Difference between revisions of "August 14, 2009 Patch"
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* Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs | * Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs | ||
* Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge." | * Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge." | ||
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* Fixed a case where items weren't being validated properly in class loadout slots | * Fixed a case where items weren't being validated properly in class loadout slots | ||
− | ==Community requests== | + | ===Community requests=== |
* Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode | * Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode | ||
* Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture | * Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture | ||
− | + | | source = http://store.steampowered.com/news/2738/ | |
+ | |||
− | |||
|before= [[August 13, 2009 Patch]] | |before= [[August 13, 2009 Patch]] | ||
− | + | ||
|after= [[August 17, 2009 Patch]] | |after= [[August 17, 2009 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 07:17, 21 August 2010
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Patch notes
- Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
- Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
- Fixed Announcer overtime bug on KOTH servers using mp_timelimit
- Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
- Fixed tournament stopwatch not displaying the time in the HUD
- Fixed a bug with cloak meter regen and drain rates
- Fixed Spies not being able to go invis while reloading
- Fixed pipebombs sticking to saw blades
- Fixed weapons not being hidden properly during loser state anims
- Fixed a case where radius damage didn't reduce damage to self
- Fixes Demomen taking too much damage from their pipebombs
- Fixed a case where items would never show up in the backpack, even though they were available to equip
- Fixed a case where items weren't being validated properly in class loadout slots
Community requests
- Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
- Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
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