Difference between revisions of "User:Lancer anti-tank Rocket/Armoury"

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(Updating...Hot damn! A lot of updatin' today!)
m (Trivia: Here's a touching story...)
 
(3 intermediate revisions by the same user not shown)
Line 21: Line 21:
  
  
[[Force-a-Nature]]
+
[[Force-a-Nature]] #1
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Force-A-Nature
 +
| item-name-local = Force-a-Nature
 +
| quality = unique
 +
| item-level = Level 10 Scattergun
 +
| prefix = The
 +
| att-1-positive = Knockback on target and shooter
 +
| att-2-positive = +50% faster firing speed
 +
| att-3-positive = +20% bullets per shot
 +
| att-4-negative = -10% damage done
 +
| att-5-negative = -66% clip size
 +
| gift-from = Fulgrim ♉
 +
| date-received = November 12, 2010 (21:30:28 GMT)
 +
}}
 +
 
 +
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
 +
 
 +
 
 +
[[Force-a-Nature]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 35: Line 56:
 
| att-4-negative = -10% damage done
 
| att-4-negative = -10% damage done
 
| att-5-negative = -66% clip size
 
| att-5-negative = -66% clip size
| att-6-neutral = Date Received: November 12, 2010 (21:30:28 GMT)<br/><br/><font color=#99CCFF>Gift from: Fulgrim</font>
 
 
}}
 
}}
  
Line 89: Line 109:
  
  
[[Bonk! Atomic Punch]] #1
+
[[Bonk! Atomic Punch]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 105: Line 125:
  
  
[[Bonk! Atomic Punch]] #2
+
[[Crit-a-Cola]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Bonk! Atomic Punch
+
| item-name = Crit-a-Cola
| item-name-local = Bonk! Atomic Punch
+
| item-name-local = Crit-a-Cola
 +
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Lunch Box
+
| item-level = Level 5 Lunchbox
| att-1-positive = Nullifies all incoming damage for 6 Seconds
+
| att-1-neutral = While under the effects, damage done and damage taken will be mini-crits.
 
| att-2-negative = Requires 24 Seconds recharge before re-use
 
| att-2-negative = Requires 24 Seconds recharge before re-use
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
+
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
  
  
[[Bonk! Atomic Punch]] #3
+
[[Mad Milk]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Bonk! Atomic Punch
+
| item-name = Mad Milk
| item-name-local = Bonk! Atomic Punch
+
| item-name-local = Mad Milk
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Lunch Box
+
| item-level = Level 5 Non-Milk Substance
| att-1-positive = Nullifies all incoming damage for 6 Seconds
+
| att-1-neutral = Players heal 75% of the damage done to an enemy covered with milk.
 
| att-2-negative = Requires 24 Seconds recharge before re-use
 
| att-2-negative = Requires 24 Seconds recharge before re-use
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
+
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
  
  
[[Crit-a-Cola]] #1
+
[[Lugermorph]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Crit-a-Cola
+
| item-name = Lugermorph
| item-name-local = Crit-a-Cola
+
| item-name-local = Lugermorph
| item-flags = Not Tradeable, Not Usable in Crafting
+
| item-description = The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?
 +
| item-flags = Not Tradeable
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Lunchbox
+
| item-level = Level 5 Pistol
| att-1-neutral = While under the effects, damage done and damage taken will be mini-crits.
+
| prefix = The
| att-2-negative = Requires 24 Seconds recharge before re-use
 
| prefix = none
 
 
}}
 
}}
  
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
+
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
  
  
[[Crit-a-Cola]] #2
+
[[Bat]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Crit-a-Cola
+
| item-name = Bat
| item-name-local = Crit-a-Cola
+
| item-name-local = Bat
| quality = unique
+
| quality = normal
| item-level = Level 5 Lunchbox
+
| item-level = Level 1 Bat
| att-1-neutral = While under the effects, damage done and damage taken will be mini-crits.
 
| att-2-negative = Requires 24 Seconds recharge before re-use
 
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
+
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
  
  
[[Crit-a-Cola]] #3
+
[[Sandman]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Crit-a-Cola
+
| item-name = Sandman
| item-name-local = Crit-a-Cola
+
| item-name-local = Sandman
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Lunchbox
+
| item-level = Level 15 Bat
| att-1-neutral = While under the effects, damage done and damage taken will be mini-crits.
+
| att-1-positive = This bat knocks out a mean stun ball
| att-2-negative = Requires 24 Seconds recharge before re-use
+
| att-2-negative = -15 max health on wearer
| prefix = none
+
| att-3-neutral = Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
 +
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
+
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
  
  
[[Mad Milk]]
+
[[Holy Mackerel]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Mad Milk
+
| item-name = Holy Mackerel
| item-name-local = Mad Milk
+
| item-name-local = Holy Mackerel
 +
| item-description = Getting hit by a Fish has got to be humiliating.
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Non-Milk Substance
+
| item-level = Level 42 Fish
| att-1-neutral = Players heal 75% of the damage done to an enemy covered with milk.
+
| prefix = The
| att-2-negative = Requires 24 Seconds recharge before re-use
 
| prefix = none
 
 
}}
 
}}
  
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
+
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
  
  
[[Lugermorph]]
+
[[Holy Mackerel]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Lugermorph
+
| item-name = Holy Mackerel
| item-name-local = Lugermorph
+
| item-name-local = Holy Mackerel
| item-flags = Not Tradeable
+
| item-description = Getting hit by a Fish has got to be humiliating.
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Pistol
+
| item-level = Level 42 Fish
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
+
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
  
  
[[Bat]]
+
[[Candy Cane]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Bat
+
| item-name = Candy Cane
| item-name-local = Bat
+
| item-name-local = Candy Cane
| quality = normal
+
| quality = unique
| item-level = Level 1 Bat
+
| item-level = Level 25 Bat
| prefix = none
+
| att-1-positive = On Kill: A small health pack is dropped
 +
| att-2-negative = 25% explosive damage vulnerability on wearer
 +
| prefix = The
 
}}
 
}}
  
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
+
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
  
  
[[Sandman]]
+
[[Boston Basher]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Sandman
+
| item-name = Boston Basher
| item-name-local = Sandman
+
| item-name-local = Boston Basher
 
| quality = unique
 
| quality = unique
| item-level = Level 15 Bat
+
| item-level = Level 25 Bat
| att-1-positive = This bat knocks out a mean stun ball
+
| att-1-positive = On Hit: Bleed for 5 seconds
| att-2-negative = -15 max health on wearer
+
| att-2-negative = On Miss: Hit yourself. Idiot.
| att-3-neutral = Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
 
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
+
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
  
  
[[Holy Mackerel]]
+
[[Boston Basher]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Holy Mackerel
+
| item-name = Boston Basher
| item-name-local = Holy Mackerel
+
| item-name-local = Boston Basher
| item-description = Getting hit by a Fish has got to be humiliating.
 
 
| quality = unique
 
| quality = unique
| item-level = Level 42 Fish
+
| item-level = Level 25 Bat
 +
| att-1-positive = On Hit: Bleed for 5 seconds
 +
| att-2-negative = On Miss: Hit yourself. Idiot.
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
+
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
  
  
[[Candy Cane]] #1
+
[[Boston Basher]] #3
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Candy Cane
+
| item-name = Boston Basher
| item-name-local = Candy Cane
+
| item-name-local = Boston Basher
 
| quality = unique
 
| quality = unique
 
| item-level = Level 25 Bat
 
| item-level = Level 25 Bat
| att-1-positive = On Kill: A small health pack is dropped
+
| att-1-positive = On Hit: Bleed for 5 seconds
| att-2-negative = 25% explosive damage vulnerability on wearer
+
| att-2-negative = On Miss: Hit yourself. Idiot.
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
+
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
  
  
[[Candy Cane]] #2
+
[[Boston Basher]] #4
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Candy Cane
+
| item-name = Boston Basher
| item-name-local = Candy Cane
+
| item-name-local = Boston Basher
 
| quality = unique
 
| quality = unique
 
| item-level = Level 25 Bat
 
| item-level = Level 25 Bat
| att-1-positive = On Kill: A small health pack is dropped
+
| att-1-positive = On Hit: Bleed for 5 seconds
| att-2-negative = 25% explosive damage vulnerability on wearer
+
| att-2-negative = On Miss: Hit yourself. Idiot.
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
+
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
  
  
[[Boston Basher]]
+
[[Boston Basher]] #5
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 309: Line 329:
  
 
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
 
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
 +
 +
 +
[[Fan O'War]] #1
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Fan O'War
 +
| item-name-local = Fan O'War
 +
| quality = unique
 +
| item-level = Level 5 Gunbai
 +
| att-1-neutral = Winds of Gravel Pit
 +
| att-2-neutral = Scout brings on his fan!
 +
| att-3-neutral = You are marked for death
 +
| att-4-positive = On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.
 +
| att-5-negative = -90% damage done
 +
| prefix = The
 +
}}
 +
 +
Owner's Notes: A steel grey paddle. It is used to mark victims for death after they have dishonoured themselves or another individual(s).
 +
 +
 +
[[Fan O'War]] #2
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Fan O'War
 +
| item-name-local = Fan O'War
 +
| quality = unique
 +
| item-level = Level 5 Gunbai
 +
| att-1-neutral = Winds of Gravel Pit
 +
| att-2-neutral = Scout brings on his fan!
 +
| att-3-neutral = You are marked for death
 +
| att-4-positive = On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.
 +
| att-5-negative = -90% damage done
 +
| prefix = The
 +
}}
 +
 +
Owner's Notes: A steel grey paddle. It is used to mark victims for death after they have dishonoured themselves or another individual(s).
  
  
Line 328: Line 386:
  
  
[[Huntsman]]
+
[[Sydney Sleeper]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Huntsman
+
| item-name = Sydney Sleeper
| item-name-local = Huntsman
+
| item-name-local = Sydney Sleeper
 +
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Bow
+
| item-level = Level 1 Sniper Rifle
| att-1-positive = 100% Charge in 2.5 Seconds
 
| att-2-negative = No Zoom-in function
 
| att-3-negative = -50% max ammo on wearer
 
| prefix = The
 
}}
 
 
 
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
 
 
 
 
 
[[Sydney Sleeper]]
 
{{Backpack item
 
| width = 245px
 
| height = 125px
 
| item-name = Sydney Sleeper
 
| item-name-local = Sydney Sleeper
 
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| item-level = Level 1 Sniper Rifle
 
 
| att-1-negative = No headshots
 
| att-1-negative = No headshots
 
| att-2-positive = On Hit: Jarate applied to target for 8 seconds
 
| att-2-positive = On Hit: Jarate applied to target for 8 seconds
Line 416: Line 457:
 
| item-name = Jarate
 
| item-name = Jarate
 
| item-name-local = Jarate
 
| item-name-local = Jarate
| item-flags = Not Tradeable, Not Usable in Crafting
 
 
| quality = unique
 
| quality = unique
 
| item-level = Level 5 Jar Based Karate
 
| item-level = Level 5 Jar Based Karate
Line 428: Line 468:
  
  
[[Razorback]]
+
[[Razorback]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 444: Line 484:
  
  
[[Darwin's Danger Shield]] #1
+
[[Razorback]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Darwin's Danger Shield
+
| item-name = Razorback
| item-name-local = Darwin's Danger Shield
+
| item-name-local = Razorback
 
| quality = unique
 
| quality = unique
 
| item-level = Level 10 Shield
 
| item-level = Level 10 Shield
| att-1-positive = +25 max health on wearer
+
| att-1-positive = Blocks a single backstab attempt
| att-2-negative = Does not block backstabs
+
| att-2-negative = Does not recharge; Must return to a locker for another one
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
+
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
 +
 
  
  
[[Darwin's Danger Shield]] #2
+
[[Darwin's Danger Shield]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 577: Line 618:
 
| item-name = Black Box
 
| item-name = Black Box
 
| item-name-local = Black Box
 
| item-name-local = Black Box
 +
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| quality = unique
 
| item-level = Level 5 Rocket Launcher
 
| item-level = Level 5 Rocket Launcher
Line 697: Line 739:
  
  
[[Concheror]]
+
[[Concheror]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 714: Line 756:
  
  
[[Shovel]]
+
[[Concheror]] #2
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Concheror
 +
| item-name-local = Concheror
 +
| quality = unique
 +
| item-level = Level 5 Sashimono
 +
| att-1-neutral = With buff, some damage
 +
| att-2-neutral = Dished out by nearby teammates
 +
| att-3-neutral = Comes back as healing
 +
| prefix = The
 +
}}
 +
 
 +
Owner's Notes: A small Wooden Cabinet with an extendable Flag and a Seashell acting as a Trumpet. When said "Trumpet" is blown on, the Flag extends to help team-mates find the user easier.
 +
 
 +
 
 +
 
 +
[[Shovel]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 738: Line 798:
 
| att-1-positive = Damage and speed increase as the user becomes injured
 
| att-1-positive = Damage and speed increase as the user becomes injured
 
| att-2-positive = Blocks healing when in use.
 
| att-2-positive = Blocks healing when in use.
| att-3-neutral = Date Received: January 1, 2011 (00:49:22 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font>
+
| date-received = January 1, 2011 (00:49:22 GMT)
 +
| gift-from = Manny
 
| prefix = The
 
| prefix = The
 
}}
 
}}
Line 778: Line 839:
  
  
[[Pain Train]] #1
+
[[Pain Train]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 784: Line 845:
 
| item-name = Pain Train
 
| item-name = Pain Train
 
| item-name-local = Pain Train
 
| item-name-local = Pain Train
 +
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| quality = unique
 
| item-level = Level 5 Makeshift Club
 
| item-level = Level 5 Makeshift Club
Line 794: Line 856:
  
  
[[Pain Train]] #2
+
[[Frying Pan]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Pain Train
+
| item-name = Frying Pan
| item-name-local = Pain Train
+
| item-name-local = Frying Pan
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Makeshift Club
+
| item-level = Level 5 Frying Pan
| att-1-positive = +1 capture rate on wearer
 
| att-2-negative = 10% damage vulnerability on wearer
 
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
+
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
  
  
[[Frying Pan]]
+
==Demoman Weaponry==
{{Backpack item
 
| width = 245px
 
| height = 125px
 
| item-name = Frying Pan
 
| item-name-local = Frying Pan
 
| quality = unique
 
| item-level = Level 5 Frying Pan
 
| prefix = The
 
}}
 
 
 
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
 
 
 
 
 
==Demoman Weaponry==
 
  
  
Line 838: Line 884:
 
}}
 
}}
  
Owner's Notes: 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
+
Owner's Notes: A 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
 +
 
 +
 
 +
[[Loch-n-Load]]
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Loch-n-Load
 +
| item-name-local = Loch-n-Load
 +
| quality = unique
 +
| item-level = Level 10 Grenade Launcher
 +
| att-1-negative = -50% clip size
 +
| att-2-positive = +20% damage done
 +
| att-3-positive = +25% projectile speed
 +
| att-4-negative = +25% damage to self
 +
| att-5-negative = Launcher bombs shatter on surfaces
 +
| prefix = The
 +
}}
 +
 
 +
Owner's Notes: 2-Chambered Grenade Launcher with both Chambers stacked in a vertical position. Requires Manual Reload.
  
  
Line 854: Line 919:
  
  
[[Scottish Resistance]]
+
[[Scottish Resistance]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 875: Line 940:
  
  
[[Chargin' Targe|Vintage Chargin' Targe]]
+
[[Scottish Resistance]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Chargin' Targe
+
| item-name = Scottish Resistance
| item-name-local = Chargin' Targe
+
| item-name-local = Scottish Resistance
| quality = vintage
+
| quality = unique
| item-level = Level 10 Shield
+
| item-level = Level 5 Stickybomb Launcher
 +
| att-1-positive = +25% faster firing speed
 +
| att-2-positive = Detonates stickybombs near the crosshair and directly under your feet
 +
| att-3-positive = Able to destroy enemy stickybombs
 +
| att-4-positive = +50% max secondary ammo on wearer
 +
| att-5-positive = +6 max pipebombs out
 +
| att-6-negative = 0.8 sec slower bomb arm time
 +
| prefix = The
 +
}}
 +
 
 +
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. Requires Manual Reload.
 +
 
 +
 
 +
[[Chargin' Targe|Vintage Chargin' Targe]]
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Chargin' Targe
 +
| item-name-local = Chargin' Targe
 +
| quality = vintage
 +
| item-level = Level 10 Shield
 
| att-1-neutral = Alt-Fire: Gain increased attack power by charging towards your enemies.
 
| att-1-neutral = Alt-Fire: Gain increased attack power by charging towards your enemies.
 
| att-2-positive = +50% fire damage resistance on wearer
 
| att-2-positive = +50% fire damage resistance on wearer
Line 889: Line 974:
 
}}
 
}}
  
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
+
Owner's Notes: A slightly battered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
  
  
Line 906: Line 991:
 
}}
 
}}
  
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
+
Owner's Notes: A slightly battered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
  
  
Line 923: Line 1,008:
 
}}
 
}}
  
Owner's Notes: A slightly bettered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
+
Owner's Notes: A slightly battered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
  
  
Line 947: Line 1,032:
  
 
Owner's Notes: A specially designed Stickybomb Launcher firing Virtual Reality Stickies, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
 
Owner's Notes: A specially designed Stickybomb Launcher firing Virtual Reality Stickies, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
 +
  
 
[[Bottle]]
 
[[Bottle]]
Line 996: Line 1,082:
  
  
[[Pain Train]] #1
+
[[Pain Train]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
Line 1,012: Line 1,098:
  
  
[[Pain Train]] #2
+
[[Scotsman's Skullcutter]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Pain Train
+
| item-name = Scotsman's Skullcutter
| item-name-local = Pain Train
+
| item-name-local = Scotsman's Skullcutter
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Makeshift Club
+
| item-level = Level 5 Axe
| att-1-positive = +1 capture rate on wearer
+
| att-1-positive = +20% damage done
| att-2-negative = 10% damage vulnerability on wearer
+
| att-2-negative = 15% slower move speed on wearer
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
+
Owner's Notes: A large two-handed Battle Axe, which is very heavy to carry and so slows down the user. Because of this, it can be swung much more ferociously to cut enemies nearly in half.
  
  
[[Scotsman's Skullcutter]] #1
+
[[Horseless Headless Horsemann's Headtaker|Unusual Horseless Headless Horsemann's Headtaker]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Scotsman's Skullcutter
+
| item-name = Horseless Headless Horsemann's Headtaker
| item-name-local = Scotsman's Skullcutter
+
| item-name-local = Horseless Headless Horsemann's Headtaker
| quality = unique
+
| quality = unusual
| item-level = Level 5 Axe
+
| item-level = Level 71 Axe
| att-1-positive = +20% damage done
+
| att-1-neutral = Cursed by dark spirits similar to those that dwell within the Eyelander.
| att-2-negative = 15% slower move speed on wearer
+
| att-2-negative = No random critical hits
| prefix = The
+
| att-3-negative = -25 max health on wearer
 +
| prefix = Unusual
 
}}
 
}}
  
Owner's Notes: A large two-handed Battle Axe, which is very heavy to carry and so slows down the user. Because of this, it can be swung much more ferociously to cut enemies nearly in half.
+
Owner's Notes: A Dark War Axe wielded previously by the Horseless Headless Horsemann. Although it lost some of its size, glow, and devastating Power whilst being passed down, it still retains its shape, appearance, and has also gained the ability to improve the Wielder's stats like the Eyelander.
  
  
[[Scotsman's Skullcutter]] #2
+
[[Frying Pan]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Scotsman's Skullcutter
+
| item-name = Frying Pan
| item-name-local = Scotsman's Skullcutter
+
| item-name-local = Frying Pan
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Axe
+
| item-level = Level 5 Frying Pan
| att-1-positive = +20% damage done
 
| att-2-negative = 15% slower move speed on wearer
 
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A large two-handed Battle Axe, which is very heavy to carry and so slows down the user. Because of this, it can be swung much more ferociously to cut enemies nearly in half.
+
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
  
  
[[Scotsman's Skullcutter]] #3
+
[[Claidheamh Mòr]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Scotsman's Skullcutter
+
| item-name = Claidheamh Mòr
| item-name-local = Scotsman's Skullcutter
+
| item-name-local = Claidheamh Mòr
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Axe
+
| item-level = Level 5 Sword
| att-1-positive = +20% damage done
+
| att-1-negative = No random critical hits
| att-2-negative = 15% slower move speed on wearer
+
| att-2-positive = 0.5 sec increase in charge duration
 +
| att-3-negative = -15 max health on wearer
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A large two-handed Battle Axe, which is very heavy to carry and so slows down the user. Because of this, it can be swung much more ferociously to cut enemies nearly in half.
+
Owner's Notes: A Celtic Sword with adjusted weight to allow the wielder to get more momentum in their Charges.
  
  
[[Horseless Headless Horsemann's Headtaker|Unusual Horseless Headless Horsemann's Headtaker]]
+
[[Ullapool Caber]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Horseless Headless Horsemann's Headtaker
+
| item-name = Ullapool Caber
| item-name-local = Horseless Headless Horsemann's Headtaker
+
| item-name-local = Ullapool Caber
| quality = unusual
+
| quality = unique
| item-level = Level 71 Axe
+
| item-level = Level 10 Stick Bomb
| att-1-neutral = Cursed by dark spirits similar to those that dwell within the Eyelander.
+
| att-1-neutral = High-yield Scottish face removal
| att-2-negative = No random critical hits
+
| att-2-neutral = A sober person would throw it...
| att-3-negative = -25 max health on wearer
+
| att-3-negative = No random critical hits
| prefix = Unusual
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Dark War Axe wielded previously by the Horseless Headless Horsemann. Although it lost some of its size, glow, and devastating Power whilst being passed down, it still retains its shape, appearance, and has also gained the ability to improve the Wielder's stats like the Eyelander.
+
Owner's Notes: A Scottish Stick with a Grenade on the end. when the Grenade is jarred from an impact, it explodes, killing or badly hurting anyone nearby.
  
  
[[Frying Pan]]
+
==Medic Weaponry==
 +
 
 +
 
 +
[[Syringe Gun]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Frying Pan
+
| item-name = Syringe Gun
| item-name-local = Frying Pan
+
| item-name-local = Syringe Gun
| quality = unique
+
| quality = normal
| item-level = Level 5 Frying Pan
+
| item-level = Level 1 Syringe Gun
| prefix = The
+
| prefix = none
 
}}
 
}}
  
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
+
Owner's Notes: A Fast-firing Syringe Shooter with an Air Canister in the back, which provides the ability to shoot.
  
  
[[Claidheamh Mòr]] #1
+
[[Blutsauger]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Claidheamh Mòr
+
| item-name = Blutsauger
| item-name-local = Claidheamh Mòr
+
| item-name-local = Blutsauger
 +
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Sword
+
| item-level = Level 5 Syringe Gun
| att-1-negative = No random critical hits
+
| att-1-positive = On hit: +3 health
| att-2-positive = 0.5 sec increase in charge duration
+
| att-2-negative = -2 health drained per second on wearer
| att-3-negative = -15 max health on wearer
 
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Celtic Sword with adjusted weight to allow the wielder to get more momentum in their Charges.
+
Owner's Notes: A Fast-firing Syringe Shooter modified to drain HP from Targets and return it to the user.
  
  
[[Claidheamh Mòr]] #2
+
[[Blutsauger]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Claidheamh Mòr
+
| item-name = Blutsauger
| item-name-local = Claidheamh Mòr
+
| item-name-local = Blutsauger
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Sword
+
| item-level = Level 5 Syringe Gun
| att-1-negative = No random critical hits
+
| att-1-positive = On hit: +3 health
| att-2-positive = 0.5 sec increase in charge duration
+
| att-2-negative = -2 health drained per second on wearer
| att-3-negative = -15 max health on wearer
+
| date-received = January 1, 2011 (00:49:19 GMT)
 +
| gift-from = Manny
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Celtic Sword with adjusted weight to allow the wielder to get more momentum in their Charges.
+
Owner's Notes: A Fast-firing Syringe Shooter modified to drain HP from Targets and return it to the user.
  
  
[[Ullapool Caber]] #1
+
[[Medi Gun]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Ullapool Caber
+
| item-name = Medi Gun
| item-name-local = Ullapool Caber
+
| item-name-local = Medi Gun
| quality = unique
+
| quality = normal
| item-level = Level 10 Stick Bomb
+
| item-level = Level 1 Medi Gun
| att-1-neutral = High-yield Scottish face removal
+
| prefix = none
| att-2-neutral = A sober person would throw it...
 
| att-3-negative = No random critical hits
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A Scottish Stick with a Grenade on the end. when the Grenade is jarred from an impact, it explodes, killing or badly hurting anyone nearby.
+
Owner's Notes: A healing Gun shooting Medicine to allies. Because of its healing attributes, enemy Spies try to take advantage of this and trick the wielder into healing them.
  
  
[[Ullapool Caber]] #2
+
[[Medigun|UGS 2nd's Automatic Healing Device]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Ullapool Caber
+
| item-name = Medi Gun
| item-name-local = Ullapool Caber
+
| custom-name = UGS 2nd's Automatic Healing Device
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Stick Bomb
+
| item-level = Level 1 Medi Gun
| att-1-neutral = High-yield Scottish face removal
+
| prefix = none
| att-2-neutral = A sober person would throw it...
 
| att-3-negative = No random critical hits
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A Scottish Stick with a Grenade on the end. when the Grenade is jarred from an impact, it explodes, killing or badly hurting anyone nearby.
+
Owner's Notes: A healing Gun shooting Medicine to allies. Because of its healing attributes, enemy Spies try to take advantage of this and trick the wielder into healing them. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the third Weapon to be used with a Name Tag. It will also be the third Weapon to be used with a Description Tag.
  
  
[[Ullapool Caber]] #3
+
[[Kritzkrieg]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Ullapool Caber
+
| item-name = Kritzkrieg
| item-name-local = Ullapool Caber
+
| item-name-local = Kritzkrieg
 +
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Stick Bomb
+
| item-level = Level 8 Medi Gun
| att-1-neutral = High-yield Scottish face removal
+
| att-1-neutral = Übercharge grants 100% critical chance
| att-2-neutral = A sober person would throw it...
+
| att-2-positive = +25% Übercharge rate
| att-3-negative = No random critical hits
 
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Scottish Stick with a Grenade on the end. when the Grenade is jarred from an impact, it explodes, killing or badly hurting anyone nearby.
+
Owner's Notes: A healing Gun shooting Medicine to allies. Instead of an Übercharge, this weapon instead grants a Kritzcharge, which sharply raises the Target's Attack Power.
  
  
==Medic Weaponry==
+
[[Bonesaw]]
 
 
 
 
[[Syringe Gun]]
 
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Syringe Gun
+
| item-name = Bonesaw
| item-name-local = Syringe Gun
+
| item-name-local = Bonesaw
 
| quality = normal
 
| quality = normal
| item-level = Level 1 Syringe Gun
+
| item-level = Level 1 Bonesaw
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Fast-firing Syringe Shooter with an Air Canister in the back, which provides the ability to shoot.
+
Owner's Notes: A Silver Saw with a modified handle. As the name suggests, it is used to saw through Bones in Amputation Surgeries.
  
  
[[Blutsauger]] #1
+
[[Übersaw]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Blutsauger
+
| item-name = Übersaw
| item-name-local = Blutsauger
+
| item-name-local = Übersaw
 
| item-flags = Not Tradeable, Not Usable in Crafting
 
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Syringe Gun
+
| item-level = Level 10 Bonesaw
| att-1-positive = On hit: +3 health
+
| att-1-positive = On hit: 25% Übercharge added
| att-2-negative = -2 health drained per second on wearer
+
| att-2-negative = -20% slower firing speed
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Fast-firing Syringe Shooter modified to drain HP from Targets and return it to the user.
+
Owner's Notes: A Saw with a large Vial on the underbelly. When it strikes an enemy, the blood is collected on the Saw, which purifies and treats the Blood until it is raw Übercharged. This is then stored in the Vial. One can look at the Vial to see how much Übercharge they have.
  
  
[[Blutsauger]] #2
+
[[Vita-Saw]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Blutsauger
+
| item-name = Vita-Saw
| item-name-local = Blutsauger
+
| item-name-local = Vita-Saw
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Syringe Gun
+
| item-level = Level 5 Bonesaw
| att-1-positive = On hit: +3 health
+
| att-1-positive = On death up to 20% of your stored Übercharge is retained.
| att-2-negative = -2 health drained per second on wearer
+
| att-2-negative = -10 max health on wearer
| att-3-neutral = Date Received: January 1, 2011 (00:49:19 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font>
 
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Fast-firing Syringe Shooter modified to drain HP from Targets and return it to the user.
+
Owner's Notes: A Battle Needle Saw with a large Vial mounted on the top. One can look at the Vial to see how much Übercharge they have. The Vial in this Vita-saw can be removed and the Übercharge can be poured into another Vita-Saw. This is why up to 20% of it can be saved upon death.
  
  
[[Medi Gun]]
+
[[Amputator]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Medi Gun
+
| item-name = Amputator
| item-name-local = Medi Gun
+
| item-name-local = Amputator
| quality = normal
+
| quality = unique
| item-level = Level 1 Medi Gun
+
| item-level = Level 15 Bonesaw
| prefix = none
+
| att-1-positive = On Taunt: Applies a healing effect to all nearby teammates
 +
| prefix = The
 
}}
 
}}
  
Owner's Notes: A healing Gun shooting Medicine to allies. Because of its healing attributes, enemy Spies try to take advantage of this and trick the wielder into healing them.
+
Owner's Notes: A Medieval Bonesaw, which the User can play a special Melody on. This Melody soothes nearby teammates and helps them to relax. From this brief relaxation, they recover from injuries much faster and so are battle-ready much sooner.
 +
 
 +
 
 +
==HW-Guy Weaponry==
  
  
[[Medigun|UGS 2nd's Automatic Healing Device]]
+
[[Minigun]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Medi Gun
+
| item-name = Minigun
| custom-name = UGS 2nd's Automatic Healing Device
+
| item-name-local = Minigun
| quality = unique
+
| quality = normal
| item-level = Level 1 Medi Gun
+
| item-level = Level 1 Minigun
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A healing Gun shooting Medicine to allies. Because of its healing attributes, enemy Spies try to take advantage of this and trick the wielder into healing them. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the third Weapon to be used with a Name Tag. It will also be the third Weapon to be used with a Description Tag.
+
Owner's Notes: A large Black Gatling Gun with a Silver Ammo Drum. Dubbed "Sasha" and weighs 150 Kilograms whilst firing $200 Custom-tooled Cartridges at approximately 10,000 Rounds/Minute.
  
  
[[Kritzkrieg]]
+
[[Natascha|Vintage Natascha]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Kritzkrieg
+
| item-name = Natascha
| item-name-local = Kritzkrieg
+
| item-name-local = Natascha
| item-flags = Not Tradeable, Not Usable in Crafting
+
| att-1-positive = On hit: 100% chance to slow target
| quality = unique
+
| att-2-negative = -25% damage done
| item-level = Level 8 Medi Gun
+
| att-3-negative = 30% slower spin up time
| att-1-neutral = Übercharge grants 100% critical chance
+
| quality = vintage
| att-2-positive = +25% Übercharge rate
+
| item-level = Level 5 Minigun
| prefix = The
+
| prefix = Vintage
 
}}
 
}}
  
Owner's Notes: A healing Gun shooting Medicine to allies. Instead of an Übercharge, this weapon instead grants a Kritzcharge, which sharply raises the Target's Attack Power.
+
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
  
  
[[Bonesaw]]
+
[[Natascha]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Bonesaw
+
| item-name = Natascha
| item-name-local = Bonesaw
+
| item-name-local = Natascha
| quality = normal
+
| item-flags = Not Tradeable, Not Usable in Crafting
| item-level = Level 1 Bonesaw
+
| att-1-positive = On hit: 100% chance to slow target
| prefix = none
+
| att-2-negative = -25% damage done
 +
| att-3-negative = 30% slower spin up time
 +
| quality = unique
 +
| item-level = Level 5 Minigun
 +
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Silver Saw with a modified handle. As the name suggests, it is used to saw through Bones in Amputation Surgeries.
+
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
  
  
[[Übersaw]]
+
[[Natascha]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Übersaw
+
| item-name = Natascha
| item-name-local = Übersaw
+
| item-name-local = Natascha
| item-flags = Not Tradeable, Not Usable in Crafting
+
| att-1-positive = On hit: 100% chance to slow target
 +
| att-2-negative = -25% damage done
 +
| att-3-negative = 30% slower spin up time
 +
| date-received = January 1, 2011 (00:43:11 GMT)
 +
| gift-from = Manny
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Bonesaw
+
| item-level = Level 5 Minigun
| att-1-positive = On hit: 25% Übercharge added
+
| prefix = none
| att-2-negative = -20% slower firing speed
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A Saw with a large Vial on the underbelly. When it strikes an enemy, the blood is collected on the Saw, which purifies and treats the Blood until it is raw Übercharged. This is then stored in the Vial. One can look at the Vial to see how much Übercharge they have.
+
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
  
  
[[Vita-Saw]] #1
+
[[Natascha]] #3
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Vita-Saw
+
| item-name = Natascha
| item-name-local = Vita-Saw
+
| item-name-local = Natascha
 +
| att-1-positive = On hit: 100% chance to slow target
 +
| att-2-negative = -25% damage done
 +
| att-3-negative = 30% slower spin up time
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Bonesaw
+
| item-level = Level 5 Minigun
| att-1-positive = On death up to 20% of your stored Übercharge is retained.
+
| prefix = none
| att-2-negative = -10 max health on wearer
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A Battle Needle Saw with a large Vial mounted on the top. One can look at the Vial to see how much Übercharge they have. The Vial in this Vita-saw can be removed and the Übercharge can be poured into another Vita-Saw. This is why up to 20% of it can be saved upon death.
+
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
  
  
[[Vita-Saw]] #2
+
[[Iron Curtain]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Vita-Saw
+
| item-name = Iron Curtain
| item-name-local = Vita-Saw
+
| item-name-local = Iron Curtain
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Bonesaw
+
| item-level = Level 5 Minigun
| att-1-positive = On death up to 20% of your stored ÜberCharge is retained.
+
| prefix = none
| att-2-negative = -10 max health on wearer
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A Battle Needle Saw with a large Vial mounted on the top. One can look at the Vial to see how much Übercharge they have. The Vial in this Vita-saw can be removed and the Übercharge can be poured into another Vita-Saw. This is why up to 20% of it can be saved upon death.
+
Owner's Notes: A large Black Gatling Gun with a Wooden Ammo Drum containing a Hammer and Sickle Imprint. This is actually the standard-issue Minigun, Sasha, but with cosmetic Attachments.
  
  
[[Vita-Saw]] #3
+
[[Brass Beast]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Vita-Saw
+
| item-name = Brass Beast
| item-name-local = Vita-Saw
+
| item-name-local = Brass Beast
 +
| att-1-positive = +20% damage done
 +
| att-2-negative = 50% slower spin up time
 +
| att-3-negative = -60% slower move speed while deployed
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Bonesaw
+
| item-level = Level 5 Minigun
| att-1-positive = On death up to 20% of your stored ÜberCharge is retained.
 
| att-2-negative = -10 max health on wearer
 
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Battle Needle Saw with a large Vial mounted on the top. One can look at the Vial to see how much Übercharge they have. The Vial in this Vita-saw can be removed and the Übercharge can be poured into another Vita-Saw. This is why up to 20% of it can be saved upon death.
+
Owner's Notes: A large Golden Gatling Gun with a Golden Ammo Drum. It is extremely Heavy and takes a Mountain of effort to move with. It is modelled after the first ever Gatling Gun.
  
  
[[Amputator]]
+
[[Shotgun]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Amputator
+
| item-name = Shotgun
| item-name-local = Amputator
+
| item-name-local = Shotgun
| quality = unique
+
| quality = normal
| item-level = Level 15 Bonesaw
+
| item-level = Level 1 Shotgun
| att-1-positive = On Taunt: Applies a healing effect to all nearby teammates
+
| prefix = none
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A Medieval Bonesaw, which the User can play a special Melody on. This Melody soothes nearby teammates and helps them to relax. From this brief relaxation, they recover from injuries much faster and so are battle-ready much sooner.
+
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
  
  
==HW-Guy Weaponry==
+
[[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]]
 
 
 
 
[[Minigun]]
 
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Minigun
+
| item-name = Shotgun
| item-name-local = Minigun
+
| custom-name = UGS 2nd's Miniature Grapeshot Weapon
| quality = normal
+
| quality = unique
| item-level = Level 1 Minigun
+
| item-level = Level 1 Shotgun
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A large Black Gatling Gun with a Silver Ammo Drum. Dubbed "Sasha" and weighs 150 Kilograms whilst firing $200 Custom-tooled Cartridges at approximately 10,000 Rounds/Minute.
+
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
  
  
[[Natascha]] #1
+
[[Sandvich|Vintage Sandvich]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Natascha
+
| item-name = Sandvich
| item-name-local = Natascha
+
| item-name-local = Sandvich
| item-flags = Not Tradeable, Not Usable in Crafting
+
| quality = vintage
| att-1-positive = On hit: 100% chance to slow target
+
| item-level = Level 1 Lunch Box
| att-2-negative = -25% damage done
+
| prefix = Vintage
| att-3-negative = 30% slower spin up time
 
| quality = unique
 
| item-level = Level 5 Minigun
 
| prefix = none
 
 
}}
 
}}
  
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
+
Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.
  
  
[[Natascha]] #2
+
[[Sandvich]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Natascha
+
| item-name = Sandvich
| item-name-local = Natascha
+
| item-name-local = Sandvich
| att-1-positive = On hit: 100% chance to slow target
 
| att-2-negative = -25% damage done
 
| att-3-negative = 30% slower spin up time
 
| att-4-neutral = Date Received: January 1, 2011 (00:43:11 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font>
 
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Minigun
+
| item-level = Level 1 Lunch Box
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
+
Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.
  
  
[[Natascha|Vintage Natascha]]
+
[[Sandvich]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Natascha
+
| item-name = Sandvich
| item-name-local = Natascha
+
| item-name-local = Sandvich
| item-flags = Not Tradeable, Not Usable in Crafting
+
| quality = unique
| att-1-positive = On hit: 100% chance to slow target
+
| item-level = Level 1 Lunch Box
| att-2-negative = -25% damage done
+
| prefix = The
| att-3-negative = 30% slower spin up time
 
| quality = vintage
 
| item-level = Level 5 Minigun
 
| prefix = Vintage
 
 
}}
 
}}
  
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
+
Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.
  
  
[[Iron Curtain]]
+
[[Dalokohs Bar]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Iron Curtain
+
| item-name = Dalokohs Bar
| item-name-local = Iron Curtain
+
| item-name-local = Dalokohs Bar
 +
| att-1-positive = Adds +50 max health for 30 seconds
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Minigun
+
| item-level = Level 1 Lunch Box
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A large Black Gatling Gun with a Wooden Ammo Drum containing a Hammer and Sickle Imprint. This is actually the standard-issue Minigun, Sasha, but with cosmetic Attachments.
+
Owner's Notes: A Chocolate Bar with "Dalokohs" on the Wrapper. Dalokohs is backwards for "Shokolad", which is the Russian Word for "Chocolate".
  
  
[[Brass Beast]] #1
+
[[Dalokohs Bar]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Brass Beast
+
| item-name = Dalokohs Bar
| item-name-local = Brass Beast
+
| item-name-local = Dalokohs Bar
| att-1-positive = +20% damage done
+
| item-flags = Not Tradeable, Not Usable in Crafting
| att-2-negative = 50% slower spin up time
+
| att-1-positive = Adds +50 max health for 30 seconds
| att-3-negative = -60% slower move speed while deployed
 
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Minigun
+
| item-level = Level 1 Lunch Box
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A large Golden Gatling Gun with a Golden Ammo Drum. It is extremely Heavy and takes a Mountain of effort to move with. It is modelled after the first ever Gatling Gun.
+
Owner's Notes: A Chocolate Bar with "Dalokohs" on the Wrapper. Dalokohs is backwards for "Shokolad", which is the Russian Word for "Chocolate".
  
  
[[Brass Beast]] #2
+
[[Buffalo Steak Sandvich]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Brass Beast
+
| item-name = Buffalo Steak Sandvich
| item-name-local = Brass Beast
+
| item-name-local = Buffalo Steak Sandvich
| att-1-positive = +20% damage done
+
| att-1-neutral = While under the damage, move speed is increased, damage done and damage taken will be mini-crits, and the player may only use melee weapons.<br/><br/>Who needs bread?
| att-2-negative = 50% slower spin up time
 
| att-3-negative = -60% slower move speed while deployed
 
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Minigun
+
| item-level = Level 1 Lunch Box
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A large Golden Gatling Gun with a Golden Ammo Drum. It is extremely Heavy and takes a Mountain of effort to move with. It is modelled after the first ever Gatling Gun.
+
Owner's Notes: A Raw Steak full of nutrients and treated well enough to remove most negative side-effects upon consumption.
  
  
[[Shotgun]]
+
[[Buffalo Steak Sandvich]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Shotgun
+
| item-name = Buffalo Steak Sandvich
| item-name-local = Shotgun
+
| item-name-local = Buffalo Steak Sandvich
| quality = normal
+
| att-1-neutral = While under the damage, move speed is increased, damage done and damage taken will be mini-crits, and the player may only use melee weapons.<br/><br/>Who needs bread?
| item-level = Level 1 Shotgun
+
| quality = unique
| prefix = none
+
| item-level = Level 1 Lunch Box
 +
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
+
Owner's Notes: A Raw Steak full of nutrients and treated well enough to remove most negative side-effects upon consumption.
  
  
[[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]]
+
[[Fists]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Shotgun
+
| item-name = Fists
| custom-name = UGS 2nd's Miniature Grapeshot Weapon
+
| item-name-local = Fists
| quality = unique
+
| quality = normal
| item-level = Level 1 Shotgun
+
| item-level = Level 1 Fists
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
+
Owner's Notes: Large Fists capable of heavily bruising targets. Best used when unarmed or out of ammo.
  
  
[[Sandvich|Vintage Sandvich]]
+
[[Killing Gloves of Boxing]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Sandvich
+
| item-name = Killing Gloves of Boxing
| item-name-local = Sandvich
+
| item-name-local = Killing Gloves of Boxing
| quality = vintage
+
| att-1-positive = On kill: 5 seconds of 100% critical chance
| item-level = Level 1 Lunch Box
+
| att-2-negative = -20% slower firing speed
| prefix = Vintage
+
| quality = unique
 +
| item-level = Level 7 Boxing Gloves
 +
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.
+
Owner's Notes: A pair of Boxing Gloves. When knocking out an opponent, the Momentum can be used to knock other opponents out even faster.
  
  
[[Sandvich]]
+
[[Gloves of Running Urgently]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Sandvich
+
| item-name = Gloves of Running Urgently
| item-name-local = Sandvich
+
| item-name-local = Gloves of Running Urgently
 +
| att-1-positive = 30% faster move speed on wearer
 +
| att-2-negative = -50% damage done
 +
| att-3-neutral = When weapon is active:
 +
| att-4-negative = -6 health drained per second on wearer
 
| quality = unique
 
| quality = unique
| item-level = Level 1 Lunch Box
+
| item-level = Level 10 Boxing Gloves
| prefix = The
+
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.
+
Owner's Notes: A pair of Boxing Gloves with a Fire Texture applied to them. They improve the user's movement, but make them hungrier quicker.
  
  
[[Dalokohs Bar]] #1
+
[[Warrior's Spirit]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Dalokohs Bar
+
| item-name = Warrior's Spirit
| item-name-local = Dalokohs Bar
+
| item-name-local = Warrior's Spirit
| item-flags = Not Tradeable, Not Usable in Crafting
+
| att-1-positive = +30% damage done
| att-1-positive = Adds +50 max health for 30 seconds
+
| att-2-negative = -20 max health on wearer
 
| quality = unique
 
| quality = unique
| item-level = Level 1 Lunch Box
+
| item-level = Level 10 Boxing Gloves
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Chocolate Bar with "Dalokohs" on the Wrapper. Dalokohs is backwards for "Shokolad", which is the Russian Word for "Chocolate".
+
Owner's Notes: A pair of gauntlets with Bear Fur and claws strapped to them. More straps are applied so they can be worn like Boxing Gloves.
  
  
[[Dalokohs Bar]] #2
+
[[Fists of Steel]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Dalokohs Bar
+
| item-name = Fists of Steel
| item-name-local = Dalokohs Bar
+
| item-name-local = Fists of Steel
| item-flags = Not Tradeable, Not Usable in Crafting
+
| att-1-positive = -60% damage from ranged sources while active
| att-1-positive = Adds +50 max health for 30 seconds
+
| att-2-negative = +100% damage from melee sources while active
 
| quality = unique
 
| quality = unique
| item-level = Level 1 Lunch Box
+
| item-level = Level 10 Boxing Gloves
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Chocolate Bar with "Dalokohs" on the Wrapper. Dalokohs is backwards for "Shokolad", which is the Russian Word for "Chocolate".
+
Owner's Notes: A pair of Steel gauntlets solid enough to take the brunt of the force from weapons. However, because they are very heavy, they tend to leave the user open to attacks close up.
  
  
[[Buffalo Steak Sandvich]]
+
==Pyro Weaponry==
{{Backpack item
 
| width = 245px
 
| height = 125px
 
| item-name = Buffalo Steak Sandvich
 
| item-name-local = Buffalo Steak Sandvich
 
| att-1-neutral = While under the damage, move speed is increased, damage done and damage taken will be mini-crits, and the player may only use melee weapons.<br/><br/>Who needs bread?
 
| quality = unique
 
| item-level = Level 1 Lunch Box
 
| prefix = The
 
}}
 
  
Owner's Notes: A Raw Steak full of nutrients and treated well enough to remove most negative side-effects upon consumption.
 
  
 
+
[[Flamethrower]]
[[Fists]]
 
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Fists
+
| item-name = Flamethrower
| item-name-local = Fists
+
| item-name-local = Flame Thrower
 
| quality = normal
 
| quality = normal
| item-level = Level 1 Fists
+
| item-level = Level 1 Flame Thrower
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: Large Fists capable of heavily bruising targets. Best used when unarmed or out of ammo.
+
Owner's Notes: A home-made Fire-throwing Device with a Pilot leading from the Propane Tank to the Nozzle. A Pump handle is pulled at the bottom, which, when squeezed, ejects Propane from the nozzle, which is then lit by the Pilot Light, turning it into Fire. Alternatively, a ball of compressed air can be released from the Tank to blast things away.
  
  
[[Killing Gloves of Boxing]]
+
[[Backburner]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Killing Gloves of Boxing
+
| item-name = Backburner
| item-name-local = Killing Gloves of Boxing
+
| item-name-local = Backburner
| att-1-positive = On kill: 5 seconds of 100% critical chance
+
| item-flags = Not Tradeable, Not Usable in Crafting
| att-2-negative = -20% slower firing speed
+
| att-1-negative = No compression blast
 +
| att-2-positive = 100% critical hits from behind
 +
| att-3-positive = 15% damage done
 
| quality = unique
 
| quality = unique
| item-level = Level 7 Boxing Gloves
+
| item-level = Level 10 Flame Thrower
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A pair of Boxing Gloves. When knocking out an opponent, the Momentum can be used to knock other opponents out even faster.
+
Owner's Notes: A special type of Flame Thrower with a Dragon head shape attached to the nozzle. This head "shapes" the Flames into a more concentrated Flame to deal more damage. Because of this, it can severely hurt people from behind as the nerves in a person's back are more sensitive, thus why it can deliver fatal damage in seconds.
  
  
[[Gloves of Running Urgently]]
+
[[Backburner]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Gloves of Running Urgently
+
| item-name = Backburner
| item-name-local = Gloves of Running Urgently
+
| item-name-local = Backburner
| att-1-positive = 30% faster move speed on wearer
+
| att-1-negative = No compression blast
| att-2-negative = -50% damage done
+
| att-2-positive = 100% critical hits from behind
| att-3-neutral = When weapon is active:
+
| att-3-positive = 15% damage done
| att-4-negative = -6 health drained per second on wearer
 
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Boxing Gloves
+
| item-level = Level 10 Flame Thrower
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A pair of Boxing Gloves with a Fire Texture applied to them. They improve the user's movement, but make them hungrier quicker.
+
Owner's Notes: A special type of Flame Thrower with a Dragon head shape attached to the nozzle. This head "shapes" the Flames into a more concentrated Flame to deal more damage. Because of this, it can severely hurt people from behind as the nerves in a person's back are more sensitive, thus why it can deliver fatal damage in seconds.
 +
 
  
  
[[Warrior's Spirit]]
+
[[Degreaser]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Warrior's Spirit
+
| item-name = Degreaser
| item-name-local = Warrior's Spirit
+
| item-name-local = Degreaser
| att-1-positive = +30% damage done
+
| att-1-positive = 65% faster weapon switch
| att-2-negative = -20 max health on wearer
+
| att-2-negative = -25% burn damage
 +
| date-received = November 21, 2010 (20:58:51 GMT)
 +
| gift-from = Crab man
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Boxing Gloves
+
| item-level = Level 10 Flame Thrower
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A pair of gauntlets with Bear Fur and claws strapped to them. More straps are applied so they can be worn like Boxing Gloves.
+
Owner's Notes: A Silver Flame Thrower with two nozzles. One for Fire, and one for Airblasts. The sound this weapon makes when ejecting fire is more smoother due to it being degreased.
  
  
[[Fists of Steel]]
+
[[Shotgun]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Fists of Steel
+
| item-name = Shotgun
| item-name-local = Fists of Steel
+
| item-name-local = Shotgun
| att-1-positive = -60% damage from ranged sources while active
+
| quality = normal
| att-2-negative = +100% damage from melee sources while active
+
| item-level = Level 1 Shotgun
| quality = unique
+
| prefix = none
| item-level = Level 10 Boxing Gloves
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A pair of Steel gauntlets solid enough to take the brunt of the force from weapons. However, because they are very heavy, they tend to leave the user open to attacks close up.
+
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
  
  
==Pyro Weaponry==
 
  
 
+
[[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]]
[[Flamethrower]]
 
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Flamethrower
+
| item-name = Shotgun
| item-name-local = Flame Thrower
+
| custom-name = UGS 2nd's Miniature Grapeshot Weapon
| quality = normal
+
| quality = unique
| item-level = Level 1 Flame Thrower
+
| item-level = Level 1 Shotgun
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A home-made Fire-throwing Device with a Pilot leading from the Propane Tank to the Nozzle. A Pump handle is pulled at the bottom, which, when squeezed, ejects Propane from the nozzle, which is then lit by the Pilot Light, turning it into Fire. Alternatively, a ball of compressed air can be released from the Tank to blast things away.
+
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
  
  
[[Backburner]]
+
[[Flare Gun]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Backburner
+
| item-name = Flare Gun
| item-name-local = Backburner
+
| item-name-local = Flare Gun
 
| item-flags = Not Tradeable, Not Usable in Crafting
 
| item-flags = Not Tradeable, Not Usable in Crafting
| att-1-negative = No compression blast
 
| att-2-positive = 100% critical hits from behind
 
| att-3-positive = 15% damage done
 
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Flame Thrower
+
| item-level = Level 10 Flare Gun
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A special type of Flame Thrower with a Dragon head shape attached to the nozzle. This head "shapes" the Flames into a more concentrated Flame to deal more damage. Because of this, it can severely hurt people from behind as the nerves in a person's back are more sensitive, thus why it can deliver fatal damage in seconds.
+
Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.
  
  
[[Degreaser]] #1
+
[[Flare Gun]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Degreaser
+
| item-name = Flare Gun
| item-name-local = Degreaser
+
| item-name-local = Flare Gun
| att-1-positive = 65% faster weapon switch
 
| att-2-negative = -25% burn damage
 
| att-3-neutral = Date Received: November 21, 2010 (20:58:51 GMT)<br/><br/><font color=#99CCFF>Gift from: Crab man [SuRƒ] (Girl gamer)</font>
 
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Flame Thrower
+
| item-level = Level 10 Flare Gun
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Silver Flame Thrower with two nozzles. One for Fire, and one for Airblasts. The sound this weapon makes when ejecting fire is more smoother due to it being degreased.
+
Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.
  
  
[[Degreaser]] #2
+
[[Flare Gun]] #3
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Degreaser
+
| item-name = Flare Gun
| item-name-local = Degreaser
+
| item-name-local = Flare Gun
| att-1-positive = 65% faster weapon switch
 
| att-2-negative = -25% burn damage
 
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Flame Thrower
+
| item-level = Level 10 Flare Gun
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Silver Flame Thrower with two nozzles. One for Fire, and one for Airblasts. The sound this weapon makes when ejecting fire is more smoother due to it being degreased.
+
Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.
  
  
[[Shotgun]]
+
[[Fire Axe]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Shotgun
+
| item-name = Fire Axe
| item-name-local = Shotgun
+
| item-name-local = Fire Axe
 
| quality = normal
 
| quality = normal
| item-level = Level 1 Shotgun
+
| item-level = Level 1 Fire Axe
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
+
Owner's Notes: A large Axe typically used by Firemen to chop down doors. This one in particular, is not interested in saving people.
  
  
 
+
[[Axtinguisher]] #1
[[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]]
 
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Shotgun
+
| item-name = Axtinguisher
| custom-name = UGS 2nd's Miniature Grapeshot Weapon
+
| item-name-local = Axtinguisher
 +
| att-1-positive = 100% critical hit vs burning players
 +
| att-2-negative = -50% damage vs non-burning players
 +
| att-3-negative = No critical hits vs non-burning players
 +
| date-received = October 16, 2010 (17:27:00 GMT)
 +
| gift-from = Naor
 
| quality = unique
 
| quality = unique
| item-level = Level 1 Shotgun
+
| item-level = Level 10 Fire Axe
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
+
Owner's Notes: An Axe with a Silver Head wrapped in barbed wire. This Wire blunts the axe so it isn't as effective against normal targets. However, when burning, Flesh and Bone starts peeling away from the victim, and the barbed wire on this weapon can snag this loose Flesh or Bone and rip it out of place, causing horrific damage.
  
 
+
[[Axtinguisher]] #2
[[Flare Gun]] #1
 
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Flare Gun
+
| item-name = Axtinguisher
| item-name-local = Flare Gun
+
| item-name-local = Axtinguisher
| item-flags = Not Tradeable, Not Usable in Crafting
+
| att-1-positive = 100% critical hit vs burning players
 +
| att-2-negative = -50% damage vs non-burning players
 +
| att-3-negative = No critical hits vs non-burning players
 +
| date-received = January 1, 2011 (01:10:43 GMT)
 +
| gift-from = Manny
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Flare Gun
+
| item-level = Level 10 Fire Axe
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.
+
Owner's Notes: An Axe with a Silver Head wrapped in barbed wire. This Wire blunts the axe so it isn't as effective against normal targets. However, when burning, Flesh and Bone starts peeling away from the victim, and the barbed wire on this weapon can snag this loose Flesh or Bone and rip it out of place, causing horrific damage.
  
  
[[Flare Gun]] #2
+
[[Homewrecker]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Flare Gun
+
| item-name = Homewrecker
| item-name-local = Flare Gun
+
| item-name-local = Homewrecker
 
| item-flags = Not Tradeable, Not Usable in Crafting
 
| item-flags = Not Tradeable, Not Usable in Crafting
 +
| att-1-positive = 100% damage vs buildings
 +
| att-2-negative = -25% damage vs players
 +
| att-3-negative = Damage removes Sappers
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Flare Gun
+
| item-level = Level 5 Sledgehammer
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.
+
Owner's Notes: A large Hammer capable of crushing buildings with just a couple swings. Because of its weight however, it is harder to bring down on enemies.
  
  
[[Fire Axe]]
+
[[Homewrecker]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Fire Axe
+
| item-name = Homewrecker
| item-name-local = Fire Axe
+
| item-name-local = Homewrecker
| quality = normal
+
| att-1-positive = 100% damage vs buildings
| item-level = Level 1 Fire Axe
+
| att-2-negative = -25% damage vs players
| prefix = none
+
| att-3-negative = Damage removes Sappers
 +
| date-received = January 1, 2011 (00:49:17 GMT)
 +
| gift-from = Manny
 +
| quality = unique
 +
| item-level = Level 5 Sledgehammer
 +
| prefix = The
 
}}
 
}}
  
Owner's Notes: A large Axe typically used by Firemen to chop down doors. This one in particular, is not interested in saving people.
+
Owner's Notes: A large Hammer capable of crushing buildings with just a couple swings. Because of its weight however, it is harder to bring down on enemies.
  
  
[[Axtinguisher]] #1
+
[[Back Scratcher]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Axtinguisher
+
| item-name = Back Scratcher
| item-name-local = Axtinguisher
+
| item-name-local = Back Scratcher
| att-1-positive = 100% critical hit vs burning players
+
| att-1-positive = +25 damage done
| att-2-negative = -50% damage vs non-burning players
+
| att-2-negative = -75% health from healers on wearer
| att-3-negative = No critical hits vs non-burning players
+
| att-3-positive = +50% health from packs on wearer
| att-4-neutral = Date Received: October 16, 2010 (17:27:00 GMT)<br/><br/><font color=#99CCFF>Gift from: Naor</font>
 
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Fire Axe
+
| item-level = Level 10 Garden Rake
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: An Axe with a Silver Head wrapped in barbed wire. This Wire blunts the axe so it isn't as effective against normal targets. However, when burning, Flesh and Bone starts peeling away from the victim, and the barbed wire on this weapon can snag this loose Flesh or Bone and rip it out of place, causing horrific damage.
+
Owner's Notes: A Rake with slightly bent prongs, each with blood on it. Previously used for scratching backs and raking leaves together. Now used for slashing backs and raking in kills.
 +
 
 +
 
 +
==Spy Weaponry==
 +
 
  
[[Axtinguisher]] #2
+
[[Revolver]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Axtinguisher
+
| item-name = Revolver
| item-name-local = Axtinguisher
+
| item-name-local = Revolver
| att-1-positive = 100% critical hit vs burning players
+
| quality = normal
| att-2-negative = -50% damage vs non-burning players
+
| item-level = Level 1 Revolver
| att-3-negative = No critical hits vs non-burning players
+
| prefix = none
| att-4-neutral = Date Received: January 1, 2011 (01:10:43 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font>
 
| quality = unique
 
| item-level = Level 10 Fire Axe
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: An Axe with a Silver Head wrapped in barbed wire. This Wire blunts the axe so it isn't as effective against normal targets. However, when burning, Flesh and Bone starts peeling away from the victim, and the barbed wire on this weapon can snag this loose Flesh or Bone and rip it out of place, causing horrific damage.
+
Owner's Notes: A black Six-Shooter with a Beige Handle. Has considerable Stopping Power.
  
  
[[Homewrecker]] #1
+
[[Ambassador]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Homewrecker
+
| item-name = Ambassador
| item-name-local = Homewrecker
+
| item-name-local = Ambassador
 
| item-flags = Not Tradeable, Not Usable in Crafting
 
| item-flags = Not Tradeable, Not Usable in Crafting
| att-1-positive = 100% damage vs buildings
+
| att-1-positive = Crits on an accurate headshot
| att-2-negative = -25% damage vs players
+
| att-2-negative = -15% damage done
| att-3-negative = Damage removes Sappers
+
| att-3-negative = -20% slower firing speed
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Sledgehammer
+
| item-level = Level 5 Revolver
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A large Hammer capable of crushing buildings with just a couple swings. Because of its weight however, it is harder to bring down on enemies.
+
Owner's Notes: A silver Six-Shooter with a Mahogany Handle. The Bullets aren't very powerful normally. However, if one lands a Bullet in the Head, the resulting damage can be rather devastating and even kill slightly injured lighter classes instantly. The only issue is the fact that the barrel must take a second to cool down before a second headshot can be landed.
 +
 
  
[[Homewrecker]] #2
+
[[Ambassador]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Homewrecker
+
| item-name = Ambassador
| item-name-local = Homewrecker
+
| item-name-local = Ambassador
| att-1-positive = 100% damage vs buildings
+
| att-1-positive = Crits on an accurate headshot
| att-2-negative = -25% damage vs players
+
| att-2-negative = -15% damage done
| att-3-negative = Damage removes Sappers
+
| att-3-negative = -20% slower firing speed
 +
| date-received = January 1, 2011 (00:48:49 GMT)
 +
| gift-from = Manny
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Sledgehammer
+
| item-level = Level 5 Revolver
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A large Hammer capable of crushing buildings with just a couple swings. Because of its weight however, it is harder to bring down on enemies.
+
Owner's Notes: A silver Six-Shooter with a Mahogany Handle. The Bullets aren't very powerful normally. However, if one lands a Bullet in the Head, the resulting damage can be rather devastating and even kill slightly injured lighter classes instantly. The only issue is the fact that the barrel must take a second to cool down before a second headshot can be landed.
  
  
[[Homewrecker]] #3
+
[[L'Etranger]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Homewrecker
+
| item-name = L'Etranger
| item-name-local = Homewrecker
+
| item-name-local = L'Etranger
| att-1-positive = 100% damage vs buildings
+
| att-1-positive = +15 cloak on hit
| att-2-negative = -25% damage vs players
+
| att-2-negative = -20% damage done
| att-3-negative = Damage removes Sappers
+
| date-received = November 14, 2010 (17:53:03 GMT
| att-4-neutral = Date Received: January 1, 2011 (00:49:17 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font>
+
| gift-from = i-ghost
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Sledgehammer
+
| item-level = Level 5 Revolver
| prefix = The
+
| prefix = none
 
}}
 
}}
  
Owner's Notes: A large Hammer capable of crushing buildings with just a couple swings. Because of its weight however, it is harder to bring down on enemies.
+
Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.
  
  
[[Back Scratcher]] #1
+
[[L'Etranger]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Back Scratcher
+
| item-name = L'Etranger
| item-name-local = Back Scratcher
+
| item-name-local = L'Etranger
| att-1-positive = +25 damage done
+
| att-1-positive = +15 cloak on hit
| att-2-negative = -75% health from healers on wearer
+
| att-2-negative = -20% damage done
| att-3-positive = +50% health from packs on wearer
 
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Garden Rake
+
| item-level = Level 5 Revolver
| prefix = The
+
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Rake with slightly bent prongs, each with blood on it. Previously used for scratching backs and raking leaves together. Now used for slashing backs and raking in kills.
+
Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.
  
  
[[Back Scratcher]] #2
+
[[L'Etranger]] #3
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Back Scratcher
+
| item-name = L'Etranger
| item-name-local = Back Scratcher
+
| item-name-local = L'Etranger
| att-1-positive = +25 damage done
+
| att-1-positive = +15 cloak on hit
| att-2-negative = -75% health from healers on wearer
+
| att-2-negative = -20% damage done
| att-3-positive = +50% health from packs on wearer
 
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Garden Rake
+
| item-level = Level 5 Revolver
| prefix = The
+
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Rake with slightly bent prongs, each with blood on it. Previously used for scratching backs and raking leaves together. Now used for slashing backs and raking in kills.
+
Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.
  
  
[[Back Scratcher]] #3
+
[[Knife]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Back Scratcher
+
| item-name = Knife
| item-name-local = Back Scratcher
+
| item-name-local = Knife
| att-1-positive = +25 damage done
+
| quality = normal
| att-2-negative = -75% health from healers on wearer
+
| item-level = Level 1 Knife
| att-3-positive = +50% health from packs on wearer
+
| prefix = none
| quality = unique
 
| item-level = Level 10 Garden Rake
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A Rake with slightly bent prongs, each with blood on it. Previously used for scratching backs and raking leaves together. Now used for slashing backs and raking in kills.
+
Owner's Notes: A cross between a switchblade and a swiss-army knife. The blade can be hidden inside and revealed when necessary. If driven into a victim's spine, the result is nearly always an instant-kill.
  
  
[[Back Scratcher]] #4
+
[[Your Eternal Reward]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Back Scratcher
+
| item-name = Your Eternal Reward
| item-name-local = Back Scratcher
+
| item-name-local = Your Eternal Reward
| att-1-positive = +25 damage done
+
| att-1-positive = Upon a successful backstab, you rapidly disguise as your victim
| att-2-negative = -75% health from healers on wearer
+
| att-2-positive = This weapon is a silent killer
| att-3-positive = +50% health from packs on wearer
+
| att-3-negative = Wearer cannot disguise
 
| quality = unique
 
| quality = unique
| item-level = Level 10 Garden Rake
+
| item-level = Level 1 Knife
| prefix = The
+
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Rake with slightly bent prongs, each with blood on it. Previously used for scratching backs and raking leaves together. Now used for slashing backs and raking in kills.
+
Owner's Notes: A saharan blade with a hand-guard. A kill can be silently applied by this weapon due to its easy-to-handle ability, which enables the user to muffle a target's voice before killing them. Upon death, a cloaking watch is attached to the victim's body and activated, thus cloaking them into nothingness as to hide the body.
  
  
==Spy Weaponry==
+
[[Conniver's Kunai]]
 
 
 
 
[[Revolver]]
 
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Revolver
+
| item-name = Conniver's Kunai
| item-name-local = Revolver
+
| item-name-local = Conniver's Kunai
| quality = normal
+
| att-1-neutral = Start off with low health
| item-level = Level 1 Revolver
+
| att-2-neutral = Kill somebody with this knife
 +
| att-3-neutral = Steal all of their health
 +
| att-4-positive = On backstab: absorbs the health from your victim.
 +
| att-5-negative = -65 max health on wearer
 +
| quality = unique
 +
| item-level = Level 1 Kunai
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A black Six-Shooter with a Beige Handle. Has considerable Stopping Power.
+
Owner's Notes: A small black knife with a beige handle. The blade is spear-headed. If one kills from behind with this knife, they can drain the health from the target until they are dry of health, which heals over the user.
  
  
[[Ambassador]] #1
+
[[Invis Watch]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Ambassador
+
| item-name = Invis Watch
| item-name-local = Ambassador
+
| item-name-local = Invis Watch
| item-flags = Not Tradeable, Not Usable in Crafting
+
| quality = normal
| att-1-positive = Crits on an accurate headshot
+
| item-level = Level 1 Invis Watch
| att-2-negative = -15% damage done
+
| prefix = none
| att-3-negative = -20% slower firing speed
 
| quality = unique
 
| item-level = Level 5 Revolver
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A silver Six-Shooter with a Mahogany Handle. The Bullets aren't very powerful normally. However, if one lands a Bullet in the Head, the resulting damage can be rather devastating and even kill slightly injured lighter classes instantly. The only issue is the fact that the barrel must take a second to cool down before a second headshot can be landed.
+
Owner's Notes: A Silver Wristwatch capable of turning the wearer invisible. This lasts roughly 8 seconds before the Watch deactivates and reveals the wearer. Metallic objects can replenish the cloak duration due to a special device inside that converts the metal into energy that is usable on the Cloaking system.
  
  
[[Ambassador]] #2
+
[[Cloak and Dagger|Vintage Cloak and Dagger]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Ambassador
+
| item-name = Cloak and Dagger
| item-name-local = Ambassador
+
| item-name-local = Cloak and Dagger
| att-1-positive = Crits on an accurate headshot
+
| att-1-neutral = Cloak type: Motion Sensitive
| att-2-negative = -15% damage done
+
| att-2-positive = +100% cloak regen rate
| att-3-negative = -20% slower firing speed
+
| quality = vintage
| att-4-neutral = Date Received: January 1, 2011 (00:48:49 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font>
+
| item-level = Level 5 Invis Watch
| quality = unique
+
| prefix = Vintage
| item-level = Level 5 Revolver
 
| prefix = The
 
 
}}
 
}}
  
Owner's Notes: A silver Six-Shooter with a Mahogany Handle. The Bullets aren't very powerful normally. However, if one lands a Bullet in the Head, the resulting damage can be rather devastating and even kill slightly injured lighter classes instantly. The only issue is the fact that the barrel must take a second to cool down before a second headshot can be landed.
+
Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.
  
  
[[L'Etranger]]
+
[[Cloak and Dagger]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = L'Etranger
+
| item-name = Cloak and Dagger
| item-name-local = L'Etranger
+
| item-name-local = Cloak and Dagger
| att-1-positive = +15 cloak on hit
+
| att-1-neutral = Cloak type: Motion Sensitive
| att-2-negative = -20% damage done
+
| att-2-positive = +100% cloak regen rate
| att-3-neutral = Date Received: November 14, 2010 (17:53:03 GMT)<br/><br/><font color=#99CCFF>Gift from: i-ghost</font>
+
| date-received = January 1, 2011 (00:49:20 GMT)
 +
| gift-from = Manny
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Revolver
+
| item-level = Level 5 Invis Watch
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.
+
Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.
  
  
[[Knife]]
+
[[Cloak and Dagger]] #2
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Knife
+
| item-name = Cloak and Dagger
| item-name-local = Knife
+
| item-name-local = Cloak and Dagger
| quality = normal
+
| item-flags = Not Tradeable, Not Usable in Crafting
| item-level = Level 1 Knife
+
| att-1-neutral = Cloak type: Motion Sensitive
| prefix = none
+
| att-2-positive = +100% cloak regen rate
 +
| quality = unique
 +
| item-level = Level 5 Invis Watch
 +
| prefix = The
 
}}
 
}}
  
Owner's Notes: A cross between a switchblade and a swiss-army knife. The blade can be hidden inside and revealed when necessary. If driven into a victim's spine, the result is nearly always an instant-kill.
+
Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.
  
  
[[Your Eternal Reward]]
+
[[Dead Ringer]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Your Eternal Reward
+
| item-name = Dead Ringer
| item-name-local = Your Eternal Reward
+
| item-name-local = Dead Ringer
| att-1-positive = Upon a successful backstab, you rapidly disguise as your victim
+
| att-1-neutral = Cloak type: Feign Death
| att-2-positive = This weapon is a silent killer
+
| att-2-negative = +60% cloak drain rate
| att-3-negative = Wearer cannot disguise
+
| att-3-positive = +80% cloak regen rate
 
| quality = unique
 
| quality = unique
| item-level = Level 1 Knife
+
| item-level = Level 5 Invis Watch
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A saharan blade with a hand-guard. A kill can be silently applied by this weapon due to its easy-to-handle ability, which enables the user to muffle a target's voice before killing them. Upon death, a cloaking watch is attached to the victim's body and activated, thus cloaking them into nothingness as to hide the body.
+
Owner's Notes: A Yellow Pocket watch a 6 segmented centerpiece inside. Pressing the Button on the side cloaks the user and creates a dead replica of them, which matches every last detail of the wearer. Upon decloaking, however, a loud fizzling noice is heard, which can compromise the user's position.  
  
  
[[Conniver's Kunai]]
+
[[Enthusiast's Timepiece]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Conniver's Kunai
+
| item-name = Enthusiast's Timepiece
| item-name-local = Conniver's Kunai
+
| item-name-local = Enthusiast's Timepiece
| att-1-neutral = Start off with low health
+
| item-flags = Not Tradeable
| att-2-neutral = Kill somebody with this knife
 
| att-3-neutral = Steal all of their health
 
| att-4-positive = On backstab: absorbs the health from your victim.
 
| att-5-negative = -65 max health on wearer
 
 
| quality = unique
 
| quality = unique
| item-level = Level 1 Knife
+
| item-level = Level 5 Invis Watch
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A small black knife with a beige handle. The blade is spear-headed. If one kills from behind with this knife, they can drain the health from the target until they are dry of health, which heals over the user.
+
Owner's Notes: A Yellow Wristwatch with an 8 segmented centerpiece resembling Pac-Man capable of turning the wearer invisible. This lasts roughly 8 seconds before the Watch deactivates and reveals the wearer. Metallic objects can replenish the cloak duration due to a special device inside that converts the metal into energy that is usable on the Cloaking system. Prior to being given, the blood stain caused by its previous owner, Tycho, was cleaned off the Watch.
 +
 
 +
 
 +
==Engineer Weaponry==
  
  
[[Invis Watch]]
+
[[Shotgun]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Invis Watch
+
| item-name = Shotgun
| item-name-local = Invis Watch
+
| item-name-local = Shotgun
 
| quality = normal
 
| quality = normal
| item-level = Level 1 Invis Watch
+
| item-level = Level 1 Shotgun
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Silver Wristwatch capable of turning the wearer invisible. This lasts roughly 8 seconds before the Watch deactivates and reveals the wearer. Metallic objects can replenish the cloak duration due to a special device inside that converts the metal into energy that is usable on the Cloaking system.
+
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
  
  
[[Cloak and Dagger|Vintage Cloak and Dagger]]
+
[[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Cloak and Dagger
+
| item-name = Shotgun
| item-name-local = Cloak and Dagger
+
| custom-name = UGS 2nd's Miniature Grapeshot Weapon
| att-1-neutral = Cloak type: Motion Sensitive
+
| quality = unique
| att-2-positive = +100% cloak regen rate
+
| item-level = Level 1 Shotgun
| quality = vintage
+
| prefix = none
| item-level = Level 5 Invis Watch
+
}}
| prefix = Vintage
 
}}
 
  
Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.
+
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
  
  
[[Cloak and Dagger]] #1
+
[[Frontier Justice]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Cloak and Dagger
+
| item-name = Frontier Justice
| item-name-local = Cloak and Dagger
+
| item-name-local = Frontier Justice
| att-1-neutral = Cloak type: Motion Sensitive
+
| item-flags = Not Tradeable, Not Usable in Crafting
| att-2-positive = +100% cloak regen rate
 
| att-3-neutral = Date Received: January 1, 2011 (00:49:20 GMT)<br/><br/><font color=#99CCFF>Gift from: Manny</font>
 
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Invis Watch
+
| item-level = Level 5 Shotgun
| prefix = The
+
| att-1-positive = When your sentry is destroyed you gain revenge crits for every sentry kill
 +
| att-2-negative = No random critical hits
 +
| att-3-negative = -50% clip size
 +
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.
+
Owner's Notes: A Pump Action weapon capable of holding 3 Shells. Most effective in small enclosed spaces. A sensor mounted on the side detects when the user's Sentry Gun is destroyed. A summary of its kills and assists are transferred to the sensor, upon which it relays the damage it dealt in those kills and assists into the next Shell(s) loaded. Requires Manual Reload.
  
  
[[Cloak and Dagger]] #2
+
[[Pistol]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Cloak and Dagger
+
| item-name = Pistol
| item-name-local = Cloak and Dagger
+
| item-name-local = Pistol
| item-flags = Not Tradeable, Not Usable in Crafting
+
| quality = normal
| att-1-neutral = Cloak type: Motion Sensitive
+
| item-level = Level 1 Pistol
| att-2-positive = +100% cloak regen rate
+
| prefix = none
| quality = unique
+
}}
| item-level = Level 5 Invis Watch
 
| prefix = The
 
}}
 
  
Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.
+
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
  
  
[[Dead Ringer]]
+
[[Pistol|UGS 2nd's Handgun]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Dead Ringer
+
| item-name = Pistol
| item-name-local = Dead Ringer
+
| custom-name = UGS 2nd's Handgun
| att-1-neutral = Cloak type: Feign Death
+
| item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
| att-2-negative = +60% cloak drain rate
 
| att-3-positive = +80% cloak regen rate
 
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Invis Watch
+
| item-level = Level 1 Pistol
| prefix = The
+
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Yellow Pocket watch a 6 segmented centerpiece inside. Pressing the Button on the side cloaks the user and creates a dead replica of them, which matches every last detail of the wearer. Upon decloaking, however, a loud fizzling noice is heard, which can compromise the user's position.  
+
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
  
  
[[Enthusiast's Timepiece]]
+
[[Wrangler]] #1
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Enthusiast's Timepiece
+
| item-name = Wrangler
| item-name-local = Enthusiast's Timepiece
+
| item-name-local = Wrangler
| item-flags = Not Tradeable
+
| att-1-neutral = Take manual control of your Sentry Gun
 +
| date-received = March 16, 2011 (22:28:17 GMT)
 +
| gift-from = CWx /// CookLeChuck>
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Invis Watch
+
| item-level = Level 5 Laser Pointer
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Yellow Wristwatch with an 8 segmented centerpiece resembling Pac-Man capable of turning the wearer invisible. This lasts roughly 8 seconds before the Watch deactivates and reveals the wearer. Metallic objects can replenish the cloak duration due to a special device inside that converts the metal into energy that is usable on the Cloaking system. Prior to being given, the blood stain caused by its previous owner, Tycho, was cleaned off the Watch.
+
Owner's Notes: A Joypad fitted with a Radar Sensor. When activated, the affiliated Sentry Gun's main systems switch off with the exception of the Weapons and the Laser and Bubble Shields activate on it. The Sentry Gun then aims where the User wants it to aim. With a pull on the lever on the top, the Sentry Gun will fire its basic weapons. With Level 3 Sentry Guns, a Button on the side can fire the Rocket Pod attachment. When deactivating the Wrangler, all Sentry Gun systems switch off, save for the Bubble Shield, while the Sentry Gun reboots.
  
  
==Engineer Weaponry==
+
[[Wrangler]] #2
 
 
 
 
[[Shotgun]]
 
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Shotgun
+
| item-name = Wrangler
| item-name-local = Shotgun
+
| item-name-local = Wrangler
| quality = normal
+
| att-1-neutral = Take manual control of your Sentry Gun
| item-level = Level 1 Shotgun
+
| quality = unique
| prefix = none
+
| item-level = Level 5 Laser Pointer
 +
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
+
Owner's Notes: A Joypad fitted with a Radar Sensor. When activated, the affiliated Sentry Gun's main systems switch off with the exception of the Weapons and the Laser and Bubble Shields activate on it. The Sentry Gun then aims where the User wants it to aim. With a pull on the lever on the top, the Sentry Gun will fire its basic weapons. With Level 3 Sentry Guns, a Button on the side can fire the Rocket Pod attachment. When deactivating the Wrangler, all Sentry Gun systems switch off, save for the Bubble Shield, while the Sentry Gun reboots.
  
  
[[Shotgun|UGS 2nd's Miniature Grapeshot Weapon]]
+
[[Lugermorph]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Shotgun
+
| item-name = Lugermorph
| custom-name = UGS 2nd's Miniature Grapeshot Weapon
+
| item-name-local = Lugermorph
 +
| item-description = The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?
 +
| item-flags = Not Tradeable
 
| quality = unique
 
| quality = unique
| item-level = Level 1 Shotgun
+
| item-level = Level 5 Pistol
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
+
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
  
  
[[Frontier Justice]] #1
+
[[Wrench]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Frontier Justice
+
| item-name = Wrench
| item-name-local = Frontier Justice
+
| item-name-local = Wrench
| item-flags = Not Tradeable, Not Usable in Crafting
+
| quality = normal
| quality = unique
+
| item-level = Level 1 Wrench
| item-level = Level 5 Shotgun
 
 
| prefix = none
 
| prefix = none
 
}}
 
}}
  
Owner's Notes: A Pump Action weapon capable of holding 3 Shells. Most effective in small enclosed spaces. A sensor mounted on the side detects when the user's Sentry Gun is destroyed. A summary of its kills and assists are transferred to the sensor, upon which it relays the damage it dealt in those kills and assists into the next Shell(s) loaded.
+
Owner's Notes: A standard monkey wrench used for repairing broken equipment and upgrading other equipment. Can also be swung to hurt nearby attackers.
  
  
[[Frontier Justice]] #2
+
[[Gunslinger|Vintage Gunslinger]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Frontier Justice
+
| item-name = Gunslinger
| item-name-local = Frontier Justice
+
| item-name-local = Gunslinger
| quality = unique
+
| att-1-negative = Replaces the Sentry with a fast building Mini-Sentry
| item-level = Level 5 Shotgun
+
| att-2-positive = +25 max health on wearer
| prefix = none
+
| att-3-negative = No random critical hits
 +
| quality = vintage
 +
| item-level = Level 15 Robot Arm
 +
| prefix = Vintage
 
}}
 
}}
  
Owner's Notes: A Pump Action weapon capable of holding 3 Shells. Most effective in small enclosed spaces. A sensor mounted on the side detects when the user's Sentry Gun is destroyed. A summary of its kills and assists are transferred to the sensor, upon which it relays the damage it dealt in those kills and assists into the next Shell(s) loaded.
+
Owner's Notes: A robotic replacement for an arm. To be used, the user must have lost their hand (Or remove it themselves). Because of this, the hand used for building Sentry Guns is rendered useless. However, one can program the Gunslinger to deploy a smaller, albeit faster Sentry Gun in place of this.
  
  
[[Pistol]]
+
[[Gunslinger]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Pistol
+
| item-name = Gunslinger
| item-name-local = Pistol
+
| item-name-local = Gunslinger
| quality = normal
+
| att-1-negative = Replaces the Sentry with a fast building Mini-Sentry
| item-level = Level 1 Pistol
+
| att-2-positive = +25 max health on wearer
| prefix = none
+
| att-3-negative = No random critical hits
 +
| quality = unique
 +
| item-level = Level 15 Robot Arm
 +
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
+
Owner's Notes: A robotic replacement for an arm. To be used, the user must have lost their hand (Or remove it themselves). Because of this, the hand used for building Sentry Guns is rendered useless. However, one can program the Gunslinger to deploy a smaller, albeit faster Sentry Gun in place of this.
  
  
[[Pistol|UGS 2nd's Handgun]]
+
[[Southern Hospitality]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Pistol
+
| item-name = Southern Hospitality
| custom-name = UGS 2nd's Handgun
+
| item-name-local = Southern Hospitality
| item-description = Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
+
| att-1-negative = No random critcal hits
 +
| att-2-positive = On Hit: Bleed for 5 seconds
 +
| att-3-negative = 20% fire damage vulnerability on wearer
 
| quality = unique
 
| quality = unique
| item-level = Level 1 Pistol
+
| item-level = Level 20 Wrench
| prefix = none
+
| prefix = The
 
}}
 
}}
  
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
+
Owner's Notes: A spiked monkey wrench with a spiked hand guard. The Spikes can shred through flesh and cause heavy bleeding.
  
  
[[Wrangler]] #1
+
[[Jag]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
 
| height = 125px
 
| height = 125px
| item-name = Wrangler
+
| item-name = Jag
| item-name-local = Wrangler
+
| item-name-local = Jag
| att-1-neutral = Take manual control of your Sentry Gun
+
| att-1-positive = 30% faster construction rate
| att-2-neutral = Date Received: March 16, 2011 (22:28:17 GMT)<br/><br/><font color=#99CCFF>Gift from: CWx /// CookLeChuck></font>
+
| att-2-negative = -25% damage done
 
| quality = unique
 
| quality = unique
| item-level = Level 5 Laser Pointer
+
| item-level = Level 15 Wrench
| prefix = The
 
}}
 
 
 
Owner's Notes: A Joypad fitted with a Radar Sensor. When activated, the affiliated Sentry Gun's main systems switch off with the exception of the Weapons and the Laser and Bubble Shields activate on it. The Sentry Gun then aims where the User wants it to aim. With a pull on the lever on the top, the Sentry Gun will fire its basic weapons. With Level 3 Sentry Guns, a Button on the side can fire the Rocket Pod attachment. When deactivating the Wrangler, all Sentry Gun systems switch off, save for the Bubble Shield, while the Sentry Gun reboots.
 
 
 
 
 
[[Wrangler]] #2
 
{{Backpack item
 
| width = 245px
 
| height = 125px
 
| item-name = Wrangler
 
| item-name-local = Wrangler
 
| att-1-neutral = Take manual control of your Sentry Gun
 
| quality = unique
 
| item-level = Level 5 Laser Pointer
 
| prefix = The
 
}}
 
 
 
Owner's Notes: A Joypad fitted with a Radar Sensor. When activated, the affiliated Sentry Gun's main systems switch off with the exception of the Weapons and the Laser and Bubble Shields activate on it. The Sentry Gun then aims where the User wants it to aim. With a pull on the lever on the top, the Sentry Gun will fire its basic weapons. With Level 3 Sentry Guns, a Button on the side can fire the Rocket Pod attachment. When deactivating the Wrangler, all Sentry Gun systems switch off, save for the Bubble Shield, while the Sentry Gun reboots.
 
 
 
 
 
[[Lugermorph]]
 
{{Backpack item
 
| width = 245px
 
| height = 125px
 
| item-name = Lugermorph
 
| item-name-local = Lugermorph
 
| item-flags = Not Tradeable
 
| quality = unique
 
| item-level = Level 5 Pistol
 
 
| prefix = The
 
| prefix = The
 
}}
 
}}
  
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
+
Owner's Notes: A Jagged Monkey Wrench, hence its shortened name of "Jag". This jagged form can grab nuts and bolts easier and tighten them faster, leading to faster construction. Because of this Jagged Form, however, it has a blunt head and so will not do as much damage to foes.
  
  
[[Wrench]]
+
==Trivia==
{{Backpack item
+
*This Armoury remains edited only by [[User:Lancer anti-tank Rocket|<nowiki>[UGS 2nd]</nowiki>Lancer @nti-tank Rocket]].
| width = 245px
+
**The above editor prefers to keep it that way under penalty of "Death". However, possible exceptions have been rumoured to occur such as sentence-fixing, but nothing involving touching the Weapons inside the Armoury.
| height = 125px
+
**Alternatively, reminders of updating the Armoury seem to be deemed useful in a decent timescale, such as Weekly or Fortnightly. Though [UGS 2nd]Lancer @nti-tank Rocket tends to keep this restricted to the [[User_talk:Lancer_anti-tank_Rocket/Armoury|Discussion Page]].
| item-name = Wrench
+
*The [[Sniper]] is the only Class whose weapons have all been in this Armoury at one time.
| item-name-local = Wrench
 
| quality = normal
 
| item-level = Level 1 Wrench
 
| prefix = none
 
}}
 
 
 
Owner's Notes: A standard monkey wrench used for repairing broken equipment and upgrading other equipment. Can also be swung to hurt nearby attackers.
 
 
 
 
 
[[Gunslinger|Vintage Gunslinger]]
 
{{Backpack item
 
| width = 245px
 
| height = 125px
 
| item-name = Gunslinger
 
| item-name-local = Gunslinger
 
| att-1-negative = Replaces the Sentry with a fast building Mini-Sentry
 
| att-2-positive = +25 max health on wearer
 
| att-3-negative = No random critical hits
 
| quality = vintage
 
| item-level = Level 15 Robot Arm
 
| prefix = Vintage
 
}}
 
 
 
Owner's Notes: A robotic replacement for an arm. To be used, the user must have lost their hand (Or remove it themselves). Because of this, the hand used for building Sentry Guns is rendered useless. However, one can program the Gunslinger to deploy a smaller, albeit faster Sentry Gun in place of this.
 
 
 
 
 
[[Southern Hospitality]]
 
{{Backpack item
 
| width = 245px
 
| height = 125px
 
| item-name = Southern Hospitality
 
| item-name-local = Southern Hospitality
 
| att-1-negative = No random critcal hits
 
| att-2-positive = On Hit: Bleed for 5 seconds
 
| att-3-negative = 20% fire damage vulnerability on wearer
 
| quality = unique
 
| item-level = Level 20 Wrench
 
| prefix = The
 
}}
 
 
 
Owner's Notes: A spiked monkey wrench with a spiked hand guard. The Spikes can shred through flesh and cause heavy bleeding.
 

Latest revision as of 08:40, 5 May 2011

The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence

This is MY Armoury. Why are you in MY Armoury!?!


Scout Weaponry

Scattergun

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.


Force-a-Nature #1

Backpack Force-A-Nature.png

The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size

Gift from: Fulgrim ♉
Date Received: November 12, 2010 (21:30:28 GMT)

Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.


Force-a-Nature #2

Backpack Force-A-Nature.png

The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size

Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.


Shortstop

Backpack Shortstop.png

The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.


Pistol

Backpack Pistol.png

Pistol
Level 1 Pistol

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.


UGS 2nd's Handgun

Backpack Pistol.png

"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.


Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.


Crit-a-Cola

Backpack Crit-a-Cola.png

Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.


Mad Milk

Backpack Mad Milk.png

Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.


Lugermorph

Backpack Lugermorph.png

The Lugermorph
Level 5 Pistol
The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?

( Not Tradeable )

Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.


Bat

Backpack Bat.png

Bat
Level 1 Bat

Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.


Sandman

Backpack Sandman.png

The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used

Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.


Holy Mackerel #1

Backpack Holy Mackerel.png

The Holy Mackerel
Level 42 Fish
Getting hit by a Fish has got to be humiliating.

Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.


Holy Mackerel #2

Backpack Holy Mackerel.png

The Holy Mackerel
Level 42 Fish
Getting hit by a Fish has got to be humiliating.

Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.


Candy Cane

Backpack Candy Cane.png

The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.


Boston Basher #1

Backpack Boston Basher.png

The Boston Basher
Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.


Boston Basher #2

Backpack Boston Basher.png

The Boston Basher
Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.


Boston Basher #3

Backpack Boston Basher.png

The Boston Basher
Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.


Boston Basher #4

Backpack Boston Basher.png

The Boston Basher
Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.


Boston Basher #5

Backpack Boston Basher.png

The Boston Basher
Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.


Fan O'War #1

Backpack Fan O'War.png

The Fan O'War
Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his fan!
You are marked for death
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.
-90% damage done

Owner's Notes: A steel grey paddle. It is used to mark victims for death after they have dishonoured themselves or another individual(s).


Fan O'War #2

Backpack Fan O'War.png

The Fan O'War
Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his fan!
You are marked for death
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.
-90% damage done

Owner's Notes: A steel grey paddle. It is used to mark victims for death after they have dishonoured themselves or another individual(s).


Sniper Weaponry

Sniper Rifle

Backpack Sniper Rifle.png

Sniper Rifle
Level 1 Sniper Rifle

Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.


Sydney Sleeper

Backpack Sydney Sleeper.png

The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.


SMG

Backpack SMG.png

SMG
Level 1 SMG

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.


UGS 2nd's Sub-Machinegun

Backpack SMG.png

"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.


Jarate #1

Backpack Jarate.png

Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.


Jarate #2

Backpack Jarate.png

Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use

Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.


Razorback #1

Backpack Razorback.png

The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one

Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.


Razorback #2

Backpack Razorback.png

The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one

Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.


Darwin's Danger Shield #1

Backpack Darwin's Danger Shield.png

Darwin's Danger Shield
Level 10 Shield
+25 max health on wearer
Does not block backstabs

Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.


Kukri

Backpack Kukri.png

Kukri
Level 1 Kukri

Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.


Tribalman's Shiv

Backpack Tribalman's Shiv.png

The Tribalman's Shiv
Level 5 Kukri
On hit: Bleed for 6 seconds
-50% damage done

Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.


Bushwacka

Backpack Bushwacka.png

The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer

Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.


Soldier Weaponry

Rocket Launcher

Backpack Rocket Launcher.png

Rocket Launcher
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.


UGS 2nd's Missile Cannon

Backpack Rocket Launcher.png

"UGS 2nd's Missile Cannon"
Level 1 Rocket Launcher

Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.


Direct Hit

Backpack Direct Hit.png

The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets

Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.


Black Box

Backpack Black Box.png

The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.


Rocket Jumper

Backpack Rocket Jumper.png

The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.

Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.


Shotgun

Backpack Shotgun.png

Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

Backpack Shotgun.png

"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Buff Banner

Backpack Buff Banner.png

The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.

Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Vintage Gunboats

Backpack Gunboats.png

Vintage Gunboats
Level 10 Boots
-60% blast damage from rocket jumps

Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.


Gunboats

Backpack Gunboats.png

The Gunboats
Level 10 Boots
-60% blast damage from rocket jumps

Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.


Battalion's Backup

Backpack Battalion's Backup.png

The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.

Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.


Concheror #1

Backpack Concheror.png

The Concheror
Level 5 Sashimono
With buff, some damage
Dished out by nearby teammates
Comes back as healing

Owner's Notes: A small Wooden Cabinet with an extendable Flag and a Seashell acting as a Trumpet. When said "Trumpet" is blown on, the Flag extends to help team-mates find the user easier.


Concheror #2

Backpack Concheror.png

The Concheror
Level 5 Sashimono
With buff, some damage
Dished out by nearby teammates
Comes back as healing

Owner's Notes: A small Wooden Cabinet with an extendable Flag and a Seashell acting as a Trumpet. When said "Trumpet" is blown on, the Flag extends to help team-mates find the user easier.


Shovel

Backpack Shovel.png

Shovel
Level 1 Shovel

Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.


Equalizer #1

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.

Gift from: Manny
Date Received: January 1, 2011 (00:49:22 GMT)

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Equalizer #2

Backpack Equalizer.png

The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.


Vintage Pain Train

Backpack Pain Train.png

Vintage Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Pain Train

Backpack Pain Train.png

The Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Frying Pan

Backpack Frying Pan.png

The Frying Pan
Level 5 Frying Pan

Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.


Demoman Weaponry

Grenade Launcher

Backpack Grenade Launcher.png

Grenade Launcher
Level 1 Grenade Launcher

Owner's Notes: A 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.


Loch-n-Load

Backpack Loch-n-Load.png

The Loch-n-Load
Level 10 Grenade Launcher
-50% clip size
+20% damage done
+25% projectile speed
+25% damage to self
Launcher bombs shatter on surfaces

Owner's Notes: 2-Chambered Grenade Launcher with both Chambers stacked in a vertical position. Requires Manual Reload.


Stickybomb Launcher

Backpack Stickybomb Launcher.png

Stickybomb Launcher
Level 1 Stickybomb Launcher

Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.


Scottish Resistance #1

Backpack Scottish Resistance.png

The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. Requires Manual Reload.


Scottish Resistance #2

Backpack Scottish Resistance.png

The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time

Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. Requires Manual Reload.


Vintage Chargin' Targe

Backpack Chargin' Targe.png

Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly battered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Chargin' Targe #1

Backpack Chargin' Targe.png

The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly battered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Chargin' Targe #2

Backpack Chargin' Targe.png

The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer

Owner's Notes: A slightly battered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.


Sticky Jumper

Backpack Sticky Jumper.png

The Sticky Jumper
Level 1 Stickybomb Launcher
-100% damage done
No self-inflicted blast damage taken
+200% max secondary ammo on wearer
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A specially designed Stickybomb Launcher firing Virtual Reality Stickies, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.


Bottle

Backpack Bottle.png

Bottle
Level 1 Bottle

Owner's Notes: A Brown Bottle used for storing Liquor or "Scrumpy". Now used for breaking open and shredding people with the Sharp edges.


Eyelander

Backpack Eyelander.png

The Eyelander
Level 5 Sword
This weapon has a large melee range.
Gives increased health and speed with every head you take.
No random critical hits
-25 max health on wearer

Owner's Notes: A large two-handed Sword, which has haunted spirits inside, which takes the Soul of every head taken and adds it to the wearer's soul, thus improving their stats.


Vintage Pain Train

Backpack Pain Train.png

Vintage Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Pain Train

Backpack Pain Train.png

The Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer

Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.


Scotsman's Skullcutter

Backpack Scotsman's Skullcutter.png

The Scotsman's Skullcutter
Level 5 Axe
+20% damage done
15% slower move speed on wearer

Owner's Notes: A large two-handed Battle Axe, which is very heavy to carry and so slows down the user. Because of this, it can be swung much more ferociously to cut enemies nearly in half.


Unusual Horseless Headless Horsemann's Headtaker

Backpack Horseless Headless Horsemann's Headtaker.png

Unusual Horseless Headless Horsemann's Headtaker
Level 71 Axe
Cursed by dark spirits similar to those that dwell within the Eyelander.
No random critical hits
-25 max health on wearer

Owner's Notes: A Dark War Axe wielded previously by the Horseless Headless Horsemann. Although it lost some of its size, glow, and devastating Power whilst being passed down, it still retains its shape, appearance, and has also gained the ability to improve the Wielder's stats like the Eyelander.


Frying Pan

Backpack Frying Pan.png

The Frying Pan
Level 5 Frying Pan

Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.


Claidheamh Mòr

Backpack Claidheamh Mòr.png

The Claidheamh Mòr
Level 5 Sword
No random critical hits
0.5 sec increase in charge duration
-15 max health on wearer

Owner's Notes: A Celtic Sword with adjusted weight to allow the wielder to get more momentum in their Charges.


Ullapool Caber

Backpack Ullapool Caber.png

The Ullapool Caber
Level 10 Stick Bomb
High-yield Scottish face removal
A sober person would throw it...
No random critical hits

Owner's Notes: A Scottish Stick with a Grenade on the end. when the Grenade is jarred from an impact, it explodes, killing or badly hurting anyone nearby.


Medic Weaponry

Syringe Gun

Backpack Syringe Gun.png

Syringe Gun
Level 1 Syringe Gun

Owner's Notes: A Fast-firing Syringe Shooter with an Air Canister in the back, which provides the ability to shoot.


Blutsauger #1

Backpack Blutsauger.png

The Blutsauger
Level 5 Syringe Gun
On hit: +3 health
-2 health drained per second on wearer

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Fast-firing Syringe Shooter modified to drain HP from Targets and return it to the user.


Blutsauger #2

Backpack Blutsauger.png

The Blutsauger
Level 5 Syringe Gun
On hit: +3 health
-2 health drained per second on wearer

Gift from: Manny
Date Received: January 1, 2011 (00:49:19 GMT)

Owner's Notes: A Fast-firing Syringe Shooter modified to drain HP from Targets and return it to the user.


Medi Gun

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun

Owner's Notes: A healing Gun shooting Medicine to allies. Because of its healing attributes, enemy Spies try to take advantage of this and trick the wielder into healing them.


UGS 2nd's Automatic Healing Device

Backpack Medi Gun.png

"UGS 2nd's Automatic Healing Device"
Level 1 Medi Gun

Owner's Notes: A healing Gun shooting Medicine to allies. Because of its healing attributes, enemy Spies try to take advantage of this and trick the wielder into healing them. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the third Weapon to be used with a Name Tag. It will also be the third Weapon to be used with a Description Tag.


Kritzkrieg

Backpack Kritzkrieg.png

The Kritzkrieg
Level 8 Medi Gun
Übercharge grants 100% critical chance
+25% Übercharge rate

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A healing Gun shooting Medicine to allies. Instead of an Übercharge, this weapon instead grants a Kritzcharge, which sharply raises the Target's Attack Power.


Bonesaw

Backpack Bonesaw.png

Bonesaw
Level 1 Bonesaw

Owner's Notes: A Silver Saw with a modified handle. As the name suggests, it is used to saw through Bones in Amputation Surgeries.


Übersaw

Backpack Ubersaw.png

The Übersaw
Level 10 Bonesaw
On hit: 25% Übercharge added
-20% slower firing speed

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Saw with a large Vial on the underbelly. When it strikes an enemy, the blood is collected on the Saw, which purifies and treats the Blood until it is raw Übercharged. This is then stored in the Vial. One can look at the Vial to see how much Übercharge they have.


Vita-Saw

Backpack Vita-Saw.png

The Vita-Saw
Level 5 Bonesaw
On death up to 20% of your stored Übercharge is retained.
-10 max health on wearer

Owner's Notes: A Battle Needle Saw with a large Vial mounted on the top. One can look at the Vial to see how much Übercharge they have. The Vial in this Vita-saw can be removed and the Übercharge can be poured into another Vita-Saw. This is why up to 20% of it can be saved upon death.


Amputator

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The Amputator
Level 15 Bonesaw
On Taunt: Applies a healing effect to all nearby teammates

Owner's Notes: A Medieval Bonesaw, which the User can play a special Melody on. This Melody soothes nearby teammates and helps them to relax. From this brief relaxation, they recover from injuries much faster and so are battle-ready much sooner.


HW-Guy Weaponry

Minigun

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Minigun
Level 1 Minigun

Owner's Notes: A large Black Gatling Gun with a Silver Ammo Drum. Dubbed "Sasha" and weighs 150 Kilograms whilst firing $200 Custom-tooled Cartridges at approximately 10,000 Rounds/Minute.


Vintage Natascha

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Vintage Natascha
Level 5 Minigun
On hit: 100% chance to slow target
-25% damage done
30% slower spin up time

Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.


Natascha #1

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Natascha
Level 5 Minigun
On hit: 100% chance to slow target
-25% damage done
30% slower spin up time

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.


Natascha #2

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Natascha
Level 5 Minigun
On hit: 100% chance to slow target
-25% damage done
30% slower spin up time

Gift from: Manny
Date Received: January 1, 2011 (00:43:11 GMT)

Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.


Natascha #3

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Natascha
Level 5 Minigun
On hit: 100% chance to slow target
-25% damage done
30% slower spin up time

Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.


Iron Curtain

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Iron Curtain
Level 5 Minigun

Owner's Notes: A large Black Gatling Gun with a Wooden Ammo Drum containing a Hammer and Sickle Imprint. This is actually the standard-issue Minigun, Sasha, but with cosmetic Attachments.


Brass Beast

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The Brass Beast
Level 5 Minigun
+20% damage done
50% slower spin up time
-60% slower move speed while deployed

Owner's Notes: A large Golden Gatling Gun with a Golden Ammo Drum. It is extremely Heavy and takes a Mountain of effort to move with. It is modelled after the first ever Gatling Gun.


Shotgun

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Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

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"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Vintage Sandvich

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Vintage Sandvich
Level 1 Lunch Box

Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.


Sandvich #1

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The Sandvich
Level 1 Lunch Box

Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.


Sandvich #2

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The Sandvich
Level 1 Lunch Box

Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.


Dalokohs Bar #1

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The Dalokohs Bar
Level 1 Lunch Box
Adds +50 max health for 30 seconds

Owner's Notes: A Chocolate Bar with "Dalokohs" on the Wrapper. Dalokohs is backwards for "Shokolad", which is the Russian Word for "Chocolate".


Dalokohs Bar #2

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The Dalokohs Bar
Level 1 Lunch Box
Adds +50 max health for 30 seconds

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Chocolate Bar with "Dalokohs" on the Wrapper. Dalokohs is backwards for "Shokolad", which is the Russian Word for "Chocolate".


Buffalo Steak Sandvich #1

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The Buffalo Steak Sandvich
Level 1 Lunch Box
While under the damage, move speed is increased, damage done and damage taken will be mini-crits, and the player may only use melee weapons.

Who needs bread?

Owner's Notes: A Raw Steak full of nutrients and treated well enough to remove most negative side-effects upon consumption.


Buffalo Steak Sandvich #2

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The Buffalo Steak Sandvich
Level 1 Lunch Box
While under the damage, move speed is increased, damage done and damage taken will be mini-crits, and the player may only use melee weapons.

Who needs bread?

Owner's Notes: A Raw Steak full of nutrients and treated well enough to remove most negative side-effects upon consumption.


Fists

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Fists
Level 1 Fists

Owner's Notes: Large Fists capable of heavily bruising targets. Best used when unarmed or out of ammo.


Killing Gloves of Boxing

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The Killing Gloves of Boxing
Level 7 Boxing Gloves
On kill: 5 seconds of 100% critical chance
-20% slower firing speed

Owner's Notes: A pair of Boxing Gloves. When knocking out an opponent, the Momentum can be used to knock other opponents out even faster.


Gloves of Running Urgently

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Gloves of Running Urgently
Level 10 Boxing Gloves
30% faster move speed on wearer
-50% damage done
When weapon is active:
-6 health drained per second on wearer

Owner's Notes: A pair of Boxing Gloves with a Fire Texture applied to them. They improve the user's movement, but make them hungrier quicker.


Warrior's Spirit

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The Warrior's Spirit
Level 10 Boxing Gloves
+30% damage done
-20 max health on wearer

Owner's Notes: A pair of gauntlets with Bear Fur and claws strapped to them. More straps are applied so they can be worn like Boxing Gloves.


Fists of Steel

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The Fists of Steel
Level 10 Boxing Gloves
-60% damage from ranged sources while active
+100% damage from melee sources while active

Owner's Notes: A pair of Steel gauntlets solid enough to take the brunt of the force from weapons. However, because they are very heavy, they tend to leave the user open to attacks close up.


Pyro Weaponry

Flamethrower

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Flame Thrower
Level 1 Flame Thrower

Owner's Notes: A home-made Fire-throwing Device with a Pilot leading from the Propane Tank to the Nozzle. A Pump handle is pulled at the bottom, which, when squeezed, ejects Propane from the nozzle, which is then lit by the Pilot Light, turning it into Fire. Alternatively, a ball of compressed air can be released from the Tank to blast things away.


Backburner #1

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The Backburner
Level 10 Flame Thrower
No compression blast
100% critical hits from behind
15% damage done

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A special type of Flame Thrower with a Dragon head shape attached to the nozzle. This head "shapes" the Flames into a more concentrated Flame to deal more damage. Because of this, it can severely hurt people from behind as the nerves in a person's back are more sensitive, thus why it can deliver fatal damage in seconds.


Backburner #2

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The Backburner
Level 10 Flame Thrower
No compression blast
100% critical hits from behind
15% damage done

Owner's Notes: A special type of Flame Thrower with a Dragon head shape attached to the nozzle. This head "shapes" the Flames into a more concentrated Flame to deal more damage. Because of this, it can severely hurt people from behind as the nerves in a person's back are more sensitive, thus why it can deliver fatal damage in seconds.


Degreaser #1

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The Degreaser
Level 10 Flame Thrower
65% faster weapon switch
-25% burn damage

Gift from: Crab man
Date Received: November 21, 2010 (20:58:51 GMT)

Owner's Notes: A Silver Flame Thrower with two nozzles. One for Fire, and one for Airblasts. The sound this weapon makes when ejecting fire is more smoother due to it being degreased.


Shotgun

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Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

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"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Flare Gun #1

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The Flare Gun
Level 10 Flare Gun

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.


Flare Gun #2

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The Flare Gun
Level 10 Flare Gun

Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.


Flare Gun #3

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The Flare Gun
Level 10 Flare Gun

Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.


Fire Axe

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Fire Axe
Level 1 Fire Axe

Owner's Notes: A large Axe typically used by Firemen to chop down doors. This one in particular, is not interested in saving people.


Axtinguisher #1

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The Axtinguisher
Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players

Gift from: Naor
Date Received: October 16, 2010 (17:27:00 GMT)

Owner's Notes: An Axe with a Silver Head wrapped in barbed wire. This Wire blunts the axe so it isn't as effective against normal targets. However, when burning, Flesh and Bone starts peeling away from the victim, and the barbed wire on this weapon can snag this loose Flesh or Bone and rip it out of place, causing horrific damage.

Axtinguisher #2

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The Axtinguisher
Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players

Gift from: Manny
Date Received: January 1, 2011 (01:10:43 GMT)

Owner's Notes: An Axe with a Silver Head wrapped in barbed wire. This Wire blunts the axe so it isn't as effective against normal targets. However, when burning, Flesh and Bone starts peeling away from the victim, and the barbed wire on this weapon can snag this loose Flesh or Bone and rip it out of place, causing horrific damage.


Homewrecker #1

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The Homewrecker
Level 5 Sledgehammer
100% damage vs buildings
-25% damage vs players
Damage removes Sappers

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A large Hammer capable of crushing buildings with just a couple swings. Because of its weight however, it is harder to bring down on enemies.


Homewrecker #2

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The Homewrecker
Level 5 Sledgehammer
100% damage vs buildings
-25% damage vs players
Damage removes Sappers

Gift from: Manny
Date Received: January 1, 2011 (00:49:17 GMT)

Owner's Notes: A large Hammer capable of crushing buildings with just a couple swings. Because of its weight however, it is harder to bring down on enemies.


Back Scratcher

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The Back Scratcher
Level 10 Garden Rake
+25 damage done
-75% health from healers on wearer
+50% health from packs on wearer

Owner's Notes: A Rake with slightly bent prongs, each with blood on it. Previously used for scratching backs and raking leaves together. Now used for slashing backs and raking in kills.


Spy Weaponry

Revolver

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Revolver
Level 1 Revolver

Owner's Notes: A black Six-Shooter with a Beige Handle. Has considerable Stopping Power.


Ambassador #1

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The Ambassador
Level 5 Revolver
Crits on an accurate headshot
-15% damage done
-20% slower firing speed

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A silver Six-Shooter with a Mahogany Handle. The Bullets aren't very powerful normally. However, if one lands a Bullet in the Head, the resulting damage can be rather devastating and even kill slightly injured lighter classes instantly. The only issue is the fact that the barrel must take a second to cool down before a second headshot can be landed.


Ambassador #2

Backpack Ambassador.png

The Ambassador
Level 5 Revolver
Crits on an accurate headshot
-15% damage done
-20% slower firing speed

Gift from: Manny
Date Received: January 1, 2011 (00:48:49 GMT)

Owner's Notes: A silver Six-Shooter with a Mahogany Handle. The Bullets aren't very powerful normally. However, if one lands a Bullet in the Head, the resulting damage can be rather devastating and even kill slightly injured lighter classes instantly. The only issue is the fact that the barrel must take a second to cool down before a second headshot can be landed.


L'Etranger #1

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L'Etranger
Level 5 Revolver
+15 cloak on hit
-20% damage done

Gift from: i-ghost
Date Received: November 14, 2010 (17:53:03 GMT

Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.


L'Etranger #2

Backpack L'Etranger.png

L'Etranger
Level 5 Revolver
+15 cloak on hit
-20% damage done

Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.


L'Etranger #3

Backpack L'Etranger.png

L'Etranger
Level 5 Revolver
+15 cloak on hit
-20% damage done

Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.


Knife

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Knife
Level 1 Knife

Owner's Notes: A cross between a switchblade and a swiss-army knife. The blade can be hidden inside and revealed when necessary. If driven into a victim's spine, the result is nearly always an instant-kill.


Your Eternal Reward

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Your Eternal Reward
Level 1 Knife
Upon a successful backstab, you rapidly disguise as your victim
This weapon is a silent killer
Wearer cannot disguise

Owner's Notes: A saharan blade with a hand-guard. A kill can be silently applied by this weapon due to its easy-to-handle ability, which enables the user to muffle a target's voice before killing them. Upon death, a cloaking watch is attached to the victim's body and activated, thus cloaking them into nothingness as to hide the body.


Conniver's Kunai

Backpack Conniver's Kunai.png

Conniver's Kunai
Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health
On backstab: absorbs the health from your victim.
-65 max health on wearer

Owner's Notes: A small black knife with a beige handle. The blade is spear-headed. If one kills from behind with this knife, they can drain the health from the target until they are dry of health, which heals over the user.


Invis Watch

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Invis Watch
Level 1 Invis Watch

Owner's Notes: A Silver Wristwatch capable of turning the wearer invisible. This lasts roughly 8 seconds before the Watch deactivates and reveals the wearer. Metallic objects can replenish the cloak duration due to a special device inside that converts the metal into energy that is usable on the Cloaking system.


Vintage Cloak and Dagger

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Vintage Cloak and Dagger
Level 5 Invis Watch
Cloak type: Motion Sensitive
+100% cloak regen rate

Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.


Cloak and Dagger #1

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The Cloak and Dagger
Level 5 Invis Watch
Cloak type: Motion Sensitive
+100% cloak regen rate

Gift from: Manny
Date Received: January 1, 2011 (00:49:20 GMT)

Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.


Cloak and Dagger #2

Backpack Cloak and Dagger.png

The Cloak and Dagger
Level 5 Invis Watch
Cloak type: Motion Sensitive
+100% cloak regen rate

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.


Dead Ringer

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The Dead Ringer
Level 5 Invis Watch
Cloak type: Feign Death
+60% cloak drain rate
+80% cloak regen rate

Owner's Notes: A Yellow Pocket watch a 6 segmented centerpiece inside. Pressing the Button on the side cloaks the user and creates a dead replica of them, which matches every last detail of the wearer. Upon decloaking, however, a loud fizzling noice is heard, which can compromise the user's position.


Enthusiast's Timepiece

Backpack Enthusiast's Timepiece.png

The Enthusiast's Timepiece
Level 5 Invis Watch

( Not Tradeable )

Owner's Notes: A Yellow Wristwatch with an 8 segmented centerpiece resembling Pac-Man capable of turning the wearer invisible. This lasts roughly 8 seconds before the Watch deactivates and reveals the wearer. Metallic objects can replenish the cloak duration due to a special device inside that converts the metal into energy that is usable on the Cloaking system. Prior to being given, the blood stain caused by its previous owner, Tycho, was cleaned off the Watch.


Engineer Weaponry

Shotgun

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Shotgun
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.


UGS 2nd's Miniature Grapeshot Weapon

Backpack Shotgun.png

"UGS 2nd's Miniature Grapeshot Weapon"
Level 1 Shotgun

Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.


Frontier Justice

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Frontier Justice
Level 5 Shotgun
When your sentry is destroyed you gain revenge crits for every sentry kill
No random critical hits
-50% clip size

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Pump Action weapon capable of holding 3 Shells. Most effective in small enclosed spaces. A sensor mounted on the side detects when the user's Sentry Gun is destroyed. A summary of its kills and assists are transferred to the sensor, upon which it relays the damage it dealt in those kills and assists into the next Shell(s) loaded. Requires Manual Reload.


Pistol

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Pistol
Level 1 Pistol

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.


UGS 2nd's Handgun

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"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.


Wrangler #1

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The Wrangler
Level 5 Laser Pointer
Take manual control of your Sentry Gun

Gift from: CWx /// CookLeChuck>
Date Received: March 16, 2011 (22:28:17 GMT)

Owner's Notes: A Joypad fitted with a Radar Sensor. When activated, the affiliated Sentry Gun's main systems switch off with the exception of the Weapons and the Laser and Bubble Shields activate on it. The Sentry Gun then aims where the User wants it to aim. With a pull on the lever on the top, the Sentry Gun will fire its basic weapons. With Level 3 Sentry Guns, a Button on the side can fire the Rocket Pod attachment. When deactivating the Wrangler, all Sentry Gun systems switch off, save for the Bubble Shield, while the Sentry Gun reboots.


Wrangler #2

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The Wrangler
Level 5 Laser Pointer
Take manual control of your Sentry Gun

Owner's Notes: A Joypad fitted with a Radar Sensor. When activated, the affiliated Sentry Gun's main systems switch off with the exception of the Weapons and the Laser and Bubble Shields activate on it. The Sentry Gun then aims where the User wants it to aim. With a pull on the lever on the top, the Sentry Gun will fire its basic weapons. With Level 3 Sentry Guns, a Button on the side can fire the Rocket Pod attachment. When deactivating the Wrangler, all Sentry Gun systems switch off, save for the Bubble Shield, while the Sentry Gun reboots.


Lugermorph

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The Lugermorph
Level 5 Pistol
The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?

( Not Tradeable )

Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.


Wrench

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Wrench
Level 1 Wrench

Owner's Notes: A standard monkey wrench used for repairing broken equipment and upgrading other equipment. Can also be swung to hurt nearby attackers.


Vintage Gunslinger

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Vintage Gunslinger
Level 15 Robot Arm
Replaces the Sentry with a fast building Mini-Sentry
+25 max health on wearer
No random critical hits

Owner's Notes: A robotic replacement for an arm. To be used, the user must have lost their hand (Or remove it themselves). Because of this, the hand used for building Sentry Guns is rendered useless. However, one can program the Gunslinger to deploy a smaller, albeit faster Sentry Gun in place of this.


Gunslinger

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The Gunslinger
Level 15 Robot Arm
Replaces the Sentry with a fast building Mini-Sentry
+25 max health on wearer
No random critical hits

Owner's Notes: A robotic replacement for an arm. To be used, the user must have lost their hand (Or remove it themselves). Because of this, the hand used for building Sentry Guns is rendered useless. However, one can program the Gunslinger to deploy a smaller, albeit faster Sentry Gun in place of this.


Southern Hospitality

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The Southern Hospitality
Level 20 Wrench
No random critcal hits
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer

Owner's Notes: A spiked monkey wrench with a spiked hand guard. The Spikes can shred through flesh and cause heavy bleeding.


Jag

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The Jag
Level 15 Wrench
30% faster construction rate
-25% damage done

Owner's Notes: A Jagged Monkey Wrench, hence its shortened name of "Jag". This jagged form can grab nuts and bolts easier and tighten them faster, leading to faster construction. Because of this Jagged Form, however, it has a blunt head and so will not do as much damage to foes.


Trivia

  • This Armoury remains edited only by [UGS 2nd]Lancer @nti-tank Rocket.
    • The above editor prefers to keep it that way under penalty of "Death". However, possible exceptions have been rumoured to occur such as sentence-fixing, but nothing involving touching the Weapons inside the Armoury.
    • Alternatively, reminders of updating the Armoury seem to be deemed useful in a decent timescale, such as Weekly or Fortnightly. Though [UGS 2nd]Lancer @nti-tank Rocket tends to keep this restricted to the Discussion Page.
  • The Sniper is the only Class whose weapons have all been in this Armoury at one time.