Difference between revisions of "August 14, 2009 Patch"

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m (you start to notice extremeley minor errors if your doing this)
(Undo edit by Lexar (Talk) (566787) As far as I know, these are meant to be straight copies of the patch notes, so we leave all errors or misspells)
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* Fixed weapons not being hidden properly during loser state anims
 
* Fixed weapons not being hidden properly during loser state anims
 
* Fixed a case where radius damage didn't reduce damage to self
 
* Fixed a case where radius damage didn't reduce damage to self
** Fixed [[Demoman]] taking too much damage from their pipebombs
+
** Fixes [[Demoman]] taking too much damage from their pipebombs
 
* Fixed a case where items would never show up in the backpack, even though they were available to equip
 
* Fixed a case where items would never show up in the backpack, even though they were available to equip
 
* Fixed a case where items weren't being validated properly in class loadout slots
 
* Fixed a case where items weren't being validated properly in class loadout slots

Revision as of 09:28, 20 June 2011

Patch notes

Team Fortress 2

  • Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
  • Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
  • Fixed Announcer overtime bug on KOTH servers using mp_timelimit
    • Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
  • Fixed tournament stopwatch not displaying the time in the HUD
  • Fixed a bug with cloak meter regen and drain rates
  • Fixed Spies not being able to go invis while reloading
  • Fixed pipebombs sticking to saw blades
  • Fixed weapons not being hidden properly during loser state anims
  • Fixed a case where radius damage didn't reduce damage to self
    • Fixes Demoman taking too much damage from their pipebombs
  • Fixed a case where items would never show up in the backpack, even though they were available to equip
  • Fixed a case where items weren't being validated properly in class loadout slots
  • Community requests
    • Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
    • Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture