Difference between revisions of "October 25, 2024 Patch"
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* Added the [[Tournament Medal - Sacred Scouts|Sacred Scouts]] 6v6 2024 [[Tournament Medal|tournament medals]]. | * Added the [[Tournament Medal - Sacred Scouts|Sacred Scouts]] 6v6 2024 [[Tournament Medal|tournament medals]]. | ||
* Updated the [[localization files]] for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Spanish - Latin America (ES-419), Swedish, Thai, Traditional Chinese, Turkish, and Ukrainian. | * Updated the [[localization files]] for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Spanish - Latin America (ES-419), Swedish, Thai, Traditional Chinese, Turkish, and Ukrainian. | ||
+ | * Updated the vbsp.exe to fix an issue with logic in func_instance. | ||
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Revision as of 04:26, 27 October 2024
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
- Updated the Fleet Commander again to fix import problems from the previous update
- Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
- Updated
cp_freaky_fair
- Fixed issues related to the gamemode logic
- Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
- Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
- Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
- Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
- Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
- Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
- Fixed sniper and demo shields not having their upgrades cleared
- Fixed canteens not having their values cleared when refunding whilst not equipped
- Increased the height of the skybox
- Increased last point capture time from 6s to 7s
- Changed some clipping to stop giants from building on roofs
- Smoothed out a divot (Thanks Midnite!)
- Fixed issues related to the gamemode logic
- Updated
zi_atoll
,zi_blazehattan
,zi_devastation_final1
,zi_murky
,zi_sanitarium
, andzi_woods
- General
- Re-encoded all Zombie Infection sound effects as
.WAV
- This fixes issues with sound effects not playing correctly and spewing errors in the console
- Re-encoded all Zombie Infection sound effects as
- Bug fixes
- Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
- Fixed a bug that caused team names to not display correctly when playing on
mp_tournament
mode - Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
- Zombie Changes
- Survivor Changes
- Crossbow weapons no longer have a flat damage multiplier against Zombies
- The B.A.S.E Jumper(sic) can no longer be deployed if you are one of the last three survivors
- Jumper Weapons can no longer store reserve ammunition
- General
- Updated
zi_murky
(additional changes)- Added more respawn room triggers around the new spawn zones
Undocumented changes
- Added the Sacred Scouts 6v6 2024 tournament medals.
- Updated the localization files for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Spanish - Latin America (ES-419), Swedish, Thai, Traditional Chinese, Turkish, and Ukrainian.
- Updated the vbsp.exe to fix an issue with logic in func_instance.