Difference between revisions of "October 25, 2024 Patch"
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| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Reverted [[BLU]] Scout pants fix because it conflicts with too many existing cosmetics | + | * Reverted [[BLU]] [[Scout]] pants fix because it conflicts with too many existing [[Cosmetic items|cosmetics]] |
− | * Updated the Fleet Commander again to fix import problems from the previous update | + | * Updated the [[Fleet Commander]] again to fix import problems from the previous update |
* Updated the Phantom Plague and Haunting Haze [[Unusual#Unusual_effects|Unusual effect]]s to fix sometimes spawning away from the player | * Updated the Phantom Plague and Haunting Haze [[Unusual#Unusual_effects|Unusual effect]]s to fix sometimes spawning away from the player | ||
− | * Updated cp_freaky_fair | + | * Updated {{code|[[Freaky Fair|cp_freaky_fair]]}} |
** Fixed issues related to the gamemode logic | ** Fixed issues related to the gamemode logic | ||
*** Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not | *** Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not | ||
− | *** Implemented new custom system to refund upgrades to hopefully address inconsistencies | + | *** Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds |
*** Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades | *** Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades | ||
− | *** Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying | + | *** Reverted code to do with [[Ghost|Ghosts]] and [[Sentry Buster|Sentry busters]] to fix bugs related to their effects not de-applying |
*** Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!) | *** Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!) | ||
*** Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap | *** Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap | ||
− | *** Fixed sniper and demo shields not having their upgrades cleared | + | *** Fixed [[Sniper|sniper]] and [[Demoman|demo]] shields not having their upgrades cleared |
*** Fixed canteens not having their values cleared when refunding whilst not equipped | *** Fixed canteens not having their values cleared when refunding whilst not equipped | ||
** Increased the height of the skybox | ** Increased the height of the skybox | ||
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** Changed some clipping to stop giants from building on roofs | ** Changed some clipping to stop giants from building on roofs | ||
** Smoothed out a divot (Thanks Midnite!) | ** Smoothed out a divot (Thanks Midnite!) | ||
− | * Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods | + | * Updated {{code|[[Atoll|zi_atoll]]}}, {{code|[[Blazehattan|zi_blazehattan]]}}, {{code|[[Devastation|zi_devastation_final1]]}}, {{code|[[Murky|zi_murky]]}}, {{code|[[Sanitarium|zi_sanitarium]]}}, and {{code|[[Woods|zi_woods]]}} |
** General | ** General | ||
− | *** Re-encoded all Zombie Infection sound effects as .WAV | + | *** Re-encoded all [[Zombie Infection]] sound effects as .WAV |
**** This fixes issues with sound effects not playing correctly and spewing errors in the console | **** This fixes issues with sound effects not playing correctly and spewing errors in the console | ||
** Bug fixes | ** Bug fixes | ||
*** Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended | *** Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended | ||
− | *** Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode | + | *** Fixed a bug that caused team names to not display correctly when playing on {{code|mp_tournament}} mode |
− | *** Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade | + | *** Fixed a bug where [[Engineer]] would sometimes scream like a charging Demoman while throwing an EMP Grenade |
** Zombie Changes | ** Zombie Changes | ||
*** Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones | *** Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones | ||
− | *** Zombie Heavy is no longer immune to Critical Hits | + | *** Zombie [[Heavy]] is no longer immune to Critical Hits |
*** Zombie Heavy's max health raised to 525 (from 450) | *** Zombie Heavy's max health raised to 525 (from 450) | ||
− | *** Zombie Pyro's max health raised to 250 (from 175) | + | *** Zombie [[Pyro|Pyro's]] max health raised to 250 (from 175) |
*** Zombie Pyro now drops a medium health kit on death | *** Zombie Pyro now drops a medium health kit on death | ||
** Survivor Changes | ** Survivor Changes | ||
*** Crossbow weapons no longer have a flat damage multiplier against Zombies | *** Crossbow weapons no longer have a flat damage multiplier against Zombies | ||
− | *** The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors | + | *** The [[B.A.S.E. Jumper|B.A.S.E Jumper]]{{sic}} can no longer be deployed if you are one of the last three survivors |
*** Jumper Weapons can no longer store reserve ammunition | *** Jumper Weapons can no longer store reserve ammunition | ||
− | * Updated zi_murky (additional changes) | + | * Updated {{code|zi_murky}} (additional changes) |
** Added more respawn room triggers around the new spawn zones | ** Added more respawn room triggers around the new spawn zones | ||
}} | }} |
Revision as of 20:38, 25 October 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
- Updated the Fleet Commander again to fix import problems from the previous update
- Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
- Updated
cp_freaky_fair
- Fixed issues related to the gamemode logic
- Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
- Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
- Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
- Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
- Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
- Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
- Fixed sniper and demo shields not having their upgrades cleared
- Fixed canteens not having their values cleared when refunding whilst not equipped
- Increased the height of the skybox
- Increased last point capture time from 6s to 7s
- Changed some clipping to stop giants from building on roofs
- Smoothed out a divot (Thanks Midnite!)
- Fixed issues related to the gamemode logic
- Updated
zi_atoll
,zi_blazehattan
,zi_devastation_final1
,zi_murky
,zi_sanitarium
, andzi_woods
- General
- Re-encoded all Zombie Infection sound effects as .WAV
- This fixes issues with sound effects not playing correctly and spewing errors in the console
- Re-encoded all Zombie Infection sound effects as .WAV
- Bug fixes
- Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
- Fixed a bug that caused team names to not display correctly when playing on
mp_tournament
mode - Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
- Zombie Changes
- Survivor Changes
- Crossbow weapons no longer have a flat damage multiplier against Zombies
- The B.A.S.E Jumper(sic) can no longer be deployed if you are one of the last three survivors
- Jumper Weapons can no longer store reserve ammunition
- General
- Updated
zi_murky
(additional changes)- Added more respawn room triggers around the new spawn zones