Difference between revisions of "June 11, 2010 Patch"
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− | == Engine == | + | {{Patch layout |
+ | | notes = | ||
+ | === Engine === | ||
* Fixed a crash related to model caches. | * Fixed a crash related to model caches. | ||
* Fixed a crash related to empty proxy files. | * Fixed a crash related to empty proxy files. | ||
* Fixed a rare crash involving corrupted voice-comm playback. | * Fixed a rare crash involving corrupted voice-comm playback. | ||
− | == Team Fortress 2 == | + | === Team Fortress 2 === |
* Fixed some issues with the community submitted tips. | * Fixed some issues with the community submitted tips. | ||
* Fixed a case where servers could get stuck in an infinite loop while spawning bots. | * Fixed a case where servers could get stuck in an infinite loop while spawning bots. | ||
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* The Demoman's battleaxe now sounds like a sword. | * The Demoman's battleaxe now sounds like a sword. | ||
− | == Missed a note from [[June 10, 2010 Patch|yesterday]]: == | + | === Missed a note from [[June 10, 2010 Patch|yesterday]]: === |
* The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates. | * The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates. | ||
− | + | | source = HLDS Mailing list | |
− | + | | before = [[June 10, 2010 Patch]] | |
− | + | | after = [[June 14, 2010 Patch]] | |
− | |before=[[June 10, 2010 Patch | ||
− | |||
− | |after=[[June 14, 2010 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 08:31, 21 August 2010
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Source: [HLDS Mailing list HLDS Mailing list]
Patch notes
Engine
- Fixed a crash related to model caches.
- Fixed a crash related to empty proxy files.
- Fixed a rare crash involving corrupted voice-comm playback.
Team Fortress 2
- Fixed some issues with the community submitted tips.
- Fixed a case where servers could get stuck in an infinite loop while spawning bots.
- Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
- Fixed a potential crash in the HUD during startup.
- Fixed a level change crash related to Bot navigation meshes.
- Disabled quickswitch UI in training to reduce confusion.
- The Demoman's battleaxe now sounds like a sword.
Missed a note from yesterday:
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
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