Difference between revisions of "April 28, 2010 Patch"

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==Additions==
+
{{Patch layout
 +
| notes =
 +
===Additions===
 
*Added new community map [[Freight|cp_freight]]
 
*Added new community map [[Freight|cp_freight]]
 
*Added missing physics models for several items
 
*Added missing physics models for several items
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*Added [[Crit-a-Cola]]
 
*Added [[Crit-a-Cola]]
  
===Dedicated Server===
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====Dedicated Server====
  
 
*Linux optimizations.
 
*Linux optimizations.
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*Fixed a case where servers could have "ghost" players consuming player slots
 
*Fixed a case where servers could have "ghost" players consuming player slots
  
===Engine===
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====Engine====
 
*Marked the "snd_show" convar as a cheat
 
*Marked the "snd_show" convar as a cheat
  
==Gameplay Changes==
+
===Gameplay Changes===
  
===Pyro changes===
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====Pyro changes====
  
 
*[[Flamethrower]] direct damage reduced 20%.
 
*[[Flamethrower]] direct damage reduced 20%.
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*Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
 
*Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
  
===Heavy changes===
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====Heavy changes====
  
 
*[[Minigun]] spin-up/down time reduced by 25%
 
*[[Minigun]] spin-up/down time reduced by 25%
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*Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
 
*Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
  
===[[Bonk! Atomic Punch|Bonk!]] changes===
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====[[Bonk! Atomic Punch|Bonk!]] changes====
  
 
*Post-use movement penalty removed.
 
*Post-use movement penalty removed.
 
*Now has a re-use cooldown time, like The Sandman.
 
*Now has a re-use cooldown time, like The Sandman.
  
===The [[Chargin' Targe]]t changes===
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====The [[Chargin' Targe]]t changes====
  
 
*Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
 
*Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
 
*Capped the turn rate from +left and +right while charging.
 
*Capped the turn rate from +left and +right while charging.
  
===The [[Huntsman]] changes===
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====The [[Huntsman]] changes====
  
 
*Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
 
*Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
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*Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
 
*Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
  
===Backpack changes===
+
====Backpack changes====
  
 
*Moved Crafting button out to the root class/backpack selection panel.
 
*Moved Crafting button out to the root class/backpack selection panel.
 
*Dragging and dropping items in your backpack now makes appropriate sounds.  
 
*Dragging and dropping items in your backpack now makes appropriate sounds.  
  
===Bot changes===
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====Bot changes====
  
 
*Bots don't retreat to gather health as readily if they are in combat.
 
*Bots don't retreat to gather health as readily if they are in combat.
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*Fixed a behavior loop with Engineer metal gathering.
 
*Fixed a behavior loop with Engineer metal gathering.
  
===The Sandman change===
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====The Sandman change====
  
 
*Added a slight speed reduction to stunned players.
 
*Added a slight speed reduction to stunned players.
  
==Community requests==
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===Community requests===
  
 
*Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
 
*Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
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*"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
 
*"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
  
==Bug Fixes==
+
===Bug Fixes===
  
 
*Fixed a case where The Gunboats didn't apply their damage reduction properly.
 
*Fixed a case where The Gunboats didn't apply their damage reduction properly.
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*Fixed Spies disguised as Medics hearing the autocaller sound.
 
*Fixed Spies disguised as Medics hearing the autocaller sound.
  
{{Patch|SOURCE=http://store.steampowered.com/news/3765/}}
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| source = http://store.steampowered.com/news/3765/
 +
 
  
{{Succession box
 
 
|before=[[April 15, 2010 Patch]]
 
|before=[[April 15, 2010 Patch]]
|title=[[Patches]]
+
 
 
|after=[[April 29, 2010 Patch]]
 
|after=[[April 29, 2010 Patch]]
 
}}
 
}}
  
 
{{Languages}}
 
{{Languages}}

Revision as of 07:11, 21 August 2010

Patch notes

Additions

  • Added new community map cp_freight
  • Added missing physics models for several items
  • Added jiggle bones to the Sam & Max items, and The Buff Banner
  • Added Crit-a-Cola

Dedicated Server

  • Linux optimizations.
  • Fixed Linux servers not relisting correctly after a master server restart
  • Fixed a case where servers could have "ghost" players consuming player slots

Engine

  • Marked the "snd_show" convar as a cheat

Gameplay Changes

Pyro changes

  • Flamethrower direct damage reduced 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now Mini-Crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

Heavy changes

  • Minigun spin-up/down time reduced by 25%
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
  • Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).

Bonk! changes

  • Post-use movement penalty removed.
  • Now has a re-use cooldown time, like The Sandman.

The Chargin' Target changes

  • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
  • Capped the turn rate from +left and +right while charging.

The Huntsman changes

  • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
  • Bow can now be lowered without losing the lit arrow.
  • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
  • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

Backpack changes

  • Moved Crafting button out to the root class/backpack selection panel.
  • Dragging and dropping items in your backpack now makes appropriate sounds.

Bot changes

  • Bots don't retreat to gather health as readily if they are in combat.
  • Bots no longer retreat when moving to block a point capture.
  • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
  • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
  • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
  • Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
  • Added a few more bot names from community suggestions.
  • Fixed a behavior loop with Engineer metal gathering.

The Sandman change

  • Added a slight speed reduction to stunned players.

Community requests

  • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
  • log_verbose_enable default: 0
  • log_verbose_interval default: 3 secs
  • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).

Bug Fixes

  • Fixed a case where The Gunboats didn't apply their damage reduction properly.
  • The amount count in the HUD now flashes red when you're low on ammo.
  • Extinguishing a burning teammate now earns a full bonus point (was half a point).
  • Fixed a permanent overheal exploit involving Dispensers.
  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
  • Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
  • Fixed a client crash that could result from players with arrows embedded in them.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Added missing map prefixes to server browser game types.
  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
  • Fixed dropped hats sometimes having the wrong team color.
  • Fixed Crit-boosted players not getting Critical hits if their weapon has custom no-Crit behavior.
  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
  • Fixed Spies disguised as Medics hearing the autocaller sound.