Difference between revisions of "Talk:Sydney Sleeper"

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== Damage + Function Times ==
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{{Talk archive
 
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| arc1name = Archive 1
Here's what I've learned:
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| arc1link = Talk:Sydney Sleeper/Archive 1
 
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'''Damage'''
 
* Unscoped Shot: 46-50
 
* Scoped (0% Charge): 45-50
 
* Scoped (50% Charge): 70-80 (Jarate effect starts)
 
* Scoped (100% Charge): 130-160
 
 
 
'''Crit Damage'''
 
*Crits seems to use a standard 3x multiplier. Would it max out at 450 or higher since it spreads up to 160 damage? Mini-crit section just has the standard value currently. [[User:Mechlord|Mechlord]] 11:44, 1 October 2010 (UTC)
 
 
 
'''Function Times'''
 
* Identical to Sniper Rifle
 
 
 
Conclusion: The rifle must be at least halfway charged before it will inflict the Jarate effect.
 
 
 
Also, the Sleeper's shots have a penetrating effect; it can hit more than one opponent in a row. -- [[User:MistahFixIt|MistahFixIt]] 01:19, 1 October 2010 (UTC)
 
: Yup it can penetrate few players at once http://www.youtube.com/watch?v=ouD1O9BlIUA&feature=player_embedded lol--[[User:Markd|Markd]] 13:07, 1 October 2010 (UTC)
 
 
 
==Trivia about piercing==
 
''The guns piercing effect is able to pierce through more than four players, although, the first person in line usually lives.''
 
 
 
I don't understand. Why would the first person hit survive? --[[User:CruelCow|CruelCow]] 15:08, 1 October 2010 (UTC)
 
 
 
==Headshots==
 
 
 
the item it's currently bugged and does headshot. [[User:Asmodei|Asmodei]] 17:35, 1 October 2010 (UTC)
 
: Need proof, because if this is true, that's STUPID --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 17:41, 1 October 2010 (UTC)
 

Latest revision as of 03:25, 21 January 2024

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Intel blu idle.png Archive 1