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− | ==Southern Hospitality in chart==
| + | {{Talk archive |
− | In the weapons chart, it notes correctly that the Southern Hospitality does not crit. But in the damage given, it still has crit as 195 damage. Remove that?[[User:Cranberry Jerk|{{SUBST:User:Cranberry Jerk/Sig}}]] 11:06, 19 July 2011 (PDT)
| + | | arc1name = Archive 1 |
− | :It can still be forced to crit, i.e. by the Buff Banner or the Kritzkreig. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]] '''·''' [[Special:Contributions/Cooper Kid|Contreebs]])</small> 16:12, 19 July 2011 (PDT)
| + | | arc1link = Talk:Engineer/Archive 1 |
− | :Good point.[[User:Cranberry Jerk|{{SUBST:User:Cranberry Jerk/Sig}}]] 15:00, 20 July 2011 (PDT)
| + | }} |
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− | ==Golden Wrench Image== | + | == Broken quote audio? == |
− | That Golden Wrench image looks... very un-golden. Someone gunna fix it?--[[User:Kingplatypus3rd|Kingplatypus3rd]] 22:17, 31 October 2010 (UTC)
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− | ==GOLDEN WRENCH==
| + | Okay, I'm on my phone and clicked the quote at the top of the page to listen to the voice line, and I only heard "hey listen-" |
| + | The audio player says the clip was 0:00 - 0:00. Either it's my phone or it's the page. Idk. Please tell me what it is. |
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− | Found in English: <br>
| + | [[User:TheEngineerIsEngi-here|TheEngineerIsEngi-here]] ([[User talk:TheEngineerIsEngi-here|talk]]) 01:05, 10 January 2024 (UTC) |
− | "TF_HUD_Event_GoldenWrench_C" "%s1 has found Golden Wrench no. %s2!" <br>
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− | "TF_HUD_Event_GoldenWrench_D" "%s1 has destroyed Golden Wrench no. %s2!" <br>
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− | "150" <br> | + | :It's an issue with the cache on your end, to refresh cache you can add "?action=purge" after a page's URL then refresh the cache.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:04, 10 January 2024 (UTC) |
− | { <br>
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− | "name" "turn to gold" <br> | |
− | "attribute_class" "set_turn_to_gold" <br>
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− | "attribute_name" "turns corpse to gold" <br>
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− | "min_value" "1" <br>
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− | "max_value" "1"<br>
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− | "description_string" "#Attrib_TurnToGold" <br> | |
− | "description_format" "value_is_additive" <br>
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− | "hidden" "0" <br>
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− | "effect_type" "positive" <br>
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− | } <br>
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− | "TF_Unique_Golden_Wrench" "Golden Wrench" [$ENGLISH]
| + | == Tekniker vs. Ingenjör == |
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− | [http://dl.dropbox.com/u/2372797/gold.png Golden Wrench]
| + | The topic I made on the Swedish discussion page seems to have disappeared somehow, so I'll try making a new topic here instead: The Swedish page's update history claims that the translation for this class's name was changed from "Tekniker" to "Ingenjör" all the way back in 2012, but I haven't seen that reflected on any of the other Swedish pages. Could someone who actually plays the game and is more senior than me 1) verify and 2) give their opinion on whether I should continue translating it as "Tekniker" on my ongoing quest to get the Swedish pages up to date or if I should start changing the translation to "Ingenjör" as I come across it? |
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− | There's going to be a limited number of these things (going by the first line), so keep an eye out and post here if you find a secret link, don't post on the forums. -[[User:Firestorm|<font color=#FF6600><u>'''Firestorm'''</u></font>]] 01:02, 2 July 2010 (UTC)
| + | [[User:Sotnosen93|Sotnosen93]] ([[User talk:Sotnosen93|talk]]) 10:29, 21 January 2024 (UTC) |
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− | I really want one of these love playing as engie .. "The man with the golden wrench" -[[User:Pokeymeh|<font color=#FF6600><u>'''Pokeymeh'''</u></font>]]lljordan 12:38, 11 October 2010 (UTC)
| + | :You can check yourself in the tf_swedish.txt file in your game.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:37, 21 January 2024 (UTC) |
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− | == In-game joke ==
| + | ::The issue with that is that it assumes that I actually own the game and am coding-savvy enough to know where to actually find that file, which is a no on both accounts. I don't actually play the game, shooters aren't for me, I'm just here because I enjoy the lore. Hence the "someone who actually plays the game" part. [[User:Sotnosen93|Sotnosen93]] ([[User talk:Sotnosen93|talk]]) 08:40, 28 January 2024 (UTC) |
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− | His name is DELL.
| + | :::I recommend downloading the game for that file, it's quite necessary when translating as certain in-game terms are translated there and should be consisted between the Wiki and the game. [[:File:Tf_swedish.txt|A version exists on the Wiki]], but may not always be up to date.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:09, 28 January 2024 (UTC) |
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− | Geddit? [[User:OllyTheMann|OllyTheMann]] 18:13, 2 July 2010 (UTC)
| + | == Duplicate BLU option == |
− | :Added to [[List_of_references_(Engineer)]], but I might have gotten it wrong >.>; — [[User:WindPower|WindPower]] 18:17, 2 July 2010 (UTC)
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− | == 3rd life sustaining system built for the Announcer? ==
| + | The Engineer's team colour buttons for the 3D image states "BLU" for both RED and BLU. As far as I know, there's only one BLU team, unless Valve pulled a fast one on us. ♡ [[User:JupiterSphere|<span style="color:#ffbb57">JupiterSphere</span>]] ♡ ( ◡‿◡ *) ⊱✿⊰ [[User talk:JupiterSphere|<span style="color:#b97ecf">Talk To Me!</span>]] ⊱✿⊰ 17:12, 20 September 2024 (UTC) |
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− | It sort-of makes sense.
| + | :Should be fixed.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:14, 20 September 2024 (UTC) |
− | If you assume that Emily the Maidservant is the announcer, Saxton Hale needs no such life support, and Blutarch and Redmond also have devices, then it would make sense that the Announcer is using life support.
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− | Either that, or the Engi built a time machine, and is keeping Zephaniah alive. <small>--''The preceding unsigned comment was added by'' [[User:Michael|Michael]] ([[User talk:Michael|talk]]) • [[Special:Contributions/Michael|contribs]]) </small>
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− | :It has since been proven that the third Mann brother, Gray, has the third life extender machine. Nice theory though. [[User:TheIgnorantMedic|TheIgnorantMedic]] 02:29, 23 December 2012 (PST)
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− | :: I wouldn't say its been proven. Anyway, please don't respond to thousand-year old speculation that really belongs [http://forums.steampowered.com/forums/forumdisplay.php?f=80 here.] There's no need. Thanks. --[[User:SilverHammer|SilverHammer]] 02:34, 23 December 2012 (PST)
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− | == Guitar unlock? == | + | == Favourite Equation == |
| + | Where did it come from, because it doesn't align with what appears in the paper? |
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− | Any theories? I doubt it's a melee, have you ever seen a guitar fix anything? Let alone a sentry? -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 09:29, 7 July 2010 (UTC)
| + | First, the spec and rim should be subscripts of the k powers. As in k_{spec} and k_{rim}, in TeX. |
− | :most likely a buff Valve have a thing about minicrits--[[User:Markd|Markd]] 09:36, 7 July 2010 (UTC)\
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− | :Frontier Justice taunt. By now everyone knows this so this section could be removed. [[User:Pierow|Pierow]] 06:03, 14 March 2011 (UTC)
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− | == Ability to move buildings? ==
| + | Second, in the paper it has an additional term after the sum over i (outside the square brackets), where there is |
| + | +(n̂•û) fᵣ kᵣ a(vˆ) |
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− | [http://www.teamfortress.com/engineerupdate/engineer_photos/ This] was hidden somewhere on the update page. Significant? -- [[User:MistahFixIt|MistahFixIt]] 03:56, 8 July 2010 (UTC)
| + | I can't get a proper circumflex over the v, but it's meant to be the same as the other two. |
− | :Very significant, but still speculation at this point. Do not publish it on any article yet — [[User:WindPower|WindPower]] 04:30, 8 July 2010 (UTC)
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− | == Basic Strategy ==
| + | Where did it say it was his favourite equation, and how did they have it formatted there? |
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− | Fix it. It's full of crap. Only supposed to be the actual tips in-game there. All strategy in the [[Engineer strategy]] page. -- [[User:Smashman|Smashman...]] <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 11:28, 10 July 2010 (UTC)
| + | [[User:Argentum Kurodil|Argentum Kurodil]] ([[User talk:Argentum Kurodil|talk]]) 16:19, 16 October 2024 (UTC) |
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− | == 48 dps mini-sentry ==
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− | 48 seems to be the determined dps, rather than 32. Should be changed?
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− | Also, why is it 100-125 hp?
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− | :What? Fire rate is the same as a level 1, just with halved damage. Why isn't it 32 DPS? </totalconfusion> -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]] ({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 16:04, 15 July 2010 (UTC)
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− | :: Fire rate is NOT the same, it's 50% faster (Valve never told us though). see the video [[Talk:Sentry_Gun#Damage_.25_of_mini-sentry| here]] --[[User:Firestorm|<span style="color:#FF6600;text-decoration:underline;font-weight:bold;"><tt><big>Firestorm</big></tt></span>]] {{mod}} [[File:User Firestorm Nuke Sig.jpg]] 16:08, 15 July 2010 (UTC)
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− | == Golden Wrench has wrong icon ==
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− | The Golden Wrench icon is the same as the default wrench. I have no idea how to change it, I'm just pointing it out.
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− | [[User:Tyc 00n|Tyc 00n]] 21:05, 19 August 2010 (UTC)
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− | :They are different. -- [[User:Smashman|Smashman...]] {{bur}} <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 21:07, 19 August 2010 (UTC)
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− | == "Most unlockable weapons in the game" ==
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− | er... how exactly is this calculated?
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− | The Engineer has: [[Lugermorph]], [[Golden Wrench]], [[Frontier Justice]], [[Wrangler]], and [[Gunslinger]]. Of these, only four are common.
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− | The Demoman has: [[Scottish Resistance]], [[Chargin' Targe]], [[Eyelander]], [[Pain Train]], and [[Scotman's Skullcutter]].
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− | Of all the above, neither the Wrangler or Chargin' Targe are strictly weapons... but even if we're counting them, only the Chargin' Targe directly does damage.
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− | If you're counting the Combat Mini-Sentry separately... why? It's counted as a normal sentry gun by the game's internal stats and logging.
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− | --[[User:Powerlord|Powerlord]] 22:02, 8 September 2010 (UTC)
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− | :You forgot the [[Southern Hospitality]]~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] {{adm}} 22:03, 8 September 2010 (UTC)
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− | ::Sadly, I didn't remember that until afterwords, but you'd already replied before I got back here to remove that. --[[User:Powerlord|Powerlord]] 22:09, 8 September 2010 (UTC)
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− | :Actually, all 4 sentries; Mini, and levels 1, 2 and 3; are counted separately by the internal logging. From memory, I beleive they are obj_minisentry, obj_sentry, obj_sentry2 and obj_sentry3. [[User:TheIgnorantMedic|TheIgnorantMedic]] 02:33, 23 December 2012 (PST)
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− | == Curiouser and Curiouser ==
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− | Fellow wiki-patrollers, lend me your ears. What do you know about an enigmatic weapon lurking in the .gcf files, known only as [http://i53.tinypic.com/2dc7bdd.png 'The JAG']? The only thing I can tell you is all the textures and models are accounted for, and that it looks like a 1950's gear-puller, as opposed to a wrench. -- [[User:MistahFixIt|MistahFixIt]] 16:55, 3 October 2010 (UTC)
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− | :We know [[Jag|this]]. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]]{{mod}} 16:59, 3 October 2010 (UTC)
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− | :: Durp. TF2 Wiki's search engine must hate me, cuz I didn't get a single hit looking for it. Also, I doubt its in a Supply Crate, since a) it doesn't show up on the supply crate manifest, and b) it's not on the items_game.txt ''at all''. -- [[User:MistahFixIt|MistahFixIt]] 17:03, 3 October 2010 (UTC)
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− | == Wrong Dischord guitar sounds ==
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− | See [[Talk:Engineer_taunts]]. --[[User:Superslinger2007|Superslinger2007]] 01:54, 9 December 2010 (UTC)
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− | == Capitalization of "building" ==
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− | Minor point. Sometimes, especially when linking to the page on buildings, the word is capitalized. Sometimes it is not. Seems to me it should not be capitalized. I was going to start changing them but I thought maybe I should say something about it first.
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− | == Melee weapon special abilities - really necessary? ==
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− | Every single melee weapon of the Engineer has the ability to build, upgrade and repair buildings and remove Sappers. Do we really have to mention that again for every single weapon? I think it should be just mentioned once for all weapons. After all, the point of these tables is to demonstrate the advantages and disadvantages of different weapons, but all the engineer's weapons can do these things equally well, so there's no advantage or disadvante here. It just clutters up the table.
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− | [[User:Zoon-li|Zoon-li]] 01:55, 9 February 2011 (UTC)
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− | :Well, since no one has disagreed with this in over 3 months I guess I'll just go ahead and edit the section. [[User:Zoon-li|Zoon-li]] 19:15, 17 May 2011 (UTC)
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− | ==Item Set==
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− | I was going to add the fact that the engineer is the only class without an item set after either the Mann-Co. Store and Australian Christmas updates but was unsure as to where in the page to add it. Anyone care to advise? [[User:Priorax|Priorax]] 00:52, 5 March 2011 (UTC)
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− | :Sorry but that falls under the x of y style trivia set in the [[Help:Style guide/Trivia|trivia guidelines]]. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 00:58, 5 March 2011 (UTC)
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− | ::Thank's for the quick response, greatly appreciated. [[User:Priorax|Priorax]] 01:03, 5 March 2011 (UTC)
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− | == new engie hat? ==
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− | http://optf2.com/item/384 <small>— ''The preceding unsigned comment was added by'' '''[[User:Snotyay|Snotyay]]''' ([[User talk:Snotyay|talk]]) • ([[Special:Contributions/Snotyay|contribs]]) 19:23, 7 April 2011</small>
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− | == Bugs ==
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− | Is the bug section really necessary? it's obvious the gloves are orange, so why is it a bug? Seems to me like an excuse to have bugs section in the article. [[User:Mpnov|Mpnov]] 13:19, 5 February 2012 (PST)
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− | :His gloves should be the same colour as his helmet - orange on RED, yellow on BLU. They always appear orange in first-person view. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 16:24, 5 February 2012 (PST)
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− | == Pomson electrical? ==
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− | It says the pomson fires electrical projectiles, but I do not think that is true. The item is a 'particle smasher' and it 'irradiates', according to the item description in-game. It probably fires alpha or bèta rays. (radiation produced by certain radioactive isotopes, consisting of praticles rather than electromagnetic waves) I would have corrected it right away if I knew a better description myself... Any suggestions? I was thinking of particle beams, particle blasts, plasma, laser beams, energy beams, energy rays etc. [[User:K-Raider NL|K-Raider NL]] 03:51, 27 June 2012 (PDT)
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− | == Rewording Gallery Descriptions ==
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− | I've decided to make a few minor edits to the wordings of a few gallery images. The wording of the description for the TFC Engineer image seemed a bit odd to me so I made it sound a bit simpler. Let me know if it could be improved upon further.
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− | [[User:2560x1600at120hz|2560x1600at120hz]] 10:24, 16 December 2012 (PST)2560x1600at120hz
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− | == Primary Weapons Table Mistake ==
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− | In the Primary Weapons Table, it lists the Rescue Ranger as an "Uncrate" when it should be labelled "Craft". I tried fixing it but I can't seem to get it to change.
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− | ==Engineers needs more PDAs==
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− | The Engineer has a simple construction PDA, capable of building a sentry, a dispenser, a teleporter entrance, and a teleporter exit. This, although versatile, does become tedious after a while, and other classes (in particular Demoman/Demoknight) have many more functions.<br>
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− | <br>
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− | Therefore, I propose this: new PDAs.<br>
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− | I have come up with three ideas: <br>
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− | <br>
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− | Offense PDA<br>
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− | 1. Sentry<br>
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− | 2. Wrangler Controlled Sentry Buster<br>
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− | 3. Mine<br>
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− | 4. Mine<br>
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− | <br>
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− | Doc Holiday PDA<br>
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− | 1. Quick-Building Dispenser<br>
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− | 2. Long-Range Dispenser<br>
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− | 3. Teleporter Entrance<br>
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− | 4. Teleporter Exit<br>
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− | <br>
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− | Mobility PDA<br>
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− | 1. Wrangler Controlled Mobile Sentry<br>
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− | 2. Cannon (transports allies and disguised Spies forcefully over walls)<br>
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− | 3. Two-way Teleporter "Entrance"<br>
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− | 4. Two-way Teleporter "Exit"<br>
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− | I think these additions would improve the importance of the Engineer during games such as Arena and Medieval mode, and add a new dimension to the game.<br>
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− | [[User:Clean0nion|Clean0nion]] 08:26, 25 April 2013 (PDT)
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− | * Hi.
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− | ** Firstly, please make sure to post new talk messages at the bottom of the page, so as to not cause confusion.
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− | ** Secondly, please sign your posts using <code><nowiki>~~~~</nowiki></code>.
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− | ** Lastly, the Wiki is a place for facts/information. Speculation and suggestions should be posted in the [http://forums.steampowered.com/forums/forumdisplay.php?f=80 Steam Users' Forums] instead. [[User:Eels|<span style="color:#ff7722;font-size:10px';"><b>Eels</b></span>]] 06:00, 25 April 2013 (PDT)
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− | ::Thank you for that advice! [[User:Clean0nion|Clean0nion]] 08:26, 25 April 2013 (PDT)
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− | == New Voice? ==
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− | Has anyone else heard the new voice responses from the manhattan update? they dont sound like Engie at all. is this a new voice actor? or is it just a filler untill we get the real ones?
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− | The killstreak reveal ones you can hear it the most
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− | [[User:Godofrome1|Godofrome1]] ([[User talk:Godofrome1|talk]]) 20:30, 28 November 2013 (PST)
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− | :I see where you're coming from. I've heard differences with the Heavy's responses, too; especially after getting an upgrade at the Upgrade Station. Maybe it's just the voice actors getting older? --[[Image:User_ICantThinkOfName_signed.png|70px]] [[User:ICantThinkOfName|ICantThinkOfName]] ([[User_talk:ICantThinkOfName|WHAT HAVE I SAID?!]]) ([[Special:Contributions/ICantThinkOfName|WHAT HAVE I DONE?!]]) 23:37, 28 November 2013 (PST)
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− | == New weapon idea? ==
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− | What if the engineer had a mace as a melee that allowed you to do extreme knockback to your target and 90 damage per hit and did an additional 20 damage once the target hits a wall but at the cost of a 30% slower swing speed, so that means you could either fling a blu scout up to the top of the map, and kill them via fall damage, or you could make a meteor out of a rocket jumping soldier and get a kill from fall damage. Not to mention you could use the secondary fire button to use an attack that allowed you to make an extremely high jump (about the height of the highest rocket jump with a single rocket) and while falling you attack automatically for triggering a view animation that shows the engineer holding the mace with both hands at a slightly downward angle, but when you actually fall within melee range to hit an enemy player, you automatically do a critical hit to them which would be the stereotypical 195 damage, either that or you could just give the weapon the 30% higher jump height (or what ever percent is enough to jump completely over a player) as an attribute for it, But the main gimmick for this weapon is that you cannot upgrade or move buildings, so it would make another offensive tool for the engineer, the main question is "Do you think this will work?".
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− | <small>— ''The preceding unsigned comment was added by'' '''[[User:DPSmasta|DPSmasta]]''' ([[User talk:DPSmasta|talk]]) • ([[Special:Contributions/DPSmasta|contribs]]) </small>
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− | : This page is NOT for speculating any "weapon ideas" this discussion page is meant for the content of the page itself. This sort of topic would belong the Steam forums, (Even though it would just get shot down), It doesn't belong here. Thanks. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 18:43, 10 January 2014 (PST)
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− | == Favorite Equation ==
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− | It's really more of an expression or a formula, not so much an equation. [[User:Fuzzeh!|Fuzzeh!]] ([[User talk:Fuzzeh!|talk]]) 18:11, 6 August 2014 (PDT)
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− | :It ''is'' more properly described as an expression, or lighting term actually; but in the [http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf white paper], Valve labels such expressions as Equation # (maybe an artifact of their word processor styles or corporate style guide), so an easy mistake at worst. [[User:Mikado282|Mikado282]] ([[User talk:Mikado282|talk]]) 18:01, 9 August 2014 (PDT)
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− | == Frontier Justice Stats ==
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− | Still says 2 crits for kill and 1 crit for assist, even though this was changed long ago. [[User:ElMuchachoJumbo|ElMuchachoJumbo]] ([[User talk:ElMuchachoJumbo|talk]]) 17:12, 7 September 2014 (PDT)
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− | :Still 2 crits for each kill and 1 for each assist. Did you play in the Valve server? If not it's possible that you played in the modded server. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 05:35, 8 September 2014 (PDT)
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− | == The Gunslinger no longer has the guaranteed crit on third hit, does anyone know how to change that? ==
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− | As seen in the title, the Gunslinger on this page says "Guarantees a Critical hit on a third consecutive punch" and "No random Critical hits". This is no longer true though, as it does have random criticals and the third consecutive punch=crit was removed, but I don't know how to fix this, does anyone else know? - [[User:BlueArcher|BlueArcher]] ([[User talk:BlueArcher|talk]]) 17:35, 28 November 2015 (PST)
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− | : The table is a template. To edit a template you have to go to its template page. For the gunslinger change, you'll need to go to [[Template:Class weapons table engineer melee]]. Have fun. --[[File:User Dr. Scaphandre Golden Ghastly Gibus.png|50px|link=User talk:Dr. Scaphandre]] [[User:Dr. Scaphandre|<font color="FFDF00"><big>''Dr. Scaphandre''</big></font>]] 17:43, 28 November 2015 (PST)
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− | :: [[Template:Class weapons table engineer melee]] — The preceding assigned comment was added by '''[[User:Tark|Tark]]''' '''{'''[[User talk:Tark|Finish Him!]] ▪ [[Special:Contributions/Tark|Contribs]]'''}''' 17:47, 28 November 2015 (PST)
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− | ::: I just tested it in game. There are no random crits and the third hit still crits so I dunno where you got that from [[File:User Bojjob Userlink.png|link=User:Bojjob]]
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− | Um, before you change anything, can you please provide some evidence to support this? Because from what I can see nothing's changed. --[[User:Sleetwolf|<span style="color: #7A0029">'''Sleet'''wolf</span>]]<span style="color: #7A0029"><sup><small>[[User talk:Sleetwolf|Talk]]-[[Special:Contributions/Sleetwolf|Contribs]]</small></sup></span> 19:20, 28 November 2015 (PST)
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− | == Hidden Mechanic ==
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− | So apparently Uncle Dane has found a hidden mechanic about the Engineer's buildings that seems legit. I'm not sure I have priority to put it up however because I just got started here, or where to put it. I didn't want to add it without any approval, so what's the concensus?
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− | Link to Uncle Dane's video here: https://www.youtube.com/watch?v=xGufBYLAKv0
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− | [[User:FrontierJustice|FrontierJustice]] ([[User talk:FrontierJustice|talk]]) 05:40, 19 March 2016 (PDT)
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− | == Redo for the Short Circuit ==
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− | The new update changed the short-circuit's alt ability. Could someone get to editing that, real quick?
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