Difference between revisions of "Audio cues"
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== General cues == | == General cues == | ||
* [[Media:Notification_alert.wav|You have a new notification.]] This plays for any general [[Alerts|alert]] without a specific sound effect. | * [[Media:Notification_alert.wav|You have a new notification.]] This plays for any general [[Alerts|alert]] without a specific sound effect. | ||
− | * [[Media:Hud_warning.wav|Building being sapped.]] This is the sound that accompanies the warning on the [[Engineer | + | * [[Media:Hud_warning.wav|Building being sapped.]] This is the sound that accompanies the warning on the [[Engineer]]'s buildings [[HUD]] while one or more of his buildings are being [[Electro Sapper|sapped]]. |
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings. | * [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings. | ||
* [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]]. | * [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]]. |
Revision as of 10:01, 17 April 2011
Audio cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Duelling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.
Contents
Coaching
These are accompanied by a HUD box with an arrow that points to the specified area, object or player.
Domination / Revenge
These sound effects are accompanied by a special line in the kill feed and a class response.
Duelling cues
These sound effects are part of a Duelling alerts.
- Unrestricted duel initiated.‡
- Class restricted duel initiated.‡
- Duel challenge has been accepted.
- Class restricted duel challenge has been accepted.
- Duel challenge has been declined.‡
- Class restricted duel challenge has been declined.‡
- Duel challenge score has been updated.
- Duel challenge score has been updated, where you are behind.
‡ indicates the audio cue is accompanied by a class response.
General cues
- You have a new notification. This plays for any general alert without a specific sound effect.
- Building being sapped. This is the sound that accompanies the warning on the Engineer's buildings HUD while one or more of his buildings are being sapped.
- Medic Auto Call. This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings.
- Marked for death. This is the sound is heard when you have been marked for death by the Fan O'War.
- Achievement Earned. Accompanied by a trophy symbol above the achievement earners head.
Trading cues
- Items in the trade have changed.
- The trade was cancelled.
- Both players have accepted the offer.
- Trade complete.
Special event
These cues were active during the Scream Fortress update.
- Halloween Boss has spawned‡
- You have been tagged as 'it'.
- Another player has been tagged as 'it'.
- Halloween Boss has been defeated.‡
- The hidden gift has spawned.‡
- The hidden gift has been found.‡
‡ indicates the audio cue is accompanied by a alert popup.