Difference between revisions of "June 11, 2010 Patch"

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('s Fixes e.g. Pyro's)
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{{Patch layout
 
{{Patch layout
| notes =
+
| before = {{Patch name|6|10|2010}}
=== Engine ===
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| day    = 11
 +
| month  = june
 +
| year  = 2010
 +
| after  = {{Patch name|6|14|2010}}
 +
| source = http://store.steampowered.com/news/3937/
 +
| notes = === Engine ===
 
* Fixed a crash related to model caches.
 
* Fixed a crash related to model caches.
 
* Fixed a crash related to empty proxy files.
 
* Fixed a crash related to empty proxy files.
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=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
 
* Fixed some issues with the community submitted tips.
 
* Fixed some issues with the community submitted tips.
* Fixed a case where servers could get stuck in an infinite loop while spawning bots.
+
* Fixed a case where [[servers]] could get stuck in an infinite loop while spawning [[bots]].
* Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
+
* Made the [[training]] [[HUD]] code more robust, so it doesn't crash if the client has modified HUD resource files.
 
* Fixed a potential crash in the HUD during startup.
 
* Fixed a potential crash in the HUD during startup.
 
* Fixed a level change crash related to Bot navigation meshes.
 
* Fixed a level change crash related to Bot navigation meshes.
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=== Missed a note from [[June 10, 2010 Patch|yesterday]]: ===
 
=== Missed a note from [[June 10, 2010 Patch|yesterday]]: ===
 
* The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates.
 
* The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates.
 
| source = HLDS Mailing list
 
| before = [[June 10, 2010 Patch]]
 
| after = [[June 14, 2010 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 

Latest revision as of 07:01, 3 April 2012

Patch notes

Engine

  • Fixed a crash related to model caches.
  • Fixed a crash related to empty proxy files.
  • Fixed a rare crash involving corrupted voice-comm playback.

Team Fortress 2

  • Fixed some issues with the community submitted tips.
  • Fixed a case where servers could get stuck in an infinite loop while spawning bots.
  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Fixed a level change crash related to Bot navigation meshes.
  • Disabled quickswitch UI in training to reduce confusion.
  • The Demoman's battleaxe now sounds like a sword.

Missed a note from yesterday:

  • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.