Difference between revisions of "User:Gabrielwoj/Sandbox3"
Gabrielwoj (talk | contribs) m (→Rotations: Although the Tomislav didn't require mirroring like the other Miniguns, I have decided to keep all Miniguns with the same rotation anyway. So it doesn't look off when comparing skins from Mini Gun, Brass Beast and Tomislav.) |
Gabrielwoj (talk | contribs) m (→Rotations) |
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− | |[[File:Item icon Tomislav.png|100px]] [[Tomislav]]<br>{{code|models.workshop.weapons.c_models.c_tomislav.c_tomislav.mdl}} | + | |[[File:Item icon Tomislav.png|100px]] [[Tomislav]]<br>{{code|models.workshop.weapons.c_models.c_tomislav.c_tomislav.mdl}}<br>'''Note:''' Weapon will appear from the other side, different than the rest of the weapons. This is intentional. Although the Tomislav has the barrel on the center, this was kept so all Miniguns use the same camera angle. |
| (0.000000 180.000000 0.000000) | | (0.000000 180.000000 0.000000) | ||
| (24.954298 39.244915 19.016012) | | (24.954298 39.244915 19.016012) |
Revision as of 18:15, 9 September 2024
War Paint Project
After 9 years in development, we can finally get Decorated / War Paint textures out of TF2, and I hope it was worth the wait. This page won't explain how, as the method of doing so can be a little dangerous. This page will be my to-do list on what I have to do and such, as well my massive template that I've made long ago that will help upload things once they are done. The idea is to make Shugo style icons for Decorated / War Painted weapons, and finally, include BLU Team variants as well.
The following steps to the project is as follows:
1) "Capture" all instances of decorated / war painted weapons with the "Randomize" set to "0", on each team and each grade.
2) Obtain every texture from each "Capture" with the .dds file extension.
3) Mass import those .dds files using the batch-tool of VTFEdit Reloaded to export them to .vtf files.
4) Upload them on my GitHub Repository.
5) Obtain the .vmt files that can be found from the game's .vpk files.
6) Decompile weapon models to include those textures as several "Skin" switchers for easy access, separating those by "collections" (maybe).
6-a) Separate those textures by collections as folders, and use the .vmts found in the game files as skins for each model (not every war paint uses those, in fact, only a few). This will differ per collection, and it will take a while, but it will be worth it. The idea here is to make these recompiled models include the .vmts already in the vpk, as well to make skin switching very easy for those that doesn't really need a custom .vmt. The game generates the texture only, but the material is on the .vpk. This will only be done if I'm able to get recompiled models that look 1:1 with their default ones.
7) Finally start making the icons themselves.
Rotations
lightrot
values should always be set to default for War Painted previews, so different wears are shown in a neutral lighting for comparison.Weapon | lightrot
|
Rot
|
Trans
|
FOV
|
---|---|---|---|---|
Air Strikemodels.workshop.weapons.c_models.c_atom_launcher.c_atom_launcher.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (386.149414 0.000000 4.789900) | 15 |
Amputatormodels.workshop.weapons.c_models.c_amputator.c_amputator.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (246.800049 -6.000000 -5.655086) | 15 |
Back Scratchermodels.workshop.weapons.c_models.c_back_scratcher.c_back_scratcher.mdl
|
(0.000000 180.000000 0.000000) | (-53.826340 4.070602 142.646698) | (319.335388 -6.000000 -4.144500) | 15 |
Bazaar Bargainmodels.workshop.weapons.c_models.c_bazaar_sniper.c_bazaar_sniper.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (387.794373 -3.000000 -1.061951) | 15 |
Black Boxmodels.workshop.weapons.c_models.c_blackbox.c_blackbox.mdl Note: Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-jiggleboned version of the model. |
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (390.226044 1.000000 3.245072) | 15 |
Brass Beastmodels.workshop.weapons.c_models.c_gatling_gun.c_gatling_gun.mdl Note: Weapon will appear from the other side, different than the rest of the weapons. This is intentional. For War Painted previews, it should remain this way, so stickers don't show up mirrored. |
(0.000000 180.000000 0.000000) | (24.954298 39.244915 19.016012) | (516.390747 8.000000 -16.511429) | 15 |
Claidheamh Mòrmodels.workshop.weapons.c_models.c_claidheamohmor.c_claidheamohmor.mdl
|
(0.000000 180.000000 0.000000) | (-43.997791 21.901791 129.179932) | (476.335388 -12.000000 -12.144501) | 15 |
Crusader's Crossbowmodels.workshop.weapons.c_models.c_crusaders_crossbow.c_crusaders_crossbow.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (233.580719 -3.000000 1.902364) | 15 |
Degreasermodels.workshop.weapons.c_models.c_degreaser.c_degreaser.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (486.566162 -18.000000 -16.031086) | 15 |
Detonatormodels.workshop.weapons.c_models.c_detonator.c_detonator.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (217.417419 -7.000000 -0.639708) | 15 |
Disciplinary Actionmodels.workshop.weapons.c_models.c_riding_crop.c_riding_crop.mdl Note: Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-jiggleboned version of the model. |
(0.000000 180.000000 0.000000) | (55.864223 -167.110031 -135.978333) | (250.039948 -7.000000 -6.872500) | 15 |
Dragon's Furymodels.weapons.c_models.c_flameball.c_flameball.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (470.124176 -22.000000 -12.686971) | 15 |
Family Businessmodels.workshop.weapons.c_models.c_russian_riot.c_russian_riot.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (304.603424 -8.000000 -2.733530) | 15 |
Flame Throwermodels.weapons.c_models.c_flamethrower.c_flamethrower.mdl Note: Must load models\weapons\c_models\c_flamethrower\c_flamethrower_pilotlight.mdl as a "Weapon". Note: Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-animated version of the pilotlight model. |
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (500.421082 -19.000000 -15.758209) | 15 |
Grenade Launchermodels.weapons.c_models.c_grenadelauncher.c_grenadelauncher.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (294.661072 -6.000000 -4.944470) | 15 |
Holy Mackerelmodels.workshop.weapons.c_models.c_holymackerel.c_holymackerel.mdl Note: Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-jiggleboned version of the model. |
(0.000000 180.000000 0.000000) | (-38.415272 32.998032 120.997200) | (177.006927 -7.000000 -5.879183) | 15 |
Iron Bombermodels.workshop.weapons.c_models.c_quadball.c_quadball.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (325.940857 -6.000000 -4.121552) | 15 |
Jagmodels.workshop.weapons.c_models.c_jag.c_jag.mdl
|
(0.000000 180.000000 0.000000) | (42.575447 75.975204 120.849709) | (215.492218 -5.000000 -7.441322) | 15 |
Knifemodels.weapons.c_models.c_knife.c_knife.mdl
|
(0.000000 180.000000 0.000000) | (38.415272 73.470955 120.997200) | (97.885788 -3.000000 -0.631433) | 15 |
Loch-n-Loadmodels.workshop.weapons.c_models.c_lochnload.c_lochnload.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (333.379608 -7.000000 -3.783580) | 15 |
Loose Cannonmodels.workshop.weapons.c_models.c_demo_cannon.c_demo_cannon.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (308.379639 -7.000000 -4.783627) | 15 |
Medi Gunmodels.weapons.c_models.c_medigun.c_medigun.mdl Note: Add Rea's alpha mask thingy for Mediguns. |
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (383.560089 0.000000 -0.999940) | 15 |
Minigunmodels.weapons.c_models.c_minigun.c_minigun.mdl Note: Weapon will appear from the other side, different than the rest of the weapons. This is intentional. For War Painted previews, it should remain this way, so stickers don't show up mirrored. |
(0.000000 180.000000 0.000000) | (24.954298 39.244915 19.016012) | (546.609436 6.000000 -18.892422) | 15 |
Panic Attackmodels.workshop.weapons.c_models.c_trenchgun.c_trenchgun.mdl
|
(0.000000 180.000000 0.000000) | (25.117851 -38.294064 -18.794628) | (293.864380 -11.000000 -7.617218) | 15 |
Persian Persuadermodels.workshop.weapons.c_models.c_demo_sultan_sword.c_demo_sultan_sword.mdl
|
(0.000000 180.000000 0.000000) | (-38.415272 32.998032 120.997200) | (285.717743 -9.000000 -7.615360) | 15 |
Pistolmodels.weapons.c_models.c_pistol.c_pistol.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (141.590744 -1.000000 2.786472) | 15 |
Powerjackmodels.workshop.weapons.c_models.c_powerjack.c_powerjack.mdl
|
(0.000000 180.000000 0.000000) | (42.575447 75.975204 120.849709) | (363.446320 -6.000000 -8.660155) | 15 |
Rescue Rangermodels.workshop.weapons.c_models.c_tele_shotgun.c_tele_shotgun.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (292.860077 -12.000000 -6.150670) | 15 |
Reserve Shootermodels.workshop.weapons.c_models.c_reserve_shooter.c_reserve_shooter.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (247.420883 -11.000000 -6.104928) | 15 |
Revolvermodels.weapons.c_models.c_revolver.c_revolver.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (114.172775 -3.000000 -1.421318) | 15 |
Rocket Launchermodels.weapons.c_models.c_rocketlauncher.c_rocketlauncher.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (445.297241 6.000000 7.446227) | 15 |
Scattergunmodels.weapons.c_models.c_scattergun.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (169.801880 -5.000000 -2.224994) | 15 |
Scorch Shotmodels.workshop.weapons.c_models.c_scorch_shot.c_scorch_shot.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (165.797897 -5.000000 -1.918691) | 15 |
Scotsman's Skullcuttermodels.workshop.weapons.c_models.c_battleaxe.c_battleaxe.mdl
|
(0.000000 180.000000 0.000000) | (-38.415272 32.998032 120.997200) | (361.716736 -9.000000 -9.391684) | 15 |
Shahanshahmodels.workshop.weapons.c_models.c_scimitar.c_scimitar.mdl
|
(0.000000 180.000000 0.000000) | (27.683500 -71.827911 -150.617294) | (313.174469 -8.000000 -5.100195) | 15 |
Shortstopmodels.workshop.weapons.c_models.c_shortstop.c_shortstop.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (115.046661 0.000000 2.726143) | 15 |
Shotgunmodels.weapons.c_models.c_shotgun.c_shotgun.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (231.696625 -9.000000 -5.436318) | 15 |
SMGmodels.weapons.c_models.c_smg.c_smg.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (222.973206 -7.000000 -4.624092) | 15 |
Sniper Riflemodels.weapons.c_models.c_sniperrifle.c_sniperrifle.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (350.064636 -8.000000 -3.745366) | 15 |
Soda Poppermodels.workshop.weapons.c_models.c_soda_popper.c_soda_popper.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (194.568268 -1.000000 0.475499) | 15 |
Stickybomb Launchermodels.weapons.c_models.c_stickybomb_launcher.c_stickybomb_launcher.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (275.359009 -5.000000 -5.175644) | 15 |
Tomislavmodels.workshop.weapons.c_models.c_tomislav.c_tomislav.mdl Note: Weapon will appear from the other side, different than the rest of the weapons. This is intentional. Although the Tomislav has the barrel on the center, this was kept so all Miniguns use the same camera angle. |
(0.000000 180.000000 0.000000) | (24.954298 39.244915 19.016012) | (546.609436 6.000000 -18.892422) | 15 |
Ubersawmodels.weapons.c_models.c_ubersaw.c_ubersaw.mdl Note: Must set syringue_charge to 0.5 .
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (201.800049 -5.000000 -4.035085) | 15 |
War Paintmodels.items.paintkit_tool.mdl
|
(0.000000 180.000000 0.000000) | (-24.327904 -120.139854 -35.356800) | (545.624634 0.000000 12.071976) | 15 |
Wingermodels.workshop.weapons.c_models.c_winger_pistol.c_winger_pistol.mdl
|
(0.000000 180.000000 0.000000) | (25.276474 -38.199379 -18.572231) | (137.414734 -1.000000 2.150012) | 15 |
Wrenchmodels.weapons.c_models.c_wrench.c_wrench.mdl
|
(0.000000 180.000000 0.000000) | (42.575447 75.975204 120.849709) | (223.093567 -6.000000 -6.080996) | 15 |
The Gentlemanne's Collection
Name | Factory New | Minimal Wear | Field-Tested | Well-Worn | Battle Scarred |
---|---|---|---|---|---|
Top Shelf Minigun | 100px | 100px | 100px | 100px | 100px |
Top Shelf Wrench | 100px | 100px | 100px | 100px | 100px |
Top Shelf Grenade Launcher | 100px | 100px | 100px | 100px | 100px |
Top Shelf Knife | 100px | 100px | 100px | 100px | 100px |
Top Shelf Revolver | 100px | 100px | 100px | 100px | 100px |
High Roller's Medi Gun | 100px | 100px | 100px | 100px | 100px |
High Roller's Submachine Gun | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Rocket Launcher | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Rocket Launcher (BLU) | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Scattergun | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Scattergun (BLU) | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Shotgun | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Shotgun (BLU) | 100px | 100px | 100px | 100px | 100px |
High Roller's Rocket Launcher | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Grenade Launcher | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Grenade Launcher (BLU) | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Flame Thrower | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Flame Thrower (BLU) | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Medi Gun | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Medi Gun (BLU) | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Minigun | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Minigun (BLU) | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Revolver | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Revolver (BLU) | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Sniper Rifle | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Sniper Rifle (BLU) | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Stickybomb Launcher | 100px | 100px | 100px | 100px | 100px |
Coffin Nail Stickybomb Launcher (BLU) | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Knife | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Knife (BLU) | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Medi Gun | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Medi Gun (BLU) | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Minigun | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Minigun (BLU) | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Pistol | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Pistol (BLU) | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Shotgun | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Shotgun (BLU) | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Sniper Rifle | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Sniper Rifle (BLU) | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Stickybomb Launcher | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Stickybomb Launcher (BLU) | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Wrench | 100px | 100px | 100px | 100px | 100px |
Dressed to Kill Wrench (BLU) | 100px | 100px | 100px | 100px | 100px |