Difference between revisions of "Obtaining Pyro achievements/de"
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|[[Image:hot on your heels.png|64px]] | |[[Image:hot on your heels.png|64px]] | ||
|'''Hot on Your Heels''' | |'''Hot on Your Heels''' | ||
− | Kill 50 enemies with your | + | Kill 50 enemies with your Flamethrower, from behind. |
'''Schwierigkeit''': Leicht | '''Schwierigkeit''': Leicht | ||
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|[[Image:Firewall.png|64px]] | |[[Image:Firewall.png|64px]] | ||
|'''Firewall''' | |'''Firewall''' | ||
− | Ignite 5 Spies who have a | + | Ignite 5 Spies who have a Electro Sapper on a friendly building. |
'''Schwierigkeit''': Very Leicht | '''Schwierigkeit''': Very Leicht | ||
− | '''Wie erreichen:''' Hang around friendly | + | '''Wie erreichen:''' Hang around friendly Sentry Gun nests in high-action choke points on maps such as [[Dustbowl]] and [[Gold Rush]], where the Spies will come along more frequently. Watch the kill reports for Sappers, and spray around randomly with your Flamethrower if you see Sappers appear on the buildings. Listening for friendly Engineers reporting that someone is sapping one of their buildings is also a very useful warning. |
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'''Schwierigkeit''': Mittel | '''Schwierigkeit''': Mittel | ||
− | '''Wie erreichen:''' This is not a difficult achievement, but it may take a while. Whenever you take out an Engineer's nest, try to leave their exit intact. A good place to check is the sewers in 2fort. Assuming no teammates come over to destroy it, sooner or later an enemy will teleport in. It is fairly simple to incinerate them before they even realize what is going on. Otherwise, look for the telltale glowing trail to identify players who have recently teleported. Rushing choke points or forward staging points while on defense is a good way to net points for this as enemy Engineers often set up | + | '''Wie erreichen:''' This is not a difficult achievement, but it may take a while. Whenever you take out an Engineer's nest, try to leave their exit intact. A good place to check is the sewers in 2fort. Assuming no teammates come over to destroy it, sooner or later an enemy will teleport in. It is fairly simple to incinerate them before they even realize what is going on. Otherwise, look for the telltale glowing trail to identify players who have recently teleported. Rushing choke points or forward staging points while on defense is a good way to net points for this as enemy Engineers often set up Teleporters nearby, although you should always beware of Sentry Guns. Upgraded Teleporters charge faster, but will still have the sparkle effect on a player for the full 10 seconds, allowing you to burn many players if they use an upgraded teleporter in quick succession. |
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'''Schwierigkeit''': Leicht | '''Schwierigkeit''': Leicht | ||
− | '''Wie erreichen:''' Stay around the center of either [[2fort]] or [[Well]] and flame enemies. If you want to "help" them along, use your | + | '''Wie erreichen:''' Stay around the center of either [[2fort]] or [[Well]] and flame enemies. If you want to "help" them along, use your Flamethrower's [[compression blast]] to shove them into the water after igniting them, though this should generally be unnecessary as most players will automatically head for the nearest body of water whenever they are ignited. If you want, you can follow them into the water with your Shotgun or [[Fire Axe]] for 'Plan B'. |
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'''Schwierigkeit''': Mittel | '''Schwierigkeit''': Mittel | ||
− | '''Wie erreichen:''' This one should come eventually after some time playing as a Pyro. Just try and get in as much fire and | + | '''Wie erreichen:''' This one should come eventually after some time playing as a Pyro. Just try and get in as much fire and Shotgun damage as possible before you are taken down. It may also help to grab any medkits and destroy any Dispensers in an area beforehand (or attack in places devoid of them), as well as going after groups that do not have any Pyros, Medics, and Snipers with them, so that there are no nearby sources of healing, [[compression blast]], or [[Jarate]]. |
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'''Schwierigkeit''': Mittel | '''Schwierigkeit''': Mittel | ||
− | '''Wie erreichen:''' Use the 'Q' key (PC) to quick-switch between your axe and | + | '''Wie erreichen:''' Use the 'Q' key (PC) to quick-switch between your axe and Flamethrower to finish off opponents quickly. Play it cautiously and retreat for health if your enemy has the upper hand. The [[Axtinguisher]] makes this achievement easier, especially if combined with the "Puff and Sting" tactic. If [[Spy-checking]], taking out your Axe to add insult to injury after igniting them can get this achievement relatively quickly and safely, so long as they're not carrying an [[Ambassador]]. Going for Leicht kills and lone targets (such as Scouts and Medics, as well as ambushing Snipers and Spy-checking) also helps. Also, going on a melee only server can be a good way to get this. |
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'''Schwierigkeit''': Schwer | '''Schwierigkeit''': Schwer | ||
− | '''Wie erreichen:''' See Lumberjack. On most maps it is very Schwer to survive long enough and find enough targets to safely get this achievement. One option is to go onto 24/7 servers running CTF maps like [[2fort]] with the time and capture limits disabled or greatly extended, and play extremely conservatively while targeting Scouts and Spies trying to go for the | + | '''Wie erreichen:''' See Lumberjack. On most maps it is very Schwer to survive long enough and find enough targets to safely get this achievement. One option is to go onto 24/7 servers running CTF maps like [[2fort]] with the time and capture limits disabled or greatly extended, and play extremely conservatively while targeting Scouts and Spies trying to go for the Intelligence. |
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'''Schwierigkeit''': Mittel | '''Schwierigkeit''': Mittel | ||
− | '''Wie erreichen:''' Inattentive Snipers are often irresistible targets for many Pyros, though getting to their | + | '''Wie erreichen:''' Inattentive Snipers are often irresistible targets for many Pyros, though getting to their Sniper spots ranges from Leicht to very Schwer, depending on whether or not the route has hiding places and [[Sentry gun|Sentry Gun]]s (the majority of times it will). [[2fort]] is a great place to do this, because if a Sniper is on top of the battlements, the only way to approach him is from behind or from the side, outside of his field of view when scoped in. Just be sure he doesn't spot you before you attempt to attack, so take an alternate route such as the sewers. Another good map for ambushing Snipers if you are on defense is the central building in [[Gold Rush]] stage 2. This achievement is significantly easier with the [[Flare Gun]], which allows you to ignite the Snipers at long range, although standing in the Sniper's field of view carries its own dangers. Strafe and duck a lot to make yourself a Schwerer target, and try to fire from cover, or from an angle outside of his view. This is particularly Leicht in 2fort; simply stand on the battlements and aim at the height level of the top of the two door frames to have the optimum range. Note that the [[Huntsman]] does not have a scope, so be sure to target Snipers that have the default Sniper Rifle. |
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|[[Image:makin' bacon.png|64px]] | |[[Image:makin' bacon.png|64px]] | ||
|'''Makin' Bacon''' | |'''Makin' Bacon''' | ||
− | Kill 50 Heavies with your | + | Kill 50 Heavies with your Flamethrower. |
'''Schwierigkeit''': Mittel/Schwer | '''Schwierigkeit''': Mittel/Schwer | ||
− | '''Wie erreichen:''' The Heavy's | + | '''Wie erreichen:''' The Heavy's Minigun will shred Pyros from the front, so try to take an alternate route and ambush them, or attack them at the same time as another teammate to decrease the chances that the Heavy will focus on you. Heavies will almost always have a Medic following them, so be sure to take them out first. However if you have a [[Backburner]] equipped, the Crits will overpower the healing power of the [[Medigun]] as if it wasn't activated. Nevertheless, taking out the Medic first is the biggest aid to your team. Remember to circle-strafe around Heavies to avoid the Minigun. Assists count towards this achievement so when you see an enemy Heavy under fire, try and get in the last shot. At a count of 50 points, this achievement will take some time so stick with it. The Backburner can make getting this achievement significantly easier. |
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'''Schwierigkeit''': Mittel | '''Schwierigkeit''': Mittel | ||
− | '''Wie erreichen:''' Go to 2fort and hang around in the water under the bridge. Use your | + | '''Wie erreichen:''' Go to 2fort and hang around in the water under the bridge. Use your Shotgun on anyone that enters the water, and keep the axe handy if they get close. When up top, chase after enemies who jump in from above. Defending the underwater areas in Well may also help. This achievement is far easier with the default Shotgun and Fire Axe equipped, as the Flare Gun does not work underwater and the Axtinguisher does reduced damage to enemies that are not on fire. Incidentally, on 2fort, enemies that get knocked into the water will sometimes have been damaged from a previous engagement, which may make things easier for you. |
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'''Schwierigkeit''': Mittel | '''Schwierigkeit''': Mittel | ||
− | '''Wie erreichen:''' Find a Medic trying to get the Autoclave achievement, or one with a full Über who needs to make a push. In general, charging an enemy choke point should usually result in at least a couple of kills unless you get unlucky (an enemy Pyro uses his compression blast or multiple | + | '''Wie erreichen:''' Find a Medic trying to get the Autoclave achievement, or one with a full Über who needs to make a push. In general, charging an enemy choke point should usually result in at least a couple of kills unless you get unlucky (an enemy Pyro uses his compression blast or multiple Sentry Guns push you away). |
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'''Schwierigkeit''': Mittel | '''Schwierigkeit''': Mittel | ||
− | '''Wie erreichen:''' Getting a Medic to ÜberCharge you will make this achievement much easier, especially when dealing with Sentry | + | '''Wie erreichen:''' Getting a Medic to ÜberCharge you will make this achievement much easier, especially when dealing with Sentry Guns. Otherwise, try and be the one who takes out unguarded enemy Teleporters and Dispensers, or attack an Engineer who is just starting to set up, as buildings that are still under construction also count towards this achievement. While it is possible to circle-strafe active Sentry Guns, this only works reliably with level 1 Sentry Guns and is even money with level 2 sentries; don't even bother with level 3 Sentry Guns unless you're already behind them or they're being sapped. Against level 3 Sentry Guns, try to edge them if possible. |
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'''Schwierigkeit''': Leicht | '''Schwierigkeit''': Leicht | ||
− | '''Wie erreichen:''' This should happen eventually after some time playing as a Pyro. Just stay around the control points and burn enemies, then let your team-mates finish them off or simply knock them off your point with [[compression blast]] if you have the default Flamethrower equipped. Note - The [[ | + | '''Wie erreichen:''' This should happen eventually after some time playing as a Pyro. Just stay around the control points and burn enemies, then let your team-mates finish them off or simply knock them off your point with [[compression blast]] if you have the default Flamethrower equipped. Note - The [[Payload]] counts as a control point, so igniting enemies pushing it will count towards this achievement. If you can hide when the BLU team overpowers the defense and then ambush them from behind as they push the cart en masse, you can net a whole bunch of points at once. As a safer alternative, you can continuously shoot flares at the cart from a distance. |
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|[[Image:attention getter.png|64px]] | |[[Image:attention getter.png|64px]] | ||
|'''Attention Getter''' | |'''Attention Getter''' | ||
− | Ignite 100 enemies with the | + | Ignite 100 enemies with the Flare Gun. |
'''Schwierigkeit''': Mittel | '''Schwierigkeit''': Mittel | ||
− | '''Wie erreichen:''' Unlike the Flamethrower, the Flare Gun requires precise aim to hit a target. Also take note that the flare travels in an arc, so compensate for distance. Just pop a flare at an enemy every so often and you should get this achievement eventually. On the defense, shooting flares at the | + | '''Wie erreichen:''' Unlike the Flamethrower, the Flare Gun requires precise aim to hit a target. Also take note that the flare travels in an arc, so compensate for distance. Just pop a flare at an enemy every so often and you should get this achievement eventually. On the defense, shooting flares at the Payload cart works very well, since you're bound to hit somebody if the entire enemy team is pushing it. Snipers make great targets for getting this achievement, since they usually stand still while aiming and Snipers using the default Sniper Rifle will have trouble aiming while on fire, forcing them to retreat and making things easier for your team. Engineers working on their buildings are also prime targets as the Flare Gun can hit targets from outside the range of Sentry Guns. Heavies are also fairly Leicht to hit when their gun is spun up, and they are fairly large targets anyhow. |
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'''Schwierigkeit''': Leicht | '''Schwierigkeit''': Leicht | ||
− | '''Wie erreichen:''' This should happen eventually after a very long time playing as a Pyro. The [[Backburner]] is a better choice if you're going for raw damage. [[Goldrush]] is a good map choice for ramping up damage, as players are often forced into choke points with plenty of ambush spots. Note that this is 1 million points of ''fire'' damage, so using your | + | '''Wie erreichen:''' This should happen eventually after a very long time playing as a Pyro. The [[Backburner]] is a better choice if you're going for raw damage. [[Goldrush]] is a good map choice for ramping up damage, as players are often forced into choke points with plenty of ambush spots. Note that this is 1 million points of ''fire'' damage, so using your Shotgun or melee weapons to damage, kill, or finish off enemies will not add to this score. |
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'''Schwierigkeit''': Leicht | '''Schwierigkeit''': Leicht | ||
− | '''Wie erreichen:''' The compressed air blast from your | + | '''Wie erreichen:''' The compressed air blast from your Flamethrower can be a bit tricky to time at first, especially in high-latency servers, but practice makes perfect. The Demoman's sticky bombs make it Leicht for you to air blast, so rolling away sticky carpets can net you lots of points. Just don't stand to close, lest the Demoman decides to detonate them in your face. The projectiles that you can reflect are: Sticky Bombs, Pipe Bombs, Rockets, Sentry Gun Rockets, Jarate, Huntsman Arrows, and Flare Gun flares. |
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Revision as of 05:04, 10 August 2010
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Allgemeine Pyro Achievements
File:Tf burn playersinminimumtime.jpg | Flammenwerfer
Zünden Sie innerhalb von 30 Sekunden fünf Gegner an. Schwierigkeit: Mittel Wie erreichen: Dies sollte recht leicht fallen, wenn du mit einem ÜberCharge Medic in Richtung der gegnerischen Basis läufst. Alternativ kann man auf einer Payload Map als Verteidiger oft 5 Gegner finden die ander Lore stehen. |
Pyro-Achievementpack Achievements
Feuer und Flamme
Schalten Sie 20 Gegner mit der Schrotflinte aus, nachdem Sie sie in Brand gesetzt haben. Schwierigkeit: Mittel Wie erreichen: Wechseln Sie zur Shotgun, wenn der Gegner ausserhalb der Reichweite vom Flammenwerfer ist (Scout/de am meisten) und sie sollten das Achievement schnell kriegen. Um es einfacher zu machen, nehmen sie die Shotgun, dann nochmal den Flammewerfer und drücken sie die Taste 'Q' um schnell zwischen den beiden zu wechseln. Wenn ein Gegner von den Flammen wegrennt (wie Soldiers, Engineers, und Spione), dann sollte das benutzen der Schrottflinte die Standard-Vorgehensweise sein. Anmerkung - Die Schrotflinte muss benutzt werden, die Signalpistole zählt nicht!
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