Difference between revisions of "Template:Dictionary/blueprints"

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(Undo edit by Quark (Talk) (3736290) This is incorrect you can craft a panic attack using a pyro token. Here's a video for proof https://youtu.be/kr9lIhbd28A)
(Tag: Undo)
 
(29 intermediate revisions by 13 users not shown)
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{{dictionary/header}}
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__NOTOC__
=== token-based recipes ===
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{{Dictionary/header}}
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== Blueprints ==
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=== Token-based recipes ===
 
<!--
 
<!--
  
scout primary: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | result-3 = Soda Popper | result-4 = Baby Face's Blaster}}
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scout primary: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Shortstop | result-2 = Force-A-Nature | result-3 = Soda Popper | result-4 = Baby Face's Blaster | result-5 = Back Scatter}}
  
 
scout secondary: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | result-4 = Winger | result-5 = Pretty Boy's Pocket Pistol | result-6 = Flying Guillotine}}
 
scout secondary: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Bonk! Atomic Punch | result-2 = Crit-a-Cola | result-3 = Mad Milk | result-4 = Winger | result-5 = Pretty Boy's Pocket Pistol | result-6 = Flying Guillotine}}
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scout melee: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Candy Cane | result-5 = Sun-on-a-Stick | result-6 = Fan O'War | result-7 = Three-Rune Blade | result-8 = Atomizer | result-9 = Unarmed Combat | result-10 = Wrap Assassin | result-11 = Freedom Staff | result-12 = Ham Shank | result-13 = Bat Outta Hell | result-14 = Conscientious Objector}}
 
scout melee: {{Blueprint/core| ingredient-1 = Class Token - Scout | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Sandman | result-2 = Holy Mackerel | result-3 = Boston Basher | result-4 = Candy Cane | result-5 = Sun-on-a-Stick | result-6 = Fan O'War | result-7 = Three-Rune Blade | result-8 = Atomizer | result-9 = Unarmed Combat | result-10 = Wrap Assassin | result-11 = Freedom Staff | result-12 = Ham Shank | result-13 = Bat Outta Hell | result-14 = Conscientious Objector}}
  
soldier primary: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Direct Hit | result-2 = Black Box | result-3 = Rocket Jumper | result-4 = Liberty Launcher | result-5 = Cow Mangler 5000 | result-6 = Original | result-7 = Beggar's Bazooka}}
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soldier primary: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Direct Hit | result-2 = Black Box | result-3 = Rocket Jumper | result-4 = Liberty Launcher | result-5 = Cow Mangler 5000 | result-6 = Original | result-7 = Beggar's Bazooka | result-8 = Air Strike | result-9 = Panic Attack}}
  
soldier secondary: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Buff Banner | result-2 = Gunboats | result-3 = Battalion's Backup | result-4 = Concheror | result-5 = Mantreads | result-6 = Reserve Shooter | result-7 = Righteous Bison}}
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soldier secondary: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Buff Banner | result-2 = Gunboats | result-3 = Battalion's Backup | result-4 = Concheror | result-5 = Mantreads | result-6 = Reserve Shooter | result-7 = Righteous Bison | result-8 = B.A.S.E. Jumper | result-9 = Panic Attack}}
  
 
soldier melee: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Equalizer | result-2 = Pain Train | result-3 = Half-Zatoichi | result-4 = Disciplinary Action | result-5 = Market Gardener | result-6 = Escape Plan | result-7 = Freedom Staff | result-8 = Ham Shank | result-9 = Bat Outta Hell | result-10 = Conscientious Objector}}
 
soldier melee: {{Blueprint/core| ingredient-1 = Class Token - Soldier | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Equalizer | result-2 = Pain Train | result-3 = Half-Zatoichi | result-4 = Disciplinary Action | result-5 = Market Gardener | result-6 = Escape Plan | result-7 = Freedom Staff | result-8 = Ham Shank | result-9 = Bat Outta Hell | result-10 = Conscientious Objector}}
  
pyro primary: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Backburner | result-2 = Degreaser | result-3 = Phlogistinator | result-4 = Rainblower}}
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pyro primary: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Backburner | result-2 = Degreaser | result-3 = Phlogistinator | result-4 = Rainblower | result-5 = Nostromo Napalmer | result-6 = Panic Attack | result-7 = Dragon's Fury}}
  
pyro secondary: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Flare Gun | result-2 = Detonator | result-3 = Reserve Shooter | result-4 = Manmelter | result-5 = Scorch Shot}}
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pyro secondary: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Flare Gun | result-2 = Detonator | result-3 = Reserve Shooter | result-4 = Manmelter | result-5 = Scorch Shot | result-6 = Panic Attack | result-7 = Thermal Thruster | result-8 = Gas Passer}}
  
pyro melee: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Axtinguisher | result-2 = Homewrecker | result-3 = Back Scratcher | result-4 = Powerjack | result-5 = Sharpened Volcano Fragment| result-6 = Maul | result-7 = Postal Pummeler | result-8 = Third Degree | result-9 = Lollichop | result-10 = Neon Annihilator | result-11 = Freedom Staff | result-12 = Ham Shank | result-13 = Bat Outta Hell | result-14 = Conscientious Objector}}
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pyro melee: {{Blueprint/core| ingredient-1 = Class Token - Pyro | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Axtinguisher | result-2 = Homewrecker | result-3 = Back Scratcher | result-4 = Powerjack | result-5 = Sharpened Volcano Fragment| result-6 = Maul | result-7 = Postal Pummeler | result-8 = Third Degree | result-9 = Lollichop | result-10 = Neon Annihilator | result-11 = Freedom Staff | result-12 = Ham Shank | result-13 = Bat Outta Hell | result-14 = Conscientious Objector | result-15 = Hot Hand}}
  
demoman primary: {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Loch-n-Load | result-2 = Ali Baba's Wee Booties | result-3 = Bootlegger | result-4 = Loose Cannon}}
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demoman primary: {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Loch-n-Load | result-2 = Ali Baba's Wee Booties | result-3 = Bootlegger | result-4 = Loose Cannon | result-5 = B.A.S.E. Jumper | result-6 = Iron Bomber}}
  
demoman secondary: {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | result-4 = Splendid Screen}}
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demoman secondary: {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Scottish Resistance | result-2 = Chargin' Targe | result-3 = Sticky Jumper | result-4 = Splendid Screen | result-5 = Tide Turner | result-6 = Quickiebomb Launcher | result-7 = B.A.S.E. Jumper}}
  
 
demoman melee: {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi | result-7 = Persian Persuader | result-8 = Nessie's Nine Iron | result-9 = Scottish Handshake | result-10 = Freedom Staff | result-11 = Ham Shank | result-12 = Bat Outta Hell | result-13 = Conscientious Objector}}
 
demoman melee: {{Blueprint/core| ingredient-1 = Class Token - Demoman | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Eyelander | result-2 = Scotsman's Skullcutter | result-3 = Ullapool Caber | result-4 = Claidheamh Mòr | result-5 = Pain Train | result-6 = Half-Zatoichi | result-7 = Persian Persuader | result-8 = Nessie's Nine Iron | result-9 = Scottish Handshake | result-10 = Freedom Staff | result-11 = Ham Shank | result-12 = Bat Outta Hell | result-13 = Conscientious Objector}}
  
heavy primary: {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Natascha | result-2 = Brass Beast | result-3 = Tomislav | result-4 = Huo-Long Heater}}
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heavy primary: {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Natascha | result-2 = Brass Beast | result-3 = Tomislav | result-4 = Huo-Long Heater | result-5 = Panic Attack}}
  
heavy secondary: {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Sandvich | result-2 = Dalokohs Bar | result-3 = Buffalo Steak Sandvich | result-4 = Family Business}}
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heavy secondary: {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Sandvich | result-2 = Dalokohs Bar | result-3 = Buffalo Steak Sandvich | result-4 = Family Business | result-5 = Panic Attack | result-6 = Second Banana}}
  
 
heavy melee: {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Killing Gloves of Boxing | result-2 = Gloves of Running Urgently | result-3 = Warrior's Spirit | result-4 = Fists of Steel | result-5 = Eviction Notice | result-6 = Apoco-Fists | result-7 = Holiday Punch | result-8 = Freedom Staff | result-9 = Ham Shank | result-10 = Bat Outta Hell | result-11 = Conscientious Objector}}
 
heavy melee: {{Blueprint/core| ingredient-1 = Class Token - Heavy | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Killing Gloves of Boxing | result-2 = Gloves of Running Urgently | result-3 = Warrior's Spirit | result-4 = Fists of Steel | result-5 = Eviction Notice | result-6 = Apoco-Fists | result-7 = Holiday Punch | result-8 = Freedom Staff | result-9 = Ham Shank | result-10 = Bat Outta Hell | result-11 = Conscientious Objector}}
  
engineer primary: {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Frontier Justice | result-2 = Widowmaker | result-3 = Pomson 6000 | result-4 = Rescue Ranger}}
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engineer primary: {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Frontier Justice | result-2 = Widowmaker | result-3 = Pomson 6000 | result-4 = Rescue Ranger | result-5 = Panic Attack}}
  
 
engineer secondary: {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Wrangler | result-2 = Short Circuit}}
 
engineer secondary: {{Blueprint/core| ingredient-1 = Class Token - Engineer | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Wrangler | result-2 = Short Circuit}}
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medic melee: {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Übersaw | result-2 = Vita-Saw | result-3 = Amputator | result-4 = Solemn Vow | result-5 = Freedom Staff | result-6 = Ham Shank | result-7 = Bat Outta Hell | result-8 = Conscientious Objector}}
 
medic melee: {{Blueprint/core| ingredient-1 = Class Token - Medic | ingredient-2 = Slot Token - Melee | ingredient-3 = Scrap Metal | result = Übersaw | result-2 = Vita-Saw | result-3 = Amputator | result-4 = Solemn Vow | result-5 = Freedom Staff | result-6 = Ham Shank | result-7 = Bat Outta Hell | result-8 = Conscientious Objector}}
  
sniper primary: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Huntsman | result-2 = Sydney Sleeper | result-3 = Bazaar Bargain | result-4 = Machina | result-5 = Hitman's Heatmaker | result-6 = AWPer Hand}}
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sniper primary: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Primary | ingredient-3 = Scrap Metal | result = Huntsman | result-2 = Sydney Sleeper | result-3 = Bazaar Bargain | result-4 = Machina | result-5 = Hitman's Heatmaker | result-6 = AWPer Hand | result-7 = Fortified Compound | result-8 = Classic}}
  
 
sniper secondary: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Jarate | result-2 = Razorback | result-3 = Darwin's Danger Shield | result-4 = Cleaner's Carbine| result-5 = Cozy Camper}}
 
sniper secondary: {{Blueprint/core| ingredient-1 = Class Token - Sniper | ingredient-2 = Slot Token - Secondary | ingredient-3 = Scrap Metal | result = Jarate | result-2 = Razorback | result-3 = Darwin's Danger Shield | result-4 = Cleaner's Carbine| result-5 = Cozy Camper}}
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=== item sets ===
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=== Item sets ===
 
<!--
 
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number 1 fan: {{Blueprint/core| setname = number 1 fan| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Soda Popper| ingredient-2-2 = Winger| ingredient-2-3 = Atomizer| result = Bonk Boy}}
 
number 1 fan: {{Blueprint/core| setname = number 1 fan| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Soda Popper| ingredient-2-2 = Winger| ingredient-2-3 = Atomizer| result = Bonk Boy}}
  
santa's little accomplice: {{Blueprint/core| setmane = santa's little accomplice| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Wrap Assassin| result = Big Elfin Deal| result-2 = Bootie Time}}
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public enemy: {{Blueprint/core| setname = public enemy|  ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Baby Face's Blaster| ingredient-2-2 = Pretty Boy's Pocket Pistol| result = Fed-Fightin' Fedora| result-2 = Dillinger's Duffel}}
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santa's little accomplice: {{Blueprint/core| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Wrap Assassin| result = Big Elfin Deal| result-2 = Bootie Time}}
  
 
tank buster: {{Blueprint/core| setname = tank buster| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Black Box| ingredient-2-2 = Battalion's Backup| result = Grenadier's Softcap}}
 
tank buster: {{Blueprint/core| setname = tank buster| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Black Box| ingredient-2-2 = Battalion's Backup| result = Grenadier's Softcap}}
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lawrence of australia: {{Blueprint/core| setname = lawrence of australia| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Bazaar Bargain| ingredient-2-2 = Shahanshah| result = Desert Marauder}}
 
lawrence of australia: {{Blueprint/core| setname = lawrence of australia| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Bazaar Bargain| ingredient-2-2 = Shahanshah| result = Desert Marauder}}
  
dual purpose fruit: {{Blueprint/core| setname = dual purpose fruit| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Huntsman| result = Fruit Shoot}}
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dual-purpose fruit: {{Blueprint/core| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Huntsman| result = Fruit Shoot}}
  
 
saharan spy: {{Blueprint/core| setname = saharan spy| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = L'Etranger| ingredient-2-2 = Your Eternal Reward| result = Familiar Fez}}
 
saharan spy: {{Blueprint/core| setname = saharan spy| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = L'Etranger| ingredient-2-2 = Your Eternal Reward| result = Familiar Fez}}
  
 
man of honor: {{Blueprint/core| setname = man of honor| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Enforcer| ingredient-2-2 = Big Earner| result = Cosa Nostra Cap| result-2 = Made Man}}
 
man of honor: {{Blueprint/core| setname = man of honor| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Enforcer| ingredient-2-2 = Big Earner| result = Cosa Nostra Cap| result-2 = Made Man}}
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hibernating bear: {{Blueprint/core| setname = hibernating bear| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Brass Beast| ingredient-2-2 = Buffalo Steak Sandvich| ingredient-2-3 = Warrior's Spirit| result = Big Chief}}
  
 
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=== other ===
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=== Other ===
 
<!--
 
<!--
  
haunted headgear: {{Blueprint/core| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Haunted Metal Scrap|| result = Spine-Tingling Skull| result-2 = Spine-Cooling Skull| result-3 = Spine-Twisting Skull}}
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haunted headgear: {{Blueprint/core| ingredient-1 = Refined Metal| ingredient-1-amount = 4| ingredient-2 = Haunted Metal Scrap| result = Spine-Tingling Skull| result-2 = Spine-Cooling Skull| result-3 = Spine-Twisting Skull}}
  
 
-->
 
-->

Latest revision as of 03:38, 4 July 2024

Blueprints

Token-based recipes

Item sets

Other