Difference between revisions of "User:Darkid/Reports/Untranslated templates/es"

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{{DISPLAYTITLE: 261 templates missing {{lang name|name|es}} translation}}
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{{DISPLAYTITLE: 40 templates missing {{lang name|name|es}} translation}}
Pages missing in {{lang info|es}}: '''<onlyinclude>261</onlyinclude>''' in total. Data as of 10:18, 11 February 2022 (GMT).
+
Pages missing in {{lang info|es}}: '''<onlyinclude>40</onlyinclude>''' in total. Data as of 16:03, 01 June 2024 (GMT).
  
 
; See also
 
; See also
Line 8: Line 8:
  
 
== List ==
 
== List ==
# [https://wiki.teamfortress.com/w/index.php?title=Template:Backpack_item&action=edit Template:Backpack item] has [{{fullurl:Special:WhatLinksHere/Template:Backpack item|limit=50&namespace=0&hideredirs=1}} 35634 uses] and is missing 1 translation
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Pyro_Nav&action=edit Template:Pyro Nav] has [{{fullurl:Special:WhatLinksHere/Template:Pyro Nav|limit=50&namespace=0&hideredirs=1}} 5368 uses] and is missing 1 translation
# [https://wiki.teamfortress.com/w/index.php?title=Template:Hat_Nav&action=edit Template:Hat Nav] has [{{fullurl:Special:WhatLinksHere/Template:Hat Nav|limit=50&namespace=0&hideredirs=1}} 28093 uses] and is missing 19 translations
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#:''Line 98'': <nowiki>Soaked</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_price&action=edit Template:Item price] has [{{fullurl:Special:WhatLinksHere/Template:Item price|limit=50&namespace=0&hideredirs=1}} 15122 uses] and is missing 12 translations
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Scout_Nav&action=edit Template:Scout Nav] has [{{fullurl:Special:WhatLinksHere/Template:Scout Nav|limit=50&namespace=0&hideredirs=1}} 4747 uses] and is missing 1 translation
# [https://wiki.teamfortress.com/w/index.php?title=Template:Buy_now&action=edit Template:Buy now] has [{{fullurl:Special:WhatLinksHere/Template:Buy now|limit=50&namespace=0&hideredirs=1}} 14952 uses] and is missing 1 translation
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#:''Line 124'': <nowiki>Soaked</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Patch_layout&action=edit Template:Patch layout] has [{{fullurl:Special:WhatLinksHere/Template:Patch layout|limit=50&namespace=0&hideredirs=1}} 8376 uses] and is missing 1 translation
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Sniper_Nav&action=edit Template:Sniper Nav] has [{{fullurl:Special:WhatLinksHere/Template:Sniper Nav|limit=50&namespace=0&hideredirs=1}} 3364 uses] and is missing 1 translation
# [https://wiki.teamfortress.com/w/index.php?title=Template:TF2B&action=edit Template:TF2B] has [{{fullurl:Special:WhatLinksHere/Template:TF2B|limit=50&namespace=0&hideredirs=1}} 4443 uses] and is missing 1 translation
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#:''Line 64'': <nowiki>Soaked</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Canbeusedwithpart&action=edit Template:Canbeusedwithpart] has [{{fullurl:Special:WhatLinksHere/Template:Canbeusedwithpart|limit=50&namespace=0&hideredirs=1}} 2465 uses] and is missing 3 translations
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# [https://wiki.teamfortress.com/w/index.php?title=Template:ClassicWeaponsNav&action=edit Template:ClassicWeaponsNav] has [{{fullurl:Special:WhatLinksHere/Template:ClassicWeaponsNav|limit=50&namespace=0&hideredirs=1}} 319 uses] and is missing 1 translation
# [https://wiki.teamfortress.com/w/index.php?title=Template:Tool_Nav&action=edit Template:Tool Nav] has [{{fullurl:Special:WhatLinksHere/Template:Tool Nav|limit=50&namespace=0&hideredirs=1}} 2367 uses] and is missing 1 translation
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#:''Line 179'': <nowiki>Special</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Love_And_War_Update_Nav&action=edit Template:Love And War Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Love And War Update Nav|limit=50&namespace=0&hideredirs=1}} 1515 uses] and is missing 7 translations
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Paint_Can&action=edit Template:Paint Can] has [{{fullurl:Special:WhatLinksHere/Template:Paint Can|limit=22&namespace=0&hideredirs=1}} 22 uses] and is missing 29 translations
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&action=edit Template:Item set infobox] has [{{fullurl:Special:WhatLinksHere/Template:Item set infobox|limit=50&namespace=0&hideredirs=1}} 1258 uses] and is missing 1 translation
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#:''Line 77'': <nowiki>#9, #13, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Competitive_Nav&action=edit Template:Competitive Nav] has [{{fullurl:Special:WhatLinksHere/Template:Competitive Nav|limit=50&namespace=0&hideredirs=1}} 980 uses] and is missing 1 translation
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#:''Line 93'': <nowiki>#10, #16, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Unused_Content_Nav&action=edit Template:Unused Content Nav] has [{{fullurl:Special:WhatLinksHere/Template:Unused Content Nav|limit=50&namespace=0&hideredirs=1}} 954 uses] and is missing 3 translations
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#:''Line 110'': <nowiki>#2, #11, #17, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mann_Vs_Machine_Nav&action=edit Template:Mann Vs Machine Nav] has [{{fullurl:Special:WhatLinksHere/Template:Mann Vs Machine Nav|limit=50&namespace=0&hideredirs=1}} 869 uses] and is missing 1 translation
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#:''Line 126'': <nowiki>#11, #18, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Featured_article_tag&action=edit Template:Featured article tag] has [{{fullurl:Special:WhatLinksHere/Template:Featured article tag|limit=50&namespace=0&hideredirs=1}} 592 uses] and is missing 1 translation
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#:''Line 143'': <nowiki>#1, #3, #14, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Sniper_Vs_Spy_Update_Nav&action=edit Template:Sniper Vs Spy Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Sniper Vs Spy Update Nav|limit=50&namespace=0&hideredirs=1}} 516 uses] and is missing 2 translations
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#:''Line 159'': <nowiki>#12, #16, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Gun_Mettle_Update_Nav&action=edit Template:Gun Mettle Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Gun Mettle Update Nav|limit=50&namespace=0&hideredirs=1}} 508 uses] and is missing 4 translations
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#:''Line 176'': <nowiki>#39 or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Video_Nav&action=edit Template:Video Nav] has [{{fullurl:Special:WhatLinksHere/Template:Video Nav|limit=50&namespace=0&hideredirs=1}} 461 uses] and is missing 1 translation
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#:''Line 192'': <nowiki>#10, #18, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Meet_Your_Match_Update_Nav&action=edit Template:Meet Your Match Update Nav] has [{{fullurl:Special:WhatLinksHere/Template:Meet Your Match Update Nav|limit=50&namespace=0&hideredirs=1}} 352 uses] and is missing 2 translations
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#:''Line 209'': <nowiki>#39 or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Community_Events_Nav&action=edit Template:Community Events Nav] has [{{fullurl:Special:WhatLinksHere/Template:Community Events Nav|limit=50&namespace=0&hideredirs=1}} 289 uses] and is missing 6 translations
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#:''Line 225'': <nowiki>#12, #17, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Notable_Person_Nav&action=edit Template:Notable Person Nav] has [{{fullurl:Special:WhatLinksHere/Template:Notable Person Nav|limit=50&namespace=0&hideredirs=1}} 148 uses] and is missing 33 translations
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#:''Line 242'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Overheal_tool&action=edit Template:Overheal tool] has [{{fullurl:Special:WhatLinksHere/Template:Overheal tool|limit=50&namespace=0&hideredirs=1}} 144 uses] and is missing 2 translations
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#:''Line 258'': <nowiki>#9, #13, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:TFC_hl_maps_nav&action=edit Template:TFC hl maps nav] has [{{fullurl:Special:WhatLinksHere/Template:TFC hl maps nav|limit=50&namespace=0&hideredirs=1}} 113 uses] and is missing 1 translation
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#:''Line 275'': <nowiki>#1, #4, #13, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Commentary_Nav&action=edit Template:Commentary Nav] has [{{fullurl:Special:WhatLinksHere/Template:Commentary Nav|limit=41&namespace=0&hideredirs=1}} 41 uses] and is missing 3 translations
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#:''Line 291'': <nowiki>#12, #18, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Class_weapons_table_medic_secondary&action=edit Template:Class weapons table medic secondary] has [{{fullurl:Special:WhatLinksHere/Template:Class weapons table medic secondary|limit=27&namespace=0&hideredirs=1}} 27 uses] and is missing 1 translation
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#:''Line 308'': <nowiki>#2 or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Class_weapons_table_sniper_primary&action=edit Template:Class weapons table sniper primary] has [{{fullurl:Special:WhatLinksHere/Template:Class weapons table sniper primary|limit=26&namespace=0&hideredirs=1}} 26 uses] and is missing 1 translation
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#:''Line 324'': <nowiki>#9, #14, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_timeline_2012&action=edit Template:Item timeline 2012] has [{{fullurl:Special:WhatLinksHere/Template:Item timeline 2012|limit=24&namespace=0&hideredirs=1}} 24 uses] and is missing 18 translations
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#:''Line 341'': <nowiki>#5, #11, #16, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_timeline_2013&action=edit Template:Item timeline 2013] has [{{fullurl:Special:WhatLinksHere/Template:Item timeline 2013|limit=24&namespace=0&hideredirs=1}} 24 uses] and is missing 24 translations
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#:''Line 357'': <nowiki>#9, #15, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_timeline_2014&action=edit Template:Item timeline 2014] has [{{fullurl:Special:WhatLinksHere/Template:Item timeline 2014|limit=24&namespace=0&hideredirs=1}} 24 uses] and is missing 33 translations
+
#:''Line 374'': <nowiki>#9, #15 or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_timeline_2015&action=edit Template:Item timeline 2015] has [{{fullurl:Special:WhatLinksHere/Template:Item timeline 2015|limit=24&namespace=0&hideredirs=1}} 24 uses] and is missing 29 translations
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#:''Line 390'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_timeline_2016&action=edit Template:Item timeline 2016] has [{{fullurl:Special:WhatLinksHere/Template:Item timeline 2016|limit=24&namespace=0&hideredirs=1}} 24 uses] and is missing 15 translations
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#:''Line 407'': <nowiki>#9, #14, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_timeline_2017&action=edit Template:Item timeline 2017] has [{{fullurl:Special:WhatLinksHere/Template:Item timeline 2017|limit=24&namespace=0&hideredirs=1}} 24 uses] and is missing 41 translations
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#:''Line 423'': <nowiki>#10, #17, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_tournament_medals&action=edit Template:List of tournament medals] has [{{fullurl:Special:WhatLinksHere/Template:List of tournament medals|limit=24&namespace=0&hideredirs=1}} 24 uses] and is missing 1 translation
+
#:''Line 488'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Set_list&action=edit Template:Set list] has [{{fullurl:Special:WhatLinksHere/Template:Set list|limit=24&namespace=0&hideredirs=1}} 24 uses] and is missing 14 translations
+
#:''Line 504'': <nowiki>#7, #15, or as a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Class_weapons_table_sniper_secondary&action=edit Template:Class weapons table sniper secondary] has [{{fullurl:Special:WhatLinksHere/Template:Class weapons table sniper secondary|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 1 translation
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#:''Line 526'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Content_packs&action=edit Template:Content packs] has [{{fullurl:Special:WhatLinksHere/Template:Content packs|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 13 translations
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#:''Line 542'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Content_updates&action=edit Template:Content updates] has [{{fullurl:Special:WhatLinksHere/Template:Content updates|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 23 translations
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#:''Line 564'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Demoman_strange_quality_table&action=edit Template:Demoman strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Demoman strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 2 translations
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#:''Line 580'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Engineer_strange_quality_table&action=edit Template:Engineer strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Engineer strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 4 translations
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#:''Line 602'': <nowiki>As a bonus drop from cases</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Heavy_strange_quality_table&action=edit Template:Heavy strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Heavy strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 5 translations
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# [https://wiki.teamfortress.com/w/index.php?title=Template:Tool_list&action=edit Template:Tool list] has [{{fullurl:Special:WhatLinksHere/Template:Tool list|limit=21&namespace=0&hideredirs=1}} 21 uses] and is missing 7 translations
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_items_associated_with_badges&action=edit Template:List of items associated with badges] has [{{fullurl:Special:WhatLinksHere/Template:List of items associated with badges|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 1 translation
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#:''Line 488'': <nowiki>Random when using a Summer Claim Check</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Medic_strange_quality_table&action=edit Template:Medic strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Medic strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 5 translations
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#:''Line 1316'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Pyro_strange_quality_table&action=edit Template:Pyro strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Pyro strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 6 translations
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#:''Line 1333'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Scout_strange_quality_table&action=edit Template:Scout strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Scout strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 9 translations
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#:''Line 1350'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Sniper_strange_quality_table&action=edit Template:Sniper strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Sniper strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 7 translations
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#:''Line 1369'': <nowiki>Contract reward from the Jungle Inferno Campaign</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Soldier_strange_quality_table&action=edit Template:Soldier strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Soldier strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 5 translations
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#:''Line 1386'': <nowiki>Contract reward from the Jungle Inferno Campaign</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Spy_strange_quality_table&action=edit Template:Spy strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Spy strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 4 translations
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#:''Line 1403'': <nowiki>Contract reward from the Jungle Inferno Campaign</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_list&action=edit Template:Weapon list] has [{{fullurl:Special:WhatLinksHere/Template:Weapon list|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 14 translations
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# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_kill_icons&action=edit Template:List of kill icons] has [{{fullurl:Special:WhatLinksHere/Template:List of kill icons|limit=18&namespace=0&hideredirs=1}} 18 uses] and is missing 2 translations
# [https://wiki.teamfortress.com/w/index.php?title=Template:Wqc&action=edit Template:Wqc] has [{{fullurl:Special:WhatLinksHere/Template:Wqc|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 1 translation
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#:''Line 2249'': <nowiki>Domination</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:All_classes_strange_quality_table&action=edit Template:All classes strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:All classes strange quality table|limit=22&namespace=0&hideredirs=1}} 22 uses] and is missing 4 translations
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#:''Line 2271'': <nowiki>Duckstreak</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Class_weapons_table_engineer_primary&action=edit Template:Class weapons table engineer primary] has [{{fullurl:Special:WhatLinksHere/Template:Class weapons table engineer primary|limit=22&namespace=0&hideredirs=1}} 22 uses] and is missing 2 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Class_weapons_table_pyro_melee&action=edit Template:Class weapons table pyro melee] has [{{fullurl:Special:WhatLinksHere/Template:Class weapons table pyro melee|limit=22&namespace=0&hideredirs=1}} 22 uses] and is missing 1 translation
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Class_weapons_table_pyro_primary&action=edit Template:Class weapons table pyro primary] has [{{fullurl:Special:WhatLinksHere/Template:Class weapons table pyro primary|limit=22&namespace=0&hideredirs=1}} 22 uses] and is missing 3 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Class_weapons_table_pyro_secondary&action=edit Template:Class weapons table pyro secondary] has [{{fullurl:Special:WhatLinksHere/Template:Class weapons table pyro secondary|limit=22&namespace=0&hideredirs=1}} 22 uses] and is missing 3 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Active_promotional_item_list&action=edit Template:Active promotional item list] has [{{fullurl:Special:WhatLinksHere/Template:Active promotional item list|limit=21&namespace=0&hideredirs=1}} 21 uses] and is missing 33 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Expired_promotional_item_list&action=edit Template:Expired promotional item list] has [{{fullurl:Special:WhatLinksHere/Template:Expired promotional item list|limit=21&namespace=0&hideredirs=1}} 21 uses] and is missing 187 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Jiggle_bones&action=edit Template:Jiggle bones] has [{{fullurl:Special:WhatLinksHere/Template:Jiggle bones|limit=21&namespace=0&hideredirs=1}} 21 uses] and is missing 1 translation
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_projectiles&action=edit Template:List of projectiles] has [{{fullurl:Special:WhatLinksHere/Template:List of projectiles|limit=21&namespace=0&hideredirs=1}} 21 uses] and is missing 5 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Tool_list&action=edit Template:Tool list] has [{{fullurl:Special:WhatLinksHere/Template:Tool list|limit=21&namespace=0&hideredirs=1}} 21 uses] and is missing 182 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Building_Specifications&action=edit Template:Building Specifications] has [{{fullurl:Special:WhatLinksHere/Template:Building Specifications|limit=20&namespace=0&hideredirs=1}} 20 uses] and is missing 35 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Self-illumination&action=edit Template:Self-illumination] has [{{fullurl:Special:WhatLinksHere/Template:Self-illumination|limit=20&namespace=0&hideredirs=1}} 20 uses] and is missing 9 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_Polycount_Pin_owners&action=edit Template:List of Polycount Pin owners] has [{{fullurl:Special:WhatLinksHere/Template:List of Polycount Pin owners|limit=19&namespace=0&hideredirs=1}} 19 uses] and is missing 5 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_Memory_Maker_owners&action=edit Template:List of Memory Maker owners] has [{{fullurl:Special:WhatLinksHere/Template:List of Memory Maker owners|limit=18&namespace=0&hideredirs=1}} 18 uses] and is missing 1 translation
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_kill_icons&action=edit Template:List of kill icons] has [{{fullurl:Special:WhatLinksHere/Template:List of kill icons|limit=18&namespace=0&hideredirs=1}} 18 uses] and is missing 10 translations
 
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Bundle_row_extended&action=edit Template:Bundle row extended] has [{{fullurl:Special:WhatLinksHere/Template:Bundle row extended|limit=17&namespace=0&hideredirs=1}} 17 uses] and is missing 1 translation
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Bundle_row_extended&action=edit Template:Bundle row extended] has [{{fullurl:Special:WhatLinksHere/Template:Bundle row extended|limit=17&namespace=0&hideredirs=1}} 17 uses] and is missing 1 translation
# [https://wiki.teamfortress.com/w/index.php?title=Template:Compression_blast_kill_icons&action=edit Template:Compression blast kill icons] has [{{fullurl:Special:WhatLinksHere/Template:Compression blast kill icons|limit=17&namespace=0&hideredirs=1}} 17 uses] and is missing 1 translation
+
#:''Line 112''
# [https://wiki.teamfortress.com/w/index.
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_Ban_List&action=edit Template:Weapon Ban List] has [{{fullurl:Special:WhatLinksHere/Template:Weapon Ban List|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 9 translations
 +
#:''Line 1'': <nowiki>This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.</nowiki>
 +
#:''Line 7'': <nowiki>Slot</nowiki>
 +
#:''Line 12'': <nowiki>6v6</nowiki>
 +
#:''Line 16'': <nowiki>Highlander</nowiki>
 +
#:''Line 20'': <nowiki>CustomLander</nowiki>
 +
#:''Line 23'': <nowiki>4v4</nowiki>
 +
#:''Line 27'': <nowiki>Prolander</nowiki>
 +
#:''Line 1958'': <nowiki>This weapon cannot be used by either the Engineer or the Spy.</nowiki>
 +
#:''Line 2009'': <nowiki>This weapon cannot be used by the Spy.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_Halloween_maps&action=edit Template:List of Halloween maps] has [{{fullurl:Special:WhatLinksHere/Template:List of Halloween maps|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 1 translation
 +
#:''Line 2'': <nowiki>'''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_item_attributes&action=edit Template:List of item attributes] has [{{fullurl:Special:WhatLinksHere/Template:List of item attributes|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 40 translations
 +
#:''Line 55'': <nowiki>Attrib_AltFire_Disabled</nowiki>
 +
#:''Line 107'': <nowiki>Attrib_Scattergun_NoReloadSingle</nowiki>
 +
#:''Line 292'': <nowiki>Attrib_SoldierBuffType</nowiki>
 +
#:''Line 294'': <nowiki>Attrib_Dmg_Falloff_Increased</nowiki>
 +
#:''Line 305'': <nowiki>Attrib_DemoBuffType</nowiki>
 +
#:''Line 386'': <nowiki>Attrib_Socket</nowiki>
 +
#:''Line 423'': <nowiki>Attrib_DisguiseDamageReduction</nowiki>
 +
#:''Line 465'': <nowiki>Attrib_DuelLoserAccountID</nowiki>
 +
#:''Line 506'': <nowiki>Attrib_ElevateQuality</nowiki>
 +
#:''Line
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Alpine_Skylines&action=edit Template:Mvm mission Alpine Skylines] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Alpine Skylines|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 33 translations
 
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Alpine_Skylines&action=edit Template:Mvm mission Alpine Skylines] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Alpine Skylines|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 33 translations
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Binary_Broadcast&action=edit Template:Mvm mission Binary Broadcast] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Binary Broadcast|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 13 translations
+
#:''Line 68'': <nowiki>Robot prefer going after player</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Cash_Out_Crash_Out&action=edit Template:Mvm mission Cash Out Crash Out] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Cash Out Crash Out|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 26 translations
+
#:''Line 102'': <nowiki>Play sound when subwave start spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Circuit_Board_Torture&action=edit Template:Mvm mission Circuit Board Torture] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Circuit Board Torture|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 21 translations
+
#:''Line 105'': <nowiki>Spawn from behind player</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Flemish_Feud&action=edit Template:Mvm mission Flemish Feud] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Flemish Feud|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 5 translations
+
#:''Line 117'': <nowiki>Play sound when subwave start spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Garden_Warfare&action=edit Template:Mvm mission Garden Warfare] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Garden Warfare|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 15 translations
+
#:''Line 120'': <nowiki>Spawn from behind player</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Gatebot_Apocalypse&action=edit Template:Mvm mission Gatebot Apocalypse] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Gatebot Apocalypse|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 22 translations
+
#:''Line 145'': <nowiki>Spawn from behind player</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Insomniac's_Insanity&action=edit Template:Mvm mission Insomniac's Insanity] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Insomniac's Insanity|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 23 translations
+
#:''Line 183'': <nowiki>Tank use blimp model</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Jesty_Joker_Jamble&action=edit Template:Mvm mission Jesty Joker Jamble] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Jesty Joker Jamble|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 3 translations
+
#:''Line 186'': <nowiki>Tank floats in mid-air</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Mediocre_Nonsense&action=edit Template:Mvm mission Mediocre Nonsense] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Mediocre Nonsense|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 7 translations
+
#:''Line 215'': <nowiki>faster firing speed</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Midnight_Gambling&action=edit Template:Mvm mission Midnight Gambling] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Midnight Gambling|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 14 translations
+
#:''Line 218'': <nowiki>faster reload speed</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Northern_Lights&action=edit Template:Mvm mission Northern Lights] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Northern Lights|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 37 translations
+
#:''Line 251'': <nowiki>fire resistance</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Nuclear_Winter&action=edit Template:Mvm mission Nuclear Winter] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Nuclear Winter|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 1 translation
+
#:''Line 314'': <nowiki>damage bonus</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Out_of_Options&action=edit Template:Mvm mission Out of Options] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Out of Options|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 8 translations
+
#:''Line 317'': <nowiki>faster firing speed</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Outdated_Processing&action=edit Template:Mvm mission Outdated Processing] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Outdated Processing|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 5 translations
+
#:''Line 320'': <nowiki>faster reload speed</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Pepper_Boys&action=edit Template:Mvm mission Pepper Boys] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Pepper Boys|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 12 translations
+
#:''Line 323'': <nowiki>Lose 200 HP per second</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Pirate_Domination&action=edit Template:Mvm mission Pirate Domination] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Pirate Domination|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 11 translations
+
#:''Line 331'': <nowiki>Immune to bullet damage</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Raid_Resort&action=edit Template:Mvm mission Raid Resort] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Raid Resort|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 11 translations
+
#:''Line 338'': <nowiki>damage bonus</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Scrap_Metal&action=edit Template:Mvm mission Scrap Metal] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Scrap Metal|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 15 translations
+
#:''Line 341'': <nowiki>faster firing speed</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Shadows&action=edit Template:Mvm mission Shadows] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Shadows|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 7 translations
+
#:''Line 344'': <nowiki>faster reload speed</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Sparkbag_Subroutine&action=edit Template:Mvm mission Sparkbag Subroutine] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Sparkbag Subroutine|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 43 translations
+
#:''Line 347'': <nowiki>Lose 200 HP per second</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_WhatHaveIDone&action=edit Template:Mvm mission WhatHaveIDone] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission WhatHaveIDone|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 1 translation
+
#:''Line 355'': <nowiki>Immune to fire damage</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Collapsing_Cores&action=edit Template:Mvm mission Collapsing Cores] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Collapsing Cores|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 22 translations
+
#:''Line 362'': <nowiki>damage bonus</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Corroding_Cadavers&action=edit Template:Mvm mission Corroding Cadavers] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Corroding Cadavers|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 9 translations
+
#:''Line 365'': <nowiki>faster firing speed</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Covert_Compromise&action=edit Template:Mvm mission Covert Compromise] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Covert Compromise|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 11 translations
+
#:''Line 368'': <nowiki>faster reload speed</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Dazed_Disassembly&action=edit Template:Mvm mission Dazed Disassembly] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Dazed Disassembly|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 5 translations
+
#:''Line 371'': <nowiki>Lose 100 HP per second</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Dead_Space&action=edit Template:Mvm mission Dead Space] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Dead Space|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 15 translations
+
#:''Line 379'': <nowiki>Immune to blast damage</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Dead_of_Night&action=edit Template:Mvm mission Dead of Night] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Dead of Night|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 15 translations
+
#:''Line 401'': <nowiki>Robot self-destuct when near player</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Distillery_Destruction&action=edit Template:Mvm mission Distillery Destruction] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Distillery Destruction|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 21 translations
+
#:''Line 475'': <nowiki>Tank use blimp model</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Donacdum&action=edit Template:Mvm mission Donacdum] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Donacdum|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 45 translations
+
#:''Line 478'': <nowiki>Tank floats in mid-air</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Drop_Zone&action=edit Template:Mvm mission Drop Zone] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Drop Zone|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 37 translations
+
#:''Line 481'': <nowiki>Tank is fireproof</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Empire_Excavation&action=edit Template:Mvm mission Empire Excavation] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Empire Excavation|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 35 translations
+
#:''Line 524'': <nowiki>Spawn from upper level</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Endothermic_Espionage&action=edit Template:Mvm mission Endothermic Espionage] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Endothermic Espionage|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 3 translations
+
#:''Line 532'': <nowiki>Spawn from lower level</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Energy_Entropy&action=edit Template:Mvm mission Energy Entropy] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Energy Entropy|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 42 translations
+
#:''Line 585'': <nowiki>mini-crit chance</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Evil_Eye&action=edit Template:Mvm mission Evil Eye] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Evil Eye|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 4 translations
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Spyware_Shipping&action=edit Template:Mvm mission Spyware Shipping] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Spyware Shipping|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 25 translations
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Fabrication_Plan&action=edit Template:Mvm mission Fabrication Plan] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Fabrication Plan|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 14 translations
+
#:''Line 94'': <nowiki>Play sound when subwave begins</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Fiefdom_Fiasco&action=edit Template:Mvm mission Fiefdom Fiasco] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Fiefdom Fiasco|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 14 translations
+
#:''Line 97'': <nowiki>Play sound when subwave starts spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Flash_Flood_Flurry&action=edit Template:Mvm mission Flash Flood Flurry] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Flash Flood Flurry|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 36 translations
+
#:''Line 100'': <nowiki>Tank spawns near gate spawn</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Forest_Fight&action=edit Template:Mvm mission Forest Fight] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Forest Fight|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 7 translations
+
#:''Line 169'': <nowiki>Play sound when subwave begins</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Frightful_Freight&action=edit Template:Mvm mission Frightful Freight] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Frightful Freight|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 30 translations
+
#:''Line 172'': <nowiki>Play sound when subwave starts spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Frozen_Fortitude&action=edit Template:Mvm mission Frozen Fortitude] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Frozen Fortitude|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 13 translations
+
#:''Line 175'': <nowiki>Always spawn at gate</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Frozen_Freaks&action=edit Template:Mvm mission Frozen Freaks] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Frozen Freaks|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 19 translations
+
#:''Line 188'': <nowiki>Play sound when subwave starts spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Funeral_Toll&action=edit Template:Mvm mission Funeral Toll] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Funeral Toll|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 11 translations
+
#:''Line 191'': <nowiki>Always spawn at gate</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Fusion_and_Intrusion&action=edit Template:Mvm mission Fusion and Intrusion] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Fusion and Intrusion|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 4 translations
+
#:''Line 204'': <nowiki>Play sound when subwave starts spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Gambler's_Gambit&action=edit Template:Mvm mission Gambler's Gambit] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Gambler's Gambit|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 139 translations
+
#:''Line 207'': <nowiki>Play sound when subwave is over</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Goldrush&action=edit Template:Mvm mission Goldrush] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Goldrush|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 2 translations
+
#:''Line 210'': <nowiki>Always spawn at gate</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Greenhouse_Roughhousing&action=edit Template:Mvm mission Greenhouse Roughhousing] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Greenhouse Roughhousing|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 40 translations
+
#:''Line 250'': <nowiki>Close gate door when subwave begins</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Haphazard_Routine&action=edit Template:Mvm mission Haphazard Routine] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Haphazard Routine|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 32 translations
+
#:''Line 421'': <nowiki>Play sound when subwave begins</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Homestead_Happenings&action=edit Template:Mvm mission Homestead Happenings] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Homestead Happenings|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 42 translations
+
#:''Line 435'': <nowiki>Play sound when subwave starts spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Kinetic_Energy&action=edit Template:Mvm mission Kinetic Energy] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Kinetic Energy|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 69 translations
+
#:''Line 439'': <nowiki>Play sound when subwave finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Launch_Sequence&action=edit Template:Mvm mission Launch Sequence] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Launch Sequence|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 15 translations
+
#:''Line 449'': <nowiki>Play sound when subwave starts spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Malefic_Mining&action=edit Template:Mvm mission Malefic Mining] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Malefic Mining|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 9 translations
+
#:''Line 453'': <nowiki>Play sound when subwave finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Mannstorm&action=edit Template:Mvm mission Mannstorm] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Mannstorm|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 5 translations
+
#:''Line 463'': <nowiki>Play sound when subwave starts spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Mannure&action=edit Template:Mvm mission Mannure] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Mannure|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 46 translations
+
#:''Line 467'': <nowiki>Play sound when subwave finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Mayfield_Heights&action=edit Template:Mvm mission Mayfield Heights] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Mayfield Heights|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 21 translations
+
#:''Line 477'': <nowiki>Play sound when subwave starts spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Mechanical_Magic&action=edit Template:Mvm mission Mechanical Magic] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Mechanical Magic|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 22 translations
+
#:''Line 481'': <nowiki>Play sound when subwave is over</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Mineral_Mania&action=edit Template:Mvm mission Mineral Mania] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Mineral Mania|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 1 translation
+
#:''Line 550'': <nowiki>Bot does not leave spawn</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_One_Down&action=edit Template:Mvm mission One Down] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission One Down|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 11 translations
+
#:''Line 554'': <nowiki>Play sound when subwave begins</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Overclock&action=edit Template:Mvm mission Overclock] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Overclock|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 13 translations
+
#:''Line 558'': <nowiki>Play sound when subwave start spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Particle_Protocol&action=edit Template:Mvm mission Particle Protocol] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Particle Protocol|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 4 translations
+
#:''Line 562'': <nowiki>Play sound when subwave finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Pisses_on_the_Moon&action=edit Template:Mvm mission Pisses on the Moon] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Pisses on the Moon|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 79 translations
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_fallout_frenzy&action=edit Template:Mvm mission fallout frenzy] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission fallout frenzy|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 34 translations
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Platinum_Parade&action=edit Template:Mvm mission Platinum Parade] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Platinum Parade|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 39 translations
+
#:''Line 24'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Power_Program&action=edit Template:Mvm mission Power Program] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Power Program|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 5 translations
+
#:''Line 33'': <nowiki>Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Recursive_Reinforcements&action=edit Template:Mvm mission Recursive Reinforcements] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Recursive Reinforcements|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 25 translations
+
#:''Line 45'': <nowiki>Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rescindment&action=edit Template:Mvm mission Rescindment] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rescindment|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 6 translations
+
#:''Line 66'': <nowiki>Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Restless_Robotics&action=edit Template:Mvm mission Restless Robotics] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Restless Robotics|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 2 translations
+
#:''Line 88'': <nowiki>Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Roadblock_Retaliation&action=edit Template:Mvm mission Roadblock Retaliation] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Roadblock Retaliation|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 2 translations
+
#:''Line 100'': <nowiki>Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rodeotron&action=edit Template:Mvm mission Rodeotron] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rodeotron|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 22 translations
+
#:''Line 109'': <nowiki>Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rural_Roadblock&action=edit Template:Mvm mission Rural Roadblock] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rural Roadblock|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 17 translations
+
#:''Line 118'': <nowiki>Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rustbelt&action=edit Template:Mvm mission Rustbelt] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rustbelt|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 14 translations
+
#:''Line 141'': <nowiki>Wave begins after 2C-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rusted_Retribution&action=edit Template:Mvm mission Rusted Retribution] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rusted Retribution|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 18 translations
+
#:''Line 168'': <nowiki>Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rusty_Sound_Wave&action=edit Template:Mvm mission Rusty Sound Wave] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rusty Sound Wave|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 9 translations
+
#:''Line 180'': <nowiki>Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Sawdust_Storage&action=edit Template:Mvm mission Sawdust Storage] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Sawdust Storage|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 27 translations
+
#:''Line 192'': <nowiki>Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Seaside_Sacrifice&action=edit Template:Mvm mission Seaside Sacrifice] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Seaside Sacrifice|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 28 translations
+
#:''Line 208'': <nowiki>Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Shattered_Iceshard&action=edit Template:Mvm mission Shattered Iceshard] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Shattered Iceshard|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 3 translations
+
#:''Line 243'': <nowiki>Wave begins after 4A-1 wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Short_Circuit&action=edit Template:Mvm mission Short Circuit] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Short Circuit|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 164 translations
+
#:''Line 252'': <nowiki>Wave begins after 4A-2 wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Shudder&action=edit Template:Mvm mission Shudder] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Shudder|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 18 translations
+
#:''Line 261'': <nowiki>Wave begins after 4A-3 wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Signal_Shutdown&action=edit Template:Mvm mission Signal Shutdown] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Signal Shutdown|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 30 translations
+
#:''Line 273'': <nowiki>Wave begins after 4B-3 has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Sketchy_Swing&action=edit Template:Mvm mission Sketchy Swing] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Sketchy Swing|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 78 translations
+
#:''Line 285'': <nowiki>Wave begins after 4C wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Slaughter_Screamhouse&action=edit Template:Mvm mission Slaughter Screamhouse] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Slaughter Screamhouse|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 11 translations
+
#:''Line 307'': <nowiki>Wave begins after 4D wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Snow_Blindness&action=edit Template:Mvm mission Snow Blindness] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Snow Blindness|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 30 translations
+
#:''Line 322'': <nowiki>Wave begins after 4D wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Spade_Segregation&action=edit Template:Mvm mission Spade Segregation] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Spade Segregation|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 18 translations
+
#:''Line 330'': <nowiki>Wave begins after 4D wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Spiral_Slaughter&action=edit Template:Mvm mission Spiral Slaughter] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Spiral Slaughter|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 9 translations
+
#:''Line 338'': <nowiki>Wave begins after 4E wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Spyware_Shipping&action=edit Template:Mvm mission Spyware Shipping] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Spyware Shipping|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 25 translations
+
#:''Line 369'': <nowiki>Wave begins after 5A-2 is all dead and 5A-3 has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Stacked_Deck&action=edit Template:Mvm mission Stacked Deck] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Stacked Deck|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 6 translations
+
#:''Line 381'': <nowiki>Wave begins after 5A-2 is all dead and 5A-3 has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Storm_Surge&action=edit Template:Mvm mission Storm Surge] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Storm Surge|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 13 translations
+
#:''Line 393'': <nowiki>Wave begins after 5B-1 is all dead and 5B-2 has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Terrorist_Simulation&action=edit Template:Mvm mission Terrorist Simulation] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Terrorist Simulation|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 4 translations
+
#:''Line 405'': <nowiki>Wave begins after 5B-1 is all dead and 5B-2 has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_There_is_no_Meme&action=edit Template:Mvm mission There is no Meme] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission There is no Meme|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 56 translations
+
#:''Line 423'': <nowiki>Wave begins after 5B-1 is all dead and 5B-2 has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Thriller_Terror&action=edit Template:Mvm mission Thriller Terror] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Thriller Terror|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 5 translations
+
#:''Line 457'': <nowiki>Wave begins after 6A-1 is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Ticket_to_Die&action=edit Template:Mvm mission Ticket to Die] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Ticket to Die|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 13 translations
+
#:''Line 473'': <nowiki>Wave begins after 6A-2 has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Trash&action=edit Template:Mvm mission Trash] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Trash|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 2 translations
+
#:''Line 487'': <nowiki>Wave begins after 6B-1 is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Treacherous_Waters&action=edit Template:Mvm mission Treacherous Waters] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Treacherous Waters|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 9 translations
+
#:''Line 503'': <nowiki>Wave begins after 6B-2 has finished spawning</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Vindicated_Vices&action=edit Template:Mvm mission Vindicated Vices] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Vindicated Vices|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 20 translations
+
#:''Line 519'': <nowiki>Wave begins after 6C-1 and 6C-2 wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Voltaic_Outrage&action=edit Template:Mvm mission Voltaic Outrage] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Voltaic Outrage|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 6 translations
+
#:''Line 530'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Waterway_Wringout&action=edit Template:Mvm mission Waterway Wringout] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Waterway Wringout|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 34 translations
+
#:''Line 545'': <nowiki>Wave begins after 6A-1 wave is all dead</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Winter's_Bite&action=edit Template:Mvm mission Winter's Bite] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Winter's Bite|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 9 translations
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Competitive_outdated&action=edit Template:Competitive outdated] has [{{fullurl:Special:WhatLinksHere/Template:Competitive outdated|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 1 translation
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Woodchip_Wound&action=edit Template:Mvm mission Woodchip Wound] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Woodchip Wound|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 15 translations
+
#:''Line 1'': <nowiki>'''The community competitive scene changes frequently. Some or all info may be outdated.'''</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Related_audio&action=edit Template:Related audio] has [{{fullurl:Special:WhatLinksHere/Template:Related audio|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 1 translation
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Homestead_Happenings&action=edit Template:Mvm mission Homestead Happenings] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Homestead Happenings|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 14 translations
# [https://wiki.teamfortress.com/w/index.php?title=Template:Blog_layout&action=edit Template:Blog layout] has [{{fullurl:Special:WhatLinksHere/Template:Blog layout|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
+
#:''Line 21'': <nowiki>The&nbsp;</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Entertainers_Entourage&action=edit Template:Mvm mission Entertainers Entourage] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Entertainers Entourage|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
+
#:''Line 94'': <nowiki>The&nbsp;</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Hell_Overdrive&action=edit Template:Mvm mission Hell Overdrive] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Hell Overdrive|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 6 translations
+
#:''Line 101'': <nowiki>The&nbsp;</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Peak_Performance&action=edit Template:Mvm mission Peak Performance] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Peak Performance|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 12 translations
+
#:''Line 132'': <nowiki>The&nbsp;</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Power_Palliative&action=edit Template:Mvm mission Power Palliative] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Power Palliative|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 6 translations
+
#:''Line 145'': <nowiki>The&nbsp;</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Program_Seppuku&action=edit Template:Mvm mission Program Seppuku] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Program Seppuku|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 3 translations
+
#:''Line 168'': <nowiki>The&nbsp;</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Ruins_Rumble&action=edit Template:Mvm mission Ruins Rumble] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Ruins Rumble|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
+
#:''Line 177'': <nowiki>The&nbsp;</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Watershed_Waylay&action=edit Template:Mvm mission Watershed Waylay] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Watershed Waylay|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
+
#:''Line 235'': <nowiki>The&nbsp;</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Whirly_Wallop&action=edit Template:Mvm mission Whirly Wallop] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Whirly Wallop|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 8 translations
+
#:''Line 241'': <nowiki>The&nbsp;</nowiki>
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_upgrades_hellmet&action=edit Template:Mvm upgrades hellmet] has [{{fullurl:Special:WhatLinksHere/Template:Mvm upgrades hellmet|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 3 translations
+
#:''Line 278'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 388'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 420'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 439''
 +
#:''Line 483'': <nowiki>The&nbsp;</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Ocean_Commotion_stats_change&action=edit Template:Ocean Commotion stats change] has [{{fullurl:Special:WhatLinksHere/Template:Ocean Commotion stats change|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 22 translations
 +
#:''Line 3'': <nowiki>New Stats/Stats Change</nowiki>
 +
#:''Line 9'': <nowiki>'''The Sneeze Gun'''<br></nowiki>
 +
#:''Line 15'': <nowiki>20% less accurate</nowiki>
 +
#:''Line 21'': <nowiki>'''The Battering Ram'''<br></nowiki>
 +
#:''Line 27'': <nowiki><br></nowiki>
 +
#:''Line 33'': <nowiki>'''The Flame Jumper'''<br><br></nowiki>
 +
#:''Line 39'': <nowiki>'''The Conductor'''<br><br></nowiki>
 +
#:''Line 45'': <nowiki>No self blast damage taken</nowiki>
 +
#:''Line 51'': <nowiki>Shoots normal grenade</nowiki>
 +
#:''Line 57'': <nowiki>'''The [[Ludmila]]'''<br></nowiki>
 +
#:''Line 63'': <nowiki>-20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed</nowiki>
 +
#:''Line 69''
 +
#:''Line 75'': <nowiki>Per shot: -50 metal</nowiki>
 +
#:''Line 81'': <nowiki>'''The Laser Tag'''<br><br></nowiki>
 +
#:''Line 87'': <nowiki><br> -25 max health on wearer</nowiki>
 +
#:''Line 93'': <nowiki><br> +200% faster taunt speed</nowiki>
 +
#:''Line 99'': <nowiki>'''The [[Repair Node]]'''<br></nowiki>
 +
#:''Line 105'': <nowiki>On Hit: 12.5% ÜberCharge added</nowiki>
 +
#:''Line 111'': <nowiki>+2 arrows per shot</nowiki>
 +
#:''Line 117'': <nowiki>-25% "Focus" duration</nowiki>
 +
#:''Line 123''
 +
#:''Line 129''
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_Highlander_medals&action=edit Template:UGC Highlander medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC Highlander medals|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 1 translation
 +
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_list_(Classic)&action=edit Template:Weapon list (Classic)] has [{{fullurl:Special:WhatLinksHere/Template:Weapon list (Classic)|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 59 translations
 +
#:''Line 9'': <nowiki>Slot 1 Weapons</nowiki>
 +
#:''Line 16'': <nowiki>HUD icon</nowiki>
 +
#:''Line 37'': <nowiki>Infection</nowiki>
 +
#:''Line 49'': <nowiki>Instant kill</nowiki>
 +
#:''Line 68'': <nowiki>Slot 2 Weapons</nowiki>
 +
#:''Line 75'': <nowiki>HUD icon</nowiki>
 +
#:''Line 91'': <nowiki>Shells</nowiki>
 +
#:''Line 109'': <nowiki>Shells</nowiki>
 +
#:''Line 116'': <nowiki>Varies</nowiki>
 +
#:''Line 125'': <nowiki>Shells</nowiki>
 +
#:''Line 137'': <nowiki>Nails</nowiki>
 +
#:''Line 147'': <nowiki>Slot 3 Weapons</nowiki>
 +
#:''Line 154'': <nowiki>HUD icon</nowiki>
 +
#:''Line 170'': <nowiki>Shells</nowiki>
 +
#:''Line 182'': <nowiki>Shells</nowiki>
 +
#:''Line 197'': <nowiki>Slot 4 Weapons</nowiki>
 +
#:''Line 204'': <nowiki>HUD icon</nowiki>
 +
#:''Line 220'': <nowiki>Nails</nowiki>
 +
#:''Line 235'': <nowiki>Rockets</nowiki>
 +
#:''Line 247'': <nowiki>Nails</nowiki>
 +
#:''Line 259'': <nowiki>Cells</nowiki>
 +
#:''Line 271'': <nowiki>Slot 5 Weapons</nowiki>
 +
#:''Line 278'': <nowiki>HUD icon</nowiki>
 +
#:''Line 294'': <nowiki>Rockets</nowiki>
 +
#:''Line 301'': <nowiki>Varies</nowiki>
 +
#:''Line 310'': <nowiki>Rockets</nowiki>
 +
#:''Line 322'': <nowiki>Shells</nowiki>
 +
#:''Line 334'': <nowiki>Rockets</nowiki>
 +
#:''Line 344'': <nowiki>Primary Grenades</nowiki>
 +
#:''Line 353'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 360'': <nowiki>Varies</nowiki>
 +
#:''Line 366'': <nowiki>Deals massive damage on a four second fuse.</nowiki>
 +
#:''Line 375'': <nowiki>Causes leg injury which slows down enemies.</nowiki>
 +
#:''Line 382'': <nowiki>Secondary Grenades</nowiki>
 +
#:''Line 391'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 400'': <nowiki>Releases nails for a short while before detonation.</nowiki>
 +
#:''Line 409'': <nowiki>Splits into multiple grenades upon detonation, which detonate shortly afterward.</nowiki>
 +
#:''Line 418'': <nowiki>Deals no damage, but causes considerable [[knockback]] and disorientation.</nowiki>
 +
#:''Line 427'': <nowiki>Ignites environment and enemies within blast radius for a limited amount of time upon explosion.</nowiki>
 +
#:''Line 436'': <nowiki>Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.</nowiki>
 +
#:''Line 443'': <nowiki>Varies</nowiki>
 +
#:''Line 449'': <nowiki>Detonates all of the ammo an enemy is holding.</nowiki>
 +
#:''Line 456'': <nowiki>Special</nowiki>
 +
#:''Line 465'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 471'': <nowiki>Detpack</nowiki>
 +
#:''Line 476'': <nowiki>Instant kill</nowiki>
 +
#:''Line 482'': <nowiki>Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.</nowiki>
 +
#:''Line 489'': <nowiki>Cut weapons</nowiki>
 +
#:''Line 498'': <nowiki>Notes / Special abilities</nowiki>
 +
#:''Line 505'': <nowiki>presumed no ammo</nowiki>
 +
#:''Line 510'': <nowiki>presumed all classes</nowiki>
 +
#:''Line 515'': <nowiki>Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] game mode.</nowiki>
 +
#:''Line 522'': <nowiki>presumed no ammo</nowiki>
 +
#:''Line 528'': <nowiki>The medkit's alternate fire, before it and the medkit were merged into one weapon.</nowiki>
 +
#:''Line 534'': <nowiki>[http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return</nowiki>
 +
#:''Line 539'': <nowiki>Cells</nowiki>
 +
#:''Line 545'': <nowiki>Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.</nowiki>
 +
#:''Line 552'': <nowiki>Grenade</nowiki>
 +
#:''Line 558'': <nowiki>The Sniper's secondary grenade. Cut for unknown reasons.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Reference_pose_list&action=edit Template:Reference pose list] has [{{fullurl:Special:WhatLinksHere/Template:Reference pose list|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 15 translations
 +
#:''Line 5'': <nowiki>Class</nowiki>
 +
#:''Line 9'': <nowiki>Method</nowiki>
 +
#:''Line 15'': <nowiki>While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type  in [[Console</nowiki>
 +
#:''Line 20'': <nowiki>While in Setup time, use the command  and then select the class you were playing as to enter the reference pose.</nowiki>
 +
#:''Line 25'': <nowiki>While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.</nowiki>
 +
#:''Line 33'': <nowiki>Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 40'': <nowiki>Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 45'': <nowiki>By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.</nowiki>
 +
#:''Line 50'': <nowiki>You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br></nowiki>
 +
#:''Line 58'': <nowiki>Equip and switch to any primary that can [[Compression blast</nowiki>
 +
#:''Line 63'': <nowiki>If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.</nowiki>
 +
#:''Line 70'': <nowiki>Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 79'': <nowiki>Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
#:''Line 84'': <nowiki>If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.</nowiki>
 +
#:''Line 90'': <nowiki>Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type  in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_4vs4_medals&action=edit Template:UGC 4vs4 medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC 4vs4 medals|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
 +
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:UGC_6vs6_medals&action=edit Template:UGC 6vs6 medals] has [{{fullurl:Special:WhatLinksHere/Template:UGC 6vs6 medals|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 1 translation
 +
#:''Line 1'': <nowiki>''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Water_locations_table&action=edit Template:Water locations table] has [{{fullurl:Special:WhatLinksHere/Template:Water locations table|limit=1&namespace=0&hideredirs=1}} 1 use] and is missing 72 translations
 +
#:''Line 3'': <nowiki>List of maps with water</nowiki>
 +
#:''Line 9'': <nowiki>Water location</nowiki>
 +
#:''Line 16'': <nowiki>There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.</nowiki>
 +
#:''Line 23'': <nowiki>Identical to the water on 2Fort.</nowiki>
 +
#:''Line 30'': <nowiki>On each side, inside both bases, there is deep water under the B point.</nowiki>
 +
#:''Line 37'': <nowiki>The map takes place on an island that is surrounded by water.</nowiki>
 +
#:''Line 44'': <nowiki>On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply</nowiki>
 +
#:''Line 51'': <nowiki>Identical water locations to the Arena version.</nowiki>
 +
#:''Line 58'': <nowiki>The entire map is surrounded by an ocean of deep water.</nowiki>
 +
#:''Line 65'': <nowiki>A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.</nowiki>
 +
#:''Line 72'': <nowiki>There is a shallow pool of blood-colored water between the second and third checkpoints.</nowiki>
 +
#:''Line 79'': <nowiki>A river runs underneath 2 bridges near the final checkpoint.</nowiki>
 +
#:''Line 86'': <nowiki>There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.</nowiki>
 +
#:''Line 93'': <nowiki>The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.</nowiki>
 +
#:''Line 100'': <nowiki>There is a shallow pool of water under the bridge in the center of the map.</nowiki>
 +
#:''Line 107'': <nowiki>At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.</nowiki>
 +
#:''Line 114'': <nowiki>A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.</nowiki>
 +
#:''Line 121'': <nowiki>There are flooded corridors and room at the bottom of the play-space.</nowiki>
 +
#:''Line 128'': <nowiki>There is a pool of water at the bottom of a gorge underneath a building.</nowiki>
 +
#:''Line 135'': <nowiki>There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.</nowiki>
 +
#:''Line 142'': <nowiki>A pool of deep water is found beneath the drop hatches of the spawn rooms.</nowiki>
 +
#:''Line 149'': <nowiki>A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.</nowiki>
 +
#:''Line 156'': <nowiki>Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.</nowiki>
 +
#:''Line 163'': <nowiki>The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.</nowiki>
 +
#:''Line 170'': <nowiki>On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.</nowiki>
 +
#:''Line 177'': <nowiki>A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.</nowiki>
 +
#:''Line 184'': <nowiki>Multiple small puddles surround the central building.</nowiki>
 +
#:''Line 191'': <nowiki>There is a lake out-of-bounds behind the BLU team's initial spawn building.</nowiki>
 +
#:''Line 198'': <nowiki>One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).</nowiki>
 +
#:''Line 205'': <nowiki>There is shallow water in the Dam and Warehouse territories.</nowiki>
 +
#:''Line 212'': <nowiki>Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.</nowiki>
 +
#:''Line 219'': <nowiki>In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.</nowiki>
 +
#:''Line 226'': <nowiki>A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).</nowiki>
 +
#:''Line 233'': <nowiki>A river runs underneath the bridge to Dracula's castle.</nowiki>
 +
#:''Line 240'': <nowiki>Next to both spawn rooms behind a fence are small pools of water.</nowiki>
 +
#:''Line 247'': <nowiki>A lagoon surrounds the center control point areas.</nowiki>
 +
#:''Line 254'': <nowiki>There is a small stream of water just after point A.</nowiki>
 +
#:''Line 261'': <nowiki>The majority of the outdoor area is covered with water.</nowiki>
 +
#:''Line 268'': <nowiki>On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.</nowiki>
 +
#:''Line 275'': <nowiki>There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.</nowiki>
 +
#:''Line 282'': <nowiki>There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.</nowiki>
 +
#:''Line 289'': <nowiki>A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.</nowiki>
 +
#:''Line 296'': <nowiki>On stage 3, the small canal beneath the cart tracks has deep water.</nowiki>
 +
#:''Line 303'': <nowiki>A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.</nowiki>
 +
#:''Line 310'': <nowiki>The center of the map has a channel of deep water.</nowiki>
 +
#:''Line 317'': <nowiki>At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.</nowiki>
 +
#:''Line 324'': <nowiki>There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.</nowiki>
 +
#:''Line 331'': <nowiki>At the left side of the spawn area, a large river of water can be found over a railing.</nowiki>
 +
#:''Line 338'': <nowiki>A long river flows out of a dam and runs along one side of the map.</nowiki>
 +
#:''Line 345'': <nowiki>A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.</nowiki>
 +
#:''Line 352'': <nowiki>There is water in the fountain in the courtyard.</nowiki>
 +
#:''Line 359'': <nowiki>Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)</nowiki>
 +
#:''Line 366'': <nowiki>The map takes place on a harbour connected to the sea.</nowiki>
 +
#:''Line 373'': <nowiki>The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.</nowiki>
 +
#:''Line 380'': <nowiki>There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.</nowiki>
 +
#:''Line 387'': <nowiki>Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.</nowiki>
 +
#:''Line 394'': <nowiki>On both sides of the map connected to the central building is drop-down to a flooded passageway.</nowiki>
 +
#:''Line 401'': <nowiki>Water surrounds the mothership at the final point's pitfall.</nowiki>
 +
#:''Line 408'': <nowiki>The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.</nowiki>
 +
#:''Line 415'': <nowiki>Shallow water surrounds the platform Point A is on.</nowiki>
 +
#:''Line 422'': <nowiki>The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.</nowiki>
 +
#:''Line 429'': <nowiki>There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.</nowiki>
 +
#:''Line 436'': <nowiki>There is an ocean outside the map.</nowiki>
 +
#:''Line 443'': <nowiki>First BLU spawn leads to small river (shallow water).</nowiki>
 +
#:''Line 450'': <nowiki>On stage 2, there is a small stream which has deep water right outside of the BLU spawn.</nowiki>
 +
#:''Line 457'': <nowiki>Small pools around the map.</nowiki>
 +
#:''Line 464'': <nowiki>There is a lake of water far out-of-bounds at the end of a large gorge.</nowiki>
 +
#:''Line 471'': <nowiki>There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.</nowiki>
 +
#:''Line 478'': <nowiki>There are small ponds of deep water around the valley below the central tower.</nowiki>
 +
#:''Line 485'': <nowiki>The center of the map has a canal of deep water.</nowiki>
 +
#:''Line 492'': <nowiki>Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)</nowiki>
 +
#:''Line 499'': <nowiki>There is a large lake with a boathouse.</nowiki>

Latest revision as of 16:11, 1 June 2024

Pages missing in Spanish (es – español): 40 in total. Data as of 16:03, 01 June 2024 (GMT).

See also

List

  1. Template:Pyro Nav has 5368 uses and is missing 1 translation
    Line 98: Soaked
  2. Template:Scout Nav has 4747 uses and is missing 1 translation
    Line 124: Soaked
  3. Template:Sniper Nav has 3364 uses and is missing 1 translation
    Line 64: Soaked
  4. Template:ClassicWeaponsNav has 319 uses and is missing 1 translation
    Line 179: Special
  5. Template:Paint Can has 22 uses and is missing 29 translations
    Line 77: #9, #13, or as a bonus drop from cases
    Line 93: #10, #16, or as a bonus drop from cases
    Line 110: #2, #11, #17, or as a bonus drop from cases
    Line 126: #11, #18, or as a bonus drop from cases
    Line 143: #1, #3, #14, or as a bonus drop from cases
    Line 159: #12, #16, or as a bonus drop from cases
    Line 176: #39 or as a bonus drop from cases
    Line 192: #10, #18, or as a bonus drop from cases
    Line 209: #39 or as a bonus drop from cases
    Line 225: #12, #17, or as a bonus drop from cases
    Line 242: As a bonus drop from cases
    Line 258: #9, #13, or as a bonus drop from cases
    Line 275: #1, #4, #13, or as a bonus drop from cases
    Line 291: #12, #18, or as a bonus drop from cases
    Line 308: #2 or as a bonus drop from cases
    Line 324: #9, #14, or as a bonus drop from cases
    Line 341: #5, #11, #16, or as a bonus drop from cases
    Line 357: #9, #15, or as a bonus drop from cases
    Line 374: #9, #15 or as a bonus drop from cases
    Line 390: As a bonus drop from cases
    Line 407: #9, #14, or as a bonus drop from cases
    Line 423: #10, #17, or as a bonus drop from cases
    Line 488: As a bonus drop from cases
    Line 504: #7, #15, or as a bonus drop from cases
    Line 526: As a bonus drop from cases
    Line 542: As a bonus drop from cases
    Line 564: As a bonus drop from cases
    Line 580: As a bonus drop from cases
    Line 602: As a bonus drop from cases
  6. Template:Tool list has 21 uses and is missing 7 translations
    Line 488: Random when using a Summer Claim Check
    Line 1316: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1333: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1350: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1369: Contract reward from the Jungle Inferno Campaign
    Line 1386: Contract reward from the Jungle Inferno Campaign
    Line 1403: Contract reward from the Jungle Inferno Campaign
  7. Template:List of kill icons has 18 uses and is missing 2 translations
    Line 2249: Domination
    Line 2271: Duckstreak
  8. Template:Bundle row extended has 17 uses and is missing 1 translation
    Line 112
  9. Template:Weapon Ban List has 13 uses and is missing 9 translations
    Line 1: This list is currently not being regularly maintained. For more up-to-date information, please check the referenced links.
    Line 7: Slot
    Line 12: 6v6
    Line 16: Highlander
    Line 20: CustomLander
    Line 23: 4v4
    Line 27: Prolander
    Line 1958: This weapon cannot be used by either the Engineer or the Spy.
    Line 2009: This weapon cannot be used by the Spy.
  10. Template:List of Halloween maps has 12 uses and is missing 1 translation
    Line 2: '''Note:''' Custom maps are shown in '''bold''' and community maps are shown in ''italics''.
  11. Template:List of item attributes has 12 uses and is missing 40 translations
    Line 55: Attrib_AltFire_Disabled
    Line 107: Attrib_Scattergun_NoReloadSingle
    Line 292: Attrib_SoldierBuffType
    Line 294: Attrib_Dmg_Falloff_Increased
    Line 305: Attrib_DemoBuffType
    Line 386: Attrib_Socket
    Line 423: Attrib_DisguiseDamageReduction
    Line 465: Attrib_DuelLoserAccountID
    Line 506: Attrib_ElevateQuality
    Line 580: Attrib_Knockback
    Line 591: Attrib_DecloakRate
    Line 793: Attrib_DeflectionSizeMultiplier
    Line 823: Attrib_MiniCritAirborneEnemiesDeploy
    Line 882: Attrib_MultipleSentries
    Line 888: Overrides the projectile fired from the weapon. Takes values from 1 to 26, each representing a different projectile, and not all projectiles work on all weapons
    Line 925: Attrib_CenterFireProjectile
    Line 1012: Attrib_AlternateRocketEffect
    Line 1106: Attrib_SetIcicleKnifeMode
    Line 1138: Attrib_TauntSoundSuccess
    Line 1228: Attrib_RageGainOnAssists
    Line 1242: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1380: Attrib_AutoFiresFullClipAllAtOnce
    Line 1394: Attrib_PlayerSkinOverride
    Line 1400: Attrib_Sapper_Voice_Pak
    Line 1402: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1565: Attrib_AddHeadOnHit
    Line 1597: Attrib_TauntSoundSuccess
    Line 1599: Attrib_PhaseCloak
    Line 1601: Attrib_TauntSoundSuccess
    Line 1603: Attrib_PhaseCloak
    Line 1607: Attrib_RocketLaunchImpulse
    Line 1629: Attrib_BackHeadshot
    Line 1635: Attrib_AirJumpOnAttack
    Line 1676: Attrib_Class_Select_Override_VCD
    Line 1726: Attrib_AutoFiresFullClipNegative
    Line 1728: Attrib_AutoFiresWhenFull
    Line 1748: Attrib_ElevateQuality
    Line 1843: Attrib_DamageBlastPush
    Line 1877: Attrib_NoCloakFromAmmo
    Line 1901: Attrib_AirblastDestroyProjectile
  12. Template:VScript refnote has 11 uses and is missing 1 translation
    Line 1: When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
  13. Template:List of companies has 9 uses and is missing 153 translations
    Line 76: Alpha Electric
    Line 85: Alto Elevators
    Line 94: Army Surplus General
    Line 109: Ball Fortress
    Line 138: Ballinger
    Line 157: Banana Bay Exports
    Line 166: Bayou Shipping
    Line 181: Beacon
    Line 190: Biggs
    Line 199: Binder's Popsicles
    Line 208: Binksi Logging
    Line 217: Binski Paper Co
    Line 226: Blue Mountain Pioneering
    Line 241: Builders League United
    Line 250: BLU Blast Complex
    Line 265: Brewery<br>(Blu Streak Beer)
    Line 280: BLU Co
    Line 296: BLU Freight & Shipping
    Line 312: BLU Industries Incorporated
    Line 321: Blue Corn Co.
    Line 336: BLU Steel
    Line 351: BLU Warehouse
    Line 360: Boggy Brook's
    Line 408: Brown Nugget Prospecting
    Line 417: Buckshot
    Line 432: Bullseye Bill's
    Line 459: Captain Dan's
    Line 481: Casali Shafting Co.
    Line 499: Cave Raiders
    Line 508: Cerveza Royale
    Line 523: Chaps Dry Goods
    Line 544: Charles Darling's Triassic Preserve
    Line 559: Chairman
    Line 574: Chemical Processing Facility
    Line 583: Clem's
    Line 592: Cliffe Rocks Inc.
    Line 610: Conagher Railroads
    Line 625: Conagher's Tool & Munitions
    Line 661: Conquistador Fried Giblets
    Line 676: Cornwell
    Line 694: Cracky Pop!
    Line 703: Crash Construction
    Line 718: Crummy's Burgers
    Line 727: Carmack Computers
    Line 733: References ''[[w:Doom (franchise)
    Line 740: Dalokohs
    Line 758: Dapper Cadaver
    Line 773: Darling Zoos
    Line 788: Der Architect
    Line 797: Discount Alchemist
    Line 818: Diedrich's Discount Delicatessen
    Line 827: Doctor Wilson's Auto-Borax
    Line 842: Driller
    Line 878: Elliphany Electric Trains
    Line 893: Ellis' Crawdads
    Line 908: Emmerich's
    Line 923: Finest Hour Ale House
    Line 938: Freeman Airboat Tours
    Line 956: Freyja's Sushi
    Line 971: FGD Luxury Automobiles
    Line 977: Refers to who created various assets for the map including the cars in the showroom and the ice resurfacer.
    Line 984: General Industries Co.
    Line 993: Gilded Gold
    Line 1008: Gold Medal
    Line 1026: Goldbloom Tropical Flora Export
    Line 1041: Goldstream Fuel Co.
    Line 1050: Gray Gravel Co.
    Line 1065: Green Valley Post
    Line 1074: Griffivore Banana Co.
    Line 1089: Hammond's Amber Mining Co.
    Line 1104: Hampshire's Heavy Lifting Equipment
    Line 1120: Handy Hoe
    Line 1129: Happy Farmers Cooperative
    Line 1144: Happy Farmers Cooperative
    Line 1177: Humboldt's Pharmacy
    Line 1192: Humboldt Sauermilch Molkerei GMBH
    Line 1207: Hurg Spaceship Parts
    Line 1216: Husky Acres
    Line 1225: Icarus Airliners
    Line 1255: Imperial Mining
    Line 1271: Industrial
    Line 1292: Jenkin Coal Co.
    Line 1301: Jimi Jam
    Line 1316: Jobbs Orchards
    Line 1340: Klintz Hocks
    Line 1355: Lucky Plucker
    Line 1364: Lumpy Bros
    Line 1367: Butter for Less
    Line 1376: Mannhattan Used Fireworks
    Line 1385: Mann Co.
    Line 1391: Mann Co.
    Line 1407: Menschnapps
    Line 1412: Mann Co.
    Line 1419: Mann Co.
    Line 1430: Mann Co.
    Line 1443: Sleepy Dog
    Line 1464: McJohn Power
    Line 1498: Mann Co.
    Line 1511: Neal's Bananaland Ice Cream
    Line 1526: Newell and Sons
    Line 1550: Newell & Sons Steam Delivering
    Line 1558: NJ Productions
    Line 1573: Nile Archaeo
    Line 1588: Northern Express
    Line 1603: Old Geezer
    Line 1621: Otto's Cafe
    Line 1642: Poco Coop
    Line 1657: Pinkerpaw Packaging
    Line 1666: Piper & Piper Pipeworks Inc.
    Line 1675: Primaprime
    Line 1726: Reliable Excavation Demolition
    Line 1735: Red Bread
    Line 1756: Red Forest Fur Company
    Line 1771: Red Ind. Trading
    Line 1780: Red Industries Unincorporated
    Line 1789: RED Iron
    Line 1804: RED Iron Works
    Line 1819: Red Planet Chemicals
    Line 1834: Red Raiders
    Line 1849: Red Shed
    Line 1852: Red Shed Whiskey
    Line 1855: Red Shed Beer
    Line 1864: Red Valley Mining
    Line 1873: Redstone Cargo
    Line 1889: Regal Plumbing Supplies
    Line 1905: Rio Grande Coal Co.
    Line 1920: Rolling Stone Mining Logistics
    Line 1929: Sanders BBQ
    Line 1947: Sapper Sour Candy
    Line 1962: Schucker & Sons
    Line 1971: Scoot's Canoe
    Line 1989: Sea Side Exports
    Line 2004: (Seed)
    Line 2019: Shifty's Quick Shot
    Line 2034: Shiny's Bullion
    Line 2049: (double-edged blades)
    Line 2064: Smart Fireworks
    Line 2079: Spawn-N-Go
    Line 2094: Strongarm Lifting
    Line 2103: Sunny Hay
    Line 2130: TF Industries
    Line 2160: Tree Feller 2 Million
    Line 2175: Trench Diggers FIRST UNION
    Line 2190: Tycho Corp Off-World Excavations
    Line 2199: Vier Augen Optical Co.
    Line 2214: Wade Canoes
    Line 2235: Wood Electric
    Line 2250: Wright Shipping
    Line 2283: Yeti Park
    Line 2298: YTI
    Line 2301: Institute for Research and Development.
    Line 2316: Yti-Hale Shipping
    Line 2331: Zippy Plow
  14. Template:List of miscellaneous reward item owners has 8 uses and is missing 10 translations
    Line 179: Reported a serious exploit regarding name tags to Valve.
    Line 182: Given in Unusual quality with the Sunbeams effect.
    Line 191: Reported a serious exploit regarding name tags to Valve.
    Line 194: Given in Unusual quality with the Sunbeams effect.
    Line 223: Make-A-Wish Foundation gift.
    Line 226: Given in Unusual quality. It was given the [[Strange]] quality and Sunbeams effect later.
    Line 235: Make-A-Wish Foundation gift.
    Line 238: Given in Unusual quality with the Sparkling Lights effect.
    Line 247: Make-A-Wish Foundation gift.
    Line 250: Given in Unusual quality with the Community Sparkle effect.
  15. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: [[Vaccinator]]'s 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 26: [[Mannpower]]'s 50% damage resistance from the Resistance [[Mannpower#Powerups
    Line 36: The 66% damage resistance gained by [[Wrangler
    Line 43: The 33% damage resistance gained by [[Sapper
    Line 53: The 35% damage resistance from the [[Battalion's Backup]]'s rage.
    Line 60: The critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by [[Heavy
    Line 79: The 40% damage resistance from the [[Fists of Steel]].
    Line 88: The 20% resistance from a Spy's [[Cloak
    Line 97: The initial 75% resistance upon triggering the [[Dead Ringer]].<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  16. Template:Expired community medal list has 6 uses and is missing 1 translation
    Line 738: Awarded to content creators who submitted content that was accepted into the Potato MvM Memes vs Machines event.<br><br>Also awarded to content creators who submitted content that was accepted into the Potato MvM Mashed Mediocrity event, as well as Mashed Mediocrity event helpers.
  17. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 1 translation
    Line 108
  18. Template:Mvm mission Extended Deadline has 5 uses and is missing 19 translations
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  19. Template:Necromantic Nonsense stats change has 5 uses and is missing 30 translations
    Line 3: New Stats/Stats Change
    Line 9: -15% damage taken<br> -30% damage taken from melee
    Line 15: -20% damage taken from melee
    Line 21: 100% critical hit chance
    Line 27: Crit when normally mini-crits
    Line 33: On Hit: Bleed for 20 seconds<br> On Miss: Hit yourself, idiot.
    Line 39: +75 max health
    Line 45: +150 max health<br> +10 health regenerated per second on wearer<br> Immune to the effects of Mad Milk and Jarate<br> Wearer immune to fall damage
    Line 51: +15% damage resistance on wearer<br> +50% damage resistance to melee<br> +25% damage resistance to ranged
    Line 57: +50% damage bonus
    Line 63: +50% damage bonus<br> Gain crit boost when below 60% health
    Line 69: Gain crit boost when below 75% health
    Line 75: Shoots mini-sentry which self-destruct after 8 seconds<br> 320% slower fire rate
    Line 81: On Hit: Bleed for 4 seeconds<br> Melee attack hits multiple enemies
    Line 87: Melee attack hits multiple enemies<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> 50% slower firing speed
    Line 93: Melee attack hits multiple enemies
    Line 99: 100% critical hits from behind<br> On Hit: Gain a speed boost for 3 seconds<br> +25% faster firing speed
    Line 105: Caber regenerates on hit<br> 25% chance to bleed and stun enemies for 2 seconds<br> 50% slower firing speed<br> -99% self damage push force
    Line 111: +25% damage resistance on wearer<br> Maximum health is drained while item is active<br> On Hit: Gain a speed boost
    Line 117: <br>
    Line 123: <br>
    Line 129: <br>
    Line 135: On hit: 50% chance to apply healing effect to all nearby teammates for 24 HP<br> Maximum health is drained while item is active (Drain down to 100 health)
    Line 141: +50% faster firing speed<br> +30% movement speed
    Line 147: +30% faster firing speed<br> +10 health regenerated per second on wearer
    Line 153: +50% damage bonus<br> -50% slower firing speed
    Line 159: On Hit: Bleed for 10 seconds<br> -10 max health on wearer
    Line 165: On Hit: Applies a healing effect to all nearby teammates for 24 HP<br> +100 max health on wearer<br> +10% damage resistance on wearer<br> 75% damage from melee sources while active
    Line 171: 60% faster weapon switch<br> On Hit: 100% chance to stun non-giants for 3 seconds<br> -98.5% damage penalty
    Line 177: +100% buff duration<br> +25% rage gained on hit<br> +50% banner radius
  20. Template:Perks perk table has 5 uses and is missing 19 translations
    Line 1: Perks
    Line 10: Perk
    Line 35: +50% reserve ammo and ammo and metal regeneration
    Line 59: On kill, grants 2 seconds of Mini-Crits
    Line 84: On round start, grants 15 seconds of invisibility<br>Attacking before the 15 seconds ends it prematurely
    Line 108: Mini-Crits become full Critical hits
    Line 130: +40% extra healing gained from all healing sources
    Line 154: On death, summons a friendly Skeleton
    Line 178: +10% movement speed
    Line 203: On death, the killer is Marked For Death for 6 seconds
    Line 227: Double melee damage
    Line 234: Patience
    Line 239: Grants up to 7 health per second
    Line 262: +50% projectile speed and reduced spread
    Line 286: +15% firing, reloading, and weapon switching speed
    Line 310: +10% damage resistance
    Line 334: On kill, reveals the three closest enemies for 5 seconds
    Line 357: Once per round, players can be revived by a Medic
    Line 381: When the Control Point unlocks, +1 capture rate and +20% damage resistance
  21. Template:Mannpower Powerups has 4 uses and is missing 41 translations
    Line 8: Usage
    Line 13: Usage when dominating
    Line 23: Strength<!--TF_Powerup_Strength-->
    Line 28: Double [[damage]] for all weapons (ignores the base 30% bonus damage for melee weapons);<br>Distance damage fall-off immunity;<br>Does not affect attacks that crit, but affects attacks that mini-crit.
    Line 33: Damage bonus for all weapons reduced to 1.4x.
    Line 43: Resistance<!--TF_Powerup_Resist-->
    Line 48: Reduces incoming damage by 50%;<br>Nullifies crits and mini-crits;<br>Immune to Plague;<br>Immune to Reflect;<br>Blocks [[backstab]]s.
    Line 53: Incoming damage reduction reduced to 35%.
    Line 63: Vampire<!--TF_Powerup_Vampire-->
    Line 68: All damage dealt is returned as health;<br>Overheal health diminishes almost instantly;<br>Flamethrowers and Miniguns return ~0.558x as much health; melee attacks return 1.25x as much;<br>25% damage resistance;<br>Max health increased by 80;<br>Immune to Reflect;<br>Blast weapon clip size increased by 50%.
    Line 73: Incoming damage reduction is gone;<br>Blast weapon clip increase is gone.
    Line 83: Reflect<!--TF_Powerup_Reflect-->
    Line 88: 80% of damage received is reflected back to the attacker (but damage reflected this way cannot kill the attacker);<br>Max health increased to 400;<br>100% of received [[Sentry Gun]] damage is reflected back to the Sentry Gun;<br>Pushback force to players who damaged the powerup carrier.
    Line 93: Max health reduced to 320;<br>Reflected damage reduced to 50%.
    Line 103: Haste<!--TF_Powerup_Haste-->
    Line 108: 2x firing speed;<br>4x reload speed;<br>2x airblast refire rate;<br>5x [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] refire rate;<br>2x [[Manmelter]] refire rate;<br>2.5x [[Huntsman]] refire rate;<br>Double clip size and max ammo count;<br>[[Speed
    Line 113: Weapon fire rate increase reduced to 1.5x;<br>Weapon reload speed increase reduced to double.
    Line 123: Regeneration<!--TF_Powerup_Regen-->
    Line 128: Ammo and metal is fully refilled every 5 seconds;<br>Health is regenerated at a rate equal to the [[Mannpower#Health regeneration
    Line 133: Health regeneration is 70% of normal rate.
    Line 143: Precision<!--TF_Powerup_Precision-->
    Line 148: ;<br>Distance damage falloff immunity;<br>Sniper rifles have 2x scope speed and 3x charge speed, and do 2x more damage;<br>Rocket and grenade travel speed increased by 250%;<br>Blast weapon clip size increased by 50%;<br>Explosive projectiles have no radius damage falloff;<br>Immunity to self-blast damage.
    Line 153: Sniper scope speed reduced to 1.5x;<br>Sniper charge speed reduced to 2x;<br>Sniper Rifle damage increase reduced to 1.5x;<br>Blast weapon radius falloff is normal;<br>No blast weapon clip size increase.
    Line 163: Agility<!--TF_Powerup_Agility-->
    Line 168: Movement speed increased by 50%;<br>Grapple speed increase;<br>Jump height increased by 80%;<br>Immune to fall damage;<br>Instant weapon switch;<br>Reduced grapple movement speed bonus when carrying the intelligence.
    Line 173: No changes when dominating.
    Line 183: Knockout<!--TF_Powerup_Knockout-->
    Line 188: Restricts the carrier to melee and Grappling Hook only;<br>Max health increased depending on the class:
    Line 214: Melee damage increase reduced to 1.4x.
    Line 224: King<!--TF_Powerup_King-->
    Line 229: Max health increased by 100;<br>Firing and reload speed increased by ~16.7%;<br>Sniper rifles have 1.5x scope speed and charge speed;<br>50% increase in Ubercharge gain and heal rate;<br>Health is regenerated at a rate equal to 0.3x the [[Mannpower#Health regeneration
    Line 234: Max health increase reduced to 20.
    Line 244: Plague<!--TF_Powerup_Plague-->
    Line 249: Increased health kit collection range (600 [[Hammer unit
    Line 254: Damage resistance to infected players reduced to 20%.
    Line 264: Supernova<!--TF_Powerup_Supernova-->
    Line 269: Discharge your supernova attack (grapple alt-fire) to stun visible enemies in a 1500HU radius for up to 4 seconds;<br>Requires full Powerup meter;<br>Powerup meter fills over time (1%/0.3s; 30s to full charge) and by dealing damage (1%/4hp; 400hp to full charge);<br>Stunned enemies drop the intelligence and their Powerups and are pushed away from the Supernova attacker;<br>Powerups dropped in this way are coloured in the supernova user's colour;<br>Once discharged, the Supernova powerup disappears and respawns;<br>When the Powerup meter is full, enemies glow when in range, including disguised Spies.
    Line 274: No changes when dominating.
    Line 284: Revenge<!--TF_Powerupvolume_Available-->
    Line 289: Temporary full crit power for 30 seconds;<br>Temporary 2x damage to buildings for 30 seconds;<br>Activates and spawns when a significant game imbalance is detected.
    Line 294: No changes when dominating.
  22. Template:Maps with bot support has 4 uses and is missing 1 translation
    Line 100: BLU bots get stuck trying to leave one of BLU's spawn points. Therefore, BLU can only win if few or no BLU bots die when the cart is near that spawn point.
  23. Template:Mvm mission Short Circuit has 4 uses and is missing 128 translations
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: The 
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 58: "
    Line 58: "
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 168: "
    Line 168: "
    Line 180: "
    Line 180: "
    Line 185: "
    Line 185: "
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 214: "
    Line 214: "
    Line 219: "
    Line 219: "
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: The 
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 265: "
    Line 265: "
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 291: "
    Line 291: "
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 344: "
    Line 344: "
    Line 346: "
    Line 346: "
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
  24. Template:Mvm mission Stacked Deck has 4 uses and is missing 2 translations
    Line 272
    Line 277
  25. Template:Tools can drop list has 4 uses and is missing 8 translations
    Line 3: Tools that ''can'' be found via a random drop
    Line 20: Crates
    Line 27: Active [[Mann Co. Supply Crate/Active series
    Line 36: Some tools used to be available via random drops, but have since become unobtainable through this method.
    Line 44: Tools that ''used'' to be found via a random drop
    Line 63: Crates
    Line 70: Retired [[Mann Co. Supply Crate/Retired series
    Line 124: These Strange Parts dropped previously:
  26. Template:Unusual effects has 4 uses and is missing 131 translations
    Line 187
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    Line 190
    Line 223
    Line 224
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    Line 227
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    Line 858
  27. Template:Achievement Idle Control Point timing has 3 uses and is missing 2 translations
    Line 2: Achievement Idle
    Line 40: Infinite
  28. Template:Custom maps table has 3 uses and is missing 16 translations
    Line 101: Attack/Defend (custom)
    Line 137: Symmetric
    Line 163: Cambodian (modified Egypt)
    Line 197: Attack/Defend
    Line 321: Swamp
    Line 329: Factory
    Line 343: Underground culvert
    Line 357: Forest
    Line 363: Random
    Line 415: Town
    Line 439: Tropical
    Line 457: Aztec
    Line 545: Canyon
    Line 617: Village
    Line 693: Tropical Island
    Line 699: Paleontological dig
  29. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  30. Template:Mvm mission Spyware Shipping has 3 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  31. Template:Mvm mission fallout frenzy has 3 uses and is missing 34 translations
    Line 24: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 33: Wave begins after 1A-1 wave has finished spawning and 1A-2 wave is all dead
    Line 45: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 66: Wave begins after 1B-1 wave is all dead and 1B-2 wave has finished spawning
    Line 88: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 100: Wave begins after 2A-1 wave is all dead and 2A-2 wave has finished spawning
    Line 109: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 118: Wave begins after 2B-1 wave is all dead and 2B-2 wave has finished spawning
    Line 141: Wave begins after 2C-2 wave has finished spawning
    Line 168: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 180: Wave begins after 3A-1 wave is all dead and 3A-2 wave has finished spawning
    Line 192: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 208: Wave begins after 3B-1 wave is all dead and 3B-2 wave has finished spawning
    Line 243: Wave begins after 4A-1 wave is all dead
    Line 252: Wave begins after 4A-2 wave is all dead
    Line 261: Wave begins after 4A-3 wave is all dead
    Line 273: Wave begins after 4B-3 has finished spawning
    Line 285: Wave begins after 4C wave is all dead
    Line 307: Wave begins after 4D wave is all dead
    Line 322: Wave begins after 4D wave is all dead
    Line 330: Wave begins after 4D wave is all dead
    Line 338: Wave begins after 4E wave is all dead
    Line 369: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 381: Wave begins after 5A-2 is all dead and 5A-3 has finished spawning
    Line 393: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 405: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 423: Wave begins after 5B-1 is all dead and 5B-2 has finished spawning
    Line 457: Wave begins after 6A-1 is all dead
    Line 473: Wave begins after 6A-2 has finished spawning
    Line 487: Wave begins after 6B-1 is all dead
    Line 503: Wave begins after 6B-2 has finished spawning
    Line 519: Wave begins after 6C-1 and 6C-2 wave is all dead
    Line 530: Wave begins after 6A-1 wave is all dead
    Line 545: Wave begins after 6A-1 wave is all dead
  32. Template:Competitive outdated has 2 uses and is missing 1 translation
    Line 1: '''The community competitive scene changes frequently. Some or all info may be outdated.'''
  33. Template:Mvm mission Homestead Happenings has 2 uses and is missing 14 translations
    Line 21: The 
    Line 94: The 
    Line 101: The 
    Line 132: The 
    Line 145: The 
    Line 168: The 
    Line 177: The 
    Line 235: The 
    Line 241: The 
    Line 278: The 
    Line 388: The 
    Line 420: The 
    Line 439
    Line 483: The 
  34. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The [[Ludmila]]'''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The [[Repair Node]]'''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123
    Line 129
  35. Template:UGC Highlander medals has 2 uses and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  36. Template:Weapon list (Classic) has 2 uses and is missing 59 translations
    Line 9: Slot 1 Weapons
    Line 16: HUD icon
    Line 37: Infection
    Line 49: Instant kill
    Line 68: Slot 2 Weapons
    Line 75: HUD icon
    Line 91: Shells
    Line 109: Shells
    Line 116: Varies
    Line 125: Shells
    Line 137: Nails
    Line 147: Slot 3 Weapons
    Line 154: HUD icon
    Line 170: Shells
    Line 182: Shells
    Line 197: Slot 4 Weapons
    Line 204: HUD icon
    Line 220: Nails
    Line 235: Rockets
    Line 247: Nails
    Line 259: Cells
    Line 271: Slot 5 Weapons
    Line 278: HUD icon
    Line 294: Rockets
    Line 301: Varies
    Line 310: Rockets
    Line 322: Shells
    Line 334: Rockets
    Line 344: Primary Grenades
    Line 353: Notes / Special abilities
    Line 360: Varies
    Line 366: Deals massive damage on a four second fuse.
    Line 375: Causes leg injury which slows down enemies.
    Line 382: Secondary Grenades
    Line 391: Notes / Special abilities
    Line 400: Releases nails for a short while before detonation.
    Line 409: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 418: Deals no damage, but causes considerable [[knockback]] and disorientation.
    Line 427: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 436: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 443: Varies
    Line 449: Detonates all of the ammo an enemy is holding.
    Line 456: Special
    Line 465: Notes / Special abilities
    Line 471: Detpack
    Line 476: Instant kill
    Line 482: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 489: Cut weapons
    Line 498: Notes / Special abilities
    Line 505: presumed no ammo
    Line 510: presumed all classes
    Line 515: Weapon from the ''[[Team Fortress]]'' mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in ''[[Team Fortress 2]]'' for the [[Mannpower]] game mode.
    Line 522: presumed no ammo
    Line 528: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 534: [http://www.planetfortress.com/features/interviews/teleporter/ PlanetFortress], Teleporters Return
    Line 539: Cells
    Line 545: Spy-detecting weapon from the ''[[Team Fortress]]'' mod. Ultimately not added.
    Line 552: Grenade
    Line 558: The Sniper's secondary grenade. Cut for unknown reasons.
  37. Template:Reference pose list has 1 use and is missing 15 translations
    Line 5: Class
    Line 9: Method
    Line 15: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in [[Console
    Line 20: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 25: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the [[Upgrade Station]] then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 33: Equip and switch to the [[Flying Guillotine]], [[Mad Milk]], or [[Bonk! Atomic Punch]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 40: Equip and switch to the [[Beggar's Bazooka]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 45: By equipping the [[Cow Mangler 5000]] and the [[Mantreads]], then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 50: You can use any of the three [[banner]]s and the [[B.A.S.E. Jumper]] to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the [[Resupply Cabinet]]. You are now in the reference pose indicated by a bugged viewmodel.<br>
    Line 58: Equip and switch to any primary that can [[Compression blast
    Line 63: If you use the [[Thermal Thruster]] just as you get turned into the first Zombie, you enter the reference pose.
    Line 70: Equip the [[B.A.S.E. Jumper]] and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 79: Equip and switch to any primary (the [[Huo-Long Heater]] is recommended due to its increased ammo consumption rate). Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped primary. Pick up the dropped primary (this will drop your current primary) and empty it by holding primary fire. While still holding down primary fire, pick up the previously dropped weapon. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 84: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 90: Equip and switch to the [[Jarate]]. Walk outside of your spawnroom and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
  38. Template:UGC 4vs4 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  39. Template:UGC 6vs6 medals has 1 use and is missing 1 translation
    Line 1: ''Only participant variants are displayed here, for other medal designs, see the [[#Backpack icons
  40. Template:Water locations table has 1 use and is missing 72 translations
    Line 3: List of maps with water
    Line 9: Water location
    Line 16: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 23: Identical to the water on 2Fort.
    Line 30: On each side, inside both bases, there is deep water under the B point.
    Line 37: The map takes place on an island that is surrounded by water.
    Line 44: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the [[Respawn#Resupply
    Line 51: Identical water locations to the Arena version.
    Line 58: The entire map is surrounded by an ocean of deep water.
    Line 65: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 72: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 79: A river runs underneath 2 bridges near the final checkpoint.
    Line 86: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 93: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 100: There is a shallow pool of water under the bridge in the center of the map.
    Line 107: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 114: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 121: There are flooded corridors and room at the bottom of the play-space.
    Line 128: There is a pool of water at the bottom of a gorge underneath a building.
    Line 135: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 142: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 149: A large body of water containing [[Loot Island]], separate from the main map. Falling in causes instant death.
    Line 156: Two large bodies of water connect from the exits of [[RED]] and [[BLU]]'s buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 163: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 170: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 177: A large body of water containing [[Skull Island]], separate from the main map. Falling in causes instant death.
    Line 184: Multiple small puddles surround the central building.
    Line 191: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 198: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 205: There is shallow water in the Dam and Warehouse territories.
    Line 212: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 219: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 226: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 233: A river runs underneath the bridge to Dracula's castle.
    Line 240: Next to both spawn rooms behind a fence are small pools of water.
    Line 247: A lagoon surrounds the center control point areas.
    Line 254: There is a small stream of water just after point A.
    Line 261: The majority of the outdoor area is covered with water.
    Line 268: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 275: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 282: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 289: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 296: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 303: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 310: The center of the map has a channel of deep water.
    Line 317: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 324: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 331: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 338: A long river flows out of a dam and runs along one side of the map.
    Line 345: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 352: There is water in the fountain in the courtyard.
    Line 359: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the [[Sawmill (Capture the Flag)
    Line 366: The map takes place on a harbour connected to the sea.
    Line 373: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 380: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 387: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 394: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 401: Water surrounds the mothership at the final point's pitfall.
    Line 408: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 415: Shallow water surrounds the platform Point A is on.
    Line 422: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 429: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 436: There is an ocean outside the map.
    Line 443: First BLU spawn leads to small river (shallow water).
    Line 450: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 457: Small pools around the map.
    Line 464: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 471: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 478: There are small ponds of deep water around the valley below the central tower.
    Line 485: The center of the map has a canal of deep water.
    Line 492: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The [[Well (Capture the Flag)
    Line 499: There is a large lake with a boathouse.