17 uses and is missing 39 translations
- Line 2: Deflected projectiles
- Line 21: Deflected Flying Guillotine
- Line 40: Deflected Sandman ball
- Line 60: Deflected Wrap Assassin ball ()
- Line 77: Deflected Wrap Assassin ball (shatter)
- Line 92: Deflected rocket
- Line 112: Deflected Cow Mangler 5000 energy blast
- Line 131: Deflected Cow Mangler 5000 energy blast (afterburn)
- Line 149: Deflected Dragon's Fury fireball
- Line 159: Deflected flare
- Line 178: Deflected flare (afterburn)
- Line 196: Deflected Detonator's flare
- Line 210: Manually detonated deflected Detonator's flare
- Line 229: Deflected Detonator's flare (afterburn)
- Line 247: Deflected Manmelter projectile
- Line 266: Deflected Manmelter projectile (afterburn)
- Line 283: Deflected Scorch Shot
- Line 300: Deflected Scorch Shot (afterburn)
- Line 317: Deflected grenade
- Line 337: Deflected cannonballs (impact)
- Line 353: Deflected cannonballs (explosion)
- Line 370: Deflected stickybombs
- Line 390: Deflected Scottish Resistance stickybombs
- Line 407: Deflected Level 3 Sentry Gun's rocket
- Line 422: Deflected Energy Orb
- Line 436: Deflected repair claws
- Line 453: Deflected Crusader's Crossbow's syringes
- Line 469: Deflected arrow
- Line 488: Deflected arrow
- Line 507: Deflected flaming arrow
- Line 526: Deflected flaming arrow (afterburn)
- Line 543: Deflected MONOCULUS eye-rockets
- Line 559: Deflected projectiles
- Line 575: Unused kill icon
- Line 587: Deflected Sandman ball
- Line 607: Deflected arrow
- Line 626: Deflected flaming arrow
- Line 645: Deflected flaming arrow
- Line 665: These unused kill icons were created and contributed by .
- Template:Equalizer and Escape Plan healing range has 17 uses and is missing 34 translations
- Line 3: Healing sources
- Line 12: Healing rate
- Line 22: In combat
- Line 30: Target has taken damage in the last 10 seconds
- Line 39: Out of combat
- Line 47: Target has not taken damage in the last 15 seconds
- Line 57: While Equalizer or Escape Plan is not being used
- Line 66: While Equalizer or Escape Plan is being used
- Line 75: While Equalizer or Escape Plan is not being used
- Line 84: While Equalizer or Escape Plan is being used
- Line 114: s
- Line 115: s
- Line 116: s
- Line 117: s
- Line 121: s
- Line 122: s
- Line 123: s
- Line 124: s
- Line 127: s
- Line 128: s
- Line 129: s
- Line 130: s
- Line 134: s
- Line 135: s
- Line 136: s
- Line 137: s
- Line 140: s
- Line 141: s
- Line 142: s
- Line 143: s
- Line 146: 4 ticks
- Line 147: 4 ticks
- Line 148: 4 ticks
- Line 149: 4 ticks
- Template:Finder's Fee owner has 17 uses and is missing 2 translations
- Line 25: N/A
- Line 47: Private
- Template:List of Electric Badge-aloo owners has 17 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:List of Finder's Fee owners has 17 uses and is missing 4 translations
- Line 2: Recipient
- Line 25: Date awarded
- Line 48: Item link
- Line 71: Backpack
- Template:List of Map Maker's Medallion owners has 17 uses and is missing 6 translations
- Line 3: Recipient
- Line 18: Notes
- Line 33: Item link
- Line 48: Backpack
- Line 63: Wiki profile
- Line 112: Creator of the medal.
- Template:List of modified fire damage weapons has 17 uses and is missing 32 translations
- Line 6: List of weapons modifying fire damage
- Line 25: +25% fire damage resistance while deployed.
- Line 39: While under the effects, +35% damage resistance to the Soldier and nearby teammates.
- Line 57: +20% damage vulnerability when active.
- Line 75: +50% fire damage resistance on wearer.
- Line 88: Charging extinguishes user.
- Line 101: +20% fire damage resistance on wearer.
- Line 114: Charging extinguishes user.
- Line 127: +15% fire damage resistance on wearer.
- Line 140: Charging extinguishes user.
- Line 154: +15% damage vulnerability when active.
- Line 172: +20% damage resistance when below 50% health and spun up.
- Line 185: +20% damage resistance when below 50% health and spun up.
- Line 199: While under the effects, +20% damage vulnerability.
- Line 212: +40% damage resistance from ranged sources on wearer when active.
- Line 224: +30% damage vulnerability when active.
- Line 242: +20% fire damage vulnerability on wearer.
- Line 263: While healing, +10% resistance to the selected damage type to the Medic and his patient.
- Line 275: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
- Line 295: +50% fire damage resistance on wearer.
- Line 308: Immunity to afterburn.
- Line 320: +20% damage vulnerability when active.
- Line 341: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
- Line 354: Can be used to extinguish fire.
- Line 371: While [[Cloak
- Line 379: Reduced afterburn duration while cloaked.
- Line 397: While cloaked, +20% damage resistance.
- Line 405: Reduced afterburn duration while cloaked.
- Line 418: When struck by fire, blocks 75% of incoming damage.
- Line 430: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
- Line 442: Can be used to extinguish fire.
- Line 452: When activated, gives 3 seconds of afterburn immunity.
- Template:QWTF Maps Nav has 17 uses and is missing 1 translation
- Line 5: Popular maps (Quake)
- Template:Strange part restrictions has 17 uses and is missing 54 translations
- Line 2: List of Strange Parts
- Line 16: Tag Required
- Line 34: Can Deal Damage
- Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
- Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
- Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
- Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
- Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
- Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
- Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
- Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
- Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
- Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
- Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
- Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
- Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
- Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
- Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
- Line 453: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
- Line 465: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
- Line 491: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
- Line 503: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
- Line 514: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
- Line 525: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
- Line 536: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
- Line 547: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
- Line 572: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range.
- Line 583: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
- Line 593: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
- Line 603: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
- Line 613: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
- Line 623: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
- Line 634: Can Deal Gib Damage
- Line 675: Can Deal Damage<br>to buildings
- Line 716: Can Headshot
- Line 758: Can Reflect Projectiles
- Line 799: Can Extinguish
- Line 840: Can Deal<br>Posthumous Damage
- Line 882: Can Deal<br>Critical Damage
- Line 924: Can be Equipped<br>by Soldier or Demoman
- Line 966: Can Destroy Sappers
- Line 984: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
- Line 998: Can Deal<br>Long-Range Damage
- Line 1016: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
- Line 1030: Can Deal Taunt Damage
- Line 1046: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
- Line 1058: Is Cosmetic
- Line 1081: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
- Line 1092: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
- Line 1103: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
- Line 1113: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
- Line 1124: Can Heal Allies
- Line 1140: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
- Line 1155: Numbers indicate the series of [[Mann Co. Supply Crate]] that each item can be obtained from.
- Template:Chemistry Set has 16 uses and is missing 6 translations
- Line 3: Strangifiers which can be obtained from Chemistry Sets
- Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
- Line 214: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
- Line 227: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
- Line 240: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
- Line 257: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
- Template:Community item owner has 16 uses and is missing 1 translation
- Line 2: This user has deleted their Steam account.
- Template:List of End of the Line Community Update Medal owners has 16 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:List of Unusual Cap owners has 16 uses and is missing 5 translations
- Line 2: Contributed [[Unusual#Unusual effects
- Line 15: Recipient
- Line 38: Date awarded
- Line 61: Item link
- Line 84: Backpack
- Template:List of afterburn-inflicting weapons has 16 uses and is missing 15 translations
- Line 6: List of afterburn-inflicting weapons
- Line 29: Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It also ignites the player if they are in range.
- Line 70: Afterburn caused by this weapon deals 75% less damage compared to the default Flame Thrower.
- Line 92: Fire damage builds Mmmph.
- Line 114: Fires short range projectiles instead of normal flames.
- Line 128: Deals Critical hits damage to any already burning players.
- Line 149: Alt-fire: Detonate flare. Ignites enemies within a certain radius. Deals damage to the player who fired it at the ground or detonated too close.
- Line 166: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
- Line 193: Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
- Line 210: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
- Line 232: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
- Line 253: Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
- Line 279: Arrows can be ignited by an allied Pyro firing their primary weapon, as well as approaching environmental flames in certain maps.
- Line 302: Includes [[Festive weapons
- Line 316: Afterburn becomes sparkling particle effects for players that are in [[Pyroland]].
- Template:Strange part tags has 16 uses and is missing 24 translations
- Line 2: Strange part tags
- Line 17: Can Deal Damage
- Line 33: Can Deal Gib Damage
- Line 49: Can Reflect Projectiles
- Line 65: Can Headshot
- Line 82: Any weapon except:
- Line 179: Can Deal Posthumous Damage
- Line 194: Can Extinguish
- Line 209: Can Deal Critical Damage
- Line 224: Can be Equipped by Soldier or Demoman
- Line 304: Any weapon except:
- Line 384: Any Soldier or Demoman weapon except:
- Line 411: Can Destroy Sappers
- Line 425: Can Deal Long-Range Damage
- Line 438: Can Deal Taunt Damage
- Line 451: Can Heal Allies
- Line 473: Any weapon that can deal damage except:
- Line 490: Any [[melee]] weapon, excluding:
- Line 571: Can Deal Damage to Buildings
- Line 581: Can Deal Damage to Tanks
- Line 592: Any weapon that can deal damage except:
- Line 606: Any weapon that can deal damage except:
- Line 622: These weapons are not currently [[Strange#List of Strange items
- Line 637: Also applies to [[Festive weapons
- Template:Stun speed has 16 uses and is missing 2 translations
- Line 4: Stunned speed
- Line 22: Original speed
- Template:Upgrade station building has 16 uses and is missing 16 translations
- Line 16: Buildings' upgrades
- Line 27: Upgrade
- Line 45: Cost
- Line 66: +1 Disposable Sentry Gun
- Line 83: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 97: +50% Max [[Metal]] Capacity
- Line 113: +50% metal to the Engineer, not the buildings.
- Line 128: +100% [[Buildings
- Line 142: All Buildings
- Line 160: +10% Sentry Firing Speed
- Line 177: 10% faster sentry fire rate.
- Line 192: 2-Way Teleporters
- Line 206: [[Teleporters
- Line 222: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first is teleported to the other side.
- Line 236: +100% Dispenser Range
- Line 253: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
- Template:Upgrade station canteen has 16 uses and is missing 14 translations
- Line 15: Canteen's upgrades
- Line 26: Upgrade
- Line 41: Cost
- Line 57: Become [[Crit]] Boosted
- Line 71: All classes
- Line 86: Crits user and triples sentry fire rate for 5 seconds.
- Line 101: Become Übercharged
- Line 116: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 131: Refill Clips and Ammo
- Line 146: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for [[Gas Passer]], Demoman [[Shield
- Line 161: Teleport to Spawn
- Line 176: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 191: Building Upgrade
- Line 207: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:Upgrade station class has 16 uses and is missing 20 translations
- Line 2: Classes' upgrades
- Line 13: Upgrade
- Line 32: Cost
- Line 53: +25% Blast Resistance
- Line 71: All classes
- Line 91: Take less damage from [[explosions]], including [[Jumping#Soldier jumps
- Line 110: +25% Bullet Resistance
- Line 130: Take less damage from [[hitscan]] weapons and taunt attacks.
- Line 149: +10% Movement Speed
- Line 169: Adds 10% to movement speed.
- Line 188: +2 Health Regen
- Line 208: Regenerates [[health]] every second.
- Line 227: +20% Jump Height
- Line 247: [[Jumping
- Line 266: +25% Fire Resistance
- Line 286: Take less damage from fire and [[afterburn]].
- Line 305: +30% Crit Resistance
- Line 325: Take less damage from [[critical hit]]s.
- Line 344: +5 [[Metal]] Regen
- Line 365: Metal is regenerated every 5 seconds.
- Template:Upgrade station melee has 16 uses and is missing 24 translations
- Line 5: Melee weapons' upgrades
- Line 15: Upgrade
- Line 33: Cost
- Line 54: +10% Attack Speed
- Line 72: All Melee weapons but and
- Line 86: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
- Line 102: +25 Health On Kill
- Line 118: All Melee weapons
- Line 133: +25% Damage
- Line 156: Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.
- Line 172: Armor Penetration
- Line 199: Allows backstabs against giant robots at X% (out of 750) damage.
- Line 215: +2s Crits On Kill
- Line 247: 2 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
- Line 275: +15% Recharge Rate
- Line 295: Faster baseball/bauble recharge rate.
- Line 311: +100% Max Misc Ammo
- Line 328: Gives the Scout one extra baseball/bauble per level.
- Line 344: Ball Marks Target
- Line 363: Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot.
- Line 380: Usable by all classes except [[Engineer]] and [[Spy]].
- Line 397: Usable by all classes except [[Spy]].
- Line 409: Only when equipped by Spy
- Line 420: Only when equipped by Demoman
- Template:Upgrade station secondary has 16 uses and is missing 2 translations
- Line 346: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
- Line 506: -30% Push Force On Wearer
- Template:Botkiller items table has 15 uses and is missing 1 translation
- Line 3: Possible Botkiller items
- Template:List of Christmas maps has 15 uses and is missing 3 translations
- Line 3: '''Note:''' Custom maps are identified in '''bold'''. Community maps are identified in ''italics''.
- Line 48: Date added<br>(Event)
- Line 70: Developer(s)
- Template:List of Invasion Community Update Medal owners has 15 uses and is missing 3 translations
- Line 3: Recipient
- Line 25: Item link
- Line 47: Backpack
- Template:List of item levels has 15 uses and is missing 17 translations
- Line 3: List of item levels
- Line 19: Level
- Line 64: Community items
- Line 76: Self-Made items
- Line 93: Only vintage quality prior to the release of the [[May 29, 2009 Patch
- Line 111: Valve weapons
- Line 132: [[Cosmetic items]]
- Line 147: Level
- Line 204: Vintage hats released in the [[May 21, 2009 Patch
- Line 217: All other [[Cosmetic items]]
- Line 237: Other items
- Line 251: Level
- Line 266: Tokens
- Line 274: Strange Filters
- Line 282: Strange Parts
- Line 305: Noise Makers
- Line 317: Paint Cans
- Template:List of non-team fortress 2 achievement items has 15 uses and is missing 24 translations
- Line 5: Currently active
- Line 11: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
- Line 33: Awarded to players who earn the ''Hat Trick'' achievement in ''Alien Swarm'' on Steam.
- Line 63: Can be crafted using the promotional ''SpaceChem'' items.
- Line 85: Awarded to players who complete the [[Australium]]-themed levels in ''SpaceChem'' on Steam, and earn the related achievements.
- Line 118: Awarded to players who earn the ''Mission Accomplished'' achievement in ''Spiral Knights'' on Steam.
- Line 134: Partially active
- Line 140: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
- Line 162: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 180: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 198: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in [[Unique
- Line 216: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 233: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
- Line 262: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on Steam.
- Line 279: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
- Line 296: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
- Line 313: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
- Line 330: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
- Line 346: Expired
- Line 352: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
- Line 374: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on Steam.
- Line 403: Awarded to players who earn the ''Key to the City'' achievement in ''CrimeCraft GangWars'' on Steam.
- Line 432: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on Steam.
- Line 449: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.
- Template:List of weapons that provide health has 15 uses and is missing 26 translations
- Line 3: List of weapons that provide health
- Line 25: * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
- Line 47: * Restores 3 health to user for each enemy player hit.
- Line 68: * Equipping this weapon causes enemies killed by the player to drop a small health pack.
- Line 91: * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealt).
- Line 113: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
- Line 149: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
- Line 184: * Extinguishing a burning ally restores 20 health to the player.
- Line 201: * Restores 25 health upon killing an enemy.
- Line 221: * Increases health from pickups by 50%.
- Line 244: * Restore 15 health upon killing an enemy and can overheal.
- Line 272: * Restores 300 health when eaten over 4 seconds.
- Line 322: * Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
- Line 366: * If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
- Line 400: * Restores 200 health when eaten over 4 seconds.
- Line 449: * Restore 50 health upon killing an enemy.
- Line 464: * Restores 3 health to user for each enemy player hit.
- Line 484: * Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
- Line 506: * Restores 24 to 72 health to the target per second.
- Line 527: * Restores 24 to 72 health to the target per second.
- Line 561: * Restores 34 to 101 health to the target per second.
- Line 584: * Passively regenerates 3 health per second when active.
- Line 616: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
- Line 638: * Grants the victim's remaining health upon [[backstab]]bing and can overheal.
- Line 661: * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
- Line 682: Includes [[Festive weapons
- Template:Player bodygroup has 15 uses and is missing 32 translations
- Line 5: List of bodygroups on player models
- Line 22: Group name
- Line 37: Used by
- Line 78: [[List of Scout cosmetics
- Line 94: Headset
- Line 109: All hats, except [[Batter's Helmet]], [[Spiral Sallet]], [[Brütal Bouffant]], the "I Can't Hear You" style of the [[Backwards Ballcap]], the "Tuned in" style of the [[Bonk Boy]], the "with Headphones" style of the [[Hanger-On Hood]], and [[Bacteria Blocker]].
- Line 125: Shoes and socks
- Line 142: Dog tags
- Line 184: [[List of Soldier cosmetics
- Line 200: Grenades
- Line 215: The [[Lumbricus Lid]]'s grenades
- Line 231: Medal
- Line 249: Head
- Line 264: and a style of the [[Nose Candy]].
- Line 278: Grenades
- Line 295: Backpack
- Line 313: Smiley
- Line 328: Primary taunts
- Line 342: taunting with [[Scotsman's Skullcutter]] and [[Pain Train]].
- Line 348: Shoes
- Line 365: Grenades
- Line 383: Hands
- Line 398: [[Weapons#heavymelee
- Line 412: and the [[Purity Fist]].
- Line 451: [[List of Engineer cosmetics
- Line 467: Right Arm
- Line 485: Backpack
- Line 500: The [[Quick-Fix]] and [[Vaccinator]]'s backpacks, [[Scrap Pack]] and the [[Medic Mech-bag]].
- Line 517: Arrows
- Line 558: [[List of Sniper cosmetics
- Line 574: Bullets
- Line 592: Mask
- Template:Sheens has 15 uses and is missing 1 translation
- Line 2: List of Sheens
- Template:Ubercharge rate has 15 uses and is missing 10 translations
- Line 2: Healing tool
- Line 15: State of target
- Line 28: Fill rate
- Line 40: Average percentage points gained per second
- Line 54: Fill time
- Line 66: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
- Line 86: 2nd Heal Beam
- Line 106: 2nd Heal Beam
- Line 125: 2nd Heal Beam
- Line 146: 2nd Heal Beam
- Template:Unique Strange Rank Methods has 15 uses and is missing 25 translations
- Line 3: Unique Strange Rank Methods
- Line 19: Slot
- Line 33: Rank Method
- Line 52: Number of times ingested.
- Line 72: Number of [[coated]] enemies, or "Sodden Victims".
- Line 95: Number of banners deployed.
- Line 120: Number of times eaten. Will only increase if used to heal damage.
- Line 138: Number of times eaten. Will increase if used to heal damage or not.
- Line 155: Number of enemies hit with [[critical hits]], or "Tickle Fights Won".
- Line 176: Wrangled [[Sentry]] kills.
- Line 196: [[Sentry Gun]] kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
- Line 220: [[Sentry Gun]] kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added strange parts.)
- Line 242: [[ÜberCharge]]s on other players.<br>([[Kill assist]]s are tracked as an automatically-added strange part but do not influence rank.)<br>The [[Vaccinator]]'s [[ÜberCharge]] number is divided by four, due to it having four [[ÜberCharge]]s and only after a multiple of four [[ÜberCharge]]s are used in a single life does it count as an [[ÜberCharge]]. (Essentially four [[Vaccinator]] [[ÜberCharge]]s are equal to one [[Stock]] strange [[ÜberCharge]].)
- Line 265: Number of [[Kill assist]]s.
- Line 286: Number of coated enemies, or "Sodden Victims".
- Line 305: Number of Spies shocked by backstab attempts, or "Spies Shocked".
- Line 326: Number of [[building]]s destroyed.
- Line 351: Number of seconds [[Cloak]]ed. Points are added to counter upon decloak.
- Line 370: Number of feigned deaths.
- Line 390: [[Points]] scored while wearing the item.
- Line 408: Kills in the [[Carnival of Carnage]] while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added strange parts.)
- Line 420: Haunted Cosmetic items
- Line 434: Number of Power Up Canteens used in [[Mann vs. Machine (game mode)
- Line 448: Times performed.
- Line 465: Includes [[Festive weapons
- Template:Cosmetic grade table has 14 uses and is missing 2 translations
- Line 3: Cosmetic/Grade
- Line 18: Preview
- Template:Custom maps unreleased stub has 14 uses and is missing 4 translations
- Line 6: You are so small! Is funny to me!
- Line 30: '''This is an [[:Category:Custom maps unreleased stubs
- Line 37: You can help Team Fortress Wiki by [ expanding it].
- Line 61: '''''Notes''''':
- Template:Killstreakers has 14 uses and is missing 35 translations
- Line 4: '''Cerebral Discharge''' is a Killstreaker added in the [[Two Cities Update]]. It appears as an electrical current running through and out of the eyes of the player.
- Line 16: List of Cerebral Discharge effects
- Line 26: Effect
- Line 46: Tier 1
- Line 64: Tier 2
- Line 84: '''Fire Horns''' is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
- Line 96: List of Fire Horns effects
- Line 106: Effect
- Line 126: Tier 1
- Line 144: Tier 2
- Line 164: '''Flames''' is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
- Line 176: List of Flames effects
- Line 186: Effect
- Line 206: Tier 1
- Line 224: Tier 2
- Line 244: '''Hypno-Beam''' is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
- Line 257: List of Hypno-Beam effects
- Line 267: Effect
- Line 287: Tier 1
- Line 305: Tier 2
- Line 325: '''Incinerator''' is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
- Line 337: List of Incinerator effects
- Line 347: Effect
- Line 367: Tier 1
- Line 385: Tier 2
- Line 405: '''Singularity''' is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
- Line 417: List of Singularity effects
- Line 427: Effect
- Line 447: Tier 1
- Line 465: Tier 2
- Line 485: '''Tornado''' is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
- Line 497: List of Tornado effects
- Line 507: Effect
- Line 527: Tier 1
- Line 545: Tier 2
- Template:List of Community item owners has 14 uses and is missing 120 translations
- Line 3: Recipient
- Line 20: Weapon(s)
- Line 37: Reason
- Line 55: Item link
- Line 72: Backpack
- Line 89: Wiki profile
- Line 109: TF2 closed beta lead.
- Line 124: Created textures for .
- Line 135: Creator of the popular [[Control Point (game mode)
- Line 151: Contributor to [[Hoodoo]] (created the bomb cart).
- Line 167: Creator of [[Steel]].
- Line 178: Also created [[Freight]].
- Line 194: Creator of [[Yukon]].
- Line 205: Co-creator of Team Fortress 2 Lobby. Also created [[Frontier]].
- Line 221: Creator of [[Junction]], [[Egypt]], and [[Harvest]].
- Line 237: Creator of [[Fastlane]].
- Line 253: Created the intro video for [[Steel]].
- Line 345: Creator of the TF2 Tips and Tricks video series.
- Line 407: Starter of the [https://steamcommunity.com/groups/tf2mentors North American Mentor Program].
- Line 482: [[Team Fortress Wiki]] Founder.
- Line 555: PC Gamer employee. Co-creator of the Equalizer.
- Line 566: Several of the weapons have altered stats and abilities.
- Line 588: PC Gamer employee.
- Line 599: Several of the weapons have altered stats and abilities.
- Line 616: Contributor to [[Hoodoo]] (created multiple posters and signs).
- Line 634: Contributor to [[Coldfront]].
- Line 650: News poster at halflife2.net.
- Line 676: Founder/Head Admin of [https://steamcommunity.com/groups/podcast17 Podcast17].
- Line 698: Co-creator of the Equalizer.
- Line 714: Creator of tf2stats.net.
- Line 753: Creator of [https://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
- Line 764: Also created [https://www.youtube.com/watch?v=KS3ANTUOevY "TF2 Interactive: A Granary Adventure: An Underdog Story"], featured on the [[TF2 Official Blog]].
- Line 780: Main Heavy in [https://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
- Line 802: Original Organizer of ETF2L Highlander.
- Line 815: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
- Line 832: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
- Line 874: Helped several people texture weapons for the Contribute! program.
- Line 885: Creator of the [[Frenchman's Beret]] and the [[Team Captain]], and the updated paint textures added in the [[December 2, 2010 Patch]]. Co-creator of the [[Vita-Saw]].
- Line 901: Creator of the [[Fancy vs. Nasty Update
- Line 917: Creator of kill icons for various weapons.
- Line 928: Creator of the [[Wiki Cap]].
- Line 951: Creator of the [[Pain Train]] kill icon.
- Line 968: Repeat assistant in helping Valve track down TF2 issues.
- Line 984: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
- Line 1001: Organizer of the 2010 Gamers With Jobs tournament.
- Line 1029: Contributor to [[Coldfront]].
- Line 1040: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
- Line 1056: Gave detailed map exploit information to Valve.
- Line 1072: Project Leader of HLStatsX Community Edition.
- Line 1089: Provided feedback regarding a certain bug.
- Line 1107: Creator of [[Hoodoo]].
- Line 1118: Contributor to the Swamp Theme. Also created [[Mann Manor]].
- Line 1197: Posted requests and bugs - one of the top avatar submitters [https://www.teamfortress.com/contribute/ TF2 Contribute site].
- Line 1237: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
- Line 1248: Also the creator of TF2Gallery.
- Line 1264: Creator of tools exploiting Steam Platform and Source Engine capacities.
- Line 1279: Dutch moderator on Steam Translation Server.
- Line 1394: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
- Line 1414: Helped create the German translation of TF2.
- Line 1436: Contributed to the Steam Translation Server.
- Line 1458: Helped create the Hungarian translation of TF2.
- Line 1627: Helped translating Team Fortress 2 in Romanian.
- Line 1636: Originally had a Wrench.
- Line 1666: Russian translator on the Steam Translation Server.
- Line 1739: Creator of the ETF2L Highlander Challenge medals.
- Line 1755: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
- Line 1772: Chief Editor at HLPortal.de
- Line 1793: Creator of eXtv.
- Line 1816: Creator of SOAP DM and MGE mod.
- Line 1871: Created community tips for the June 10, 2010 update.
- Line 1888: Helped organize the [[December 2, 2010 Patch]].
- Line 1911: Creator of the TF2B backpack viewer.
- Line 1940: Creator of PropHunt.
- Line 2028: Creator of [[Coldfront]].
- Line 2044: Contributed [[kill icon]]s in the [[January 7, 2011 Patch]].
- Line 2068: Contributed ideas and testing for MGEMod by Lange.
- Line 2084: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
- Line 2106: TF2Maps.net founder.
- Line 2128: Submitted many response rules.
- Line 2146: Was originally given a [[Flame Thrower]] and later asked to have it changed to a Degreaser.
- Line 2174: Novint employee.
- Line 2190: Creator of [[Watchtower]].
- Line 2206: Creator of the OPTF2 backpack viewer.
- Line 2217: Also a [[Team Fortress Wiki]] administrator.
- Line 2239: Primary Hat Helper for [https://steamcommunity.com/groups/hatsforhelp Hats for Help].
- Line 2255: Created and organised Hats for Help.
- Line 2271: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
- Line 2317: Named and helped publicize Hats for Help.
- Line 2340: For creating the [https://web.archive.org/web/20170524120549/http://forums.steampowered.com/forums/showthread.php?t=1536668 Complete Modeling Tutorial for TF2] and assisting Steam Forum members in asset creation for TF2.
- Line 2350: Creator of the [[Carouser's Capotain]]. Also contributed to the [[Construction Theme
- Line 2385: Creator of the TF2 Feedback system and co-creator of PropHunt.
- Line 2401: Make a Wish Foundation gift.
- Line 2411: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
- Line 2495: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
- Line 2505: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
- Line 2558: Head of the TF2TV Casting organization.
- Line 2578: TF2 Outpost creator.
- Line 2593: Administrator of ozfortress.
- Line 2608: Senior Administrator of ozfortress.
- Line 2633: Created the Community Fortress Mentor Program.
- Line 2653: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
- Line 2683: Founder/Head Admin of VanillaTv.
- Line 2698: Long term ETF2L admin and head admin.
- Line 2713: Founder/Head Admin of eXtv.
- Line 2746: Founder/Head Admin of ETF2L.
- Line 2777: Founder/Head Admin of Wireplay.
- Line 2819: Creator of SteamRep.
- Line 2834: Creator of [https://developer.valvesoftware.com/wiki/EventScripts EventScripts].
- Line 2844: Also SteamRep Admin.
- Line 2891: Assisted Valve in fixing bugs and map exploits.
- Line 2913: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
- Line 2928: Contributor to [https://www.sourcemod.net SourceMod].
- Line 2947: Creator of marketplace.tf and scrap.tf.
- Line 2966: Created the script to link items in-game to the [[Team Fortress Wiki]].
- Line 2976: Also a [[Team Fortress Wiki]] Administrator.
- Line 3004: [https://sourceop.com SourceOP.com] Admin, one of the original [https://steamrep.com Steamrep.com] Admins.
- Line 3013: Originally had a Jarate.
- Line 3039: Created and organised Hats for Help.
- Line 3072: Halflife2.net staff.
- Line 3093: Creator of the Nerf Now!! web comic.
- Template:List of Mysterious Promos has 14 uses and is missing 19 translations
- Line 3: Bundle
- Line 14: Bundle release
- Line 25: Items inside
- Line 36: Item revealed
- Line 50: <br>&
- Line 59: &
- Line 68
- Line 77
- Line 92
- Line 107
- Line 122
- Line 137
- Line 152
- Line 167
- Line 182
- Line 197: Genuine
- Line 210: Genuine
- Line 222: Genuine
- Line 234
- Template:MvM bomb upgrades has 14 uses and is missing 8 translations
- Line 3: Stages
- Line 16: Upgrades
- Line 29: First stage
- Line 43: Defensive buff, shared with all nearby robots
- Line 57: Second stage
- Line 71: Health regeneration
- Line 85: Final stage
- Line 99: Full [[Critical hits
- Template:MvM canteen has 14 uses and is missing 13 translations
- Line 4: Image
- Line 16: Type
- Line 28: Usage
- Line 42: Become Übercharged
- Line 54: Supplies 5 seconds of personal invincibility.
- Line 68: Become Crit Boosted
- Line 80: Full critical power for 5 seconds.
- Line 94: Refill Clips and Ammo
- Line 106: Instant [[ammo]] and magazine refill.
- Line 120: Teleport To Spawn
- Line 132: Immediately returns user to [[Respawn
- Line 146: Building Upgrade
- Line 158: Upgrades user Engineer's [[buildings]] to level 3 in a hurry.
- Template:MvM giant robots has 14 uses and is missing 9 translations
- Line 2: Machine Class
- Line 14: Name
- Line 25: Abilities
- Line 39: Super Scout
- Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
- Line 65: Rapid Fire Soldier
- Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
- Line 91: Deflector Heavy
- Line 103: Can shoot down projectiles such as rockets and grenades.
- Template:MvM sentry buster has 14 uses and is missing 5 translations
- Line 2: Machine
- Line 14: Based on
- Line 26: Abilities
- Line 39: Sentry Buster
- Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
- Template:MvM special robots has 14 uses and is missing 20 translations
- Line 2: Machine Class
- Line 14: Name
- Line 25: Equipped with
- Line 37: Abilities
- Line 51: Minor League Scout
- Line 64: Uses baseballs to temporarily stun
- Line 78: Demoknight
- Line 90: * Sword-wielding maniac
- Line 124: Steel Gauntlet
- Line 136: * Very durable
- Line 179: Heavyweight Champ
- Line 191: * Doesn't need weapons to rough you up
- Line 225: Quick-Fix Medic
- Line 237: * Heals fast
- Line 270: Über Medic
- Line 283: Übers like a maniac
- Line 297: Bowman
- Line 309: * Deadly accurate
- Line 342: Sydney Sniper
- Line 355: Shoots [[Jarate]]-coated darts
- Template:MvM tank robot has 14 uses and is missing 4 translations
- Line 2: Machine
- Line 14: Abilities
- Line 27: Tank
- Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
- Template:Assist items has 13 uses and is missing 2 translations
- Line 3: Cosmetic items that affect the killfeed in Pyroland
- Line 292: This item gets credited with the kill instead, with the player receiving the assist credit.
- Template:Cosmetic drop list has 13 uses and is missing 5 translations
- Line 4: Cosmetics that ''cannot'' be found via a random drop
- Line 1570: Multiple classes
- Line 1793: Tournament Medals
- Line 1886: Tour of Duty Badges
- Line 2280: Dropped previously
- Template:Equalizer damage range has 13 uses and is missing 9 translations
- Line 6: Without Battalion's Backup equipped
- Line 20: With Battalion's Backup equipped
- Line 35: Base damage
- Line 45: Mini-crits
- Line 55: Critical hits
- Line 65: Base damage
- Line 75: Mini-crits
- Line 85: Critical hits
- Line 136: Values are approximate and determined by community testing.
- Template:Item timeline 2007 has 13 uses and is missing 1 translation
- Line 15: Also included in TF2's release:
- Template:Limited quantity table has 13 uses and is missing 2 translations
- Line 2: List of items with the Limited attribute
- Line 210: Multiple classes
- Template:List of Tour of Duty Badges has 13 uses and is missing 7 translations
- Line 2: List of Tour of Duty Badges
- Line 24: Operation Oil Spill
- Line 57: Operation Steel Trap
- Line 90: Operation Mecha Engine
- Line 117: Operation Two Cities
- Line 145: Operation Gear Grinder
- Line 175: <sup>†</sup>Only rewarded once, its level goes up by 1 after every subsequent tour.
- Template:List of covered-associated weapons has 13 uses and is missing 6 translations
- Line 4: List of covered-associated weapons
- Line 22: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
- Line 74: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
- Line 109: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
- Line 149: * If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
- Line 189: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take [[Critical_hits#Mini-crits
- Template:List of damage vulnerability and resistance weapons has 13 uses and is missing 33 translations
- Line 7: List of weapons with damage vulnerability and resistance
- Line 25: While under the effects, immune to all damage.
- Line 41: +25% [[Projectiles#Explosions
- Line 59: +25% fire damage resistance when active.
- Line 74: While under the effects, +35% damage resistance, +50% [[Sentry Gun]] damage resistance, and immunity to [[critical hits]] to the Soldier and nearby teammates.
- Line 93: +10% [[Hitscan
- Line 114: While 'Mmmph' taunting, immune to all damage.
- Line 132: +50% explosion self-damage vulnerability on wearer.
- Line 146: +20% damage vulnerability when active.
- Line 167: +50% fire damage resistance on wearer.
- Line 180: +30% explosive damage resistance on wearer.
- Line 198: +20% fire damage resistance on wearer.
- Line 210: +20% explosive damage resistance on wearer.
- Line 227: +15% fire damage resistance on wearer.
- Line 239: +15% explosive damage resistance on wearer.
- Line 257: +10% bullet damage vulnerability on wearer.
- Line 274: +15% damage vulnerability when active.
- Line 294: +20% damage resistance when below 50% health and spun up.
- Line 308: +20% damage resistance when below 50% health and spun up.
- Line 323: While under the effects, +20% damage vulnerability.
- Line 339: +30% damage vulnerability when active.
- Line 352: +40% damage resistance from ranged sources while active.
- Line 365: +100% damage vulnerability from melee sources while active.
- Line 386: +20% fire damage vulnerability on wearer.
- Line 407: While healing, +10% resistance to the selected damage type to the Medic and his patient.
- Line 419: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
- Line 439: +50% fire damage resistance on wearer.
- Line 450: Grants full immunity to the effects of afterburn.
- Line 468: 20% damage vulnerability when active.
- Line 489: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
- Line 507: While [[Cloak
- Line 528: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
- Line 540: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
- Template:List of environmental slowdowns has 13 uses and is missing 3 translations
- Line 4: List of environmental slowdowns
- Line 23: * On certain [[Halloween map]]s, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
- Line 82: Scared
- Template:List of slowdown penalty weapons has 13 uses and is missing 14 translations
- Line 4: List of slowdown penalty weapons
- Line 24: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
- Line 44: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
- Line 75: * Movement speed reduced to 27% while charging.
- Line 97: * Movement speed reduced to 79% while deployed.
- Line 120: * Movement speed is reduced to 37% while spun up.
- Line 150: * Movement speed is reduced to 14.66% while spun up.
- Line 172: * Movement speed is reduced to 90% while hauling a building.
- Line 188: [[Buildings#Hauling
- Line 209: * Movement speed is reduced to 27% while zoomed in with a scope.
- Line 246: * Movement speed is reduced to 45% while an arrow is drawn.
- Line 266: * Movement speed is reduced to 27% while charging.
- Line 288: * Movement speed is reduced if disguised as a class slower than the Spy:
- Line 366: Includes [[Festive weapons
- Template:List of slowdown-inflicting weapons has 13 uses and is missing 4 translations
- Line 2: List of slowdown-inflicting weapons
- Line 21: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target will be slowed down for the duration of the effect based on distance.
- Line 49: * On Hit: 100% chance to slow target.
- Line 107: Includes [[Festive weapons
- Template:List of strange filters has 13 uses and is missing 1 translation
- Line 2: List of Strange Filters
- Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
- Line 171: Active wave 3E only
- Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
- Line 2: Category
- Line 18: Winning Video
- Line 34: Winning Filmmaker(s)
- Template:Strangifiers table has 13 uses and is missing 1 translation
- Line 331: Available from [[Mann Co. Supply Crate/Retired series#60
- Template:Weapon Ban List has 13 uses and is missing 9 translations
- Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
- Line 7: Slot
- Line 12: 6v6
- Line 16: Highlander
- Line 20: CustomLander
- Line 23: 4v4
- Line 27: Prolander
- Line 1958: This weapon cannot be used by either the Engineer or the Spy.
- Line 2009: This weapon cannot be used by the Spy.
- Template:Weapons missing critglows has 13 uses and is missing 1 translation
- Line 5: List of weapons with missing critical glow effect
- Template:Dispenser level has 12 uses and is missing 10 translations
- Line 2: Level
- Line 17: Cost
- Line 31: Generation
- Line 45: Effect on cloaking device when cloaked
- Line 84: No drain when cloaked
- Line 99: Drain when cloaked
- Line 133: Slow regeneration when cloaked
- Line 148: Drain when cloaked
- Line 182: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
- Line 197: Drain when cloaked
- Template:Explosion sources has 12 uses and is missing 8 translations
- Line 3: Explosion sources
- Line 20: Rockets
- Line 58: Grenades
- Line 83: Stickybombs
- Line 108: Exploding flares
- Line 130: Environment
- Line 151: Includes [[Festive weapons
- Line 168: Knockback only affects the user.
- Template:Item timeline 2008 has 12 uses and is missing 3 translations
- Line 15: Also included in this update:
- Line 96: Also included in this update:
- Line 177: Also included in this update:
- Template:Item timeline 2009 has 12 uses and is missing 7 translations
- Line 15: Also included in this update:
- Line 84: First set of hats introduced in the game
- Line 242: * [[Camera Beard]] is released as a headgear item.
- Line 381: * The [[Cheater's Lament]] is given to players who did not use external [[idling]] applications to gain items more quickly.
- Line 406: Also included in this update:
- Line 472: Also included in this update:
- Line 514: Also included in this update:
- Template:Item timeline 2010 has 12 uses and is missing 22 translations
- Line 15: [[Propaganda Contest]] winners were awarded a unique version of the new hats.
- Line 94: * Added items submitted to the [[Steam Workshop
- Line 150: * Added Sam & Max items for players who purchased [[Sam & Max: The Devil's Playhouse]] within the first week of release.
- Line 180: Also included in this update:
- Line 226: Medals awarded to all current players based on when they began playing Team Fortress 2.
- Line 278: * Additional medal added for players who started in the Beta, previous medal requirements adjusted accordingly.
- Line 322: * [[Whiskered Gentleman]] is released as a [[Hats
- Line 382: Also included in this update:
- Line 475: Also included in this update:
- Line 557: * Added Alien Swarm Parasite which was given to those who earned the achievement Hat Trick in the game ''[[Alien Swarm]]''
- Line 580: * Added for players who purchased ''Worms: Reloaded'' before September 2, 2010.
- Line 603: Also included in this update:
- Line 888: * Added Ellis' Cap and Frying Pan for players who bought or have owned ''[[Left 4 Dead 2]]'' before October 7, 2010.
- Line 948: * Added ability to send gifts.
- Line 971: * All currently-existing [[Ghastly Gibus]]es were changed to a [[Ghastlier Gibus]].
- Line 1080: * Added Dealer's Visor for players who pre-ordered ''[[Poker Night at the Inventory]]''.
- Line 1103: * Added awards for ''[[Poker Night at the Inventory]]'' achievements.
- Line 1237: * Added awards for completing objectives in [[The Great Steam Treasure Hunt]].
- Line 1296: * 6 [[Paint Can]]s available
- Line 1334: * Added ''[[Killing Floor]]'' promotional items. [[Vintage]] versions given to players who purchased it before December 14, 2010. [[Unique]] versions given to player who purchased between then and January 4, 2011.
- Line 1358: Also included in this update:
- Line 1542: Also included in this update:
- Template:Item timeline 2011 has 12 uses and is missing 38 translations
- Line 15: * Added items for players who purchased ''[[Monday Night Combat]]'' before 10am PST (6pm UTC), February 1, 2011.
- Line 43: * Added items in [[Genuine]] quality for players who purchased [[RIFT]] before March 1, 2011.
- Line 71: * Added the Hero's Hachimaki for players who purchased ''[[Homefront]]'' before March 15, 2011.
- Line 92: * Added the [[Shogun Pack]] for players who pre-purchased ''[[Total War: Shogun 2]]'' before March 15, 2011.
- Line 138: * Added [[Japan Charity Bundle]].
- Line 171: * Added the Aperture Labs Hard Hat for players who purchased the ''[[Potato Sack]]'' on Steam before April 5, 2011.
- Line 192: * Added the [[Resurrection Associate Pin]] for players who purchased and played every game in the [[Potato Sack]] pack.
- Line 245: * Added items for players who pre-purchased ''[[Mount & Blade With Fire & Sword]]'' before May 3, 2011.
- Line 264: * Added items for players who play ''[[SpaceChem]]''.
- Line 294: * Added the items Genuine quality for players who purchased or already owned ''[[Plants vs. Zombies]]'' on Steam before May 5, 2011.
- Line 317: * Added the Frontline Field Recorder, for performance of achievement ''[[Replay achievements
- Line 389: * Added items in Genuine quality for players who purchased ''[[The Witcher 2]]'' before May 17, 2011.
- Line 416: * Added the Conjurer's Cowl for players who purchased ''[[Magicka: Nippon]]'' before June 5, 2011.
- Line 436: * Added the Maul for players who pre-purchased ''[[Red Faction: Armageddon]]'' before June 6, 2011.
- Line 452: * Added items for players who pre-purchased ''[[Magic: The Gathering]]'' before June 15, 2011.
- Line 476: * Added the Saxxy melee weapon for contest winners of the [[First Annual Saxxy Awards]].
- Line 496: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
- Line 515: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''[[Spiral Knights]]''.
- Line 535: * The [[Proof of Purchase]] was given to players who purchased the game before this update.
- Line 739: * Added the [[Refreshing Summer Cooler]], a special limited summer edition [[Mann Co. Supply Crate]].
- Line 759: Also included in this update:
- Line 846: * Promotional codes to obtain a [[Genuine]] quality [[Righteous Bison]] were available from the San Diego Comic Con 2011.
- Line 892: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
- Line 918: * The [[Mask of the Shaman]] was awarded to players who pre-order ''[[From Dust]]'' before August 17, 2011.
- Line 938: * The [[Stahlhelm]] and [[Pilotka]] were awarded to players who pre-order ''[[Red Orchestra 2]]'' before August 30, 2011.
- Line 960: * The [[Original]] was awarded to players who pre-purchase ''[[Quake 4]]'' before August 7, 2011.
- Line 1033: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased ''[[Deus Ex: Human Revolution]]'' before August 22, 2011.
- Line 1074: Also included in this update:
- Line 1108: * The [[El Jefe]] was awarded to players who pre-purchase ''[[Tropico 4]]'' before September 1, 2011.
- Line 1136: Also included in this update:
- Line 1354: * Added class-specific [[Item sets
- Line 1530: * Added items for players who purchased ''[[Saints Row: The Third]]'' before November 15, 2011.
- Line 1556: * Added items for players who purchased ''[[Trine 2]]'' before December 6, 2011.
- Line 1586: * Added items for players who pre-purchased ''[[Assassin's Creed: Revelations]]'' before November 29th, 2011.
- Line 1624: * Added a "Buy Now" feature that allows item purchases on the web.
- Line 1653: * Added the Naughty and Nice Winter Crates, two special limited winter edition [[Mann Co. Supply Crate]]s.
- Line 1674: * [[Australian Christmas 2011
- Line 1839: * This item's game files were added to the game, the item became available from the [[Mann Co. Store]] in the .
- Template:Item timeline 2012 has 12 uses and is missing 23 translations
- Line 23: * Added promotional items for ''[[Kingdoms of Amalur: Reckoning]]''.
- Line 59: * Added promotional items for ''[[Jagged Alliance - Back in Action]]''.
- Line 116: * Added a promotional item for ''[[Alliance of Valiant Arms]]''.
- Line 144: * 2 new [[Paint Can]]s were introduced
- Line 196: * Added a promotional item for ''[[Shoot Many Robots]]''.
- Line 257: * Added daily periodic reward [[cosmetic items]] for [[Dueling Mini-Game
- Line 281: * Added a promotional item for ''[[CrimeCraft GangWars]]''.
- Line 303: * Added three new [[Strange Part
- Line 339: * Added two promotional items for ''[[Super Monday Night Combat]]''.
- Line 397: * Added three promotional items for ''[[Tom Clancy's Ghost Recon: Future Soldier]]''.
- Line 462: * Added three promotional items for ''[[Quantum Conundrum]]''.
- Line 526: * Added City on Fire items.
- Line 678: * Added [[Tournament Medal - ESL Tournament
- Line 721: * Added promotional items for ''[[Awesomenauts]]''.
- Line 770: * Added promotional items for ''[[Hero Academy]]''.
- Line 812: * Added promotional item for ''[[Counter-Strike: Global Offensive]]''.
- Line 887: * Added promotional items for ''[[XCOM: Enemy Unknown]]''.
- Line 972: * Added promotional items for ''[[Company of Heroes 2]]''.
- Line 1016: * Added promotional items for ''[[Dishonored]]''.
- Line 1104: * Added promo.
- Line 1128: * 1 new map ([[Ghost Fort]])
- Line 1237: * Added promotional item for ''[[Scribblenauts Unlimited]]''
- Line 1294: * Added promotional item for ''[[Faerie Solitaire]]''.
- Template:Item timeline 2013 has 12 uses and is missing 24 translations
- Line 15: * Added promotional items for ''[[The Cave]]''.
- Line 36: * Added promotional item for players who boot [[Team Fortress 2]] on the Linux version of [[Steam]] between February 14th, 2013 and March 1st, 2013.
- Line 47: * Added [[Tournament Medal
- Line 74: * Added a promotional item for ''[[BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien]]''.
- Line 89: * Added promotional items for ''[[Brütal Legend]]''.
- Line 108: * Added promotional items for ''[[BioShock Infinite]]''.
- Line 141: * Added promotional items for ''[[Tomb Raider]]''.
- Line 162: * Added promotional items for ''[[Don't Starve]]''.
- Line 230: * Added support for [[Oculus Rift User Guide
- Line 245: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
- Line 260: * Added items for participants in [[Reddit]]'s 2013 April Fools Event.
- Line 286: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
- Line 521: * Added new [[Adult Swim]] items.
- Line 538: * Added medals for new seasons.
- Line 556: * Added a promotional item for ''[[Gunpoint]]''.
- Line 570: * Added [[Steam Workshop]] Gold Star items.
- Line 607: * Added promotional items for ''[[Total War: ROME II]]''.
- Line 962: * Added a new promotional item.
- Line 1070: * [[Scream Fortress 2013]]
- Line 1426: * [[Two Cities Update]]
- Line 1492: * Added a commemorative token.
- Line 1506: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
- Line 1519: * Added Heart of Gold for those that donated at least $5 to the [https://www.humblebundle.com/yogscast Humble Bundle supporting the Yogscast Dwarven Dairy Drive].
- Line 1571: * Added promotional items for the Steam Holiday Sale 2013.
- Template:Item timeline 2014 has 12 uses and is missing 35 translations
- Line 23: * Added [[Tournament Medal
- Line 40: * Added 43 community-contributed items to the Strongbox Crate.
- Line 176: * Added a tournament medal for Tumblr vs Reddit competitors.
- Line 187: * Added a key to unlock the Strongbox Crate.
- Line 198: * Added promotional items for players who purchase ''[[BioShock Infinite - Season Pass]]'' on Steam before March 24, 2014.
- Line 218: * Added promotional weapon for players who purchased ''[[Thief]]'' on Steam before March 7, 2014.
- Line 232: * Added promotional items for players who purchased ''Thief'' on Steam before March 7, 2014.
- Line 255: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
- Line 265: * Added a tournament medal for InfoShow LAN Party participants.
- Line 276: * Added Mann Co. Supply Munition #82 & #83.
- Line 296: * Added tournament medals for ETF2L competitors.
- Line 313: * Added promotional items for players who pre-purchased ''[[Wolfenstein: The New Order]]'' on Steam before May 20, 2014.
- Line 330: * Added tournament medals for LBTF2 competitors.
- Line 344: * Added tournament medals for AsiaFortress Cup competitors.
- Line 358: * [[Love & War Update]]
- Line 610: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
- Line 633: * Added a promotional item for those that purchase the plush version from WeLoveFine.
- Line 647: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
- Line 661: * Added tournament medals for ETF2L and RETF2 competitors.
- Line 699: * Added promotional items for players who pre-purchased ''[[Alien: Isolation]]'' on Steam before October 7, 2014.
- Line 733: * Added 9 community-contributed items to the Limited Late Summer Crate.
- Line 767: * Added a tournament medal for BETA LAN 2014 competitors.
- Line 778: * Added a key to unlock the Limited Late Summer Crate.
- Line 792: * Added a tournament medal for 2014 Florida LAN participants.
- Line 806: * [[Scream Fortress 2014]]
- Line 1016: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
- Line 1038: * Added Gamers Assembly tournament medals.
- Line 1057: * Added the TF2mixup 2014 medal.
- Line 1071: * Added the TF Tomb Contest 2014 winners.
- Line 1087: * Added a promotional item for players who purchased ''[[The Binding of Isaac: Rebirth]]'' on Steam before December 10, 2014.
- Line 1101: * [[End of the Line Update]]
- Line 1211: * Added a cosmetic item to the [[End of the Line Community Crate]].
- Line 1236: * Added a medal for those who contributed to the End of the Line Update.
- Line 1250: * [[Smissmas 2014]] begins.
- Line 1397: * Added tournament medals for LBTF2 and FBTF competitors.
- Template:Item timeline 2015 has 12 uses and is missing 29 translations
- Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
- Line 31: * Added the Pubstars vs. Pros 6vs9 medal.
- Line 45: * Added TF2Connexion Season 14 tournament medals.
- Line 59: * Added OzFortress Season 12 tournament medals.
- Line 73: * Added 3 community-created taunts.
- Line 90: * Added OSL.tf and Florida LAN tournament medals.
- Line 107: * Added UGC tournament medals.
- Line 137: * Added Gamers Assembly 2015 tournament medals.
- Line 151: * Added ETF2L tournament medals.
- Line 167: * Added Tip of the Hats 2015 community medal.
- Line 182: * Added OWL 13 tournament medals.
- Line 192: * Added TF2Connexion Season 15 tournament medals.
- Line 205
- Line 212: * [[Gun Mettle Update]]
- Line 257: * Added ETF2L 6v6 Season 21 tournament medals.
- Line 271: * Added Arms Race 1 and Arms Race 2 community event medals.
- Line 285: * Added a new hat: The Finder's Fee.
- Line 299: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
- Line 354: * Added the OWL 14 tournament medals.
- Line 368: * Added the DeutschLAN 2015 tournament medals.
- Line 382: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
- Line 399: * Added more LBTF2 Highlander Season 2 tournament medals.
- Line 629: * Added UGC tournament medals.
- Line 658: * Added GA'lloween 2015 tournament medals.
- Line 673: * Added Asiafortress Season 8 tournament medals.
- Line 690: * Added Jingle Jam 2015 community medals.
- Line 707: * Added the Arkham Knight workshop contest winners and runners-up.
- Line 753: * Added the Workshop Wonderland 2015 community medals.
- Line 879: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
- Template:Item timeline 2016 has 12 uses and is missing 15 translations
- Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 [[Tournament Medal
- Line 32: * Added the Civilian Grade Stat Clock.
- Line 46: * Added Gamers Assembly 2016 tournament medals.
- Line 60: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
- Line 93: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
- Line 153: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
- Line 267: * Added Random Acts of TF2 medals.
- Line 277: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
- Line 287: * Added Prinny promo items for purchasing [[Disgaea PC
- Line 308: * Added the Florida LAN 2016 community medal.
- Line 322: * Added the Tip of the Hats 2016 community event medals.
- Line 460: * Added the GA'lloween 2016 community event medals.
- Line 474: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
- Line 484: * Added the Chapelaria 6v6 Season 1 tournament medals.
- Line 589: * Added the Winter Wonderland 2016 community medals.
- Template:Item timeline 2017 has 12 uses and is missing 41 translations
- Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
- Line 29: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
- Line 39: * Added Rally Call Charity Tournament community medals.
- Line 49: * Added ozfortress Season 18 tournament medals.
- Line 63: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
- Line 88: * Added Gamers Assembly 2017 tournament medals.
- Line 102: * Added tournament medals and community medals.
- Line 147: * Added the Audio File for the [[What's in the Team Fortress 2 Soundtrack Box?
- Line 157: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
- Line 171: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
- Line 185: * New community cosmetics case with 19 items.
- Line 249: * Added the Snack's Summery Ultiduo Siesta tournament medals.
- Line 260: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
- Line 277: * Added Arms Race 3 community medals.
- Line 287: * Added FBTF Cup 6v6 Season 4 tournament medals.
- Line 301: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
- Line 322: * Added AsiaFortress Cup Season 11 tournament medals.
- Line 332: * Added the Chapelaria Ultiduo Season 1 tournament medals.
- Line 342: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
- Line 352: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
- Line 362: * Added the Blapature Co. Contributor 2017 community event medal.
- Line 372: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
- Line 382: * Added the TF2Maps Charitable Heart.
- Line 638: * Added Ready Steady Pan tournament medals.
- Line 648: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
- Line 661: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
- Line 683: * Added AsiaFortress Cup Season 12 tournament medals.
- Line 693: * Added Insomnia 61 tournament medals.
- Line 703: * Added CappingTV Ultiduo Winter Chalice tournament medals.
- Line 713: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
- Line 723: * Added ozfortress Season 20 tournament medals.
- Line 733: * Added Tip of the Hats 2017 community medals.
- Line 749: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
- Line 796: * Added the Titanium Tank Participant medal.
- Line 810: * Added Jingle Jam 2017 community medals.
- Line 827: * Added the Chapelaria 6v6 Season 3 tournament medals.
- Line 841: * Added the Heals for Reals 2017 community medals.
- Line 851: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
- Line 861: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
- Line 875: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
- Line 909: * Added Ready Steady Pan Season 3 tournament medals.
- Template:Item timeline 2018 has 12 uses and is missing 66 translations
- Line 15: * Added 19 community-created cosmetic items.
- Line 79: * Added the ozfortress Season 21 tournament medals.
- Line 89: * Added the National Heavy Boxing League tournament medals.
- Line 99: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
- Line 112: * Added the Ultimate Ultiduo tournament medals.
- Line 122: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
- Line 132: * Added the RGL.gg One Day Prolander Cup tournament medals.
- Line 142: * Added the Palaise tournament medals.
- Line 152: * Added the Newbie Prolander Cup tournament medals.
- Line 162: * Added the ESA Rewind II tournament medals.
- Line 172: * Added the Florida LAN 2018 community medals.
- Line 182: * Added the Journey to the East community medals.
- Line 192: * Added the Canteen Crasher community medals.
- Line 218: * Added cosmetic case.
- Line 236: * Added AsiaFortress Season 13 tournament medals.
- Line 250: * Added HLPugs.tf tournament medals.
- Line 260: * Added Gette it Onne! tournament medals.
- Line 270: * Added TFCL tournament medals.
- Line 280: * Added Copenhagen Games tournament medals.
- Line 294: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
- Line 308: * Added RGL.gg tournament medals.
- Line 318: * Added Copenhagen Games tournament medals.
- Line 328: * Added PURE League tournament medals.
- Line 338: * Added Beginnings 5 tournament medals.
- Line 348: * Added ozfortress Season 22 tournament medals.
- Line 362: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
- Line 378: * Added tournament/community medals for Blapature.
- Line 398: * Added NHBL Heavyweight Champion Season 7 tournament medals.
- Line 408: * Added TF2Maps 72hr Summer Jam 2018 community medal.
- Line 418: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
- Line 428: * Added Newbie Highlander Season 2 tournament medals.
- Line 438: * Added Newbie Prolander Season 3 tournament medals.
- Line 448: * Added Rally Call 2018 community medals.
- Line 462: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
- Line 487: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
- Line 503: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
- Line 513: * Added Insomnia 63 tournament medals.
- Line 523: * Added Essentials.TF Monthly tournament medals.
- Line 537: * Added LBTF2 6v6 Season 15 tournament medals.
- Line 547: * Added NewbieDuo Cup Summer 2018 tournament medals.
- Line 557: * Added Ultimate Ultiduo Season 2 tournament medals.
- Line 567: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
- Line 580: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
- Line 596: * Added Newbie Highlander Season 4 tournament medals.
- Line 606: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
- Line 622: * Added PASS Time Federation Season 1 tournament medals.
- Line 632: * Added Chapelaria Highlander Season 1 tournament medals.
- Line 642: * Added Respawn League Highlander Season 1 tournament medals.
- Line 652: * Added Moscow LAN Summer 2018 tournament medals.
- Line 763: * Added Tip of the Hats 2018 community medals.
- Line 779: * Added ozfortress Season 23 tournament medals.
- Line 789: * Added TFNew 6v6 Newbie Cup tournament medals.
- Line 799: * Added RGB 3 LAN tournament medals.
- Line 809: * Added United Dodgeball League Season 1 tournament medals.
- Line 820: * Added two new official taunts.
- Line 834: * Added the Violet Vermin Case.
- Line 851: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
- Line 864: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
- Line 960: * Added LAN Downunder 2018 tournament medals.
- Line 970: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
- Line 983: * Added Brazil Fortress Season 3 tournament medals.
- Line 993: * Added Russian Highlander Season 1 tournament medals.
- Line 1003: * Added Sacred Scouts 6v6 tournament medals.
- Line 1013: * Added AsiaFortress Cup Season 14 tournament medals.
- Line 1023: * Added AsiaFortress LAN 2018 tournament medals.
- Line 1034: * Added cosmetic case.
- Template:Item timeline 2019 has 12 uses and is missing 69 translations
- Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
- Line 25: * Added Streamer Cup Season 1 tournament medals.
- Line 40: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
- Line 59: * Added Eu Mixes Cup 1 tournament medals.
- Line 69: * Added KnightComp Season 1 tournament medals.
- Line 83: * Added NHBL Season 8 tournament medals.
- Line 93: * Added Russian Highlander Season 2 tournament medals.
- Line 103: * Added TFCL 2.0 Tester tournament medals.
- Line 113: * Added RGL.gg Season 1 tournament medals.
- Line 123: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
- Line 133: * Added Fruit Mixes Highlander Season 1 tournament medals.
- Line 143: * Added New Caps Cup Season 1 tournament medals.
- Line 153: * Added UDL Spring 2019 tournament medals.
- Line 163: * Added Rasslabyxa Cup Season 1 tournament medals.
- Line 173: * Added ozfortress Open Season 24 tournament medals.
- Line 183: * Added Australian Hightower Highjinx 2019 tournament medals.
- Line 193: * Added Ultimate Ultiduo Season 3 tournament medals.
- Line 203: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
- Line 213: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
- Line 223: * Added RETF2 Retrospective 2 Season 2 tournament medals.
- Line 233: * Added ETF2L 6v6 Season 32 tournament medals.
- Line 243: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
- Line 253: * Added South American Vanilla Fortress Season 1 tournament medals.
- Line 263: * Added Madness vs Machines community medals.
- Line 299: * Added Asian BBall Cup tournament medals.
- Line 313: * Added Palaise Limitless 6v6 tournament medals.
- Line 323: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals.
- Line 342: * Added Brazil Fortress Halloween tournament medals.
- Line 352: * Added CLTF2 Prolander tournament medals.
- Line 362: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
- Line 372: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
- Line 382: * Added FBTF 4v4 Season 1 tournament medals.
- Line 392: * Added TFArena 6v6 Arena Mode Cup tournament medals.
- Line 402: * Added Copenhagen Games 2019 tournament medals.
- Line 416: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
- Line 445: * Added HLMixes Showdown Season 2 tournament medals.
- Line 455: * Added RGL.gg Season 2, 3 and 6 tournament medals.
- Line 471: * Added CLTF2 6v6 Season 1 tournament medals.
- Line 481: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
- Line 491: * Added BBall One Day Cup tournament medals.
- Line 501: * Added Pugiklander tournament medals.
- Line 511: * Added MidNight Moon tournament medals.
- Line 525: * Added the Summer 2019 Cosmetic Case.
- Line 539: * Added 22 new community-contributed items.
- Line 612: * Added AsiaFortress Cup Season 15 tournament medals.
- Line 622: * Added Electronic Sports League Monthly Challenge tournament medals.
- Line 632: * Added EBL Season 2 tournament medals.
- Line 642: * Added LAN Downunder 2019 tournament medals.
- Line 652: * Added LBTF2 6v6 Season 16 tournament medals.
- Line 662: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
- Line 672: * Added ozfortress OWL Season 25 tournament medals.
- Line 682: * Added RGB 4 LAN tournament medals.
- Line 692: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
- Line 702: * Added Russian Highlander Season 3 tournament medals.
- Line 712: * Added UGC 4vs4 Season 15 and 16 tournament medals.
- Line 725: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
- Line 744: * Added UGC Highlander Season 26 and 27 tournament medals.
- Line 761: * Added some tournament medals.
- Line 795: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
- Line 804: * Added Tip of the Hats 2019 community medals.
- Line 908: * Added the Spooky Spoils Case.
- Line 925: * Added ozfortress OWL Season 26 tournament medal.
- Line 939: * Added EU BBall League Season 3 tournament medal.
- Line 953: * Added the Russian Highlander Season 4 tournament medal.
- Line 963: * Added the Late Night TF2 Cup Autumn 2019 medal.
- Line 973: * Added the LBTF2 Highlander Season 5 medal.
- Line 1043: * Added the Winter 2019 Cosmetic Case.
- Line 1055: * Added the Winter 2019 War Paint Case.
- Line 1068: * Added some tournament medals.
- Template:Item timeline 2020 has 12 uses and is missing 29 translations
- Line 15: * Added some tournament medals.
- Line 32: * Added Operation Mashed Mediocrity community medals.
- Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
- Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
- Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
- Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
- Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
- Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
- Line 108: * Added EU Bball League Season 4 tournament medals.
- Line 118: * Added HLMixes Season 3 tournament medals.
- Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
- Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
- Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
- Line 158: * Added Respawn League Season 5 tournament medals.
- Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
- Line 182: * Added Asian BBall Cup 2020 tournament medals.
- Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
- Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
- Line 216: * Added Pugiklander Summer 2020 tournament medals.
- Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
- Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
- Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
- Line 264: * Added 22 new community-contributed items.
- Line 338: * Added the Summer 2020 Cosmetic Case.
- Line 441: * Added the Wicked Windfall Case.
- Line 454: * Added the Scream Fortress XII War Paint Case.
- Line 533: * Added the Winter 2020 Cosmetic Case.
- Line 546: * Added the Winter 2020 War Paint Case.
- Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
- Template:Item timeline 2021 has 12 uses and is missing 7 translations
- Line 15: * Added 18 new community-contributed items.
- Line 77: * Added the Summer 2021 Cosmetic Case.
- Line 171: * Added the Crimson Cache Case.
- Line 184: * Added the Scream Fortress XIII War Paint Case.
- Line 198: * Added 5 new community-contributed taunts to the Mann Co. Store
- Line 287: * Added the Winter 2021 Cosmetic Case.
- Line 299: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:List of Halloween maps has 12 uses and is missing 3 translations
- Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
- Line 32: Date added<br>(Event)
- Line 54: Developer(s)
- Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
- Line 2: List of bleed-inflicting weapons
- Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
- Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
- Line 118: * The Wrap Assassin's alt-fire allows a [[w:Christmas ornament#Bauble
- Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
- Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
- Line 224: * Bleed persists as long as it is attached.
- Template:List of item attributes has 12 uses and is missing 257 translations
- Line 55: Attrib_AltFire_Disabled
- Line 107: Attrib_Scattergun_NoReloadSingle
- Line 129: Wearer cannot ignite
- Line 292: Attrib_SoldierBuffType
- Line 294: Attrib_Dmg_Falloff_Increased
- Line 305: Attrib_DemoBuffType
- Line 368: Item tint color code: '''%s1'''
- Line 374: '''%s1'''% damage penalty
- Line 386: Attrib_Socket
- Line 388: Custom Texture
- Line 423: Attrib_DisguiseDamageReduction
- Line 465: Attrib_DuelLoserAccountID
- Line 506: Attrib_ElevateQuality
- Line 520: Noise Maker
- Line 526: This weapon holsters '''%s1'''% faster
- Line 580: Attrib_Knockback
- Line 587: '''%s1'''% damage penalty
- Line 591: Attrib_DecloakRate
- Line 604: Custom Texture
- Line 793: Attrib_DeflectionSizeMultiplier
- Line 795: Item tint color code: '''%s1'''
- Line 821: '''%s1'''% increased melee attack range
- Line 823: Attrib_MiniCritAirborneEnemiesDeploy
- Line 880: Teleporters can be used in both directions
- Line 882: Attrib_MultipleSentries
- Line 884: +'''%s1'''% increase in recharge rate
- Line 886: +'''%s1'''% max misc ammo on wearer
- Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
- Line 919: +'''%s1'''% max building health
- Line 921: +'''%s1'''% Sentry Gun damage bonus
- Line 925: Attrib_CenterFireProjectile
- Line 1006: '''%s1'''% movement speed on targets
- Line 1008: Über duration increased '''%s1''' seconds
- Line 1012: Attrib_AlternateRocketEffect
- Line 1014: +'''%s1'''% faster reload time
- Line 1016: +'''%s1'''% buff duration
- Line 1018: Increased robot Sapper radius and duration
- Line 1020: +'''%s1'''% faster build speed
- Line 1022: '''%s1'''% damage penalty
- Line 1024: Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level.
- Line 1026: Accuracy scales damage
- Line 1028: +'''%s1'''% bonus currency from packs
- Line 1030: +'''%s1'''% greater jump height when active
- Line 1036: '''%s1'''% reduction in airblast vulnerability
- Line 1050: Unable to see enemy health
- Line 1060: When backstabbed: Jarate attacker
- Line 1062: +'''%s1'''% sentry firing speed
- Line 1064: +'''%s1'''% sentry range
- Line 1066: +'''%s1'''% dispenser range
- Line 1078: Build +'''%s1''' additional disposable-sentry
- Line 1086: Per Shot Missed: -'''%s1''' ammo
- Line 1090: +'''%s1'''% buff duration
- Line 1106: Attrib_SetIcicleKnifeMode
- Line 1108: On Hit: If enemy's belt is at or above eye level,
- Line 1138: Attrib_TauntSoundSuccess
- Line 1169: '''%s1'''% slower move speed when aiming
- Line 1191: Shots go through multiple enemies
- Line 1193: Headshots deal an extra +'''%s1'''% damage
- Line 1220: +'''%s1'''% faster firing speed
- Line 1222: Increased headshot explosion radius and damage to nearby enemies
- Line 1224: +'''%s1'''% faster melee attack speed
- Line 1226: Bullets penetrate +'''%s1''' enemies
- Line 1228: Attrib_RageGainOnAssists
- Line 1230: Increase backstab damage against Giant Robots by '''%s1'''%
- Line 1236: Cannot be backstabbed
- Line 1240: Using your Power Up Canteen will apply the same bonus effect to your heal target
- Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
- Line 1246: 100% critical hit vs disguised players
- Line 1248: 100% critical hit vs non-burning players
- Line 1250: On Kill: Burst into joyous laughter
- Line 1256: '''%s1'''% damage vulnerability on wearer
- Line 1277: You are Marked-For-Death while active, and for short period after switching weapons
- Line 1328: Only visible in Pyroland
- Line 1330: '''%s1'''% clip size
- Line 1332: +'''%s1'''% sapper damage bonus
- Line 1336: +'''%s1''' health regenerated per second for each active sapper
- Line 1338: '''%s1'''% sapper health bonus
- Line 1340: '''%s1'''% sapper health penalty
- Line 1348: '''%s1'''% sapper damage penalty
- Line 1372: 100% critical hit vs stunned players
- Line 1380: Attrib_AutoFiresFullClipAllAtOnce
- Line 1388: On Equip: Visit Pyroland
- Line 1394: Attrib_PlayerSkinOverride
- Line 1400: Attrib_Sapper_Voice_Pak
- Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
- Line 1404: Killed Merasmus at level '''%s1'''
- Line 1426: Sentry build speed increased by '''%s1'''%
- Line 1428: Increases teleporter build speed by '''%s1'''%.
- Line 1430: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
- Line 1432: Cannonballs do not explode on impact
- Line 1436: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
- Line 1438: '''%s1'''% damage on contact with surfaces
- Line 1440: Generate building rescue energy on damage
- Line 1442: Self mark for death when hauling buildings
- Line 1444: Press your reload key to cycle through resist types.
- Line 1449: Fires a special bolt that can repair friendly buildings
- Line 1451: +'''%s1'''% projectile speed
- Line 1453: +'''%s1'''% damage bonus
- Line 1455: Cannonballs push players back on impact
- Line 1459: '''%s1'''% Overheal build rate.
- Line 1461: Share Canteens with your heal target.
- Line 1467: +25% more overheal, +50% longer duration per point
- Line 1469: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
- Line 1471: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
- Line 1473: +'''%s1'''% faster move speed on wearer
- Line 1475: +'''%s1''' health regenerated per second on wearer
- Line 1477: +'''%s1'''% critical hit damage resistance on wearer
- Line 1479: +'''%s1'''% fire damage resistance on wearer
- Line 1481: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
- Line 1493: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
- Line 1525: '''%s1'''% bullet damage vulnerability on wearer
- Line 1527: +'''%s1''' max health on wearer
- Line 1539: +'''%s1'''% greater jump height when active
- Line 1541: '''%s1'''% increase in push force taken from damage
- Line 1543: +'''%s1'''% bonus healing from all sources
- Line 1545: Immune to the effects of afterburn.
- Line 1549: Hype Decays Over Time.
- Line 1551: Extra effects when taunting.
- Line 1553: '''%s1'''% reduction in airblast vulnerability
- Line 1555: '''%s1'''% increase in push force taken from damage
- Line 1557: Increase in push force taken from damage and airblast
- Line 1559: Leave a Calling Card on your victims.
- Line 1565: Attrib_AddHeadOnHit
- Line 1577: This weapon deploys '''%s1'''% faster
- Line 1587: Revive Teammates
- Line 1597: Attrib_TauntSoundSuccess
- Line 1599: Attrib_PhaseCloak
- Line 1601: Attrib_TauntSoundSuccess
- Line 1603: Attrib_PhaseCloak
- Line 1605: '''%s1'''% increased air control.
- Line 1607: Attrib_RocketLaunchImpulse
- Line 1609: On Kill: Gain Mini-crits for '''%s1''' seconds.
- Line 1611: No metal from dispensers when active.
- Line 1621: Mini-crits targets when fired at their back from close range
- Line 1625: Increased attack speed and smaller blast radius while blast jumping
- Line 1629: Attrib_BackHeadshot
- Line 1631: Fires 3 barrages while explosive jumping
- Line 1635: Attrib_AirJumpOnAttack
- Line 1637: Charge and fire shots independent of zoom
- Line 1639: Zoom does not affect charge
- Line 1641: 100% critical hits burning players from behind.
- Line 1646: Full turning control while charging
- Line 1654: '''%s1'''% blast damage from rocket jumps
- Line 1656: Clip size increased on kill
- Line 1662: Fires tracer rounds
- Line 1664: Fire rate increases as health decreases
- Line 1666: Rewarded for participating in the 2014 Summer Adventure.
- Line 1670: Stickybombs fizzle '''%s1''' seconds after landing
- Line 1672: Max charge time decreased by '''%s1'''%
- Line 1674: Grenades have very little bounce and roll
- Line 1676: Attrib_Class_Select_Override_VCD
- Line 1680: Taking damage while shield charging reduces remaining charging time
- Line 1684: '''%s1'''% damage on grenades that explode on timer
- Line 1698: Increased Melee damage against Isolated Merc Set
- Line 1700: Increased Nostromo Napalmer damage taken from Isolated Merc Set
- Line 1702: Increased Nostromo Napalmer damage against Isolationist Pack Set
- Line 1704: Increased Melee damage taken from Isolationist Pack Set
- Line 1712: Duck XP Level : '''%s1'''
- Line 1714: Duck Power : '''%s1''' / 5
- Line 1716: Early Supporter of End of the Line Community Update
- Line 1720: Duckstreaks Active
- Line 1722: Hold fire to load up to 4 shells
- Line 1724: Weapon spread increases as health decreases
- Line 1726: Attrib_AutoFiresFullClipNegative
- Line 1728: Attrib_AutoFiresWhenFull
- Line 1740: '''%s1'''% cloak meter when Feign Death is activated
- Line 1742: Up to +'''%s1'''% damage based on charge
- Line 1744: No cloak meter from ammo boxes when invisible
- Line 1746: '''%s1'''% cloak meter from ammo boxes
- Line 1748: Attrib_ElevateQuality
- Line 1752: '''%s1'''% less metal from pickups and dispensers
- Line 1754: Boost reduced when hit
- Line 1756: '''%s1'''% less healing from all sources
- Line 1758: 100% critical hit vs burning players
- Line 1760: Gain a speed boost on kill
- Line 1762: On Hit: Gain a speed boost
- Line 1764: '''%s1'''% damage resistance when below 50% health and spun up
- Line 1766: '''%s1'''% ÜberCharge rate on Overhealed patients
- Line 1768: '''%s1'''% less healing from Medic sources
- Line 1770: On Hit: Gain up to +'''%s1''' health per attack
- Line 1778: Team Colored Decorated Weapon
- Line 1784: Items Traded in : '''%s1'''
- Line 1802: This weapon holsters '''%s1'''% slower
- Line 1804: This weapon deploys '''%s1'''% slower
- Line 1806: '''%s1''' sec decrease in charge duration
- Line 1808: '''%s1'''% damage penalty vs buildings
- Line 1810: '''%s1'''% decrease in charge impact damage
- Line 1812: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
- Line 1814: Melee hits refill '''%s1'''% of your charge meter.
- Line 1816: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
- Line 1818: Dealing damage fills charge meter.
- Line 1820: This Weapon has a large melee range and
- Line 1825: Ammo boxes collected also give Charge
- Line 1827: Extinguishing teammates restores '''%s1''' health
- Line 1829: Extinguishing teammates reduces cooldown by '''%s1'''%
- Line 1835: '''%s1'''% fuse time on grenades
- Line 1837: +'''%s1'''% faster move speed on wearer (shield required)
- Line 1839: '''%s1'''% increased damage to your sentry's target
- Line 1841: '''%s1'''% metal cost when constructing or upgrading teleporters
- Line 1843: Attrib_DamageBlastPush
- Line 1847: On Hit: Builds Hype
- Line 1849: +'''%s1'''% fire damage resistance while deployed
- Line 1851: '''%s1'''% damage bonus vs burning players
- Line 1855: Attacks pierce damage resistance effects and bonuses
- Line 1859: Revenge crits are lost on death
- Line 1861: '''%s1'''% maximum overheal on wearer
- Line 1871: Collect the organs of your victims
- Line 1873: Successive shots become less accurate
- Line 1875: Fires a wide, fixed shot pattern
- Line 1877: Attrib_NoCloakFromAmmo
- Line 1879: Collect the organs of people you hit
- Line 1881: '''%s1'''% increased air control when blast jumping.
- Line 1883: Immune to push force from damage and airblast when spun up
- Line 1889: Normal disguises require (and consume) a full cloak meter
- Line 1901: Attrib_AirblastDestroyProjectile
- Line 1951: Spawning and resupply do not affect the Gas meter
- Line 1953: +'''%s1'''% faster move speed on wearer
- Line 1955: '''%s1'''% damage vulnerability on wearer
- Line 1957: '''%s1'''% maximum overheal on wearer
- Line 1959: '''%s1'''% health from healers on wearer
- Line 1961: Maximum health is drained while item is active
- Line 1981: Critical damage is affected by range
- Line 1983: Minicrits whenever it would normally crit
- Line 1985: Push enemies back when you land (force and radius based on velocity)
- Line 1987: Stun enemies when you land
- Line 1989: Able to re-launch while already in-flight
- Line 1993: '''%s1'''% faster recharge rate
- Line 1995: Ignited enemies explode
- Line 1997: '''%s1'''% healing effect
- Line 1999: Gain a speed boost when you hit an enemy player
- Line 2001: Gas meter starts empty
- Line 2003: Gas meter builds with damage done and/or time
- Line 2005: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
- Line 2018: '''%s1'''
- Line 2020: '''%s1'''
- Line 2022: Voices From Below
- Line 2024: Pumpkin Bombs
- Line 2026: Halloween Fire
- Line 2028: Exorcism
- Line 2058: Killstreaker: '''%s1'''
- Line 2060: Sheen: '''%s1'''
- Line 2064: Pages of Tumidum: '''%s1'''
- Line 2066: Pages of Gratanter: '''%s1'''
- Line 2068: Pages of Audere: '''%s1'''
- Line 2070: Pages of Congeriae: '''%s1'''
- Line 2072: Pages of Veteris: '''%s1'''
- Line 2082: Killstreaks Active
- Line 2098: Melee kills refill '''%s1'''% of your charge meter.
- Line 2112: ★ Unusual Effect: '''%s1'''
- Line 2116: '''%s1'''% slower upgrade rate
- Line 2124: Disables double jump
- Line 2126: Third successful punch in a row always crits.
- Line 2134: Festivized
- Line 2150: Deals 300% damage to burning players
- Line 2155: -50% repressurization rate on Alt-Fire
- Line 2157: Uses a shared pressure tank for Primary Fire and Alt-Fire.
- Line 2164: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
- Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
- Line 216: Actually 7
- Line 221: Actually 7
- Line 226: Actually 21
- Line 233: Divided amongst the 18 first bots
- Template:Mvm mission Mannslaughter has 12 uses and is missing 2 translations
- Line 179: Actually 20
- Line 186: Divided amongst the 18 first bots
- Template:StoryTimeline has 12 uses and is missing 153 translations
- Line 10: Legend
- Line 24: Important event
- Line 41: Date
- Line 53: Event
- Line 66: Source
- Line 80: c. 4000BCE
- Line 87: [[Merasmus]] claims to have been born around this time.
- Line 96: 17<sup>th</sup> Century
- Line 106: Members of the DeGroot family begin production of [[Scottish Handshake
- Line 118: 18<sup>th</sup> Century
- Line 132: December 18th
- Line 145: [[Non-player characters#Nicholas Crowder
- Line 161: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
- Line 171: 19<sup>th</sup> Century
- Line 186: The company that produces the [[Bottle
- Line 202: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
- Line 217: circa 1822
- Line 223: A woman, by some accounts, the [[Administrator]], begins acquiring the world's largest supply of [[Australium]].
- Line 231: September 2nd
- Line 241: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
- Line 253: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to [[Teufort (City)
- Line 263: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ([[Australium]]).
- Line 274: The last will and testament of [[Non-player characters#Zepheniah Mann
- Line 290: Australia becomes the world's most advanced country.
- Line 306: Abraham Lincoln invents stairs, replacing [[rocket jumping]].
- Line 321: August 21th
- Line 331: Redmond and Blutarch Mann sell their gravel mine to [[Barnabas Hale]] for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
- Line 343: August 5th
- Line 356: Scientists in Australia "nervously assure the world" that there is "No [[Australium
- Line 372: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love [[Arena
- Line 387: April 20th
- Line 400: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
- Line 416: [[List of companies
- Line 432: The woman who in 10 years will convince Radigan Conagher to build an additional [[Life Extender Machine]] begins her search for Australium.
- Line 448: [[Blutarch Mann]] commissions [[Radigan Conagher]] to build a Life Extender Machine.
- Line 464: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for [[Redmond Mann]] as well.
- Line 480: [[List of companies
- Line 495: July 17th
- Line 508: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
- Line 523: August 3rd
- Line 536: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
- Line 550: Unknown year, April 14th
- Line 563: Radigan Conagher finishes a third Life Extender Machine (for an undisclosed party).
- Line 578: January 25th
- Line 591: "[[King of the Hill
- Line 606: March 6th
- Line 619: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
- Line 634: April 5th
- Line 647: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
- Line 662: 20<sup>th</sup> Century
- Line 676: January 23rd
- Line 689: "[[Mann Co.]] invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
- Line 707: Australia tries to colonize space by this time. They seem to have failed.
- Line 723: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
- Line 738: June 15th
- Line 749: [[Mann Co.]] wins safest workplace in [[Badlands (Region)
- Line 761: January 24th
- Line 772: [[Mann Co.]] wins their bid to be the sole munitions supplier to [[Reliable Excavation and Demolition]] and [[Builder's League United]] mercenaries.
- Line 784: August 13th
- Line 794: A mineshaft collapses on [[Bilious Hale]] and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
- Line 806: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
- Line 821: [[Bilious Hale]], eager to re-ignite the nation's waning interest in coal, introduces the [[Full Head of Steam
- Line 832: March 13th
- Line 842: Bilious Hale permanently halts production of all coal-powered weapons.
- Line 853: March 13th
- Line 863: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
- Line 875: [[List of companies
- Line 890: ''[[Team Fortress Classic]]'' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
- Line 899: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating [[Bonk! Atomic Punch
- Line 909: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
- Line 918: [[List of companies
- Line 933: September 1st
- Line 945: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
- Line 961: The [[Heavy]]'s father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
- Line 976: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the [[Heavy]] and his family.
- Line 991: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the [[Sniper]].
- Line 999: September 2nd
- Line 1011: World War II ends.
- Line 1026: Jeremy, the [[Scout]], is born in or around this year.
- Line 1035: The [[Soldier]] ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
- Line 1051: While [[Saxton Hale]] and [[NPCs#Margret
- Line 1061: [[List of companies
- Line 1074: Early 1960s
- Line 1086: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
- Line 1100: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
- Line 1116: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
- Line 1132: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
- Line 1142: Mayor Mike starts making Trevor act like an Italian Stereotype.
- Line 1152: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
- Line 1161: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
- Line 1177: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
- Line 1193: The [[Engineer]] creates several mechanical contraptions, including the [[Sentry Gun]], while under contract with [[TF Industries]].
- Line 1209: [[Slasher
- Line 1218: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
- Line 1233: Gravel War
- Line 1242: The Gravel War - the main setting for ''[[Team Fortress 2]]''.
- Line 1258: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
- Line 1272: In the Teufort Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
- Line 1282: ''Saxton Hale's Jungle Brawl'' ends publication.
- Line 1296: The RED team [[Expiration Date
- Line 1304: 1 day
- Line 1310: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
- Line 1321: that evening/night
- Line 1327: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''[[Helltower
- Line 1336: Robot War
- Line 1344: next day
- Line 1350: Saxton Hale fights and captures the last surviving [[Non-player characters#Yeti
- Line 1362: The [[Medic]] returns to his home country, studying and perfecting [[Reanimator
- Line 1371: [[Voodoo-Cursed Items]] are reported stolen from the Gravelpit Community College.
- Line 1380: The Medic surgically added the [[Voodoo-Cursed Soul
- Line 1388: October 29th
- Line 1398: [[Merasmus]] the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
- Line 1409: October 30th
- Line 1419: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his [https://www.teamfortress.com/pyromania/soldierhome/ ex-roommate], the RED [[Soldier]], was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
- Line 1431: In the midst of the Robot War, [[Miss Pauling]] and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a [[Tin Soldier
- Line 1443: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at [[Mercenary Park (map)
- Line 1451: Australium Chase
- Line 1458: '''''Takeover'''''<br/>(first half of year)
- Line 1464: Gray Mann surrenders to Saxton Hale, ceasing all fighting. [[NPCs#Olivia Mann
- Line 1473: immediately after
- Line 1479: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
- Line 1488: the following two weeks
- Line 1494: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
- Line 1502: September 7th
- Line 1511: Date of mug shot of Spy and Scout (arms healed).
- Line 1519: six months after Takeover,<br/>before the Trial at Teufort
- Line 1525: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from [[Frontier]], and Demoman from his [[Badlands (region)
- Line 1534: before the Trial at Teufort
- Line 1540: Soldier murders [[NPCs#Tom Jones
- Line 1550: around the time of the trial
- Line 1556: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
- Line 1565: '''''Trial at Teufort'''''<br/>(second half of year)
- Line 1571: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
- Line 1580: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
- Line 1586: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
- Line 1595: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
- Line 1604: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
- Line 1610: While securing a small submarine, Spy, Soldier, and Zhanna discover that the Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at [[w:Ayers Rock
- Line 1618: later<br/>New Zealand
- Line 1624: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
- Line 1632: elsewhere
- Line 1638: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
- Line 1646: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
- Line 1652: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
- Line 1660: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
- Line 1666: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
- Line 1675: School in Teufort starts after being cancelled for 6 years.
- Line 1685: December 4th
- Line 1693: According to God himself, [[Scout]] dies.
- Line 1701: 21st Century
- Line 1712: The lease for Teufort's Federal Pedophile Sanctuary expires.
- Line 1722: 71st Century
- Line 1733: [[Saxton Hale]]'s ownership rights of the [[Sniper]]'s likeness expire.
- Template:Craftable Demoman hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Demoman.
- Template:Craftable Engineer hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Engineer.
- Template:Craftable Heavy hats has 11 uses and is missing 1 translation
- Line 2: Craftable cosmetic items for the Heavy.
- Template:Craftable Medic hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Medic.
- Template:Craftable Pyro hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Pyro.
- Template:Craftable Scout hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Scout.
- Template:Craftable Sniper hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Sniper.
- Template:Craftable Soldier hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Soldier.
- Template:Craftable Spy hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for the Spy.
- Template:Craftable all class hats has 11 uses and is missing 1 translation
- Line 3: Craftable cosmetic items for all classes.
- Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
- Line 3: Fabricate Set Headgear Details
- Line 17: Accepted Weapons
- Line 29: Cosmetic Item Results
- Line 117: N/A
- Line 122: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:Item tradability list has 11 uses and is missing 2 translations
- Line 28: Multiple classes
- Line 122: Tour of Duty badges
- Template:List of Halloween events has 11 uses and is missing 38 translations
- Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
- Line 14: Event
- Line 23: Title <!-- this shall be the VALVE title of the event -->
- Line 31: (Dates)
- Line 39: Update
- Line 49: Haunted
- Line 58: ''Comic''
- Line 66: Monster
- Line 74: Introductions
- Line 85: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
- Line 93: October 29 - November 9, 2009
- Line 105: Last Will and Testament
- Line 113: Ghost
- Line 135: Halloween restriction
- Line 148: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
- Line 156: October 27 - November 8, 2010
- Line 168: Family Portrait with Silas
- Line 202: Third Annual Scream Fortress<br/>Very Scary Halloween Special
- Line 210: October 27 - November 6, 2011
- Line 242: The Fourth Annual Spectral Halloween Special
- Line 250: October 26 - November 8, 2012
- Line 263: Voodoo-Cursed Souls
- Line 282: The Fifth Annual Helloween Special
- Line 290: October 29 - November 11, 2013
- Line 301: Skeletons
- Line 312: The Sixth Annual Halloween Special
- Line 320: October 29 - November 12, 2014
- Line 336: The Seventh Annual Halloween Special
- Line 344: October 28 - November 12, 2015
- Line 364: October 21 - November 16, 2016
- Line 380: October 26 - November 8, 2017
- Line 395: October 19 - November 14, 2018
- Line 412: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
- Line 427: October 1 - November 7, 2020
- Line 444: October 1 - November 7, 2021
- Line 463: October 1 - November 7, 2022
- Line 482: October 1 - November 7, 2023
- Line 504: Zombie Infection
- Template:List of MVM Missions has 11 uses and is missing 5 translations
- Line 397: Part of ''[[Operation Steel Trap]]'' Tour of Duty.
- Line 408: Part of ''[[Operation Oil Spill]]'' Tour of Duty.
- Line 419: Part of ''[[Operation Gear Grinder]]'' Tour of Duty.
- Line 430: Part of ''[[Operation Mecha Engine]]'' Tour of Duty.
- Line 441: Part of ''[[Operation Two Cities]]'' Tour of Duty.
- Template:List of weapons unable to crit has 11 uses and is missing 9 translations
- Line 3: List of weapons unable to deal critical hits in any way
- Line 18: * The Cow Mangler 5000 is unable to deal critical damage; received crit boosts from the [[Kritzkrieg]]'s [[ÜberCharge]] or [[Power Up Canteen]]s are converted to mini-crit boosts instead.
- Line 32: * The Chargin' Targe is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
- Line 46: * The Splendid Screen is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
- Line 60: * The Tide Turner is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
- Line 77: * The Short Circuit is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
- Line 92: * Sentry Guns will never inflict critical hits. However, they will mini-crit enemies if the owner is under a mini-crit boost or the target has a mini-crit-accepting status.
- Line 108: * All [[taunt attack]]s are unable to deal critical damage, but are still able to mini-crit.
- Line 123: The [[bleeding]] and [[Fire
- Template:List of weapons unable to crit or mini-crit has 11 uses and is missing 12 translations
- Line 5: List of weapons unable to deal critical hits or mini-crits
- Line 17: Lunchbox items
- Line 46: Jars
- Line 69: Backpacks
- Line 94: Boots
- Line 115: Shields
- Line 132: Medi guns
- Line 153: Cloaking devices
- Line 176: Sappers
- Line 210: Includes [[Festive weapons
- Line 225: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
- Line 238: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
- Template:List of weapons with random and situational crits has 11 uses and is missing 8 translations
- Line 2: List of weapons able to deal random and situational critical hits
- Line 18: * Deals critical hits when striking a burning enemy.
- Line 34: * Ornament will crit if it hits from a significant distance.
- Line 50: * Will crit at any time it would normally mini-crit.
- Line 68: * Will score a critical hit if it hits a player who is already on fire.
- Line 86: * Will grant 5 seconds of crit boost to all of the [[Heavy]]'s weapons upon killing a target.
- Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to [[Schadenfreude
- Line 119: Includes [[Festive weapons
- Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
- Line 2: List of weapons unable to deal random crits but able to deal situational crits
- Line 18: * Deals critical damage while the Soldier wielding it is [[rocket jumping]] (or otherwise airborne via explosion).
- Line 36: * Guaranteed to crit from behind.
- Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
- Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
- Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of [[water]], and those coated in [[Jarate]] or [[Mad Milk]].
- Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
- Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different [[kill icon]].
- Line 140: * Automatically score critical hits on successful [[headshot]]s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
- Line 181: * Will critical hit at any time it would normally mini-crit.
- Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
- Line 215: * Stores one critical hit for every successful [[backstab]] and every building destroyed with the user's [[Sapper]] attached.
- Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
- Line 279: Includes [[Festive weapons
- Template:List of weapons without random or situational crits has 11 uses and is missing 4 translations
- Line 3: List of weapons unable to deal random or situational critical hits
- Line 16: Swords
- Line 39: Other weapons
- Line 68: Includes [[Festive weapons
- Template:Map name prefixes has 11 uses and is missing 1 translation
- Line 5: Prefix
- Template:Portal 2 crossover cosmetics table has 11 uses and is missing 1 translation
- Line 30: Can only be equipped on P-body
- Template:Quick Fix Overheal table has 11 uses and is missing 7 translations
- Line 3: Overheal values
- Line 13: Weapon equipped
- Line 22: Max overheal
- Line 60: With the equipped
- Line 86: <!--
- Line 258: With the [[Razorback]] equipped
- Line 269: With the [[Big Earner]] equipped<br>With the [[Conniver's Kunai]] equipped
- Template:Stock weapons has 11 uses and is missing 26 translations
- Line 156: 6.2 per particle (D/D)
- Line 173: 3.72 per particle
- Line 191: 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
- Line 341: 108 (27 per bullet)
- Line 472: Enables the Engineer to build [[buildings]].
- Line 493: Enables the Engineer to destroy his own Buildings.
- Line 558: 24 (<10 sec after injury)
- Line 577: 48 (>12.5 sec after injury)
- Line 596: 72 (>15 sec after injury)
- Line 615: N/D (Invulnerability)
- Line 674: 150-450 ([[Headshot]], or buff Crit only)
- Line 781: Enables the Spy to [[disguise]] himself.
- Line 802: Watch
- Line 820: Cloak type
- Line 842: Timed
- Line 861: Enables the Spy to [[cloak]]. Can be replenished by collecting [[metal]] even while cloaked.
- Line 888: Level 1 Building
- Line 903: Level 2 Building
- Line 918: Level 3 Building
- Line 937: 150HP = 7 sec.
- Line 952: 180HP = 8 sec.
- Line 966: 216HP = ~10 sec.
- Line 988: Kill icons
- Line 1001: Allows the class to cast [[magic spells]].
- Line 1032: Allows the class to use the grappling hook in [[Mannpower]].
- Line 1045: Allows the use of power ups in [[Mann vs. Machine]].<br>'''Note:''' This was previously an achievement-only item until the and can also be [[Crafting
- Template:VScript refnote has 11 uses and is missing 1 translation
- Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
- Template:Cart speeds has 10 uses and is missing 3 translations
- Line 2: Multiplier
- Line 22: Rate
- Line 42: Backwards
- Template:Notice has 10 uses and is missing 2 translations
- Line 14: Notice:
- Line 23: <i>No notice provided.</i>
- Template:Sentry Gun level has 10 uses and is missing 85 translations
- Line 2: Level
- Line 19: Cost
- Line 34: Weaponry
- Line 60: Without [[Wrangler]] shielding:
- Line 77: With Wrangler shielding:
- Line 97: Single barrel machine gun
- Line 114: Maximum ramp-up:
- Line 141: Base damage:
- Line 168: Maximum fall-off:
- Line 194: Attack interval
- Line 214: Without Wrangler:
- Line 230: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 238: With Wrangler:
- Line 254: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 260: Average DPS
- Line 276: Without Wrangler:
- Line 294: With Wrangler:
- Line 312: 150 rounds
- Line 336: Without Wrangler shielding:
- Line 353: With Wrangler shielding:
- Line 373: Twin-mounted Gatling guns
- Line 390: Maximum ramp-up:
- Line 417: Base damage:
- Line 444: Maximum fall-off:
- Line 470: Attack interval
- Line 490: Without Wrangler:
- Line 506: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 514: With Wrangler:
- Line 530: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 536: Average DPS
- Line 552: Without Wrangler:
- Line 570: With Wrangler:
- Line 588: 200 rounds
- Line 612: Without Wrangler shielding:
- Line 629: With Wrangler shielding:
- Line 649: Twin-mounted Gatling guns and rocket salvos
- Line 664: Gatling guns
- Line 681: Maximum ramp-up:
- Line 708: Base damage:
- Line 735: Maximum fall-off:
- Line 761: Attack interval
- Line 781: Without Wrangler:
- Line 797: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 805: With Wrangler:
- Line 821: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 829: Average DPS
- Line 845: Without Wrangler:
- Line 863: With Wrangler:
- Line 881: Rockets
- Line 898: Maximum ramp-up:
- Line 925: Base damage:
- Line 952: Maximum fall-off:
- Line 978: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
- Line 994: Attack interval
- Line 1014: Without Wrangler:
- Line 1032: With Wrangler:
- Line 1049: Note: Can be reflected with the [[Pyro]]'s [[compression blast]]
- Line 1066: 200 rounds
- Line 1080: 20 rocket salvos
- Line 1105: Without Wrangler shielding:
- Line 1122: With Wrangler shielding:
- Line 1142: Single barrel machine gun
- Line 1159: Maximum ramp-up:
- Line 1186: Base damage:
- Line 1212: Maximum fall-off:
- Line 1238: Attack interval
- Line 1258: Without Wrangler:
- Line 1274: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1282: With Wrangler:
- Line 1298: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1305: Average DPS
- Line 1321: Without Wrangler:
- Line 1339: With Wrangler:
- Line 1357: 150 rounds
- Line 1403: Without [[Gunslinger]]:
- Line 1414: With Gunslinger:
- Line 1427: Single barrel machine gun
- Line 1444: Maximum ramp-up:
- Line 1471: Base damage:
- Line 1498: Maximum fall-off:
- Line 1524: Attack interval:
- Line 1545: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1552: Average DPS:
- Line 1570: Note: Only available in [[Mann vs. Machine]] as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
- Line 1578: 150 rounds
- Template:Tools drop list has 10 uses and is missing 1 translation
- Line 828: These strange parts dropped previously:
- Template:Craft items list has 9 uses and is missing 15 translations
- Line 8: Metal that can be used in crafting. Two weapons to craft.
- Line 38: Metal that can be used in crafting. Three Scrap Metals to craft.
- Line 68: Metal that can be used in crafting. Three Reclaimed Metals to craft.
- Line 98: A token used to specify class in crafting. One for each class.
- Line 125: Class Tokens
- Line 143: A token used to specify weapon slot in crafting. One for each weapon slot.
- Line 170: Slot Tokens
- Line 188: A limited halloween crafting ingredient that can be used to craft halloween items.
- Line 213: Can be obtained by completing the Gored! achievement.
- Line 233: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
- Line 258: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
- Line 278: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
- Line 303: Obtained by completing the Moustache Scientist achievement in SpaceChem.
- Line 323: A promotional crafting ingredient that can be used to craft promotional items for ''SpaceChem''.
- Line 348: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
- Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:First annual saxxy winners has 9 uses and is missing 4 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Line 120: Players' Choice <ref>Also known as Most Controversial; this category was not present on the voting page.</ref>
- Template:Item timeline 2022 has 9 uses and is missing 7 translations
- Line 15: * Added 25 new community-contributed items.
- Line 99: * Added the Summer 2022 Cosmetic Case.
- Line 200: * Added the Ghoulish Gains Case.
- Line 214: * Added the Scream Fortress XIV War Paint Case.
- Line 229: * Added 5 new community-contributed taunts to the Mann Co. Store
- Line 328: * Added the Winter 2022 Cosmetic Case.
- Line 342: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:List of companies has 9 uses and is missing 288 translations
- Line 6: Logo
- Line 17: Company<br>(Products)
- Line 28: Properties<br>(Signage)<br>or Appearances
- Line 39: Team tendency
- Line 50: Reference to...
- Line 60: Alliance Towing
- Line 76: Alpha Electric
- Line 85: Alto Elevators
- Line 94: Army Surplus General
- Line 100: Mapper , contributor to , , and
- Line 109: Ball Fortress
- Line 113: Label on Sandman's ball
- Line 125: Sandman's ball
- Line 138: Ballinger
- Line 144: [[Jeff Ballinger]], an artist at [[Valve
- Line 157: Banana Bay Exports
- Line 166: Bayou Shipping
- Line 172: A [[w:bayou
- Line 181: Beacon
- Line 190: Biggs
- Line 199: Binder's Popsicles
- Line 208: Binksi Logging
- Line 217: Binski Paper Co
- Line 226: Blue Mountain Pioneering
- Line 232: Blue Mountain of the [[:File:Sky_trainyard_01.jpg
- Line 241: Builders League United
- Line 250: BLU Blast Complex
- Line 256: [[w:Blast furnace
- Line 265: Brewery<br>(Blu Streak Beer)
- Line 271: (Paired with Red Shed)
- Line 280: BLU Co
- Line 286: Blue Corn Co. (graphic art logo)
- Line 296: BLU Freight & Shipping
- Line 302: (Paired with Redstone Cargo)
- Line 312: BLU Industries Incorporated
- Line 321: Blue Corn Co.
- Line 327: [[w:Blue corn
- Line 336: BLU Steel
- Line 342: [[w:Blue Steel
- Line 351: BLU Warehouse
- Line 360: Boggy Brook's
- Line 369: Bonk Batteries
- Line 376: 'Bonk' Energy Drink
- Line 384: The Scout's memetic response.
- Line 399: "Butchery"
- Line 408: Brown Nugget Prospecting
- Line 417: Buckshot
- Line 423: Mapper , Creator of and contributor to and
- Line 432: Bullseye Bill's
- Line 438: The ''Super Mario'' enemy [[w:Characters_in_the_Mario_franchise#Enemy_characters
- Line 450: "Cafe and bistro"
- Line 459: Captain Dan's
- Line 463: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
- Line 470: WAR!
- Line 472: See [[Non-player characters#Captain Dan
- Line 481: Casali Shafting Co.
- Line 487: [[Dario Casali]], a level designer at Valve.
- Line 499: Cave Raiders
- Line 508: Cerveza Royale
- Line 514: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's [[South of the Border]] beer run in ''[[Expiration Date]]''.
- Line 523: Chaps Dry Goods
- Line 535: "Castle of Flowers"
- Line 544: Charles Darling's Triassic Preserve
- Line 550: [[Non-player characters#Charles Darling
- Line 559: Chairman
- Line 565: 1958 [[w:Cadillac Eldorado
- Line 574: Chemical Processing Facility
- Line 583: Clem's
- Line 592: Cliffe Rocks Inc.
- Line 598: Jess Cliffe, a level designer and artist at Valve.
- Line 610: Conagher Railroads
- Line 616: The [[Engineer]]'s surname.
- Line 625: Conagher's Tool & Munitions
- Line 631: [[Radigan Conagher]], grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
- Line 643: Conga<br />(Professional Grade Dancing Boots)
- Line 652: The taunt.
- Line 661: Conquistador Fried Giblets
- Line 667: [[w:Kentucky Fried Chicken
- Line 676: Cornwell
- Line 682: 20th century American illustrator [[w:Dean Cornwell
- Line 694: Cracky Pop!
- Line 703: Crash Construction
- Line 709: References the username of the creator of Probed, [UEAK]Crash. It also appears on other maps he has made or helped work on.
- Line 718: Crummy's Burgers
- Line 727: Carmack Computers
- Line 733: References ''[[w:Doom (franchise)
- Line 740: Dalokohs
- Line 746: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
- Line 758: Dapper Cadaver
- Line 764: Fashion magazine the Spy reads in the film ''[[Expiration Date]]''.
- Line 773: Darling Zoos
- Line 779: [[Non-player characters#Charles Darling
- Line 788: Der Architect
- Line 797: Discount Alchemist
- Line 800: ([[Australium
- Line 809: [[Australium]]
- Line 818: Diedrich's Discount Delicatessen
- Line 827: Doctor Wilson's Auto-Borax
- Line 833: [[Tobor]], an unused texture and, as "robot" spelled backwards, was part of the ARG tease for [[Mann vs. Machine (update)
- Line 842: Driller
- Line 848: [[Dave Riller]], a game designer at Valve.<br />(Paired with Jimi Jam)
- Line 860: Duck Duck Goos<br />(Salted Sweet Cream Butter)
- Line 869: The action item.<br>The game [[w:Duck, duck, goose
- Line 878: Elliphany Electric Trains
- Line 884: Elliphany is the name of mapper 's daughter.
- Line 893: Ellis' Crawdads
- Line 899: "Do you know what 'suck the heads' means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> [[Ellis' Cap
- Line 908: Emmerich's
- Line 914: [[w:Otacon
- Line 923: Finest Hour Ale House
- Line 929: Winston Churchill's 1940 [[w:This was their finest hour
- Line 938: Freeman Airboat Tours
- Line 944: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the ''[[Half-Life]]'' and ''[[Left 4 Dead]]'' franchises. "C17" is an abbreviation for City 17, a location from the ''Half-Life'' series.
- Line 956: Freyja's Sushi
- Line 962: Mapper , creator of and , and contributor to , , and .
- Line 971: FGD Luxury Automobiles
- Line 977: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
- Line 984: General Industries Co.
- Line 993: Gilded Gold
- Line 999: False or fool's gold.<br />[[w:Gilding
- Line 1008: Gold Medal
- Line 1014: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
- Line 1026: Goldbloom Tropical Flora Export
- Line 1032: ''Jurassic Park'' actor [[w:Jeff Goldblum
- Line 1041: Goldstream Fuel Co.
- Line 1050: Gray Gravel Co.
- Line 1056: [[Non-player characters#Gray Mann
- Line 1065: Green Valley Post
- Line 1074: Griffivore Banana Co.
- Line 1080: Reference to a video of entertainer [[w:Griffin McElroy
- Line 1089: Hammond's Amber Mining Co.
- Line 1095: [[w:John Hammond (Jurassic Park)
- Line 1104: Hampshire's Heavy Lifting Equipment
- Line 1110: The "Hampshire Heavies" ''TF2'' community
- Line 1120: Handy Hoe
- Line 1129: Happy Farmers Cooperative
- Line 1135: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
- Line 1144: Happy Farmers Cooperative
- Line 1147: Tractors
- Line 1156: From a promotional artwork for the famous [[w:Farmall
- Line 1168: "Hotel of Love"
- Line 1177: Humboldt's Pharmacy
- Line 1183: 19th century German natural scientist [[w:Alexander von Humboldt
- Line 1192: Humboldt Sauermilch Molkerei GMBH
- Line 1198: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
- Line 1207: Hurg Spaceship Parts
- Line 1216: Husky Acres
- Line 1225: Icarus Airliners
- Line 1231: Eric "[https://steamcommunity.com/profiles/76561198000167056 Icarus]" Wong, the mapper that created [[Coldfront]] in which this poster appears.<br />"''Flying High''" is how the mythic [[w:Icarus
- Line 1246: Ian "" Spadin, the mapper that created [[Byre]]
- Line 1255: Imperial Mining
- Line 1261: (Paired with Regal Plumbing Supplies)
- Line 1271: Industrial
- Line 1274: Tractors
- Line 1283: [[w:Caterpillar D10
- Line 1292: Jenkin Coal Co.
- Line 1301: Jimi Jam
- Line 1307: (Paired with Driller)
- Line 1316: Jobbs Orchards
- Line 1320: Mac Update trailer
- Line 1328: [[w:Steve Jobs
- Line 1340: Klintz Hocks
- Line 1355: Lucky Plucker
- Line 1364: Lumpy Bros
- Line 1367: Butter for Less
- Line 1376: Mannhattan Used Fireworks
- Line 1385: Mann Co.
- Line 1391: Mann Co.
- Line 1395: Previously owned by [[Saxton Hale]], Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the [[Storyline#Gravel War
- Line 1407: Menschnapps
- Line 1412: Mann Co.
- Line 1419: Mann Co.
- Line 1422: (The Mann Co. Genuine Spacesuit)
- Line 1430: Mann Co.
- Line 1434: The Mann Co. Genuine Spacesuit is a sponsor of radio [[Invasion Community Update#KritzKast Skits
- Line 1443: Sleepy Dog
- Line 1446: (Meaty Chunks dog food)
- Line 1455: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio [[Invasion Community Update#KritzKast Skits
- Line 1464: McJohn Power
- Line 1470: (Opposes Wood Electric)
- Line 1479: (Metal)<!-- not a company name -->
- Line 1487: [[w:Ralston Purina
- Line 1498: Mann Co.
- Line 1502: (Saxton Hale's boutique line)
- Line 1511: Neal's Bananaland Ice Cream
- Line 1517: Mapper , creator of and contributor to .<br />STAR_ Team Fortress Classic [https://youtu.be/GUqe109-WVU?t=247 video].
- Line 1526: Newell and Sons
- Line 1530: Get games faster with Steam
- Line 1538: [[Gabe Newell
- Line 1550: Newell & Sons Steam Delivering
- Line 1558: NJ Productions
- Line 1564: Mapper Valentin Levillain, creator of , , and
- Line 1573: Nile Archaeo
- Line 1579: (Red Raiders' archaeologist rivals)
- Line 1588: Northern Express
- Line 1594: [[w:Southern Pacific Transportation Company
- Line 1603: Old Geezer
- Line 1609: Planned original bobblehead from ''[[Meet the Sniper]]''.
- Line 1621: Otto's Cafe
- Line 1633: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from ''[[Meet the Spy
- Line 1642: Poco Coop
- Line 1657: Pinkerpaw Packaging
- Line 1666: Piper & Piper Pipeworks Inc.
- Line 1675: Primaprime
- Line 1679: Projector screen for instructional films that may be available in [[Mission Briefing]]s.
- Line 1690: Projector Screens
- Line 1697: Projector screen for instructional films.
- Line 1708: (Pyroland Vision Experience)
- Line 1717: The [[Pyrovision Goggles]]
- Line 1726: Reliable Excavation Demolition
- Line 1735: Red Bread
- Line 1739: Red Bread (Soundtrack)
- Line 1747: [[w:Red Wheat (disambiguation)
- Line 1756: Red Forest Fur Company
- Line 1762: Fess Parker's frontiersmen characters, such as [[w:Daniel Boone (1964 TV series)
- Line 1771: Red Ind. Trading
- Line 1780: Red Industries Unincorporated
- Line 1789: RED Iron
- Line 1795: [[w:Red Iron
- Line 1804: RED Iron Works
- Line 1810: [[w:Ironworks
- Line 1819: Red Planet Chemicals
- Line 1825: 's premise is RED is poluting BLU's bottle's water supply. In [[Storyline#1968
- Line 1834: Red Raiders
- Line 1840: (Nile Archaeo's treasure hunting rivals)
- Line 1849: Red Shed
- Line 1852: Red Shed Whiskey
- Line 1855: Red Shed Beer
- Line 1864: Red Valley Mining
- Line 1873: Redstone Cargo
- Line 1879: (Paired with BLU Freight & Shipping)
- Line 1889: Regal Plumbing Supplies
- Line 1895: (Paired with Imperial Mining)
- Line 1905: Rio Grande Coal Co.
- Line 1911: [[w:Archer Daniels Midland
- Line 1920: Rolling Stone Mining Logistics
- Line 1929: Sanders BBQ
- Line 1935: [[w:Colonel Sanders
- Line 1947: Sapper Sour Candy
- Line 1953: Sapper Mega Sour Bubble Gum
- Line 1962: Schucker & Sons
- Line 1971: Scoot's Canoe
- Line 1977: A fan nickname of the [[Scout]].<br />(Paired with Sunny Hay)<br />
- Line 1989: Sea Side Exports
- Line 1995: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
- Line 2004: (Seed)
- Line 2010: (Paired with Metal)
- Line 2019: Shifty's Quick Shot
- Line 2025: The sign designates a Sniper camp on Swiftwater. [[w:Darrell Powers
- Line 2034: Shiny's Bullion
- Line 2040: False or fool's gold.<br />(Paired with Gilded Gold)
- Line 2049: (double-edged blades)
- Line 2055: Mapper , creator of and contributor to
- Line 2064: Smart Fireworks
- Line 2070: Mapper , creator of and contributor to
- Line 2079: Spawn-N-Go
- Line 2085: 20 sec. is the maximum for [[Respawn times
- Line 2094: Strongarm Lifting
- Line 2103: Sunny Hay
- Line 2109: "[[w:Hay
- Line 2130: TF Industries
- Line 2133: [[Comics#Saxton Series
- Line 2140: WAR!
- Line 2140: Sentry Operating Manual
- Line 2148: A reference to both Valve and ''Team Fortress 2''.
- Line 2160: Tree Feller 2 Million
- Line 2166: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
- Line 2175: Trench Diggers FIRST UNION
- Line 2181: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
- Line 2190: Tycho Corp Off-World Excavations
- Line 2199: Vier Augen Optical Co.
- Line 2205: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German [[wiktionary:four-eyes
- Line 2214: Wade Canoes
- Line 2226: Reskin of [[:File:Biggs steel rods.jpg
- Line 2235: Wood Electric
- Line 2241: (Oposição da McJohn Power)
- Line 2250: Wright Shipping
- Line 2256: Matt & Danika Wright, 3D artists at Valve.
- Line 2271: A mark indicating extra strong alcoholic beverage.
- Line 2283: Yeti Park
- Line 2289: Logo of the [[Non-player characters#Yeti
- Line 2298: YTI
- Line 2301: Institute for Research and Development.
- Line 2307: Logo of the facility that altered the Yeti for greater strength and aggression.
- Line 2316: Yti-Hale Shipping
- Line 2322: Saxton Hale's amalgamated violent animal shipping company.
- Line 2331: Zippy Plow
- Line 2337: The [[:File:Ferguson system.jpg
- Template:List of items related to headshot has 9 uses and is missing 10 translations
- Line 2: List of items related to headshots
- Line 23: Can only perform headshots after waiting 200 milliseconds while scoped in.
- Line 57: [[Pyro]]s can perform headshots by reflecting arrows with the [[compression blast]].
- Line 78: Can only perform headshots when fully charged.
- Line 93: [[Critical hits#Mini-crits
- Line 109: Can only perform headshot when at full accuracy.
- Line 124: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
- Line 138: Headshots beyond 1200 [[Hammer unit]]s deal normal damage instead of a critical hit.
- Line 153: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
- Line 168: Includes [[Festive weapons
- Template:List of voice commands has 9 uses and is missing 33 translations
- Line 4: List of voice commands
- Line 19: Voice Menu 1
- Line 33: Voice Menu 2
- Line 47: Voice Menu 3
- Line 62: [[Default key]]
- Line 76: Default key
- Line 90: Default key
- Line 106: MEDIC!
- Line 120: Thanks!
- Line 134: Go Go Go!
- Line 148: Move Up!
- Line 162: Go Left
- Line 176: Go Right
- Line 190: Yes
- Line 204: No
- Line 218: Pass to me!
- Line 230: Incoming
- Line 244: [[Spy]]!
- Line 258: [[Sentry Gun
- Line 272: [[Teleporters
- Line 286: [[Dispenser]] Here
- Line 300: Sentry Here
- Line 314: Activate [[ÜberCharge]]!
- Line 328: MEDIC: ÜberCharge Ready
- Line 342: Pass to me!
- Line 354: Help!
- Line 368: Battle Cry
- Line 382: Cheers
- Line 396: Jeers
- Line 410: Positive
- Line 424: Negative
- Line 438: Nice Shot
- Line 452: Good Job
- Template:Saxton Health Table has 9 uses and is missing 2 translations
- Line 2: RED players
- Line 12: Saxton Hale's Health
- Template:Fourth annual saxxy winners has 8 uses and is missing 3 translations
- Line 2: Category
- Line 17: Winning Video
- Line 32: Winning Filmmaker(s)
- Template:Grandmaster Killstreak has 8 uses and is missing 13 translations
- Line 3: Number of kills
- Line 18: 0 kills
- Line 30: Pawn Piece
- Line 46: 1 kill
- Line 58: Rook Piece
- Line 74: 2 kills
- Line 86: Knight Piece
- Line 102: 3 kills
- Line 114: Bishop Piece
- Line 130: 4 kills
- Line 142: Queen Piece <!-- In Latin languages (not sure if it is also applied in other languages), although people may use the translation of "Queen", in competitive/formal chess, the correct name to call this piece is "Lady" ("Dama" in Spanish or "Dame" in French, as examples), moreover when recording a chess game, the letter "D" is used to refer to this piece.-->
- Line 158: 5 or more kills
- Line 170: King Piece
- Template:List of miscellaneous reward item owners has 8 uses and is missing 29 translations
- Line 3: Steam Profile
- Line 12: Item
- Line 21: Reason
- Line 30: Notes & Additional Info
- Line 39: Item Link
- Line 48: Backpack
- Line 57: Wiki Profile
- Line 69: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
- Line 77: Given in [[Unusual]] quality with the Sunbeams effect.
- Line 91: Reported a serious exploit regarding item generation to Valve.
- Line 99: Given in Unusual quality with the Sunbeams effect.
- Line 113: Reported a serious exploit regarding Giftapults and Key generation.
- Line 121: Given in Unusual quality with the Burning Flames effect.
- Line 135: Reported a serious exploit regarding Giftapults and Key generation.
- Line 143: Given in Unusual quality with the Sunbeams effect.
- Line 157: Reported a serious exploit regarding account control to Valve.
- Line 165: Given in Unusual quality with the Sunbeams effect.
- Line 179: Reported a serious exploit regarding name tags to Valve.
- Line 182: Given in Unusual quality with the Sunbeams effect.
- Line 191: Reported a serious exploit regarding name tags to Valve.
- Line 194: Given in Unusual quality with the Sunbeams effect.
- Line 203: Make-A-Wish Foundation gift.
- Line 210: Given in Unusual quality with the Community Sparkle effect.
- Line 223: Make-A-Wish Foundation gift.
- Line 226: Given in Unusual quality. It was given the [[Strange]] quality and Sunbeams effect later.
- Line 235: Make-A-Wish Foundation gift.
- Line 238: Given in Unusual quality with the Sparkling Lights effect.
- Line 247: Make-A-Wish Foundation gift.
- Line 250: Given in Unusual quality with the Community Sparkle effect.
- Template:List of weapons related to pickups has 8 uses and is missing 7 translations
- Line 3: List of weapons related to pickups
- Line 20: On kill: A small health pack is dropped.
- Line 39: +50% health from packs on wearer.
- Line 58: Ammo boxes collected give Charge.
- Line 75: With secondary fire, throws it for another player to restore 50% health.
- Line 99: With secondary fire, throws it for another player to restore 20.5% health.
- Line 121: 20% less metal from Dispensers and Pickups.
- Template:Reskins has 8 uses and is missing 126 translations
- Line 4: List of reskins
- Line 19: Slot
- Line 33: Item
- Line 47: Reskin of
- Line 68: Added in the for the [[Australian Christmas 2011]] update.
- Line 86: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 112: Added in the as part of the .
- Line 132: Added in the for the update.
- Line 151: Added in the for the [[Love & War]] update.
- Line 169: Added in the for the update.
- Line 188: Added in the for players who pre-purchased ''[[The Witcher 2]]''.
- Line 206: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
- Line 223: Added in the for the .
- Line 241: Added in the for the update.
- Line 258: Added in the for the .
- Line 276: Added in the for the update.
- Line 296: Added in the for the update.
- Line 314: Added in the for the update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 340: Added in the as part of the .
- Line 360: Added in the for the update.
- Line 379: Added in the for the .
- Line 398: Added in the for the [[Smissmas 2016]] update.
- Line 418: Added in the for the [[Australian Christmas 2011]] update.
- Line 435: Added in the as part of the .
- Line 453: Added in the for the update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 479: Added in the as part of the [[Two Cities Update]].
- Line 496: Added in the for players who pre-purchased ''[[Alien: Isolation]]''.
- Line 513: Added in the for the [[Smissmas 2014]] update.
- Line 532: Added in the for the [[Smissmas 2013]] update.
- Line 551: Added in the for players who pre-purchased ''[[Red Faction: Armageddon]]''.
- Line 569: Added in the as part of the .
- Line 586: Added in the for the .
- Line 603: Added in the as part of the .
- Line 621: Added in the as part of the .
- Line 638: Added in the for the update.
- Line 658: Added in the as part of the .
- Line 676: Added in the for the .
- Line 693: Added in the as part of the .
- Line 712: Added in the for the [[Australian Christmas 2011]] update.
- Line 730: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 756: Added in the as part of the [[Two Cities Update]].
- Line 774: Added in the for the [[Smissmas 2014]] update.
- Line 792: Added in the for the [[Smissmas 2016]] update.
- Line 811: Added in the as part of the , and gained by killing the [[Horseless Headless Horsemann]] and crafting with the [[Haunted Metal Scrap]] that is dropped.
- Line 827: Added in the as part of the .
- Line 843: Added in the as part of the [[Two Cities Update]].
- Line 860: Added in the for the [[Smissmas 2013]] update.
- Line 878: Added in the as part of the .
- Line 898: Added in the for players who own ''[[Poker Night at the Inventory]]'' (must be unlocked in-game).
- Line 911: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 921: Added in the for the [[Australian Christmas 2011]] update.
- Line 939: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 965: Added in the as part of the [[Two Cities Update]].
- Line 986: Added in the for the [[Smissmas 2016]] update.
- Line 1005: Added in the for players who own ''[[SpaceChem]]'' (must be unlocked in-game).
- Line 1022: Added in the for players who opened a [[What's in the Sandvich Box?]] obtained from [[w:San Diego Comic-Con International
- Line 1038: Added in the for the .
- Line 1057: Added in the for players who pre-purchased ''[[Saints Row: The Third]]''. [[Gib]]s enemies if the killing blow is a [[mini-crit]] or [[critical hit]].
- Line 1075: Added in the for the update.
- Line 1092: Added in the for the update.
- Line 1111: Added in the for the .
- Line 1128: Added in the as part of the .
- Line 1147: Added in the for the update.
- Line 1164: Added in the for the .
- Line 1183: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
- Line 1200: Added in the for the update.
- Line 1218: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 1244: Added in the as part of the [[Two Cities Update]].
- Line 1262: Added in the for the update.
- Line 1282: Added in the as part of the [[Two Cities Update]].
- Line 1300: Added in the for the update.
- Line 1319: Added in the for the update.
- Line 1337: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 1363: Added in the as part of the [[Two Cities Update]].
- Line 1381: Added in the for the update.
- Line 1403: Added in the for the .
- Line 1421: Added in the for the update.
- Line 1441: Added in the for the update.
- Line 1458: Added in the for players who pre-purchased ''[[Counter-Strike: Global Offensive]]''.
- Line 1476: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 1502: Added in the as part of the [[Two Cities Update]].
- Line 1520: Added in the for the .
- Line 1537: Added in the for players who pre-purchased ''[[Thief]]''.
- Line 1554: Added in the for the .
- Line 1573: Added in the as part of the [[Two Cities Update]].
- Line 1590: Added in the for the update.
- Line 1608: Added in the for the update.
- Line 1625: Added in the for the update.
- Line 1643: Added in the for the update.
- Line 1663: Added in the for players who pre-purchased ''[[Sam & Max: The Devil's Playhouse]]'', or purchased it within the first week of release.
- Line 1680: Added in the for the [[Smissmas 2014]] update.
- Line 1698: Added in the for the .
- Line 1715: Added in the as part of the [[Two Cities Update]].
- Line 1734: Added in the for the update.
- Line 1752: Added in the for players who pre-purchased ''[[Assassin's Creed: Revelations]]''.
- Line 1769: Added in the for the update.
- Line 1786: Added in the . The Black Rose was awarded to players who completed the ''[[Alliance of Valiant Arms]]'' achievement ''1st One Down'' by creating a character and playing their first game.
- Line 1800: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
- Line 1813: Added in the for the [[Mann vs. Machine]] update. Botkiller weapons are awarded at the end of a [[Mann Up]] campaign, with a tour-dependant random Botkiller head and stock weapon.
- Line 1839: Added in the as part of the [[Two Cities Update]].
- Line 1857: Added in the for the [[Smissmas 2016]] update.
- Line 1876: Added in the for players who own ''[[Poker Night at the Inventory]]'' (must be unlocked in-game).
- Line 1890: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 1901: Added in the for the players who pre-purchase ''[[Hitman: Absolution]]''.
- Line 1920: Added in the for players who opened [[What's in the Portal 2 Soundtrack Box?]], granted from purchasing ''Portal 2: Songs to Test By''.
- Line 1937: Added in the for the update.
- Line 1954: Added in the for the [[Love & War]] update.
- Line 1974: Added in the for the update.
- Line 1994: Added in the for players who pre-purchased ''[[Sam & Max: The Devil's Playhouse]]'', or purchased it within the first week of release. The Lugermorph also became available later with ''[[Poker Night at the Inventory]]'' (must be unlocked in-game).
- Line 2008: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 2019: Added in the for the .
- Line 2036: Added in the for the update.
- Line 2054: All default melee weapons
- Line 2068: Added in the for players who owned ''[[Left 4 Dead 2]]''.
- Line 2085: Added in the , as part of the [[Manniversary Update & Sale]] to promote the [[Decal Tool]].
- Line 2102: Added in the for players who purchased the ''[[Total War Master Collection]]'' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
- Line 2119: Added in the for the update.
- Line 2136: Added in the , and has been given to the finalists of the [[Second Annual Saxxy Awards
- Line 2153: Added in the for players who pre-purchased ''[[Don't Starve]]''.
- Line 2170: Added in the for the [[End of the Line Update]].
- Line 2187: All default melee weapons
- Line 2202: Added in the for the update.
- Line 2219: All default melee weapons
- Line 2233: Added in the , and given to the contest winners of the [[First Annual Saxxy Awards
- Line 2251: Added in the as part of the [[Two Cities Update]].
- Line 2268: Added in the for players who purchase [[Disgaea PC]].
- Template:Zombie Infection abilities has 8 uses and is missing 46 translations
- Line 6: Cooldown
- Line 16: HUD icon
- Line 28: Zombie Scout
- Line 57: Passive: 75% faster movement speed (520 [[Hammer unit
- Line 67: Passive: Triple jump.
- Line 77: Passive: 50 less max health (75 total max health).
- Line 92: Zombie Soldier
- Line 121: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the [[Mantreads]].
- Line 131: This leap counts as [[Jumping#Soldier jumps
- Line 141: Passive: 25 extra max health (225 total max health).
- Line 156: Zombie Pyro
- Line 185: Passive: Immunity to all [[Fire
- Line 195: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.
- Line 205: Passive: On death, no health kit is dropped.
- Line 215: Passive: 25 extra max health (200 total max health).
- Line 224: Passive: 30% damage penalty.
- Line 239: Zombie Demoman
- Line 267: Ability: Explosive Charge, similar to the [[Charging
- Line 277: Passive: 25 extra max health (200 total max health).
- Line 292: Zombie Heavy
- Line 321: Passive: Deals 220% damage, immune to knockback and critical hits,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
- Line 331: Passive: Instantly destroy [[buildings]] in a single hit.
- Line 341: Passive: 300 extra max health (600 total max health).
- Line 351: Passive: 10% slower move speed (207 Hu/s).
- Line 366: Zombie Engineer
- Line 393: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
- Line 403: EMP explosion shakes the screen of players near it.
- Line 413: Passive: 25 extra max health (150 total max health).
- Line 423: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
- Line 438: Zombie Medic
- Line 466: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him.
- Line 476: The healing and ÜberCharge effect is identical to the [[Magic spells#Overheal
- Line 486: Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge.
- Line 496: Passive: 25 extra max health (175 total max health).
- Line 511: Zombie Sniper
- Line 540: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it.
- Line 550: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds.
- Line 560: The acid pool has a 130 Hammer unit radius.
- Line 570: The acid ball can be held for a maximum of 5 seconds.
- Line 580: Passive: Drop a pool of acid on death.
- Line 590: Passive: 25 extra max health (150 total max health).
- Line 605: Zombie Spy
- Line 632: Ability: Mark Humans in a radius around him, revealing their location with an outline.
- Line 642: It has a radius 1000 Hammer units and reveals Humans for 20 seconds.
- Line 652: Passive: Automatically [[cloak]]. Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
- Line 662: Passive: 10 extra max health (135 total max health).
- Template:Escape Plan speed has 7 uses and is missing 8 translations
- Line 3: Health range
- Line 24: Speed <small>(Hu/s)</small>
- Line 44: Relative speed increase
- Line 69: No [[speed]] increase
- Line 81: Slight increase in speed
- Line 93: Faster than the [[Demoman]]
- Line 117: Faster than the [[Medic]]
- Line 141: % as fast as [[Scout]]
- Template:Eureka Effect metal from pickups has 7 uses and is missing 5 translations
- Line 2: Ammo pack size
- Line 12: Metal returned
- Line 23: Small
- Line 35: Medium
- Line 47: Large
- Template:Merge has 7 uses and is missing 4 translations
- Line 5: We go together, Doctor!
- Line 20: It has been suggested that this or section be merged with ''[[:]]''.
- Line 35: Discussion to support or oppose the merge should be on this article's talk page under the heading "[[#
- Line 52: The creator of this merge request has set an expiry date of ''''''.
- Template:Unused Maps Nav has 7 uses and is missing 1 translation
- Line 4: Unused official maps
- Template:Active community medal list has 6 uses and is missing 7 translations
- Line 51: Awarded to players who [https://blapature.org/ donate] to [[BlapBash]] charity drives, through item or monetary donations.
- Line 78: Awarded to players who [https://hugs.tf/ donate] to [[Hugs.tf
- Line 102: Awarded to content creators whose content was accepted for use in [https://mvm.pineapple.tf/ Moonlight MvM] events.
- Line 127: Awarded to content creators whose content was accepted for use in [https://steamcommunity.com/groups/potatomvmservers Potato MvM] events.
- Line 194: Awarded to participants of the TF2Maps [[Art Pass Contest]], as well as the top three placing winners of all subsequent major TF2Maps.net contests.
- Line 207: Awarded to players who participate in the [[TF2Maps 72hr Jam]] events.
- Line 221: Awarded to players who [https://jam.tf2maps.net/ donate] to [[TF2Maps 72hr Jam]] charity drives, through item or monetary donations.
- Template:AltTimeline has 6 uses and is missing 6 translations
- Line 3: Date
- Line 17: Event
- Line 31: Source
- Line 47: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
- Line 57: Kisses von Butternubs, a pomeranian in a sweater, is elected president of America by popular vote.
- Line 67: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's [[robocrate]]s to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
- Template:Carrier health table has 6 uses and is missing 3 translations
- Line 2: Carrier health table
- Line 10: RED players
- Line 21: RED players
- Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
- Line 2: Resistances that are pierced
- Line 10: Resistances that are not pierced
- Line 19: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
- Line 26: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
- Line 36: The 66% damage resistance gained by [[Wrangler
- Line 43: The 33% damage resistance gained by [[Sapper
- Line 53: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
- Line 60: The critical hit immunity from the Battalion's Backup's rage.
- Line 70: The 20% damage resistance gained by [[Heavy
- Line 79: The 40% damage resistance from the [[Fists of Steel]].
- Line 88: The 20% resistance from a Spy's [[Cloak
- Line 97: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
- Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
- Template:Expired community medal list has 6 uses and is missing 87 translations
- Line 1: Expired
- Line 28: Awarded to first place winners of the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
- Line 38: Awarded to players who placed second in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
- Line 48: Awarded to players who placed third in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
- Line 58: Awarded to players who participated in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
- Line 81: Awarded to players who donated at least US$5.00 to the [https://www.humblebundle.com/yogscast Humble Bundle supporting the Yogscast Dwarven Dairy Drive] and redeemed the promotional code sent to them.
- Line 94: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
- Line 107: Awarded to players who donated at least US$5.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
- Line 122: Awarded to players who donated at least US$30.00 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
- Line 141: Awarded to players who donated at least US$5.00 to the [https://www.humblebundle.com/yogscast-jingle-jam-2017 Humble Bundle supporting the Yogscast Jingle Jam 2017] and redeemed the promotional code sent to them.
- Line 168: Awarded to first place winners of the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
- Line 178: Awarded to players who placed second in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
- Line 188: Awarded to players who placed third in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
- Line 198: Awarded to players who participated in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
- Line 221: Awarded to players who cleared at least 6 of the 7 missions featured in the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Starched Silliness event.
- Line 232: Awarded to content creators for the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Starched Silliness event.
- Line 243: Awarded to players who donated US$5.00 or more to the [https://events.doctorswithoutborders.org/index.cfm?fuseaction=donorDrive.personalCampaign&participantID=5485 charity drive] supporting Doctors Without Borders during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Starched Silliness event.
- Line 255: Awarded to content creators whose content was accepted for use in [https://mvm.pineapple.tf/ Moonlight MvM] events between [[Operation Binary Blackout]] and [[Operation Voltaic Violence]].
- Line 267: Awarded to players who cleared at least 6 of the 7 available intermediate difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
- Line 277: Awarded to players who cleared at least 6 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
- Line 287: Awarded to players who cleared at least 12 of the 13 available advanced difficulty missions of the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout campaign.
- Line 297: Awarded to players who donated US$5.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
- Line 307: Awarded to players who donated US$15.00 or more to the charity drive supporting Child's Play during the [https://mvm.pineapple.tf/ Moonlight MvM] Binary Blackout event, through [https://scrap.tf/binaryblackout item] or [https://tiltify.com/+team-moonlight/tf2-binary-blackout monetary] donations, until April 30th, 2022.
- Line 318: Awarded to players who completed all intermediate difficulty missions during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event.
- Line 327: Awarded to players who donated AU$6.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
- Line 337: Awarded to players who donated AU$20.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
- Line 347: Awarded to players who donated AU$33.00 or more to the charity drive supporting The National Breast Cancer Foundation of Australia, through [https://scrap.tf/peculiarpandemonium item] or [https://tiltify.com/+team-moonlight/operation-peculiar-pandemonium monetary] donations, during the [https://mvm.pineapple.tf/ Pineapple's MvM Servers] Peculiar Pandemonium event, until April 30th, 2022.
- Line 358: Awarded to players who completed any 2 of the available missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
- Line 369: Awarded to players who completed 5 of the 6 available intermediate difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
- Line 380: Awarded to players who completed 11 of the 19 available advanced or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
- Line 391: Awarded to players who donated US$5.00 or more to the charity drive supporting The International Fund for Animal Welfare, through [https://scrap.tf/anniversaryassault item] or [https://tiltify.com/+team-moonlight/anniversary-assault/donate monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
- Line 402: Awarded to players who donated US$10.00 or more to the charity drive supporting The International Fund for Animal Welfare, through [https://scrap.tf/anniversaryassault item] or [https://tiltify.com/+team-moonlight/anniversary-assault/donate monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
- Line 413: Awarded to players who donated US$15.00 or more to the charity drive supporting The International Fund for Animal Welfare, through [https://scrap.tf/anniversaryassault item] or [https://tiltify.com/+team-moonlight/anniversary-assault/donate monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Anniversary Annihilation event.
- Line 425: Awarded to players who completed at least 6 of the 7 available missions, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event.
- Line 433: Awarded to players who donated US$5.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
- Line 441: Awarded to players who donated US$15.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
- Line 449: Awarded to players who donated US$25.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
- Line 457: Awarded to players who donated US$35.00 or more to the charity drive supporting Food For The Hungry, through [https://scrap.tf/lastlaugh item] or [https://tiltify.com/+team-moonlight/operation-last-laugh monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Last Laugh event, until April 30, 2023.
- Line 466: Awarded to players who completed at least 6 intermediate or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
- Line 474: Awarded to players who completed at least 8 advanced or expert difficulty missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
- Line 482: Awarded to players who donated US$5.00 or more to the charity drive supporting the ALS Association, through [https://scrap.tf/voltaicviolence item] or [https://tiltify.com/+team-moonlight/operation-voltaic-violence monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Voltaic Violence event.
- Line 491: Awarded to players who completed at least 4 missions during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 498: Awarded to players who donated US$6.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 505: Awarded to players who donated US$12.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 512: Awarded to players who donated US$18.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 519: Awarded to players who donated US$24.00 or more to the charity drive supporting The American Heart Association, through [https://scrap.tf/firmwarefrenzy item] or [https://tiltify.com/+team-moonlight/operation-firmware-frenzy monetary] donations, during the [https://mvm.pineapple.tf/ Moonlight MvM] Firmware Frenzy event.
- Line 539: Awarded to players who participated in the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Titanium Tank event.<br><br>Also awarded to players who completed the Titanium Tank: Reforged campaign.
- Line 552: Awarded to players who received 1 Medal Point in the Potato MvM Canteen Crasher event.
- Line 564: Awarded to players who received 30 Medal Points in the Potato MvM Canteen Crasher event.
- Line 576: Awarded to players who received 75 Medal Points in the Potato MvM Canteen Crasher event.
- Line 588: Awarded to players who received 150 Medal Points in the Potato MvM Canteen Crasher event.
- Line 600: Awarded to players who received 225 Medal Points in the Potato MvM Canteen Crasher event.
- Line 612: Awarded to content creators who received 300 Medal Points in the Potato MvM Canteen Crasher event, with at least 60 points from accepted content submissions.
- Line 625: Awarded to players who accumulated 1 Tour Point in the Potato MvM Madness vs. Machines event by completing missions.
- Line 638: Awarded to players who accumulated 25 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 25 contract stars.
- Line 651: Awarded to players who accumulated 50 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 50 contract stars.
- Line 664: Awarded to players who accumulated 75 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 75 contract stars.
- Line 677: Awarded to players who accumulated 100 Tour Points in the Potato MvM Madness vs. Machines event by completing missions, upon the community collectively obtaining 100 contract stars.
- Line 690: Awarded to players who donated US$10.00 or more to the Potato MvM Madness vs. Machines charity drive, through either [https://scrap.tf/madnessvsmachines item] or [https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=348756 monetary] donations.
- Line 702: Awarded to players who donated US$1.00 or more to the Potato MvM Madness vs. Machines charity drive, through either [https://scrap.tf/madnessvsmachines item] or [https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=348756 monetary] donations, every time the charity drive passed a US$5,000 threshold.<br><br>Awarded to players who donated at least US$10.00 to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.<br><br>Awarded to players who donated at least US$10.00 to the Trevor Project charity drive, through [https://scrap.tf/fundraiser/POCT21/ item] or [https://give.thetrevorproject.org/hexadecimalhorrors monetary] donations in the Potato MvM Hexadecimal Horrors event.
- Line 714: Awarded to content creators who submitted content that was accepted into the Potato MvM Madness vs. Machines event.
- Line 727: Awarded to players who completed 60 minutes of successful wave time during the Potato MvM Memes vs Machines event.<br><br>Also awarded to players who completed 3 hours of successful wave time, or completed at least 6 missions, during the Potato MvM Mashed Mediocrity event.
- Line 738: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
- Line 745: Awarded to players who donated at least US$5.00 to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.
- Line 756: Awarded to players who donated at least US$5.00 to the Trevor Project charity drive, through [https://scrap.tf/fundraiser/POCT21/ item] or [https://give.thetrevorproject.org/hexadecimalhorrors monetary] donations in the Potato MvM Hexadecimal Horrors event.
- Line 767: Awarded to players who donated at least US$5.00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
- Line 778: Awarded to players who donated at least US$15.00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
- Line 789: Awarded to players who donated at least US$25.00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
- Line 800: Awarded to players who donated at least US$40,00 to the Direct Relief charity drive, through [https://scrap.tf/rewiredrampage item] or [https://tiltify.com/@potatomvm/rewiredrampage/donate monetary] donations in the Potato MvM Rewired Rampage event.
- Line 811: Awarded to content creators whose content was accepted for use in the Potato MvM Rewired Rampage event.
- Line 823: Awarded to players who cleared at least 8 missions during [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Holographic Harvest event.
- Line 833: Awarded to players who donated US$5.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
- Line 843: Awarded to players who donated US$15.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
- Line 853: Awarded to players who donated US$25.00 or more to the Potato MvM Holographic Harvest charity drive, through either [https://scrap.tf/holoharvest item] or [https://tiltify.com/@potatomvm/holoharvest/donate monetary] donations.
- Line 864: Awarded to players who completed at least 12 missions during the [https://steamcommunity.com/groups/potatomvmservers Potato MvM] Galvanized Gauntlet event.
- Line 873: Awarded to players who donated US$5.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
- Line 881: Awarded to players who donated US$15.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
- Line 889: Awarded to players who donated US$25.00 or more to the Potato MvM Galvanized Gauntlet charity drive, through either [https://scrap.tf/fundraiser/PSEP23 item] or [https://tiltify.com/@potatomvm/operation-galvanized-gauntlet/donate monetary] donations.
- Line 911: Awarded to players who donated to One Step Camp during [[Tip of the Hats]] 2015.
- Line 925: Awarded to players who donated to One Step Camp during Tip of the Hats 2016.<br><br>Also awarded to donors during Tip of the Hats 2019.
- Line 943: Awarded to players who donated to One Step Camp during Tip of the Hats 2017.
- Line 961: Awarded to players who donated to One Step Camp during Tip of the Hats 2018.
- Line 990: Awarded to players who participated in the [https://facepunch.com/showthread.php?t=1491389 Workshop Wonderland] community showcase.
- Line 1002: Awarded to players who donated at least £5.00 to the [https://tiltify.com/events/tf2-workshop-wonderland-charity-drive Workshop Wonderland charity drive].
- Line 1015: Awarded to players who participated in the [https://facepunch.com/showthread.php?t=1542124 Workshop Wonderland 2] community showcase.
- Line 1027: Awarded to players who donated at least £5.00 to the [https://tiltify.com/events/tf2-workshop-wonderland-2-charity-drive Workshop Wonderland 2 charity drive].
- Line 1040: Awarded to players who participated in the [https://facepunch.com/showthread.php?t=1585414 Nightmare Before Smissmas] community showcase.
- Template:Item timeline 2023 has 6 uses and is missing 8 translations
- Line 15: * Added 25 new community-contributed items.
- Line 99: * Added the Summer 2023 Cosmetic Case.
- Line 113: * Added the Summer 2023 War Paint Case.
- Line 127: * Added 6 new community-contributed taunts to the Mann Co. Store
- Line 246: * Added the Bone-Chilling Bonanza Case.
- Line 260: * Added 4 new community-contributed taunts to the Mann Co. Store
- Line 356: * Added the Winter 2023 Cosmetic Case.
- Line 373: * Added 3 new community-contributed taunts to the Mann Co. Store
- Template:List of community-contributed War Paints has 6 uses and is missing 3 translations
- Line 3: Collection
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- Template:List of weapons associated with juggling has 6 uses and is missing 3 translations
- Line 3: List of weapons associated with juggling
- Line 80: Note
- Line 91: Includes [[Festive weapons
- Template:Merchandise block has 6 uses and is missing 1 translation
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- Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
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- Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
- Line 15: The
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- Line 221: Spawns similarly to Spy-bots
- Line 231: Spawns normally
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- Template:Zombie Infection starting zombies table has 6 uses and is missing 2 translations
- Line 10: RED players
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- Template:Cosmetic can drop list has 5 uses and is missing 2 translations
- Line 3: Cosmetics that ''can'' be found via a random drop.
- Line 890: Multiple classes
- Template:KritzKast distribution list has 5 uses and is missing 30 translations
- Line 2: distribution list table
- Line 9: The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat was awarded, the members had to obtain a passing score on the [https://web.archive.org/web/20150526225141/http://kritzkast.com/big/ KritzKast quiz]. Players who did not win on the quiz were allowed to retake it as often as they wished so long as they left four hours between attempts. Those who were not part of the KritzKast Steam Group before the deadline received a message from [[Saxton Hale]] stating they were "manly enough ''not'' to receive" the "girly" hat.
- Line 15: The 30 winners of the Lo-Fi Longwave Owners Group [https://www.teamfortress.com/post.php?id=5853 "Meet the Robin"] event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
- Line 21: Players were able to submit questions before August 31, 2011 for a KritzKast interview with the creator of [https://www.nerfnow.com NerfNow]. The questions used in the interview had the player quoted and granted a Vintage Lo-Fi Longwave.<ref>[https://www.kritzkast.com/nerfnow-or-forever-hold-your-peace NerfNow Interview announcement and submission form]</ref>
- Line 27: Since episode #129, a Vintage hat has been given to each "Player of the Week", assuming they did not already have one. This policy has been retroactively enforced.
- Line 33: As part of the celebrations for episode #200, a total of 600 Unique Lo-Fi Longwaves were given out via the KritzKast Facebook page, Twitter, and Steam Group.<ref>[https://www.kritzkast.com/kritzkast-200-cvar_musical-1 KritzKast Episode #200]</ref>
- Line 39: Players were able to submit questions before January 14, 2013 for a KritzKast interview with the creator of Backpack.tf, Brad Pitt. The 23 players whose questions were picked from the more than 6,000 submissions all received a Vintage Lo-Fi Longwave, [https://i.imgur.com/QJk1jzf.png a special badge] on their backpack.tf profile, and had their question used in the interview with Brad Pitt.<ref>[https://www.kritzkast.com/questions-for-brad-pitt Backpack.tf creator Interview announcement and submission form]</ref><ref>[https://www.kritzkast.com/kritzkast-interviews-brad-pitt Brad Pitt Interview]</ref>
- Line 45: Players were able to submit questions for a KritzKast interview with co-creator of Scrap.tf, Geel9, until May 12, 2013. Users whose questions were picked for interview received a Vintage Lo-Fi Longwave. In addition to this, 100 random participants in voting on questions received a Unique version of the hat.<ref>[https://www.kritzkast.com/questions-for-geel9 Interview with Geel9]</ref>
- Line 51: Each month, a Monthly Screenshot Competition is run in the [https://steamcommunity.com/groups/KritzKast KritzKast Steam Group]. Players that win one of these competitions receive a Vintage Lo-Fi Longwave.
- Line 57: In celebration of 1000 Facebook likes, KritzKast held a competition for a signed poster from [https://web.archive.org/web/20131227005906/https://insomniagamingfestival.com/i49/tournaments/event/team-fortress-2/ i49 2013]. Additionally, everyone who entered the competition received a Unique Lo-Fi Longwave.<ref>[https://www.kritzkast.com/facebook-i49-poster Giveaway announcement]</ref><ref>[https://www.facebook.com/KritzKast/posts/541541329247852 KritzKast Facebook post]</ref>
- Line 63: During the [https://web.archive.org/web/20131023000757/https://www.tf2wh.com/ablegamers AbleGamers 24H Fundraiser] for [https://ablegamers.org AbleGamers], KritzKast had announced at the $10000 donation milestone that those that had donated $30 or more would get a Vintage Lo-Fi Longwave as an added bonus to the other perks for donating to the charity. The Lo-Fi Longwave was also given out randomly to players that were on the AbleGamers server during each donation milestone in Vintage quality.
- Line 69: KritzKast's favorite participant entries to the [https://www.facebook.com/KritzKast/photos/a.291035167631804/608734559195195/ TF2Haiku] were rewarded with a Unique Lo-Fi Longwave.
- Line 75: During Valentine's Day in 2014, a single random winner would be drawn from within the people who commented on [http://steamcommunity.com/groups/KritzKast/discussions/5/540733523715946998/ this post] found in the KritzKast Steam Group with the person who they think should win and their nominee would receive a Vintage Lo-Fi Longwave and a bucket of the [[Paint Can
- Line 81: On March 13th 2014, as Steam servers went down a single player could obtain a Vintage Lo-Fi Longwave by coming up with the most original comment on a KritzKast Facebook post.<ref>[https://www.facebook.com/KritzKast/posts/10152243137484720?stream_ref=10 Event announcement in KritzKast's Facebook page]</ref>
- Line 87: On November 16th 2014, KritzKast announced on their Steam Group page, in celebration of PodKast Episode #300, 300 Lo-Fi Longwaves would be awarded to everyone who completed the [https://podka.st/300lofi%20 mini-comp]. Although, toward the end of the podcast, they announced that all 700+ people who enter the mini-comp would get a Unique Lo-Fi Longwave.
- Line 93: During the [https://www.reddit.com/r/RandomActsOfTF2 Birthday event for r/RandomActsOfTF2], KritzKast donated 5 Lo-Fi Longwaves to celebrate the joyous event. Two players could get two each, for themselves and a chosen friend, if they send a screenshot of them inviting said friend to the subreddit and supported either Heavy or Pyro. Another one got up for grabs for commenting the best bit of advice for beginner players.
- Line 99: On August 8th 2016, KritzKast member uberchain announced a contest via their Steam Group page that whoever could post video evidence of them beating his high score in the fan-made game [https://callmemonamiral.itch.io/sandvich-maker Sandvich Maker 3000] before August 13th would receive a Unique Lo-Fi Longwave. The person who had the highest score by the deadline would receive a Vintage version instead.<ref>[https://steamcommunity.com/groups/KritzKast/discussions/5/353916184350056025 Sandvich Maker 3000 event announcement]</ref>
- Line 105: On September 24th 2016, KritzKast member Agro created a "Lo-Fi Caption Contest" on the [https://www.reddit.com/r/KritzKast/comments/52i78s/establishing_the_kritzkast_megatower/ KritzKast subreddit] which entailed that the best two entries would win a Vintage Lo-Fi Longwave; one for the submitter, and a Unique Lo-Fi Longwave for their friend. Due to vote fluffing and various other problems related to the voting method, all that entered received a Vintage Lo-Fi Longwave and those who entered the contest past the deadline received a Unique Lo-Fi Longwave in compensation for the problems.
- Line 111: On October 15 2017, KritzKast member Agro announced a "Death and Despair" themed killcam contest on the [https://steamcommunity.com/groups/KritzKast/discussions/5/1483232961043645483/ KritzKast Steam Group]. Agro gave all participants a few weeks to submit their entries, and the best five entries would be chosen by admins on October 31 2017, at midnight (UK time). The prizes consisted of a Vintage Lo-fi Longwave for the first place winner with a bonus of a random can of paint, and four Unique Lo-fi Longwaves for the four runner ups.
- Line 117: On February 5th 2018, it was announced on the KritzKast blog that three Vintage Lo-fi Longwaves would be given out along with cash prizes to the winners of a Team Fortress 2 themed tattoo designing contest in celebration of Valentine's day. Participants had until the 23rd of February to submit their art. Winners who already had a Vintage Lo-Fi Longwave in their inventory were given the opportunity to select a friend who would instead receive one in a Unique quality.<ref>[https://www.kritzkast.com/heart-mom Valentine's Day 2018 event announcement]</ref>
- Line 123: On January 2020, KritzKast member Agro announced an "Edging" competition beta to test the ruleset. Participants have to get as close as possible to levelling up in [[Casual Mode]] with the highest score and tier. On 27 May 2020, the KritzKast Twitter [https://twitter.com/KritzKast/status/1265403750858006530 announced] the competition, making it public. First and second place winners received a Vintage Lo-Fi Longwave, a friend of the first place winner and a random participant could receive a Unique version. Participants who achieved 1 XP from levelling up would get a place in the Hall of Fame.
- Line 129: On August 13, 2020, the official KritzKast Twitter account announced a competition.<ref>[https://web.archive.org/web/20230710124929/https://twitter.com/kritzkast/status/1293976153334648833?s=46&t=DRRm7XeLpFvnypiomnunXg "Guess where the BLU SPY's left foot is located" competition]</ref> The KritzKast Twitter account uploaded a gridded image with numbers in its X-axis and letters in the Y-axis. The objective of this competition was to guess and pinpoint where the [[Cloak
- Line 135: On April 28, 2021, KritzKast announced the distribution of 10 Lo-Fi Longwaves to take place on June 10th, 2021, in celebration of the 10th anniversary of the hat's introduction to the game, and for the 10,000 follower milestone on the KritzKast Twitter page.<ref>[https://web.archive.org/web/20230710192037/https%3A%2F%2Ftwitter.com%2Fkritzkast%2Fstatus%2F1387518837982105601%3Fs%3D46%26t%3DDRRm7XeLpFvnypiomnunXg Anniversary Giveaway Twitter Announcement]</ref> They announced through their Discord server that one Lo-Fi Longwave would be distributed to a random active Discord member every day through June, 2021. They announced through a YouTube Community post that they would be distributing a Lo-Fi Longwave to one random comment from a public subscriber on any video posted in June 2021.<ref>[https://www.youtube.com/post/Ugxa6ZkYkEu62fMKXS54AaABCQ Anniversary Giveaway YouTube Announcement]</ref><ref>[https://www.youtube.com/post/Ugxs1y6apcvZTuNxNVx4AaABCQ Clarification about Public Subscribers]</ref>
- Line 141: On June 18, 2021, the official KritzKast Twitter account announced a second wave of Lo-Fi Longwaves giveaway for their 10th anniversary of the hat's introduction to the game.<ref>[https://web.archive.org/web/20230710192427/https://twitter.com/kritzkast/status/1405651260062175234?s=46&t=DRRm7XeLpFvnypiomnunXg Official KritzKast Twitter account announcing the giveaway]</ref> The winners were picked randomly to whoever was active in the channel in their Discord server. The winners were awarded a Unique Lo-Fi Longwaves.
- Line 147: Individuals can still earn a Vintage Lo-Fi Longwave by creating an [[Source Filmmaker
- Line 153: On February 14, 2023, the official KritzKast Twitter account announced a 24-hour competition for Valentine's Day.<ref>[https://web.archive.org/web/20230219185626/https://twitter.com/KritzKast/status/1625269088267149312 KritzKast Valentine's Day Competition 2023]</ref> The objective of this competition was to post a picture of a [[Sandvich]]; some users made real-life sandwiches, as well as digital art. The rule of the competition remained unclear throughout the day, but was later revealed that the secret rule was "The way to a Mann's heart is through his ribcage but I'd rather you offer me something I might like to eat!"<ref>[https://web.archive.org/web/20230221093434/https://twitter.com/kritzkast/status/1626987050787389441?s=46&t=QEWeE3YDqFkEKuX0tCQZKQ Secret rule reveal for the 2023 Valentine's Day Competition]</ref> The winners were awarded a Vintage Lo-Fi Longwave.
- Line 159: On June 11, 2023, the official KritzKast YouTube account made a Community post stating that any user that comments in one of their YouTube videos have a chance to win a Unique quality Lo-Fi Longwave.<ref>[https://web.archive.org/web/20230711132050/https%3A%2F%2Fwww.youtube.com%2Fpost%2FUgkx5q9_9FWcoUCo9cIXfDQZT4C6aXcZiYbt KritzKast YouTube Community post]</ref>
- Line 164: On July 6, 2023, the official KritzKast Twitter account announced a 40-minute competition as a celebration for the Summer Update 2023.<ref>[https://web.archive.org/web/20230710105037/https://twitter.com/KritzKast/status/1677005034163142662 Upcoming Summer Update 2023 Competition]</ref> The objective of this competition was to cosplay as any of the TF2 mercenaries using only "found" items. Only two winners were picked after the competition was over and were awarded a Unique quality Lo-Fi Longwave.
- Line 170: On September 2, 2023, the official KritzKast Twitter account announced an 8-hour Photoshop competition.<ref>[https://web.archive.org/web/20230903113202/https://twitter.com/kritzkast/status/1698121742072336468?s=46&t=DRRm7XeLpFvnypiomnunXg Photoshop Competition 2023]</ref><ref>[https://web.archive.org/web/20230903113729/https://twitter.com/kritzkast/status/1698247162637807664?s=46&t=DRRm7XeLpFvnypiomnunXg KritzKast Announcing the winner for the Photoshop Competition 2023]</ref>The objective of this competition was for players to showcase their favorite map without explicitly showing their favorite map using Photoshop (or any editing software). Only one winner was picked after the competition was over and was awarded a Vintage quality Lo-Fi Longwave.
- Line 175: On September 7, 2023, the official KritzKast Twitter account announced a giveaway.<ref>[https://web.archive.org/web/20230908124313/https://twitter.com/kritzkast/status/1699853473800401084?s=46&t=DRRm7XeLpFvnypiomnunXg Twitch Sub-Giveaway Sept. 2023]</ref> The KritzKast team picked a random Twitch channel subscriber and awarded a Unique quality Lo-Fi Longwave.
- Template:List of community blog entries has 5 uses and is missing 4 translations
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- Line 25: * Spawns a ball in the spawnroom
- Line 46: * Makes a soft, higher pitch jingle noise while walking.
- Line 55: * Plays music when taunting.
- Line 64: * Makes a soft jingle noise while walking.
- Line 73: * Changes the footsteps with wet, squishy sounds.
- Line 85: * Makes a soft, slightly lower pitch jingle noise while walking.
- Line 94: * Alters [[Soldier responses#With Freedom Feathers equipped
- Line 103: * Alters [[Soldier responses#With Spellbinder's Bonnet equipped
- Line 112: * Alters [[Soldier responses#With Larval Lid equipped
- Line 121: * Plays a [[Media:Taunt wormsHHG.wav
- Line 145: * Makes a soft jingle noise while walking.
- Line 154: * Plays [[Media:Pyro music tube.wav
- Line 163: * Makes a soft jingle noise while walking.
- Line 175: * Alters [[Heavy responses#With Chicken Kiev equipped
- Line 187: * Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu.
- Line 199: * Alters [[Medic responses#With Archimedes the Undying equipped
- Line 206: * Makes a soft jingle noise while walking.
- Line 215: * Alters [[Medic responses#With Medimedes equipped
- Line 224: * Alters [[Medic responses#With Second Opinion equipped
- Line 236: * Alters [[Sniper responses#With Sir Shootsalot equipped
- Line 248: * When the player dies, their corpse explodes. During a [[Full Moon]] or Halloween, the explosion is purple instead of the usual gold.
- Line 257: * Makes a soft jingle noise while walking.
- Line 266: * Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon.
- Line 275: * Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine
- Line 284: * If equipped by the Scout, it alters [[Scout responses#With Haunted Hat equipped
- Line 293: * Player is immune to [[Horseless Headless Horsemann]]'s "Boo" taunt.
- Line 302: * Makes a soft jingle noise while walking.
- Line 311: * When equipped by all classes except Pyro and Medic, it alters [[Responses
- Line 320: * Makes a soft jingle noise while walking.
- Line 329: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
- Line 338: * If is entered in the game's launch options, the headset glows, regardless of the [[Styles
- Line 347: * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped
- Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
- Line 20: Spawns from the side
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- Line 155: Disables 2C Shotgun robots Support on arrival
- Line 186: A loud siren will announce their arrival
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- Line 201: A loud siren will announce their arrival
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- Line 216: No ring of fire while spun up
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- Line 266: Disables Scout Support on arrival
- Line 276: Disables Scout Support on arrival
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- Line 334: A loud siren will announce their arrival
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- Line 360: A loud siren will announce their arrival
- Line 365: Paradrops from above then blows up on landing
- Line 371: Limited
- Line 380: A loud siren will announce their arrival
- Line 385: Paradrops from above then blows up on landing
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- Line 413: A loud siren will announce their arrival
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- Line 604: A loud siren will announce their arrival
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- Line 615: Limited
- Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
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- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
- Line 53: No 100% critical hit chance on kill
- Line 115: Spawns from the flank
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- Line 334: Spawns from the flank
- Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
- Line 53: The
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- Line 124: +320% rage gained on hit
- Line 134: +320% rage gained on hit
- Line 141: +320% rage gained on hit
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- Line 267: 50% faster move speed while deployed
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- Line 276: 50% slower spin up time
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- Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
- Line 8: The
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- Line 15
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- Line 54: Spawns similarly to Spy-bots
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- Line 175: Takes opposite path as the bomb
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- Line 236: Behaves similarly to Sniper-bots
- Line 243: Behaves similarly to Sniper-bots
- Line 267: Boss will announce its own arrival
- Line 285: Takes opposite path as the bomb
- Line 295: Takes opposite path as the bomb
- Line 309: Behaves similarly to Sniper-bots
- Line 323: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
- Line 328: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
- Line 333: Shoots <span style="color:#ff0000">Red</span> colored projectiles
- Line 343: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
- Line 348: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
- Line 353: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
- Line 367: Audio cue will announce its arrival
- Line 372: Takes same path as the bomb
- Line 407: Takes opposite path as the bomb
- Line 431: Boss will announce its own arrival
- Line 442: Behaves similarly to Sniper-bots
- Line 452: The
- Line 457: The
- Line 459
- Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
- Line 41: Spawns from the flank
- Line 63: Spawns from the flank
- Line 96: Spawns from the flank
- Line 217: Spawns from the flank
- Line 232: Spawns from the flank
- Line 263: Spawns from the flank
- Line 273: Spawns from the flank
- Line 298: The
- Line 308: Spawns from the flank
- Line 318: Spawns from the flank
- Line 379: Spawns from the flank
- Line 389: Spawns from the flank
- Line 439: Spawns from the flank
- Line 461: The
- Line 466: Spawns from the flank
- Line 476: Spawns from the flank
- Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
- Line 43: Limited
- Line 128: Limited
- Line 188: Limited
- Line 351: Limited
- Line 362: Limited
- Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
- Line 18: Spawns from the flank
- Line 31: Spawns with a second bomb
- Line 43: Spawns from the river
- Line 56: Spawns from the river
- Line 101: Spawns with a second bomb
- Line 106: Spawns from the river
- Line 118: Spawns from the flank
- Line 155: Spawns with a second bomb
- Line 160: Regenerates 1 HP per second
- Line 165: Spawns from the river
- Line 177: Spawns from the flank
- Line 190: Spawns with a third bomb
- Line 195: Spawns from the river
- Line 234: Spawns with a second bomb
- Line 274: Spawns with a third bomb
- Line 279: Spawns from the river
- Line 289: Spawns from the river
- Line 327: Spawns with a second bomb
- Line 338: Spawns from the flank
- Line 358: Spawns with a third bomb
- Line 363: Spawns from the river
- Line 400: Spawns with a second bomb
- Line 405: Spawns from the flank
- Line 423: Spawns with a third bomb
- Line 433: Spawns from the river
- Line 447: Spawns from the river
- Line 462: Spawns from the flank
- Line 472: Spawns from the river
- Line 510: Spawns with a second bomb
- Line 515: Spawns from the flank
- Line 535: Spawns from the river
- Line 547: Spawns with a third bomb
- Line 552: Spawns from the river
- Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
- Line 17: No overheal penalty
- Line 28: No overheal penalty
- Line 36: No overheal penalty
- Line 44: No overheal penalty
- Line 52: No overheal penalty
- Line 60: Resists bullet damage
- Line 66: No overheal penalty
- Line 74: Resists blast damage
- Line 80: No overheal penalty
- Line 88: Resists fire damage
- Line 94: No overheal penalty
- Line 111: No overheal penalty
- Line 144: No modified health and size
- Line 162: The
- Line 207: No overheal penalty
- Line 274: No overheal penalty
- Line 287: No overheal penalty
- Line 318: Behaves similarly to regular Sniper-bots
- Line 344: Cannot disguise
- Line 368: Does not take falling damage
- Line 393: Does not take falling damage
- Line 457: The
- Line 469: Reverses enemy building construction
- Line 487: Behaves similarly to regular Sniper-bots
- Line 498: Spawns similarly to Spy-bots
- Line 518: Administrator will announce its arrival
- Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
- Line 13: The
- Line 14: The
- Line 15: The
- Line 16: The
- Line 17: The
- Line 18
- Line 19
- Line 20
- Line 41: Behaves similarly to regular Sniper-bots
- Line 51: Chips carrier
- Line 83: Spawns from the right garage and takes the left path
- Line 93: Spawns from the left garage and takes the center path
- Line 108
- Line 116: Behaves similarly to regular Sniper-bots
- Line 126: Chips carrier
- Line 173: Chips carrier
- Line 178: Drops 25 chips on death
- Line 200: Chips carrier
- Line 236: Spawns from the right garage and takes the left path
- Line 273: Behaves similarly to regular Sniper-bots
- Line 283: Chips carrier
- Line 361: Chips carrier
- Line 375: Activates Mmmph as if airblasting projectiles
- Line 420: Spawns from the left garage and takes the center path
- Line 431: The
- Line 441: Chips carrier
- Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
- Line 12: The
- Line 18: No stats change
- Line 40
- Line 47: No max health drain
- Line 59: The
- Line 59: Chip Carrier
- Line 71
- Line 101: The
- Line 106
- Line 109: The
- Line 124
- Line 129: The
- Line 129: Chip Carrier
- Line 167
- Line 187
- Line 206
- Line 211: The
- Line 211: Chip Carrier
- Line 233
- Line 239
- Line 280: The
- Line 280: Chip Carrier
- Line 338: No max health drain
- Line 360: The
- Line 360: Chip Carrier
- Line 389
- Line 398
- Line 405: No max health drain
- Line 414
- Line 421: No max health drain
- Line 430
- Line 437: No max health drain
- Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
- Line 257: Uses Final Tank Skin
- Line 268: Uses Final Tank Skin
- Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
- Line 26: Random choice
- Line 207: Random choice
- Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
- Line 229
- Line 235
- Line 241
- Line 247
- Line 253: Random choice
- Line 269
- Line 275
- Line 286: Random choice
- Line 298
- Line 304
- Line 309
- Line 314
- Line 319
- Line 378
- Line 384
- Line 390
- Line 396
- Line 402
- Line 408
- Line 420
- Line 426
- Line 432: Random choice
- Line 436: Icons are hidden
- Template:Mvm upgrades gettysburg has 5 uses and is missing 50 translations
- Line 2: Modified classes' upgrades
- Line 13: Upgrade
- Line 32: Cost
- Line 53: +4 Health Regen
- Line 71: All classes
- Line 91: Regenerates [[health]] every second. <br>
- Line 110: +10% Jump Height
- Line 130: [[Jumping
- Line 149: +10 [[Metal]] Regen
- Line 170: Metal is regenerated every 5 seconds. <br>
- Line 718: -25% Push Force On Wearer
- Line 840: Modified melee weapons' upgrades
- Line 849: Upgrade
- Line 866: Cost
- Line 886: +3s Crits On Kill
- Line 917: 3 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
- Line 944: +10% Recharge Rate
- Line 963: Faster baseball/bauble recharge rate.
- Line 978: +200% Max Misc Ammo
- Line 994: Gives the Scout two extra baseball/bauble per level.
- Line 1009: Ball Marks Target
- Line 1027: Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
- Line 1043: Usable by all classes except [[Engineer]] and [[Spy]].
- Line 1059: Usable by all classes except [[Spy]].
- Line 1070: Only when equipped by Spy
- Line 1080: Only when equipped by Demoman
- Line 1183: Modified buildings' upgrades
- Line 1192: Upgrade
- Line 1209: Cost
- Line 1229: +1 Disposable Sentry Gun
- Line 1244: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 1256: +10% Sentry Firing Speed
- Line 1271: 10% faster sentry fire rate.
- Line 1284: 2-Way Teleporters
- Line 1296: [[Teleporter]]
- Line 1310: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
- Line 1324: Modified Canteens - All canteens have doubled in price
- Line 1335: Upgrade
- Line 1350: Cost
- Line 1366: Become [[Crit]] Boosted
- Line 1380: All classes
- Line 1395: Crits user and triples sentry fire rate for 5 seconds.
- Line 1410: Become Übercharged
- Line 1425: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 1440: Refill Clips and Ammo
- Line 1456: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
- Line 1471: Teleport to Spawn
- Line 1486: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 1501: Building Upgrade
- Line 1517: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
- Line 3: New Stats/Stats Change
- Line 9: -15% damage taken<br> -30% damage taken from melee
- Line 15: -20% damage taken from melee
- Line 21: 100% critical hit chance
- Line 27: Crit when normally mini-crits
- Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
- Line 39: +75 max health
- Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
- Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
- Line 57: +50% damage bonus
- Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
- Line 69: Gain crit boost when below 75% health
- Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
- Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
- Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
- Line 93: Melee attack hits multiple enemies
- Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
- Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
- Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
- Line 117: <br>
- Line 123: <br>
- Line 129: <br>
- Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
- Line 141: +50% faster firing speed<br> +30% movement speed
- Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
- Line 153: +50% damage bonus<br> -50% slower firing speed
- Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
- Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
- Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
- Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
- Template:Perks perk table has 5 uses and is missing 19 translations
- Line 1: Perks
- Line 10: Perk
- Line 35: +50% reserve ammo and ammo and metal regeneration
- Line 59: On kill, grants 2 seconds of Mini-Crits
- Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
- Line 108: Mini-Crits become full Critical hits
- Line 130: +40% extra healing gained from all healing sources
- Line 154: On death, summons a friendly Skeleton
- Line 178: +10% movement speed
- Line 203: On death, the killer is Marked For Death for 6 seconds
- Line 227: Double melee damage
- Line 234: Patience
- Line 239: Grants up to 7 health per second
- Line 262: +50% projectile speed and reduced spread
- Line 286: +15% firing, reloading, and weapon switching speed
- Line 310: +10% damage resistance
- Line 334: On kill, reveals the three closest enemies for 5 seconds
- Line 357: Once per round, players can be revived by a Medic
- Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
- Template:Prolander banned weapons has 5 uses and is missing 1 translation
- Line 43: Banned from both the default whitelist and the pick/ban process.
- Template:Mannpower Powerups has 4 uses and is missing 41 translations
- Line 8: Usage
- Line 13: Usage when dominating
- Line 23: Strength<!--TF_Powerup_Strength-->
- Line 28: Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit.
- Line 33: Damage bonus for all weapons reduced to 1.4x.
- Line 43: Resistance<!--TF_Powerup_Resist-->
- Line 48: Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
- Line 53: Incoming damage reduction reduced to 35%.
- Line 63: Vampire<!--TF_Powerup_Vampire-->
- Line 68: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
- Line 73: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
- Line 83: Reflect<!--TF_Powerup_Reflect-->
- Line 88: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
- Line 93: Max health reduced to 320;<br>Reflected damage reduced to 50%.
- Line 103: Haste<!--TF_Powerup_Haste-->
- Line 108: 2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed
- Line 113: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
- Line 123: Regeneration<!--TF_Powerup_Regen-->
- Line 128: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
- Line 133: Health regeneration is 70% of normal rate.
- Line 143: Precision<!--TF_Powerup_Precision-->
- Line 148: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
- Line 153: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
- Line 163: Agility<!--TF_Powerup_Agility-->
- Line 168: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
- Line 173: No changes when dominating.
- Line 183: Knockout<!--TF_Powerup_Knockout-->
- Line 188: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
- Line 214: Melee damage increase reduced to 1.4x.
- Line 224: King<!--TF_Powerup_King-->
- Line 229: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in Ubercharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
- Line 234: Max health increase reduced to 20.
- Line 244: Plague<!--TF_Powerup_Plague-->
- Line 249: Increased health kit collection range (600 [[Hammer unit
- Line 254: Damage resistance to infected players reduced to 20%.
- Line 264: Supernova<!--TF_Powerup_Supernova-->
- Line 269: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
- Line 274: No changes when dominating.
- Line 284: Revenge<!--TF_Powerupvolume_Available-->
- Line 289: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
- Line 294: No changes when dominating.
- Template:Mannpower health regen has 4 uses and is missing 1 translation
- Line 16: HP/s
- Template:Maps with bot support has 4 uses and is missing 1 translation
- Line 100: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
- Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
- Line 324: Spawns from the wormhole
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
- Line 75: Play sound when subwave is over
- Line 84: Play sound when subwave is over
- Line 133: Play sound when subwave begin
- Line 137: Play sound when subwave is over
- Line 269: Play sound when subwave start spawning
- Line 313: 100% slower spin up time
- Line 323
- Line 381: Play sound when subwave begin
- Line 392: Tank comes with sticky cannon
- Line 407: Play sound when subwave begin
- Line 433: Play sound when subwave begin
- Line 442
- Line 450: The
- Line 452: On hit: Force victim to laugh
- Line 470: Play sound when subwave start spawning
- Line 573: Drag enemy towards them on hit
- Line 582: The
- Line 603: Play sound when subwave begin
- Line 642: Does not leave spawn
- Line 651: Does not leave spawn
- Line 660: Does not leave spawn
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
- Line 7
- Line 28
- Line 92: Opens front upgrade station when subwave is active
- Line 96: Change bomb route when subwave is active
- Line 194: Opens front upgrade station when subwave is active
- Line 198: Change bomb route when subwave is active
- Line 208: Close front upgrade station when subwave is active
- Line 259: Play sound when subwave start spawning
- Line 264: Limited
- Template:Mvm mission Covert Compromise has 4 uses and is missing 11 translations
- Line 78: The
- Line 111: The
- Line 138: The
- Line 198: Flank lobby
- Line 248: The
- Line 253
- Line 267: The
- Line 277: The
- Line 280: Kill forces Engineer-bot to laugh
- Line 354: The
- Line 359: The
- Template:Mvm mission Dazed Disassembly has 4 uses and is missing 5 translations
- Line 36: The
- Line 86: The
- Line 127: Activates Mmmph as if airblasting projectiles
- Line 142: Kill forces Engineer-bot to laugh
- Line 251: Spawns from the side
- Template:Mvm mission Dead Space has 4 uses and is missing 15 translations
- Line 35: The
- Line 40
- Line 55: The
- Line 57: The
- Line 138: The
- Line 160: No stats change
- Line 234: The
- Line 236
- Line 239
- Line 246: Wormhole appears in the sky when subwave is over
- Line 262: Spawn from the wormhole
- Line 271
- Line 282: The
- Line 299: Spawn from the wormhole
- Line 303: Play sound when subwave start spawning
- Template:Mvm mission Dead of Night has 4 uses and is missing 15 translations
- Line 77: Spawns from the left or the carrier tank
- Line 95: Spawns from the river and takes the opposite path as the bomb
- Line 155: Spawns from the left or the carrier tank
- Line 255: Regenerates 1 HP per second
- Line 272: Spawns from the river and takes the same path as the bomb
- Line 281: Spawns from the river and takes the opposite path as the bomb
- Line 325: Spawns from the river and takes the opposite path as the bomb
- Line 334: Spawns from the river and takes the opposite path as the bomb
- Line 349: Regenerates 1 HP per second
- Line 438: Spawns from the garage and takes the same path as the bomb
- Line 468: Spawns from the river and takes the same path as the bomb
- Line 488: Spawns from the river and takes the opposite path as the bomb
- Line 508: The
- Line 513
- Line 518: Regenerates 1 HP per second
- Template:Mvm mission Distillery Destruction has 4 uses and is missing 21 translations
- Line 7: Spawns from the flank
- Line 26: Spawns from the flank
- Line 55: Spawns from the flank
- Line 91: Spawns from the tunnel and takes the storeroom path
- Line 100: Spawns from the B entrance and takes the outside path
- Line 119: Spawns from the flank
- Line 151: Spawns from the flank
- Line 170: Spawns from the flank
- Line 194: Spawns from the flank
- Line 218: Spawns from the B entrance and takes the outside path
- Line 250: Spawns from the flank
- Line 277: Spawns from the flank
- Line 288: Spawns from the flank
- Line 297: Spawns from the flank
- Line 357: Spawns from the flank
- Line 373: Spawns from the flank
- Line 382: Spawns from the flank
- Line 418: Spawns from the flank
- Line 427: Spawns from the flank
- Line 433: Spawns from the flank
- Line 457: Spawns from the tunnel and takes the storeroom path
- Template:Mvm mission Donacdum has 4 uses and is missing 45 translations
- Line 95: Tank spawns randomly
- Line 119: River pit closes when subwave is active
- Line 129: River pit opens when subwave is active
- Line 186: Play sound when subwave is over
- Line 196: Play sound when subwave is over
- Line 206: Play sound when subwave is over
- Line 215: Play sound when subwave is over
- Line 225: Play sound when subwave begins
- Line 229: Play sound when subwave starts spawning
- Line 233: Play sound when subwave finishes spawning
- Line 237: Play sound when subwave is over
- Line 326: Play sound when subwave begins
- Line 348: Train always crashes the tank
- Line 352: Train spawns when subwave starts spawning
- Line 454: Play sound when subwave begins
- Line 466: Play sound when subwave begins
- Line 478: Play sound when subwave begins
- Line 490
- Line 490: Play sound when subwave starts spawning
- Line 494: Play sound when subwave is over
- Line 503
- Line 503: Play sound when subwave starts spawning
- Line 507: Play sound when subwave is over
- Line 517
- Line 517: Play sound when subwave starts spawning
- Line 521: Play sound when subwave is over
- Line 531
- Line 531: Play sound when subwave starts spawning
- Line 535: Play sound when subwave is over
- Line 544
- Line 544: Play sound when subwave starts spawning
- Line 548: Play sound when subwave is over
- Line 557
- Line 557: Play sound when subwave starts spawning
- Line 561: Play sound when subwave is over
- Line 570
- Line 570: Play sound when subwave starts spawning
- Line 574: Play sound when subwave is over
- Line 592: River pit closes when subwave is active
- Line 608: River pit opens when subwave is active
- Line 655: River pit closes when subwave is active
- Line 665: Play sound when subwave begins
- Line 669: Play sound when subwave starts spawning
- Line 673: Play sound when subwave finishes spawning
- Line 677: Play sound when subwave is over
- Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
- Line 12: Spawns from the flank
- Line 33: Spawns with a second bomb
- Line 67: Spawns from the river
- Line 76: Spawns with a second bomb
- Line 121: Last robot spawns with a second bomb
- Line 139: Spawns from the river
- Line 179: Spawns from the river
- Line 188: Spawns with a second bomb
- Line 192: Spawns from the flank
- Line 246: Spawns with a second bomb
- Line 263: Spawns with a third bomb
- Line 267: Spawns from the river
- Line 289: Spawns from the flank
- Line 307: Robots will announce their arrival
- Line 316: Robots will announce their arrival
- Line 320: Spawns from the flank
- Line 329: Robots will announce their arrival
- Line 338: Robots will announce their arrival
- Line 342: Spawns from the river
- Line 351: Robots will announce their arrival
- Line 355: Spawns from the flank
- Line 364: Robots will announce their arrival
- Line 368: Spawns from the flank
- Line 379: Spawns with a third bomb
- Line 383: Robots will announce their arrival
- Line 387: Spawns from the river
- Line 396: Robots will announce their arrival
- Line 405: Robots will announce their arrival
- Line 409: Spawns from the river
- Line 418: Robots will announce their arrival
- Line 438: Spawns with a second bomb
- Line 463: Last robot spawns with a second bomb
- Line 479: Spawns from the river
- Line 490: Spawns from the river
- Line 501: Spawns from the flank
- Line 516: The
- Line 551: Limited
- Template:Mvm mission Empire Excavation has 4 uses and is missing 35 translations
- Line 8: The
- Line 13: The
- Line 15
- Line 17: The
- Line 22: The
- Line 24
- Line 27: Spawns similarly to Spy-bots
- Line 46
- Line 51: The
- Line 57: The
- Line 62: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
- Line 85: Spawns from the side
- Line 94: Spawns from the side
- Line 140: Activates Mmmph as if airblasting projectiles
- Line 144: The
- Line 183: Spawns from the side
- Line 251: Activates Mmmph as if airblasting projectiles
- Line 255: The
- Line 255: Spawns from the side
- Line 265: The
- Line 291: Boss announces its own arrival
- Line 302: The
- Line 307
- Line 309: The
- Line 313
- Line 349: The
- Line 356: The
- Line 359: Spawns from the side
- Line 371: Boss announces its own arrival
- Line 387: Spawns similarly to Spy-bots
- Line 396: Spawns from the side
- Line 405: Spawns from the side
- Line 411: Spawns from the side
- Line 423: Administrator announces their arrival
- Line 427: Spawns from the side
- Template:Mvm mission Endothermic Espionage has 4 uses and is missing 3 translations
- Line 193: No modified stats
- Line 334: No modified stats
- Line 486: The
- Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
- Line 124: Spawns at the left or right
- Line 133: Spawns at the left or right
- Line 142: Spawns at the left or right
- Line 152: Spawns at the left or right
- Line 166: Spawns at the left or right
- Line 176: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 194: Spawns at the left or right
- Line 209: The
- Line 232: Spawns at the left or right
- Line 244: Spawns at the left or right
- Line 253: Spawns at the left or right
- Line 267: Spawns at the left or right
- Line 277: Spawns at the left or right
- Line 286: Spawns at the left or right
- Line 295
- Line 301: Spawns at the left or right
- Line 315: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 336: Spawns at the left or right
- Line 345: Spawns at the left or right
- Line 366: Spawns at the left or right
- Line 375: Spawns at the left or right
- Line 384: Spawns at the left or right
- Line 403: Spawns at the left or right
- Line 452: Spawns at the left or right
- Line 461: Spawns at the left or right
- Line 470: Spawns at the left or right
- Line 482: The
- Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
- Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
- Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
- Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
- Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
- Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
- Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
- Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
- Line 519: Spawns at the left or right
- Line 530: Spawns at the left or right
- Line 542: A loud siren will announce its arrival
- Line 546: Spawns at the left or right
- Line 571: The
- Template:Mvm mission Evil Eye has 4 uses and is missing 4 translations
- Line 89: Cannot be crit boosted
- Line 101: The
- Line 249: The
- Line 305: The
- Template:Mvm mission Fabrication Plan has 4 uses and is missing 14 translations
- Line 25: Spawns from the flank
- Line 54: Spawns from the flank
- Line 64: Spawns from the flank
- Line 97: Spawns from the flank
- Line 114: Spawns from the flank
- Line 156: Spawns from the flank
- Line 202: Spawns from the flank
- Line 212: Boss announces its own arrival and death
- Line 261: Robots announce their arrival
- Line 282: Spawns from the flank
- Line 291: Spawns from the flank
- Line 302: Boss announces its own arrival and death
- Line 340: Spawns from the flank
- Line 361: Boss announces its own arrival and death
- Template:Mvm mission Fiefdom Fiasco has 4 uses and is missing 14 translations
- Line 74: Spawns at the left or right
- Line 108: Spawns at the left or right
- Line 118: Spawns from the carrier tank or the left
- Line 127: Spawns from the carrier tank or the left
- Line 156: Spawns at the left or right
- Line 204: Spawns at the left or right
- Line 219: Spawns from the carrier tank or the right
- Line 239: Behaves similarly to regular Sniper-bots
- Line 314: Spawns at the left or right
- Line 343: Spawns at the left or right
- Line 382: Spawns at the left or right
- Line 411: Behaves similarly to regular Sniper-bots
- Line 453: Spawns from the carrier tank or the left
- Line 486: Spawns from the carrier tank or the left
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
- Line 67: Takes the left path
- Line 116: Takes the left path
- Line 158: Takes the left path
- Line 248: Administrator will announce their arrival
- Line 253: Limited
- Template:Mvm mission Forest Fight has 4 uses and is missing 7 translations
- Line 489: Announces its own arrival
- Line 493: Announces its own death
- Line 504
- Line 510
- Line 522
- Line 522
- Line 522: The
- Template:Mvm mission Frightful Freight has 4 uses and is missing 30 translations
- Line 8: Spawns from the flank
- Line 17: Spawns from the flank
- Line 30: Spawns from the flank
- Line 64: Spawns from the flank
- Line 73: Spawns from the flank
- Line 108: Spawns from the flank
- Line 117: Spawns from the flank
- Line 122: Limited
- Line 143: Spawns from the flank
- Line 152: Spawns from the flank
- Line 159: Spawns from the flank
- Line 181: Spawns from the B entrance and takes the outside path
- Line 192: Spawns from the flank
- Line 201: Spawns from the flank
- Line 207: Spawns from the flank
- Line 227: Spawns from the flank
- Line 248: Spawns from the flank
- Line 274: Spawns from the flank
- Line 283: Spawns from the flank
- Line 289: Spawns from the flank
- Line 303: Spawns from the flank
- Line 335: Spawns from the flank
- Line 349: Spawns from the B entrance and takes the outside path
- Line 368: Spawns from the flank
- Line 378: Spawns from the tunnel and takes the storeroom path
- Line 393: Spawns from the flank
- Line 427: Audio cue announces its arrival
- Line 459: Spawns from the flank
- Line 469: Spawns from the tunnel and takes the storeroom path
- Line 505: Spawns from the flank
- Template:Mvm mission Frozen Fortitude has 4 uses and is missing 13 translations
- Line 12: The
- Line 99: Loses Bonk! when gates are captured
- Line 120: Stops firing continuously after gates are captured
- Line 164: +100% fire vulnerability
- Line 176: Ignores enemies before gates are captured
- Line 190
- Line 196: The
- Line 201
- Line 226: The
- Line 228: Loses Bonk! when gates are captured
- Line 244
- Line 277
- Line 309: Fires continuously in phase 3
- Template:Mvm mission Frozen Freaks has 4 uses and is missing 19 translations
- Line 32: Spawns at the right flank
- Line 67: Spawns from the secondary main spawn
- Line 77: Spawns from the secondary main spawn
- Line 86: Spawns at the right flank
- Line 129: Spawns in both main spawns
- Line 160: Death pit closes on arrival
- Line 189: Spawns at the right flank
- Line 198: Death pit opens on arrival
- Line 202: Spawns at the right flank
- Line 219: Spawns at the right flank
- Line 228: Spawns at the right flank
- Line 233: Limited
- Line 267: Spawns at the right flank
- Line 278: Spawns from the secondary main spawn
- Line 288
- Line 311: Play sound when subwave is active
- Line 315: Spawns at the right flank
- Line 335: Spawns from the secondary main spawn
- Line 344: Spawns from the secondary main spawn
- Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
- Line 43: The
- Line 107: The
- Line 147: Takes the left path
- Line 161: The
- Line 230: Takes the left path
- Line 267: Takes the left path
- Line 307: The
- Line 318: The
- Line 349: The
- Line 354: The
- Line 360: The
- Template:Mvm mission Fusion and Intrusion has 4 uses and is missing 4 translations
- Line 58: Icon does not appear in the wavebar
- Line 77: Spawns from the flank
- Line 233: The
- Line 310: Spawns from the flank
- Template:Mvm mission Gambler's Gambit has 4 uses and is missing 139 translations
- Line 12: Merasmus announces its arrival
- Line 16: 1 chip earned on death
- Line 27: 1 chip earned on death
- Line 36: 1 chip earned on death
- Line 40: Attacks do not cancel charge
- Line 44: +150% increase in charge recharge rate
- Line 48: +2 sec increase in charge duration
- Line 54: 1 chip earned on death
- Line 62: 1 chip earned on death
- Line 71: 1 chip earned on death
- Line 75: Attacks do not cancel charge
- Line 79: +150% increase in charge recharge rate
- Line 83: +2 sec increase in charge duration
- Line 89: 1 chip earned on death
- Line 97: 1 chip earned on death
- Line 106: 1 chip earned on death
- Line 110: Attacks do not cancel charge
- Line 114: +150% increase in charge recharge rate
- Line 118: +2 sec increase in charge duration
- Line 124: 1 chip earned on death
- Line 143: 1 chip earned on death
- Line 152: 1 chip earned on death
- Line 158: 1 chip earned on death
- Line 164: 1 chip earned on death
- Line 172: 1 chip earned on death
- Line 185: 1 chip earned on death
- Line 198: 2 chips earned on death
- Line 213: 2 chips earned on death
- Line 228: 2 chips earned on death
- Line 243: 2 chips earned on death
- Line 258: 2 chips earned on death
- Line 272: 1 chip earned on death
- Line 282: 1 chip earned on death
- Line 292: 1 chip earned on death
- Line 302: 1 chip earned on death
- Line 326: Bomb is silently reset before arrival and after death
- Line 330: 5 chips earned on death
- Line 334: Audio cue announces its arrival
- Line 338: Wave pauses when this boss is dead
- Line 349: 2 chips earned on death
- Line 353: Wave pauses when this boss is dead
- Line 372: 2 chips earned on death
- Line 376: Wave pauses when this boss is dead
- Line 388: 1 chip earned on death
- Line 392: Spawns from the left garage and takes the center path
- Line 403: 1 chip earned on death
- Line 412: 1 chip earned on death
- Line 418: 1 chip earned on death
- Line 424: 1 chip earned on death
- Line 432: 1 chip earned on death
- Line 441: 1 chip earned on death
- Line 447: 1 chip earned on death
- Line 453: 1 chip earned on death
- Line 461: 1 chip earned on death
- Line 465: Audio cue announces its arrival
- Line 469: 1 chip earned on death
- Line 478: 1 chip earned on death
- Line 482: Audio cue announces its arrival
- Line 488: 1 chip earned on death
- Line 492: Audio cue announces its arrival
- Line 498: 1 chip earned on death
- Line 502: Audio cue announces its arrival
- Line 510: 3 chips earned on death
- Line 519: 3 chips earned on death
- Line 525: 3 chips earned on death
- Line 531: 3 chips earned on death
- Line 537: 3 chips earned on death
- Line 545: 1 chip earned on death
- Line 549: 1 chip earned on death
- Line 558: 1 chip earned on death
- Line 564: 1 chip earned on death
- Line 570: 1 chip earned on death
- Line 578: 3 chips earned on death
- Line 587: 3 chips earned on death
- Line 593: 3 chips earned on death
- Line 599: 3 chips earned on death
- Line 605: 3 chips earned on death
- Line 613: 3 chips earned on death
- Line 617: 1 chip earned on death
- Line 626: 3 chips earned on death
- Line 632: 3 chips earned on death
- Line 672: Bomb is silently reset before arrival and after death
- Line 676: 5 chips earned on death
- Line 680: Wave pauses when these robots are dead
- Line 691: Attacks do not cancel charge
- Line 695: +40% increase in charge recharge rate
- Line 705: Wave resumes when these robots arrive
- Line 709: Merasmus announces the arrival of last robots
- Line 720: 3 chips earned on death
- Line 729: 3 chips earned on death
- Line 735: 3 chips earned on death
- Line 741: 3 chips earned on death
- Line 747: 3 chips earned on death
- Line 755: Audio cue announces its arrival and death
- Line 759
- Line 768: 3 chips earned on death
- Line 777: 3 chips earned on death
- Line 783: 3 chips earned on death
- Line 789: 3 chips earned on death
- Line 795: 3 chips earned on death
- Line 802: Attacks do not cancel charge
- Line 806: +40% increase in charge recharge rate
- Line 815: Sentry Tank
- Line 819: Audio cue announces its arrival
- Line 823: Spawns from the right garage and takes the left path
- Line 832: Merasmus announces its arrival
- Line 836: Attacks do not cancel charge
- Line 840: +40% increase in charge recharge rate
- Line 856: Audio cue announces its arrival
- Line 860: 3 chips earned on death
- Line 864: 1 chip earned on death
- Line 874: Audio cue announces its arrival
- Line 878: 3 chips earned on death
- Line 882: 1 chip earned on death
- Line 886: +2500 health restored on kill
- Line 903: 3 chips earned on death
- Line 912: 3 chips earned on death
- Line 918: 3 chips earned on death
- Line 924: 3 chips earned on death
- Line 930: 3 chips earned on death
- Line 938: 3 chips earned on death
- Line 947: 3 chips earned on death
- Line 953: 3 chips earned on death
- Line 959: 3 chips earned on death
- Line 965: 3 chips earned on death
- Line 973: 3 chips earned on death
- Line 977: 1 chip earned on death
- Line 981: +2500 health restored on kill
- Line 990: 3 chips earned on death
- Line 996: 3 chips earned on death
- Line 1004: 3 chips earned on death
- Line 1008: 1 chip earned on death
- Line 1012: +2500 health restored on kill
- Line 1021: 3 chips earned on death
- Line 1027: 3 chips earned on death
- Line 1035: Audio cue announces its arrival and death
- Line 1044: Audio cue announces its arrival and death
- Line 1050: Audio cue announces its arrival and death
- Line 1058: Limited
- Template:Mvm mission Garden Warfare has 4 uses and is missing 15 translations
- Line 7: Play sound when subwave is active
- Line 19: Play sound when subwave is active
- Line 97: Play sound when subwave is active
- Line 108: Play sound when subwave is active
- Line 192: Play sound when subwave is active
- Line 203: Play sound when subwave is active
- Line 317: Play sound when subwave is active
- Line 328: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 442: Play sound when subwave is active
- Line 552: 5 minutes timer
- Line 557: Play sound when subwave is over
- Line 568: Doesn't leave spawn
- Line 573: Play sound when subwave is active
- Line 584: Play sound when subwave is active
- Template:Mvm mission Gatebot Apocalypse has 4 uses and is missing 22 translations
- Line 36: Spawns from the side
- Line 47: Spawns from the side
- Line 84: Spawns from the side
- Line 99: Spawns from the side
- Line 143: Spawns from the side
- Line 153: The
- Line 167: Spawns from the side
- Line 190: Spawns from the side
- Line 222: Spawns with a second bomb
- Line 234: The
- Line 239: The
- Line 264: Spawns from the side
- Line 274: Spawns from the side
- Line 295: Spawns with a second bomb
- Line 311: Spawns from the side
- Line 350: Spawns from the side
- Line 382: Spawns from the side
- Line 391: Spawns with a second bomb
- Line 406: Spawns with a third bomb
- Line 418: The
- Line 423: The
- Line 428: The
- Template:Mvm mission Goldrush has 4 uses and is missing 2 translations
- Line 268: The
- Line 276: Boss will announce its own arrival
- Template:Mvm mission Greenhouse Roughhousing has 4 uses and is missing 40 translations
- Line 7: Spawns from the side
- Line 28: Spawns from the side
- Line 46: The
- Line 53: Spawns from the side
- Line 64: Spawns from the side
- Line 83: Spawns from the side
- Line 94: Spawns from the side
- Line 111: Limited
- Line 119: Spawns from the side
- Line 129: Limited
- Line 141: The
- Line 146: The
- Line 148: The
- Line 148: Spawns from the side
- Line 163: The
- Line 163: Spawns from the side
- Line 185: The
- Line 190: Spawns from the side
- Line 206: Wave pauses when these robots are all dead
- Line 210: The
- Line 210: Spawns from either front or side
- Line 220: Administrator will announce its arrival
- Line 240: Wave resumes when these robots arrive
- Line 244: Spawns from the side
- Line 248: The
- Line 249: Limited
- Line 257: The
- Line 272: Boss will announce its own arrival
- Line 288: Spawns from the side
- Line 292: The
- Line 304
- Line 327: The
- Line 327: Spawns from the side
- Line 343: The
- Line 346: Spawns from the side
- Line 366: The
- Line 366: Spawns from the side
- Line 375: The
- Line 375: Spawns from the side
- Line 380: Limited
- Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
- Line 7: Type
- Line 7: "
- Line 7: "
- Line 13: "
- Line 13: "
- Line 18: "
- Line 18: "
- Line 23: "
- Line 23: "
- Line 30: A
- Line 32: "
- Line 32: "
- Line 32: The
- Line 32
- Line 39: B
- Line 39: A
- Line 40: Type
- Line 40: Type
- Line 40: "
- Line 40: "
- Line 45: C
- Line 45: B
- Line 47: "
- Line 47: "
- Line 54: D
- Line 54: B
- Line 55: Normal Variants
- Line 55: "
- Line 55: "
- Line 60: E
- Line 60: D
- Line 61: Normal Variants
- Line 61: "
- Line 61: "
- Line 67: "
- Line 67: "
- Line 72: "
- Line 72: "
- Line 72: D
- Line 79: A
- Line 80: "
- Line 80: "
- Line 80: The
- Line 80: The
- Line 85: A
- Line 86: "
- Line 86: "
- Line 86: The
- Line 86: The
- Line 86: The
- Line 86
- Line 91: A
- Line 92: "
- Line 92: "
- Line 97: B
- Line 97: A
- Line 98: Type
- Line 98: Type
- Line 98: "
- Line 98: "
- Line 103: C
- Line 103: B
- Line 104: "
- Line 104: "
- Line 104: The
- Line 104: The
- Line 104: The
- Line 109: D
- Line 109: C
- Line 110: "
- Line 110: "
- Line 117: A
- Line 118: "
- Line 118: "
- Line 123: A
- Line 124: "
- Line 124: "
- Line 124: The
- Line 129: A
- Line 130: "
- Line 130: "
- Line 130: The
- Line 135: B
- Line 135: A
- Line 136: "
- Line 136: "
- Line 142: "
- Line 142: "
- Line 147: "
- Line 147: "
- Line 155: "
- Line 155: "
- Line 155: The
- Line 162: "
- Line 162: "
- Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
- Line 23
- Line 27
- Line 40: Play sound when subwave is active
- Line 52: Play sound when subwave is active
- Line 106: Play sound when subwave is active
- Line 116: Play sound when subwave is active
- Line 132: Play sound when subwave is over
- Line 165: Tank spawns randomly
- Line 174: Tank spawns randomly
- Line 194: Tank is fire proof
- Line 203: Tank is fire proof
- Line 271: Play sound when subwave is active
- Line 299: Play sound when subwave is active
- Line 342: Play sound when subwave is active
- Line 372
- Line 416: Play sound when subwave begin
- Line 420: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 446: Tank is bullet proof
- Line 455: Tank is blast proof
- Line 467: Limited support
- Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
- Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
- Line 17: Taunt constantly when see player
- Line 22: On hit: Target gain bumper car for 8 seconds
- Template:Mvm mission Nuclear Winter has 4 uses and is missing 1 translation
- Line 338: Limited Support
- Template:Mvm mission Out of Options has 4 uses and is missing 8 translations
- Line 108: Limited Support
- Line 182: Limited Support
- Line 261: Limited Support
- Line 275: The
- Line 283: The
- Line 356: Limited Support
- Line 365: The
- Line 370: The
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Raid Resort has 4 uses and is missing 11 translations
- Line 55: "
- Line 55: "
- Line 145: "
- Line 145: "
- Line 236: "
- Line 236: "
- Line 267
- Line 306: "
- Line 306: "
- Line 313: The
- Line 318: The
- Template:Mvm mission Scrap Metal has 4 uses and is missing 15 translations
- Line 34: The
- Line 46: The
- Line 63: Gain 5 seconds mini crit boost on kill
- Line 124: The
- Line 217: The
- Line 235
- Line 313: The
- Line 359: The
- Line 379: The
- Line 402: The
- Line 407
- Line 415: Plays sound when subwave is active
- Line 420: Plays sound when subwave is over
- Line 436: The
- Line 441
- Template:Mvm mission Shadows has 4 uses and is missing 7 translations
- Line 46: Attacks set enemies on fire
- Line 63: -50% weapon switch speed
- Line 72: -50% weapon switch speed
- Line 78: -50% weapon switch speed
- Line 99: Attacks set enemies on fire
- Line 169: Random choice
- Line 202: Attacks set enemies on fire
- Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
- Line 8: Spawns at
- Line 13: Spawns at
- Line 20: "
- Line 20: "
- Line 20: Minicrits become crits
- Line 20: Spawns at
- Line 20: The
- Line 34: Spawns at
- Line 53: "
- Line 53: "
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 53: Spawns at
- Line 58: "
- Line 58: "
- Line 58: Spawns at
- Line 62: Spawns at
- Line 69: Spawns at
- Line 92: "
- Line 92: "
- Line 94: "
- Line 94: "
- Line 100: "
- Line 100: "
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 105: Spawns at
- Line 115: "
- Line 115: "
- Line 120: "
- Line 120: "
- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
- Line 123: "
- Line 123: "
- Line 128: "
- Line 128: "
- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
- Line 139: "
- Line 139: "
- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 139: Spawns at
- Line 151: Spawns at
- Line 168: "
- Line 168: "
- Line 172: Spawns at
- Line 180: "
- Line 180: "
- Line 180: Spawns at
- Line 185: "
- Line 185: "
- Line 185: Spawns at
- Line 190: Spawn at
- Line 195: Spawn at
- Line 200: "
- Line 200: "
- Line 200: damage bonus
- Line 200: Spawns at
- Line 205: Spawns at
- Line 209: "
- Line 209: "
- Line 209: bullets per shot
- Line 209: Spawns at
- Line 214: "
- Line 214: "
- Line 214: Spawns at
- Line 219: "
- Line 219: "
- Line 219: Spawns at
- Line 224: Spawns at
- Line 233: "
- Line 233: "
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- Line 317: seconds
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- Line 358: On Hit: Bleed for
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- Line 368: seconds
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- Line 381: resistance to bullets (passive)
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- Template:Mvm mission Stacked Deck has 4 uses and is missing 6 translations
- Line 218: Random choice
- Line 229: Random choice
- Line 240: Random choice
- Line 250: Random choice
- Line 272
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- Template:Mvm mission There is no Meme has 4 uses and is missing 56 translations
- Line 57: The
- Line 94: The
- Line 151: The
- Line 153: No health regen
- Line 168
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- Line 191: The
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- Line 226: Play sound when subwave over
- Line 237: Play sound when subwave begin
- Line 247: No health regen
- Line 266: Play sound when subwave begins
- Line 271: Play sound when subwave over
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- Line 302: Play sound when subwave start spawning
- Line 307: Play sound when subwave over
- Line 323: Play sound when subwave start spawning
- Line 328: Play sound when subwave over
- Line 339: Play sound when subwave begins
- Line 344: Play sound when subwave over
- Line 365: Play sound when subwave start spawning
- Line 370: Play sound when subwave over
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- Line 407: Play sound when subwave over
- Line 441: Play sound when subwave start spawning
- Line 446: Play sound when subwave over
- Line 460: Play sound when subwave begins
- Line 471: Play sound when subwave start spawning
- Line 476: Play sound when subwave over
- Line 487: Play sound when subwave start spawning
- Line 492: Play sound when subwave over
- Line 503: Play sound when subwave start spawning
- Line 508: Play sound when subwave over
- Line 520: Play sound when subwave start spawning
- Line 525: Play sound when subwave over
- Line 539: Play sound when subwave start spawning
- Line 544: Play sound when subwave over
- Line 557: Play sound when subwave start spawning
- Line 562: Play sound when subwave over
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- Line 589: Play sound when subwave start spawning
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- Line 605: Play sound when subwave over
- Line 616: Play sound when subwave start spawning
- Line 621: Play sound when subwave over
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- Line 638: Play sound when subwave over
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- Line 657: Play sound when subwave over
- Line 669: Play sound when subwave over
- Line 721: Play sound when subwave over
- Line 737: Play sound when subwave begins
- Template:Mvm mission Trash has 4 uses and is missing 2 translations
- Line 38: The
- Line 46
- Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
- Line 10: "
- Line 10: "
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- Line 58: B
- Line 58: A
- Line 59: Unused type
- Line 70: C
- Line 70: B
- Line 76: C
- Line 76: C
- Line 82: C
- Line 82: C
- Line 88: C
- Line 88: C
- Line 94: D
- Line 94: C
- Line 95: Unused type
- Line 108: A
- Line 109: Unused type
- Line 115: "
- Line 115: "
- Line 115
- Line 120: B
- Line 120: B
- Line 121: Not required to finish the wave
- Line 132: B
- Line 132: B
- Line 133: Not required to finish the wave
- Line 144: Not required to finish the wave
- Line 155: Not required to finish the wave
- Line 166: Not required to finish the wave
- Line 177: Not required to finish the wave
- Line 188: Not required to finish the wave
- Line 199: Not required to finish the wave
- Line 210: Not required to finish the wave
- Line 221: Not required to finish the wave
- Line 232: Not required to finish the wave
- Line 243: Not required to finish the wave
- Line 254: Not required to finish the wave
- Line 265: Not required to finish the wave
- Line 276: Not required to finish the wave
- Line 287: Not required to finish the wave
- Line 298: Not required to finish the wave
- Line 309: Not required to finish the wave
- Line 320: Not required to finish the wave
- Line 331: Not required to finish the wave
- Line 342: Not required to finish the wave
- Line 361: A
- Line 362: "
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- Line 372: B
- Line 372: A
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- Line 379: "
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- Line 389: C
- Line 389: B
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- Line 405: D
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- Line 426: G
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- Line 439: A
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- Line 553: B
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- Line 601: A
- Line 602: Normal Variants
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- Line 614: Giant Variants
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- Line 626: Normal Variants
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- Line 637: B
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- Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
- Line 20: Appears at flank<br>Begins with full charge
- Line 29: Appears at flank
- Line 37: Appears at flank
- Line 45: Appears at flank
- Line 208: <br>Appears at flank
- Line 252: blast radius increased
- Line 310: Limited support
- Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
- Line 18: Wave begins after 1A-1 is all dead
- Line 47: Wave begins after 2A is all dead
- Line 65: Wave begins after 2B has finished spawning
- Line 76: Wave begins after 2A is all dead
- Line 98: Wave begins after 3A has finished spawning
- Line 119: Wave begins after 3B has finished spawning
- Line 159: Wave begins after 4A is all dead
- Line 198: Wave begins after 5A is all dead
- Line 212: Wave begins after 5A is all dead
- Line 242: Takes left path
- Line 251: Takes right path
- Line 296: Takes left path
- Line 305: Wave begins after 7A-1 is all dead
- Line 320: Wave begins after 7B is all dead
- Line 330: Wave begins after 7C is all dead
- Template:Mvm mission coldfront coalition has 4 uses and is missing 1 translation
- Line 301: 3/5 prefer alternative path
- Template:Need3D has 4 uses and is missing 4 translations
- Line 5: What are you lookin' at?!
- Line 14: This page or section would benefit from the addition or updating of one or more 3D views.
- Line 23: Please add a suitable 3D image or update the existing ones, then remove this notice.
- Line 32: The specific instructions are:
- Template:Sapper upgrades has 4 uses and is missing 3 translations
- Line 2: Sapper Power Upgrade Points
- Line 6: / Duration
- Line 10: Radius of Effect
- Template:Todo has 4 uses and is missing 2 translations
- Line 5: A todo list has been written for this article.
- Line 29: No list provided.
- Template:Tools can drop list has 4 uses and is missing 8 translations
- Line 3: Tools that ''can'' be found via a random drop
- Line 20: Crates
- Line 27: Active [[Mann Co. Supply Crate/Active series
- Line 36: Some tools used to be available via random drops, but have since become unobtainable through this method.
- Line 44: Tools that ''used'' to be found via a random drop
- Line 63: Crates
- Line 70: Retired [[Mann Co. Supply Crate/Retired series
- Line 124: These Strange Parts dropped previously:
- Template:UberCharge Cart has 4 uses and is missing 2 translations
- Line 3: Push
- Line 10: Block
- Template:Unusual effects has 4 uses and is missing 173 translations
- Line 2: Standard Series
- Line 12: Standard Unusual effects can be found in specific crate series.
- Line 25: Gen 1
- Line 36: The first generation of standard Unusual effects was added in the . They can be obtained in crates [[Mann Co. Supply Crate/Retired series#1
- Line 51: Gen 2
- Line 62: The second generation of standard Unusual effects was added in the . They can be obtained in crates [[Mann_Co._Supply_Crate/Retired_series#26
- Line 77: Gen 3
- Line 88: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases [[Mann_Co._Supply_Crate/Retired_series#59
- Line 103: An exclusive Unusual effect was added in the . It is automatically applied to [[Community_(quality)
- Line 116: List of Community Sparkle effects
- Line 137: Scream Fortress Series
- Line 146: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
- Line 159: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 172: List of Very Scary Halloween Special Unusual effects
- Line 187
- Line 188
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- Line 194: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
- Line 207: List of Spectral Halloween Special Unusual effects
- Line 223
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- Line 231: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 244: List of Unusual effects
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- Line 274: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
- Line 287: List of Unusual effects
- Line 305
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- Line 320: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a [[Gargoyle Case]] during the event. They can still be obtained by opening a [[Gargoyle Case]].
- Line 333: List of Unusual effects
- Line 351
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- Line 361: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Creepy Crawly Case]].
- Line 374: List of Unusual effects
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- Line 407: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Violet Vermin Case]].
- Line 420: List of Unusual effects
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- Line 474: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Spooky Spoils Case]].
- Line 487: List of Unusual effects
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- Line 547: Smissmas Series
- Line 556: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
- Line 569: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
- Line 582: List of Unusual effects
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- Line 645: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a [[Robo Community Crate]].
- Line 658: List of Unusual effects
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- Line 694: An exclusive generation of Unusual effects was added in the . They can be obtained through [[Unusualifier
- Line 707: List of Unusual effects
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- Line 745: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an [[End of the Line Community Crate]].
- Line 758: List of Unusual effects
- Line 773
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- Line 780: An exclusive generation of Unusual effects was added in the . They can be obtained through [[Decorated]] cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
- Line 793: List of Unusual effects
- Line 808
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- Line 810
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- Line 815: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a [[Confidential Collection Case]] or a [[Quarantined Collection Case]].
- Line 828: List of Unusual effects
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- Template:War Paint collection table has 4 uses and is missing 29 translations
- Line 10
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- Template:Achievement Idle Control Point timing has 3 uses and is missing 2 translations
- Line 2: Achievement Idle
- Line 40: Infinite
- Template:Custom maps table has 3 uses and is missing 43 translations
- Line 9: Development status
- Line 15: Setting(s)
- Line 37: Standard Capture the Flag
- Line 46: Development status
- Line 52: Setting(s)
- Line 101: Attack/Defend (custom)
- Line 109: Development status
- Line 115: Setting(s)
- Line 137: Symmetric
- Line 146: Development status
- Line 152: Setting(s)
- Line 163: Cambodian (modified Egypt)
- Line 197: Attack/Defend
- Line 206: Development status
- Line 212: Setting(s)
- Line 274: Development status
- Line 280: Setting(s)
- Line 321: Swamp
- Line 329: Factory
- Line 343: Underground culvert
- Line 357: Forest
- Line 363: Random
- Line 374: Development status
- Line 380: Setting(s)
- Line 415: Town
- Line 439: Tropical
- Line 457: Aztec
- Line 478: Development status
- Line 484: Setting(s)
- Line 504: Development status
- Line 510: Setting(s)
- Line 545: Canyon
- Line 594: Development status
- Line 600: Setting(s)
- Line 617: Village
- Line 650: Development status
- Line 656: Setting(s)
- Line 676: Development status
- Line 682: Setting(s)
- Line 693: Tropical Island
- Line 699: Paleontological dig
- Line 708: Development status
- Line 714: Setting(s)
- Template:LODbuildingsmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Template:LODcmodelTable has 3 uses and is missing 33 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Line 39: Notes
- Line 173: Unused
- Line 194: (Medi Gun)
- Line 314: (bugle)
- Line 357: (transceiver)
- Line 376: (spike & arrow)
- Line 411: (arrow)
- Line 423: (backpack)
- Line 435: (bugle)
- Line 476: Unused
- Line 491: (spike)
- Line 503: (detonated)
- Line 521: (flag)
- Line 546: (flag)
- Line 565: (classic)
- Line 641: Includes 1 shell
- Line 690: Varies with [[Decal Tool
- Line 703: Unused
- Line 754: (flag)
- Line 771: Unused
- Line 792: (pack)
- Line 829: (conch)
- Line 859: (wooden box)
- Line 902: (broken)
- Line 932: (ammo belt)
- Line 943: Overlaid on
- Line 964: (dragon head)
- Line 1038: (wrap)
- Line 1051: (attachment)
- Template:LODcosmeticsmodelTable has 3 uses and is missing 5 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Line 40: (includes grenades)
- Template:LODwmodelTable has 3 uses and is missing 4 translations
- Line 3: Item
- Line 12: Highest quality (polycount)
- Line 21: Lowest quality LOD (polycount)
- Line 30: LOD efficiency
- Template:Marina Mayhem stats change has 3 uses and is missing 31 translations
- Line 3: New Stats/Stats Change
- Line 10: +25% bonus healing from all sources
- Line 17: Boost reduced when hit
- Line 24: 20% less accurate
- Line 31: On Miss: Hit yourself. Idiot.
- Line 38: Immune to afterburn.
- Line 45: <br>
- Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
- Line 59: +50 max health on wearer
- Line 66: +50% damage bonus<br> -35% projectile speed
- Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
- Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
- Line 87: <br><br>
- Line 94: <br>
- Line 101: +70% damage bonus<br> 100% minicrits vs burning players
- Line 108: +200% afterburn damage<br> -75% damage penalty
- Line 115: 5 seconds crit boost on kill
- Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
- Line 129: +20% explosion radius
- Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
- Line 143: On kill: turn victim to ice
- Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
- Line 157: Unusual Effect: Massed Flies
- Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
- Line 171: Maximum health is drained while item is active
- Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
- Line 185: When weapon is active:
- Line 192: +25 max health
- Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
- Line 206: Critical damage is affected by range
- Line 213: +25% damage bonus<br> +25% damage bonus while disguised
- Template:Medieval Mode chat parser has 3 uses and is missing 28 translations
- Line 1: Word replacement
- Line 7: For a full listing of all word replacements, see [[Media:Autorp.txt
- Line 13: Note: this chat filter is only applied to English words and does not work with other languages.
- Line 25: Original text
- Line 31: Replacement
- Line 212: Original text
- Line 218: Replacement
- Line 409: Punctuation
- Line 420: Original text
- Line 426: Replacement
- Line 461: Original text
- Line 467: Replacement
- Line 502: Insults
- Line 510: Original text
- Line 516: Replacement
- Line 524: ''<adjective>'', ''<adjective> <noun>''
- Line 537: Adjectives
- Line 604: Nouns
- Line 665: Original text
- Line 671: Replacement
- Line 753: Original text
- Line 759: Replacement
- Line 849: Added to beginning of chat messages
- Line 910: Gods
- Line 989: God adjectives
- Line 1040: Body parts
- Line 1072: Body part adjectives
- Line 1151: Added to end of chat messages
- Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
- Line 68: Robot prefer going after player
- Line 102: Play sound when subwave start spawning
- Line 105: Spawn from behind player
- Line 117: Play sound when subwave start spawning
- Line 120: Spawn from behind player
- Line 145: Spawn from behind player
- Line 183: Tank use blimp model
- Line 186: Tank floats in mid-air
- Line 215: faster firing speed
- Line 218: faster reload speed
- Line 251: fire resistance
- Line 314: damage bonus
- Line 317: faster firing speed
- Line 320: faster reload speed
- Line 323: Lose 200 HP per second
- Line 331: Immune to bullet damage
- Line 338: damage bonus
- Line 341: faster firing speed
- Line 344: faster reload speed
- Line 347: Lose 200 HP per second
- Line 355: Immune to fire damage
- Line 362: damage bonus
- Line 365: faster firing speed
- Line 368: faster reload speed
- Line 371: Lose 100 HP per second
- Line 379: Immune to blast damage
- Line 401: Robot self-destuct when near player
- Line 475: Tank use blimp model
- Line 478: Tank floats in mid-air
- Line 481: Tank is fireproof
- Line 524: Spawn from upper level
- Line 532: Spawn from lower level
- Line 585: mini-crit chance
- Template:Mvm mission Entertainers Entourage has 3 uses and is missing 1 translation
- Line 407: Play sound when subwave start spawning
- Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
- Line 29: Random choice
- Line 53: Random choice
- Line 108: Starts with Subwave 2E
- Line 128: Bot spawns with shield ready
- Line 149: Stops after subwave 3D
- Line 154: Stops after subwave 3D
- Line 159: Starts with subwave 3E
- Line 167: Random choice
- Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
- Line 196: Random choice
- Line 196: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
- Line 206: Random choice
- Line 217: Random choice
- Line 217: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 226: Random choice
- Line 226: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
- Line 236: Random choice
- Line 264: Starts with Subwave 4C-6
- Line 264: Random choice
- Line 264: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Line 273: Starts with Subwave 4C-6
- Line 273: Random choice
- Line 273: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
- Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
- Line 125: Random choice
- Line 134: Random choice
- Line 143: Random choice
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
- Line 56: The
- Line 80: The
- Line 86: The
- Line 101: The
- Line 106: The
- Line 133: The
- Line 141: The
- Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
- Line 52: Spawns from the right garage and takes the left path
- Line 62: Chips carrier
- Line 147: Chips carrier
- Line 159: Spawns from the right garage and takes the left path
- Line 221: Spawns from the left garage and takes the center path
- Line 244: Chips carrier
- Line 341
- Line 346: Chips carrier
- Line 400: Spawns from the left garage and takes the center path
- Line 409: Spawns from the right garage and takes the left path
- Line 435: Chips carrier
- Line 454
- Line 517: Spawns from the left garage and takes the center path
- Line 526: Audio cue will announce its arrival
- Template:Mvm mission Northern Lights has 3 uses and is missing 37 translations
- Line 7: Play sound when subwave is active
- Line 28: The
- Line 35: The
- Line 37: The
- Line 66: Play sound when subwave is active
- Line 83: Play sound when subwave is active
- Line 93: The
- Line 101: The
- Line 111: The
- Line 120: The
- Line 134: The
- Line 134: Spawn from behind players
- Line 152: Play sound when subwave is active
- Line 163: Play sound when subwave is active
- Line 213: Play sound when subwave is active
- Line 225: The
- Line 230: The
- Line 232: The
- Line 251: The
- Line 256: The
- Line 258: The
- Line 261: The
- Line 266
- Line 276: Spawn from behind players
- Line 289: Tank comes in small variant
- Line 294: Play sound when subwave is active
- Line 311: The
- Line 318: Forced to taunt on kill
- Line 342: Play sound when subwave is active
- Line 354: Limited support
- Line 371: Tank comes with Sticky Cannon
- Line 376: Play sound when subwave is active
- Line 387: Play sound when subwave is active
- Line 399
- Line 399: Batsaber comes with different color
- Line 409
- Line 409: Mark enemy on hit
- Template:Mvm mission One Down has 3 uses and is missing 11 translations
- Line 63: Takes left path
- Line 72: Takes right path
- Line 81: Takes left path
- Line 96: Spawn another bomb when subwave start spawning
- Line 115: Takes right path
- Line 160: Spawn another bomb when subwave start spawning
- Line 187: Takes left path
- Line 196: Takes right path
- Line 205: Takes left path
- Line 214: Takes right path
- Line 241: Takes left path
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
- Line 63: 999,999,999,999,999
- Line 121: 999,999,999,999,999
- Line 201: 999,999,999,999,999
- Line 206: 999,999,999,999,999
- Line 282: 999,999,999,999,999
- Line 287: 999,999,999,999,999
- Line 372: 999,999,999,999,999
- Line 377: 999,999,999,999,999
- Line 466: 999,999,999,999,999
- Line 471: 999,999,999,999,999
- Line 476: 999,999,999,999,999
- Line 481: 999,999,999,999,999
- Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
- Line 65: The
- Line 82: The
- Line 132: Spawns from the tunnel
- Line 171: Spawns from the tunnel
- Line 180: Spawn from the tunnel
- Line 240: Spawns from the tunnel
- Line 259
- Line 319: The
- Line 372: Spawns from the tunnel
- Line 382: Spawns from the tunnel
- Line 392: Limited Support
- Template:Mvm mission Pisses on the Moon has 3 uses and is missing 79 translations
- Line 7: Play sound when subwave starts spawning
- Line 36: Play sound when subwave begins
- Line 54: Play sound when subwave begins
- Line 80: Play sound when subwave is over
- Line 92: Play sound when subwave starts spawning
- Line 102: Play sound when subwave starts spawning
- Line 112: Play sound when subwave starts spawning
- Line 122: Play sound when subwave starts spawning
- Line 132: Play sound when subwave starts spawning
- Line 175: Play sound when subwave is over
- Line 187: Play sound when subwave starts spawning
- Line 197: Play sound when subwave starts spawning
- Line 208: Play sound when subwave starts spawning
- Line 220: Play sound when subwave starts spawning
- Line 251: Play sound when subwave is over
- Line 264: Possesses normal Steel Gauntlet stats
- Line 268: Play sound when subwave begins
- Line 277: Possesses normal Pyro Pusher stats
- Line 283: Possesses normal Extended Backup Soldier stats
- Line 290: Possesses normal Demoknight stats
- Line 306: Possesses normal Pyro Pusher stats
- Line 312: Possesses normal Extended Backup Soldier stats
- Line 319: Possesses normal Demoknight stats
- Line 330: Play sound when subwave is over
- Line 339: Possesses normal Pyro Pusher stats
- Line 345: Possesses normal Extended Backup Soldier stats
- Line 352: Possesses normal Sniper Robot stats
- Line 380: Play sound when subwave begins
- Line 385: Play sound when subwave is over
- Line 400: Opens front Upgrade Station when subwave starts
- Line 404: Play sound when subwave is over
- Line 413: Closes front Upgrade Station when subwave starts
- Line 417: Play sound when subwave is over
- Line 426: Opens front Upgrade Station when subwave starts
- Line 430: Play sound when subwave is over
- Line 439: Closes front Upgrade Station when subwave starts
- Line 443: Play sound when subwave is over
- Line 452: Opens front Upgrade Station when subwave starts
- Line 456: Play sound when subwave is over
- Line 465: Closes front Upgrade Station when subwave starts
- Line 469: Play sound when subwave is over
- Line 478: Opens front Upgrade Station when subwave starts
- Line 482: Play sound when subwave is over
- Line 491: Play sound when subwave is over
- Line 500: Closes front Upgrade Station when subwave starts
- Line 510: Play sound when subwave starts spawning
- Line 514: Play sound when subwave is over
- Line 541: Play sound when subwave begins
- Line 545: Play sound when subwave starts spawning
- Line 555: Play sound when subwave starts
- Line 571: Play sound when subwave starts
- Line 606: The
- Line 608: The
- Line 610: The
- Line 612: The
- Line 615: Play sound when subwave starts
- Line 624: Play sound when subwave is over
- Line 636: Play sound when subwave is over
- Line 656: Wormhole appears when subwave is active
- Line 660: Play sound when subwave starts spawning
- Line 669: Play sound when subwave starts spawning
- Line 681: Play sound when subwave starts spawning
- Line 690: The
- Line 704: Play sound when subwave starts spawning
- Line 708: Play sound when subwave is over
- Line 717: Play sound when subwave starts spawning
- Line 726: The
- Line 740: Play sound when subwave starts spawning
- Line 744: Play sound when subwave is over
- Line 759: Actual Robot: Giant Flare Pyro
- Line 769: Actual Robot: Minor League Scout
- Line 779: Actual Robot: Burst Fire Demo
- Line 790: Actual Robot: Giant Deflector Heavy
- Line 799: Actual Robot: Giant Medic Type 2
- Line 806: Actual Robot: Demoknight
- Line 817: Actual Robot: Demoknight
- Line 821: Play sound when subwave begin
- Line 824: Play sound when subwave is over
- Line 835: Actual Robot: Demoknight
- Template:Mvm mission Power Program has 3 uses and is missing 5 translations
- Line 219: Robots announce their own arrival
- Line 241: Limited
- Line 254: Activates 'Mmmph' as if airblasting projectiles
- Line 290: Activates 'Mmmph' as if airblasting projectiles
- Line 300: Audio cue announces its arrival
- Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
- Line 57: A loud siren will announce their arrival
- Line 61: Paradrops from above
- Line 75: Spawns from the opposite carrier tank
- Line 84: Paradrops from above
- Line 131: Paradrops from above
- Line 153: The
- Line 159
- Line 182: Spawns at the opposite side of the bomb route
- Line 230: A loud siren will announce their arrival
- Line 234: Paradrops from above
- Line 243
- Line 256: Spawns from the opposite carrier tank
- Line 296: The
- Line 323
- Line 338
- Line 388
- Line 400: Paradrops from above
- Line 415: Paradrops from above
- Line 429: Paradrops from above
- Line 438: The
- Line 451: Paradrops from above
- Line 473: The
- Line 491: Paradrops from above
- Line 511: The
- Line 516: Paradrops from above
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Restless Robotics has 3 uses and is missing 2 translations
- Line 279: Audio cue announces its arrival
- Line 299: Pushes through the hatch
- Template:Mvm mission Roadblock Retaliation has 3 uses and is missing 2 translations
- Line 230: The
- Line 278: The
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusted Retribution has 3 uses and is missing 18 translations
- Line 8
- Line 8: The
- Line 13
- Line 13
- Line 15
- Line 83
- Line 83: The
- Line 83: Marks enemies for death
- Line 90
- Line 90: The
- Line 117: Marks enemies for death
- Line 141: The
- Line 151: Starts counting down when the previous bot dies
- Line 158: when using
- Line 162: Jarate only
- Line 224
- Line 229: The
- Line 334: Marks enemies for death
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Seaside Sacrifice has 3 uses and is missing 31 translations
- Line 12: Spawns from above the tunnel
- Line 27: Spawns from above the tunnel
- Line 57: Spawns from above the tunnel
- Line 66: Spawns from the left flank
- Line 90: The
- Line 90: Spawns from the left flank
- Line 101
- Line 101: Spawns from the tunnel
- Line 128: Spawns from the left flank
- Line 140: Takes the same path as the bomb
- Line 160: Spawns from the left flank
- Line 170: Spawns from above the tunnel
- Line 243: 0.5 seconds recharge time
- Line 266: Spawns from the left flank
- Line 276: Spawns from the left flank
- Line 280: The
- Line 302: Spawns from above the tunnel
- Line 311: Spawns from the left flank
- Line 323: Spawns from the left flank
- Line 338: Spawns from above the tunnel
- Line 383: Spawns from the left flank
- Line 392: Spawns from the left flank
- Line 414: Spawns from the left flank
- Line 425: Spawns from above the tunnel
- Line 457: Spawns from the left flank
- Line 473: The
- Line 488: Boss announces its own arrival
- Line 498: Behaves similarly to Sniper-bots
- Line 502: The
- Line 507: Spawns from the left flank
- Line 521: Spawns from the left flank
- Template:Mvm mission Shattered Iceshard has 3 uses and is missing 3 translations
- Line 155: Spawns from both sides
- Line 432: The
- Line 436
- Template:Mvm mission Shudder has 3 uses and is missing 18 translations
- Line 46: Wait between spawn after death<!-- ??? -->
- Line 93: +100% Teleporter build speed
- Line 122: The
- Line 134: Flank defenders's left and top left
- Line 159: +100% Teleporter build speed
- Line 221: Flank defenders's left and top left
- Line 230: The
- Line 240: +100% Teleporter build speed
- Line 270: The
- Line 287: The
- Line 320: The
- Line 355: The 
- Line 360: The
- Line 369: The
- Line 376: The
- Line 408: Flank defenders's left and top left
- Line 452: The
- Line 457: The
- Template:Mvm mission Signal Shutdown has 3 uses and is missing 30 translations
- Line 24: Spawns from the upper area
- Line 47: Spawns from the upper area
- Line 71: Spawns from the carrier tank or the flank
- Line 80: Spawns from the carrier tank or the flank
- Line 93: Spawns from the upper area
- Line 110: Spawns from the flank
- Line 185: Spawns from the upper area
- Line 212: Spawns from the flank
- Line 249: Spawns from the carrier tank or the upper area
- Line 281: Spawns from the carrier tank or the flank
- Line 322: Spawns from the carrier tank or the flank
- Line 379: Spawns from the flank
- Line 403: Spawns from the upper area
- Line 441: Spawns from the carrier tank or the upper area
- Line 450: Spawns from the Teleporter Tank
- Line 459: Spawns from the Teleporter Tank
- Line 465: Spawns from the Teleporter Tank
- Line 471: Spawns from the Teleporter Tank
- Line 477: Spawns from the Teleporter Tank
- Line 500: Spawns from the upper area
- Line 522: Spawns from the upper area
- Line 537: Spawns from the carrier tank or the flank
- Line 554: Spawns from the carrier tank or the flank
- Line 565: Spawns from the carrier tank or the flank
- Line 582: Spawns from the carrier tank or the uppear area
- Line 591: Spawns from the carrier tank or the upper area
- Line 600: Spawns from the carrier tank or the flank
- Line 609: Spawns from the carrier tank or the flank
- Line 618: Spawns from the carrier tank or the flank
- Line 624: Spawns from the carrier tank or the flank
- Template:Mvm mission Sketchy Swing has 3 uses and is missing 78 translations
- Line 12: Spawns at the left or right
- Line 56: Chips carrier
- Line 68: Spawns at the left or right
- Line 93: Spawns at the left or the mid
- Line 104: Spawns at the right or the mid
- Line 113: Spawns at the right or the mid
- Line 128: Spawns from the right garage and takes the left path
- Line 162: Chips carrier
- Line 171: Behaves similarly to Sniper-bots
- Line 175: The
- Line 196: Spawns at the left or right
- Line 215: Spawns at the left or right
- Line 237: Spawns at the left or right
- Line 250: Spawns at the left or right
- Line 267: Chips carrier
- Line 276: Chips carrier
- Line 280: Drops 3 chips on death
- Line 286: Chips carrier
- Line 290: Drops 3 chips on death
- Line 309: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 342: Spawns at the left or right
- Line 360: Spawns at the left or right
- Line 370: Spawns from the left garage and takes the center path
- Line 387: Chips carrier
- Line 396: Chips carrier
- Line 400: Drops 3 chips on death
- Line 406: Chips carrier
- Line 410: Drops 3 chips on death
- Line 424: Spawns at the left or right
- Line 448: Spawns at the left or right
- Line 489: Chips carrier
- Line 498: Chips carrier
- Line 502: Drops 3 chips on death
- Line 508: Chips carrier
- Line 512: Drops 3 chips on death
- Line 518: Chips carrier
- Line 522: Drops 5 chips on death
- Line 541: Spawns at the left or the center
- Line 550: Spawns at the right or the mid
- Line 583: Spawns at the left or the mid
- Line 592: Spawns at the right or the mid
- Line 657: The
- Line 667: Chips carrier
- Line 676: Chips carrier
- Line 680: Drops 3 chips on death
- Line 686: Chips carrier
- Line 690: Drops 3 chips on death
- Line 696: Chips carrier
- Line 700: Drops 5 chips on death
- Line 709: Spawns at the left or right
- Line 752: Spawns at the left or right
- Line 788: Spawns from the left garage and takes the center path
- Line 797: Spawns from the right garage and takes the left path
- Line 836: Chips carrier
- Line 840: Drops 3 chips on death
- Line 849: Chips carrier
- Line 853: Drops 3 chips on death
- Line 859: Chips carrier
- Line 863: Drops 5 chips on death
- Line 869: Chips carrier
- Line 873: Drops 10 chips on death
- Line 888: Spawns at the left or right
- Line 925: Spawns at the left or right
- Line 966: Sentry Tank
- Line 970: Spawns from the left garage and takes the center path
- Line 990: Audio cue announces its arrival
- Line 999: Audio cue announces its arrival
- Line 1008: Spawns at the left or right
- Line 1017: Audio cue announces its arrival
- Line 1033: Chips carrier
- Line 1037: Drops 3 chips on death
- Line 1046: Chips carrier
- Line 1050: Drops 3 chips on death
- Line 1056: Chips carrier
- Line 1060: Drops 5 chips on death
- Line 1066: Chips carrier
- Line 1070: Drops 10 chips on death
- Template:Mvm mission Slaughter Screamhouse has 3 uses and is missing 11 translations
- Line 49: Takes the left path
- Line 66: Boss announces its own arrival and death
- Line 171: Takes the left path
- Line 180: Takes the left path
- Line 195: Boss announces its own arrival and death
- Line 218: Takes the left path
- Line 269: Shoots <span style="color:#ff69b4"></span> colored projectiles
- Line 278: Shoots White colored projectiles
- Line 287: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
- Line 296: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
- Line 320: Boss announces its own arrival and death
- Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
- Line 20: Spawns from the house
- Line 32: Spawns from the house
- Line 51
- Line 51: Spawns from the house
- Line 62: The
- Line 67: Spawns from the house
- Line 95: The
- Line 98: Spawns from the house
- Line 109: Spawns from the house
- Line 121: Spawns from the house
- Line 136
- Line 151: Spawns from the house
- Line 171: Spawns from the house
- Line 185: Spawns from the house
- Line 217: Boss announces its own arrival
- Line 229: The
- Line 250: Spawns from the house
- Line 283: Spawns from the house
- Line 297: Spawns from the house
- Line 320: Spawns from the house
- Line 349: Spawns from the house
- Line 367
- Line 367: Spawns from the house
- Line 388: Spawns from the house
- Line 400: The
- Line 407: Spawns from the house
- Line 429: Spawns from the house
- Line 440: The
- Line 454: Bosses announce their own arrival
- Line 472: Смертельные ямы закрываются по прибытии
- Template:Mvm mission Spade Segregation has 3 uses and is missing 18 translations
- Line 19: Spawns at the left or right
- Line 61: Spawns at the left or right
- Line 70: Spawns at the left or right
- Line 92: Spawns at the left or right
- Line 117: Spawns at the left or right
- Line 145: Spawns at the right
- Line 154: Spawns at the right
- Line 186: Spawns at the left or right
- Line 195: Spawns at the left or right
- Line 224: Spawns from the left tunnel
- Line 239: Spawns at the left or right
- Line 263: Spawns at the left or right
- Line 272: Spawns at the left or right
- Line 297: Spawns at the left or right
- Line 308: Spawns at the left or right
- Line 339: Spawns at the left or right
- Line 373: Spawns at the left or right
- Line 405: Spawns from the left tunnel
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495
- Line 495
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
- Line 91: Limited
- Line 100: Limited
- Line 176: Limited
- Line 185: Limited
- Line 421: Behaves similarly to Sniper-bots
- Line 477: On Hit: target is engulfed in flames
- Line 506: Limited
- Line 515: Limited
- Line 524: Limited
- Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
- Line 94: Play sound when subwave begins
- Line 97: Play sound when subwave starts spawning
- Line 100: Tank spawns near gate spawn
- Line 169: Play sound when subwave begins
- Line 172: Play sound when subwave starts spawning
- Line 175: Always spawn at gate
- Line 188: Play sound when subwave starts spawning
- Line 191: Always spawn at gate
- Line 204: Play sound when subwave starts spawning
- Line 207: Play sound when subwave is over
- Line 210: Always spawn at gate
- Line 250: Close gate door when subwave begins
- Line 421: Play sound when subwave begins
- Line 435: Play sound when subwave starts spawning
- Line 439: Play sound when subwave finished spawning
- Line 449: Play sound when subwave starts spawning
- Line 453: Play sound when subwave finished spawning
- Line 463: Play sound when subwave starts spawning
- Line 467: Play sound when subwave finished spawning
- Line 477: Play sound when subwave starts spawning
- Line 481: Play sound when subwave is over
- Line 550: Bot does not leave spawn
- Line 554: Play sound when subwave begins
- Line 558: Play sound when subwave start spawning
- Line 562: Play sound when subwave finished spawning
- Template:Mvm mission Storm Surge has 3 uses and is missing 13 translations
- Line 16: Spawns at the left or right
- Line 175: Custom variant
- Line 179: A heavy storm begins on this wavespawn
- Line 196: The
- Line 215: The
- Line 244: Spawns at the left or right
- Line 266: Custom variant
- Line 275: Custom variant
- Line 287: Spawns at the left or right
- Line 359: Audio cue announces their arrival
- Line 396: Spawns at the left or right
- Line 418: A heavy storm begins on this wavespawn
- Line 431: Custom variant
- Template:Mvm mission Terrorist Simulation has 3 uses and is missing 13 translations
- Line 13: The
- Line 36: The
- Line 85
- Line 96: The
- Line 112: The
- Line 149: The
- Line 174: The
- Line 221: The
- Line 227: The
- Line 247: The
- Line 257: The
- Line 318: Takes the left path
- Line 397: The
- Template:Mvm mission Ticket to Die has 3 uses and is missing 22 translations
- Line 43: The
- Line 70
- Line 105
- Line 112: The
- Line 122: The
- Line 158
- Line 259
- Line 370
- Line 383: The
- Line 436
- Line 436
- Line 442
- Line 442
- Line 448
- Line 448
- Line 506
- Line 545
- Line 556
- Line 562
- Line 569: The
- Line 574
- Line 587
- Template:Mvm mission Treacherous Waters has 3 uses and is missing 9 translations
- Line 58: The
- Line 67: The
- Line 95: The
- Line 223: The
- Line 242: The
- Line 250: Boss door open when subwave is active
- Line 297: The
- Line 314: The
- Line 367: The
- Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
- Line 215: The
- Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
- Line 31: Spawn from behind players
- Line 49: The
- Line 73: Take same path as the bomb
- Line 83: Take opposite path as the bomb
- Line 94: The
- Line 164: The
- Line 187: Take opposite path as the bomb
- Line 277: Boss door opens when subwave is active
- Template:Mvm mission Winter's Bite has 3 uses and is missing 9 translations
- Line 8: The
- Line 61: The
- Line 125: The
- Line 144: The
- Line 221: Wait between spawn after death<!-- ??? -->
- Line 229: The
- Line 237: The
- Line 246: Bomb resets when subwave is active
- Line 331: The
- Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
- Line 95: Spawns from the main spawn or flank
- Line 117: Spawns from the main spawn or flank
- Line 134: Spawns from the flank
- Line 144: Spawns from the flank
- Line 156: Spawns from the flank
- Line 221: Spawns from the flank
- Line 234: Spawns from the flank
- Line 244: Spawns from the flank
- Line 289: Spawns from the flank
- Line 305: Spawns from the flank
- Line 419: Spawns from the flank
- Line 471: Spawns from the flank
- Line 489: Spawns from the flank
- Line 501: Spawns from the flank
- Line 523: Spawns from the flank
- Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
- Line 12: Wave begins after 1A has finished spawning
- Line 22: Wave begins after 1A is all dead
- Line 32: Wave begins after 1B-1 and 1B-2 is all dead
- Line 53: Wave begins after 1A is all dead
- Line 78: Wave begins after 2A has finished spawning
- Line 93: Wave begins after 2A is all dead
- Line 106: Wave begins after 2B-1 and 2B-2 is all dead
- Line 116: Wave begins after 2B-1 and 2B-2 is all dead
- Line 129: Wave begins after 2C-2 has finished spawning
- Line 143: Wave begins after 2B-1 and 2B-2 is all dead
- Line 180: Wave begins after 3A-3 has finished spawning
- Line 217: Wave begins after 4A has finished spawning
- Line 227: Wave begins after 4A is all dead
- Line 242: Wave begins after 4B-1 and 4B-2 is all dead
- Line 260: Wave begins after 4C is all dead
- Line 299: Wave begins after 5A is all dead
- Line 314: Wave begins after 5A is all dead
- Line 324: Wave begins after 5B-1 is all dead
- Line 342: Wave begins after 5C has finished spawning
- Line 353: Wave begins after 5A is all dead
- Line 385: Wave begins after 6A is all dead
- Line 398: Wave begins after 6B has finished spawning
- Line 411: Wave begins after 6C is all dead
- Line 424: Wave begins after 6D is all dead
- Line 434: Wave begins after 6E has finished spawning
- Line 445: Wave begins after 6B has finished spawning
- Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
- Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
- Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
- Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
- Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
- Line 141: Wave begins after 2C-2 wave has finished spawning
- Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
- Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
- Line 243: Wave begins after 4A-1 wave is all dead
- Line 252: Wave begins after 4A-2 wave is all dead
- Line 261: Wave begins after 4A-3 wave is all dead
- Line 273: Wave begins after 4B-3 has finished spawning
- Line 285: Wave begins after 4C wave is all dead
- Line 307: Wave begins after 4D wave is all dead
- Line 322: Wave begins after 4D wave is all dead
- Line 330: Wave begins after 4D wave is all dead
- Line 338: Wave begins after 4E wave is all dead
- Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
- Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
- Line 457: Wave begins after 6A-1 is all dead
- Line 473: Wave begins after 6A-2 has finished spawning
- Line 487: Wave begins after 6B-1 is all dead
- Line 503: Wave begins after 6B-2 has finished spawning
- Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
- Line 530: Wave begins after 6A-1 wave is all dead
- Line 545: Wave begins after 6A-1 wave is all dead
- Template:Operation Titanium Tank contest has 3 uses and is missing 1 translation
- Line 58: ''The tie was broken by the beta testers voting on their personal preference out of the two missions. Both creators still received an extra medal.''
- Template:Unreleased promotional item list has 3 uses and is missing 1 translation
- Line 1: Unreleased
- Template:Case bonus drops has 2 uses and is missing 3 translations
- Line 10: Possible bonus items from cases
- Line 17
- Line 58: Winter Cosmetic Cases
- Template:Competitive outdated has 2 uses and is missing 1 translation
- Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
- Template:LODcharactermodelTable has 2 uses and is missing 3 translations
- Line 4: Highest quality (polycount)
- Line 13: Lowest quality LOD (polycount)
- Line 22: LOD efficiency
- Template:Mvm mission Haphazard Routine has 2 uses and is missing 32 translations
- Line 27: The
- Line 27
- Line 35: Only 50 will drop money
- Line 67: Only 30 will drop money
- Line 102: The
- Line 108
- Line 134: Only 50 will drop money
- Line 166: Only 28 will drop money
- Line 178: The
- Line 178: Melee has separate
- Line 210: The
- Line 210
- Line 224: Only 50 will drop money
- Line 256: Only 18 will drop money
- Line 266: Only 10 will drop money
- Line 291: The
- Line 300
- Line 307
- Line 312
- Line 312
- Line 316: The
- Line 345: Only 25 will drop money
- Line 406: The
- Line 412: The
- Line 418: The
- Line 430: Only 18 will drop money
- Line 440: Only 50 will drop money
- Line 472: Only 18 will drop money
- Line 495
- Line 495
- Line 501
- Line 543: Only 50 will drop money
- Template:Mvm mission Hell Overdrive has 2 uses and is missing 6 translations
- Line 49: 200% slower attack speed
- Line 69: 200% slower attack speed
- Line 91: Play sound when subwave start spawning
- Line 195: Takes left path
- Line 205: Takes right path
- Line 415: Play sound when subwave start spawning
- Template:Mvm mission Homestead Happenings has 2 uses and is missing 42 translations
- Line 17: Spawns at the left or right
- Line 21: The
- Line 94: The
- Line 101: The
- Line 122: Spawns at the right or left
- Line 128: Spawns at the right or left
- Line 132: The
- Line 141: Behaves similarly to regular Sniper-bots
- Line 145: The
- Line 150: Spawns at the right or left
- Line 168: The
- Line 168: Spawns at the right or left
- Line 177: The
- Line 196: Spawns at the right or left
- Line 203: Spawns from the flying saucer
- Line 213: Audio cue will announce its arrival
- Line 217: Spawns from the flying saucer
- Line 226: Spawns from the flying saucer
- Line 235: The
- Line 235: Spawns from the flying saucer
- Line 241: The
- Line 241: Spawns from the flying saucer
- Line 252: Spawns from the flying saucer
- Line 278: The
- Line 278: Spawns from the flying saucer
- Line 288: Spawns from the flying saucer
- Line 299: Spawns at the right or left
- Line 308: Spawns at the right or left
- Line 321: Spawns from the flying saucer
- Line 330: Spawns from the flying saucer
- Line 340: Spawns from the flying saucer
- Line 349: Spawns at the right or left
- Line 359: Spawns from the flying saucer
- Line 368: Spawns at the right or left
- Line 388: The
- Line 420: The
- Line 428: Spawns at the right or left
- Line 439
- Line 456: Wave is lost when this boss is dead
- Line 460: Audio cue will announce its arrival
- Line 464: Spawns from the flying saucer
- Line 483: The
- Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
- Line 17: Spawns from the secondary main spawn
- Line 181: Spawns at the right flank
- Line 253: Spawns at the right flank
- Line 262: Spawns at the right flank
- Line 278: Spawns at the right flank
- Line 336: Spawns from the secondary main spawn
- Line 366: Spawns from the secondary main spawn
- Line 389: Spawns at the right flank
- Line 445: Spawns from the secondary main spawn
- Line 471: Spawns from the secondary main spawn
- Line 486: Spawns at the right flank
- Line 508: Spawns at the right flank
- Line 519: Spawns at the right flank
- Line 542: Spawns at the right flank
- Line 571: Spawns at the right flank
- Template:Mvm mission Mannstorm has 2 uses and is missing 5 translations
- Line 138: Only 10 will drop money
- Line 148: Only 20 will drop money
- Line 334: The
- Line 345: The
- Line 487: Only 20 will drop money
- Template:Mvm mission Mannure has 2 uses and is missing 46 translations
- Line 13: No modified stats
- Line 22: Spawns from the side
- Line 32: Spawn from player behind
- Line 40: The
- Line 47: The
- Line 47: Spawns from the side
- Line 65: Spawns from the side
- Line 93: No overheal penalty
- Line 100: Spawns from the side
- Line 110: Spawn from player behind
- Line 118: The
- Line 139: Spawns from the side`
- Line 155: Spawns from the side
- Line 168: Spawns from the side
- Line 181: Spawns from the side
- Line 194: Spawns from the side
- Line 206: Spawn from player behind
- Line 214: Behaves similarly to Sniper-bots
- Line 218: The
- Line 223: The
- Line 260: Blocks a single backstab attempt
- Line 264: No overheal penalty
- Line 272: The
- Line 281: Spawns from the side
- Line 290: No overheal penalty
- Line 305: No overheal penalty
- Line 314: Spawn from player behind
- Line 322: Spawns from the side
- Line 340: Spawns from both sides
- Line 360: The
- Line 363: Spawns from the side
- Line 382: Audio cue will announce its death
- Line 386: Spawns from the side
- Line 396: Spawn from player behind
- Line 404: Behaves similarly to Sniper-bots
- Line 413: Spawns from the side
- Line 422: Audio cue will announce their arrival
- Line 426: Spawns from the side
- Line 450: +600% charge recharge rate increased
- Line 461: No overheal penalty
- Line 476: The
- Line 480: The
- Line 482: Spawn from player behind
- Line 499: Boss will announce its own arrival and death
- Line 503: Spawns from the side
- Line 513: Spawn from player behind
- Template:Mvm mission Mechanical Magic has 2 uses and is missing 22 translations
- Line 8: The
- Line 16: The
- Line 21: The
- Line 21: Spawns from the side near bomb path
- Line 72: Spawns from the side near bomb path
- Line 95: Takes the opposite path as the bomb
- Line 105: Spawns from the side near bomb path
- Line 115
- Line 129: Spawns from the side near bomb path
- Line 138: Spawns from the side near bomb path
- Line 161: Bomb is reset on death
- Line 187: The
- Line 193: Spawns from the side near bomb path
- Line 210: Spawns from the side near bomb path
- Line 230: Death pit will close on arrival
- Line 262: Takes the same path as the bomb
- Line 272: 0.7x smaller in size
- Line 281: 0.7x smaller in size
- Line 305: The
- Line 352: Takes the same path as the bomb
- Line 377: Boss will announce its own arrival and death
- Line 381: Death pit will close on arrival
- Template:Mvm mission Mineral Mania has 2 uses and is missing 1 translation
- Line 316: Limited support bots
- Template:Mvm mission Overclock has 2 uses and is missing 13 translations
- Line 116: Only 1 will drop money
- Line 126: Only 1 will drop money
- Line 136: Only 1 will drop money
- Line 207: Only 1 will drop money
- Line 217: Only 1 will drop money
- Line 227: Only 1 will drop money
- Line 237: Only 1 will drop money
- Line 247: Only 1 will drop money
- Line 320: Only 1 will drop money
- Line 330: Only 1 will drop money
- Line 340: Only 1 will drop money
- Line 505: Bomb resets after the last bot has spawned
- Line 518: Bomb resets after the last bot has spawned
- Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
- Line 12: The
- Line 74: The
- Line 92
- Line 107: The
- Line 176: The
- Line 321: The
- Line 394: Play sound when subwave starts spawning
- Line 399: Play sound when subwave is over
- Line 421: The
- Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
- Line 21: Spawns at the left or right
- Line 35: Spawns at the left or right
- Line 75: Chips carrier
- Line 84: Chips carrier
- Line 88: Drops 3 chips on death
- Line 94: Spawns at the left or right
- Line 106: On Hit: target is engulfed in flames
- Line 110: Spawns at the left or right
- Line 140: Spawns from the right garage and takes the left path
- Line 155: Spawns at the left or right
- Line 168: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 201: Chips carrier
- Line 210: Chips carrier
- Line 214: Drops 3 chips on death
- Line 221: Limited
- Line 229: The
- Line 229
- Line 231: The
- Line 231: The
- Line 233: The
- Line 235: The
- Line 237: Spawns at the left or right
- Line 283: Spawns at the left or right
- Line 292: Spawns at the left or right
- Line 307: Spawns at the left or right
- Line 328: Spawns from the left garage and takes the center path
- Line 346: Chips carrier
- Line 355: Chips carrier
- Line 359: Drops 3 chips on death
- Line 365: Spawns at the left or right
- Line 378: Spawns at the left or right
- Line 389: Spawns at the left or right
- Line 432: Spawns at the left or right
- Line 444: Sentry Tank
- Line 448: Spawns from the left garage and takes the center path
- Line 470: Chips carrier
- Line 479: Chips carrier
- Line 483: Drops 3 chips on death
- Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
- Line 426: Play sound when subwave begins
- Line 432: Play sound when subwave start spawning
- Line 438: Play sound when subwave finished spawning
- Line 593: Play sound when subwave begins
- Line 599: Play sound when subwave start spawning
- Line 605: Play sound when subwave finished spawning
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
- Line 19: No overheal penalty
- Line 38: The
- Line 45: The
- Line 50: No overheal penalty
- Line 58: The
- Line 71: The
- Line 86: The
- Line 91: No overheal penalty
- Line 113: The
- Line 139: Batsaber is colored <span style="color:#00ff00">Lime</span>
- Line 143: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
- Line 147: Batsaber is colored <span style="color:#ff0000">Red</span>
- Line 151: Batsaber is colored <span style="color:#0000ff">Blue</span>
- Line 155: Batsaber is colored <span style="color:#00ffff">Aqua</span>
- Line 159: The
- Line 182: Robots will announce their arrival
- Line 192: An additional audio cue will announce its arrival
- Line 196: Stickybomb Tank
- Line 206: An additional audio cue will play on death
- Line 328: An audio cue will announce their arrival
- Line 375: No overheal penalty
- Line 456: An audio cue will announce their arrival and death
- Template:Mvm mission Ruins Rumble has 2 uses and is missing 1 translation
- Line 145: 5 seconds of [[Critical hits#Mini-crits
- Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
- Line 40: Spawns from the left or near the carrier tank
- Line 115: The
- Line 121: Spawns from the river and takes the same path as the bomb
- Line 130: Spawns from the river and takes the opposite path as the bomb
- Line 139: Spawns from the river and takes the same path as the bomb
- Line 154: Regenerates 1 HP per second
- Line 180: Regenerates 1 HP per second
- Line 233: Spawns from the river and takes the same path as the bomb
- Line 242: Spawns from the river and takes the opposite path as the bomb
- Line 266: Spawns from the river and takes the same path as the bomb
- Line 275: Spawns from the river and takes the opposite path as the bomb
- Line 320: The
- Line 337: The
- Line 381: Spawns from the garage and takes the opposite path as the bomb
- Line 412: Spawns from the river and takes the opposite path as the bomb
- Line 422: The
- Line 427: Regenerates 1 HP per second
- Template:Mvm mission Sawdust Storage has 2 uses and is missing 24 translations
- Line 8: Spawns from the main spawn or flank
- Line 161: Spawns from the flank
- Line 209: Spawns from the flank
- Line 273: Custom variant
- Line 283: Custom variant
- Line 292: Spawns from the main spawn or flank
- Line 307: Spawns from the main spawn or flank
- Line 355: Spawns from the main spawn or top
- Line 366: Custom variant
- Line 382: Spawns from the flank
- Line 392: Spawns from the flank
- Line 405: Spawns from the flank
- Line 419: Spawns from the flank
- Line 433: Spawns from the flank
- Line 461: Spawns from the flank
- Line 471: Spawns from the flank
- Line 476: Flanks left
- Line 503: Spawns from the main spawn or flank
- Line 513: Spawns from the flank
- Line 538: Spawns from the flank
- Line 567: Spawns from the flank
- Line 577: Spawns from the flank
- Line 590: Spawns from the main spawn or flank
- Line 601: Spawns from the flank
- Template:Mvm mission Thriller Terror has 2 uses and is missing 5 translations
- Line 80: Goes to the hatch first
- Line 107: Goes to the hatch first
- Line 195: Goes to the hatch first
- Line 250: Goes to the hatch first
- Line 331: Goes to the hatch first
- Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
- Line 56: Chips carrier
- Line 61: Limited
- Line 83: Spawns from the right garage and takes the left path
- Line 146: Behaves similarly to Sniper-bots
- Line 155: Chips carrier
- Line 160: Limited
- Line 215: Chips carrier
- Line 220: Limited
- Line 228: Behaves similarly to Sniper-bots
- Line 317: Spawns from the left garage and takes the center path
- Line 328: Spawns similarly to Spy-bots
- Line 337: Spawns similarly to Spy-bots
- Line 343: Chips carrier
- Line 348: Limited
- Line 364: Boss announces its own arrival and death
- Line 428: Chips carrier
- Line 433: Limited
- Line 471: Boss announces its own arrival
- Line 482: Boss announces its own arrival
- Line 515: Behaves similarly to Sniper-bots
- Template:Mvm mission Voltaic Outrage has 2 uses and is missing 6 translations
- Line 107: Spawns at the left or mid
- Line 196: Boss will announce its own arrival
- Line 207: Spawns at the left or right
- Line 218: Spawns at the left or right
- Line 230: Spawns at the left or right
- Line 243: Spawns at the left or right
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:Mvm mission Waterway Wringout has 2 uses and is missing 34 translations
- Line 18: Spawns at the left or right
- Line 47: Bomb is silently reset before arriving and after death
- Line 52: Boss announces its own arrival and death
- Line 57: Waves pauses when this boss is dead
- Line 68: Wave resumes when this robot arrives
- Line 78: Spawns at the left or right
- Line 88: Spawns at the left or right
- Line 110: Delay starts after the first Giant dies
- Line 118: Spawns at the left or right
- Line 135: Spawns at the left or right
- Line 148: Spawns at the left or right
- Line 159: Spawns at the left or right
- Line 177: Limited
- Line 186: Spawns at the left or right
- Line 196: Spawns at the left or right
- Line 209: Spawns at the left or right
- Line 251: Spawns at the left or right
- Line 268: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 317: Spawns at the left or right
- Line 330: Bomb is silently reset before arriving
- Line 335: Boss announces its own arrival and death
- Line 351: Spawns at the left or right
- Line 361: Spawns at the left or right
- Line 379: Spawns at the left or right
- Line 405: Spawns at the left or right
- Line 430: Spawns at the left or right
- Line 456: Spawns at the left or right
- Line 474: Spawns at the left or right
- Line 496: Bomb is silently reset before arriving
- Line 501: Boss announces its own arrival
- Line 517: Spawns at the left or right
- Line 527: Spawns at the left or right
- Line 534: Spawns at the left or right
- Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
- Line 3: New Stats/Stats Change
- Line 9: '''The Sneeze Gun'''<br>
- Line 15: 20% less accurate
- Line 21: '''The Battering Ram'''<br>
- Line 27: <br>
- Line 33: '''The Flame Jumper'''<br><br>
- Line 39: '''The Conductor'''<br><br>
- Line 45: No self blast damage taken
- Line 51: Shoots normal grenade
- Line 57: '''The [[Ludmila]]'''<br>
- Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
- Line 69
- Line 75: Per shot: -50 metal
- Line 81: '''The Laser Tag'''<br><br>
- Line 87: <br> -25 max health on wearer
- Line 93: <br> +200% faster taunt speed
- Line 99: '''The [[Repair Node]]'''<br>
- Line 105: On Hit: 12.5% ÜberCharge added
- Line 111: +2 arrows per shot
- Line 117: -25% "Focus" duration
- Line 123
- Line 129
- Template:Open Review has 2 uses and is missing 3 translations
- Line 5: Let's settle this like gentlemen!
- Line 18: This page has been marked for an open review.
- Line 32: Please see for additional information, your opinion is welcome.
- Template:Sentry Buster Requirement has 2 uses and is missing 4 translations
- Line 3: Sentry Guns
- Line 9: Kills
- Line 16: Damage
- Line 35: Note: Giant kills count as 5 kills in regards to these kill thresholds.
- Template:UGC Highlander medals has 2 uses and is missing 1 translation
- Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
- Template:Weapon list (Classic) has 2 uses and is missing 59 translations
- Line 9: Slot 1 Weapons
- Line 16: HUD icon
- Line 37: Infection
- Line 49: Instant kill
- Line 68: Slot 2 Weapons
- Line 75: HUD icon
- Line 91: Shells
- Line 109: Shells
- Line 116: Varies
- Line 125: Shells
- Line 137: Nails
- Line 147: Slot 3 Weapons
- Line 154: HUD icon
- Line 170: Shells
- Line 182: Shells
- Line 197: Slot 4 Weapons
- Line 204: HUD icon
- Line 220: Nails
- Line 235: Rockets
- Line 247: Nails
- Line 259: Cells
- Line 271: Slot 5 Weapons
- Line 278: HUD icon
- Line 294: Rockets
- Line 301: Varies
- Line 310: Rockets
- Line 322: Shells
- Line 334: Rockets
- Line 344: Primary Grenades
- Line 353: Notes / Special abilities
- Line 360: Varies
- Line 366: Deals massive damage on a four second fuse.
- Line 375: Causes leg injury which slows down enemies.
- Line 382: Secondary Grenades
- Line 391: Notes / Special abilities
- Line 400: Releases nails for a short while before detonation.
- Line 409: Splits into multiple grenades upon detonation, which detonate shortly afterward.
- Line 418: Deals no damage, but causes considerable [[knockback]] and disorientation.
- Line 427: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
- Line 436: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
- Line 443: Varies
- Line 449: Detonates all of the ammo an enemy is holding.
- Line 456: Special
- Line 465: Notes / Special abilities
- Line 471: Detpack
- Line 476: Instant kill
- Line 482: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
- Line 489: Cut weapons
- Line 498: Notes / Special abilities
- Line 505: presumed no ammo
- Line 510: presumed all classes
- Line 515: Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] game mode.
- Line 522: presumed no ammo
- Line 528: The medkit's alternate fire, before it and the medkit were merged into one weapon.
- Line 534: [http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return
- Line 539: Cells
- Line 545: Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.
- Line 552: Grenade
- Line 558: The Sniper's secondary grenade. Cut for unknown reasons.
- Template:Mvm upgrades hellmet has 1 use and is missing 35 translations
- Line 2: Modified classes' upgrades
- Line 13: Upgrade
- Line 32: Cost
- Line 53: +10% Jump Height
- Line 71: All classes
- Line 91: [[Jumping
- Line 110: +5 [[Metal]] Regen
- Line 131: Metal is regenerated every 5 seconds. <br>
- Line 840: Modified melee weapons' upgrades
- Line 850: Upgrade
- Line 868: Cost
- Line 888: Armor Penetration
- Line 914: Allows backstabs against giant robots at X% (out of 750) damage.
- Line 932: Only when equipped by Spy
- Line 947: Modified buildings' upgrades
- Line 957: Upgrade
- Line 975: Cost
- Line 995: +1 Disposable Sentry Gun
- Line 1010: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
- Line 1022: +10% Sentry Firing Speed
- Line 1037: 10% faster sentry fire rate.
- Line 1053: Modified Canteens
- Line 1064: Upgrade
- Line 1079: Cost
- Line 1095: Become [[Crit]] Boosted
- Line 1109: All classes
- Line 1124: Crits user and triples sentry fire rate for 5 seconds.
- Line 1139: Become Übercharged
- Line 1154: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
- Line 1169: Refill Clips and Ammo
- Line 1185: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
- Line 1200: Teleport to Spawn
- Line 1215: Instantly teleport to spawn and grants a 5 second speed boost.
- Line 1230: Building Upgrade
- Line 1246: Upgrades all existing buildings to Level 3 and fully restores their health.
- Template:Reference pose list has 1 use and is missing 15 translations
- Line 5: Class
- Line 9: Method
- Line 15: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in [[Console
- Line 20: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
- Line 25: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
- Line 33: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 40: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 45: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
- Line 50: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br>
- Line 58: Equip and switch to any primary that can [[Compression blast
- Line 63: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
- Line 70: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 79: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.
- Line 84: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
- Line 90: Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
- Template:UGC 4vs4 medals has 1 use and is missing 1 translation
- Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
- Template:UGC 6vs6 medals has 1 use and is missing 1 translation
- Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
- Template:Water locations table has 1 use and is missing 72 translations
- Line 3: List of maps with water
- Line 9: Water location
- Line 16: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 23: Identical to the water on 2Fort.
- Line 30: On each side, inside both bases, there is deep water under the B point.
- Line 37: The map takes place on an island that is surrounded by water.
- Line 44: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
- Line 51: Identical water locations to the Arena version.
- Line 58: The entire map is surrounded by an ocean of deep water.
- Line 65: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 72: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 79: A river runs underneath 2 bridges near the final checkpoint.
- Line 86: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 93: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 100: There is a shallow pool of water under the bridge in the center of the map.
- Line 107: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 114: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 121: There are flooded corridors and room at the bottom of the play-space.
- Line 128: There is a pool of water at the bottom of a gorge underneath a building.
- Line 135: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 142: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 149: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
- Line 156: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 163: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 170: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 177: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
- Line 184: Multiple small puddles surround the central building.
- Line 191: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 198: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 205: There is shallow water in the Dam and Warehouse territories.
- Line 212: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 219: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 226: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 233: A river runs underneath the bridge to Dracula's castle.
- Line 240: Next to both spawn rooms behind a fence are small pools of water.
- Line 247: A lagoon surrounds the center control point areas.
- Line 254: There is a small stream of water just after point A.
- Line 261: The majority of the outdoor area is covered with water.
- Line 268: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 275: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 282: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 289: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 296: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 303: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 310: The center of the map has a channel of deep water.
- Line 317: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 324: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 331: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 338: A long river flows out of a dam and runs along one side of the map.
- Line 345: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 352: There is water in the fountain in the courtyard.
- Line 359: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
- Line 366: The map takes place on a harbour connected to the sea.
- Line 373: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 380: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 387: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 394: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 401: Water surrounds the mothership at the final point's pitfall.
- Line 408: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 415: Shallow water surrounds the platform Point A is on.
- Line 422: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 429: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 436: There is an ocean outside the map.
- Line 443: First BLU spawn leads to small river (shallow water).
- Line 450: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 457: Small pools around the map.
- Line 464: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 471: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 478: There are small ponds of deep water around the valley below the central tower.
- Line 485: The center of the map has a canal of deep water.
- Line 492: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
- Line 499: There is a large lake with a boathouse.