Difference between revisions of "Demoman Robot"
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− | {{ | + | {{Class infobox |
| image = Demobot_blu.png | | image = Demobot_blu.png | ||
+ | | health = '''150''' <small>(Demoknight (Type 1))</small> <br> '''175''' <small>(Demoman, Burst Fire Demoman, Demoknight (Type 2))</small> <br> '''650''' <small>(Samurai Demo)</small> <br> '''3000''' <small>(Giant Rapid Fire Demoman (Type 2))</small> <br> '''3300''' <small>(Giant Rapid Fire Demoman (Type 1), Giant Burst Fire Demoman, <br> Giant Demoknight)</small> <br> '''40,000''' <small>(Major Bomber)</small> <br> '''50,000''' <small>(Sir Nukesalot)</small> | ||
+ | | speed = '''103%''' <small>(Demoknight (Type 2))</small> <br>'''93%''' <small>(Demoman, Burst Fire Demoman, Demoknight (Type 1), Samurai Demo)</small> <br>'''46.5%''' <small>(Giant Rapid Fire Demoman, Giant Burst Fire Demoman, <br> Giant Demoknight)</small> <br> '''32.7%''' <small>(Sir Nukesalot)</small> <br> '''30%''' <small>(Major Bomber)</small> | ||
+ | }} | ||
+ | {{Quotation|'''The Demo-bot'''|All ya dandies prancin' about with yer heads fulla eyeballs!|sound=Demoman mvm taunts01.mp3}} | ||
− | + | '''[[Demoman]] [[Robots]]''' appear in [[Mann vs. Machine]] as enemies. They are mechanical versions of the Demoman, with a single eye and [[Battery Bandolier|6 batteries strapped to their chest]] in place of the Demoman's normal six grenades. | |
− | | | ||
− | |||
− | |||
− | |||
== Normal Variants == | == Normal Variants == | ||
− | |||
=== Demoman === | === Demoman === | ||
+ | {{Robot loadout|icon=demoman|name=Demoman|primary=Grenade Launcher}} | ||
+ | The standard run of the mill Demomen wielding [[Grenade Launcher]]s. They often appear in large numbers and can pose a great threat to anyone unlucky enough to be caught in their hail of grenades. Attack the robots from a distance where their grenades almost never reach, lest land a direct hit. | ||
− | {{Robot loadout|icon= | + | === Burst Fire Demoman === |
+ | {{Robot loadout | ||
+ | | icon = demo burst | ||
+ | | name = Burst Fire Demo | ||
+ | | primary = Grenade Launcher | ||
+ | | attribs = {{buff|+95% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot clip size penalty}}}}{{nerf|75% {{common string|bot slower reload rate}}}}{{nerf|+3 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
+ | }} | ||
+ | This variant of the Demo-bot can fire its grenades much faster than the standard one, but can only fire two of them before having to reload. These robots are quite rare and they do not often appear in large numbers. Because of its vastly increased firing rate, a player can be killed or heavily damaged by one of these robots at a quicker speed than a normal Demo-bot. Still, the grenades become weaker at range similar to the normal Demo-bot. A bug with these Demoman-bots is that they start with the regular clip size of the [[Grenade Launcher]], and so fire 4 grenades when they first enter the battlefield. This Demoman-bot variant only appears in [[Big Apple Barricade (mission)|Big Apple Barricade]] and [[Empire Escalation (mission)|Empire Escalation]]. | ||
− | + | === Crit Demoman === | |
+ | {{Robot loadout | ||
+ | | icon = demoman | ||
+ | | name = Crit Demo | ||
+ | | primary = Grenade Launcher | ||
+ | | attribs = {{common string|bot 100 crit chance}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+180% {{common string|bot faster reload rate}}}}{{buff|+100% {{common string|bot projectile speed}}}} | ||
+ | }} | ||
+ | This advanced variation of the single Demo-bot can be dangerous for players who do not have any resistances upgraded. Due to faster projectile speed and powered grenades, these robots can easily kill a player at any range. These Demo-bots are also having a very fast reload speed, which allows them to attack almost constantly. However, they lack any fire speed bonuses, which allows Pyros and Heavies simply reflect/destroy grenades. Crit Demomen only appear in the missions [[Caliginous Caper (mission)|Caliginous Caper]] and [[Broken Parts (mission)|Broken Parts]]. | ||
=== Demoknight === | === Demoknight === | ||
+ | {{Robot loadout | ||
+ | | icon = demoknight | ||
+ | | name = Demoknight | ||
+ | | secondary = Chargin' Targe | ||
+ | | melee = Eyelander | ||
+ | | attribs = {{buff|3 {{common string|bot crits on kill duration}}}} | ||
+ | }} | ||
+ | The '''Demoknight''' is a robotic counterpart of the human Demoman, described as a "sword-wielding maniac", and appears less often than normal Demoman robots. It uses the [[Chargin' Targe]] and the [[Eyelander]], allowing it to quickly cover distances by charging with the innate ability of its shield. This makes them more dangerous up close, but still unable to attack from distances due to the lack of the [[Grenade Launcher]]. Because of this it is not too much of a threat, but if several players are close to it, it can go on a critical rampage, gaining three seconds of 100% critical chance upon killing a player. Similar in standard gameplay, a Pyro's compression blast can nullify the shield charge and blast them away where they are unable to do anything, although a much better option would be to just simply stay away where they are helpless at range. | ||
+ | |||
+ | === Demoknight (Type 2) === | ||
+ | {{Robot loadout | ||
+ | | icon = demoknight | ||
+ | | name = Demoman | ||
+ | | primary = Ali Baba's Wee Booties | ||
+ | | secondary = Splendid Screen | ||
+ | | melee = Persian Persuader | ||
+ | | hat = Sultan's Ceremonial | ||
+ | | attribs = {{buff|3 {{common string|bot crits on kill duration}}}}{{buff|Attacks do not cancel shield charge while charging}} | ||
+ | }} | ||
+ | This rare version of the Demoknight possesses the [[One Thousand and One Demoknights]] loadout, which makes it more dangerous than the common variant of the Demoknight due to more frequent shield charges and bashes. Although they equip the Ali Baba's Wee Booties, they start off with the regular 175 health, as robots do not gain maximum health bonuses from items upon spawning. However, they can still gain up to 200 maximum health if there is a healing source (such as health regeneration from bomb buff). This variant only appears on [[Bavarian Botbash (mission)|Bavarian Botbash]]'s wave 4 and [[Hamlet Hostility (mission)|Hamlet Hostility]]'s wave 6. | ||
− | {{Robot loadout|icon= | + | === Samurai Demo === |
+ | {{Robot loadout | ||
+ | | icon = demo samurai | ||
+ | | name = Samurai Demo | ||
+ | | secondary = Splendid Screen | ||
+ | | melee = Half-Zatoichi | ||
+ | | hat = Samur-Eye | ||
+ | | attribs = {{info|1{{dec}}3x {{common string|bot bigger2}}}}<br>{{info|{{common string|bot auto jump|10}}}}<br>{{info|Uses shield charge when in mid-air only}}<br>{{buff|650 HP}}{{buff|+2 {{common string|bot charge time duration}}}}{{buff|+600% {{common string|bot recharge rate}}}}{{buff|+130% {{common string|bot jump height}}}}{{buff|+50% {{common string|bot damage dealt}}}}{{buff|Attacks do not cancel shield charge when charging}} | ||
+ | }} | ||
+ | The '''Samurai Demo''' is similar to the Demoknight, with the exception that it possesses a [[Half-Zatoichi]] and a [[Splendid Screen]]. Their charge behavior consists of jumping high upwards, disorienting players and throwing off their aim. They then begin their charge, circling their target's head and making it even harder for them to retaliate. Their Half-Zatoichi restores some of their health if they kill a player, though the majority of their kills are often with the shield bash itself. These robots are slightly larger than normal Demo-bots, but they are not considered giant robots, and so they still receive buffs over time if they carry the bomb. They are also vulnerable to Sappers, which can stop them from jumping upwards. The snare upgrade for the Mad Milk and Jarate can stop Samurai Demos from using their charge. It can be killed in one hit by a player also wielding the Half-Zatoichi. | ||
− | + | === Samurai Demo (Type 2) === | |
+ | {{Robot loadout | ||
+ | | icon = demo samurai | ||
+ | | name = Samurai Demo | ||
+ | | secondary = Splendid Screen | ||
+ | | melee = Half-Zatoichi | ||
+ | | hat = Samur-Eye | ||
+ | | misc1 = Menpo | ||
+ | | attribs = {{info|1{{dec}}3x {{common string|bot bigger2}}}}<br>{{info|{{common string|bot auto jump|4}}}}<br>{{info|Uses shield charge when in mid-air only}}<br>{{buff|650 {{common string|bot HP}}}}{{buff|+6 {{common string|bot charge time duration}}}}{{buff|+600% {{common string|bot recharge rate}}}}{{buff|+130% {{common string|bot jump height}}}}{{common string|bot 100 crit chance}} | ||
+ | }} | ||
+ | A slightly different version of the Samurai Demo that has more charge time, leaps more often, does not keep charging if it attacks while charging and wears the [[Menpo]]. Although they do less base damage, they are critboosted to compensate for this. Their shield bash does standard damage, however. This version of the Samurai Demo does not appear in the game's template files and is only seen at the end of wave 6 of [[Hamlet Hostility (mission)|Hamlet Hostility]] on [[Rottenburg]]. | ||
== Giant Variants == | == Giant Variants == | ||
+ | === Giant Rapid Fire Demoman === | ||
+ | {{Robot loadout | ||
+ | | icon = demoman | ||
+ | | giant = giant | ||
+ | | name = Giant Rapid Fire Demoman | ||
+ | | primary = Grenade Launcher | ||
+ | | attribs = {{buff|3300 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+50}}}}{{buff|+25% {{common string|bot fire rate bonus}}}}{{buff|+160% {{common string|bot faster reload rate}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
+ | }} | ||
+ | '''Giant Rapid Fire Demoman''' are Giant Demoman bots that acts similar to [[Soldier Robot#Giant Rapid Fire Soldier|Giant Rapid Fire Soldier]] as this bot reloads instantly and also shoots faster, though its fire rate bonus is a 25% increase instead of a 50% increase. The giant flurry of grenades is enough to kill most overhealed classes assuming all of the projectiles hit and the Medic has no overheal upgrades. | ||
− | === Giant Rapid | + | === Giant Rapid Fire Demoman (Type 2) === |
+ | {{Robot loadout | ||
+ | | icon = demoman | ||
+ | | giant = giant | ||
+ | | name = Giant Rapid Fire Demoman | ||
+ | | primary = Grenade Launcher | ||
+ | | attribs = {{buff|3000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+50}}}}{{buff|+50% {{common string|bot fire rate bonus}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
+ | }} | ||
+ | A variant of the '''Giant Rapid Fire Demoman'''. This variant fires 50% faster but has no reload bonus and also has 300 less health. | ||
− | {{Robot loadout|icon= | + | === Giant Burst Fire Demoman === |
+ | {{Robot loadout | ||
+ | | icon = demo burst | ||
+ | | giant = giant | ||
+ | | name = Giant Burst Fire Demo | ||
+ | | primary = Grenade Launcher | ||
+ | | attribs = {{buff|3300 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|+90% {{common string|bot fire rate bonus}}}}{{buff|+7 {{common string|bot clip size bonus}}}}{{buff|+35% {{common string|bot faster reload rate}}}}{{buff|+10% {{common string|bot projectile speed}}}}{{nerf|-50% {{common string|bot movement speed}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
+ | }} | ||
+ | A bigger, badder version of the Burst Fire Demo that can take out a teammate in a blink of an eye. Its stats are similar to its smaller counterparts and the Giant Rapid Fire Demoman, but its clip size is increased to 11 grenades instead of the normal 4, making it a very versatile robot. Do not forget to be aware of the grenades' knockback. They should be very vulnerable during their reload phase. Be very cautious when they are locked and loaded, however, as they are dangerous even at long range. Run for cover or a Medic's shield, or get blown to smithereens. | ||
− | {{Robot loadout|icon= | + | === Giant Demoknight === |
+ | {{Robot loadout | ||
+ | | icon = demoknight | ||
+ | | giant = giant | ||
+ | | name = Giant Demoknight | ||
+ | | primary = Ali Baba's Wee Booties | ||
+ | | secondary = Chargin' Targe | ||
+ | | melee = Eyelander | ||
+ | | hat = Prince Tavish's Crown | ||
+ | | attribs = {{buff|3300 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+50}}}}{{buff|3 {{common string|bot crits on kill duration}}}}{{nerf|-50% {{common string|bot movement speed}}}} | ||
+ | }} | ||
+ | Wielding the [[Eyelander]], [[Chargin' Targe]], [[Ali Baba's Wee Booties]], and [[Prince Tavish's Crown]], this is a slower, bigger, and tougher version of a regular Demoknight. They can still charge, but not as far due to their slower speed. Due to their large amount of health, blast and fire resistances and their ability to collect heads, they can be hard to kill for Soldiers, Demomen and Pyros. Do not let it collect heads or it will move much faster. | ||
− | + | == Bosses == | |
+ | === Major Bomber === | ||
+ | {{Robot loadout | ||
+ | | icon = demo bomber | ||
+ | | giant = giant | ||
+ | | name = Major Bomber | ||
+ | | primary = Grenade Launcher | ||
+ | | hat = Prince Tavish's Crown | ||
+ | | attribs = {{buff|40{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+30}}}}{{buff|{{common string|bot extra airblast resistance|+70}}}}{{buff|{{common string|bot extra vertical airblast resistance|+90}}}}{{buff|{{common string|bot regenerate|200}}}}{{common string|bot 100 crit chance}}{{buff|+80% {{common string|bot fire rate bonus}}}}{{buff|+70% {{common string|bot faster reload rate}}}}{{buff|+200% {{common string|bot clip size bonus}}}}{{buff|+50% {{common string|bot projectile speed}}}}{{buff|-90% {{common string|bot rage given to players}}}}{{nerf|-68% {{common string|bot movement speed}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
+ | }} | ||
+ | Major Bomber is an extremely large Demoman giant that fires grenades that are always Critical hits. Similar to the rapid-fire giants, this robot will not fire until it has a full clip reloaded. When it does, it shoots out all its grenades in a rapid succession, killing anyone unaware or too close. Extreme caution is needed to take this robot down, as it has a massive pool of health, health regeneration, and critboosted grenades that can prove fatal. This robot appears as the boss of the mission [[Disintegration (mission)|Disintegration]]. | ||
− | === | + | === Sir Nukesalot === |
+ | {{Robot loadout | ||
+ | | icon = demoman | ||
+ | | giant = giant | ||
+ | | crit = crit | ||
+ | | name = Sir Nukesalot | ||
+ | | primary = Loose Cannon | ||
+ | | attribs = {{info|1{{dec}}9x {{common string|bot bigger2}}}}<br>{{buff|50{{thou}}000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+60}}}}{{buff|+600% {{common string|bot damage dealt}}}}{{buff|+20% {{common string|bot explosion radius}}}}{{common string|bot 100 crit chance}}{{buff|Exploded cannonballs release huge smoke}}{{nerf|-65% {{common string|bot movement speed}}}}{{nerf|-50% {{common string|bot clip size penalty}}}}{{nerf|-20% {{common string|bot projectile speed}}}}{{nerf|-100% {{common string|bot fire rate penalty}}}}{{nerf|-80% {{common string|bot slower reload rate}}}}{{nerf|+5 {{common string|bot projectile spread angle}}}}{{nerf|{{common string|bot hold fire until full reload}}}} | ||
+ | }} | ||
+ | This mechanical monster is a Giant Demoman wielding a cannon that shoots out large grenades that have the same smoking effect as the Sentry Buster's explosion. The smoke is large enough to cloak this robot's large body. The robot's grenade deals enough damage to kill any class in one hit or fatally wound them. However, Sir Nukesalot's clip size is halved, reducing the amount of grenades it can fire at once. In addition, its grenades have a significantly increased fuse length and slower firing speed; an experienced player can time its shots and use the opportunity between its fire time to attack the robot or even [[Ubersaw]] it for a quick Uber. This robot appears as the boss of the 6th wave of [[Hamlet Hostility (mission)|Hamlet Hostility]], although it is not the final boss of that mission. It is accompanied by [[Spy Robot|Spies]] and [[Engineer Robot|Engineers]], so it is recommended to take them out first to prevent them from causing any trouble and complications. | ||
− | + | == Unused content == | |
+ | * An unused Demoman Robot template exists for a "[[Robots#Chief Tavish|Chief Tavish]]" Demoman who possesses an identical loadout to the Giant Demoknight, but is larger, has 55,000 HP and regenerates 500 health per second. | ||
+ | * There also exists an unused template for a "[[Robots#Giant Rapid Fire Demo Chief|Giant Rapid Fire Demo Chief]]" robot who is similar to Giant Rapid Fire Demomen but has 60,000 HP, a permanent Crit-boost, a bigger clip size, and a faster firing speed. | ||
+ | * There is an unused texture of a [[RED]] Demoman Robot in the game files. | ||
+ | * Giant Demomen have an unused firing sound (named <code>giant_demoman_grenade_shoot.wav</code>). | ||
+ | * Similar to other giants (except giant Medics), Giant Demomen have unused footstep sounds unique to them (named <code>giant_demoman_step01-04.wav</code>). | ||
− | + | == Trivia == | |
+ | * Demoman robots have a custom taunt in which they pump their left arm upward twice, then lift their crotch armor. This actually replaces the [[Barbarian Swing]] taunt, and players can get instantly killed by it should they be standing in front of the Demoman Robot before they lift their crotch armor. | ||
+ | * The crotch-smile on the Demoman Robot is the emoticon ":)" printed in a large font size onto a page of [[w:Continuous stationery|tractor-feed paper]]. This can be seen when the Demoman Robot does the Grenade Launcher taunt. | ||
+ | * An early version of the Demoman Robot's head can be seen in the [[Engineer Update (teaser)|Engineer Update teaser]]. | ||
+ | * The [[#Samurai Demo (Type 2)|Samurai Demo (Type 2)]] in [[Hamlet Hostility (mission)|Hamlet Hostility]] is referred to as "Leaping Samurai Demo" by the devs. | ||
+ | * The Demoknight Robot charge scream lacks a robot version. This is because Demo's charge voice lines are not associated with the Demoman in the game's files; instead they are associated with the shield items. | ||
− | == Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
− | File: | + | File:Demobot red.png|The unused [[RED]] texture. |
+ | File:RomeDemoBot.png|The [[Romevision]] version of the Demoman. | ||
+ | File:Demobot Demoknight Type 1.png|Demoknight. | ||
+ | File:Demobot Demoknight Type 2.png|Demoknight (Type 2). | ||
+ | File:Demobot Samurai.png|Samurai Demo. | ||
+ | File:Demobot Samurai Type 2.png|Samurai Demo (Type 2). | ||
+ | File:Giant Demoman.png|Giant Demoman. | ||
+ | File:Giant Demoknight.png|Giant Demoknight. | ||
+ | File:BLU Major Bomber.png|Major Bomber. | ||
+ | File:Demobot Sir Nukesalot.png|Sir Nukesalot. | ||
+ | File:Demobot Gatebot On.png|A Demoman with a turned on Gatebot Helmet equipped. | ||
+ | File:Demobot Gatebot Off.png|A Demoman with a turned off Gatebot Helmet equipped. | ||
+ | File:Demobot_beta_red.png|The Demoman's beta head. | ||
+ | File:Main_menu_mvm_demo_bot.png|The Demoman Robot on the [[main menu]]. | ||
</gallery> | </gallery> | ||
{{Robot Nav}} | {{Robot Nav}} | ||
− | {{ | + | {{Mann Vs Machine Nav}} |
Latest revision as of 00:00, 22 July 2024
“ | All ya dandies prancin' about with yer heads fulla eyeballs!
Click to listen
— The Demo-bot
|
” |
Demoman Robots appear in Mann vs. Machine as enemies. They are mechanical versions of the Demoman, with a single eye and 6 batteries strapped to their chest in place of the Demoman's normal six grenades.
Normal Variants
Demoman
Icon | Name | Primary | Attributes |
---|---|---|---|
Demoman | Grenade Launcher |
— |
The standard run of the mill Demomen wielding Grenade Launchers. They often appear in large numbers and can pose a great threat to anyone unlucky enough to be caught in their hail of grenades. Attack the robots from a distance where their grenades almost never reach, lest land a direct hit.
Burst Fire Demoman
Icon | Name | Primary | Attributes |
---|---|---|---|
Burst Fire Demo | Grenade Launcher |
+95% fire rate bonus -50% clip size penalty 75% slower reload rate +3 degrees projectile spread angle Holds fire until full reload |
This variant of the Demo-bot can fire its grenades much faster than the standard one, but can only fire two of them before having to reload. These robots are quite rare and they do not often appear in large numbers. Because of its vastly increased firing rate, a player can be killed or heavily damaged by one of these robots at a quicker speed than a normal Demo-bot. Still, the grenades become weaker at range similar to the normal Demo-bot. A bug with these Demoman-bots is that they start with the regular clip size of the Grenade Launcher, and so fire 4 grenades when they first enter the battlefield. This Demoman-bot variant only appears in Big Apple Barricade and Empire Escalation.
Crit Demoman
Icon | Name | Primary | Attributes |
---|---|---|---|
Crit Demo | Grenade Launcher |
100% crit chance +100% damage dealt +180% faster reload rate +100% projectile speed |
This advanced variation of the single Demo-bot can be dangerous for players who do not have any resistances upgraded. Due to faster projectile speed and powered grenades, these robots can easily kill a player at any range. These Demo-bots are also having a very fast reload speed, which allows them to attack almost constantly. However, they lack any fire speed bonuses, which allows Pyros and Heavies simply reflect/destroy grenades. Crit Demomen only appear in the missions Caliginous Caper and Broken Parts.
Demoknight
Icon | Name | Secondary | Melee | Attributes |
---|---|---|---|---|
Demoknight | Chargin' Targe |
Eyelander |
3 seconds of crits on kill |
The Demoknight is a robotic counterpart of the human Demoman, described as a "sword-wielding maniac", and appears less often than normal Demoman robots. It uses the Chargin' Targe and the Eyelander, allowing it to quickly cover distances by charging with the innate ability of its shield. This makes them more dangerous up close, but still unable to attack from distances due to the lack of the Grenade Launcher. Because of this it is not too much of a threat, but if several players are close to it, it can go on a critical rampage, gaining three seconds of 100% critical chance upon killing a player. Similar in standard gameplay, a Pyro's compression blast can nullify the shield charge and blast them away where they are unable to do anything, although a much better option would be to just simply stay away where they are helpless at range.
Demoknight (Type 2)
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|---|
Demoman | Ali Baba's Wee Booties |
Splendid Screen |
Persian Persuader |
Sultan's Ceremonial |
3 seconds of crits on kill Attacks do not cancel shield charge while charging |
This rare version of the Demoknight possesses the One Thousand and One Demoknights loadout, which makes it more dangerous than the common variant of the Demoknight due to more frequent shield charges and bashes. Although they equip the Ali Baba's Wee Booties, they start off with the regular 175 health, as robots do not gain maximum health bonuses from items upon spawning. However, they can still gain up to 200 maximum health if there is a healing source (such as health regeneration from bomb buff). This variant only appears on Bavarian Botbash's wave 4 and Hamlet Hostility's wave 6.
Samurai Demo
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Samurai Demo | Splendid Screen |
Half-Zatoichi |
Samur-Eye |
1.3x bigger in size Auto jumps every 10 second(s) Uses shield charge when in mid-air only 650 HP +2 seconds charge time +600% recharge rate +130% jump height +50% damage dealt Attacks do not cancel shield charge when charging |
The Samurai Demo is similar to the Demoknight, with the exception that it possesses a Half-Zatoichi and a Splendid Screen. Their charge behavior consists of jumping high upwards, disorienting players and throwing off their aim. They then begin their charge, circling their target's head and making it even harder for them to retaliate. Their Half-Zatoichi restores some of their health if they kill a player, though the majority of their kills are often with the shield bash itself. These robots are slightly larger than normal Demo-bots, but they are not considered giant robots, and so they still receive buffs over time if they carry the bomb. They are also vulnerable to Sappers, which can stop them from jumping upwards. The snare upgrade for the Mad Milk and Jarate can stop Samurai Demos from using their charge. It can be killed in one hit by a player also wielding the Half-Zatoichi.
Samurai Demo (Type 2)
Icon | Name | Secondary | Melee | Hat | Misc | Attributes |
---|---|---|---|---|---|---|
Samurai Demo | Splendid Screen |
Half-Zatoichi |
Samur-Eye |
Menpo |
1.3x bigger in size Auto jumps every 4 second(s) Uses shield charge when in mid-air only 650 HP +6 seconds charge time +600% recharge rate +130% jump height 100% crit chance |
A slightly different version of the Samurai Demo that has more charge time, leaps more often, does not keep charging if it attacks while charging and wears the Menpo. Although they do less base damage, they are critboosted to compensate for this. Their shield bash does standard damage, however. This version of the Samurai Demo does not appear in the game's template files and is only seen at the end of wave 6 of Hamlet Hostility on Rottenburg.
Giant Variants
Giant Rapid Fire Demoman
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Rapid Fire Demoman | Grenade Launcher |
3300 HP +50% knockback resistance +25% fire rate bonus +160% faster reload rate -50% movement speed Holds fire until full reload |
Giant Rapid Fire Demoman are Giant Demoman bots that acts similar to Giant Rapid Fire Soldier as this bot reloads instantly and also shoots faster, though its fire rate bonus is a 25% increase instead of a 50% increase. The giant flurry of grenades is enough to kill most overhealed classes assuming all of the projectiles hit and the Medic has no overheal upgrades.
Giant Rapid Fire Demoman (Type 2)
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Rapid Fire Demoman | Grenade Launcher |
3000 HP +50% knockback resistance +50% fire rate bonus -50% movement speed Holds fire until full reload |
A variant of the Giant Rapid Fire Demoman. This variant fires 50% faster but has no reload bonus and also has 300 less health.
Giant Burst Fire Demoman
Icon | Name | Primary | Attributes |
---|---|---|---|
Giant Burst Fire Demo | Grenade Launcher |
3300 HP +60% knockback resistance +90% fire rate bonus +7 clip size bonus +35% faster reload rate +10% projectile speed -50% movement speed +5 degrees projectile spread angle Holds fire until full reload |
A bigger, badder version of the Burst Fire Demo that can take out a teammate in a blink of an eye. Its stats are similar to its smaller counterparts and the Giant Rapid Fire Demoman, but its clip size is increased to 11 grenades instead of the normal 4, making it a very versatile robot. Do not forget to be aware of the grenades' knockback. They should be very vulnerable during their reload phase. Be very cautious when they are locked and loaded, however, as they are dangerous even at long range. Run for cover or a Medic's shield, or get blown to smithereens.
Giant Demoknight
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|---|
Giant Demoknight | Ali Baba's Wee Booties |
Chargin' Targe |
Eyelander |
Prince Tavish's Crown |
3300 HP +50% knockback resistance 3 seconds of crits on kill -50% movement speed |
Wielding the Eyelander, Chargin' Targe, Ali Baba's Wee Booties, and Prince Tavish's Crown, this is a slower, bigger, and tougher version of a regular Demoknight. They can still charge, but not as far due to their slower speed. Due to their large amount of health, blast and fire resistances and their ability to collect heads, they can be hard to kill for Soldiers, Demomen and Pyros. Do not let it collect heads or it will move much faster.
Bosses
Major Bomber
Icon | Name | Primary | Hat | Attributes |
---|---|---|---|---|
Major Bomber | Grenade Launcher |
Prince Tavish's Crown |
40,000 HP +30% knockback resistance Extra +70% airblast resistance Extra +90% vertical airblast resistance Regenerates 200 HP per second 100% crit chance +80% fire rate bonus +70% faster reload rate +200% clip size bonus +50% projectile speed -90% rage given to players -68% movement speed Holds fire until full reload |
Major Bomber is an extremely large Demoman giant that fires grenades that are always Critical hits. Similar to the rapid-fire giants, this robot will not fire until it has a full clip reloaded. When it does, it shoots out all its grenades in a rapid succession, killing anyone unaware or too close. Extreme caution is needed to take this robot down, as it has a massive pool of health, health regeneration, and critboosted grenades that can prove fatal. This robot appears as the boss of the mission Disintegration.
Sir Nukesalot
Icon | Name | Primary | Attributes |
---|---|---|---|
Sir Nukesalot | Loose Cannon |
1.9x bigger in size 50,000 HP +60% knockback resistance +600% damage dealt +20% explosion radius 100% crit chance Exploded cannonballs release huge smoke -65% movement speed -50% clip size penalty -20% projectile speed -100% fire rate penalty -80% slower reload rate +5 degrees projectile spread angle Holds fire until full reload |
This mechanical monster is a Giant Demoman wielding a cannon that shoots out large grenades that have the same smoking effect as the Sentry Buster's explosion. The smoke is large enough to cloak this robot's large body. The robot's grenade deals enough damage to kill any class in one hit or fatally wound them. However, Sir Nukesalot's clip size is halved, reducing the amount of grenades it can fire at once. In addition, its grenades have a significantly increased fuse length and slower firing speed; an experienced player can time its shots and use the opportunity between its fire time to attack the robot or even Ubersaw it for a quick Uber. This robot appears as the boss of the 6th wave of Hamlet Hostility, although it is not the final boss of that mission. It is accompanied by Spies and Engineers, so it is recommended to take them out first to prevent them from causing any trouble and complications.
Unused content
- An unused Demoman Robot template exists for a "Chief Tavish" Demoman who possesses an identical loadout to the Giant Demoknight, but is larger, has 55,000 HP and regenerates 500 health per second.
- There also exists an unused template for a "Giant Rapid Fire Demo Chief" robot who is similar to Giant Rapid Fire Demomen but has 60,000 HP, a permanent Crit-boost, a bigger clip size, and a faster firing speed.
- There is an unused texture of a RED Demoman Robot in the game files.
- Giant Demomen have an unused firing sound (named
giant_demoman_grenade_shoot.wav
). - Similar to other giants (except giant Medics), Giant Demomen have unused footstep sounds unique to them (named
giant_demoman_step01-04.wav
).
Trivia
- Demoman robots have a custom taunt in which they pump their left arm upward twice, then lift their crotch armor. This actually replaces the Barbarian Swing taunt, and players can get instantly killed by it should they be standing in front of the Demoman Robot before they lift their crotch armor.
- The crotch-smile on the Demoman Robot is the emoticon ":)" printed in a large font size onto a page of tractor-feed paper. This can be seen when the Demoman Robot does the Grenade Launcher taunt.
- An early version of the Demoman Robot's head can be seen in the Engineer Update teaser.
- The Samurai Demo (Type 2) in Hamlet Hostility is referred to as "Leaping Samurai Demo" by the devs.
- The Demoknight Robot charge scream lacks a robot version. This is because Demo's charge voice lines are not associated with the Demoman in the game's files; instead they are associated with the shield items.
Gallery
The unused RED texture.
The Romevision version of the Demoman.
The Demoman Robot on the main menu.
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