Difference between revisions of "User:Lancer anti-tank Rocket/Armoury"
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==Trivia== | ==Trivia== | ||
− | *This | + | *This Armoury remains edited only by [[User:Lancer anti-tank Rocket|<nowiki>[UGS 2nd]</nowiki>Lancer @nti-tank Rocket]]. |
**The above editor prefers to keep it that way under penalty of "Death". However, possible exceptions have been rumoured to occur such as sentence-fixing, but nothing involving touching the Weapons inside the Armoury. | **The above editor prefers to keep it that way under penalty of "Death". However, possible exceptions have been rumoured to occur such as sentence-fixing, but nothing involving touching the Weapons inside the Armoury. | ||
**Alternatively, reminders of updating the Armoury seem to be deemed useful in a decent timescale, such as Weekly or Fortnightly. Though [UGS 2nd]Lancer @nti-tank Rocket tends to keep this restricted to the [[User_talk:Lancer_anti-tank_Rocket/Armoury|Discussion Page]]. | **Alternatively, reminders of updating the Armoury seem to be deemed useful in a decent timescale, such as Weekly or Fortnightly. Though [UGS 2nd]Lancer @nti-tank Rocket tends to keep this restricted to the [[User_talk:Lancer_anti-tank_Rocket/Armoury|Discussion Page]]. | ||
+ | *The [[Sniper]] is the only Class whose weapons have all been in this Armoury at one time. |
Latest revision as of 08:40, 5 May 2011
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
|
” |
This is MY Armoury. Why are you in MY Armoury!?!
Contents
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Gift from: Fulgrim ♉
Date Received: November 12, 2010 (21:30:28 GMT)
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload.
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
The Lugermorph
Level 5 Pistol
The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?
( Not Tradeable )
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
Owner's Notes: A large Wooden Bat with Nails put through it. It is extremely heavy and takes a lot of effort to swing. If it misses though, that effort comes back to haunt the user.
Fan O'War #1
The Fan O'War
Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his fan!
You are marked for death
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.
-90% damage done
Owner's Notes: A steel grey paddle. It is used to mark victims for death after they have dishonoured themselves or another individual(s).
Fan O'War #2
The Fan O'War
Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his fan!
You are marked for death
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.
-90% damage done
Owner's Notes: A steel grey paddle. It is used to mark victims for death after they have dishonoured themselves or another individual(s).
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate #1
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
Jarate #2
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
Razorback #1
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Razorback #2
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victims, causing them to bleed in the aftermath.
The Bushwacka
Level 5 Kukri
This weapon crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
Owner's Notes: An extremely Sharp Chopping Knife. Because of its sharpness, it can chop through enemies with ease if enough effort is applied as opposed to other Kukris that take slightly longer to cut through foes.
Soldier Weaponry
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload.
Owner's Notes: Capable of holding 4 Rockets, which are inserted into the Barrel from the front. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fourth Weapon to be used with a Name Tag. It will also be the fourth Weapon to be used with a Description Tag.
The Direct Hit
Level 1 Rocket Launcher
-70% explosion radius
+80% projectile speed
+25% damage done
Mini-crits airborne targets
Owner's Notes: A Stinger Bazooka with fast-firing Rockets. Employed for Sharpshooter tactics against enemy defences (i.e. Sentry Guns and stationary targets). Increased damage allows for elimination of Light Classes up close, and even some Heavier Classes. Requires Manual Reload.
The Black Box
Level 5 Rocket Launcher
On hit: +15 health
-25% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Large Black Square Bazooka firing specially modified Rockets that leech life from foes and deliver some back to the firer (Or to anyone who re-directs the Rocket's Path). Requires Manual Reload.
The Rocket Jumper
Level 1 Rocket Launcher
-100% damage done
No self inflicted blast damage taken.
+200% max ammo
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage rocket launcher for learning rocket jump tricks and patterns.
Owner's Notes: A specially designed Rocket Launcher firing Virtual Reality Rockets, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
The Buff Banner
Level 5 Battle Banner
Provides an offensive buff that causes nearby team-mates to do mini-crits.
Owner's Notes: A Backpack with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.
Owner's Notes: Steel additions to Boots, capable of enduring explosive damage from underneath the wearer and bringing less harm to the wearer.
The Battalion's Backup
Level 10 Battle Banner
Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage.
Rage increases through damage taken.
Owner's Notes: A Radio with an extendable Flag and Trumpet. When said Trumpet is blown on, the Flag extends to help team-mates find the user easier.
Concheror #1
The Concheror
Level 5 Sashimono
With buff, some damage
Dished out by nearby teammates
Comes back as healing
Owner's Notes: A small Wooden Cabinet with an extendable Flag and a Seashell acting as a Trumpet. When said "Trumpet" is blown on, the Flag extends to help team-mates find the user easier.
Concheror #2
The Concheror
Level 5 Sashimono
With buff, some damage
Dished out by nearby teammates
Comes back as healing
Owner's Notes: A small Wooden Cabinet with an extendable Flag and a Seashell acting as a Trumpet. When said "Trumpet" is blown on, the Flag extends to help team-mates find the user easier.
Owner's Notes: A Foldable Shovel for digging Graves and smashing over people's heads.
Equalizer #1
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
Gift from: Manny
Date Received: January 1, 2011 (00:49:22 GMT)
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Equalizer #2
The Equalizer
Level 10 Pickaxe
Damage and speed increase as the user becomes injured
Blocks healing when in use.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A sharp Mining Pickaxe. When in danger or angered, the User can swing this even harder and faster to deliver near-fatal damage.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
The Pain Train
Level 5 Makeshift Club
+1 capture rate on wearer
10% damage vulnerability on wearer
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
Demoman Weaponry
Owner's Notes: A 6-Chambered Grenade Launcher with 4 Chambers used for Grenades and the remaining 2 used to hold Bottles. Requires Manual Reload.
The Loch-n-Load
Level 10 Grenade Launcher
-50% clip size
+20% damage done
+25% projectile speed
+25% damage to self
Launcher bombs shatter on surfaces
Owner's Notes: 2-Chambered Grenade Launcher with both Chambers stacked in a vertical position. Requires Manual Reload.
Owner's Notes: A remote-demolition charge thrower with a detonate Button to trigger all charges that have been fired. Requires Manual Reload.
The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. Requires Manual Reload.
The Scottish Resistance
Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time
Owner's Notes: A Special remote-demolition charge thrower with an attached Sensor. Using this, it is possible to select which charges are detonated once the "Detonate" Button is hit. Requires Manual Reload.
Vintage Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly battered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly battered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Chargin' Targe
Level 10 Shield
Alt-Fire: Gain increased attack power by charging towards your enemies.
+50% fire damage resistance on wearer
+40% explosive damage resistance on wearer
Owner's Notes: A slightly battered Shield with a Spike on the front, which can be rammed into foes before following up with a Melee Attack.
The Sticky Jumper
Level 1 Stickybomb Launcher
-100% damage done
No self-inflicted blast damage taken
+200% max secondary ammo on wearer
100% explosive damage vulnerability on wearer
100% bullet damage vulnerability on wearer
100% fire damage vulnerability on wearer
A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A specially designed Stickybomb Launcher firing Virtual Reality Stickies, which propel the user in the chosen direction, whilst not harming them in the progress. Because of this, however, defensive capabilities tend to be removed. Requires Manual Reload.
Owner's Notes: A Brown Bottle used for storing Liquor or "Scrumpy". Now used for breaking open and shredding people with the Sharp edges.
The Eyelander
Level 5 Sword
This weapon has a large melee range.
Gives increased health and speed with every head you take.
No random critical hits
-25 max health on wearer
Owner's Notes: A large two-handed Sword, which has haunted spirits inside, which takes the Soul of every head taken and adds it to the wearer's soul, thus improving their stats.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: An Axtinguisher Handle with a Nail put through it. Despite being an Axtinguisher Handle, it requires a Sandman to make.
Owner's Notes: A large two-handed Battle Axe, which is very heavy to carry and so slows down the user. Because of this, it can be swung much more ferociously to cut enemies nearly in half.
Unusual Horseless Headless Horsemann's Headtaker
Unusual Horseless Headless Horsemann's Headtaker
Level 71 Axe
Cursed by dark spirits similar to those that dwell within the Eyelander.
No random critical hits
-25 max health on wearer
Owner's Notes: A Dark War Axe wielded previously by the Horseless Headless Horsemann. Although it lost some of its size, glow, and devastating Power whilst being passed down, it still retains its shape, appearance, and has also gained the ability to improve the Wielder's stats like the Eyelander.
Owner's Notes: Simply a Metal Frying Pan used for Cooking Food, Maggots, and bashing Skulls.
The Claidheamh Mòr
Level 5 Sword
No random critical hits
0.5 sec increase in charge duration
-15 max health on wearer
Owner's Notes: A Celtic Sword with adjusted weight to allow the wielder to get more momentum in their Charges.
The Ullapool Caber
Level 10 Stick Bomb
High-yield Scottish face removal
A sober person would throw it...
No random critical hits
Owner's Notes: A Scottish Stick with a Grenade on the end. when the Grenade is jarred from an impact, it explodes, killing or badly hurting anyone nearby.
Medic Weaponry
Owner's Notes: A Fast-firing Syringe Shooter with an Air Canister in the back, which provides the ability to shoot.
Blutsauger #1
The Blutsauger
Level 5 Syringe Gun
On hit: +3 health
-2 health drained per second on wearer
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Fast-firing Syringe Shooter modified to drain HP from Targets and return it to the user.
Blutsauger #2
The Blutsauger
Level 5 Syringe Gun
On hit: +3 health
-2 health drained per second on wearer
Gift from: Manny
Date Received: January 1, 2011 (00:49:19 GMT)
Owner's Notes: A Fast-firing Syringe Shooter modified to drain HP from Targets and return it to the user.
Owner's Notes: A healing Gun shooting Medicine to allies. Because of its healing attributes, enemy Spies try to take advantage of this and trick the wielder into healing them.
UGS 2nd's Automatic Healing Device
Owner's Notes: A healing Gun shooting Medicine to allies. Because of its healing attributes, enemy Spies try to take advantage of this and trick the wielder into healing them. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the third Weapon to be used with a Name Tag. It will also be the third Weapon to be used with a Description Tag.
The Kritzkrieg
Level 8 Medi Gun
Übercharge grants 100% critical chance
+25% Übercharge rate
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A healing Gun shooting Medicine to allies. Instead of an Übercharge, this weapon instead grants a Kritzcharge, which sharply raises the Target's Attack Power.
Owner's Notes: A Silver Saw with a modified handle. As the name suggests, it is used to saw through Bones in Amputation Surgeries.
The Übersaw
Level 10 Bonesaw
On hit: 25% Übercharge added
-20% slower firing speed
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Saw with a large Vial on the underbelly. When it strikes an enemy, the blood is collected on the Saw, which purifies and treats the Blood until it is raw Übercharged. This is then stored in the Vial. One can look at the Vial to see how much Übercharge they have.
The Vita-Saw
Level 5 Bonesaw
On death up to 20% of your stored Übercharge is retained.
-10 max health on wearer
Owner's Notes: A Battle Needle Saw with a large Vial mounted on the top. One can look at the Vial to see how much Übercharge they have. The Vial in this Vita-saw can be removed and the Übercharge can be poured into another Vita-Saw. This is why up to 20% of it can be saved upon death.
Owner's Notes: A Medieval Bonesaw, which the User can play a special Melody on. This Melody soothes nearby teammates and helps them to relax. From this brief relaxation, they recover from injuries much faster and so are battle-ready much sooner.
HW-Guy Weaponry
Owner's Notes: A large Black Gatling Gun with a Silver Ammo Drum. Dubbed "Sasha" and weighs 150 Kilograms whilst firing $200 Custom-tooled Cartridges at approximately 10,000 Rounds/Minute.
Vintage Natascha
Level 5 Minigun
On hit: 100% chance to slow target
-25% damage done
30% slower spin up time
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
Natascha #1
Natascha
Level 5 Minigun
On hit: 100% chance to slow target
-25% damage done
30% slower spin up time
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
Natascha #2
Natascha
Level 5 Minigun
On hit: 100% chance to slow target
-25% damage done
30% slower spin up time
Gift from: Manny
Date Received: January 1, 2011 (00:43:11 GMT)
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
Natascha #3
Owner's Notes: A large Black Gatling Gun with a Black Ammo Drum and Bullets lined along the side. The counterpart to Sasha, this weapon has a smoother spin up sound than Sasha.
Owner's Notes: A large Black Gatling Gun with a Wooden Ammo Drum containing a Hammer and Sickle Imprint. This is actually the standard-issue Minigun, Sasha, but with cosmetic Attachments.
The Brass Beast
Level 5 Minigun
+20% damage done
50% slower spin up time
-60% slower move speed while deployed
Owner's Notes: A large Golden Gatling Gun with a Golden Ammo Drum. It is extremely Heavy and takes a Mountain of effort to move with. It is modelled after the first ever Gatling Gun.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.
Sandvich #1
Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.
Sandvich #2
Owner's Notes: A Sandwich with a Slice of Lettuce, a chopped Tomato, 3 Slices of Cheese, and a steak-like piece of meat contained between 2 slices of bread with an Olive on the Top with a Toothpick through it. Despite being told it only heals 120 HP, this actually heals up to 300 HP.
Dalokohs Bar #1
Owner's Notes: A Chocolate Bar with "Dalokohs" on the Wrapper. Dalokohs is backwards for "Shokolad", which is the Russian Word for "Chocolate".
Dalokohs Bar #2
The Dalokohs Bar
Level 1 Lunch Box
Adds +50 max health for 30 seconds
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Chocolate Bar with "Dalokohs" on the Wrapper. Dalokohs is backwards for "Shokolad", which is the Russian Word for "Chocolate".
The Buffalo Steak Sandvich
Level 1 Lunch Box
While under the damage, move speed is increased, damage done and damage taken will be mini-crits, and the player may only use melee weapons.
Who needs bread?
Owner's Notes: A Raw Steak full of nutrients and treated well enough to remove most negative side-effects upon consumption.
The Buffalo Steak Sandvich
Level 1 Lunch Box
While under the damage, move speed is increased, damage done and damage taken will be mini-crits, and the player may only use melee weapons.
Who needs bread?
Owner's Notes: A Raw Steak full of nutrients and treated well enough to remove most negative side-effects upon consumption.
Owner's Notes: Large Fists capable of heavily bruising targets. Best used when unarmed or out of ammo.
The Killing Gloves of Boxing
Level 7 Boxing Gloves
On kill: 5 seconds of 100% critical chance
-20% slower firing speed
Owner's Notes: A pair of Boxing Gloves. When knocking out an opponent, the Momentum can be used to knock other opponents out even faster.
Gloves of Running Urgently
Level 10 Boxing Gloves
30% faster move speed on wearer
-50% damage done
When weapon is active:
-6 health drained per second on wearer
Owner's Notes: A pair of Boxing Gloves with a Fire Texture applied to them. They improve the user's movement, but make them hungrier quicker.
Owner's Notes: A pair of gauntlets with Bear Fur and claws strapped to them. More straps are applied so they can be worn like Boxing Gloves.
The Fists of Steel
Level 10 Boxing Gloves
-60% damage from ranged sources while active
+100% damage from melee sources while active
Owner's Notes: A pair of Steel gauntlets solid enough to take the brunt of the force from weapons. However, because they are very heavy, they tend to leave the user open to attacks close up.
Pyro Weaponry
Owner's Notes: A home-made Fire-throwing Device with a Pilot leading from the Propane Tank to the Nozzle. A Pump handle is pulled at the bottom, which, when squeezed, ejects Propane from the nozzle, which is then lit by the Pilot Light, turning it into Fire. Alternatively, a ball of compressed air can be released from the Tank to blast things away.
Backburner #1
The Backburner
Level 10 Flame Thrower
No compression blast
100% critical hits from behind
15% damage done
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A special type of Flame Thrower with a Dragon head shape attached to the nozzle. This head "shapes" the Flames into a more concentrated Flame to deal more damage. Because of this, it can severely hurt people from behind as the nerves in a person's back are more sensitive, thus why it can deliver fatal damage in seconds.
Backburner #2
The Backburner
Level 10 Flame Thrower
No compression blast
100% critical hits from behind
15% damage done
Owner's Notes: A special type of Flame Thrower with a Dragon head shape attached to the nozzle. This head "shapes" the Flames into a more concentrated Flame to deal more damage. Because of this, it can severely hurt people from behind as the nerves in a person's back are more sensitive, thus why it can deliver fatal damage in seconds.
Degreaser #1
The Degreaser
Level 10 Flame Thrower
65% faster weapon switch
-25% burn damage
Gift from: Crab man
Date Received: November 21, 2010 (20:58:51 GMT)
Owner's Notes: A Silver Flame Thrower with two nozzles. One for Fire, and one for Airblasts. The sound this weapon makes when ejecting fire is more smoother due to it being degreased.
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
Flare Gun #1
Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.
Flare Gun #2
Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.
Flare Gun #3
Owner's Notes: A small compact Gun shooting Flares. The further the Flare flies, the more damage it will do, providing the target is already on fire. Requires Manual Reload.
Owner's Notes: A large Axe typically used by Firemen to chop down doors. This one in particular, is not interested in saving people.
Axtinguisher #1
The Axtinguisher
Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players
Gift from: Naor
Date Received: October 16, 2010 (17:27:00 GMT)
Owner's Notes: An Axe with a Silver Head wrapped in barbed wire. This Wire blunts the axe so it isn't as effective against normal targets. However, when burning, Flesh and Bone starts peeling away from the victim, and the barbed wire on this weapon can snag this loose Flesh or Bone and rip it out of place, causing horrific damage.
Axtinguisher #2
The Axtinguisher
Level 10 Fire Axe
100% critical hit vs burning players
-50% damage vs non-burning players
No critical hits vs non-burning players
Gift from: Manny
Date Received: January 1, 2011 (01:10:43 GMT)
Owner's Notes: An Axe with a Silver Head wrapped in barbed wire. This Wire blunts the axe so it isn't as effective against normal targets. However, when burning, Flesh and Bone starts peeling away from the victim, and the barbed wire on this weapon can snag this loose Flesh or Bone and rip it out of place, causing horrific damage.
Homewrecker #1
The Homewrecker
Level 5 Sledgehammer
100% damage vs buildings
-25% damage vs players
Damage removes Sappers
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A large Hammer capable of crushing buildings with just a couple swings. Because of its weight however, it is harder to bring down on enemies.
Homewrecker #2
The Homewrecker
Level 5 Sledgehammer
100% damage vs buildings
-25% damage vs players
Damage removes Sappers
Gift from: Manny
Date Received: January 1, 2011 (00:49:17 GMT)
Owner's Notes: A large Hammer capable of crushing buildings with just a couple swings. Because of its weight however, it is harder to bring down on enemies.
The Back Scratcher
Level 10 Garden Rake
+25 damage done
-75% health from healers on wearer
+50% health from packs on wearer
Owner's Notes: A Rake with slightly bent prongs, each with blood on it. Previously used for scratching backs and raking leaves together. Now used for slashing backs and raking in kills.
Spy Weaponry
Owner's Notes: A black Six-Shooter with a Beige Handle. Has considerable Stopping Power.
Ambassador #1
The Ambassador
Level 5 Revolver
Crits on an accurate headshot
-15% damage done
-20% slower firing speed
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A silver Six-Shooter with a Mahogany Handle. The Bullets aren't very powerful normally. However, if one lands a Bullet in the Head, the resulting damage can be rather devastating and even kill slightly injured lighter classes instantly. The only issue is the fact that the barrel must take a second to cool down before a second headshot can be landed.
Ambassador #2
The Ambassador
Level 5 Revolver
Crits on an accurate headshot
-15% damage done
-20% slower firing speed
Gift from: Manny
Date Received: January 1, 2011 (00:48:49 GMT)
Owner's Notes: A silver Six-Shooter with a Mahogany Handle. The Bullets aren't very powerful normally. However, if one lands a Bullet in the Head, the resulting damage can be rather devastating and even kill slightly injured lighter classes instantly. The only issue is the fact that the barrel must take a second to cool down before a second headshot can be landed.
L'Etranger #1
L'Etranger
Level 5 Revolver
+15 cloak on hit
-20% damage done
Gift from: i-ghost
Date Received: November 14, 2010 (17:53:03 GMT
Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.
L'Etranger #2
Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.
L'Etranger #3
Owner's Notes: A silver Six-Shooter with a beige Handle. The Bullets aren't very powerful. However, one can hit 'n' run with this weapon before the opponent can properly target them.
Owner's Notes: A cross between a switchblade and a swiss-army knife. The blade can be hidden inside and revealed when necessary. If driven into a victim's spine, the result is nearly always an instant-kill.
Your Eternal Reward
Level 1 Knife
Upon a successful backstab, you rapidly disguise as your victim
This weapon is a silent killer
Wearer cannot disguise
Owner's Notes: A saharan blade with a hand-guard. A kill can be silently applied by this weapon due to its easy-to-handle ability, which enables the user to muffle a target's voice before killing them. Upon death, a cloaking watch is attached to the victim's body and activated, thus cloaking them into nothingness as to hide the body.
Conniver's Kunai
Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health
On backstab: absorbs the health from your victim.
-65 max health on wearer
Owner's Notes: A small black knife with a beige handle. The blade is spear-headed. If one kills from behind with this knife, they can drain the health from the target until they are dry of health, which heals over the user.
Owner's Notes: A Silver Wristwatch capable of turning the wearer invisible. This lasts roughly 8 seconds before the Watch deactivates and reveals the wearer. Metallic objects can replenish the cloak duration due to a special device inside that converts the metal into energy that is usable on the Cloaking system.
Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.
The Cloak and Dagger
Level 5 Invis Watch
Cloak type: Motion Sensitive
+100% cloak regen rate
Gift from: Manny
Date Received: January 1, 2011 (00:49:20 GMT)
Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.
The Cloak and Dagger
Level 5 Invis Watch
Cloak type: Motion Sensitive
+100% cloak regen rate
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Yellow Wristwatch with Leather straps capable of turning the wearer invisible. This allows for roughly 6 seconds of movement before the Watch starts failing and reveals the wearer's silhouette. Standing still will allow it to correct itself, thus replenishing the Cloak meter. Walking or slow movement can allow for longer use before the Watch starts failing.
The Dead Ringer
Level 5 Invis Watch
Cloak type: Feign Death
+60% cloak drain rate
+80% cloak regen rate
Owner's Notes: A Yellow Pocket watch a 6 segmented centerpiece inside. Pressing the Button on the side cloaks the user and creates a dead replica of them, which matches every last detail of the wearer. Upon decloaking, however, a loud fizzling noice is heard, which can compromise the user's position.
Owner's Notes: A Yellow Wristwatch with an 8 segmented centerpiece resembling Pac-Man capable of turning the wearer invisible. This lasts roughly 8 seconds before the Watch deactivates and reveals the wearer. Metallic objects can replenish the cloak duration due to a special device inside that converts the metal into energy that is usable on the Cloaking system. Prior to being given, the blood stain caused by its previous owner, Tycho, was cleaned off the Watch.
Engineer Weaponry
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload.
UGS 2nd's Miniature Grapeshot Weapon
Owner's Notes: A Pump Action weapon capable of holding 6 Shells. Most effective in small enclosed spaces. Requires Manual Reload. This weapon is unique to [UGS 2nd]Lancer @nti-tank Rocket, and was the fifth Weapon to be used with a Name Tag. It will also be the fifth Weapon to be used with a Description Tag.
Frontier Justice
Level 5 Shotgun
When your sentry is destroyed you gain revenge crits for every sentry kill
No random critical hits
-50% clip size
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Pump Action weapon capable of holding 3 Shells. Most effective in small enclosed spaces. A sensor mounted on the side detects when the user's Sentry Gun is destroyed. A summary of its kills and assists are transferred to the sensor, upon which it relays the damage it dealt in those kills and assists into the next Shell(s) loaded. Requires Manual Reload.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Wrangler #1
The Wrangler
Level 5 Laser Pointer
Take manual control of your Sentry Gun
Gift from: CWx /// CookLeChuck>
Date Received: March 16, 2011 (22:28:17 GMT)
Owner's Notes: A Joypad fitted with a Radar Sensor. When activated, the affiliated Sentry Gun's main systems switch off with the exception of the Weapons and the Laser and Bubble Shields activate on it. The Sentry Gun then aims where the User wants it to aim. With a pull on the lever on the top, the Sentry Gun will fire its basic weapons. With Level 3 Sentry Guns, a Button on the side can fire the Rocket Pod attachment. When deactivating the Wrangler, all Sentry Gun systems switch off, save for the Bubble Shield, while the Sentry Gun reboots.
Wrangler #2
Owner's Notes: A Joypad fitted with a Radar Sensor. When activated, the affiliated Sentry Gun's main systems switch off with the exception of the Weapons and the Laser and Bubble Shields activate on it. The Sentry Gun then aims where the User wants it to aim. With a pull on the lever on the top, the Sentry Gun will fire its basic weapons. With Level 3 Sentry Guns, a Button on the side can fire the Rocket Pod attachment. When deactivating the Wrangler, all Sentry Gun systems switch off, save for the Bubble Shield, while the Sentry Gun reboots.
The Lugermorph
Level 5 Pistol
The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?
( Not Tradeable )
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: A standard monkey wrench used for repairing broken equipment and upgrading other equipment. Can also be swung to hurt nearby attackers.
Vintage Gunslinger
Level 15 Robot Arm
Replaces the Sentry with a fast building Mini-Sentry
+25 max health on wearer
No random critical hits
Owner's Notes: A robotic replacement for an arm. To be used, the user must have lost their hand (Or remove it themselves). Because of this, the hand used for building Sentry Guns is rendered useless. However, one can program the Gunslinger to deploy a smaller, albeit faster Sentry Gun in place of this.
The Gunslinger
Level 15 Robot Arm
Replaces the Sentry with a fast building Mini-Sentry
+25 max health on wearer
No random critical hits
Owner's Notes: A robotic replacement for an arm. To be used, the user must have lost their hand (Or remove it themselves). Because of this, the hand used for building Sentry Guns is rendered useless. However, one can program the Gunslinger to deploy a smaller, albeit faster Sentry Gun in place of this.
The Southern Hospitality
Level 20 Wrench
No random critcal hits
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
Owner's Notes: A spiked monkey wrench with a spiked hand guard. The Spikes can shred through flesh and cause heavy bleeding.
Owner's Notes: A Jagged Monkey Wrench, hence its shortened name of "Jag". This jagged form can grab nuts and bolts easier and tighten them faster, leading to faster construction. Because of this Jagged Form, however, it has a blunt head and so will not do as much damage to foes.
Trivia
- This Armoury remains edited only by [UGS 2nd]Lancer @nti-tank Rocket.
- The above editor prefers to keep it that way under penalty of "Death". However, possible exceptions have been rumoured to occur such as sentence-fixing, but nothing involving touching the Weapons inside the Armoury.
- Alternatively, reminders of updating the Armoury seem to be deemed useful in a decent timescale, such as Weekly or Fortnightly. Though [UGS 2nd]Lancer @nti-tank Rocket tends to keep this restricted to the Discussion Page.
- The Sniper is the only Class whose weapons have all been in this Armoury at one time.