Difference between revisions of "Revenge kill"
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{{Quotation|'''The Scout'''|Who's the tough guy '''now''', huh '''tough guy?'''|sound=Scout_revenge08.wav}} | {{Quotation|'''The Scout'''|Who's the tough guy '''now''', huh '''tough guy?'''|sound=Scout_revenge08.wav}} | ||
− | + | Players receive a '''Revenge Kill''' upon killing or assisting in the killing of their [[Nemesis]]. A revenge kill is accompanied by a short [[Media:Tf_revenge.wav|sound cue]], and a message on the recent kills section of the [[HUD]]. Getting a revenge kill on your nemesis may also produce a [[response]], depending on your class. | |
− | Players receive a '''Revenge Kill''' upon killing or assisting in the killing of their [[Nemesis]]. A revenge kill is accompanied by a short [ | ||
A Revenge kill is worth double the [[Points]] you would receive for a regular kill, and will remove your Nemesis' [[Domination]] against you. Revenge kills in one life, as well as in your player history, count towards your all-time stats. Players receive the ''Nemesis'' [[achievement]] upon collecting 5 total Revenge kills in their all-time stats. A Revenge kill can occur during [[Humiliation]], which is a highly advantageous and satisfying time to get one, as your Nemesis will be cowering and completely vulnerable. | A Revenge kill is worth double the [[Points]] you would receive for a regular kill, and will remove your Nemesis' [[Domination]] against you. Revenge kills in one life, as well as in your player history, count towards your all-time stats. Players receive the ''Nemesis'' [[achievement]] upon collecting 5 total Revenge kills in their all-time stats. A Revenge kill can occur during [[Humiliation]], which is a highly advantageous and satisfying time to get one, as your Nemesis will be cowering and completely vulnerable. | ||
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The revenge kill was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points against their nemesis. | The revenge kill was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points against their nemesis. | ||
− | + | == Related Achievements == | |
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− | ==Related Achievements== | ||
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|[[Image:tf spy come in from the cold.png|64px]] | |[[Image:tf spy come in from the cold.png|64px]] | ||
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+ | [[Category:Gameplay]] | ||
{{Languages}} | {{Languages}} |
Revision as of 09:12, 2 August 2010
“ | Who's the tough guy now, huh tough guy?
Click to listen
— The Scout
|
” |
Players receive a Revenge Kill upon killing or assisting in the killing of their Nemesis. A revenge kill is accompanied by a short sound cue, and a message on the recent kills section of the HUD. Getting a revenge kill on your nemesis may also produce a response, depending on your class.
A Revenge kill is worth double the Points you would receive for a regular kill, and will remove your Nemesis' Domination against you. Revenge kills in one life, as well as in your player history, count towards your all-time stats. Players receive the Nemesis achievement upon collecting 5 total Revenge kills in their all-time stats. A Revenge kill can occur during Humiliation, which is a highly advantageous and satisfying time to get one, as your Nemesis will be cowering and completely vulnerable.
The revenge kill was added to promote relationships between players, creating a small negative reinforcement loop by giving players an opportunity to score extra points against their nemesis.
Related Achievements
Come In From The Cold
Get a Revenge kill with a backstab. |
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