Difference between revisions of "June 11, 2010 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|6|10|2010}} |
− | === Engine === | + | | day = 11 |
+ | | month = june | ||
+ | | year = 2010 | ||
+ | | after = {{Patch name|6|14|2010}} | ||
+ | | source = http://store.steampowered.com/news/3937/ | ||
+ | | notes = === Engine === | ||
* Fixed a crash related to model caches. | * Fixed a crash related to model caches. | ||
* Fixed a crash related to empty proxy files. | * Fixed a crash related to empty proxy files. | ||
Line 8: | Line 13: | ||
=== Team Fortress 2 === | === Team Fortress 2 === | ||
* Fixed some issues with the community submitted tips. | * Fixed some issues with the community submitted tips. | ||
− | * Fixed a case where servers could get stuck in an infinite loop while spawning bots. | + | * Fixed a case where [[servers]] could get stuck in an infinite loop while spawning [[bots]]. |
− | * Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files. | + | * Made the [[training]] [[HUD]] code more robust, so it doesn't crash if the client has modified HUD resource files. |
* Fixed a potential crash in the HUD during startup. | * Fixed a potential crash in the HUD during startup. | ||
* Fixed a level change crash related to Bot navigation meshes. | * Fixed a level change crash related to Bot navigation meshes. | ||
* Disabled quickswitch UI in training to reduce confusion. | * Disabled quickswitch UI in training to reduce confusion. | ||
− | * The [[Demoman | + | * The [[Demoman]]'s [[Scotsman's Skullcutter|battleaxe]] now sounds like a sword. |
=== Missed a note from [[June 10, 2010 Patch|yesterday]]: === | === Missed a note from [[June 10, 2010 Patch|yesterday]]: === | ||
* The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates. | * The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates. | ||
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Latest revision as of 07:01, 3 April 2012
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Patch notes
Engine
- Fixed a crash related to model caches.
- Fixed a crash related to empty proxy files.
- Fixed a rare crash involving corrupted voice-comm playback.
Team Fortress 2
- Fixed some issues with the community submitted tips.
- Fixed a case where servers could get stuck in an infinite loop while spawning bots.
- Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
- Fixed a potential crash in the HUD during startup.
- Fixed a level change crash related to Bot navigation meshes.
- Disabled quickswitch UI in training to reduce confusion.
- The Demoman's battleaxe now sounds like a sword.
Missed a note from yesterday:
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.