Difference between revisions of "Telefrag"

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{{kill notice|extend=no|width=400px|invert=yes|weapon=telefrag|killer=SneakySpy|victim=UnwittingEngie|}}</div>
 
{{kill notice|extend=no|width=400px|invert=yes|weapon=telefrag|killer=SneakySpy|victim=UnwittingEngie|}}</div>
[[Image:Telefrag.png|right|300px|A [[Spy]] executing a Telefrag on an [[Engineer]].]]
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[[File:Telefrag.png|right|300px|A Spy executing a Telefrag on an Engineer.]]
{{Quotation|'''The Spy''' on unexpected appearances|Sorry to 'pop-in' unannounced.|sound=Spy_specialcompleted04.wav}}
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{{Quotation|'''The Spy'''|Sorry to 'pop-in' unannounced.|sound=Spy_specialcompleted04.wav}}
  
A '''telefrag''' is a type of [[death]] that occurs if a player is too close to a [[Teleporter]] exit as an enemy player uses it. Any players that occupy the same space as the teleporting enemy are instantly killed and the teleport completes successfully. Multiple players can be telefragged at once if they are all inside the teleporting player's bounding box.
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A '''telefrag''' is a type of [[death]] that occurs if a player is too close to a [[Teleporters|Teleporter]] exit as an enemy player uses it. Any players that occupy the same space as the teleporting enemy are instantly killed and the teleport completes successfully. Multiple players can be telefragged at once if they are all inside the teleporting player's bounding box.
  
Telefrags are indicated with the "unspecified death" skull and crossbones icon, with the person teleporting being credited with the [[kill]]; since telefrags are relatively rare and have no signs as to one having taken place, many of them go unnoticed by bystanders.
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Telefrags deal 1000 damage and are indicated with the "unspecified death" skull and crossbones icon, with the person teleporting being credited with the damage and the kill; since telefrags are relatively rare and there are almost no signs as to one having taken place, many of them go unnoticed by bystanders (although bilaterally-unexpected telefrags are likely to be humorously noted).
  
There are only two ways for a telefrag to occur: either a player is too close to an enemy teleporter exit as an enemy uses it, or a player is too close to a friendly teleporter exit that is then used by an enemy [[Spy]]. It is not possible to telefrag allies unless [[friendly fire]] is enabled. Players can be telefragged even if they are [[ÜberCharge]]d or wielding the [[Dead Ringer]].
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There are only three known ways for a telefrag to occur:  
  
A particularly devious [[Spy]] strategy involves sapping an [[Engineer]]'s teleporter entrance and then standing on it. If the Engineer is careless and is standing too close to the exit while removing the [[Sapper]], the Spy will instantly teleport the moment the Sapper is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure. This tactic can also work in reverse; careless Spies sapping an exit may wind up being telefragged by an Engineer repairing the entrance. Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over.
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* A player is too close to an enemy Teleporter exit as an enemy uses it
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* A player is too close to a friendly Teleporter exit as an enemy [[Spy]] uses it
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* A player is too close to an enemy Teleporter exit as the owner [[Engineer]] teleports to it using the [[Eureka Effect]]
  
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It is not possible to telefrag allies even when [[friendly fire]] is enabled. Players can be telefragged even if they are [[ÜberCharge]]d, under the effects of [[Bonk! Atomic Punch]], wielding the [[Dead Ringer]], or under any other damage-reducing effect.
  
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A particularly devious Spy strategy involves sapping an Engineer's teleporter entrance and then standing on it. If the Engineer is careless and is standing too close to the exit while removing the [[Sapper]], the Spy will instantly teleport the moment the Sapper is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure. This tactic can also work in reverse; careless Spies sapping an exit may wind up being telefragged by an Engineer repairing the entrance. Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over.
  
{{Weapon Demonstration|weapon=teleporter}}
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{{Weapon Demonstration}}
  
 
== Update history ==
 
== Update history ==
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* Fixed defense buffs reducing crush and telefrag damage
 
* Fixed defense buffs reducing crush and telefrag damage
  
== Bugs ==
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'''{{Patch name|9|10|2014}}'''
* It is currently possible to survive a telefrag if a player is using the [[Phlogistinator]]'s taunt while an enemy player uses the teleporter.
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* Fixed an [[Exploits|exploit]] that involved players killing teammates via telefrag by switching to [[Team#Spectate|Spectator]].
  
==Trivia==
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== Trivia ==
* Telefrags exist as a holdover of the old ''Quake''/[[Team Fortress|''Team Fortress'']] engine. In some maps teleportation was required to complete objectives, but a player teleporting into an enemy would result in them getting stuck inside each other. Telefrags were the solution to this problem, as the alternative - Teleporters not working if an enemy is standing on the exit - was considered exploitable.
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* The term "telefrag" was originally coined by players of [[w:id Software|id Software]]'s ''Doom'' and ''Quake'' games.
** The term "telefrag" itself was coined by the community of id Software's earlier title, ''Doom''. "Frag" is the word used for the point awarded for a kill in the ''Doom'' and ''Quake'' series.
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** "Frag" is a real-world military slang term for "fragmentation grenade", but is also commonly used among ''Doom'' and ''Quake'' players to refer to the point awarded for a kill (whether via a grenade or not).
* Telefragging an enemy as a [[Soldier]] will fully charge the [[Buff Banner]]'s rage meter and charge most of the [[Concheror]]'s. This is because it is the teleporting player, not the Teleporter itself, that deals damage to the telefragged player (approximately 1000 damage).
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** Telefragging was originally implemented in these games to prevent players from getting stuck when teleporting inside an enemy. The other potential solution — {{botignore|teleporters}} just not working if an enemy is standing at the destination — was deemed exploitable.
* In the past, telefrags were credited to the Teleporter Exit, not the player teleporting. Thus, one could have had a [[Deathcam]] that displays, "You have been killed by the Teleporter Exit of X"/"You have been killed by the Teleporter Exit of the late X".
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* From the game's release up to an unknown date, telefrags were credited to the Teleporter Exit, not the player teleporting. Thus, one could have had a [[Deathcam]] that displays, "You have been killed by the Teleporter Exit of X"/"You have been killed by the Teleporter Exit of the late X".
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* As the damage caused by telefrags is credited to the teleporting player, any abilities that charge through damage dealt (such as [[Buff Banner]] rage) will be filled with a successful telefrag.
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** This does not include on-hit healing effects, such as the effects of [[Mad Milk]].
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{{Mechanics Nav}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 15:11, 11 August 2024

SneakySpy 
Killicon telefrag.png
 UnwittingEngie
A Spy executing a Telefrag on an Engineer.
Sorry to 'pop-in' unannounced.
The Spy

A telefrag is a type of death that occurs if a player is too close to a Teleporter exit as an enemy player uses it. Any players that occupy the same space as the teleporting enemy are instantly killed and the teleport completes successfully. Multiple players can be telefragged at once if they are all inside the teleporting player's bounding box.

Telefrags deal 1000 damage and are indicated with the "unspecified death" skull and crossbones icon, with the person teleporting being credited with the damage and the kill; since telefrags are relatively rare and there are almost no signs as to one having taken place, many of them go unnoticed by bystanders (although bilaterally-unexpected telefrags are likely to be humorously noted).

There are only three known ways for a telefrag to occur:

  • A player is too close to an enemy Teleporter exit as an enemy uses it
  • A player is too close to a friendly Teleporter exit as an enemy Spy uses it
  • A player is too close to an enemy Teleporter exit as the owner Engineer teleports to it using the Eureka Effect

It is not possible to telefrag allies even when friendly fire is enabled. Players can be telefragged even if they are ÜberCharged, under the effects of Bonk! Atomic Punch, wielding the Dead Ringer, or under any other damage-reducing effect.

A particularly devious Spy strategy involves sapping an Engineer's teleporter entrance and then standing on it. If the Engineer is careless and is standing too close to the exit while removing the Sapper, the Spy will instantly teleport the moment the Sapper is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure. This tactic can also work in reverse; careless Spies sapping an exit may wind up being telefragged by an Engineer repairing the entrance. Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over.

Demonstration

Update history

[Unknown Date]

  • Telefrags are now credited to the player teleporting, not to the Teleporter Exit.

May 29, 2009 Patch

  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled.

August 31, 2009 Patch

  • Fixed server log not listing telefrag kills as weapon "telefrag"

April 17, 2012 Patch

  • Fixed defense buffs reducing crush and telefrag damage

September 10, 2014 Patch

  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator.

Trivia

  • The term "telefrag" was originally coined by players of id Software's Doom and Quake games.
    • "Frag" is a real-world military slang term for "fragmentation grenade", but is also commonly used among Doom and Quake players to refer to the point awarded for a kill (whether via a grenade or not).
    • Telefragging was originally implemented in these games to prevent players from getting stuck when teleporting inside an enemy. The other potential solution — teleporters just not working if an enemy is standing at the destination — was deemed exploitable.
  • From the game's release up to an unknown date, telefrags were credited to the Teleporter Exit, not the player teleporting. Thus, one could have had a Deathcam that displays, "You have been killed by the Teleporter Exit of X"/"You have been killed by the Teleporter Exit of the late X".
  • As the damage caused by telefrags is credited to the teleporting player, any abilities that charge through damage dealt (such as Buff Banner rage) will be filled with a successful telefrag.
    • This does not include on-hit healing effects, such as the effects of Mad Milk.