Difference between revisions of "Talk:Equalizer"

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== Interesting note about the Equalizer with Demoman... ==
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It seems as if the Equalizer was actually going to be decided to be either for the Soldier or the Demoman. With some editing on the files, I did manage to get the Demoman to be able to use it (although only in my own server, of course). Although, the H=D&S thing doesn't apply to the Demoman, not only is he holding the Equalizer right, but he can actually taunt with it! (Granted, it's the same ol' CHEERS MATE taunt) The usual case with weapon replacing is that the weapon isn't held right and/or can't taunt with it. (i.e. Demoman with Ubersaw) [[User:AbeX300|AbeX300]] 17:19, 26 July 2010 (UTC)
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: Interesting. I can understand why they wouldn't give it to the Demoman though, WAY too overpowered. He'd be fantastic at medium range (As he is now) but now he'd be great at close range too! --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 18:42, 26 July 2010 (UTC)
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::It probably would have been used to compensate for the demo's weakness at close range like the Eyelander does. After all, he has no hitscan weapons. [[User:Jimbo Jambo|Jimbo Jambo]] 19:25, 26 July 2010 (UTC)
 
::: Yes, but the Demo has to have SOME weaknesses! --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 19:26, 26 July 2010 (UTC)
 
::::The Grenade Launcher on its own is already a great weapon in the right hands. Either the Eyelander or the Skullcutter make him great in close range. Pairing the Equalizer with the Targe? Gee, thing can kill a non-buffed Heavy on a critical hit at 14 hp... -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{mod}} <sub>([[User_talk:Vi3trice|talk]])</sub> 19:33, 26 July 2010 (UTC)
 
::::: Not to mention the fact that the equalizer speed boost also makes your charge go faster! --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]&nbsp;{{mod}}&nbsp;[[File:User Firestorm Nuke Sig.jpg]] 19:40, 26 July 2010 (UTC)
 
:::::: But with the speed boost, wouldn't that mean that it would harder to use the Charge, because of the uncontrollability? [[User:AbeX300|AbeX300]] 04:55, 28 July 2010 (UTC)
 
:It's a code in the game that causes ANY weapon with the tf_weapon_shovel class to be converted into a tf_weapon_bottle, it was added in the game to accomadate the pain train(it also explains why the pain train sounds like a bottle). The responses are very interesting though. Also, even if the demo got the speed boost, the targe's charge speed is capped at it's default setting, but I do wonder what it would be like if the demo was also coded for use of the equalizer [[User:Sam-1-14|Sam-1-14]] 20:40, 31 July 2010 (UTC)
 
::That's interesting. Although, I never knew how to find the code, since I only know about editing the .txt files (of course), .ctx files, and .res files. The file with the code in question, what's the file type and where is it located at? [[User:AbeX300|AbeX300]] 18:03, 1 August 2010 (UTC)
 
:::It's not a file, it's hard-coded into the game itself.[[User:Sam-1-14|Sam-1-14]] 00:27, 2 August 2010 (UTC)
 
 
 
== Another interesting note. ==
 
 
 
There seems to be a pattern based on how much health you have for damage.
 
 
 
On 300 to 198, it's 33 damage. On 197 to 196, it's 34 damage. On 195 to 193, it's 35 damage. So basically, that would mean the amount of health required for an additional damage is switched back and forth, being 2, 1, 2, 1, 2, 1. It would basically be like this:
 
 
 
{| class="wikitable" style="text-align: right"
 
|-
 
! class="header" | Health
 
! class="header" | Damage
 
|-
 
| 300 - 198 || 33 ||
 
|-
 
| 197 - 196 || 34 ||
 
|-
 
| 195 - 193 || 35 ||
 
|-
 
| 192 - 191 || 36 ||
 
|-
 
| 190 - 188 || 37 ||
 
|-
 
| 187 - 186 || 38 ||
 
|-
 
| 185 - 183 || 39 ||
 
|-
 
| 182 - 181 || 40 ||
 
|-
 
| 180 - 178 || 41 ||
 
|-
 
| 177 - 176 || 42 ||
 
|-
 
| 175 - 173 || 43 ||
 
|-
 
| 172 - 171 || 44 ||
 
|}
 
And so forth. Sorry if this was known, before, or this doesn't make much sense. [[User:AbeX300|AbeX300]] 19:53, 16 August 2010 (UTC)
 
: That's due to rounding when using the formula: ''113.7 − 0.405x ''. At some point, it won't follow your pattern exactly (because it's 0.405x,  not 0.5x) but it's close --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 20:10, 16 August 2010 (UTC)
 
 
 
== Shovel Noise ==
 
 
 
The Equalizer makes the same shovel flip noise that the Shovel makes when switched to. [[User:Danton|Danton]] 22:27, 2 October 2010 (UTC)
 
:This is going to sound arrogant, but that's really not my intention. But... so what? ~ <code>[[User:Lhavelund|<font color=red><span style="font-size: 1.2em;">'''lhavelund'''</span></font>]]</code> <sup>([[User_talk:lhavelund|talk]] ▪ [[Special:Contributions/lhavelund|contrib]])</sup> 05:32, 1 November 2010 (UTC)
 
 
 
== Bugs with Equalizer ==
 
I removed this section from the "bugs":
 
* The Medic's [[Crusader's Crossbow]] and [[Amputator]] are able to heal Soldiers that are wielding the Equalizer.
 
Is this not intended? Is healing blocked from Sanviches, Dispensers and Steaks?
 
I feel as if this is intended, and not a bug at all.
 
 
 
Thoughts? [[User:Squidfeeder|Squidfeeder]] 17:20, 24 January 2011 (UTC)
 
 
 
== Pro/cons ==
 
 
 
Whether medics not being able to heal you with it is a downside or not is debatable. Chances are it was added so that Soldiers could have their own desired effect when equipping it since they can so easily switch weapons to enable healing, and can still pick up health packs. In other words, more control to the player without his teammates interference.
 
Imagine if you're trying to escape spam and are perhaps timing it correctly, only to be slowed down by a medic healing you and causing your death.
 
 
 
Just a thought: looking at the "positive attributes" trivia bit.
 
 
 
Addendum: especially true if for some reason you've lived long enough to get crit heals.
 
[[User:Secret Agent Clank|Secret Agent Clank]] 04:59, 27 October 2010 (UTC)
 
:Whilst your reasoning is sound, it is still a detriment to the player. Perhaps they would be better putting it as a neutral attribute then.--[[User:Focusknock|Focusknock]] 16:27, 27 October 2010 (UTC)
 
 
 
==Rocket Jumper and The Equalizer==
 
With the [[October 27, 2010 Patch]], The Rocket Jumper reduces the maximum health of a soldier. Can any one confirm whether or not the health reduction affects the speed and damage for the Equalizer? '''''[[User:Jeff Andonuts|<font color="#004F21">Jeff Andonuts</font>]]''[[File:User_Jeff_Andonuts_Signature.png‎ | JEFF used Bottle Rocket!]]''' 06:53, 1 November 2010 (UTC)
 
:Nice question. I had a look, it seems that the Equalizer properties are determined by the users current health in relation to their max health. As such, all flat  health values in the article have been changed to percentage besed values. Thanks. --[[User:Mechlord|Mechlord]] 06:58, 1 November 2010 (UTC)
 
 
 
== Intial Paragraph Healing exclusions ==
 
Now that all 4 medic healing weapons are blocked by an active equalizer, do you think instead of listing them all we should just change it to read 'medic weapons'--[[User:MEDUNN|MEDUNN]] 21:39, 22 February 2011 (UTC)
 
: Yes.--<span style="color:purple">'''''Focusknock'''''</span> 21:45, 22 February 2011 (UTC)
 
 
 
== Trivia ==
 
 
 
In the current trivia, the first one about the "Great Equalizer", the page that was linked wasn't there. Is that just me or is everyone having this problem?
 
Also when tf_playergib is set to 0 on a server and you use the equalizer taunt, he uses a grenade to blow himself up but on his corpse, (seeing as it isn't in pieces) he still has 2 grenades on his chest. I really don't think that that is a great trivia but can someone let me know? [[User:Pierow|Pierow]] 20:54, 17 March 2011 (UTC)
 
 
 
== About spy, disguised as a soldier with the equalizer  ==
 
 
 
In the "Bugs" section there is a paragraph that says "A Spy who is disguised as a Soldier with the Equalizer will not move faster than default Soldier speed, regardless of the Spy's fake health display or actual health." I don't think its a bug, because there is the same thing when spy is disguised under scout- his moving speed doesn't increase too and its not a bug. So what do you thing guys? [[User:Plumpkins|Plumpkins]] 11:46, 26 March 2011 (UTC)
 
: Obviously the Spy cannot move faster than his default speed, but he does slow down deliberately when disguised as slower classes. What the bug highlights is that when an Equalizer-weilding Soldier loses some health, he moves as fast as a Spy. So why shouldn't the Spy represent this and provide a more believable disguise. --<span style="color:purple">'''''Focusknock'''''</span> 12:22, 26 March 2011 (UTC)
 
:: This is also much like a Spy disguised as Heavy wielding the Gloves of Running Urgently. I think it would be more realistic - without really dis-balancing anything - to have the Spy accommodate the increased (read : not decreased) movement speed of those two cases. —[[User:BobMathrotus|BobMathrotus]] 01:07, 25 June 2012 (PDT)
 
:::Did you see how long between last post and your post? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] 06:15, 25 June 2012 (PDT)
 
::::Yes I did. Does it matter? This is a wiki. Not a forum. Anyone can consult the discussion tab at any time. —[[User:BobMathrotus|BobMathrotus]] 06:11, 28 June 2012 (PDT)
 
 
 
== The only bug in the Equalizer page. ==
 
 
 
I don't think its a bug. I opened items_game.txt, scrolled down to the Equalizer's effect/attribute and found this in it.
 
*"effect_type" "positive"
 
Valve could easily changed it to negative, so I don't think this is a bug. --[[User:Adliikhwan|Adliikhwan]] 17:03, 18 January 2012 (PST)
 
:Think about it logically - it prevents you from being healed. How is that possibly a positive attribute? '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 18:16, 18 January 2012 (PST)
 
 
 
== W/ regards to the description ==
 
 
 
To quote M-Ninja: "leave it has neutral as that effect could go both pos or neg" (with regards to disabled healing while active).
 
 
 
How is this possibly regarded in a positive light? [[User:Darkid|Darkid]] ([[User talk:Darkid|Talk]] | [[Special:Contributions/Darkid|contribs]]) 16:47, 8 March 2012 (PST)
 
 
 
== Rocket Jumper Part 2 ==
 
 
 
Well, I noticed that if I use Kamikaze taunt with RJ, you won't die, you will just jump like a rocket jump. Bug, or intended? [[User:Theodoremk|Theodoremk]] 10:38, 21 March 2012 (PDT)
 
 
 
== Renamed 6/27? ==
 
Upon logging in post Pyroland update, I was "awarded" with three copies of The Escape Plan, which appear to be old copies of the Equalizer, renamed (as one was vintage).  Can anyone confirm this change? --[[User:Draco18s|Draco18s]] 19:23, 27 June 2012 (PDT)
 
:Confirmed. Read the update list at the TF2 website.[[User:Joshduman|Joshduman]] 19:29, 27 June 2012 (PDT)
 
 
 
== Escape plan images ==
 
 
 
I think we should use the Equalizer's 3D model as the Escape plan's 3D model. Just because the Escape plan looks like the old Equalizer now. --[[User:NEG4tive|Neg]] 05:51, 28 June 2012 (PDT)
 

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