Difference between revisions of "User:Kibblekip/Sandbox/Bumper Cars"
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m (added unused content section and images (copied from Carnival of Carnage, some small additions and wording improvements) |
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{{AllowedEditors | {{AllowedEditors | ||
| any = yes | | any = yes | ||
− | | notice = | + | | notice = ඞ |
}} | }} | ||
+ | {{Other uses|this=the in-game feature|for=the taunt with a bumper car|Victory Lap}} | ||
+ | <div style="float: right; width: 30%;">{{Kill notice|weapon=bumper car|killer=Demoman|victim=Sniper|width=100%|extend=yes|invert=yes}}</div> | ||
[[File:Victory line 01.png|right|350px|A BLU Demoman and RED Sniper, racing side-by-side in Bumper Cars.]] | [[File:Victory line 01.png|right|350px|A BLU Demoman and RED Sniper, racing side-by-side in Bumper Cars.]] | ||
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− | {{quotation|'''[[Merasmus]]''' | + | {{quotation|'''[[Merasmus]]'''|I don't want to scare you, but bumper cars aren't meant to go this fast! (laughter) That's right, they're non-OSHA-compliant! Awoooo!|sound=Sf14 merasmus minigame all start 19.wav}} |
− | '''Bumper Cars''' are an in-game feature introduced as part of | + | '''Bumper Cars''' are an in-game feature introduced as part of {{update link|Scream Fortress 2014}} used as a part of the mini-games on [[Carnival of Carnage]], and later the bumper car races on [[Gravestone]]. They are small team-colored vehicles with antennas on the back, controlled from a third-person perspective. |
− | All classes share the same [[ | + | All classes while driving bumper cars share the same [[Classes#Speed|movement speed]], do not take fall damage, cannot use weapons, and cannot [[Strafing|strafe]]. A bumper car is only able to move forwards or backwards, jump into the air, and turn to each side. Pressing the alt-fire key {{DK|MOUSE2}} will cause the player to boost forward rapidly, unable to slow down until the boost has ended, or until colliding with a wall or enemy team player, upon which the player will be launched backwards. |
− | A different damage system is used for bumper cars, using a percentage-based system instead of a health-based system. When driving into another player, the damage percentage | + | A different damage system is used for bumper cars, using a percentage-based system instead of a health-based system. When driving into another player, the damage percentage will increase, and with it the amount of knockback a player will take from enemy bumper cars. Players are only able to kill each other by being knocked into an [[Environmental death|environmental hazard]], with pitfall deaths using its own unique kill icon. Deceased players automatically become [[Player ghost|ghosts]] upon death, but may revive themselves by making contact with any living teammates. |
== Magic Spells == | == Magic Spells == | ||
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}} | }} | ||
− | == | + | == Unused content == |
− | * | + | * There is an early iteration of the bumper cars found in the game files, only their textures remained, while their original models are not found on the files. Three textures are available, with one of them used as a "base" texture, while the other two are colored in blue and red. |
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Carnival of Carnage RED Bumper Car.png||A [[RED]] team | + | File:Carnival of Carnage RED Bumper Car.png||A [[RED]] team Bumper Car. |
− | File:Carnival of Carnage BLU Bumper Car.png|A [[BLU]] team | + | File:Carnival of Carnage BLU Bumper Car.png|A [[BLU]] team Bumper Car. |
File:Kart HUD.png|The damage and boost gauge, alongside the spell display. | File:Kart HUD.png|The damage and boost gauge, alongside the spell display. | ||
− | File:Killicon bumper car.png|The kill icon used when sent into a pitfall hazard by a | + | File:Killicon bumper car.png|The kill icon used when sent into a pitfall hazard by a Bumper Car. |
+ | File:Carnival of Carnage Unused Bumper Car.png|The texture for the early iteration of the Bumper Car. | ||
+ | File:Carnival of Carnage Unused RED Bumper Car.png|The early Bumper Car texture with the red-colored tint. | ||
+ | File:Carnival of Carnage Unused BLU Bumper Car.png|The early Bumper Car texture with the blue-colored tint. | ||
</gallery> | </gallery> | ||
+ | |||
+ | {{Scream Fortress 2014 Nav}} | ||
+ | {{Mechanics Nav}} | ||
+ | |||
+ | {{common string|Hatsune Miku}} |
Latest revision as of 04:08, 31 August 2024
This user page is allowed to be edited by the following user(s):
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Bumper Cars are an in-game feature introduced as part of Scream Fortress VI used as a part of the mini-games on Carnival of Carnage, and later the bumper car races on Gravestone. They are small team-colored vehicles with antennas on the back, controlled from a third-person perspective.
All classes while driving bumper cars share the same movement speed, do not take fall damage, cannot use weapons, and cannot strafe. A bumper car is only able to move forwards or backwards, jump into the air, and turn to each side. Pressing the alt-fire key (default key: MOUSE2) will cause the player to boost forward rapidly, unable to slow down until the boost has ended, or until colliding with a wall or enemy team player, upon which the player will be launched backwards.
A different damage system is used for bumper cars, using a percentage-based system instead of a health-based system. When driving into another player, the damage percentage will increase, and with it the amount of knockback a player will take from enemy bumper cars. Players are only able to kill each other by being knocked into an environmental hazard, with pitfall deaths using its own unique kill icon. Deceased players automatically become ghosts upon death, but may revive themselves by making contact with any living teammates.
Magic Spells
Unique to bumper cars are four magic spells that cannot otherwise be obtained or used.
- B.A.S.E. Jump: Launches the spell user into the air, then activates a parachute like the one found in the B.A.S.E. Jumper, allowing the player to slowly descend to the ground. The spell can be cancelled mid-descent by pressing the jump button. If used near an enemy player, it will also launch them a short distance.
- Boxing Rocket: Fires a large boxing glove a medium-range distance in the direction the bumper car is facing. Upon contact with an enemy, it applies a large amount of knockback and some damage.
- Bomb Head: Places a bomb on the player's head, which deals 50% damage to the spell user and any nearby enemy players when exploding. It will explode when making colliding with an enemy player, or automatically after a set amount of time.
- Overheal: Gives the spell user temporary invulnerability, and instantly heals 50% damage taken.
Related achievements
Merasmachievements
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Unused content
- There is an early iteration of the bumper cars found in the game files, only their textures remained, while their original models are not found on the files. Three textures are available, with one of them used as a "base" texture, while the other two are colored in blue and red.
Gallery
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Hatsune Miku