Difference between revisions of "Talk:Red-Tape Recorder"

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== Kill Icon not displaying most of the time ==
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| arc1name = Archive 1
I'm not sure what the conditions are, but it seems that most of the time, the kill icon for the weapon doesn't show up. Occasionally it shows up, and it seems to happen most often on active teleporters. Anyone know why it doesn't display so often? [[User:Mewizkuit|Mewizkuit]] 20:27, 2 August 2012 (PDT)
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| arc1link = Talk:Red-Tape Recorder/Archive 1
: yea, I couldn't manage to reproduce a situation where it showed up. It just kind of does it when it feels like it. [[User:Balladofwindfishes|Balladofwindfishes]] 20:29, 2 August 2012 (PDT)
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:: I've only had it show up twice for me. Once for a dispenser, and once for a teleporter. (but only one, not both teles) Also, probably not relevant for the wiki, but interesting fact anyway, I was on an achievement server that had sentries premade on the map that respawn the instant they are destroyed. Using this sapper however, they never came back. People got mad at me. My guess is that it isn't counting as a kill, but more like an engineer destroying it himself. That just a guess though. [[User:Redjarman|Redjarman]] 00:37, 3 August 2012 (PDT)
 
 
 
== Hidden Messages? ==
 
I've heard that within the sounds, there is clear speaking. Not only in English, either. Perhaps this can be investigated and added to the trivia section? [[User:CoolJosh3k|CoolJosh3k]] 09:17, 3 August 2012 (PDT)
 
: It's not really trivia, but yes, two of the sound clips for the Recorder have speaking. One has (unintelligible) English, the other has what I assume is Chinese in it. -- [[User:RagnarHomsar|Ragnar Homsar]] 09:20, 3 August 2012 (PDT)
 
 
 
== Server Crash when sapped by stock sapper? ==
 
 
 
Please elaborate. I witnessed glitched sentries ALL NIGHT, and not a single time did the server crash if a regular sapper was attached. The only difference was that it took longer to take down the building, as the dps of the stock sapper is limited.
 
 
 
[[User:StalinJr|StalinJr]] 10:24, 3 August 2012 (PDT)StalinJr
 
: yea, I meant to remove this. Someone I know tested it and there was no crash. I think it was a rumor that made its way onto here and just stuck. [[User:Balladofwindfishes|Balladofwindfishes]] 10:26, 3 August 2012 (PDT)
 
 
 
== Too much of a nerf? ==
 
 
 
I feel as though the new change is a little ''too'' strong of a nerfing to even bother with the Red-Tape, does anyone else? Before, with the quick downgrade time, it was useful for those quick little moments where you could only slap a sapper on for a moment or two before it got knocked off again. Now it seems like it takes so long to do anything that you might as well not bother, and just use the vanilla sapper. [[User:NoraVulpes|NoraVulpes]] 18:06, 3 August 2012 (PDT)
 
:At the wiki, our goal is to document what the game is, not what people feel it should be. If you want to discuss the current behavior of a weapon, this is a great place. Discussing what you feel it ought to be is a matter for one of the multitude of forums about TF2 on the internet. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:09, 3 August 2012 (PDT)
 
 
 
== Function times ==
 
 
 
Good news! A friend of mine got his hands on the new sapper and we tested out some function times. They're not very accurate, but they do seem to be the same as the time it takes for the building to construct itself. I rounded the numbes on the page to halves os seconds. The real numbers are over here. My reaction time is not that great, unfortunately. I also do not know how to use the table format. Can someone lend me a hand? The test was performed on the fourth of august, 17:00 pm GMT. The time it takes for the red tape recorder to demolish a full-health building is:
 
 
 
Sentry: lvl1 10.68s - lvl2 12.36s - lvl 3 14.00s                  (note that the time it takes for a sentry to build itself to lvl 1 with the regular wrench is 10.5 s)
 
Dispenser: lvl1 21.24a - lvl2 22.94s - lvl3 24.56s                (It seems the sapper removes an upgrade in +- 1.6 s)
 
Teleporter: lvl1 21.13 - lvl2  24.18s - lvl3 27.20s              (My reaction time was consistent at last. It takes 3s for one downgrade.)
 
Mini sentry: not available yet.
 
 
 
I will upload a youtube video with the replay(s) where we tested this. [[User:K-Raider NL|K-Raider NL]] 09:38, 4 August 2012 (PDT)
 
 
 
Here are the video's. [http://www.youtube.com/watch?v=8cD403QO0kU&feature=g-upl Sentries and dispensers] [http://www.youtube.com/watch?v=fng7clJaBQk&feature=g-upl Teleporters]
 
Not shown in the video's: Mini sentries are destroyed in '''10.5''' seconds. The sapper takes an equal amount of time to destroy a lvl1 sentry, while regular sapper make short work of mini sentries.
 
I couldn't get this in a video due to server-side replay errors.
 
Someone please use this to update the page. [[User:K-Raider NL|K-Raider NL]] 14:56, 4 August 2012 (PDT)
 
 
 
== Old bug, new bug. ==
 
 
 
The bug that increases building maximum health has been fixed. I removed it from the bug list. I also discovered that buildings that were sapped and unsapped while still under construction, (before reaching level 1) take damage somewhere in the process. That has been added to the bug list. [[User:K-Raider NL|K-Raider NL]] 11:45, 6 August 2012 (PDT)
 
 
 
== Buggy sentry? ==
 
 
 
Could someone direct me to a video showing the behavior of the buggy sentry that sometimes results from removing this sapper from a mini-sentry? I'd like to test it myself, but I can't manage to get my hands on one, nor do I have the opportunity to try it on a server since I don't have a Gunslinger. [[User:Digifreek|Digifreek]] 07:55, 8 August 2012 (PDT)
 
 
 
== Youtube video of glitch ==
 
 
 
http://www.youtube.com/watch?v=SzkGHACNfPo&feature=plcp
 
 
 
[[User:Luxab|Luxab]] 17:33, 11 August 2012 (PDT)
 
 
 
== In MvM ==
 
 
 
Does this weapon just work like the regular sapper in MvM? ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 09:46, 18 August 2012 (PDT)
 
:Yep, like default sapper [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 12:02, 18 August 2012 (PDT)
 
 
 
== Barcode ==
 
 
 
I just noticed the RTR has a flaking barcode at the back. Can someone decode it, and does it say something? <small>— ''The preceding unsigned comment was added by'' '''[[User:Modulus365|Modulus365]]''' ([[User talk:Modulus365|talk]]) • ([[Special:Contributions/Modulus365|contribs]]) 11:44, 19 September 2012</small>
 
:Isolated the barcode and ran it through [http://www.onlinebarcodereader.com/ a barcode reader], which came up with nothing. It's probably gibberish. Here's isolated, sharpened files if anyone wants to try further enhancements:
 
:http://i.imgur.com/4n4bx.png
 
:http://i.imgur.com/Jo4F0.png
 
:==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 11:10, 19 September 2012 (PDT)
 
::99% sure it's not a valid barcode, seems to be missing the terminating lines on the ends of the code. I've also moved the images offsite to imgur. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 13:46, 19 September 2012 (PDT)
 
:::Oh, cool. Thanks. ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 07:00, 20 September 2012 (PDT)
 

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