Difference between revisions of "Spy Robot"

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(Spy: They're not only in support role anymore (Coaltown Event and Broken Parts mission).)
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{{infobox class
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{{Class infobox
|image=Spyware_blu.png
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| image = Spyware blu.png
|health='''{{Metrics/Health|C=spy}}'''
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| health = '''{{Metrics/Health|C=spy}}'''
|speed='''100%'''
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| speed = '''107%'''
 
}}
 
}}
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{{Quotation|'''The Spy-bot'''|I'm coming for you!|sound=Spy_mvm_taunts10.mp3}}
  
{{Quotation|'''The Spy-bot'''|I'm coming for you!|sound=Spy_mvm_taunts10.wav}}
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'''[[Spy]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies and usually as support.
  
'''[[Spy]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies.
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== Normal variants ==
 
 
== Normal Variants ==
 
  
 
=== Spy ===
 
=== Spy ===
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{{Robot loadout|icon=spy|name=Spy|primary=Revolver|secondary=Sapper|melee=Knife}}
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Spy Robots can sap [[Engineer]] [[buildings]], backstab players, [[Invis Watch|cloak]], [[Disguise Kit|disguise]], and use their [[Knife]] in close-quarters combat. Unlike other robots, Spy robots often spawn in random areas behind and in close proximity to players, different from the map's normal spawn points. Spy Robots are almost always used as support and rarely attempt to pick up the bomb.
  
{{Robot loadout|icon=spy|name=Spy|primary=Revolver|secondary=Sapper|melee=Knife}}
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However, in a few missions, including [[Caliginous Caper (mission)|Caliginous Caper]] and [[Broken Parts (mission)|Broken Parts]], they appear as a normal part of the wave and ''will'' go for the bomb if it hasn't been picked up for some time, or if they accidentally walk over it, defending themselves with their [[Revolver]]s if intercepted by players.
  
A Spy robot behaves like a human Spy would, sapping [[Engineer]] [[buildings]], backstabbing enemies, cloaking, disguising, and using its [[Revolver]] and [[Knife]] in close quarters. Unlike other robots, the Spy bots spawn where the players aren't looking in close proximity to the players, as opposed to from a map's normal spawn points.
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Spy Robots spawn on the map in a cloaked and disguised state. In most missions, they will never attempt to disguise themselves as a class the RED team does not possess. When disguised, they will not attack unless closing in on a target or if a player attacks first. When fleeing, Spy Robots will cloak and retreat a distance away before disguising again. However, if positioned +/- 45 degrees from a player's back when recognized as an enemy, Spy Robots will strafe within melee range around the player until they get a successful [[Backstab]]. If the Robot Spy falls to low health, they will stop going for the backstab and flee. Spy Robots almost always use their Knife, and will only switch to their Revolver if pursuing the bomb. When fleeing, Robot Spies hold the Revolver, but don't actually shoot with it.
  
As soon as a Spy robot spawns, it will disguise and try to backstab players. When disguised, Spies will never attack unless they're closing in on a target or players attack first. When fleeing, Spy robots will Cloak, move a distance away, then redisguise. However, if they're very close to the player when recognized as an enemy, Spy-bots will strafe within stabbing reach around the player until they get a backstab in. Notably, Spy-bots are distinguishable from regular players due to the fact that they will laugh in their regular, robotic voices even when disguised, unlike regular Spies, notifying a player that they are nearby.
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Notably, Spy Robots can be distinguished from regular players from their voice lines. Even when disguised, they will taunt nearby players in the robotic voice of a Spy, revealing their location to anyone paying attention. They also chuckle loudly while disguised and when attacking, which can be heard throughout the entire map. Spy Robots can also be revealed by players of the same class - human Spies cause all cloaked Spy-bots in a large radius to become partially visible, as if they were taking damage.
  
A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. Killing a Spy robot results a notification by the Administrator of how many Spy robots are left on the field.
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An announcement by the [[Administrator]] is always played when Spy Robot(s) enter the map. This is followed by a second announcement when all Spy Robots on the map die.
  
 
== Bugs ==
 
== Bugs ==
* A Spy robot's chuckling is audible from anywhere on the map.
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<!-- Wouldn't consider the Spybot voices having a pause before they start as a bug, looking at their sound files show that there is an actual pause in the sound files. -->
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* Spy robots while disguised use robot voices instead of human voices.
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* All lines spoken by the Spy robot have a lengthy pause before the actual speech occurs. This includes the robot's death screams.
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* Very rarely, when a Spy robot is killed it will spawn the ragdoll of a BLU human Spy instead of the robot counterpart.
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** This is also known to happen if Spy Robots are set to use the [[Dead Ringer]]. Upon the Ringer's activation, a human Spy ragdoll will sometimes spawn.
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* On the occasion that a robot mysteriously appears as a giant despite being a normal enemy, Robot Spies can be seen disguised as giant versions of the players.
  
 
== Trivia ==
 
== Trivia ==
* If a disguised Spy-bot is viewed as a spectator, it will simply appear as a red Spy-bot. While this may be a bug, the Spy's robot counterpart lacks the masked sub-models the original has, so it is possible that it is intentional.
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* If a disguised Spy Robot is viewed as a spectator, it will simply appear as a RED Spy Robot. While this may be a bug, the Spy's robot counterpart lacks the masked sub-models the original has, so it is possible that it is intentional.
  
== Gallery==
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== Gallery ==
 
<gallery>
 
<gallery>
File:Spyware_red.png| RED model
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File:Spyware red.png|An unused RED texture.
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File:RomeSpyBot.png|The [[Romevision]] Version of the Spy.
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File:Spybot Gatebot On.png|A Spy with a turned on Gatebot Helmet equipped.
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File:Spybot Gatebot Off.png|A Spy with a turned off Gatebot Helmet equipped.
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File:Spybot_beta_red.png|RED variant of the Spy's head found in the Source Filmmaker Beta.
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File:Spybot_beta_blue.png|BLU variant of the Spy's head found in the Source Filmmaker Beta.
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File:Spybot_beta_green.png|"Green" variant of the Spy's head found in the Source Filmmaker Beta.
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File:Main_menu_mvm_spy_bot.png|The Spy Robot on the [[main menu]].
 
</gallery>
 
</gallery>
  
 
{{Robot Nav}}
 
{{Robot Nav}}
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{{MannVsMachineNav}}
 
[[Category:Mann vs. Machine]]
 
[[Category:Mann vs. Machine]]

Latest revision as of 17:57, 13 August 2024

Spy Robot
Spy Robot
Basic Information
Health: 125
Speed: 107%
I'm coming for you!
The Spy-bot

Spy Robots appear in Mann vs. Machine as enemies and usually as support.

Normal variants

Spy

Icon Name Primary Secondary Melee Attributes
Spy
Spy Revolver
Revolver
Sapper
Sapper
Knife
Knife


Spy Robots can sap Engineer buildings, backstab players, cloak, disguise, and use their Knife in close-quarters combat. Unlike other robots, Spy robots often spawn in random areas behind and in close proximity to players, different from the map's normal spawn points. Spy Robots are almost always used as support and rarely attempt to pick up the bomb.

However, in a few missions, including Caliginous Caper and Broken Parts, they appear as a normal part of the wave and will go for the bomb if it hasn't been picked up for some time, or if they accidentally walk over it, defending themselves with their Revolvers if intercepted by players.

Spy Robots spawn on the map in a cloaked and disguised state. In most missions, they will never attempt to disguise themselves as a class the RED team does not possess. When disguised, they will not attack unless closing in on a target or if a player attacks first. When fleeing, Spy Robots will cloak and retreat a distance away before disguising again. However, if positioned +/- 45 degrees from a player's back when recognized as an enemy, Spy Robots will strafe within melee range around the player until they get a successful Backstab. If the Robot Spy falls to low health, they will stop going for the backstab and flee. Spy Robots almost always use their Knife, and will only switch to their Revolver if pursuing the bomb. When fleeing, Robot Spies hold the Revolver, but don't actually shoot with it.

Notably, Spy Robots can be distinguished from regular players from their voice lines. Even when disguised, they will taunt nearby players in the robotic voice of a Spy, revealing their location to anyone paying attention. They also chuckle loudly while disguised and when attacking, which can be heard throughout the entire map. Spy Robots can also be revealed by players of the same class - human Spies cause all cloaked Spy-bots in a large radius to become partially visible, as if they were taking damage.

An announcement by the Administrator is always played when Spy Robot(s) enter the map. This is followed by a second announcement when all Spy Robots on the map die.

Bugs

  • Spy robots while disguised use robot voices instead of human voices.
  • All lines spoken by the Spy robot have a lengthy pause before the actual speech occurs. This includes the robot's death screams.
  • Very rarely, when a Spy robot is killed it will spawn the ragdoll of a BLU human Spy instead of the robot counterpart.
    • This is also known to happen if Spy Robots are set to use the Dead Ringer. Upon the Ringer's activation, a human Spy ragdoll will sometimes spawn.
  • On the occasion that a robot mysteriously appears as a giant despite being a normal enemy, Robot Spies can be seen disguised as giant versions of the players.

Trivia

  • If a disguised Spy Robot is viewed as a spectator, it will simply appear as a RED Spy Robot. While this may be a bug, the Spy's robot counterpart lacks the masked sub-models the original has, so it is possible that it is intentional.

Gallery