Difference between revisions of "June 11, 2010 Patch"
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=== Team Fortress 2 === | === Team Fortress 2 === | ||
* Fixed some issues with the community submitted tips. | * Fixed some issues with the community submitted tips. | ||
− | * Fixed a case where servers could get stuck in an infinite loop while spawning [[bots]]. | + | * Fixed a case where [[servers]] could get stuck in an infinite loop while spawning [[bots]]. |
− | * Made the training [[HUD]] code more robust, so it doesn't crash if the client has modified HUD resource files. | + | * Made the [[training]] [[HUD]] code more robust, so it doesn't crash if the client has modified HUD resource files. |
* Fixed a potential crash in the HUD during startup. | * Fixed a potential crash in the HUD during startup. | ||
* Fixed a level change crash related to Bot navigation meshes. | * Fixed a level change crash related to Bot navigation meshes. |
Revision as of 01:23, 17 May 2011
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Patch notes
Engine
- Fixed a crash related to model caches.
- Fixed a crash related to empty proxy files.
- Fixed a rare crash involving corrupted voice-comm playback.
Team Fortress 2
- Fixed some issues with the community submitted tips.
- Fixed a case where servers could get stuck in an infinite loop while spawning bots.
- Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
- Fixed a potential crash in the HUD during startup.
- Fixed a level change crash related to Bot navigation meshes.
- Disabled quickswitch UI in training to reduce confusion.
- The Demoman's battleaxe now sounds like a sword.
Missed a note from yesterday:
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.