Difference between revisions of "August 14, 2009 Patch"
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* Fixed weapons not being hidden properly during loser state anims | * Fixed weapons not being hidden properly during loser state anims | ||
* Fixed a case where radius damage didn't reduce damage to self | * Fixed a case where radius damage didn't reduce damage to self | ||
− | ** | + | ** Fixes [[Demoman]] taking too much damage from their pipebombs |
* Fixed a case where items would never show up in the backpack, even though they were available to equip | * Fixed a case where items would never show up in the backpack, even though they were available to equip | ||
* Fixed a case where items weren't being validated properly in class loadout slots | * Fixed a case where items weren't being validated properly in class loadout slots |
Revision as of 09:28, 20 June 2011
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
- Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
- Fixed Announcer overtime bug on KOTH servers using mp_timelimit
- Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
- Fixed tournament stopwatch not displaying the time in the HUD
- Fixed a bug with cloak meter regen and drain rates
- Fixed Spies not being able to go invis while reloading
- Fixed pipebombs sticking to saw blades
- Fixed weapons not being hidden properly during loser state anims
- Fixed a case where radius damage didn't reduce damage to self
- Fixes Demoman taking too much damage from their pipebombs
- Fixed a case where items would never show up in the backpack, even though they were available to equip
- Fixed a case where items weren't being validated properly in class loadout slots
- Community requests
- Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
- Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture