Difference between revisions of "User:Texaneer"

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(Weapons)
 
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{{Quotation|'''Texaneer''' about valve items.|'''You just ain't doin' it right.'''|sound=Engineer dominationengineer01.wav}}
== Empty Space of [[Nope.avi]] ==
 
 
 
 
{{User infobox
 
{{User infobox
 
| title = Texaneer
 
| title = Texaneer
 
| infoboxcolour = #F3A957
 
| infoboxcolour = #F3A957
| image = User Texaneer avatar.png
+
| image = User Class Texaneer.png
 
| icon = [[Image:Leaderboard class engineer.png|40px]]
 
| icon = [[Image:Leaderboard class engineer.png|40px]]
 
| type = Multiprupose
 
| type = Multiprupose
Line 13: Line 11:
 
| contactinfo = no
 
| contactinfo = no
 
}}
 
}}
 +
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
 +
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
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== Empty Space of [[Nope.avi]] ==
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== Main Prupose of this page ==
 
== Main Prupose of this page ==
  
 
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
 
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
 
+
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P.s.: Does not includes cookies.
  
 
== Changes that I want them in TF2 ==
 
== Changes that I want them in TF2 ==
 
+
<br>
{{Quotation|'''Texaneer''' about valve items.|'''You just ain't doin' it right.'''|sound=Engineer dominationengineer01.wav}}
+
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+
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 +
=== Weapons ===
  
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
Line 29: Line 59:
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Weapon
! class="header" width="25%" | Current
+
! class="header" width="25%" | Current Stats
! class="header" width="25%" | Changes
+
! class="header" width="25%" | Change Suggestion
! class="header" width="25%" | Reason
+
! class="header" width="25%" | Comments/Notes
 
|-
 
|-
| align="center" rowspan="2" | Multiple classes
+
| align="center" rowspan="1" | Multiple classes
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
Line 40: Line 70:
 
''~''
 
''~''
 
|
 
|
{{info}}The item is now obtainable by craft and drop<br>
+
{{note|The item is now obtainable by craft and drop}}
{{Info}}Players who already owned Frying Pan will have in [[Vintage]] quality<br>
+
{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}}
{{Info}}Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2
+
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
|
+
{{nerf|It's a rare drop}}
''~''
 
|-
 
| align="center" | [[File:Item icon Conscientious Objector.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Conscientious Objector]]'''
 
|
 
''~''
 
|
 
{{info}}Pyro's Objector now uses [[Axe]] animations and [[Lollichop]] taunt<br>
 
{{con}}-25% chance to obtain from drops
 
|
 
''no''
 
 
|-
 
|-
| align="center" rowspan="9" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Soda Popper]]'''
 
'''[[Soda Popper]]'''
 
|
 
|
{{neutral}}Normal damage<br>
+
~
{{neutral}}requires 13 seconds of running and/or jumping to gain mini-crits
 
|
 
{{con}}-15% damage penalty<br>
 
{{con}}requires 15 seconds of running to gain mini-crits<br>
 
{{con}}Mini-crits does not apply to any other weapons
 
|
 
'' '''I HATE THAT GUN''' ''
 
|-
 
| align="center" | [[File:Item icon Baby Face's Blaster.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Baby Face's Blaster]]'''
 
|
 
{{Con}}Jumping resets boost
 
 
|
 
|
{{pro}}Jumping takes only 10% of charge<br>
+
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
{{Con}}Wearer can't double jump.
+
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
 
|
 
|
''Another badly desinged weapon for scout''
+
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
Line 86: Line 91:
 
'''[[Winger]]'''
 
'''[[Winger]]'''
 
|
 
|
{{Pro}}+15% damage bonus<br>
+
{{note|+15% damage bonus}}
{{Con}}-60% clip size
+
{{note|+25% greater jump height when active}}
 +
{{note|-60% clip size}}
 
|
 
|
{{Pro}}+25% damage bonus<br>
+
{{note|No damage bonus}}
{{Pro}}-50% clip size<br>
+
{{buff|+25% greater jump height on wearer}}
{{info}}Can be also equipped by engineer
+
{{buff|-25% reduction in push force taken from damage}}
 +
{{buff|-20% clip size penalty}}
 
|
 
|
''It's UP for scout. It could be kinda useful for engi, if it get buffed.''
+
''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.''
|-
 
| align="center" | [[File:Item icon Flying Guillotine.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
'''[[Flying Guillotine]]'''
 
|
 
~
 
|
 
{{pro}}Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly<br>
 
{{pro}}Other than scout classes or scout without equipped guillotine can pick up thrown or dropped guillotine to restore ammo(20%)<br>
 
{{con}}Regenerates within 8 seconds<br>
 
{{Info}}Will stick to the surface if missed
 
|
 
''Little improvement.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
Line 112: Line 106:
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
|
 
|
{{Con}}+50% fire damage vulnerability on wearer
+
{{note|+15 max health on wearer}}
 +
{{note|+50% fire damage vulnerability on wearer}}
 +
{{note|-25% slower firing speed}}
 
|
 
|
{{Pro}}+25% fire damage vulnerability on wearer
+
{{note|No max health bonus}}
 +
{{note|No fire damage vulnerability on wearer}}
 +
{{note|No fire rate penalty}}
 +
{{buff|20% faster weapon switch rate}}
 +
{{nerf|-20% clip size}}
 
|
 
|
''Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use [[Baby Face's Blaster]](In fact, I prefer good old scattergun)''
+
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
|-
 
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Fan O'War]]'''
 
|
 
{{Con}}-90% damage penalty
 
|
 
{{Pro}}-70% damage penalty
 
|
 
''Need buff''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Boston Basher]]'''
+
'''[[Boston Basher]]/[[Three-Rune Blade]]'''
 
|
 
|
{{Con}}On miss: Hit yourself dealing 35 damage and bleeding effect.
+
{{note|On miss: damage and bleeding to self}}
 
|
 
|
{{Pro}}On miss: Hit yourself dealing 50 damage without bleeding.
+
{{note|No self-damage and bleeding on miss}}
 +
{{nerf|-30% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}}
 
|
 
|
''NO''
+
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 
|-
 
|-
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
+
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
'''[[Atomizer]] suggestion 1'''
+
<small>[[Primary]]</small><br/>
|
+
'''[[Liberty Launcher]]'''
{{Con}}-20% damage penalty
 
|
 
{{Pro}}No damage penalty
 
|
 
''GIVE UP WITH DAMAGE PENALTY''
 
|-
 
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Atomizer]] suggestion 2'''
 
 
|
 
|
{{Con}}-30% slower firing speed
+
{{note|-25% blast damage from rocket jumps}}
 
|
 
|
{{Pro}}No firing speed penalty
+
{{note|No reduced blast damage from rocket jumps}}
 +
{{buff|+35% knockback from explosions}}
 
|
 
|
''GIVE UP WITH FIRING SPEED PENALTY''
+
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/>
| align="center" | [[File:Item icon Black Box.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Black Box]]'''
+
'''[[Rocket Jumper]]'''
 
|
 
|
{{pro}}On hit: +15 health<br>
+
{{note|+200% max primary ammo on wearer}}
{{Neutral}}Normal damage vs. players
 
 
|
 
|
{{Pro}}+35 health restored on kill<br>
+
{{nerf|+100% max primary ammo on wearer}}
{{con}}-15% damage vs. players
+
{{note|Cannot equip in MvM}}
 
|
 
|
''The Black Box supposed to be anti-building rocket launcher.''
+
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
 
|-
 
|-
| align="center" | [[File:Item icon Cow Mangler 5000.png|100px]]<br/>
+
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Cow Mangler 5000]]'''
+
'''[[Gunboats]]'''
 
|
 
|
{{Con}}Cannot be crit-boosted<br>
+
~
{{Con}}-5% slower reload speed
 
 
|
 
|
{{pro}}Can be crit-boosted, will deal only mini-crits instead full crits<br>
+
{{buff|+10% faster move speed on wearer.}}
{{Pro}}No reload speed penalty,only after full charge shot
 
 
|
 
|
''This weapon requires a buff''
+
''If soldier loses pump gun, he deserves a speed boost.''
 
|-
 
|-
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
+
| align="center" | [[File:Item icon Mantreads.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Liberty Launcher]]'''
+
'''[[Mantreads]]'''
 
|
 
|
 
~
 
~
 
|
 
|
{{Con}}The weapon needs to be remaded.
+
{{buff|+10% faster move speed on wearer.}}
 
|
 
|
''I HAVE NO IDEA!''
+
''Rocket jumping "soldiers" would like it.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Buff Banner]]/[[Battalion Backup]]/[[Concheror]]'''
+
'''[[Buff Banner]]'''
 
|
 
|
 
''~''
 
''~''
 
|
 
|
{{Neutral}}Charges rage only by dealing damage, requires 1750 damage to fully charge
+
{{buff|+10% critical damage reistance on wearer}}
 
|
 
|
''Nobody wants to play with stupid charging way such as taking 350 damage to fully charge [[Battalion Backup]].''
+
''Idk''
 
|-
 
|-
| align="center" | [[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Half-Zatoichi]]'''
+
'''[[Escape Plan]]'''
 +
|
 +
{{note|You are marked for death while active, and for short period after switching weapons}}
 +
|
 +
{{note|No self mark for death while active}}
 +
{{nerf|-50% damage penalty}}
 
|
 
|
~
+
''Better "deal no damage at all" than die faster by self mark for death.''
 +
|-
 +
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Disciplinary Action]]'''
 
|
 
|
{{Pro}}+15% faster move speed for soldier when activated
+
{{note|Speed boost lasts 4 seconds}}
 
|
 
|
''We need more Soldierknights than demoknights''
+
{{buff|Speed boost lasts 6 seconds}}
 
|-
 
|-
| align="center" rowspan="6" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
~
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
+
|-
 +
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 +
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Degreaser]]'''
+
'''[[Flamethrower]]/[[Backburner]]/[[Degreaser]]'''
 
|
 
|
{{pro}}65% faster weapon switch time<br>
+
~
 
|
 
|
{{con}}25% faster weapon switch time<br>
+
{{nerf|Increased airblast cost from 20 to 30}}
 
|
 
|
''Woah, calm down pooro''
+
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].
 +
For short: You have made a big mistake.''
 
|-
 
|-
| align="center" | [[File:Item icon Flare gun.png|100px]]<br/>
+
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''[[Flaregun]]'''
+
'''[[Backburner]]'''
 
|
 
|
{{pro}}Critical hits on burning targets(hidden)<br>
+
{{note|+150% airblast cost}}
 
|
 
|
{{pro}}Critical hits on burning targets(show)<br>
+
{{buff|+65% airblast cost}}
 +
{{buff|+25% airblast push force}}
 +
{{nerf|No random critical hits}}
 
|
 
|
''Idk, just to make it look''
+
''If it says '''Back'''burner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)''
 
|-
 
|-
| align="center" | [[File:Item icon Detonator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''[[Detonator]]'''
+
'''[[Degreaser]]'''
 
|
 
|
{{pro}}Mini-critical hits on burning targets(hidden)<br>
+
{{note|65% faster weapon switch time}}
 
|
 
|
{{pro}}Mini-critical hits on burning targets(show)<br>
+
{{nerf|35% faster weapon switch time}}
 +
{{buff|+25% burn duration}}
 
|
 
|
''Same like above''
+
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 
|-
 
|-
| align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/>
+
| align="center" | [[File:Item icon Manmelter.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Reserve Shooter]]'''
+
'''[[Manmelter]]'''
 
|
 
|
~
+
{{note|-20% slower firing speed (hidden)}}
 
|
 
|
{{Info}}Has unique,  hot-rod styled skin''[missing link]''<br>
+
{{note|No hidden fire rate penalty}}
 +
{{nerf|-20% fire damage penalty}}
 +
{{nerf|-25% burn duration}}
 
|
 
|
''Why''
+
''Have you seen anyone with this?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
Line 258: Line 256:
 
'''[[Axtinguisher]]/[[Postal Pummeler]]'''
 
'''[[Axtinguisher]]/[[Postal Pummeler]]'''
 
|
 
|
{{con}}-50% damage vs. non burning targets<br>
+
{{note|-50% damage vs. non burning targets}}
{{con}}No critical hits vs. non burning targets
+
{{note|No critical hits vs. non burning targets}}
 +
|
 +
{{note|Damage tweak:}}
 +
{{nerf|-25% damage penalty}}
 +
{{nerf|No random critical hits}}
 +
|
 +
''Why not make it like [[Neon annihilator]]?''
 +
|-
 +
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Homewrecker]]/[[Maul]]'''
 +
|
 +
{{note|-25% damage vs. playes}}
 
|
 
|
{{con}}-40% damage penalty<br>
+
{{note|No damage penalty vs. players}}
{{pro}}Random crits enabled
+
{{nerf|-20% slower firing speed}}
 +
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
 
|
 
|
''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!''
+
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell!''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Third Degree.png|100px]]<br/>
 
| align="center" | [[File:Item icon Third Degree.png|100px]]<br/>
Line 271: Line 281:
 
'''[[Third Degree]]'''
 
'''[[Third Degree]]'''
 
|
 
|
{{info}}Random crits enabled
+
~
 
|
 
|
{{con}}No random critical hits<br>
+
{{buff|-25% damage taken from ranged sources while deployed}}
 +
{{nerf|+50% damage taken from melee sources while deployed}}
 
|
 
|
''Balance''
+
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
|-
 
|-
 
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
+
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''[[Splendid Screen]]'''
+
'''[[Bootlegger]]'''
 
|
 
|
~
+
{{note|+100% increase in turning control while charging}}
 
|
 
|
{{con}}No critical hits from charge<br>
+
{{note|No turn control bonus}}
{{con}}+10% melee damage vulnerability on wearer
+
{{buff|-50% blast damage from sticky jumps}}
 
|
 
|
''Learn to use [[Charging Targe]], ya git!''
+
''~''
 
|-
 
|-
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
+
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''Eyelander/HHHH/Nessie's nine iron'''
+
'''[[Sticky Jumper]]'''
 
|
 
|
{{info}}Unusual quality(Horseless Headless Horseman Headtaker)
+
{{note|-6 max pipebombs out}}
 +
{{note|+200% max secondary ammo on wearer}}
 
|
 
|
{{pro}}Every kill collects head which increases max health and move speed<br>
+
{{buff|-5 max pipebomb out}}
{{info}}Haunted quality(Horseless Headless Horseman Headtaker)<br>
+
{{nerf|+100% max secondary ammo on wearer}}
{{info}}Horseless Headless Horseman Headtaker is now tradeable
+
{{note|Cannot equip in MvM}}
 
|
 
|
''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.
+
''Dick move, Valve.''
By the way, I don't see anything unusual in remodeled halloween eyelander''
 
 
|-
 
|-
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
+
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Scotsman's Skullcutter]]'''
+
'''[[Splendid Screen]]'''
 
|
 
|
{{info}}Random crits enabled
+
{{note|+70% increase in charge impact damage}}
 
|
 
|
{{con}}No random critical hits<br>
+
{{nerf|+50% increase in charge impact damage}}
 +
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
 
|
 
|
''~''
+
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 
|-
 
|-
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
+
| align="center" | [[File:Item icon Tide Turner.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Persian Persuader]] suggestion 1'''
+
'''[[Tide Turner]]'''
 
|
 
|
{{pro}}+100% increase in charge recharge rate<br>
+
~
{{info}}All ammo collected converts into health<br>
 
{{info}}Normal damage
 
 
|
 
|
{{Con}}+50% increase in charge recharge rate<br>
+
{{nerf|Increase in push force taken from damage and airblast}}
{{Info}}50% of collected ammo became health<br>
 
{{con}}-20% damage penalty<br>
 
 
|
 
|
''~''
+
''This should stop them from spamming''
 
|-
 
|-
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
+
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Persian Persuader]] suggestion 2'''
+
'''[[Horseless Headless Horsemann's Headtaker]]'''
 
|
 
|
{{pro}}+100% increase in charge recharge rate<br>
+
{{note|Unusual quality}}
{{info}}All ammo collected converts into health<br>
 
 
|
 
|
{{Con}}+50% increase in charge recharge rate<br>
+
{{note|Haunted quality}}
{{Info}}50% of collected ammo became health<br>
+
{{note|Horseless Headless Horseman Headtaker can be traded}}
{{con}}-35% health from healers on wearer<br>
 
 
|
 
|
''~''
+
''I don't see anything "unusual" in remodeled halloween eyelander''
 
|-
 
|-
 
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
 
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Persian Persuader]] suggestion 3'''
+
'''[[Persian Persuader]]'''
 
|
 
|
{{pro}}+100% increase in charge recharge rate<br>
+
{{note|All ammo collected becomes health}}
{{info}}All ammo collected converts into health<br>
 
{{Info}}Normal fire rate
 
 
|
 
|
{{Con}}+50% increase in charge recharge rate<br>
+
{{buff|All ammo collected becomes health when deployed}}
{{Info}}50% of collected ammo became health<br>
+
{{nerf|-1 sec decrease in charge duration}}
{{con}}-25% Slower firing speed
 
 
|
 
|
''~''
+
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
 
|-
 
|-
 
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
+
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Natascha]]'''
+
'''[[Brass Beast]]'''
 
|
 
|
{{con}}-25% damage penalty<br>
+
~
{{con}}30% longer spin up time<br>
 
 
|
 
|
{{Pro}}-10% damage penalty<br>
+
{{buff|Immune to effects of knockback and stun while deployed}}
{{pro}}25% longer spin up time<br>
 
 
|
 
|
''Because this weapon is too weak on long distances.''
+
''Since Valve removed the item set bonuses, we need to give something to brass.''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Tomislav]] suggestion 1'''
+
'''[[Huo-Long Heater]]'''
 
|
 
|
{{Neutral}}Normal accuracy<br>
+
{{note|6 ammo consumed per second while deployed}}
{{con}}-20% slower firing speed
 
 
|
 
|
{{Pro}}30% more accurate<br>
+
{{buff|+30% fire damage resistance while deployed}}
{{pro}}No firerate penalty<br>
+
{{note|Split ammo consumption:}}
{{con}}-15% damage penalty
+
{{nerf|2 ammo consumed per second while spun up}}
 +
{{nerf|5 ammo consumed per second while firing}}
 +
{{nerf|20% longer spin up time}}
 
|
 
|
''More accurate tomislav is better than bugged, slow spinning and weak tommy''
+
''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Tomislav]] suggestion 2'''
+
'''[[Robo-Sandvich]]'''
 
|
 
|
{{Pro}}+10% faster barrel spin-up<br>
+
''~''
{{con}}-20% slower firing speed
 
 
|
 
|
{{Pro}}+40% faster barrel spin-up<br>
+
{{note|Can be obtained by purchasing from mann co. store}}
{{pro}}No firerate penalty<br>
+
{{note|New recipe: 3x Refined metal + Sandvich}}
{{con}}-15% damage penalty
 
 
|
 
|
''Soap''
+
''We have Ap-Sap in store. Now we have to do the same thing with this.''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Tomislav]] suggestion 2'''
+
'''[[Family Business]]'''
 
|
 
|
{{info}}Normal weapon switch speed<br>
+
~
{{con}}-20% slower firing speed
 
 
|
 
|
{{Pro}}40% faster weapon switch speed<br>
+
{{buff|20% faster weapon switch rate}}
{{pro}}No firerate penalty<br>
 
{{con}}-15% damage penalty
 
 
|
 
|
''It would be good with fists of steel''
+
''Family Business is just an upgrade for stock [[Shotgun]].''
 
|-
 
|-
| align="center" | [[File:Item icon Fists of Steel.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Fists of Steel]]'''
+
'''[[Eviction Notice]]'''
 
|
 
|
{{pro}}-40% damage from ranged sources while active<br>
+
~
{{con}}+100% damage from melee sources while active
 
 
|
 
|
{{pro}}-50% damage from ranged sources while active<br>
+
{{buff|On hit: +20 health}}
{{pro}}+50% damage from melee sources while active
 
 
|
 
|
''More balanced than before.''
+
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
| align="center" | [[File:Item icon Pomson 6000.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Pomson 6000]]'''
+
'''[[Rescue Ranger]]'''
 
|
 
|
~
+
{{note|-50% max primary ammo on wearer}}
 +
{{note|Self mark for death on building pick up}}
 
|
 
|
{{Pro}}+20% faster projectile speed<br>
+
{{buff|-25% max primary ammo on wearer}}
{{Con}}-20% damage penalty
+
{{note|Self mark for death on ranged building pick up}}
 
|
 
|
''NO''
+
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
|-
 
|-
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
+
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Rescue Ranger]]'''
+
'''[[Frontier Justice]]'''
 
|
 
|
{{Con}}-50% max primary ammo on wearer<br>
+
{{note|-50% clip size}}
{{Info}}Picking buildings takes 130 metal
 
 
|
 
|
{{Pro}}No max ammo penalty<br>
+
{{buff|-34% clip size}}
{{pro}}Picking buildings takes only 100 metal
 
 
|
 
|
''I demand a buff for this weapon. NOW''
+
''Why.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
Line 445: Line 439:
 
'''[[Southern Hospitality]]'''
 
'''[[Southern Hospitality]]'''
 
|
 
|
{{Pro}}On hit: bleed for 5 seconds<br>
+
{{note|20% fire damage vulnerability on wearer}}
{{con}}No random critical hits
 
 
|
 
|
{{Pro}}On hit: bleed for 6 seconds<br>
+
{{note|No fire damage vulnerability}}
{{Pro}}Critical hits enabled<br>
+
{{nerf|15% slower weapon switch rate}}
{{Con}}-15% damage penalty
 
 
|
 
|
''NO''
+
''~''
 
|-
 
|-
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
 
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
Line 458: Line 450:
 
'''[[Jag]]'''
 
'''[[Jag]]'''
 
|
 
|
{{Pro}}+30% faster building rate(bugged)
+
{{note|+30% faster building rate (bugged)}}
 +
|
 +
{{buff|+25% faster building rate (Fixed and set to 25%)}}
 +
{{buff|No move speed penalty while hauling}}
 +
|
 +
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 +
|-
 +
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Gunslinger]]'''
 +
|
 +
~
 +
|
 +
{{buff|No move speed penalty while hauling}}
 +
{{note|Mini-sentry will destroy itself if it runs out of ammo}}
 +
{{nerf|Mini-sentry can't be wrangled}}
 +
|
 +
''~''
 +
|-
 +
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 +
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Blutsauger]]'''
 +
|
 +
{{note|On hit: +3 health}}
 +
{{note|-2 health drained per second on wearer}}
 
|
 
|
{{Pro}}+25% faster building rate('''WORKING''')
+
{{note|No health on hit}}
 +
{{note|No health drain}}
 +
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
 +
{{nerf|Disables natural regeneration on wearer}}
 
|
 
|
''NO''
+
''We didn't asked for Tank Medic.''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" | [[File:Item icon Overdose.png|100px]]<br/>
| align="center" | [[File:Item icon Quick-Fix.png|100px]]<br/>
+
<small>[[Primary]]</small><br/>
<small>[[Secondary]]</small><br/>
+
'''[[Overdose]]'''
'''[[Quick Fix]]'''
 
 
|
 
|
{{Con}}Can't overheal<br>
+
{{note|Movement speed increases based on ÜberCharge percentage to a maximum of +10%}}
{{neutral}}No overheal penalty
 
 
|
 
|
{{Pro}}Can overheal<br>
+
{{buff|Movement speed increases based on ÜberCharge percentage to a maximum of +15%}}
{{Con}}-50% max overheal
+
{{buff|Immune to the effects of speed reduction}}
 +
{{nerf|-25% clip size}}
 
|
 
|
''Because lack of overheal difficults keeping patient alive.''
+
''It needs something different to make it more challenging for user and for foe.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
 
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
Line 481: Line 500:
 
'''[[Kritzkrieg]]'''
 
'''[[Kritzkrieg]]'''
 
|
 
|
{{neutral}}Taunt heals 11 hp
+
{{note|Taunt heals 11 hp}}
 
|
 
|
{{Pro}}Taunt heals 50 hp
+
{{buff|Taunt heals 30 hp}}
 
|
 
|
''BUFF IT''
+
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 +
|-
 +
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 +
| align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Sydney Sleeper]]'''
 +
|
 +
{{note|No headshots}}
 +
|
 +
{{buff|Can headshot}}
 +
{{nerf|-25% damage on head shot}}
 +
|
 +
''~''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Machina]]'''
 
'''[[Machina]]'''
 
|
 
|
{{Pro}}Full charge: +15% damage bonus
+
{{note|Full charge: +15% damage bonus}}
 
|
 
|
{{Pro}}Full charge: +25% damage bonus<br>
+
{{buff|Full charge: +20% damage bonus}}
{{Con}}-25% slower firing speed
+
{{nerf|-25% charge rate}}
 
|
 
|
''~''
+
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 
|-
 
|-
| align="center" | [[File:Item icon SMG.png|100px]]<br/>
+
| align="center" | [[File:Item icon Classic.png|100px]]<br/>
<small>[[Secondary]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''[[SMG]]/[[Cleaner's Carbine]]'''
+
'''[[Classic]]'''
 
|
 
|
''~''
+
~
 
|
 
|
{{Pro}}+50% max secondary ammo on wearer(hidden)
+
{{buff|+25% charge rate}}
 
|
 
|
''These weapons needs more ammo.''
+
''The weapon is good, but it's underpowered.''
 
|-
 
|-
| align="center" | [[File:Item icon Cozy Camper.png|100px]]<br/>
+
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Cozy Camper]]'''
+
'''[[Razorback]]'''
 
|
 
|
{{Con}}-80% slower move speed when aiming
+
~
 
|
 
|
{{Pro}}-50% slower move speed when aiming
+
{{buff|Deals 15 damage both for attacker and user on backstab blocking}}
 
|
 
|
''Current Cozy is '''Useless''' ''
+
''Have you ever seen a guy who's using Razorback?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
Line 523: Line 553:
 
'''[[Cleaner's Carbine]]'''
 
'''[[Cleaner's Carbine]]'''
 
|
 
|
{{Pro}}On kill: 3 seconds of 100% critical chance<br>
+
{{note|-35% slower firing speed}}
{{Con}}-35% slower firing speed<br>
 
{{Con}}-20% clip size
 
 
|
 
|
{{Pro}}On kill: 5 seconds of 100% critical chance<br>
+
{{buff|-20% slower firing speed}}
{{Pro}}-25% slower firing speed<br>
 
{{Pro}}No clip size penalty
 
 
|
 
|
''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.''
+
''It's still a rubbish.''
 
|-
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
| align="center" | [[File:Item icon Big Kill.png|100px]]<br/>
+
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Sapper]]</small><br/>
'''[[Big Kill]]'''
+
'''[[Ap-Sap]]'''
 
|
 
|
''~''
+
~
 
|
 
|
{{info}}The item is now obtainable by craft and drop<br>
+
{{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}}
 
|
 
|
''Enough of that''
+
''This is the part where I kill you.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
Line 548: Line 574:
 
'''[[Big Earner]]'''
 
'''[[Big Earner]]'''
 
|
 
|
{{Con}}-25 max health on wearer
+
{{note|-25 max health on wearer}}
 
|
 
|
{{Pro}}No max health penalty<br>
+
{{buff|No max health penalty}}
{{Con}}-25% slower firing speed
+
{{nerf|-25% slower firing speed}}
 
|
 
|
 
''Someone suggested this on steam forums. I must say, I approve his suggestion''
 
''Someone suggested this on steam forums. I must say, I approve his suggestion''
 
|-
 
|-
| align="center" | [[File:Item icon Red-Tape Recorder.png|100px]]<br/>
+
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
<small>[[PDA]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''[[Red-Tape Recorder]]'''
+
'''[[Conniver's Kunai]]'''
 
|
 
|
{{info}}3.0 sec Downgrade speed
+
{{note|On Backstab: Absorbs the health from your victim.}}
 
|
 
|
{{Con}}2.0 sec Downgrade speed
+
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}}
 +
{{note|Max health extension: up to 165 HP for 16 seconds}}
 +
{{note|Health drain depends on class max HP.}}
 +
{{nerf|Unable to see enemy health}}
 
|
 
|
''Eh?''
+
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
|-
 
 
|}
 
|}
{| class="wikitable grid collapsible" width="100%"
+
 
! colspan="4" class="header" | Hats
+
 
 +
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
 +
 
 +
== Suggestion zone ==
 +
 
 +
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
 +
 
 +
=== Robots ===
 +
{| class="wikitable grid collapsible " width="80%"
 +
! colspan="6" class="header" | Robot Ideas
 
|-
 
|-
! class="header" width="15%" | Class
+
! class="header" width="10%" | Robot
 +
! class="header" width="10%" | Name/Image
 +
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Hat
 
! class="header" width="10%" | Hat
! class="header" width="25%" | Changes
+
! class="header" width="10%" | Misc
! class="header" width="25%" | Reason
+
! class="header" width="25%" | Notes / Abilities
 
|-
 
|-
| align="center" rowspan="4" | '''All Class'''
+
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:Backpack Bill's hat.png|100px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/>
<small>[[Hat]]</small><br/>
+
'''Giant Scout'''<br>
'''[[Bill's hat]]'''
+
Giant, Main
|
+
| align="center" | [[File:Item icon Scattergun.png|100px]]<br/>
{{Info}}Can be obtained by craft and drop<br>
+
'''Scattergun'''
{{Info}}Players who already owned Bill's hat will have in [[Vintage]] quality
+
| align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/>
 +
'''Bolt Boy'''
 +
| align="center" |None
 
|
 
|
'' '''I HATE BILLS''' ''
+
{{buff|2000 HP}}
 +
{{buff|+4 shots in clip}}
 +
{{buff|+50% more pellets per shot}}
 +
{{buff|+30% knockback resistance}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|-25% damage done}}
 +
{{nerf|-20% slower move speed}}
 
|-
 
|-
| align="center" | [[File:Backpack Ellis' Cap.png|100px]]<br/>
+
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
<small>[[Hat]]</small><br/>
+
| align="center" | [[File:User_Texaneer_Robot_pyro_pyrorunner.png|150px]]<br/>
'''[[Ellis' Cap]]'''
+
'''Pyro Runner'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
 +
'''Powerjack'''
 +
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
 +
'''Hottie's Hoodie'''
 +
| align="center" |None
 
|
 
|
{{Info}}Can be obtained by craft and drop<br>
+
{{buff|200 HP}}
{{Info}}Players who already owned Ellis' Cap will have in [[Vintage]] quality<br>
+
{{buff|+100 health restored on kill}}
{{Info}}Alongside with [[Frying Pan]], it's no longer obtainable by purchasing Left 4 Dead 2
+
{{buff|+25% faster move speed}}  
|
 
''~''
 
 
|-
 
|-
| align="center" | [[File:Backpack Killer Exclusive.png|100px]]<br/>
+
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
<small>[[Hat]]</small><br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/>
'''[[Killer Exclusive]]'''
+
'''Titan Demoman'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
 +
'''Grenade Launcher'''
 +
| align="center" | [[File:Item icon Black Watch.png|100px]]<br/>
 +
'''Black Watch'''
 +
| align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/>
 +
'''Gaelic Garb'''
 
|
 
|
{{Pro}}Decal tool can be applied
+
{{info}}1.9x larger in size<br>
|
+
{{buff|65,000 HP}}
''~''
+
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+90% faster fire rate}}
 +
{{buff|No need to reload}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-60% move speed}}
 +
{{nerf|+3 degrees random projectile deviation}}
 
|-
 
|-
| align="center" | [[File:Backpack Spiral Sallet.png|100px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/>
<small>[[Hat]]</small><br/>
+
'''Scatter Demo'''<br>
'''[[Spiral Sallet]]'''
+
Normal, Main
|
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
{{Info}}The item is tradeable<br>
+
'''Loch-n-Load'''
{{Info}}The item is now paintable
+
| align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/>
 +
'''Scotch Bonnet'''
 +
| align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/>
 +
'''Juggernaut Jacket'''
 
|
 
|
''~''
+
{{note|Fires 2 bombs at once}}
 +
{{buff|+50% faster firing speed}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|+3 degrees random projectile deviation}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
| align="center" | [[File:Backpack Battle Bob.png|100px]]<br/>
+
'''Super Demoknight'''<br>
<small>[[Hat]]</small><br/>
+
Normal, Main
'''[[Battle Bob]]'''
+
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
|
+
'''Eyelander''' + Chargin' Targe
{{Info}}Changed from hat into misc<br>
+
| align="center" | [[File:Item icon Dark Falkirk Helm.png|100px]]<br/>
 +
'''Dark Falkirk Helm'''
 +
| align="center" |None
 
|
 
|
''Logic of current bob not found''
+
{{buff|300 HP}}
 +
{{buff|5 seconds of 100% critical chance on kill}}
 +
{{buff|+450% recharge rate}}
 +
{{buff|+2 seconds charge time}}
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" | [[File:User_Texaneer_Robot_demo_armoreddemoknight.png|150px]]<br/>
| align="center" | [[File:Backpack One-Man Army.png|100px]]<br/>
+
'''Armored Demoknight'''<br>
<small>[[Hat]]</small><br/>
+
Normal, Main
'''[[One-Man Army]]/[[Your Worst Nightmare]]'''
+
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
|
+
'''Scotsman's Skullcutter''' + Chargin' Targe
{{Info}}[[One-Man Army]] is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One-Mann Army'''<br>
+
| align="center" | [[File:Item icon Glasgow Great Helm.png|100px]]<br/>
{{Info}}Players who have YWN will have changed into OMA.
+
'''Glasgow Great Helm'''
 +
| align="center" | [[File:Item icon Dark Age Defender.png|100px]]<br/>
 +
'''Dark Age Defender'''
 
|
 
|
''That makes no sense, have 2 identical hats for other classes that is not one hat.''
+
{{info}}50% larger in size<br>
 +
{{buff|900 HP}}
 +
{{buff|3 seconds of 100% critical chance on kill}}
 +
{{buff|+150% damage dealt}}
 +
{{nerf|-30% move speed}}
 
|-
 
|-
| align="center" | [[File:Backpack K-9 Mane.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
<small>[[Hat]]</small><br/>
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavyslowdownonhit.png|150px]]<br/>
'''[[K-9 Mane]]'''
+
'''Heavy Slowdown-On-hit'''<br>
|
+
Normal, Support
{{Info}}Item is paintable<br>
+
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
{{Info}}Can be equipped by sniper
+
'''Natascha'''
|
+
| align="center" |None
''~''
+
| align="center" |None
|-
 
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" | [[File:Backpack Liquidator's Lid.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Liquidator's Lid]]'''
 
|
 
{{Pro}}Styles: Normal glasses, default model glasses, no glasses.<br>
 
{{pro}}Hat is paintable
 
 
|
 
|
''~''
+
{{buff|100% chance to slow target}}
|-
+
{{buff|+100% more pellets per shot}}
|}
+
{{nerf|-80% damage dealt}}
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Tools
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Tool/s
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="2" | [[Tools]]
 
| align="center" | [[File:Paint Can B8383B.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Team Paints'''
 
|
 
{{Info}}All team paints can be obtained by drop and uncrate
 
|
 
''~''
 
|-
 
| align="center" | [[File:Paint Can 141414.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Other Paints'''
 
|
 
{{Info}}Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable trough drop and uncrate.
 
|
 
''~''
 
|}
 
 
 
== Weapon Ideas ==
 
 
 
duh
 
 
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="6" class="header" | Weapons
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Ammo Loaded
 
! class="header" width="10%" | Ammo Carried
 
! class="header" width="10%" | Damage
 
! class="header" width="25%" | Notes / Abilities
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_titanheavy.png|150px]]<br/>
| align="center" | [[File:Item icon Scorch Shot.png|100px]]<br/>
+
'''Heavy Titan'''<br>
<small>[[Secondary]]</small><br/>
+
Juggernaut
'''Blazing Trail'''
+
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
|
+
'''Natascha'''
16
+
| align="center" | [[File:Item icon Bunsen Brave.png|100px]]<br/>
|
+
'''Bunsen Brave'''
N/A
+
| align="center" |None
|
 
'''Base:'''
 
21<br>
 
<br>
 
'''Crit:'''
 
63<br>
 
<br>
 
'''Base(explosion):'''
 
60
 
 
|
 
|
{{pro}}Launched flare leaves a trail of fire that sets nearby enemies on fire<br>
+
{{info}}2x larger in size<br>
{{Pro}}+50% projectile speed<br>
+
{{buff|80,000 HP}}
{{con}}-30% damage penalty<br>
+
{{buff|+75% knockback resistance}}
{{info}}No Guaranteed Critical damage on burning targets<br>
+
{{buff|Extra +90% vertical airblast resistance}}
{{Info}}If flare hit the wall it will bounce off like pipe bomb and detonate within 2 seconds
+
{{buff|+50% damage done}}
 +
{{buff|+100% more pellets per shot}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-70% move speed}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar1.png|150px]]<br/>
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
+
'''Heavy Brawler Type 1'''<br>
<small>[[Primary]]</small><br/>
+
Normal, Main/Support
'''Shock'n'Wave'''
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 +
'''Eviction Notice'''
 +
| align="center" |None
 +
| align="center" |None
 
|
 
|
30
+
{{buff|350 HP}}
|
+
{{buff|+60% faster firing speed}}
N/A
+
{{buff|+30% move speed}}
|
+
{{nerf|-40% damage dealt}}
'''Base:'''
 
75-80<br>
 
<br>
 
'''Crit:'''
 
255-260<br>
 
|
 
{{pro}}Fires special energy bolts that explodes on contact with surfaces and forces enemy sticky bombs to detonate dealing damage to enemies<br>
 
{{Pro}}No reload necessary<br>
 
{{Con}}(Hidden) -12% slower firing speed<br>
 
{{Con}}-25% damage vs. buildings<br>
 
{{Con}}No random critical hits
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar2.png|150px]]<br/>
| align="center" | [[File:Item icon SMG.png|100px]]<br/>
+
'''Heavy Brawler Type 2'''<br>
<small>[[Primary]]</small><br/>
+
Normal, Main
'''Avenger'''
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
|
+
'''Eviction Notice'''
150
+
| align="center" | [[File:Item icon Hound Dog.png|100px]]<br/>
|
+
'''Hound Dog'''
300
+
| align="center" |None
 
|
 
|
'''Base:'''
+
{{buff|400 HP}}
15<br>
+
{{buff|+60% Faster firing speed}}
<br>
+
{{buff|+30% move speed}}
'''Crit:'''
+
{{buff|100% crit chance}}
30<br>
+
{{nerf|-50% damage dealt}}
|
 
{{Info}}SMG based<br>
 
{{pro}}+15% faster move speed on wearer<br>
 
{{pro}}20% more accurate<br>
 
{{Con}}-25% slower reload speed<br>
 
{{con}}-30% slower firing speed<br>
 
{{Con}}No random critical hits
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_fastshotgunheavy.png|150px]]<br/>
| align="center" | [[File:Item icon SMG.png|100px]]<br/>
+
'''Fast Heavy Shotgun'''<br>
<small>[[Secondary]]</small><br/>
+
Normal, Main
'''Efficent Standard'''
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
|
+
'''Family Business'''
25
+
| align="center" | [[File:Item icon Capo's Capper.png|100px]]<br/>
 +
'''Capo's Capper'''
 +
| align="center" |None
 
|
 
|
150
+
{{buff|+90% faster reload}}
|
+
{{buff|+150% more pellets per shot}}
'''Base:'''
+
{{nerf|-67% damage dealt}}
9<br>
 
<br>
 
'''Crit:'''
 
26
 
|
 
{{Pro}}+100% max secondary ammo on wearer<br>
 
{{pro}}+10% Damage bonus<br>
 
{{Con}}-25% slower reload speed<br>
 
{{Con}}-25% slower firing speed
 
|-
 
 
|}
 
|}

Latest revision as of 12:05, 9 August 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Eyelander + 3x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No reduced blast damage from rocket jumps
Pictogram plus.png +35% knockback from explosions

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

Pictogram comment.png +200% max primary ammo on wearer

Pictogram minus.png +100% max primary ammo on wearer
Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png +10% faster move speed on wearer.

If soldier loses pump gun, he deserves a speed boost.

Item icon Mantreads.png

Secondary
Mantreads

~

Pictogram plus.png +10% faster move speed on wearer.

Rocket jumping "soldiers" would like it.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +25% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No hidden fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram comment.png No damage penalty vs. players
Pictogram minus.png -20% slower firing speed
Pictogram comment.png Recipe for maul: Powerjack + 3x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -25% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram comment.png No turn control bonus
Pictogram plus.png -50% blast damage from sticky jumps

~

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out
Pictogram comment.png +200% max secondary ammo on wearer

Pictogram plus.png -5 max pipebomb out
Pictogram minus.png +100% max secondary ammo on wearer
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Tide Turner.png

Secondary
Tide Turner

~

Pictogram minus.png Increase in push force taken from damage and airblast

This should stop them from spamming

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png All ammo collected becomes health

Pictogram plus.png All ammo collected becomes health when deployed
Pictogram minus.png -1 sec decrease in charge duration

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Split ammo consumption:
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 3x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram minus.png 15% slower weapon switch rate

~

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo
Pictogram minus.png Mini-sentry can't be wrangled

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png Disables natural regeneration on wearer

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram comment.png No headshots

Pictogram plus.png Can headshot
Pictogram minus.png -25% damage on head shot

~

Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Classic.png

Primary
Classic

~

Pictogram plus.png +25% charge rate

The weapon is good, but it's underpowered.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 3x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
User Texaneer Robot scout giantscout.png

Giant Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Bolt Boy.png

Bolt Boy

None

Pictogram plus.png 2000 HP
Pictogram plus.png +4 shots in clip
Pictogram plus.png +50% more pellets per shot
Pictogram plus.png +30% knockback resistance
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage done
Pictogram minus.png -20% slower move speed

Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo titandemo.png

Titan Demoman
Normal, Main

Item icon Grenade Launcher.png

Grenade Launcher

Item icon Black Watch.png

Black Watch

Item icon Gaelic Garb.png

Gaelic Garb

Pictogram info.png 1.9x larger in size
Pictogram plus.png 65,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +90% faster fire rate
Pictogram plus.png No need to reload
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -60% move speed
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo scatterdemo.png

Scatter Demo
Normal, Main

Item icon Eyelander.png

Loch-n-Load

Item icon Scotch Bonnet.png

Scotch Bonnet

Item icon Juggernaut Jacket.png

Juggernaut Jacket

Pictogram comment.png Fires 2 bombs at once
Pictogram plus.png +50% faster firing speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 2x larger in size
Pictogram plus.png 80,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram minus.png -67% damage dealt