Difference between revisions of "User:Lancer anti-tank Rocket/Armoury"
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− | [[Holy Mackerel]] | + | [[Holy Mackerel]] |
{{Backpack item | {{Backpack item | ||
| width = 245px | | width = 245px | ||
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− | [[Holy Mackerel]] | + | [[Candy Cane]] |
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Candy Cane | ||
+ | | item-name-local = Candy Cane | ||
+ | | quality = unique | ||
+ | | item-level = Level 25 Bat | ||
+ | | att-1-positive = On Kill: A small health pack is dropped | ||
+ | | att-2-negative = 25% explosive damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death. | ||
+ | |||
+ | |||
+ | ==Sniper Weaponry== | ||
+ | |||
+ | |||
+ | [[Sniper Rifle]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sniper Rifle | ||
+ | | item-name-local = Sniper Rifle | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight. | ||
+ | |||
+ | |||
+ | [[Huntsman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Huntsman | ||
+ | | item-name-local = Huntsman | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Bow | ||
+ | | att-1-positive = 100% Charge in 2.5 Seconds | ||
+ | | att-2-negative = No Zoom-in function | ||
+ | | att-3-negative = -50% max ammo on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries. | ||
+ | |||
+ | |||
+ | [[Sydney Sleeper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sydney Sleeper | ||
+ | | item-name-local = Sydney Sleeper | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | att-1-negative = No headshots | ||
+ | | att-2-positive = On Hit: Jarate applied to target for 8 seconds | ||
+ | | att-3-negative = No random critical hits | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time. | ||
+ | |||
+ | |||
+ | [[SMG]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | item-name-local = SMG | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. | ||
+ | |||
+ | |||
+ | [[SMG|UGS 2nd's Sub-Machinegun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | custom-name = UGS 2nd's Sub-Machinegun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Jarate]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Jarate | ||
+ | | item-name-local = Jarate | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Jar Based Karate | ||
+ | | att-1-neutral = Coated enemies take mini-crits | ||
+ | | att-2-neutral = Also handy for putting out a fire | ||
+ | | att-3-negative = Requires 20 seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust. | ||
+ | |||
+ | |||
+ | [[Razorback]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Razorback | ||
+ | | item-name-local = Razorback | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = Blocks a single backstab attempt | ||
+ | | att-2-negative = Does not recharge; Must return to a locker for another one | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it. | ||
+ | |||
+ | |||
+ | [[Darwin's Danger Shield]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Darwin's Danger Shield | ||
+ | | item-name-local = Darwin's Danger Shield | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = +25 max health on wearer | ||
+ | | att-2-negative = Does not block backstabs | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer. | ||
+ | |||
+ | [[Kukri]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Kukri | ||
+ | | item-name-local = Kukri | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Kukri | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies. | ||
+ | |||
+ | |||
+ | [[Tribalman's Shiv]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Tribalman's Shiv | ||
+ | | item-name-local = Tribalman's Shiv | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = On hit: Bleed for 6 seconds | ||
+ | | att-2-negative = -50% damage done | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath. | ||
+ | |||
+ | |||
+ | [[Bushwacka]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bushwacka | ||
+ | | item-name-local = Bushwacka | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = This weapon crits whenever it would normally mini-crit | ||
+ | | att-2-negative = 20% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes. | ||
+ | |||
+ | ==Soldier Weaponry== | ||
+ | |||
+ | |||
+ | [[Rocket Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | item-name-local = Rocket Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Launcher|UGS 2nd's Missile Cannon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | custom-name = UGS 2nd's Missile Cannon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Direct Hit]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Direct Hit | ||
+ | | item-name-local = Direct Hit | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -70% explosion radius | ||
+ | | att-2-positive = +80% projectile speed | ||
+ | | att-3-positive = +25% damage done | ||
+ | | att-4-positive = Mini-crits airborne targets | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #2 | ||
+ | |||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Jumper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Jumper | ||
+ | | item-name-local = Rocket Jumper | ||
+ | | item-description = A special no-damage rocket launcher for learning rocket jump tricks and patterns. | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -100% damage done | ||
+ | | att-2-positive = No self inflicted blast damage taken. | ||
+ | | att-3-positive = +200% max ammo | ||
+ | | att-4-negative = 100% explosive damage vulnerability on wearer | ||
+ | | att-5-negative = 100% bullet damage vulnerability on wearer | ||
+ | | att-6-negative = 100% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | item-name-local = Shotgun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | custom-name = UGS 2nd's Miniature Grapeshot Weapon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Buff Banner]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Buff Banner | ||
+ | | item-name-local = Buff Banner | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Battle Banner | ||
+ | | att-1-neutral = Provides an offensive buff that causes nearby team-mates to do mini-crits. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Gunboats|Vintage Gunboats]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Gunboats | ||
+ | | item-name-local = Gunboats | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Boots | ||
+ | | att-1-positive = -60% blast damage from rocket jumps | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Shovel]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shovel | ||
+ | | item-name-local = Shovel | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shovel | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | att-3-neutral = Date Received: January 1, 2011 (00:49:22 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font> | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Pain Train|Vintage Pain Train]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pain Train | ||
+ | | item-name-local = Pain Train | ||
+ | | quality = vintage | ||
+ | | item-level = Level 5 Makeshift Club | ||
+ | | att-1-positive = +1 capture rate on wearer | ||
+ | | att-2-negative = 10% damage vulnerability on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make. | ||
+ | |||
+ | |||
+ | [[Frying Pan]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Frying Pan | ||
+ | | item-name-local = Frying Pan | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Frying Pan | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls. | ||
+ | |||
+ | |||
+ | ==Demoman Weaponry== | ||
+ | |||
+ | |||
+ | [[Grenade Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Grenade Launcher | ||
+ | | item-name-local = Grenade Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Grenade Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Stickybomb Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Stickybomb Launcher | ||
+ | | item-name-local = Stickybomb Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Stickybomb Launcher | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Scottish Resistance]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scottish Resistance | ||
+ | | item-name-local = Scottish Resistance | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Stickybomb Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = +25% faster firing speed | ||
+ | | att-2-positive = Detonates stickybombs near the crosshair and directly under your feet | ||
+ | | att-3-positive = Able to destroy enemy stickybombs | ||
+ | | att-4-positive = +50% max secondary ammo on wearer | ||
+ | | att-5-positive = +6 max pipebombs out | ||
+ | | att-6-negative = 0.8 sec slower bomb arm time | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe|Vintage Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack. | ||
+ | |||
+ | |||
+ | {{Quotation|@nti-tank on Self-defence|The answer? Use a Gun! And if that don't work? Use more Gun!}} | ||
+ | |||
+ | This is MY Armoury. Why are you in MY Armoury!?! | ||
+ | |||
+ | ==Scout Weaponry== | ||
+ | |||
+ | [[Scattergun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scattergun | ||
+ | | item-name-local = Scattergun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Scattergun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Force-a-Nature]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Force-A-Nature | ||
+ | | item-name-local = Force-a-Nature | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Scattergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = Knockback on target and shooter | ||
+ | | att-2-positive = +50% faster firing speed | ||
+ | | att-3-positive = +20% bullets per shot | ||
+ | | att-4-negative = -10% damage done | ||
+ | | att-5-negative = -66% clip size | ||
+ | | att-6-neutral = Date Received: November 12, 2010 (21:30:28 GMT)<br/><br/><font color=#99CCFF>Gift from: Fulgrim</font> | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload. | ||
+ | |||
+ | |||
+ | [[Shortstop]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shortstop | ||
+ | | item-name-local = Shortstop | ||
+ | | item-description = Mann Co.'s latest in high attitude break-action personal defence | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Peppergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = +60% faster firing speed | ||
+ | | att-2-negative = -30% damage done | ||
+ | | att-3-negative = -33% clip size | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets. | ||
+ | |||
+ | |||
+ | [[Pistol]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | item-name-local = Pistol | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. | ||
+ | |||
+ | |||
+ | [[Pistol|UGS 2nd's Handgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | custom-name = UGS 2nd's Handgun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Bonk! Atomic Punch]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bonk! Atomic Punch | ||
+ | | item-name-local = Bonk! Atomic Punch | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunch Box | ||
+ | | att-1-positive = Nullifies all incoming damage for 6 Seconds | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies. | ||
+ | |||
+ | |||
+ | [[Crit-a-Cola]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Crit-a-Cola | ||
+ | | item-name-local = Crit-a-Cola | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunchbox | ||
+ | | att-1-neutral = While under the effects, damage done and damage taken will be mini-crits. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage. | ||
+ | |||
+ | |||
+ | [[Mad Milk]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Mad Milk | ||
+ | | item-name-local = Mad Milk | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Non-Milk Substance | ||
+ | | att-1-neutral = Players heal 75% of the damage done to an enemy covered with milk. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you. | ||
+ | |||
+ | |||
+ | [[Lugermorph]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Lugermorph | ||
+ | | item-name-local = Lugermorph | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Pistol | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips. | ||
+ | |||
+ | |||
+ | [[Bat]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bat | ||
+ | | item-name-local = Bat | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Bat | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s. | ||
+ | |||
+ | |||
+ | [[Sandman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sandman | ||
+ | | item-name-local = Sandman | ||
+ | | quality = unique | ||
+ | | item-level = Level 15 Bat | ||
+ | | att-1-positive = This bat knocks out a mean stun ball | ||
+ | | att-2-negative = -15 max health on wearer | ||
+ | | att-3-neutral = Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha. | ||
+ | |||
+ | |||
+ | [[Holy Mackerel]] | ||
{{Backpack item | {{Backpack item | ||
| width = 245px | | width = 245px | ||
Line 204: | Line 934: | ||
| item-description = Getting hit by a Fish has got to be humiliating. | | item-description = Getting hit by a Fish has got to be humiliating. | ||
| quality = unique | | quality = unique | ||
− | | item-level = Level 42 | + | | item-level = Level 42 Fish |
| prefix = The | | prefix = The | ||
}} | }} | ||
Line 227: | Line 957: | ||
+ | ==Sniper Weaponry== | ||
+ | |||
+ | |||
+ | [[Sniper Rifle]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sniper Rifle | ||
+ | | item-name-local = Sniper Rifle | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight. | ||
+ | |||
+ | |||
+ | [[Huntsman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Huntsman | ||
+ | | item-name-local = Huntsman | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Bow | ||
+ | | att-1-positive = 100% Charge in 2.5 Seconds | ||
+ | | att-2-negative = No Zoom-in function | ||
+ | | att-3-negative = -50% max ammo on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries. | ||
+ | |||
+ | |||
+ | [[Sydney Sleeper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sydney Sleeper | ||
+ | | item-name-local = Sydney Sleeper | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | att-1-negative = No headshots | ||
+ | | att-2-positive = On Hit: Jarate applied to target for 8 seconds | ||
+ | | att-3-negative = No random critical hits | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time. | ||
+ | |||
+ | |||
+ | [[SMG]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | item-name-local = SMG | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. | ||
+ | |||
+ | |||
+ | [[SMG|UGS 2nd's Sub-Machinegun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | custom-name = UGS 2nd's Sub-Machinegun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Jarate]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Jarate | ||
+ | | item-name-local = Jarate | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Jar Based Karate | ||
+ | | att-1-neutral = Coated enemies take mini-crits | ||
+ | | att-2-neutral = Also handy for putting out a fire | ||
+ | | att-3-negative = Requires 20 seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust. | ||
+ | |||
+ | |||
+ | [[Razorback]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Razorback | ||
+ | | item-name-local = Razorback | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = Blocks a single backstab attempt | ||
+ | | att-2-negative = Does not recharge; Must return to a locker for another one | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it. | ||
+ | |||
+ | |||
+ | [[Darwin's Danger Shield]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Darwin's Danger Shield | ||
+ | | item-name-local = Darwin's Danger Shield | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = +25 max health on wearer | ||
+ | | att-2-negative = Does not block backstabs | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer. | ||
+ | |||
+ | [[Kukri]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Kukri | ||
+ | | item-name-local = Kukri | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Kukri | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies. | ||
+ | |||
+ | |||
+ | [[Tribalman's Shiv]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Tribalman's Shiv | ||
+ | | item-name-local = Tribalman's Shiv | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = On hit: Bleed for 6 seconds | ||
+ | | att-2-negative = -50% damage done | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath. | ||
+ | |||
+ | |||
+ | [[Bushwacka]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bushwacka | ||
+ | | item-name-local = Bushwacka | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = This weapon crits whenever it would normally mini-crit | ||
+ | | att-2-negative = 20% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes. | ||
+ | |||
+ | ==Soldier Weaponry== | ||
+ | |||
+ | |||
+ | [[Rocket Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | item-name-local = Rocket Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Launcher|UGS 2nd's Missile Cannon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | custom-name = UGS 2nd's Missile Cannon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Direct Hit]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Direct Hit | ||
+ | | item-name-local = Direct Hit | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -70% explosion radius | ||
+ | | att-2-positive = +80% projectile speed | ||
+ | | att-3-positive = +25% damage done | ||
+ | | att-4-positive = Mini-crits airborne targets | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #2 | ||
+ | |||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Jumper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Jumper | ||
+ | | item-name-local = Rocket Jumper | ||
+ | | item-description = A special no-damage rocket launcher for learning rocket jump tricks and patterns. | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -100% damage done | ||
+ | | att-2-positive = No self inflicted blast damage taken. | ||
+ | | att-3-positive = +200% max ammo | ||
+ | | att-4-negative = 100% explosive damage vulnerability on wearer | ||
+ | | att-5-negative = 100% bullet damage vulnerability on wearer | ||
+ | | att-6-negative = 100% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | item-name-local = Shotgun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | custom-name = UGS 2nd's Miniature Grapeshot Weapon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Buff Banner]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Buff Banner | ||
+ | | item-name-local = Buff Banner | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Battle Banner | ||
+ | | att-1-neutral = Provides an offensive buff that causes nearby team-mates to do mini-crits. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Gunboats|Vintage Gunboats]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Gunboats | ||
+ | | item-name-local = Gunboats | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Boots | ||
+ | | att-1-positive = -60% blast damage from rocket jumps | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Shovel]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shovel | ||
+ | | item-name-local = Shovel | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shovel | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | att-3-neutral = Date Received: January 1, 2011 (00:49:22 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font> | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Pain Train|Vintage Pain Train]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pain Train | ||
+ | | item-name-local = Pain Train | ||
+ | | quality = vintage | ||
+ | | item-level = Level 5 Makeshift Club | ||
+ | | att-1-positive = +1 capture rate on wearer | ||
+ | | att-2-negative = 10% damage vulnerability on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make. | ||
+ | |||
+ | |||
+ | [[Frying Pan]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Frying Pan | ||
+ | | item-name-local = Frying Pan | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Frying Pan | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls. | ||
+ | |||
+ | |||
+ | ==Demoman Weaponry== | ||
+ | |||
+ | |||
+ | [[Grenade Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Grenade Launcher | ||
+ | | item-name-local = Grenade Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Grenade Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Stickybomb Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Stickybomb Launcher | ||
+ | | item-name-local = Stickybomb Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Stickybomb Launcher | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Scottish Resistance]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scottish Resistance | ||
+ | | item-name-local = Scottish Resistance | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Stickybomb Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = +25% faster firing speed | ||
+ | | att-2-positive = Detonates stickybombs near the crosshair and directly under your feet | ||
+ | | att-3-positive = Able to destroy enemy stickybombs | ||
+ | | att-4-positive = +50% max secondary ammo on wearer | ||
+ | | att-5-positive = +6 max pipebombs out | ||
+ | | att-6-negative = 0.8 sec slower bomb arm time | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe|Vintage Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack. | ||
+ | |||
+ | {{Quotation|@nti-tank on Self-defence|The answer? Use a Gun! And if that don't work? Use more Gun!}} | ||
+ | |||
+ | This is MY Armoury. Why are you in MY Armoury!?! | ||
+ | |||
+ | ==Scout Weaponry== | ||
+ | |||
+ | [[Scattergun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scattergun | ||
+ | | item-name-local = Scattergun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Scattergun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Force-a-Nature]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Force-A-Nature | ||
+ | | item-name-local = Force-a-Nature | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Scattergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = Knockback on target and shooter | ||
+ | | att-2-positive = +50% faster firing speed | ||
+ | | att-3-positive = +20% bullets per shot | ||
+ | | att-4-negative = -10% damage done | ||
+ | | att-5-negative = -66% clip size | ||
+ | | att-6-neutral = Date Received: November 12, 2010 (21:30:28 GMT)<br/><br/><font color=#99CCFF>Gift from: Fulgrim</font> | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload. | ||
+ | |||
+ | |||
+ | [[Shortstop]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shortstop | ||
+ | | item-name-local = Shortstop | ||
+ | | item-description = Mann Co.'s latest in high attitude break-action personal defence | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Peppergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = +60% faster firing speed | ||
+ | | att-2-negative = -30% damage done | ||
+ | | att-3-negative = -33% clip size | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets. | ||
+ | |||
+ | |||
+ | [[Pistol]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | item-name-local = Pistol | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. | ||
+ | |||
+ | |||
+ | [[Pistol|UGS 2nd's Handgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | custom-name = UGS 2nd's Handgun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Bonk! Atomic Punch]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bonk! Atomic Punch | ||
+ | | item-name-local = Bonk! Atomic Punch | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunch Box | ||
+ | | att-1-positive = Nullifies all incoming damage for 6 Seconds | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies. | ||
+ | |||
+ | |||
+ | [[Crit-a-Cola]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Crit-a-Cola | ||
+ | | item-name-local = Crit-a-Cola | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunchbox | ||
+ | | att-1-neutral = While under the effects, damage done and damage taken will be mini-crits. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage. | ||
+ | |||
+ | |||
+ | [[Mad Milk]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Mad Milk | ||
+ | | item-name-local = Mad Milk | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Non-Milk Substance | ||
+ | | att-1-neutral = Players heal 75% of the damage done to an enemy covered with milk. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you. | ||
+ | |||
+ | |||
+ | [[Lugermorph]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Lugermorph | ||
+ | | item-name-local = Lugermorph | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Pistol | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips. | ||
+ | |||
+ | |||
+ | [[Bat]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bat | ||
+ | | item-name-local = Bat | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Bat | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s. | ||
+ | |||
+ | |||
+ | [[Sandman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sandman | ||
+ | | item-name-local = Sandman | ||
+ | | quality = unique | ||
+ | | item-level = Level 15 Bat | ||
+ | | att-1-positive = This bat knocks out a mean stun ball | ||
+ | | att-2-negative = -15 max health on wearer | ||
+ | | att-3-neutral = Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha. | ||
+ | |||
+ | |||
+ | [[Holy Mackerel]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Holy Mackerel | ||
+ | | item-name-local = Holy Mackerel | ||
+ | | item-description = Getting hit by a Fish has got to be humiliating. | ||
+ | | quality = unique | ||
+ | | item-level = Level 42 Fish | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles. | ||
+ | |||
+ | |||
+ | [[Candy Cane]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Candy Cane | ||
+ | | item-name-local = Candy Cane | ||
+ | | quality = unique | ||
+ | | item-level = Level 25 Bat | ||
+ | | att-1-positive = On Kill: A small health pack is dropped | ||
+ | | att-2-negative = 25% explosive damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death. | ||
− | |||
==Sniper Weaponry== | ==Sniper Weaponry== | ||
Line 374: | Line 1,845: | ||
− | [[Tribalman's Shiv]] | + | [[Tribalman's Shiv]] |
{{Backpack item | {{Backpack item | ||
| width = 245px | | width = 245px | ||
Line 390: | Line 1,861: | ||
− | [[Tribalman's Shiv]] #2 | + | [[Bushwacka]] |
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bushwacka | ||
+ | | item-name-local = Bushwacka | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = This weapon crits whenever it would normally mini-crit | ||
+ | | att-2-negative = 20% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes. | ||
+ | |||
+ | ==Soldier Weaponry== | ||
+ | |||
+ | |||
+ | [[Rocket Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | item-name-local = Rocket Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Launcher|UGS 2nd's Missile Cannon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | custom-name = UGS 2nd's Missile Cannon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Direct Hit]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Direct Hit | ||
+ | | item-name-local = Direct Hit | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -70% explosion radius | ||
+ | | att-2-positive = +80% projectile speed | ||
+ | | att-3-positive = +25% damage done | ||
+ | | att-4-positive = Mini-crits airborne targets | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #2 | ||
+ | |||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Jumper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Jumper | ||
+ | | item-name-local = Rocket Jumper | ||
+ | | item-description = A special no-damage rocket launcher for learning rocket jump tricks and patterns. | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -100% damage done | ||
+ | | att-2-positive = No self inflicted blast damage taken. | ||
+ | | att-3-positive = +200% max ammo | ||
+ | | att-4-negative = 100% explosive damage vulnerability on wearer | ||
+ | | att-5-negative = 100% bullet damage vulnerability on wearer | ||
+ | | att-6-negative = 100% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | item-name-local = Shotgun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | custom-name = UGS 2nd's Miniature Grapeshot Weapon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Buff Banner]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Buff Banner | ||
+ | | item-name-local = Buff Banner | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Battle Banner | ||
+ | | att-1-neutral = Provides an offensive buff that causes nearby team-mates to do mini-crits. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Gunboats|Vintage Gunboats]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Gunboats | ||
+ | | item-name-local = Gunboats | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Boots | ||
+ | | att-1-positive = -60% blast damage from rocket jumps | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Shovel]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shovel | ||
+ | | item-name-local = Shovel | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shovel | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | att-3-neutral = Date Received: January 1, 2011 (00:49:22 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font> | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Pain Train|Vintage Pain Train]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pain Train | ||
+ | | item-name-local = Pain Train | ||
+ | | quality = vintage | ||
+ | | item-level = Level 5 Makeshift Club | ||
+ | | att-1-positive = +1 capture rate on wearer | ||
+ | | att-2-negative = 10% damage vulnerability on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make. | ||
+ | |||
+ | |||
+ | [[Frying Pan]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Frying Pan | ||
+ | | item-name-local = Frying Pan | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Frying Pan | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls. | ||
+ | |||
+ | |||
+ | ==Demoman Weaponry== | ||
+ | |||
+ | |||
+ | [[Grenade Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Grenade Launcher | ||
+ | | item-name-local = Grenade Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Grenade Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Stickybomb Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Stickybomb Launcher | ||
+ | | item-name-local = Stickybomb Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Stickybomb Launcher | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Scottish Resistance]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scottish Resistance | ||
+ | | item-name-local = Scottish Resistance | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Stickybomb Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = +25% faster firing speed | ||
+ | | att-2-positive = Detonates stickybombs near the crosshair and directly under your feet | ||
+ | | att-3-positive = Able to destroy enemy stickybombs | ||
+ | | att-4-positive = +50% max secondary ammo on wearer | ||
+ | | att-5-positive = +6 max pipebombs out | ||
+ | | att-6-negative = 0.8 sec slower bomb arm time | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe|Vintage Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.{{Quotation|@nti-tank on Self-defence|The answer? Use a Gun! And if that don't work? Use more Gun!}} | ||
+ | |||
+ | This is MY Armoury. Why are you in MY Armoury!?! | ||
+ | |||
+ | ==Scout Weaponry== | ||
+ | |||
+ | [[Scattergun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scattergun | ||
+ | | item-name-local = Scattergun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Scattergun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Force-a-Nature]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Force-A-Nature | ||
+ | | item-name-local = Force-a-Nature | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Scattergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = Knockback on target and shooter | ||
+ | | att-2-positive = +50% faster firing speed | ||
+ | | att-3-positive = +20% bullets per shot | ||
+ | | att-4-negative = -10% damage done | ||
+ | | att-5-negative = -66% clip size | ||
+ | | att-6-neutral = Date Received: November 12, 2010 (21:30:28 GMT)<br/><br/><font color=#99CCFF>Gift from: Fulgrim</font> | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload. | ||
+ | |||
+ | |||
+ | [[Shortstop]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shortstop | ||
+ | | item-name-local = Shortstop | ||
+ | | item-description = Mann Co.'s latest in high attitude break-action personal defence | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Peppergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = +60% faster firing speed | ||
+ | | att-2-negative = -30% damage done | ||
+ | | att-3-negative = -33% clip size | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets. | ||
+ | |||
+ | |||
+ | [[Pistol]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | item-name-local = Pistol | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. | ||
+ | |||
+ | |||
+ | [[Pistol|UGS 2nd's Handgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | custom-name = UGS 2nd's Handgun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Bonk! Atomic Punch]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bonk! Atomic Punch | ||
+ | | item-name-local = Bonk! Atomic Punch | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunch Box | ||
+ | | att-1-positive = Nullifies all incoming damage for 6 Seconds | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies. | ||
+ | |||
+ | |||
+ | [[Crit-a-Cola]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Crit-a-Cola | ||
+ | | item-name-local = Crit-a-Cola | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunchbox | ||
+ | | att-1-neutral = While under the effects, damage done and damage taken will be mini-crits. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage. | ||
+ | |||
+ | |||
+ | [[Mad Milk]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Mad Milk | ||
+ | | item-name-local = Mad Milk | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Non-Milk Substance | ||
+ | | att-1-neutral = Players heal 75% of the damage done to an enemy covered with milk. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you. | ||
+ | |||
+ | |||
+ | [[Lugermorph]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Lugermorph | ||
+ | | item-name-local = Lugermorph | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Pistol | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips. | ||
+ | |||
+ | |||
+ | [[Bat]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bat | ||
+ | | item-name-local = Bat | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Bat | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s. | ||
+ | |||
+ | |||
+ | [[Sandman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sandman | ||
+ | | item-name-local = Sandman | ||
+ | | quality = unique | ||
+ | | item-level = Level 15 Bat | ||
+ | | att-1-positive = This bat knocks out a mean stun ball | ||
+ | | att-2-negative = -15 max health on wearer | ||
+ | | att-3-neutral = Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha. | ||
+ | |||
+ | |||
+ | [[Holy Mackerel]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Holy Mackerel | ||
+ | | item-name-local = Holy Mackerel | ||
+ | | item-description = Getting hit by a Fish has got to be humiliating. | ||
+ | | quality = unique | ||
+ | | item-level = Level 42 Fish | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles. | ||
+ | |||
+ | |||
+ | [[Candy Cane]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Candy Cane | ||
+ | | item-name-local = Candy Cane | ||
+ | | quality = unique | ||
+ | | item-level = Level 25 Bat | ||
+ | | att-1-positive = On Kill: A small health pack is dropped | ||
+ | | att-2-negative = 25% explosive damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death. | ||
+ | |||
+ | |||
+ | ==Sniper Weaponry== | ||
+ | |||
+ | |||
+ | [[Sniper Rifle]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sniper Rifle | ||
+ | | item-name-local = Sniper Rifle | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight. | ||
+ | |||
+ | |||
+ | [[Huntsman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Huntsman | ||
+ | | item-name-local = Huntsman | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Bow | ||
+ | | att-1-positive = 100% Charge in 2.5 Seconds | ||
+ | | att-2-negative = No Zoom-in function | ||
+ | | att-3-negative = -50% max ammo on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries. | ||
+ | |||
+ | |||
+ | [[Sydney Sleeper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sydney Sleeper | ||
+ | | item-name-local = Sydney Sleeper | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | att-1-negative = No headshots | ||
+ | | att-2-positive = On Hit: Jarate applied to target for 8 seconds | ||
+ | | att-3-negative = No random critical hits | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time. | ||
+ | |||
+ | |||
+ | [[SMG]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | item-name-local = SMG | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. | ||
+ | |||
+ | |||
+ | [[SMG|UGS 2nd's Sub-Machinegun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | custom-name = UGS 2nd's Sub-Machinegun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Jarate]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Jarate | ||
+ | | item-name-local = Jarate | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Jar Based Karate | ||
+ | | att-1-neutral = Coated enemies take mini-crits | ||
+ | | att-2-neutral = Also handy for putting out a fire | ||
+ | | att-3-negative = Requires 20 seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust. | ||
+ | |||
+ | |||
+ | [[Razorback]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Razorback | ||
+ | | item-name-local = Razorback | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = Blocks a single backstab attempt | ||
+ | | att-2-negative = Does not recharge; Must return to a locker for another one | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it. | ||
+ | |||
+ | |||
+ | [[Darwin's Danger Shield]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Darwin's Danger Shield | ||
+ | | item-name-local = Darwin's Danger Shield | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = +25 max health on wearer | ||
+ | | att-2-negative = Does not block backstabs | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer. | ||
+ | |||
+ | [[Kukri]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Kukri | ||
+ | | item-name-local = Kukri | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Kukri | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies. | ||
+ | |||
+ | |||
+ | [[Tribalman's Shiv]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Tribalman's Shiv | ||
+ | | item-name-local = Tribalman's Shiv | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = On hit: Bleed for 6 seconds | ||
+ | | att-2-negative = -50% damage done | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath. | ||
+ | |||
+ | |||
+ | [[Bushwacka]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bushwacka | ||
+ | | item-name-local = Bushwacka | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = This weapon crits whenever it would normally mini-crit | ||
+ | | att-2-negative = 20% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes. | ||
+ | |||
+ | ==Soldier Weaponry== | ||
+ | |||
+ | |||
+ | [[Rocket Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | item-name-local = Rocket Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Launcher|UGS 2nd's Missile Cannon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | custom-name = UGS 2nd's Missile Cannon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Direct Hit]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Direct Hit | ||
+ | | item-name-local = Direct Hit | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -70% explosion radius | ||
+ | | att-2-positive = +80% projectile speed | ||
+ | | att-3-positive = +25% damage done | ||
+ | | att-4-positive = Mini-crits airborne targets | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #2 | ||
+ | |||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Jumper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Jumper | ||
+ | | item-name-local = Rocket Jumper | ||
+ | | item-description = A special no-damage rocket launcher for learning rocket jump tricks and patterns. | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -100% damage done | ||
+ | | att-2-positive = No self inflicted blast damage taken. | ||
+ | | att-3-positive = +200% max ammo | ||
+ | | att-4-negative = 100% explosive damage vulnerability on wearer | ||
+ | | att-5-negative = 100% bullet damage vulnerability on wearer | ||
+ | | att-6-negative = 100% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | item-name-local = Shotgun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | custom-name = UGS 2nd's Miniature Grapeshot Weapon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Buff Banner]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Buff Banner | ||
+ | | item-name-local = Buff Banner | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Battle Banner | ||
+ | | att-1-neutral = Provides an offensive buff that causes nearby team-mates to do mini-crits. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Gunboats|Vintage Gunboats]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Gunboats | ||
+ | | item-name-local = Gunboats | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Boots | ||
+ | | att-1-positive = -60% blast damage from rocket jumps | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Shovel]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shovel | ||
+ | | item-name-local = Shovel | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shovel | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | att-3-neutral = Date Received: January 1, 2011 (00:49:22 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font> | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Pain Train|Vintage Pain Train]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pain Train | ||
+ | | item-name-local = Pain Train | ||
+ | | quality = vintage | ||
+ | | item-level = Level 5 Makeshift Club | ||
+ | | att-1-positive = +1 capture rate on wearer | ||
+ | | att-2-negative = 10% damage vulnerability on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make. | ||
+ | |||
+ | |||
+ | [[Frying Pan]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Frying Pan | ||
+ | | item-name-local = Frying Pan | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Frying Pan | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls. | ||
+ | |||
+ | |||
+ | ==Demoman Weaponry== | ||
+ | |||
+ | |||
+ | [[Grenade Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Grenade Launcher | ||
+ | | item-name-local = Grenade Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Grenade Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Stickybomb Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Stickybomb Launcher | ||
+ | | item-name-local = Stickybomb Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Stickybomb Launcher | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Scottish Resistance]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scottish Resistance | ||
+ | | item-name-local = Scottish Resistance | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Stickybomb Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = +25% faster firing speed | ||
+ | | att-2-positive = Detonates stickybombs near the crosshair and directly under your feet | ||
+ | | att-3-positive = Able to destroy enemy stickybombs | ||
+ | | att-4-positive = +50% max secondary ammo on wearer | ||
+ | | att-5-positive = +6 max pipebombs out | ||
+ | | att-6-negative = 0.8 sec slower bomb arm time | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe|Vintage Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.{{Quotation|@nti-tank on Self-defence|The answer? Use a Gun! And if that don't work? Use more Gun!}} | ||
+ | |||
+ | This is MY Armoury. Why are you in MY Armoury!?! | ||
+ | |||
+ | ==Scout Weaponry== | ||
+ | |||
+ | [[Scattergun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scattergun | ||
+ | | item-name-local = Scattergun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Scattergun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Force-a-Nature]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Force-A-Nature | ||
+ | | item-name-local = Force-a-Nature | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Scattergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = Knockback on target and shooter | ||
+ | | att-2-positive = +50% faster firing speed | ||
+ | | att-3-positive = +20% bullets per shot | ||
+ | | att-4-negative = -10% damage done | ||
+ | | att-5-negative = -66% clip size | ||
+ | | att-6-neutral = Date Received: November 12, 2010 (21:30:28 GMT)<br/><br/><font color=#99CCFF>Gift from: Fulgrim</font> | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload. | ||
+ | |||
+ | |||
+ | [[Shortstop]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shortstop | ||
+ | | item-name-local = Shortstop | ||
+ | | item-description = Mann Co.'s latest in high attitude break-action personal defence | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Peppergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = +60% faster firing speed | ||
+ | | att-2-negative = -30% damage done | ||
+ | | att-3-negative = -33% clip size | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets. | ||
+ | |||
+ | |||
+ | [[Pistol]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | item-name-local = Pistol | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. | ||
+ | |||
+ | |||
+ | [[Pistol|UGS 2nd's Handgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | custom-name = UGS 2nd's Handgun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Bonk! Atomic Punch]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bonk! Atomic Punch | ||
+ | | item-name-local = Bonk! Atomic Punch | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunch Box | ||
+ | | att-1-positive = Nullifies all incoming damage for 6 Seconds | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies. | ||
+ | |||
+ | |||
+ | [[Crit-a-Cola]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Crit-a-Cola | ||
+ | | item-name-local = Crit-a-Cola | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunchbox | ||
+ | | att-1-neutral = While under the effects, damage done and damage taken will be mini-crits. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage. | ||
+ | |||
+ | |||
+ | [[Mad Milk]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Mad Milk | ||
+ | | item-name-local = Mad Milk | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Non-Milk Substance | ||
+ | | att-1-neutral = Players heal 75% of the damage done to an enemy covered with milk. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you. | ||
+ | |||
+ | |||
+ | [[Lugermorph]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Lugermorph | ||
+ | | item-name-local = Lugermorph | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Pistol | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips. | ||
+ | |||
+ | |||
+ | [[Bat]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bat | ||
+ | | item-name-local = Bat | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Bat | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s. | ||
+ | |||
+ | |||
+ | [[Sandman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sandman | ||
+ | | item-name-local = Sandman | ||
+ | | quality = unique | ||
+ | | item-level = Level 15 Bat | ||
+ | | att-1-positive = This bat knocks out a mean stun ball | ||
+ | | att-2-negative = -15 max health on wearer | ||
+ | | att-3-neutral = Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha. | ||
+ | |||
+ | |||
+ | [[Holy Mackerel]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Holy Mackerel | ||
+ | | item-name-local = Holy Mackerel | ||
+ | | item-description = Getting hit by a Fish has got to be humiliating. | ||
+ | | quality = unique | ||
+ | | item-level = Level 42 Fish | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles. | ||
+ | |||
+ | |||
+ | [[Candy Cane]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Candy Cane | ||
+ | | item-name-local = Candy Cane | ||
+ | | quality = unique | ||
+ | | item-level = Level 25 Bat | ||
+ | | att-1-positive = On Kill: A small health pack is dropped | ||
+ | | att-2-negative = 25% explosive damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death. | ||
+ | |||
+ | |||
+ | ==Sniper Weaponry== | ||
+ | |||
+ | |||
+ | [[Sniper Rifle]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sniper Rifle | ||
+ | | item-name-local = Sniper Rifle | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight. | ||
+ | |||
+ | |||
+ | [[Huntsman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Huntsman | ||
+ | | item-name-local = Huntsman | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Bow | ||
+ | | att-1-positive = 100% Charge in 2.5 Seconds | ||
+ | | att-2-negative = No Zoom-in function | ||
+ | | att-3-negative = -50% max ammo on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries. | ||
+ | |||
+ | |||
+ | [[Sydney Sleeper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sydney Sleeper | ||
+ | | item-name-local = Sydney Sleeper | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | att-1-negative = No headshots | ||
+ | | att-2-positive = On Hit: Jarate applied to target for 8 seconds | ||
+ | | att-3-negative = No random critical hits | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time. | ||
+ | |||
+ | |||
+ | [[SMG]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | item-name-local = SMG | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. | ||
+ | |||
+ | |||
+ | [[SMG|UGS 2nd's Sub-Machinegun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | custom-name = UGS 2nd's Sub-Machinegun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Jarate]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Jarate | ||
+ | | item-name-local = Jarate | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Jar Based Karate | ||
+ | | att-1-neutral = Coated enemies take mini-crits | ||
+ | | att-2-neutral = Also handy for putting out a fire | ||
+ | | att-3-negative = Requires 20 seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust. | ||
+ | |||
+ | |||
+ | [[Razorback]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Razorback | ||
+ | | item-name-local = Razorback | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = Blocks a single backstab attempt | ||
+ | | att-2-negative = Does not recharge; Must return to a locker for another one | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it. | ||
+ | |||
+ | |||
+ | [[Darwin's Danger Shield]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Darwin's Danger Shield | ||
+ | | item-name-local = Darwin's Danger Shield | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = +25 max health on wearer | ||
+ | | att-2-negative = Does not block backstabs | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer. | ||
+ | |||
+ | [[Kukri]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Kukri | ||
+ | | item-name-local = Kukri | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Kukri | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies. | ||
+ | |||
+ | |||
+ | [[Tribalman's Shiv]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Tribalman's Shiv | ||
+ | | item-name-local = Tribalman's Shiv | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = On hit: Bleed for 6 seconds | ||
+ | | att-2-negative = -50% damage done | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath. | ||
+ | |||
+ | |||
+ | [[Bushwacka]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bushwacka | ||
+ | | item-name-local = Bushwacka | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = This weapon crits whenever it would normally mini-crit | ||
+ | | att-2-negative = 20% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes. | ||
+ | |||
+ | ==Soldier Weaponry== | ||
+ | |||
+ | |||
+ | [[Rocket Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | item-name-local = Rocket Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Launcher|UGS 2nd's Missile Cannon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Launcher | ||
+ | | custom-name = UGS 2nd's Missile Cannon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Direct Hit]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Direct Hit | ||
+ | | item-name-local = Direct Hit | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -70% explosion radius | ||
+ | | att-2-positive = +80% projectile speed | ||
+ | | att-3-positive = +25% damage done | ||
+ | | att-4-positive = Mini-crits airborne targets | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Black Box]] #2 | ||
+ | |||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Black Box | ||
+ | | item-name-local = Black Box | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Rocket Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = On hit: +15 health | ||
+ | | att-2-negative = -25% clip size | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Rocket Jumper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Rocket Jumper | ||
+ | | item-name-local = Rocket Jumper | ||
+ | | item-description = A special no-damage rocket launcher for learning rocket jump tricks and patterns. | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Rocket Launcher | ||
+ | | att-1-negative = -100% damage done | ||
+ | | att-2-positive = No self inflicted blast damage taken. | ||
+ | | att-3-positive = +200% max ammo | ||
+ | | att-4-negative = 100% explosive damage vulnerability on wearer | ||
+ | | att-5-negative = 100% bullet damage vulnerability on wearer | ||
+ | | att-6-negative = 100% fire damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | item-name-local = Shotgun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shotgun | ||
+ | | custom-name = UGS 2nd's Miniature Grapeshot Weapon | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Shotgun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag. | ||
+ | |||
+ | |||
+ | [[Buff Banner]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Buff Banner | ||
+ | | item-name-local = Buff Banner | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Battle Banner | ||
+ | | att-1-neutral = Provides an offensive buff that causes nearby team-mates to do mini-crits. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Gunboats|Vintage Gunboats]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Gunboats | ||
+ | | item-name-local = Gunboats | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Boots | ||
+ | | att-1-positive = -60% blast damage from rocket jumps | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Shovel]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shovel | ||
+ | | item-name-local = Shovel | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Shovel | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #1 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | att-3-neutral = Date Received: January 1, 2011 (00:49:22 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font> | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Equalizer]] #2 | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Equalizer | ||
+ | | item-name-local = Equalizer | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Pickaxe | ||
+ | | att-1-positive = Damage and speed increase as the user becomes injured | ||
+ | | att-2-positive = Blocks healing when in use. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage. | ||
+ | |||
+ | |||
+ | [[Pain Train|Vintage Pain Train]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pain Train | ||
+ | | item-name-local = Pain Train | ||
+ | | quality = vintage | ||
+ | | item-level = Level 5 Makeshift Club | ||
+ | | att-1-positive = +1 capture rate on wearer | ||
+ | | att-2-negative = 10% damage vulnerability on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make. | ||
+ | |||
+ | |||
+ | [[Frying Pan]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Frying Pan | ||
+ | | item-name-local = Frying Pan | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Frying Pan | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls. | ||
+ | |||
+ | |||
+ | ==Demoman Weaponry== | ||
+ | |||
+ | |||
+ | [[Grenade Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Grenade Launcher | ||
+ | | item-name-local = Grenade Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Grenade Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Stickybomb Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Stickybomb Launcher | ||
+ | | item-name-local = Stickybomb Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Stickybomb Launcher | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Scottish Resistance]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scottish Resistance | ||
+ | | item-name-local = Scottish Resistance | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Stickybomb Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = +25% faster firing speed | ||
+ | | att-2-positive = Detonates stickybombs near the crosshair and directly under your feet | ||
+ | | att-3-positive = Able to destroy enemy stickybombs | ||
+ | | att-4-positive = +50% max secondary ammo on wearer | ||
+ | | att-5-positive = +6 max pipebombs out | ||
+ | | att-6-negative = 0.8 sec slower bomb arm time | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe|Vintage Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack pwoer by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.{{Quotation|@nti-tank on Self-defence|The answer? Use a Gun! And if that don't work? Use more Gun!}} | ||
+ | |||
+ | This is MY Armoury. Why are you in MY Armoury!?! | ||
+ | |||
+ | ==Scout Weaponry== | ||
+ | |||
+ | [[Scattergun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scattergun | ||
+ | | item-name-local = Scattergun | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Scattergun | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Force-a-Nature]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Force-A-Nature | ||
+ | | item-name-local = Force-a-Nature | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Scattergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = Knockback on target and shooter | ||
+ | | att-2-positive = +50% faster firing speed | ||
+ | | att-3-positive = +20% bullets per shot | ||
+ | | att-4-negative = -10% damage done | ||
+ | | att-5-negative = -66% clip size | ||
+ | | att-6-neutral = Date Received: November 12, 2010 (21:30:28 GMT)<br/><br/><font color=#99CCFF>Gift from: Fulgrim</font> | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload. | ||
+ | |||
+ | |||
+ | [[Shortstop]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Shortstop | ||
+ | | item-name-local = Shortstop | ||
+ | | item-description = Mann Co.'s latest in high attitude break-action personal defence | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Peppergun | ||
+ | | prefix = The | ||
+ | | att-1-positive = +60% faster firing speed | ||
+ | | att-2-negative = -30% damage done | ||
+ | | att-3-negative = -33% clip size | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets. | ||
+ | |||
+ | |||
+ | [[Pistol]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | item-name-local = Pistol | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. | ||
+ | |||
+ | |||
+ | [[Pistol|UGS 2nd's Handgun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Pistol | ||
+ | | custom-name = UGS 2nd's Handgun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Pistol | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Bonk! Atomic Punch]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bonk! Atomic Punch | ||
+ | | item-name-local = Bonk! Atomic Punch | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunch Box | ||
+ | | att-1-positive = Nullifies all incoming damage for 6 Seconds | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies. | ||
+ | |||
+ | |||
+ | [[Crit-a-Cola]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Crit-a-Cola | ||
+ | | item-name-local = Crit-a-Cola | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Lunchbox | ||
+ | | att-1-neutral = While under the effects, damage done and damage taken will be mini-crits. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage. | ||
+ | |||
+ | |||
+ | [[Mad Milk]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Mad Milk | ||
+ | | item-name-local = Mad Milk | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Non-Milk Substance | ||
+ | | att-1-neutral = Players heal 75% of the damage done to an enemy covered with milk. | ||
+ | | att-2-negative = Requires 24 Seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you. | ||
+ | |||
+ | |||
+ | [[Lugermorph]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Lugermorph | ||
+ | | item-name-local = Lugermorph | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Pistol | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips. | ||
+ | |||
+ | |||
+ | [[Bat]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bat | ||
+ | | item-name-local = Bat | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Bat | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s. | ||
+ | |||
+ | |||
+ | [[Sandman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sandman | ||
+ | | item-name-local = Sandman | ||
+ | | quality = unique | ||
+ | | item-level = Level 15 Bat | ||
+ | | att-1-positive = This bat knocks out a mean stun ball | ||
+ | | att-2-negative = -15 max health on wearer | ||
+ | | att-3-neutral = Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha. | ||
+ | |||
+ | |||
+ | [[Holy Mackerel]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Holy Mackerel | ||
+ | | item-name-local = Holy Mackerel | ||
+ | | item-description = Getting hit by a Fish has got to be humiliating. | ||
+ | | quality = unique | ||
+ | | item-level = Level 42 Fish | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles. | ||
+ | |||
+ | |||
+ | [[Candy Cane]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Candy Cane | ||
+ | | item-name-local = Candy Cane | ||
+ | | quality = unique | ||
+ | | item-level = Level 25 Bat | ||
+ | | att-1-positive = On Kill: A small health pack is dropped | ||
+ | | att-2-negative = 25% explosive damage vulnerability on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death. | ||
+ | |||
+ | |||
+ | ==Sniper Weaponry== | ||
+ | |||
+ | |||
+ | [[Sniper Rifle]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sniper Rifle | ||
+ | | item-name-local = Sniper Rifle | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight. | ||
+ | |||
+ | |||
+ | [[Huntsman]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Huntsman | ||
+ | | item-name-local = Huntsman | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Bow | ||
+ | | att-1-positive = 100% Charge in 2.5 Seconds | ||
+ | | att-2-negative = No Zoom-in function | ||
+ | | att-3-negative = -50% max ammo on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries. | ||
+ | |||
+ | |||
+ | [[Sydney Sleeper]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Sydney Sleeper | ||
+ | | item-name-local = Sydney Sleeper | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 Sniper Rifle | ||
+ | | att-1-negative = No headshots | ||
+ | | att-2-positive = On Hit: Jarate applied to target for 8 seconds | ||
+ | | att-3-negative = No random critical hits | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time. | ||
+ | |||
+ | |||
+ | [[SMG]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | item-name-local = SMG | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. | ||
+ | |||
+ | |||
+ | [[SMG|UGS 2nd's Sub-Machinegun]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = SMG | ||
+ | | custom-name = UGS 2nd's Sub-Machinegun | ||
+ | | item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming | ||
+ | | quality = unique | ||
+ | | item-level = Level 1 SMG | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag. | ||
+ | |||
+ | |||
+ | [[Jarate]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Jarate | ||
+ | | item-name-local = Jarate | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Jar Based Karate | ||
+ | | att-1-neutral = Coated enemies take mini-crits | ||
+ | | att-2-neutral = Also handy for putting out a fire | ||
+ | | att-3-negative = Requires 20 seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust. | ||
+ | |||
+ | |||
+ | [[Razorback]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Razorback | ||
+ | | item-name-local = Razorback | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = Blocks a single backstab attempt | ||
+ | | att-2-negative = Does not recharge; Must return to a locker for another one | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it. | ||
+ | |||
+ | |||
+ | [[Darwin's Danger Shield]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Darwin's Danger Shield | ||
+ | | item-name-local = Darwin's Danger Shield | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = +25 max health on wearer | ||
+ | | att-2-negative = Does not block backstabs | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer. | ||
+ | |||
+ | [[Kukri]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Kukri | ||
+ | | item-name-local = Kukri | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Kukri | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies. | ||
+ | |||
+ | |||
+ | [[Tribalman's Shiv]] | ||
{{Backpack item | {{Backpack item | ||
| width = 245px | | width = 245px | ||
Line 435: | Line 4,116: | ||
}} | }} | ||
− | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. | + | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. |
Line 449: | Line 4,130: | ||
}} | }} | ||
− | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag. | + | Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag. |
Line 467: | Line 4,148: | ||
}} | }} | ||
− | Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. | + | Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload. |
Line 483: | Line 4,164: | ||
}} | }} | ||
− | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). | + | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. |
Line 501: | Line 4,182: | ||
}} | }} | ||
− | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). | + | Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload. |
Line 522: | Line 4,203: | ||
}} | }} | ||
− | Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed | + | Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload. |
Line 536: | Line 4,217: | ||
}} | }} | ||
− | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. | + | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. |
Line 550: | Line 4,231: | ||
}} | }} | ||
− | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag. | + | Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag. |
Line 583: | Line 4,264: | ||
− | [[Battalion's Backup]] | + | [[Battalion's Backup]] #1 |
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Battalion's Backup | ||
+ | | item-name-local = Battalion's Backup | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Battle Banner | ||
+ | | att-1-neutral = Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. | ||
+ | | att-2-neutral = Rage increases through damage taken. | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier. | ||
+ | |||
+ | |||
+ | [[Battalion's Backup]] #2 | ||
{{Backpack item | {{Backpack item | ||
| width = 245px | | width = 245px | ||
Line 659: | Line 4,356: | ||
| prefix = Vintage | | prefix = Vintage | ||
}} | }} | ||
+ | |||
+ | Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make. | ||
+ | |||
+ | |||
+ | [[Frying Pan]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Frying Pan | ||
+ | | item-name-local = Frying Pan | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Frying Pan | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls. | ||
+ | |||
+ | |||
+ | ==Demoman Weaponry== | ||
+ | |||
+ | |||
+ | [[Grenade Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Grenade Launcher | ||
+ | | item-name-local = Grenade Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Grenade Launcher | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Stickybomb Launcher]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Stickybomb Launcher | ||
+ | | item-name-local = Stickybomb Launcher | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Stickybomb Launcher | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload. | ||
+ | |||
+ | |||
+ | [[Scottish Resistance]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Scottish Resistance | ||
+ | | item-name-local = Scottish Resistance | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Stickybomb Launcher | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | att-1-positive = +25% faster firing speed | ||
+ | | att-2-positive = Detonates stickybombs near the crosshair and directly under your feet | ||
+ | | att-3-positive = Able to destroy enemy stickybombs | ||
+ | | att-4-positive = +50% max secondary ammo on wearer | ||
+ | | att-5-positive = +6 max pipebombs out | ||
+ | | att-6-negative = 0.8 sec slower bomb arm time | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe|Vintage Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = vintage | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack power by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = Vintage | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack. | ||
+ | |||
+ | |||
+ | [[Chargin' Targe]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Chargin' Targe | ||
+ | | item-name-local = Chargin' Targe | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-neutral = Alt-Fire: Gain increased attack power by charging towards your enemies. | ||
+ | | att-2-positive = +50% fire damage resistance on wearer | ||
+ | | att-3-positive = +40% explosive damage resistance on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack. | ||
+ | |||
+ | |||
+ | [[Bottle]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Bottle | ||
+ | | item-name-local = Bottle | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Bottle | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Brown Bottle used for storing Liquor or "Scrumpy". Now used for breaking open and shredding people with the Sharp edges. | ||
+ | |||
+ | |||
+ | [[Eyelander]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Eyelander | ||
+ | | item-name-local = Eyelander | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Sword | ||
+ | | att-1-neutral = This weapon has a large melee range. | ||
+ | | att-2-neutral = Gives increased health and speed with every head you take. | ||
+ | | att-3-negative = No random critical hits | ||
+ | | att-4-negative = -25 max health on wearer | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A large two-handed Sword, which has haunted spirits inside, which takes the Soul of every head taken and adds it to the wearer's soul, thus improving their stats. |
Revision as of 10:53, 10 March 2011
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
|
” |
This is MY Armoury. Why are you in MY Armoury!?!
Contents
- 1 Scout Weaponry
- 2 Sniper Weaponry
- 3 Soldier Weaponry
- 4 Demoman Weaponry
- 5 Scout Weaponry
- 6 Sniper Weaponry
- 7 Soldier Weaponry
- 8 Demoman Weaponry
- 9 Scout Weaponry
- 10 Sniper Weaponry
- 11 Soldier Weaponry
- 12 Demoman Weaponry
- 13 Scout Weaponry
- 14 Sniper Weaponry
- 15 Soldier Weaponry
- 16 Demoman Weaponry
- 17 Scout Weaponry
- 18 Sniper Weaponry
- 19 Soldier Weaponry
- 20 Demoman Weaponry
- 21 Scout Weaponry
- 22 Sniper Weaponry
- 23 Soldier Weaponry
- 24 Demoman Weaponry
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)
Gift from: Fulgrim
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.
Soldier Weaponry
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.
The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets
Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.
Black Box #1
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
Black Box #2
The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.
Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.
Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.
Equalizer #1
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)
Gift from: Manny
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Equalizer #2
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
Demoman Weaponry
Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.
The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.
Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
|
” |
This is MY Armoury. Why are you in MY Armoury!?!
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)
Gift from: Fulgrim
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.
Soldier Weaponry
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.
The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets
Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.
Black Box #1
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
Black Box #2
The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.
Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.
Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.
Equalizer #1
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)
Gift from: Manny
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Equalizer #2
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
Demoman Weaponry
Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.
The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.
Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
|
” |
This is MY Armoury. Why are you in MY Armoury!?!
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)
Gift from: Fulgrim
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.
Soldier Weaponry
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.
The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets
Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.
Black Box #1
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
Black Box #2
The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.
Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.
Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.
Equalizer #1
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)
Gift from: Manny
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Equalizer #2
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
Demoman Weaponry
Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.
The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.
Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
|
” |
This is MY Armoury. Why are you in MY Armoury!?!
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)
Gift from: Fulgrim
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.
Soldier Weaponry
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.
The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets
Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.
Black Box #1
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
Black Box #2
The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.
Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.
Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.
Equalizer #1
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)
Gift from: Manny
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Equalizer #2
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
Demoman Weaponry
Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.
The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.
Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
|
” |
This is MY Armoury. Why are you in MY Armoury!?!
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)
Gift from: Fulgrim
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.
Soldier Weaponry
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.
The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets
Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.
Black Box #1
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
Black Box #2
The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.
Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.
Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.
Equalizer #1
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)
Gift from: Manny
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Equalizer #2
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
Demoman Weaponry
Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.
The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.
Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack pwoer by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
|
” |
This is MY Armoury. Why are you in MY Armoury!?!
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Date Received: November 12, 2010 (21:30:28 GMT)
Gift from: Fulgrim
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.
Soldier Weaponry
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.
The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets
Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.
Black Box #1
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
Black Box #2
The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.
Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.
Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.
Equalizer #1
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Date Received: January 1, 2011 (00:49:22 GMT)
Gift from: Manny
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Equalizer #2
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
Demoman Weaponry
Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.
The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit.
Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
Owner's Notes: A Brown Bottle used for storing Liquor or "Scrumpy". Now used for breaking open and shredding people with the Sharp edges.
The Eyelander
Level 5 Sword
This weapon has a large melee range.
Gives increased health and speed with every head you take.
No random critical hits
-25 max health on wearer
Owner's Notes: A large two-handed Sword, which has haunted spirits inside, which takes the Soul of every head taken and adds it to the wearer's soul, thus improving their stats.