Difference between revisions of "User:Sitzkrieg/Sandbox/Source code"

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m (Cut Content)
(Linking to leaked content is also not allowed. Removed bot/cheats section, still not true. Removed spaghetti code mention, also untrue. The spaghetti code is based on cherry-picked comments and mostly said by non-developer members of the community)
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== Media Response ==  
 
== Media Response ==  
  
Within weeks after the leak, media figures within the community began auditing the source code. During this time the "spaghetti code" rumors of TF2 were found to be verifiably true.  
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Within weeks after the leak, media figures within the community began auditing the source code.
  
 
On social media websites, forums, and video sharing platforms, comments within the source code received the most media attention. This was due to the comical nature of emotions expressed by the developers. The developers expressed frustration, confusion, and anger throughout many of the comments.  
 
On social media websites, forums, and video sharing platforms, comments within the source code received the most media attention. This was due to the comical nature of emotions expressed by the developers. The developers expressed frustration, confusion, and anger throughout many of the comments.  
 
== Cheating ==
 
 
The source code leak bolstered the development of 'custom' [[Cheating]] clients for TF2 to an unfathomable degree. Cheat developers no longer needed to rely on guesswork or reverse engineering aspects of the game. Instead, they could directly read how the game functions. Many new cheating clients were developed at this time. Most pre-existing functions and features within cheating clients received hyper-optimizations, and many new features were added to such clients. 
 
 
=== Botting ===
 
 
The source code leak caused a chain reaction of malicious action against the game. After cheating clients became more powerful than ever, botting became easier than ever. This lead to a 4 year plague known as the 'botting crisis'.
 
Two known prominent figures within the 'botting community' were pursued with legal action against Valve.
 
 
  
 
== Cut Content ==
 
== Cut Content ==
  
Many speculated-to-exist assets and features were discovered by the source code leak. Much of this content appears to be beyond the scope of the TF Wiki, so it will be referrenced [https://tcrf.net/Development:Team_Fortress_2/April_21st,_2020_Codebase_Leak#:~:text=On%20April%2022nd%2C%202020%2C%20the,Source%20Engine%20games%20leaked%20online. here.]
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Many speculated-to-exist assets and features were discovered by the source code leak.

Revision as of 17:41, 31 August 2024

This page will not discuss methods of acquiring or distributing the illegally leaked source code. It will only cover the impact of the leak(s) and major events.


On April 21st 2020 the source code for many Source Engine games was leaked. Team Fortress 2 was no exception to the leak, as it contained a complete early-2016 build of TF2. The specific leaked build was from the major Tough Break update.

RCE Scare

When news of the leak initially spread, fear, confusion, and worry was spread throughout the community from a speculated vulnerability discovered in TF2's source code that could potentially allow for RCE (Remote Code Execution). This caused many players to not play during this time until it was deemed safe to play again. Some media figures within the community warned that only valve servers were effected, while other TF2 media sources claimed all servers were effected.

Media Response

Within weeks after the leak, media figures within the community began auditing the source code.

On social media websites, forums, and video sharing platforms, comments within the source code received the most media attention. This was due to the comical nature of emotions expressed by the developers. The developers expressed frustration, confusion, and anger throughout many of the comments.

Cut Content

Many speculated-to-exist assets and features were discovered by the source code leak.