Difference between revisions of "October 25, 2024 Patch"

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| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Reverted [[BLU]] Scout pants fix because it conflicts with too many existing cosmetics
+
* Reverted [[BLU]] [[Scout]] pants fix because it conflicts with too many existing [[Cosmetic items|cosmetics]]
* Updated the Fleet Commander again to fix import problems from the previous update
+
* Updated the [[Fleet Commander]] again to fix import problems from the previous update
 
* Updated the Phantom Plague and Haunting Haze [[Unusual#Unusual_effects|Unusual effect]]s to fix sometimes spawning away from the player
 
* Updated the Phantom Plague and Haunting Haze [[Unusual#Unusual_effects|Unusual effect]]s to fix sometimes spawning away from the player
* Updated cp_freaky_fair
+
* Updated {{code|[[Freaky Fair|cp_freaky_fair]]}}
 
** Fixed issues related to the gamemode logic
 
** Fixed issues related to the gamemode logic
 
*** Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
 
*** Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
*** Implemented new custom system to refund upgrades to hopefully address inconsistencies [[bot]]h in-round and across rounds
+
*** Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
 
*** Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
 
*** Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
*** Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
+
*** Reverted code to do with [[Ghost|Ghosts]] and [[Sentry Buster|Sentry busters]] to fix bugs related to their effects not de-applying
 
*** Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
 
*** Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
 
*** Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
 
*** Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
*** Fixed sniper and demo shields not having their upgrades cleared
+
*** Fixed [[Sniper|sniper]] and [[Demoman|demo]] shields not having their upgrades cleared
 
*** Fixed canteens not having their values cleared when refunding whilst not equipped
 
*** Fixed canteens not having their values cleared when refunding whilst not equipped
 
** Increased the height of the skybox
 
** Increased the height of the skybox
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** Changed some clipping to stop giants from building on roofs
 
** Changed some clipping to stop giants from building on roofs
 
** Smoothed out a divot (Thanks Midnite!)
 
** Smoothed out a divot (Thanks Midnite!)
* Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
+
* Updated {{code|[[Atoll|zi_atoll]]}}, {{code|[[Blazehattan|zi_blazehattan]]}}, {{code|[[Devastation|zi_devastation_final1]]}}, {{code|[[Murky|zi_murky]]}}, {{code|[[Sanitarium|zi_sanitarium]]}}, and {{code|[[Woods|zi_woods]]}}
 
** General
 
** General
*** Re-encoded all Zombie Infection sound effects as .WAV
+
*** Re-encoded all [[Zombie Infection]] sound effects as .WAV
 
**** This fixes issues with sound effects not playing correctly and spewing errors in the console
 
**** This fixes issues with sound effects not playing correctly and spewing errors in the console
 
** Bug fixes
 
** Bug fixes
 
*** Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
 
*** Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
*** Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
+
*** Fixed a bug that caused team names to not display correctly when playing on {{code|mp_tournament}} mode
*** Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
+
*** Fixed a bug where [[Engineer]] would sometimes scream like a charging Demoman while throwing an EMP Grenade
 
** Zombie Changes
 
** Zombie Changes
 
*** Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
 
*** Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
*** Zombie Heavy is no longer immune to Critical Hits
+
*** Zombie [[Heavy]] is no longer immune to Critical Hits
 
*** Zombie Heavy's max health raised to 525 (from 450)
 
*** Zombie Heavy's max health raised to 525 (from 450)
*** Zombie Pyro's max health raised to 250 (from 175)
+
*** Zombie [[Pyro|Pyro's]] max health raised to 250 (from 175)
 
*** Zombie Pyro now drops a medium health kit on death
 
*** Zombie Pyro now drops a medium health kit on death
 
** Survivor Changes
 
** Survivor Changes
 
*** Crossbow weapons no longer have a flat damage multiplier against Zombies
 
*** Crossbow weapons no longer have a flat damage multiplier against Zombies
*** The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
+
*** The [[B.A.S.E. Jumper|B.A.S.E Jumper]]{{sic}} can no longer be deployed if you are one of the last three survivors
 
*** Jumper Weapons can no longer store reserve ammunition
 
*** Jumper Weapons can no longer store reserve ammunition
* Updated zi_murky (additional changes)
+
* Updated {{code|zi_murky}} (additional changes)
 
** Added more respawn room triggers around the new spawn zones
 
** Added more respawn room triggers around the new spawn zones
 
}}
 
}}

Revision as of 20:38, 25 October 2024

Patch notes

Team Fortress 2

  • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
  • Updated the Fleet Commander again to fix import problems from the previous update
  • Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
  • Updated cp_freaky_fair
    • Fixed issues related to the gamemode logic
      • Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
      • Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
      • Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
      • Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
      • Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
      • Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
      • Fixed sniper and demo shields not having their upgrades cleared
      • Fixed canteens not having their values cleared when refunding whilst not equipped
    • Increased the height of the skybox
    • Increased last point capture time from 6s to 7s
    • Changed some clipping to stop giants from building on roofs
    • Smoothed out a divot (Thanks Midnite!)
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • General
      • Re-encoded all Zombie Infection sound effects as .WAV
        • This fixes issues with sound effects not playing correctly and spewing errors in the console
    • Bug fixes
      • Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
      • Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
      • Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
    • Zombie Changes
      • Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
      • Zombie Heavy is no longer immune to Critical Hits
      • Zombie Heavy's max health raised to 525 (from 450)
      • Zombie Pyro's max health raised to 250 (from 175)
      • Zombie Pyro now drops a medium health kit on death
    • Survivor Changes
      • Crossbow weapons no longer have a flat damage multiplier against Zombies
      • The B.A.S.E Jumper(sic) can no longer be deployed if you are one of the last three survivors
      • Jumper Weapons can no longer store reserve ammunition
  • Updated zi_murky (additional changes)
    • Added more respawn room triggers around the new spawn zones