Difference between revisions of "Audio cues"
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[[File:Call for a Coach.png|right|256px|Coaching]] | [[File:Call for a Coach.png|right|256px|Coaching]] | ||
− | '''Audio cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[ | + | '''Audio cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Dueling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Alerts|alert]] window that pops up in the player's [[HUD]] or a visual effect of some sort. |
== Coaching == | == Coaching == | ||
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== Duelling cues == | == Duelling cues == | ||
{{main|Dueling Mini-Game}} | {{main|Dueling Mini-Game}} | ||
− | These sound effects are used when using Dueling Mini-Games and are accompanied by on-screen [[alerts]. | + | These sound effects are used when using Dueling Mini-Games and are accompanied by on-screen [[alerts]]. |
* [[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup>1</sup> | * [[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup>1</sup> | ||
* [[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup>1</sup> | * [[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup>1</sup> | ||
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* [[Media:Hud_warning.wav|Building is damaged.]] This is the sound that accompanies the warning on the [[Engineer]]'s or [[Spy]]'s [[HUD]] if his building is damaged or [[Sentry Gun]] needs ammunition. | * [[Media:Hud_warning.wav|Building is damaged.]] This is the sound that accompanies the warning on the [[Engineer]]'s or [[Spy]]'s [[HUD]] if his building is damaged or [[Sentry Gun]] needs ammunition. | ||
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in [[Multiplayer Options#Advanced multiplayer options|advanced multiplayer options]]. | * [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in [[Multiplayer Options#Advanced multiplayer options|advanced multiplayer options]]. | ||
− | * [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]]. | + | * [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been [[Mechanics#MarkedForDeath|marked for death]] by the [[Fan O'War]], or the timer expires while carrying the Intelligence in Mannpower. |
* [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the [[achievement]] earner's head. | * [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the [[achievement]] earner's head. | ||
− | * [[Media:System_message_alert.wav|You have a new system notification.]] Used for official Valve messages usually when the item system is being taken down for maintenance. | + | * [[Media:System_message_alert.wav|You have a new system notification.]] Used for [[System messages|official Valve messages]] usually when the item system is being taken down for maintenance. |
* [[Media:Happy birthday.wav|You have a new party notification.]] Used when a [[Secret Saxton]] or [[Pile o' Gifts]] is given out. Also used when the player's [[Strange]] weapons rank up. | * [[Media:Happy birthday.wav|You have a new party notification.]] Used when a [[Secret Saxton]] or [[Pile o' Gifts]] is given out. Also used when the player's [[Strange]] weapons rank up. | ||
+ | * [[Media:Chat display text.wav|You have a new party message.]] Used when a member of a party sends a message via party chat. | ||
− | == Mann | + | == Mann vs. Machine == |
{{main|Mann vs. Machine}} | {{main|Mann vs. Machine}} | ||
* [[Media:mvm_bomb_warning.wav|The bomb has entered the alarm area.]] | * [[Media:mvm_bomb_warning.wav|The bomb has entered the alarm area.]] | ||
* [[Media:mvm_bought_in.wav|A player has bought himself back in the game.]]<sup>2</sup> | * [[Media:mvm_bought_in.wav|A player has bought himself back in the game.]]<sup>2</sup> | ||
* [[Media:mvm_player_died.wav|A player has died.]] | * [[Media:mvm_player_died.wav|A player has died.]] | ||
+ | * [[Media:mvm_revive.wav|A Medic has revived another player.]] | ||
* [[Media:mvm_warning.wav|The bomb carrier has upgraded.]] | * [[Media:mvm_warning.wav|The bomb carrier has upgraded.]] | ||
* [[Media:mvm_sentrybuster_intro.wav|A Sentry Buster has appeared.]] | * [[Media:mvm_sentrybuster_intro.wav|A Sentry Buster has appeared.]] | ||
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* [[Media:mvm_tank_end.wav|A tank has been destroyed.]] | * [[Media:mvm_tank_end.wav|A tank has been destroyed.]] | ||
* [[Media:mvm_lost_wave.wav|The wave was lost.]] | * [[Media:mvm_lost_wave.wav|The wave was lost.]] | ||
− | + | * [[Media:mvm_cpoint_klaxon.wav|A gate is being captured.]] | |
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− | * [[Media: | ||
== Special event == | == Special event == | ||
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== Voting == | == Voting == | ||
{{main|Voting}} | {{main|Voting}} | ||
− | These are accompanied by the voting panel on the HUD | + | These are accompanied by the voting panel on the HUD. |
+ | Cues are taken from the song "[[The Art of War (Soundtrack)|The Art of War]]". | ||
* [[Media:Vote started.wav|A vote was started.]] | * [[Media:Vote started.wav|A vote was started.]] | ||
* [[Media:Vote yes.wav|A player has voted yes.]] | * [[Media:Vote yes.wav|A player has voted yes.]] | ||
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== Unused content == | == Unused content == | ||
+ | === Trading cues === | ||
+ | These cues were used before trading was handled through the Steam interface. | ||
+ | * [[Media:Trade_changed.wav|Items in the trade have changed.]] | ||
+ | * [[Media:Trade_failure.wav|The trade was cancelled.]] | ||
+ | * [[Media:Trade_ready.wav|Both players have accepted the offer.]] | ||
+ | * [[Media:Trade_sucess.wav|Trade complete.]] | ||
+ | |||
+ | === Coaching === | ||
* [[Media:Coach student died.wav|Unused sound file thought to accompany the Coaching alert for when your student dies.]] | * [[Media:Coach student died.wav|Unused sound file thought to accompany the Coaching alert for when your student dies.]] | ||
== Notes == | == Notes == | ||
− | |||
* <sup>1</sup> indicates the audio cue is accompanied by a [[Responses#Class responses|class response]]. | * <sup>1</sup> indicates the audio cue is accompanied by a [[Responses#Class responses|class response]]. | ||
* <sup>2</sup> Indicates the audio cue is accompanied by a message in the chatbar | * <sup>2</sup> Indicates the audio cue is accompanied by a message in the chatbar |
Latest revision as of 04:02, 29 December 2024
Audio cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Dueling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.
Contents
Coaching
These are accompanied by a HUD box with an arrow that points to the specified area, object or player.
Domination / Revenge
These sound effects are accompanied by a special line in the kill feed and a class response.
Duelling cues
These sound effects are used when using Dueling Mini-Games and are accompanied by on-screen alerts.
- Unrestricted duel initiated.1
- Class restricted duel initiated.1
- Duel challenge has been accepted.
- Class restricted duel challenge has been accepted.
- Duel challenge has been declined.1
- Class restricted duel challenge has been declined.1
- Duel challenge score has been updated.
- Duel challenge score has been updated, where you are behind.
General cues
- You have a new notification. This plays for any general alerts without a specific sound effect.
- Building is damaged. This is the sound that accompanies the warning on the Engineer's or Spy's HUD if his building is damaged or Sentry Gun needs ammunition.
- Medic Auto Call. This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer options.
- Marked for death. This is the sound is heard when you have been marked for death by the Fan O'War, or the timer expires while carrying the Intelligence in Mannpower.
- Achievement Earned. Accompanied by a trophy symbol above the achievement earner's head.
- You have a new system notification. Used for official Valve messages usually when the item system is being taken down for maintenance.
- You have a new party notification. Used when a Secret Saxton or Pile o' Gifts is given out. Also used when the player's Strange weapons rank up.
- You have a new party message. Used when a member of a party sends a message via party chat.
Mann vs. Machine
- The bomb has entered the alarm area.
- A player has bought himself back in the game.2
- A player has died.
- A Medic has revived another player.
- The bomb carrier has upgraded.
- A Sentry Buster has appeared.
- A Power Up Canteen has been used.2
- A tank has appeared.
- A tank has been destroyed.
- The wave was lost.
- A gate is being captured.
Special event
These cues were active during the Scream Fortress update.
- Headless Horseless Horsemann has spawned3
- You have been tagged as 'it'.
- Another player has been tagged as 'it'.
- Headless Horseless Horsemann has been defeated.3
- The hidden gift has spawned.3
- The hidden gift has been found.3
These cues were active during the Very Scary Halloween Special update.
- MONOCULUS! leaves in 60 seconds.2
- MONOCULUS! leaves in 10 seconds.2
- MONOCULUS! has left3
- MONOCULUS! appears3
- A player has escaped the Underworld or the Loot Island.3
These cues were active during the Spectral Halloween Special update.
- The Wheel of Fate spins.
- The Dance off fate has been chosen.
- Merasmus leaves in 60 seconds.2
- Merasmus leaves in 10 seconds.2
- Merasmus has left3
- Merasmus appears3
Voting
These are accompanied by the voting panel on the HUD. Cues are taken from the song "The Art of War".
- A vote was started.
- A player has voted yes.
- A player has voted no.
- Vote passed successfully.
- Vote failed to pass.
Unused content
Trading cues
These cues were used before trading was handled through the Steam interface.
- Items in the trade have changed.
- The trade was cancelled.
- Both players have accepted the offer.
- Trade complete.
Coaching
Notes
- 1 indicates the audio cue is accompanied by a class response.
- 2 Indicates the audio cue is accompanied by a message in the chatbar
- 3 indicates the audio cue is accompanied by a alert popup.