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− | The crafting recipe is two quickfix and one refined metal:
| + | {{Talk archive |
− | http://steamcommunity.com/sharedfiles/filedetails/?id=114607013
| + | | arc1name = Archive 1 |
− | [[User:Nathanimalius|Nathanimalius]] 16:43, 20 December 2012 (PST)
| + | | arc1link = Talk:Vaccinator/Archive 1 |
− | | + | }} |
− | == Function Times == | |
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− | Should the function times table include the time it takes to get 25% charge and how fast it overheals?
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− | Also, should the "Effect duration" show how long each separate charge is, or the whole thing? The charge is segmented into four charges, which can be used individually for 2 seconds each, or held down to use all of it at once. [[User:Hummus|Hummus]] 23:30, 20 December 2012 (PST)
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− | == Crafting image ==
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− | I noticed the image for the Vaccinator in the crafting section isn't exactly ideal.
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− | Can someone change it? Or teach me how to?
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− | Thanks in advance ChezeHam 21 December 5:43 pm GMT
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− | == Crits ==
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− | I've been told the resists don't work against crits, is this true? [[User:Untouch|Untouch]] 10:46, 21 December 2012 (PST)
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− | == Differences in MvM & Normal Play ==
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− | I played with the Vaccinator for quite a while, and it seems I find that in Normal mode, if the patient (Soldier / Demoman) hurts himself with his explosives, it won't have any resistances, while in MvM, it has the resistance. Anyone can confirm this? [[User:Xierra|Xierra]] 22:20, 21 December 2012 (PST)
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