Difference between revisions of "Kill assist"

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[[Image:Assist_demo.png|right|300px|thumb|A Kill Assist]]
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[[File:Assist_demo.png|right|300px|thumb|A Kill Assist]]
  
 
{{Quotation|'''The Medic''' on his kill assist|That was doctor-assisted homicide!|sound=Medic_specialcompleted09.wav}}
 
{{Quotation|'''The Medic''' on his kill assist|That was doctor-assisted homicide!|sound=Medic_specialcompleted09.wav}}
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A '''kill assist''' is awarded to a player dealing a fair amount of damage to an enemy before another team member finishes the enemy off.
 
A '''kill assist''' is awarded to a player dealing a fair amount of damage to an enemy before another team member finishes the enemy off.
  
Participating in a kill assist will give the player half a point, and may sometimes produce a special class-specific [[Responses|audio response]].
+
Participating in a kill assist gives the player half a point, and may sometimes produce a special class-specific [[Responses|audio response]].
  
 
== Example ==
 
== Example ==
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;Consider the example demonstrated in the image:
 
;Consider the example demonstrated in the image:
# A [[BLU]] [[Pyro]] called Assister is using a [[Flamethrower]] on a [[RED]] [[Scout]] called Target.
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# A [[BLU]] [[Pyro]] called Assister is using a [[Flame Thrower]] on a [[RED]] [[Scout]] called Target.
# Assister stops attacking. Target has suffered direct damage from the Flamethrower and is now on [[fire]].
+
# Assister stops attacking. Target has suffered direct damage from the Flame Thrower and is now on [[fire]].
# A BLU [[Demoman]] called Killer places [[Stickybomb]]s beneath Target and then detonates them.
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# A BLU [[Demoman]] called Killer places [[Stickybomb Launcher|Stickybombs]] beneath Target and then detonates them.
# The Stickybombs kill Target. They also happen to kill Killer because he's too close when they detonate.
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# The Stickybombs kill Target.
  
 
;Result:
 
;Result:
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* Assister is not awarded a kill because his attack was not the one that killed Target.
 
* Assister is not awarded a kill because his attack was not the one that killed Target.
 
* The killfeed notification for a kill with a kill assist:  ''Killer + Assister (Killer's Weapon) Target''.  A zoomed-in view of the notification is featured at the bottom of the image.
 
* The killfeed notification for a kill with a kill assist:  ''Killer + Assister (Killer's Weapon) Target''.  A zoomed-in view of the notification is featured at the bottom of the image.
* Killer's death from the Stickybomb splash damage does not affect either his kill award or Assister's kill assist award.
 
  
==Gaining kill assists==
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== Gaining kill assists ==
===Priority===
 
 
Only one player can assist in a kill. The game determines the identity of that player based on a list of priorities.
 
Only one player can assist in a kill. The game determines the identity of that player based on a list of priorities.
  
#Soaking the victim in [[Jarate]].
+
# Debuffs
#Healing the killer at the time of the kill (this includes healing disguised enemy [[Spy|Spies]], even if the healing beam breaks upon kill).
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## Stunning the victim.
#Engineers healing the killer with a [[Dispenser]].
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## Soaking the victim in [[Jarate]].
#Lighting the victim on [[fire]], provided they are still on fire at the time of the kill. (The last player to light them on fire gets priority.)
+
## Soaking the victim in [[Mad Milk]].
#Wounding the victim. (The player who dealt the most damage gets priority.)
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## Marking the victim for death with the [[Fan O'War]].
#Boosting the killer with the [[Buff Banner]], [[Battalion's Backup]] or [[Concheror]].
+
## Soaking the victim with the [[Gas Passer]].
#A kill assist may also be awarded to select [[miscellaneous items]], most noticeably when in [[Pyroland]].
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# Healing/Repairing
 
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## Healing the killer at the time of the kill (this includes healing disguised enemy [[Spy|Spies]], even if the healing beam breaks upon kill). If two [[Medic]]s are healing a target, the first to have healed the target gets the assist. If the second Medic deploys any type of [[ÜberCharge]] to their target, all the assists still go to the first Medic. Healing via [[Dispenser]] does not count.
====Examples====
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## Repairing the killer's [[Sentry Gun]] that gets a kill within the past 3 seconds (this includes upgrades and ammo refills, even if the assister is out of metal). The [[Engineer]] who repaired the Sentry Gun most recently gets the assist.
* A BLU Scout has been killed by a RED [[Engineer]] wearing the [[Teddy Roosebelt]], while being healed by a [[Medic]]. A friendly [[Soldier]] dealt damage to the target beforehand.
+
# Buffs
** The Engineer is given kill credit and the Medic is given the kill assist. The Soldier gets no points, as simply wounding the Scout is further down the priority list.
+
## Boosting the killer with the [[Buff Banner]].
 
+
## Boosting the killer with the [[Battalion's Backup]].
===General===
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## Boosting the killer with the [[Concheror]].
{{cleanup|General list needs to be worked into the priority list}}
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# Other
Other ways that you can gain kill assists include:
+
## Wounding the victim within the past 3 seconds. The player who dealt damage most recently gets the assist.
 
+
## Provided that none of the above have happened, a kill assist is awarded to select [[cosmetic items]] for any users in [[Pyroland]]. If the killer has more than one applicable items equipped, one is picked at random for the killfeed notice.
* Upgrading or restocking a fellow Engineer's [[Sentry Gun]] with your [[Wrench]].
 
* [[Stun]]ning the victim with any stun-capable weapon, such as the [[Sandman]].
 
* [[Compression blast|Airblast]]ing the victim shortly before the kill.
 
* Marking the enemy for death with the [[Fan O'War]].
 
 
 
==Additional notes==
 
* Kill assists are worth half a point and will be counted as a full point every two of them.
 
* If the person who receives a kill assist is being dominated by the victim, they will get a [[revenge]] kill. Similarly, assist kills count as one of the four kills needed to [[dominate]] a player.
 
* A Medic will only receive a kill assist if the player is being actively healed. Overheal, at any stage of decay, does not count.
 
* It is possible to assist yourself by throwing [[Jarate]] and then killing your target or by hitting them with the Sandman's baseball and killing them.<!--"It is possible to assist yourself by [[Jarate]]ing or [[Stun]]ning a target and then killing them while effected." Can I use the word "jarateing" (and stunning)?-->
 
* If the enemy kills himself (e.g. fall damage, the Demoman's explosives, the Soldier's rockets, or the [[Kamikaze]] taunt) you'll still receive credit for the kill, but it will not count as a kill assist.
 
* While [[Jarate]] grants a kill assist, [[Mad Milk]] has no assist score given to the [[Scout]]. <!-- I'm not sure if this is the case... I suspect it shared priority with jarate-->
 
* Kill assists count as a point whilst using a [[Dueling Mini Game]].
 
* Some [[hats]] and [[miscellaneous items]] can be credited as being assisted by the player on unassisted kills when using the [[Pyrovision Goggles]].
 
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|scout}}===
+
==={{Class link|Scout}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Strike Zone}}
 
| 1 = {{Show achievement|Scout|Strike Zone}}
 
}}
 
}}
  
==={{Class link|soldier}}===
+
 
 +
==={{Class link|Soldier}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Brothers in Harms}}
 
| 1 = {{Show achievement|Soldier|Brothers in Harms}}
 
}}
 
}}
  
==={{Class link|pyro}}===
+
 
 +
==={{Class link|Pyro}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Second Degree Burn}}
 
| 1 = {{Show achievement|Pyro|Second Degree Burn}}
 
}}
 
}}
  
==={{Class link|demoman}}===
+
 
 +
==={{Class link|Demoman}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Demoman|Well Plaid!}}
 
| 1 = {{Show achievement|Demoman|Well Plaid!}}
 
}}
 
}}
  
==={{Class link|heavy}}===
+
 
 +
==={{Class link|Heavy}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Division of Labor}}
 
| 1 = {{Show achievement|Heavy|Division of Labor}}
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}}
 
}}
  
==={{Class link|engineer}}===
+
 
 +
==={{Class link|Engineer}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|Deputized}}
 
| 1 = {{Show achievement|Engineer|Deputized}}
 
}}
 
}}
  
==={{Class link|medic}}===
+
 
 +
==={{Class link|Medic}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Autoclave}}
 
| 1 = {{Show achievement|Medic|Autoclave}}
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}}
 
}}
  
==={{Class link|sniper}}===
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 +
==={{Class link|Sniper}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Number One Assistant}}
 
| 1 = {{Show achievement|Sniper|Number One Assistant}}
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== Update history ==
 
== Update history ==
 
'''{{Patch name|9|15|2011}}'''
 
'''{{Patch name|9|15|2011}}'''
* Fixed a rare server crash related to assists
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* Fixed a rare server crash related to assists.
  
'''{{Patch name|6|27|2012}}'''
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'''{{Patch name|1|8|2013}}'''
* {{Undocumented}} [[Triboniophorus Tyrannus]] and [[Alien Swarm Parasite]] are now credited as being assisted by the player on unassisted kills.
+
* Fixed being able to score assists with yourself in certain situations.
* {{Undocumented}} [[Pocket Medic]], [[Cremator's Conscience]], [[Balloonicorn]], and [[Bird-Man of Aberdeen]] are now credited with assists on unassisted kills.
 
  
'''{{Patch name|6|28|2012}}'''
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== Notes ==
* [[Teddy Roosebelt]] can now get assist credits.
+
* Kill assists are worth half a point and only give the player a point once they get two of them.
 +
* If the person who receives a kill assist is being dominated by the victim, they get a [[Domination#Revenge|revenge]] kill. Similarly, assist kills count as one of the four kills needed to [[Domination|dominate]] a player, or as a point while using a [[Dueling Mini-Game]].
 +
* A Medic only receives a kill assist if the player is being actively healed. Overheal, at any stage of decay, does not count.
 +
* A Medic cannot receive a kill assist if the player kills using a Sentry Gun.
 +
* A [[suicide]] due to self-action or [[Environmental death|environmental damage]] has no effect on kill assists.
 +
* [[Bleeding]], [[Compression blast|airblasts]], [[fire]], and the [[Holiday Punch]] have no additional priority beyond damage.
 +
* A Medic can assist with killing himself, his teammates, or destroying a friendly building if he is healing a disguised enemy Spy.
 +
* Building destructions only credit Spies who have a [[Sapper]] attached or Medics who are healing the killer, with Spies having a higher priority.
  
'''{{Patch name|9|4|2012}}'''
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== Bugs ==
* The [[Birdcage]], [[Hat of Undeniable Wealth And Respect]], and [[Scrap Pack]] are now credited with assists on unassisted kills.
+
* Sometimes assists fail to register.
 +
** This tends to happen very often for assisters who set an enemy player on fire.
 +
* An assist via debuffs fails to register if the killer uses debuffs with a higher priority.
 +
* An assist via Medic healing fails to register if the killer is being healed by a Dispenser first.
 +
* Assisting an Engineer as Medic who kills a player with a Sentry Gun's rockets shows up in the killfeed as an assist, but does not actually count as an assist when it comes to dominations or getting points.
 +
** The opposite happens when an Engineer repairs another Engineer's Sentry Gun which then kills another player with the rockets; no assist is shown in the killfeed, but the Engineer repairing the Sentry Gun gets the points and revenge/domination if applicable.
 +
* Weapons that have hit counters on the killfeed (such as the [[Holy Mackerel]] and the [[Hot Hand]]) are not highlighted for who assisted on the final blow.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 17:35, 14 March 2024

A Kill Assist
That was doctor-assisted homicide!
The Medic on his kill assist

A kill assist is awarded to a player dealing a fair amount of damage to an enemy before another team member finishes the enemy off.

Participating in a kill assist gives the player half a point, and may sometimes produce a special class-specific audio response.

Example

Killer + Assister 
Killicon stickybomb launcher.png
 Target
Consider the example demonstrated in the image
  1. A BLU Pyro called Assister is using a Flame Thrower on a RED Scout called Target.
  2. Assister stops attacking. Target has suffered direct damage from the Flame Thrower and is now on fire.
  3. A BLU Demoman called Killer places Stickybombs beneath Target and then detonates them.
  4. The Stickybombs kill Target.
Result
  • Killer is awarded a kill because the Stickybombs dealt the last damage to Target.
  • Assister is awarded a kill assist for damaging Target prior to Killer.
  • Assister is not awarded a kill because his attack was not the one that killed Target.
  • The killfeed notification for a kill with a kill assist: Killer + Assister (Killer's Weapon) Target. A zoomed-in view of the notification is featured at the bottom of the image.

Gaining kill assists

Only one player can assist in a kill. The game determines the identity of that player based on a list of priorities.

  1. Debuffs
    1. Stunning the victim.
    2. Soaking the victim in Jarate.
    3. Soaking the victim in Mad Milk.
    4. Marking the victim for death with the Fan O'War.
    5. Soaking the victim with the Gas Passer.
  2. Healing/Repairing
    1. Healing the killer at the time of the kill (this includes healing disguised enemy Spies, even if the healing beam breaks upon kill). If two Medics are healing a target, the first to have healed the target gets the assist. If the second Medic deploys any type of ÜberCharge to their target, all the assists still go to the first Medic. Healing via Dispenser does not count.
    2. Repairing the killer's Sentry Gun that gets a kill within the past 3 seconds (this includes upgrades and ammo refills, even if the assister is out of metal). The Engineer who repaired the Sentry Gun most recently gets the assist.
  3. Buffs
    1. Boosting the killer with the Buff Banner.
    2. Boosting the killer with the Battalion's Backup.
    3. Boosting the killer with the Concheror.
  4. Other
    1. Wounding the victim within the past 3 seconds. The player who dealt damage most recently gets the assist.
    2. Provided that none of the above have happened, a kill assist is awarded to select cosmetic items for any users in Pyroland. If the killer has more than one applicable items equipped, one is picked at random for the killfeed notice.

Related achievements

Leaderboard class scout.png Scout

Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.


Leaderboard class soldier.png Soldier

Brothers in Harms
Brothers in Harms
Kill 10 enemies while assisting or being assisted by another Soldier.


Leaderboard class pyro.png Pyro

Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Leaderboard class demoman.png Demoman

Well Plaid!
Well Plaid!
Kill 10 enemies while assisting or being assisted by another Demoman.


Leaderboard class heavy.png Heavy

Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Kollectivization
Kollectivization
Get 1000 assists.


Lenin A Hand
Lenin A Hand
Help 5 teammates get revenge on their nemeses.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Soviet Union
Soviet Union
Get 25 enemy kills where you either assist or are assisted by another Heavy.


Spyalectical Materialism
Spyalectical Materialism
Kill or assist in killing 10 cloaked Spies.


Leaderboard class engineer.png Engineer

Deputized
Deputized
Get 10 assists with another Engineer where a sentry gun was involved in the kill.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.
Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.


Leaderboard class sniper.png Sniper

Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.

Update history

September 15, 2011 Patch

  • Fixed a rare server crash related to assists.

January 8, 2013 Patch

  • Fixed being able to score assists with yourself in certain situations.

Notes

  • Kill assists are worth half a point and only give the player a point once they get two of them.
  • If the person who receives a kill assist is being dominated by the victim, they get a revenge kill. Similarly, assist kills count as one of the four kills needed to dominate a player, or as a point while using a Dueling Mini-Game.
  • A Medic only receives a kill assist if the player is being actively healed. Overheal, at any stage of decay, does not count.
  • A Medic cannot receive a kill assist if the player kills using a Sentry Gun.
  • A suicide due to self-action or environmental damage has no effect on kill assists.
  • Bleeding, airblasts, fire, and the Holiday Punch have no additional priority beyond damage.
  • A Medic can assist with killing himself, his teammates, or destroying a friendly building if he is healing a disguised enemy Spy.
  • Building destructions only credit Spies who have a Sapper attached or Medics who are healing the killer, with Spies having a higher priority.

Bugs

  • Sometimes assists fail to register.
    • This tends to happen very often for assisters who set an enemy player on fire.
  • An assist via debuffs fails to register if the killer uses debuffs with a higher priority.
  • An assist via Medic healing fails to register if the killer is being healed by a Dispenser first.
  • Assisting an Engineer as Medic who kills a player with a Sentry Gun's rockets shows up in the killfeed as an assist, but does not actually count as an assist when it comes to dominations or getting points.
    • The opposite happens when an Engineer repairs another Engineer's Sentry Gun which then kills another player with the rockets; no assist is shown in the killfeed, but the Engineer repairing the Sentry Gun gets the points and revenge/domination if applicable.
  • Weapons that have hit counters on the killfeed (such as the Holy Mackerel and the Hot Hand) are not highlighted for who assisted on the final blow.