Difference between revisions of "August 14, 2009 Patch"

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{{Patch layout
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| notes =
 
* Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
 
* Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
 
* Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
 
* Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
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* Fixed a case where items weren't being validated properly in class loadout slots
 
* Fixed a case where items weren't being validated properly in class loadout slots
  
==Community requests==
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===Community requests===
 
* Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
 
* Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
 
* Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
 
* Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
  
{{Patch|SOURCE=http://store.steampowered.com/news/2738/}}
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| source = http://store.steampowered.com/news/2738/
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{{Succession box
 
 
|before= [[August 13, 2009 Patch]]
 
|before= [[August 13, 2009 Patch]]
|title= Patches
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|after= [[August 17, 2009 Patch]]
 
|after= [[August 17, 2009 Patch]]
 
}}
 
}}
 
{{Languages}}
 
{{Languages}}

Revision as of 07:17, 21 August 2010

Patch notes

  • Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
  • Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
  • Fixed Announcer overtime bug on KOTH servers using mp_timelimit
    • Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
  • Fixed tournament stopwatch not displaying the time in the HUD
  • Fixed a bug with cloak meter regen and drain rates
  • Fixed Spies not being able to go invis while reloading
  • Fixed pipebombs sticking to saw blades
  • Fixed weapons not being hidden properly during loser state anims
  • Fixed a case where radius damage didn't reduce damage to self
    • Fixes Demomen taking too much damage from their pipebombs
  • Fixed a case where items would never show up in the backpack, even though they were available to equip
  • Fixed a case where items weren't being validated properly in class loadout slots

Community requests

  • Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
  • Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture