Difference between revisions of "User:Gabrielwoj/Sandbox3"

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{{AllowedEditors
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| user-1 = Reahan
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== War Paint Project ==
 
== War Paint Project ==
 
After 9 years in development, we can finally get Decorated / War Paint textures out of TF2, and I hope it was worth the wait. This page won't explain how, as the method of doing so can be a little dangerous. This page will be my to-do list on what I have to do and such, as well my massive template that I've made long ago that will help upload things once they are done. The idea is to make Shugo style icons for Decorated / War Painted weapons, and finally, include BLU Team variants as well.
 
After 9 years in development, we can finally get Decorated / War Paint textures out of TF2, and I hope it was worth the wait. This page won't explain how, as the method of doing so can be a little dangerous. This page will be my to-do list on what I have to do and such, as well my massive template that I've made long ago that will help upload things once they are done. The idea is to make Shugo style icons for Decorated / War Painted weapons, and finally, include BLU Team variants as well.
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The following steps to the project is as follows:
 
The following steps to the project is as follows:
  
1) "Capture" all instances of decorated / war painted weapons with the "Randomize" set to "0", on each team and each grade.
+
1) "Capture" all instances of decorated / war painted weapons with the "Randomize" set to "0", on each team and each grade. {{c|Note|On going}}
  
2) Obtain every texture from each "Capture" with the .dds file extension.
+
2) Obtain every texture from each "Capture" with the .dds file extension. {{c|Note|On going}}
  
3) Mass import those .dds files using the batch-tool of VTFEdit Reloaded to export them to .vtf files.
+
3) Mass import those .dds files using the batch-tool of VTFEdit Reloaded to export them to .vtf files. {{c|Note|On going}}
  
4) Upload them [https://github.com/gabrielwoj/hlmv-resources/tree/main/Other%20-%20War%20Painted%20Weapon%20Textures on my GitHub Repository].
+
4) Upload them [https://github.com/gabrielwoj/hlmv-resources/tree/main/Other%20-%20War%20Painted%20Weapon%20Textures on my GitHub Repository]. {{c|Note|On going}}
  
5) Obtain the .vmt files that can be found from the game's .vpk files.
+
5) Obtain the .vmt files that can be found from the game's .vpk files. {{c|Done|Done}}
  
6) Decompile weapon models to include those textures as several "Skin" switchers for easy access, separating those by "collections" (maybe).
+
6) Decompile weapon models to include those textures as several "Skin" switchers for easy access, separating those by "collections" (maybe). {{c|No|Unplanned}}
  
6-a) Separate those textures by collections as folders, and use the .vmts found in the game files as skins for each model (not every war paint uses those, in fact, only a few). This will differ per collection, and it will take a while, but it will be worth it. The idea here is to make these recompiled models include the .vmts already in the vpk, as well to make skin switching very easy for those that doesn't really need a custom .vmt. The game generates the texture only, but the material is on the .vpk. This will only be done if I'm able to get recompiled models that look 1:1 with their default ones.
+
6-a) Separate those textures by collections as folders, and use the .vmts found in the game files as skins for each model (not every war paint uses those, in fact, only a few). This will differ per collection, and it will take a while, but it will be worth it. The idea here is to make these recompiled models include the .vmts already in the vpk, as well to make skin switching very easy for those that doesn't really need a custom .vmt. The game generates the texture only, but the material is on the .vpk. This will only be done if I'm able to get recompiled models that look 1:1 with their default ones.<br>{{c|No|Unplanned}}
  
7) Finally start making the icons themselves.
+
7) Finally start making the icons themselves. {{c|Note|Not planned by myself, but someone else will be working on them}}
 +
 
 +
== Rotations ==
 +
{{hatnote|The {{code|lightrot}} values should always be set to default for War Painted previews, so different wears are shown in a neutral lighting for comparison.}}
 +
{| class="wikitable grid" width="100%"
 +
! class="header" | Weapon
 +
! class="header" | {{code|lightrot}}
 +
! class="header" | {{code|Rot}}
 +
! class="header" | {{code|Trans}}
 +
! class="header" | {{code|FOV}}
 +
|-
 +
|[[File:Item icon Air Strike.png|100px]] [[Air Strike]]<br>{{code|models.workshop.weapons.c_models.c_atom_launcher.c_atom_launcher.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (386.149414 0.000000 4.789900)
 +
| 15
 +
|-
 +
|[[File:Item icon Amputator.png|100px]] [[Amputator]]<br>{{code|models.workshop.weapons.c_models.c_amputator.c_amputator.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (246.800049 -6.000000 -5.655086)
 +
| 15
 +
|-
 +
|[[File:Item icon Back Scratcher.png|100px]] [[Back Scratcher]]<br>{{code|models.workshop.weapons.c_models.c_back_scratcher.c_back_scratcher.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (-53.826340 4.070602 142.646698)
 +
| (319.335388 -6.000000 -4.144500)
 +
| 15
 +
|-
 +
|[[File:Item icon Bazaar Bargain.png|100px]] [[Bazaar Bargain]]<br>{{code|models.workshop.weapons.c_models.c_bazaar_sniper.c_bazaar_sniper.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (387.794373 -3.000000 -1.061951)
 +
| 15
 +
|-
 +
|[[File:Item icon Black Box.png|100px]] [[Black Box]]<br>{{code|models.workshop.weapons.c_models.c_blackbox.c_blackbox.mdl}}<br>'''Note:''' Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-jiggleboned version of the model.
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (390.226044 1.000000 3.245072)
 +
| 15
 +
|-
 +
|[[File:Item icon Brass Beast.png|100px]] [[Brass Beast]]<br>{{code|models.workshop.weapons.c_models.c_gatling_gun.c_gatling_gun.mdl}}<br>'''Note:''' Weapon will appear from the other side, different than the rest of the weapons. This is intentional. For War Painted previews, it should remain this way, so stickers don't show up mirrored.
 +
| (0.000000 180.000000 0.000000)
 +
| (24.954298 39.244915 19.016012)
 +
| (516.390747 8.000000 -16.511429)
 +
| 15
 +
|-
 +
|[[File:Item icon Claidheamh Mòr.png|100px]] [[Claidheamh Mòr]]<br>{{code|models.workshop.weapons.c_models.c_claidheamohmor.c_claidheamohmor.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (-43.997791 21.901791 129.179932)
 +
| (476.335388 -12.000000 -12.144501)
 +
| 15
 +
|-
 +
|[[File:Item icon Crusader's Crossbow.png|100px]] [[Crusader's Crossbow]]<br>{{code|models.workshop.weapons.c_models.c_crusaders_crossbow.c_crusaders_crossbow.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (233.580719 -3.000000 1.902364)
 +
| 15
 +
|-
 +
|[[File:Item icon Degreaser.png|100px]] [[Degreaser]]<br>{{code|models.workshop.weapons.c_models.c_degreaser.c_degreaser.mdl}}<br>'''Note:''' Must load ''models\workshop\weapons\c_models\c_degreaser\c_degreaser_pilotlight.mdl'' as a "Weapon".
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (486.566162 -18.000000 -16.031086)
 +
| 15
 +
|-
 +
|[[File:Item icon Detonator.png|100px]] [[Detonator]]<br>{{code|models.workshop.weapons.c_models.c_detonator.c_detonator.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (217.417419 -7.000000 -0.639708)
 +
| 15
 +
|-
 +
|[[File:Item icon Disciplinary Action.png|100px]] [[Disciplinary Action]]<br>{{code|models.workshop.weapons.c_models.c_riding_crop.c_riding_crop.mdl}}<br>'''Note:''' Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-jiggleboned version of the model.
 +
| (0.000000 180.000000 0.000000)
 +
| (55.864223 -167.110031 -135.978333)
 +
| (250.039948 -7.000000 -6.872500)
 +
| 15
 +
|-
 +
|[[File:Item icon Dragon's Fury.png|100px]] [[Dragon's Fury]]<br>{{code|models.weapons.c_models.c_flameball.c_flameball.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (470.124176 -22.000000 -12.686971)
 +
| 15
 +
|-
 +
|[[File:Item icon Family Business.png|100px]] [[Family Business]]<br>{{code|models.workshop.weapons.c_models.c_russian_riot.c_russian_riot.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (304.603424 -8.000000 -2.733530)
 +
| 15
 +
|-
 +
|[[File:Item icon Flame Thrower.png|100px]] [[Flame Thrower]]<br>{{code|models.weapons.c_models.c_flamethrower.c_flamethrower.mdl}}<br>'''Note:''' Must load ''models\weapons\c_models\c_flamethrower\c_flamethrower_pilotlight.mdl'' as a "Weapon".<br>'''Note:''' Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-animated version of the pilotlight model.
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (500.421082 -19.000000 -15.758209)
 +
| 15
 +
|-
 +
|[[File:Item icon Grenade Launcher.png|100px]] [[Grenade Launcher]]<br>{{code|models.weapons.c_models.c_grenadelauncher.c_grenadelauncher.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (294.661072 -6.000000 -4.944470)
 +
| 15
 +
|-
 +
|[[File:Item icon Holy Mackerel.png|100px]] [[Holy Mackerel]]<br>{{code|models.workshop.weapons.c_models.c_holymackerel.c_holymackerel.mdl}}<br>'''Note:''' Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-jiggleboned version of the model.
 +
| (0.000000 180.000000 0.000000)
 +
| (-38.415272 32.998032 120.997200)
 +
| (177.006927 -7.000000 -5.879183)
 +
| 15
 +
|-
 +
|[[File:Item icon Iron Bomber.png|100px]] [[Iron Bomber]]<br>{{code|models.workshop.weapons.c_models.c_quadball.c_quadball.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (325.940857 -6.000000 -4.121552)
 +
| 15
 +
|-
 +
|[[File:Item icon Jag.png|100px]] [[Jag]]<br>{{code|models.workshop.weapons.c_models.c_jag.c_jag.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (42.575447 75.975204 120.849709)
 +
| (215.492218 -5.000000 -7.441322)
 +
| 15
 +
|-
 +
|[[File:Item icon Knife.png|100px]] [[Knife]]<br>{{code|models.weapons.c_models.c_knife.c_knife.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (38.415272 73.470955 120.997200)
 +
| (97.885788 -3.000000 -0.631433)
 +
| 15
 +
|-
 +
|[[File:Item icon Loch-n-Load.png|100px]] [[Loch-n-Load]]<br>{{code|models.workshop.weapons.c_models.c_lochnload.c_lochnload.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (333.379608 -7.000000 -3.783580)
 +
| 15
 +
|-
 +
|[[File:Item icon Loose Cannon.png|100px]] [[Loose Cannon]]<br>{{code|models.workshop.weapons.c_models.c_demo_cannon.c_demo_cannon.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (308.379639 -7.000000 -4.783627)
 +
| 15
 +
|-
 +
|[[File:Item icon Medi Gun.png|100px]] [[Medi Gun]]<br>{{code|models.weapons.c_models.c_medigun.c_medigun.mdl}}<br>'''Note:''' Add Rea's alpha mask thingy for Mediguns.
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (383.560089 0.000000 -0.999940)
 +
| 15
 +
|-
 +
|[[File:Item icon Minigun.png|100px]] [[Minigun]]<br>{{code|models.weapons.c_models.c_minigun.c_minigun.mdl}}<br>'''Note:''' Weapon will appear from the other side, different than the rest of the weapons. This is intentional. For War Painted previews, it should remain this way, so stickers don't show up mirrored.
 +
| (0.000000 180.000000 0.000000)
 +
| (24.954298 39.244915 19.016012)
 +
| (546.609436 6.000000 -18.892422)
 +
| 15
 +
|-
 +
|[[File:Item icon Panic Attack.png|100px]] [[Panic Attack]]<br>{{code|models.workshop.weapons.c_models.c_trenchgun.c_trenchgun.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.117851 -38.294064 -18.794628)
 +
| (293.864380 -11.000000 -7.617218)
 +
| 15
 +
|-
 +
|[[File:Item icon Persian Persuader.png|100px]] [[Persian Persuader]]<br>{{code|models.workshop.weapons.c_models.c_demo_sultan_sword.c_demo_sultan_sword.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (-38.415272 32.998032 120.997200)
 +
| (285.717743 -9.000000 -7.615360)
 +
| 15
 +
|-
 +
|[[File:Item icon Pistol.png|100px]] [[Pistol]]<br>{{code|models.weapons.c_models.c_pistol.c_pistol.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (141.590744 -1.000000 2.786472)
 +
| 15
 +
|-
 +
|[[File:Item icon Powerjack.png|100px]] [[Powerjack]]<br>{{code|models.workshop.weapons.c_models.c_powerjack.c_powerjack.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (42.575447 75.975204 120.849709)
 +
| (363.446320 -6.000000 -8.660155)
 +
| 15
 +
|-
 +
|[[File:Item icon Rescue Ranger.png|100px]] [[Rescue Ranger]]<br>{{code|models.workshop.weapons.c_models.c_tele_shotgun.c_tele_shotgun.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (292.860077 -12.000000 -6.150670)
 +
| 15
 +
|-
 +
|[[File:Item icon Reserve Shooter.png|100px]] [[Reserve Shooter]]<br>{{code|models.workshop.weapons.c_models.c_reserve_shooter.c_reserve_shooter.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (247.420883 -11.000000 -6.104928)
 +
| 15
 +
|-
 +
|[[File:Item icon Revolver.png|100px]] [[Revolver]]<br>{{code|models.weapons.c_models.c_revolver.c_revolver.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (114.172775 -3.000000 -1.421318)
 +
| 15
 +
|-
 +
|[[File:Item icon Rocket Launcher.png|100px]] [[Rocket Launcher]]<br>{{code|models.weapons.c_models.c_rocketlauncher.c_rocketlauncher.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (445.297241 6.000000 7.446227)
 +
| 15
 +
|-
 +
|[[File:Item icon Scattergun.png|100px]] [[Scattergun]]<br>{{code|models.weapons.c_models.c_scattergun.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (169.801880 -5.000000 -2.224994)
 +
| 15
 +
|-
 +
|[[File:Item icon Scorch Shot.png|100px]] [[Scorch Shot]]<br>{{code|models.workshop.weapons.c_models.c_scorch_shot.c_scorch_shot.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (165.797897 -5.000000 -1.918691)
 +
| 15
 +
|-
 +
|[[File:Item icon Scotsman's Skullcutter.png|100px]] [[Scotsman's Skullcutter]]<br>{{code|models.workshop.weapons.c_models.c_battleaxe.c_battleaxe.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (-38.415272 32.998032 120.997200)
 +
| (361.716736 -9.000000 -9.391684)
 +
| 15
 +
|-
 +
|[[File:Item icon Shahanshah.png|100px]] [[Shahanshah]]<br>{{code|models.workshop.weapons.c_models.c_scimitar.c_scimitar.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (27.683500 -71.827911 -150.617294)
 +
| (313.174469 -8.000000 -5.100195)
 +
| 15
 +
|-
 +
|[[File:Item icon Shortstop.png|100px]] [[Shortstop]]<br>{{code|models.workshop.weapons.c_models.c_shortstop.c_shortstop.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (115.046661 0.000000 2.726143)
 +
| 15
 +
|-
 +
|[[File:Item icon Shotgun.png|100px]] [[Shotgun]]<br>{{code|models.weapons.c_models.c_shotgun.c_shotgun.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (231.696625 -9.000000 -5.436318)
 +
| 15
 +
|-
 +
|[[File:Item icon SMG.png|100px]] [[SMG]]<br>{{code|models.weapons.c_models.c_smg.c_smg.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (222.973206 -7.000000 -4.624092)
 +
| 15
 +
|-
 +
|[[File:Item icon Sniper Rifle.png|100px]] [[Sniper Rifle]]<br>{{code|models.weapons.c_models.c_sniperrifle.c_sniperrifle.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (350.064636 -8.000000 -3.745366)
 +
| 15
 +
|-
 +
|[[File:Item icon Soda Popper.png|100px]] [[Soda Popper]]<br>{{code|models.workshop.weapons.c_models.c_soda_popper.c_soda_popper.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (194.568268 -1.000000 0.475499)
 +
| 15
 +
|-
 +
|[[File:Item icon Stickybomb Launcher.png|100px]] [[Stickybomb Launcher]]<br>{{code|models.weapons.c_models.c_stickybomb_launcher.c_stickybomb_launcher.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (275.359009 -5.000000 -5.175644)
 +
| 15
 +
|-
 +
|[[File:Item icon Tomislav.png|100px]] [[Tomislav]]<br>{{code|models.workshop.weapons.c_models.c_tomislav.c_tomislav.mdl}}<br>'''Note:''' Weapon will appear from the other side, different than the rest of the weapons. This is intentional. Although the Tomislav has the barrel on the center, this was kept so all Miniguns use the same camera angle.
 +
| (0.000000 180.000000 0.000000)
 +
| (24.954298 39.244915 19.016012)
 +
| (546.609436 6.000000 -18.892422)
 +
| 15
 +
|-
 +
|[[File:Item icon Ubersaw.png|100px]] [[Ubersaw]]<br>{{code|models.weapons.c_models.c_ubersaw.c_ubersaw.mdl}}<br>'''Note:''' Must set {{code|syringue_charge}} to {{code|0.5}}.
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (201.800049 -5.000000 -4.035085)
 +
| 15
 +
|-
 +
|[[File:Item icon War Paint.png|100px]] [[War Paint]]<br>{{code|models.items.paintkit_tool.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (-24.327904 -120.139854 -35.356800)
 +
| (545.624634 0.000000 12.071976)
 +
| 15
 +
|-
 +
|[[File:Item icon Winger.png|100px]] [[Winger]]<br>{{code|models.workshop.weapons.c_models.c_winger_pistol.c_winger_pistol.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (25.276474 -38.199379 -18.572231)
 +
| (137.414734 -1.000000 2.150012)
 +
| 15
 +
|-
 +
|[[File:Item icon Wrench.png|100px]] [[Wrench]]<br>{{code|models.weapons.c_models.c_wrench.c_wrench.mdl}}
 +
| (0.000000 180.000000 0.000000)
 +
| (42.575447 75.975204 120.849709)
 +
| (223.093567 -6.000000 -6.080996)
 +
| 15
 +
|}
  
 
<!--
 
<!--
Line 134: Line 423:
 
| Reclaimed Reanimator Medi Gun (BLU) || [[File:Item icon Reclaimed Reanimator Medi Gun Factory New BLU.png|100px]] || [[File:Item icon Reclaimed Reanimator Medi Gun Minimal Wear BLU.png|100px]] || [[File:Item icon Reclaimed Reanimator Medi Gun Field-Tested BLU.png|100px]] || [[File:Item icon Reclaimed Reanimator Medi Gun Well-Worn BLU.png|100px]] || [[File:Item icon Reclaimed Reanimator Medi Gun Battle Scarred BLU.png|100px]]
 
| Reclaimed Reanimator Medi Gun (BLU) || [[File:Item icon Reclaimed Reanimator Medi Gun Factory New BLU.png|100px]] || [[File:Item icon Reclaimed Reanimator Medi Gun Minimal Wear BLU.png|100px]] || [[File:Item icon Reclaimed Reanimator Medi Gun Field-Tested BLU.png|100px]] || [[File:Item icon Reclaimed Reanimator Medi Gun Well-Worn BLU.png|100px]] || [[File:Item icon Reclaimed Reanimator Medi Gun Battle Scarred BLU.png|100px]]
 
|}
 
|}
 +
 +
-->
  
 
== The Concealed Killer Collection ==
 
== The Concealed Killer Collection ==
Line 176: Line 467:
 
| Masked Mender Medi Gun || [[File:Item icon Masked Mender Medi Gun Factory New.png|100px]] || [[File:Item icon Masked Mender Medi Gun Minimal Wear.png|100px]] || [[File:Item icon Masked Mender Medi Gun Field-Tested.png|100px]] || [[File:Item icon Masked Mender Medi Gun Well-Worn.png|100px]] || [[File:Item icon Masked Mender Medi Gun Battle Scarred.png|100px]]
 
| Masked Mender Medi Gun || [[File:Item icon Masked Mender Medi Gun Factory New.png|100px]] || [[File:Item icon Masked Mender Medi Gun Minimal Wear.png|100px]] || [[File:Item icon Masked Mender Medi Gun Field-Tested.png|100px]] || [[File:Item icon Masked Mender Medi Gun Well-Worn.png|100px]] || [[File:Item icon Masked Mender Medi Gun Battle Scarred.png|100px]]
 
|}
 
|}
 +
 +
<!--
  
 
== The Powerhouse Collection ==
 
== The Powerhouse Collection ==
Line 291: Line 584:
 
|}
 
|}
 
-->
 
-->
 +
 
== The Gentlemanne's Collection ==
 
== The Gentlemanne's Collection ==
  

Latest revision as of 00:37, 19 September 2024

War Paint Project

After 9 years in development, we can finally get Decorated / War Paint textures out of TF2, and I hope it was worth the wait. This page won't explain how, as the method of doing so can be a little dangerous. This page will be my to-do list on what I have to do and such, as well my massive template that I've made long ago that will help upload things once they are done. The idea is to make Shugo style icons for Decorated / War Painted weapons, and finally, include BLU Team variants as well.

The following steps to the project is as follows:

1) "Capture" all instances of decorated / war painted weapons with the "Randomize" set to "0", on each team and each grade. Pictogram comment.png On going

2) Obtain every texture from each "Capture" with the .dds file extension. Pictogram comment.png On going

3) Mass import those .dds files using the batch-tool of VTFEdit Reloaded to export them to .vtf files. Pictogram comment.png On going

4) Upload them on my GitHub Repository. Pictogram comment.png On going

5) Obtain the .vmt files that can be found from the game's .vpk files. Pictogram tick.png Done

6) Decompile weapon models to include those textures as several "Skin" switchers for easy access, separating those by "collections" (maybe). Pictogram cross.png Unplanned

6-a) Separate those textures by collections as folders, and use the .vmts found in the game files as skins for each model (not every war paint uses those, in fact, only a few). This will differ per collection, and it will take a while, but it will be worth it. The idea here is to make these recompiled models include the .vmts already in the vpk, as well to make skin switching very easy for those that doesn't really need a custom .vmt. The game generates the texture only, but the material is on the .vpk. This will only be done if I'm able to get recompiled models that look 1:1 with their default ones.
Pictogram cross.png Unplanned

7) Finally start making the icons themselves. Pictogram comment.png Not planned by myself, but someone else will be working on them

Rotations

The lightrot values should always be set to default for War Painted previews, so different wears are shown in a neutral lighting for comparison.
Weapon lightrot Rot Trans FOV
Item icon Air Strike.png Air Strike
models.workshop.weapons.c_models.c_atom_launcher.c_atom_launcher.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (386.149414 0.000000 4.789900) 15
Item icon Amputator.png Amputator
models.workshop.weapons.c_models.c_amputator.c_amputator.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (246.800049 -6.000000 -5.655086) 15
Item icon Back Scratcher.png Back Scratcher
models.workshop.weapons.c_models.c_back_scratcher.c_back_scratcher.mdl
(0.000000 180.000000 0.000000) (-53.826340 4.070602 142.646698) (319.335388 -6.000000 -4.144500) 15
Item icon Bazaar Bargain.png Bazaar Bargain
models.workshop.weapons.c_models.c_bazaar_sniper.c_bazaar_sniper.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (387.794373 -3.000000 -1.061951) 15
Item icon Black Box.png Black Box
models.workshop.weapons.c_models.c_blackbox.c_blackbox.mdl
Note: Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-jiggleboned version of the model.
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (390.226044 1.000000 3.245072) 15
Item icon Brass Beast.png Brass Beast
models.workshop.weapons.c_models.c_gatling_gun.c_gatling_gun.mdl
Note: Weapon will appear from the other side, different than the rest of the weapons. This is intentional. For War Painted previews, it should remain this way, so stickers don't show up mirrored.
(0.000000 180.000000 0.000000) (24.954298 39.244915 19.016012) (516.390747 8.000000 -16.511429) 15
Item icon Claidheamh Mòr.png Claidheamh Mòr
models.workshop.weapons.c_models.c_claidheamohmor.c_claidheamohmor.mdl
(0.000000 180.000000 0.000000) (-43.997791 21.901791 129.179932) (476.335388 -12.000000 -12.144501) 15
Item icon Crusader's Crossbow.png Crusader's Crossbow
models.workshop.weapons.c_models.c_crusaders_crossbow.c_crusaders_crossbow.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (233.580719 -3.000000 1.902364) 15
Item icon Degreaser.png Degreaser
models.workshop.weapons.c_models.c_degreaser.c_degreaser.mdl
Note: Must load models\workshop\weapons\c_models\c_degreaser\c_degreaser_pilotlight.mdl as a "Weapon".
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (486.566162 -18.000000 -16.031086) 15
Item icon Detonator.png Detonator
models.workshop.weapons.c_models.c_detonator.c_detonator.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (217.417419 -7.000000 -0.639708) 15
Item icon Disciplinary Action.png Disciplinary Action
models.workshop.weapons.c_models.c_riding_crop.c_riding_crop.mdl
Note: Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-jiggleboned version of the model.
(0.000000 180.000000 0.000000) (55.864223 -167.110031 -135.978333) (250.039948 -7.000000 -6.872500) 15
Item icon Dragon's Fury.png Dragon's Fury
models.weapons.c_models.c_flameball.c_flameball.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (470.124176 -22.000000 -12.686971) 15
Item icon Family Business.png Family Business
models.workshop.weapons.c_models.c_russian_riot.c_russian_riot.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (304.603424 -8.000000 -2.733530) 15
Item icon Flame Thrower.png Flame Thrower
models.weapons.c_models.c_flamethrower.c_flamethrower.mdl
Note: Must load models\weapons\c_models\c_flamethrower\c_flamethrower_pilotlight.mdl as a "Weapon".
Note: Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-animated version of the pilotlight model.
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (500.421082 -19.000000 -15.758209) 15
Item icon Grenade Launcher.png Grenade Launcher
models.weapons.c_models.c_grenadelauncher.c_grenadelauncher.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (294.661072 -6.000000 -4.944470) 15
Item icon Holy Mackerel.png Holy Mackerel
models.workshop.weapons.c_models.c_holymackerel.c_holymackerel.mdl
Note: Extract the "war_paints_folder_tree_and_necessary_files.zip" to tf/custom, as you'll need the non-jiggleboned version of the model.
(0.000000 180.000000 0.000000) (-38.415272 32.998032 120.997200) (177.006927 -7.000000 -5.879183) 15
Item icon Iron Bomber.png Iron Bomber
models.workshop.weapons.c_models.c_quadball.c_quadball.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (325.940857 -6.000000 -4.121552) 15
Item icon Jag.png Jag
models.workshop.weapons.c_models.c_jag.c_jag.mdl
(0.000000 180.000000 0.000000) (42.575447 75.975204 120.849709) (215.492218 -5.000000 -7.441322) 15
Item icon Knife.png Knife
models.weapons.c_models.c_knife.c_knife.mdl
(0.000000 180.000000 0.000000) (38.415272 73.470955 120.997200) (97.885788 -3.000000 -0.631433) 15
Item icon Loch-n-Load.png Loch-n-Load
models.workshop.weapons.c_models.c_lochnload.c_lochnload.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (333.379608 -7.000000 -3.783580) 15
Item icon Loose Cannon.png Loose Cannon
models.workshop.weapons.c_models.c_demo_cannon.c_demo_cannon.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (308.379639 -7.000000 -4.783627) 15
Item icon Medi Gun.png Medi Gun
models.weapons.c_models.c_medigun.c_medigun.mdl
Note: Add Rea's alpha mask thingy for Mediguns.
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (383.560089 0.000000 -0.999940) 15
Item icon Minigun.png Minigun
models.weapons.c_models.c_minigun.c_minigun.mdl
Note: Weapon will appear from the other side, different than the rest of the weapons. This is intentional. For War Painted previews, it should remain this way, so stickers don't show up mirrored.
(0.000000 180.000000 0.000000) (24.954298 39.244915 19.016012) (546.609436 6.000000 -18.892422) 15
Item icon Panic Attack.png Panic Attack
models.workshop.weapons.c_models.c_trenchgun.c_trenchgun.mdl
(0.000000 180.000000 0.000000) (25.117851 -38.294064 -18.794628) (293.864380 -11.000000 -7.617218) 15
Item icon Persian Persuader.png Persian Persuader
models.workshop.weapons.c_models.c_demo_sultan_sword.c_demo_sultan_sword.mdl
(0.000000 180.000000 0.000000) (-38.415272 32.998032 120.997200) (285.717743 -9.000000 -7.615360) 15
Item icon Pistol.png Pistol
models.weapons.c_models.c_pistol.c_pistol.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (141.590744 -1.000000 2.786472) 15
Item icon Powerjack.png Powerjack
models.workshop.weapons.c_models.c_powerjack.c_powerjack.mdl
(0.000000 180.000000 0.000000) (42.575447 75.975204 120.849709) (363.446320 -6.000000 -8.660155) 15
Item icon Rescue Ranger.png Rescue Ranger
models.workshop.weapons.c_models.c_tele_shotgun.c_tele_shotgun.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (292.860077 -12.000000 -6.150670) 15
Item icon Reserve Shooter.png Reserve Shooter
models.workshop.weapons.c_models.c_reserve_shooter.c_reserve_shooter.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (247.420883 -11.000000 -6.104928) 15
Item icon Revolver.png Revolver
models.weapons.c_models.c_revolver.c_revolver.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (114.172775 -3.000000 -1.421318) 15
Item icon Rocket Launcher.png Rocket Launcher
models.weapons.c_models.c_rocketlauncher.c_rocketlauncher.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (445.297241 6.000000 7.446227) 15
Item icon Scattergun.png Scattergun
models.weapons.c_models.c_scattergun.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (169.801880 -5.000000 -2.224994) 15
Item icon Scorch Shot.png Scorch Shot
models.workshop.weapons.c_models.c_scorch_shot.c_scorch_shot.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (165.797897 -5.000000 -1.918691) 15
Item icon Scotsman's Skullcutter.png Scotsman's Skullcutter
models.workshop.weapons.c_models.c_battleaxe.c_battleaxe.mdl
(0.000000 180.000000 0.000000) (-38.415272 32.998032 120.997200) (361.716736 -9.000000 -9.391684) 15
Item icon Shahanshah.png Shahanshah
models.workshop.weapons.c_models.c_scimitar.c_scimitar.mdl
(0.000000 180.000000 0.000000) (27.683500 -71.827911 -150.617294) (313.174469 -8.000000 -5.100195) 15
Item icon Shortstop.png Shortstop
models.workshop.weapons.c_models.c_shortstop.c_shortstop.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (115.046661 0.000000 2.726143) 15
Item icon Shotgun.png Shotgun
models.weapons.c_models.c_shotgun.c_shotgun.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (231.696625 -9.000000 -5.436318) 15
Item icon SMG.png SMG
models.weapons.c_models.c_smg.c_smg.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (222.973206 -7.000000 -4.624092) 15
Item icon Sniper Rifle.png Sniper Rifle
models.weapons.c_models.c_sniperrifle.c_sniperrifle.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (350.064636 -8.000000 -3.745366) 15
Item icon Soda Popper.png Soda Popper
models.workshop.weapons.c_models.c_soda_popper.c_soda_popper.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (194.568268 -1.000000 0.475499) 15
Item icon Stickybomb Launcher.png Stickybomb Launcher
models.weapons.c_models.c_stickybomb_launcher.c_stickybomb_launcher.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (275.359009 -5.000000 -5.175644) 15
Item icon Tomislav.png Tomislav
models.workshop.weapons.c_models.c_tomislav.c_tomislav.mdl
Note: Weapon will appear from the other side, different than the rest of the weapons. This is intentional. Although the Tomislav has the barrel on the center, this was kept so all Miniguns use the same camera angle.
(0.000000 180.000000 0.000000) (24.954298 39.244915 19.016012) (546.609436 6.000000 -18.892422) 15
Item icon Ubersaw.png Ubersaw
models.weapons.c_models.c_ubersaw.c_ubersaw.mdl
Note: Must set syringue_charge to 0.5.
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (201.800049 -5.000000 -4.035085) 15
Item icon War Paint.png War Paint
models.items.paintkit_tool.mdl
(0.000000 180.000000 0.000000) (-24.327904 -120.139854 -35.356800) (545.624634 0.000000 12.071976) 15
Item icon Winger.png Winger
models.workshop.weapons.c_models.c_winger_pistol.c_winger_pistol.mdl
(0.000000 180.000000 0.000000) (25.276474 -38.199379 -18.572231) (137.414734 -1.000000 2.150012) 15
Item icon Wrench.png Wrench
models.weapons.c_models.c_wrench.c_wrench.mdl
(0.000000 180.000000 0.000000) (42.575447 75.975204 120.849709) (223.093567 -6.000000 -6.080996) 15


The Concealed Killer Collection

Name Factory New Minimal Wear Field-Tested Well-Worn Battle Scarred
Red Rock Roscoe Pistol 100px 100px 100px 100px 100px
Red Rock Roscoe Pistol (BLU) 100px 100px 100px 100px 100px
Sand Cannon Rocket Launcher 100px 100px 100px 100px 100px
Sudden Flurry Stickybomb Launcher 100px 100px 100px 100px 100px
Psychedelic Slugger Revolver 100px 100px 100px 100px 100px
Purple Range Sniper Rifle 100px 100px 100px 100px 100px
Night Terror Scattergun 100px 100px 100px 100px 100px
Carpet Bomber Stickybomb Launcher 100px 100px 100px 100px 100px
Carpet Bomber Stickybomb Launcher (BLU) 100px 100px 100px 100px 100px
Woodland Warrior Rocket Launcher 100px 100px 100px 100px 100px
Wrapped Reviver Medi Gun 100px 100px 100px 100px 100px
Wrapped Reviver Medi Gun (BLU) 100px 100px 100px 100px 100px
Forest Fire Flame Thrower 100px 100px 100px 100px 100px
Night Owl Sniper Rifle 100px 100px 100px 100px 100px
Woodsy Widowmaker Submachine Gun 100px 100px 100px 100px 100px
Backwoods Boomstick Shotgun 100px 100px 100px 100px 100px
King of the Jungle Minigun 100px 100px 100px 100px 100px
Masked Mender Medi Gun 100px 100px 100px 100px 100px


The Gentlemanne's Collection

Name Factory New Minimal Wear Field-Tested Well-Worn Battle Scarred
Top Shelf Minigun 100px 100px 100px 100px 100px
Top Shelf Wrench 100px 100px 100px 100px 100px
Top Shelf Grenade Launcher 100px 100px 100px 100px 100px
Top Shelf Knife 100px 100px 100px 100px 100px
Top Shelf Revolver 100px 100px 100px 100px 100px
High Roller's Medi Gun 100px 100px 100px 100px 100px
High Roller's Submachine Gun 100px 100px 100px 100px 100px
Coffin Nail Rocket Launcher 100px 100px 100px 100px 100px
Coffin Nail Rocket Launcher (BLU) 100px 100px 100px 100px 100px
Coffin Nail Scattergun 100px 100px 100px 100px 100px
Coffin Nail Scattergun (BLU) 100px 100px 100px 100px 100px
Coffin Nail Shotgun 100px 100px 100px 100px 100px
Coffin Nail Shotgun (BLU) 100px 100px 100px 100px 100px
High Roller's Rocket Launcher 100px 100px 100px 100px 100px
Coffin Nail Grenade Launcher 100px 100px 100px 100px 100px
Coffin Nail Grenade Launcher (BLU) 100px 100px 100px 100px 100px
Coffin Nail Flame Thrower 100px 100px 100px 100px 100px
Coffin Nail Flame Thrower (BLU) 100px 100px 100px 100px 100px
Coffin Nail Medi Gun 100px 100px 100px 100px 100px
Coffin Nail Medi Gun (BLU) 100px 100px 100px 100px 100px
Coffin Nail Minigun 100px 100px 100px 100px 100px
Coffin Nail Minigun (BLU) 100px 100px 100px 100px 100px
Coffin Nail Revolver 100px 100px 100px 100px 100px
Coffin Nail Revolver (BLU) 100px 100px 100px 100px 100px
Coffin Nail Sniper Rifle 100px 100px 100px 100px 100px
Coffin Nail Sniper Rifle (BLU) 100px 100px 100px 100px 100px
Coffin Nail Stickybomb Launcher 100px 100px 100px 100px 100px
Coffin Nail Stickybomb Launcher (BLU) 100px 100px 100px 100px 100px
Dressed to Kill Knife 100px 100px 100px 100px 100px
Dressed to Kill Knife (BLU) 100px 100px 100px 100px 100px
Dressed to Kill Medi Gun 100px 100px 100px 100px 100px
Dressed to Kill Medi Gun (BLU) 100px 100px 100px 100px 100px
Dressed to Kill Minigun 100px 100px 100px 100px 100px
Dressed to Kill Minigun (BLU) 100px 100px 100px 100px 100px
Dressed to Kill Pistol 100px 100px 100px 100px 100px
Dressed to Kill Pistol (BLU) 100px 100px 100px 100px 100px
Dressed to Kill Shotgun 100px 100px 100px 100px 100px
Dressed to Kill Shotgun (BLU) 100px 100px 100px 100px 100px
Dressed to Kill Sniper Rifle 100px 100px 100px 100px 100px
Dressed to Kill Sniper Rifle (BLU) 100px 100px 100px 100px 100px
Dressed to Kill Stickybomb Launcher 100px 100px 100px 100px 100px
Dressed to Kill Stickybomb Launcher (BLU) 100px 100px 100px 100px 100px
Dressed to Kill Wrench 100px 100px 100px 100px 100px
Dressed to Kill Wrench (BLU) 100px 100px 100px 100px 100px