Difference between revisions of "Heavy weapons (competitive)"
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(High Noon>Showdown) |
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== Primary Weapons == | == Primary Weapons == | ||
− | All of the Heavy's Miniguns suffer from damage falloff at long range. For each ammo consumed, four shots are fired. | + | All of the Heavy's Miniguns suffer from damage falloff at long range. For each unit of ammo consumed, four shots are fired. |
=== Minigun === | === Minigun === | ||
− | The stock Minigun deals immense close range damage, but little at long range. | + | The stock [[Minigun]] deals immense close range damage, but comparatively little at long range. |
The [[Iron Curtain]] has the same stats as the Minigun. | The [[Iron Curtain]] has the same stats as the Minigun. | ||
− | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 33: | Line 32: | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* If unfired in the past 1.25 seconds, the next bullet has perfect accuracy. | * If unfired in the past 1.25 seconds, the next bullet has perfect accuracy. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Minigun in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Minigun]] <br>{{Item icon|Minigun}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
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=== Natascha === | === Natascha === | ||
− | The Natascha has | + | The Natascha has a 30% increased spin-up time, deals 25% deals reduced damage, and slows down targets being hit. |
+ | |||
+ | Below 50% health, it provides the Heavy with 20% damage resistance while spun up. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 64: | Line 74: | ||
* 30% slower spin up time. | * 30% slower spin up time. | ||
* -25% damage. | * -25% damage. | ||
+ | * -20% Damage Resistance when spun up | ||
* If unfired in the past 1.25 seconds, the next bullet has perfect accuracy. | * If unfired in the past 1.25 seconds, the next bullet has perfect accuracy. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Natascha in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Natascha]] <br>{{Item icon|Natascha}} | ||
+ | | style="background-color:#F75D59;" | Banned | ||
|} | |} | ||
<br> | <br> | ||
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The Brass Beast deals increased damage at a cost of mobility. It has an increased spin-up time, and a decreased move speed while spun up. | The Brass Beast deals increased damage at a cost of mobility. It has an increased spin-up time, and a decreased move speed while spun up. | ||
+ | |||
+ | Below 50% health, it provides the Heavy with 20% damage resistance while spun up. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 96: | Line 118: | ||
* +50% longer spin up time. | * +50% longer spin up time. | ||
* -60% move speed while spun-up. | * -60% move speed while spun-up. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Brass Beast in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Brass Beast]] <br>{{Item icon|Brass Beast}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
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=== Tomislav === | === Tomislav === | ||
− | The Tomislav has a decreased spin-up time, and makes no noise while spun-up. It fires slower than the stock Minigun, but deals the same damage per bullet. | + | The Tomislav has a 20% decreased spin-up time, 20% increased accuracy, and makes no noise while spun-up. |
+ | |||
+ | It fires slower than the stock Minigun, but deals the same damage per bullet. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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* '''Spin-down time:''' 1.17s | * '''Spin-down time:''' 1.17s | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
− | * | + | * 20% faster spin-up time. |
+ | * 20% increased accuracy. | ||
* No spin-up sound. | * No spin-up sound. | ||
* 20% slower firing speed | * 20% slower firing speed | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Tomislav in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Tomislav]] <br>{{Item icon|Tomislav}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | === Huo Long Heater === | ||
+ | |||
+ | The [[Huo-Long Heater]] surrounds the Heavy in a ring of fire while deployed. It does 10% less damage to non-burning players, and 25% more damage to burning players. The fire deals normal flamethrower damage and afterburn. It consumes an extra 4 ammo per second while spun up. | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Damage | ||
+ | ! class="header" | [[Critical hits|Critical]] Damage | ||
+ | ! class="header" | Function Times | ||
+ | ! class="header" | Special | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Huo Long Heater]] <br>{{Item icon|Huo-Long Heater}} | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Point-Blank:''' 12/hit | ||
+ | * '''512 units:''' 7/hit | ||
+ | * '''Over 1024 units:''' 4/hit | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Critical: 24/hit | ||
+ | * '''Point-Blank Mini-crit:''' 11/hit | ||
+ | * '''Over 512 units Mini-crit:''' 11/hit | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * '''Attack interval:''' 0.12s | ||
+ | * '''Spin-up time:''' 0.783s | ||
+ | * '''Spin-down time:''' 1.17s | ||
+ | | style="background-color:#FFF4CC;" | | ||
+ | * Creates a ring of flames when spun-up | ||
+ | * 25% damage vs burning players | ||
+ | * -10% damage penalty | ||
+ | * Consumes an additional 4 ammo per second while spun up | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Huo-Long Heater in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Huo-Long Heater]] <br>{{Item icon|Huo-Long Heater}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
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=== Primary Weapon Usage === | === Primary Weapon Usage === | ||
− | The stock Minigun deals | + | The stock Minigun deals consistent damage at short and medium range. The Brass Beast is best used on defense when the Heavy can sit still and not move as much. The Natascha deals best with flanking Scouts, thanks to its slow down ability. The Tomislav allows the Heavy to react more quickly, deal more damage at medium range, and allows for easier ambushing. The Huo-Long Heater can be useful if your team is running a Pyro, or if the opposing team has a Spy. |
+ | |||
+ | However, as the stock Minigun is the only available Minigun in most leagues, it is the most commonly used. | ||
== Secondary Weapons == | == Secondary Weapons == | ||
− | The Heavy may either select a Shotgun as his secondary, for increased damage, or a lunchbox item to deal with more specialized situations. | + | The Heavy may either select a Shotgun as his secondary, for increased damage, or a lunchbox item to deal with more specialized situations. Note that Lunchbox items are banned in many competitive leagues. |
=== Shotgun === | === Shotgun === | ||
− | The stock Shotgun deals | + | The stock Shotgun deals consistent short to medium range damage and requires no spin-up time, making it ideal to fend off an enemy if the Heavy isn't spun-up. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
* Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center). | * Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center). | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Shotgun in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Shotgun]] <br>{{Item icon|Shotgun}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===The Family Business=== | ||
+ | |||
+ | The [[Family Business]] is a Shotgun with an increased magazine, but reduced damage. | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Damage | ||
+ | ! class="header" | [[Critical hits|Critical]] Damage | ||
+ | ! class="header" | Function Times | ||
+ | ! class="header" | Special | ||
+ | |- | ||
+ | ! style="background-color:#fffae7;" | [[Family Business]] <br>{{Item icon|Family Business}} | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Point-Blank:''' 74 | ||
+ | * '''512 units:''' 5/hit, avg 6 hits | ||
+ | * '''Over 1024 units:''' 3/hit | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Critical:''' 15/hit (max 155) | ||
+ | * '''Point-Blank Mini-crit:''' 107 | ||
+ | * '''Over 512 units Mini-crit:''' 7/hit | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Attack:''' 0.625s | ||
+ | * '''Reload Start:''' 1.0s | ||
+ | * '''Reload More:''' 0.5s | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center). | ||
+ | * +33% clip size | ||
+ | * 15% damage penalty | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Family Business in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Family Business]] <br>{{Item icon|Family Business}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | === The Panic Attack === | ||
+ | |||
+ | Compared to the default Shotgun, the [[Panic Attack]] fires 30% faster, reloads 50% faster and deploys 50% faster. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health. | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | Damage | ||
+ | ! class="header" | [[Critical hits|Critical]] Damage | ||
+ | ! class="header" | Function Times | ||
+ | ! class="header" | Special | ||
+ | |- | ||
+ | ! style="background-color:#fffae7;" | [[Panic Attack]] <br>{{Item icon|Panic Attack}} | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Point-Blank:''' 90 | ||
+ | * '''512 units:''' 6/hit, avg 6 hits | ||
+ | * '''Over 1024 units:''' 3/hit | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Critical:''' 18/hit (max 180) | ||
+ | * '''Point-Blank Mini-Crit:''' 121 | ||
+ | * '''Over 512 units Mini-Crit''' 8/hit | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * '''Attack:''' 0.625s | ||
+ | * '''Reload Start:''' 0.5s | ||
+ | * '''Reload More:''' 0.25s | ||
+ | | style="background-color:#fffae7;" | | ||
+ | * Affected by [[Standard competitive format#Weapon Spread|fixed weapon spread]] (1 extra pellet at center). | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Panic Attack in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Panic Attack]] <br>{{Item icon|Panic Attack}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
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=== The Sandvich === | === The Sandvich === | ||
− | The Sandvich is a Heavy secondary which | + | The [[Sandvich]] is a Heavy secondary which allows the Heavy to provide healing both to the team and for himself. Upon primary fire, the Heavy consumes the Sandvich, allowing him to heal for 300 health. The Heavy is rendered immobile during consumption, leaving him very vulnerable. |
+ | |||
+ | On alt-fire, the Sandvich is thrown, allowing teammates (or opposing players!) to be healed for half their health on pick-up. If the Heavy is killed with the Sandvich active, opposing players can pick it up to heal themselves. | ||
+ | |||
+ | The [[Robo Sandvich]] and the [[Festive Sandvich]] have the same stats as the normal Sandvich. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
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| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
* Eating the Sandvich heals the heavy in 4 chunks of 75 health each. | * Eating the Sandvich heals the heavy in 4 chunks of 75 health each. | ||
− | * If the Sandvich is active while the heavy dies, it will drop | + | * If the Sandvich is active while the heavy dies, it will drop, and be available to the other team. |
** This heals the other team 50 health. | ** This heals the other team 50 health. | ||
** Enemy Scouts heal 75 health. | ** Enemy Scouts heal 75 health. | ||
* If a Heavy picks up his own thrown Sandvich, it will recharge his Sandvich ammo. | * If a Heavy picks up his own thrown Sandvich, it will recharge his Sandvich ammo. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Sandvich in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Sandvich]] <br>{{Item icon|Sandvich}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
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===The Dalokohs Bar=== | ===The Dalokohs Bar=== | ||
− | The Dalokohs Bar is another lunchbox item, which provides slow but steady healing for the Heavy. It can be eaten many times in a row, and provides the heavy with | + | The [[Dalokohs Bar]] is another lunchbox item, which provides slow but steady healing for the Heavy. It can be eaten many times in a row, and provides the heavy with 100 points of health, and increases his maximum health by 50 for 30 seconds. It drops on death akin to the Sandvich. |
The [[Fishcake]] has the same stats as the Dalokohs Bar. | The [[Fishcake]] has the same stats as the Dalokohs Bar. | ||
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! style="background-color:#fffae7;" | [[Dalokohs Bar]] <br>{{Item icon|Dalokohs Bar}} | ! style="background-color:#fffae7;" | [[Dalokohs Bar]] <br>{{Item icon|Dalokohs Bar}} | ||
| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
− | * '''Eaten:''' + | + | * '''Eaten:''' +100 health |
| style="background-color:#fffae7;" | N/A | | style="background-color:#fffae7;" | N/A | ||
| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
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* Increases the Heavy's non-overhealed max health to 350 | * Increases the Heavy's non-overhealed max health to 350 | ||
** Maximum overheal is still 450. | ** Maximum overheal is still 450. | ||
− | * Eating heals the heavy in 4 chunks of | + | * Eating heals the heavy in 4 chunks of 25 health each. |
* Drops on death similarly to the Sandvich. | * Drops on death similarly to the Sandvich. | ||
* Unusable underwater. | * Unusable underwater. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Dalokohs Bar in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Dalokohs Bar]] <br>{{Item icon|Dalokohs Bar}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
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=== Buffalo Steak Sandvich === | === Buffalo Steak Sandvich === | ||
− | When eaten, the Buffalo Steak Sandvich increases the Heavy's speed | + | When eaten, the [[Buffalo Steak Sandvich]] increases the Heavy's speed and grants Mini-crits, but limits the Heavy to melee only. The Heavy will take 25% more damage from all sources while the effect is active. It can be thrown, and drops on death akin to the Sandvich. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
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! style="background-color:#fffae7;" | [[Buffalo Steak Sandvich]] <br>{{Item icon|Buffalo Steak Sandvich}} | ! style="background-color:#fffae7;" | [[Buffalo Steak Sandvich]] <br>{{Item icon|Buffalo Steak Sandvich}} | ||
| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
− | * '''Thrown:'' +50% of max HP | + | * '''Thrown:''' +50% of max HP |
| style="background-color:#fffae7;" | N/A | | style="background-color:#fffae7;" | N/A | ||
| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
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* '''Recharge time:''' 30s | * '''Recharge time:''' 30s | ||
| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
− | * Once consumed, the Heavy | + | * Once consumed, the Heavy deals mini-crits and takes 25% more damage. |
** The Heavy is limited to his melee only. | ** The Heavy is limited to his melee only. | ||
− | ** | + | ** 25% more damage is taken during consumption time. |
* Throwing, resupply, and dropping on death function identically to the Sandvich. | * Throwing, resupply, and dropping on death function identically to the Sandvich. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Buffalo Steak Sandvich in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Buffalo Steak Sandvich]] <br>{{Item icon|Buffalo Steak Sandvich}} | ||
+ | | style="background-color:#F75D59;" | Banned | ||
|} | |} | ||
<br> | <br> | ||
− | ===The | + | ===The Second Banana=== |
− | The | + | The Second Banana is a lunchbox item for the Heavy. It functions similiarly to the [[Sandwich]]: using primary fire will make the Heavy consume it, healing up to 200 health. It charges faster than the sandwich, taking 11 seconds instead of 30. Additionally, it functions as a small health kit when dropped. When the Heavy is at full health, the Second Banana can be eaten repeatedly without recharging. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 262: | Line 466: | ||
! class="header" | Special | ! class="header" | Special | ||
|- | |- | ||
− | ! style="background-color:#fffae7;" | [[ | + | ! style="background-color:#fffae7;" | [[Second Banana]] <br>{{Item icon|Second Banana}} |
| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
− | * ''' | + | * '''Eaten:''' +200 health |
− | + | | style="background-color:#fffae7;" | N/A | |
− | |||
| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
− | * ''' | + | * '''Consumption time:''' 4.3s |
− | * ''' | + | * '''Recharge time:''' 11s |
− | |||
| style="background-color:#fffae7;" | | | style="background-color:#fffae7;" | | ||
− | * | + | * +50% recharge rate. |
− | * | + | * -33% healing effect. |
− | * | + | * Can be dropped, similiarly to the Sandwich. |
− | | style="background-color:# | + | |} |
− | + | <br> | |
− | + | Below is a table displaying the availability of the Second Banana in the Global 6v6 Whitelist. | |
− | + | {| class="wikitable grid" | |
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Second Banana]] <br>{{Item icon|Second Banana}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
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===Secondary Weapon Usage=== | ===Secondary Weapon Usage=== | ||
− | The stock Shotgun deals strong damage | + | The stock Shotgun deals strong damage and is a quick substitute for the Minigun at close range. The Family Business fills a similar role, with the emphasis being on the increased magazine size, allowing the heavy to provide more spread out damage over time. The Panic Attack can be used in a way similar to the Shotgun, with the caveat of having to reload for each burst of fire. |
+ | |||
+ | The lunchbox items all have varying uses, with the Sandvich healing the most health, the Dalokohs Bar being useful for faster healing and buffed health, and the Buffalo Steak Sandvich having use for strong melee damage with increased mobility. | ||
+ | |||
+ | Heavies tend to use the Sandvich for its massive healing capability, but with a confident Medic, the Shotgun or Family Business can be more useful. | ||
== Melee Weapons == | == Melee Weapons == | ||
− | The Heavy rarely uses his melee weapons, but some of them can have an effect on his gameplay. The Heavy's stock Fists, Apoco-Fists, and Holiday Punch perform the [[ | + | The Heavy rarely uses his melee weapons, but some of them can have an effect on his gameplay. The Heavy's stock Fists, Apoco-Fists, and Holiday Punch perform the [[High Noon]] taunt, which can take out an unsuspecting enemy at range. |
=== Fists === | === Fists === | ||
− | The stock Fists are rarely useful, as they provide no special effects for the Heavy. They can be used if the Heavy is low on ammo, but the stock Shotgun deals more | + | The stock [[Fists]] are rarely useful, as they provide no special effects for the Heavy. They can be used if the Heavy is low on ammo, but the stock Shotgun deals more consistent damage. |
The [[Apoco-Fists]] have the same stats as the stock Fists, except that they [[gib]] on a kill with a critical punch. | The [[Apoco-Fists]] have the same stats as the stock Fists, except that they [[gib]] on a kill with a critical punch. | ||
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| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* Stock melee weapon. | * Stock melee weapon. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Fists in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Fists]] <br>{{Item icon|Fists}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
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=== Killing Gloves of Boxing === | === Killing Gloves of Boxing === | ||
− | The Killing Gloves of Boxing, commonly abbreviated K.G.B., grant the Heavy a five second critical buff. This is best used with the Shotgun or the K.G.B. themselves, as spin-up time may waste this buff. They have a slower firing rate, but deal identical damage to the stock Fists. | + | The [[Killing Gloves of Boxing]], commonly abbreviated K.G.B., grant the Heavy a five second critical buff on kills with the item. This effect is best used with the Shotgun, Family Business, or the K.G.B. themselves, as spin-up time may waste this buff. They have a slower firing rate, but deal identical damage to the stock Fists. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 339: | Line 559: | ||
* Grants a five second crit buff on kill. | * Grants a five second crit buff on kill. | ||
* 20% slower firing speed. | * 20% slower firing speed. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Killing Gloves of Boxing in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Killing Gloves of Boxing]] <br>{{Item icon|Killing Gloves of Boxing}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
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=== Gloves of Running Urgently === | === Gloves of Running Urgently === | ||
− | Commonly abbreviated | + | Commonly abbreviated G.R.U., the [[Gloves of Running Urgently]] allow the Heavy to run at a relatively higher speed. The G.R.U. holsters 50% slower, and cause the Heavy's max health to drain while active and slowly regenerating after switching away to another weapon. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 363: | Line 592: | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* When the gloves are active, the Heavy has a 30% faster movement speed. | * When the gloves are active, the Heavy has a 30% faster movement speed. | ||
− | ** Damage taken as mini-crit for 3 seconds after switching away. | + | ** Damage taken as mini-crit for 3 seconds during use and after switching away. |
* Deals 25% less damage than the stock fists | * Deals 25% less damage than the stock fists | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Gloves of Running Urgently in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Gloves of Running Urgently]] <br>{{Item icon|Gloves of Running Urgently}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 370: | Line 608: | ||
=== Warrior's Spirit === | === Warrior's Spirit === | ||
− | The Warrior's Spirit | + | The [[Warrior's Spirit]] deals 30% more damage than the default Fists, and also returns 50 health to the Heavy upon a successful kill. However, while active, they cause the Heavy to take 30% more damage from all sources. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 389: | Line 627: | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
* 30% damage bonus. | * 30% damage bonus. | ||
− | * Health | + | * 30% more damage taken from all sources while active |
− | + | * +50 Health on kill | |
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Warrior's Spirit in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Warrior's Spirit]] <br>{{Item icon|Warrior's Spirit}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 396: | Line 643: | ||
=== Fists of Steel === | === Fists of Steel === | ||
− | The Fists of Steel | + | The [[Fists of Steel]] gives the Heavy 40% ranged damage reduction while active, but double damage from all melee weapons. It also increases his weapon switch time to other weapons by 100%. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 414: | Line 661: | ||
* '''Attack:''' 0.8s | * '''Attack:''' 0.8s | ||
| style="background-color:#FFF4CC;" | | | style="background-color:#FFF4CC;" | | ||
− | * | + | * 100% longer weapon switch |
* While active, the heavy takes 40% less damage from ranged sources, but doubled damage from all melee sources. | * While active, the heavy takes 40% less damage from ranged sources, but doubled damage from all melee sources. | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Fists of Steel in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Fists of Steel]] <br>{{Item icon|Fists of Steel}} | ||
+ | | style="background-color:#F75D59;" | Banned | ||
|} | |} | ||
<br> | <br> | ||
Line 421: | Line 677: | ||
===Eviction Notice=== | ===Eviction Notice=== | ||
− | + | While the [[Eviction Notice]] is the active weapon, the Heavy moves 15% faster, and takes 20% more damage from all damage sources. The weapon also has a 50% shorter attack interval than the Fists and gives a 3-second speed boost on hit. They deal 60% lower damage than the stock Fists. | |
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 441: | Line 697: | ||
* 50% faster firing speed. | * 50% faster firing speed. | ||
* 60% damage penalty. | * 60% damage penalty. | ||
+ | * +15% movement speed | ||
+ | * 20% Damage vulnerability while active | ||
+ | |} | ||
+ | <br> | ||
+ | Below is a table displaying the availability of the Eviction Notice in the Global 6v6 Whitelist. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | Weapon | ||
+ | ! class="header" | [http://comp.tf/wiki/6v6_Global_Whitelist Global 6v6 Whitelist] | ||
+ | |- | ||
+ | ! style="background-color:#FFF4CC;" | [[Eviction Notice]] <br>{{Item icon|Eviction Notice}} | ||
+ | | style="background-color:#5EFB6E;" | Allowed | ||
|} | |} | ||
<br> | <br> | ||
Line 446: | Line 713: | ||
=== Melee Weapon Usage === | === Melee Weapon Usage === | ||
− | Heavies tend not to use their fists in combat. | + | Heavies tend not to use their fists in combat. The G.R.U. are often used when not banned since it can increase the speed of the Heavy greatly. The K.G.B. can pair well with the Tomislav, when available, or the Shotgun. The Warrior's Spirit allows higher melee damage and can provide a health boost on kills. The Eviction Notice can quickly deal chip damage while letting the Heavy move slightly faster. The Fists of Steel can help tank damage, but make the Heavy very weak to any melee attack. The Holiday Punch is more of a gimmick weapon, as it loses the damaging power of critical hits, but gains a stunning effect through the forced taunt on critical hits or attacks from behind; enemies can still be finished off by normal punches, teammates, or other means of damage. |
+ | |||
+ | Heavies most often use the Fists of Steel, the Eviction Notice, or the G.R.U., when available. If these items are banned, they will most often use the Fists. The K.G.B. and Holiday Punch have situational uses, as crits or stuns can both be highly beneficial. | ||
{{Class competitive Nav}} | {{Class competitive Nav}} |
Latest revision as of 02:03, 17 March 2024
The community competitive scene changes frequently. Some or all info may be outdated.
Primary Weapons
All of the Heavy's Miniguns suffer from damage falloff at long range. For each unit of ammo consumed, four shots are fired.
Minigun
The stock Minigun deals immense close range damage, but comparatively little at long range. The Iron Curtain has the same stats as the Minigun.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Minigun ![]() |
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|
|
Below is a table displaying the availability of the Minigun in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Minigun ![]() |
Allowed |
Natascha
The Natascha has a 30% increased spin-up time, deals 25% deals reduced damage, and slows down targets being hit.
Below 50% health, it provides the Heavy with 20% damage resistance while spun up.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Natascha ![]() |
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|
Below is a table displaying the availability of the Natascha in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Natascha ![]() |
Banned |
The Brass Beast
The Brass Beast deals increased damage at a cost of mobility. It has an increased spin-up time, and a decreased move speed while spun up.
Below 50% health, it provides the Heavy with 20% damage resistance while spun up.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Brass Beast ![]() |
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|
|
Below is a table displaying the availability of the Brass Beast in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Brass Beast ![]() |
Allowed |
Tomislav
The Tomislav has a 20% decreased spin-up time, 20% increased accuracy, and makes no noise while spun-up.
It fires slower than the stock Minigun, but deals the same damage per bullet.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Tomislav ![]() |
|
|
|
|
Below is a table displaying the availability of the Tomislav in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Tomislav ![]() |
Allowed |
Huo Long Heater
The Huo-Long Heater surrounds the Heavy in a ring of fire while deployed. It does 10% less damage to non-burning players, and 25% more damage to burning players. The fire deals normal flamethrower damage and afterburn. It consumes an extra 4 ammo per second while spun up.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Huo Long Heater ![]() |
|
|
|
|
Below is a table displaying the availability of the Huo-Long Heater in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Huo-Long Heater ![]() |
Allowed |
Primary Weapon Usage
The stock Minigun deals consistent damage at short and medium range. The Brass Beast is best used on defense when the Heavy can sit still and not move as much. The Natascha deals best with flanking Scouts, thanks to its slow down ability. The Tomislav allows the Heavy to react more quickly, deal more damage at medium range, and allows for easier ambushing. The Huo-Long Heater can be useful if your team is running a Pyro, or if the opposing team has a Spy.
However, as the stock Minigun is the only available Minigun in most leagues, it is the most commonly used.
Secondary Weapons
The Heavy may either select a Shotgun as his secondary, for increased damage, or a lunchbox item to deal with more specialized situations. Note that Lunchbox items are banned in many competitive leagues.
Shotgun
The stock Shotgun deals consistent short to medium range damage and requires no spin-up time, making it ideal to fend off an enemy if the Heavy isn't spun-up.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Shotgun ![]() |
|
|
|
|
Below is a table displaying the availability of the Shotgun in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Shotgun ![]() |
Allowed |
The Family Business
The Family Business is a Shotgun with an increased magazine, but reduced damage.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Family Business ![]() |
|
|
|
|
Below is a table displaying the availability of the Family Business in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Family Business ![]() |
Allowed |
The Panic Attack
Compared to the default Shotgun, the Panic Attack fires 30% faster, reloads 50% faster and deploys 50% faster. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Panic Attack ![]() |
|
|
|
|
Below is a table displaying the availability of the Panic Attack in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Panic Attack ![]() |
Allowed |
The Sandvich
The Sandvich is a Heavy secondary which allows the Heavy to provide healing both to the team and for himself. Upon primary fire, the Heavy consumes the Sandvich, allowing him to heal for 300 health. The Heavy is rendered immobile during consumption, leaving him very vulnerable.
On alt-fire, the Sandvich is thrown, allowing teammates (or opposing players!) to be healed for half their health on pick-up. If the Heavy is killed with the Sandvich active, opposing players can pick it up to heal themselves.
The Robo Sandvich and the Festive Sandvich have the same stats as the normal Sandvich.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Sandvich ![]() |
|
N/A |
|
|
Below is a table displaying the availability of the Sandvich in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Sandvich ![]() |
Allowed |
The Dalokohs Bar
The Dalokohs Bar is another lunchbox item, which provides slow but steady healing for the Heavy. It can be eaten many times in a row, and provides the heavy with 100 points of health, and increases his maximum health by 50 for 30 seconds. It drops on death akin to the Sandvich.
The Fishcake has the same stats as the Dalokohs Bar.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Dalokohs Bar ![]() |
|
N/A |
|
|
Below is a table displaying the availability of the Dalokohs Bar in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Dalokohs Bar ![]() |
Allowed |
Buffalo Steak Sandvich
When eaten, the Buffalo Steak Sandvich increases the Heavy's speed and grants Mini-crits, but limits the Heavy to melee only. The Heavy will take 25% more damage from all sources while the effect is active. It can be thrown, and drops on death akin to the Sandvich.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Buffalo Steak Sandvich ![]() |
|
N/A |
|
|
Below is a table displaying the availability of the Buffalo Steak Sandvich in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Buffalo Steak Sandvich ![]() |
Banned |
The Second Banana
The Second Banana is a lunchbox item for the Heavy. It functions similiarly to the Sandwich: using primary fire will make the Heavy consume it, healing up to 200 health. It charges faster than the sandwich, taking 11 seconds instead of 30. Additionally, it functions as a small health kit when dropped. When the Heavy is at full health, the Second Banana can be eaten repeatedly without recharging.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Second Banana ![]() |
|
N/A |
|
|
Below is a table displaying the availability of the Second Banana in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Second Banana ![]() |
Allowed |
Secondary Weapon Usage
The stock Shotgun deals strong damage and is a quick substitute for the Minigun at close range. The Family Business fills a similar role, with the emphasis being on the increased magazine size, allowing the heavy to provide more spread out damage over time. The Panic Attack can be used in a way similar to the Shotgun, with the caveat of having to reload for each burst of fire.
The lunchbox items all have varying uses, with the Sandvich healing the most health, the Dalokohs Bar being useful for faster healing and buffed health, and the Buffalo Steak Sandvich having use for strong melee damage with increased mobility.
Heavies tend to use the Sandvich for its massive healing capability, but with a confident Medic, the Shotgun or Family Business can be more useful.
Melee Weapons
The Heavy rarely uses his melee weapons, but some of them can have an effect on his gameplay. The Heavy's stock Fists, Apoco-Fists, and Holiday Punch perform the High Noon taunt, which can take out an unsuspecting enemy at range.
Fists
The stock Fists are rarely useful, as they provide no special effects for the Heavy. They can be used if the Heavy is low on ammo, but the stock Shotgun deals more consistent damage.
The Apoco-Fists have the same stats as the stock Fists, except that they gib on a kill with a critical punch. The Holiday Punch has the same stats as the stock Fists, except that critical hits deal no damage, and make the opponent laugh. Any punch within a 180º backstab radius will crit.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Fists ![]() |
|
|
|
|
Below is a table displaying the availability of the Fists in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Fists ![]() |
Allowed |
Killing Gloves of Boxing
The Killing Gloves of Boxing, commonly abbreviated K.G.B., grant the Heavy a five second critical buff on kills with the item. This effect is best used with the Shotgun, Family Business, or the K.G.B. themselves, as spin-up time may waste this buff. They have a slower firing rate, but deal identical damage to the stock Fists.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Killing Gloves of Boxing ![]() |
|
|
|
|
Below is a table displaying the availability of the Killing Gloves of Boxing in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Killing Gloves of Boxing ![]() |
Allowed |
Gloves of Running Urgently
Commonly abbreviated G.R.U., the Gloves of Running Urgently allow the Heavy to run at a relatively higher speed. The G.R.U. holsters 50% slower, and cause the Heavy's max health to drain while active and slowly regenerating after switching away to another weapon.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Gloves of Running Urgently ![]() |
|
|
|
|
Below is a table displaying the availability of the Gloves of Running Urgently in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Gloves of Running Urgently ![]() |
Allowed |
Warrior's Spirit
The Warrior's Spirit deals 30% more damage than the default Fists, and also returns 50 health to the Heavy upon a successful kill. However, while active, they cause the Heavy to take 30% more damage from all sources.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Warrior's Spirit ![]() |
|
|
|
|
Below is a table displaying the availability of the Warrior's Spirit in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Warrior's Spirit ![]() |
Allowed |
Fists of Steel
The Fists of Steel gives the Heavy 40% ranged damage reduction while active, but double damage from all melee weapons. It also increases his weapon switch time to other weapons by 100%.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Fists of Steel ![]() |
|
|
|
|
Below is a table displaying the availability of the Fists of Steel in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Fists of Steel ![]() |
Banned |
Eviction Notice
While the Eviction Notice is the active weapon, the Heavy moves 15% faster, and takes 20% more damage from all damage sources. The weapon also has a 50% shorter attack interval than the Fists and gives a 3-second speed boost on hit. They deal 60% lower damage than the stock Fists.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Eviction Notice ![]() |
|
|
|
|
Below is a table displaying the availability of the Eviction Notice in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
---|---|
Eviction Notice ![]() |
Allowed |
Melee Weapon Usage
Heavies tend not to use their fists in combat. The G.R.U. are often used when not banned since it can increase the speed of the Heavy greatly. The K.G.B. can pair well with the Tomislav, when available, or the Shotgun. The Warrior's Spirit allows higher melee damage and can provide a health boost on kills. The Eviction Notice can quickly deal chip damage while letting the Heavy move slightly faster. The Fists of Steel can help tank damage, but make the Heavy very weak to any melee attack. The Holiday Punch is more of a gimmick weapon, as it loses the damaging power of critical hits, but gains a stunning effect through the forced taunt on critical hits or attacks from behind; enemies can still be finished off by normal punches, teammates, or other means of damage.
Heavies most often use the Fists of Steel, the Eviction Notice, or the G.R.U., when available. If these items are banned, they will most often use the Fists. The K.G.B. and Holiday Punch have situational uses, as crits or stuns can both be highly beneficial.
|