Difference between revisions of "Talk:Degreaser"

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==Dispute about axtinguishing pyros==
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Seems to be a bit of dispute about whether you can flame pyros then quickly switch and axtinguish them. While I have never been able to do it myself against bots (non-moving ones), I have seen it done while playing online. Maybe it's lag? [[User:Stripedy|Stripedy]] 23:05, 14 October 2010 (UTC)
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==Kill Icon==
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Any particular reason there are two kill icons listed? [[User:TheMagister|TheMagister]] 10:51, 7 October 2010 (UTC)
 
 
 
: The second kill icon is displayed only when destroying buildings. Killing players shows the default Flame-Thrower icon. -- [[User:Vi3trice|<font color=#771d6d>'''Vi3trice'''</font>]] {{adm}} <sub>([[User_talk:Vi3trice|talk]])</sub> 10:56, 7 October 2010 (UTC)
 
 
 
== Lvl ==
 
 
 
It is level 10. [[User:CANPoo|CANPoo]] 02:20, 1 October 2010 (UTC)
 
 
 
Thanks, but the levels of the weapon
 
 
 
==Trivia==
 
 
 
oy mates can I add a trivia? Kexbiti 20:53, 1 October 2010 (UTC)
 
:Of course. Feel free to add trivia as long as it adheres to the guidelines outlined on [[Help:Style guide/Weapons#Trivia|this page]]. --[[User:Focusknock|Focusknock]] 19:25, 7 October 2010 (UTC)
 
 
 
== An ability not implented. ==
 
 
 
I've checked the items_game.txt file, after the Polycount Update was released, and I notice that there is a "chargable airblast" ability.
 
 
 
I've tested it out, and it does indeed work (just hold down M2, and the longer you hold it, the farther the enemies will be blasted). Although, there is no charge meter visible. Should this be noted? Because it could be possible it was going to be used with the Degreaser. [[User:AbeX300|AbeX300]] 02:10, 2 October 2010 (UTC)
 
 
 
:I have tried this out. It appears that when you hold M2 you get pushed by the first blast and then the second blast occurs which pushes you as well. You can do this with the normal Flamethrower as well. :D --[[User:Leftism|Leftism]] 13:11, 4 October 2010 (UTC)
 
 
 
== Trivia confirmation ==
 
 
 
*"It has been reported that the Degreaser is also considerably quieter than either of the other flamethrowers."
 
 
 
I just looked inside the .GCF file to Team Fortress 2, curious about the new Polycount sounds, and the "critical loop" sound to the Degreaser seems more considerably louder than the other flamethrower and the Back Burner.
 
 
 
While I have yet to obtain the Degreaser myself, I will attempt to test it once I get it. [[User:Shadow86|Shadow86]] 19:48, 2 October 2010 (UTC)
 
 
 
*"The Pyro's Degreaser is most likely a reference to the emulsifying agents used to remove heavy oils and grease which are sometimes referred to as "degreasers"[http://en.wikipedia.org/wiki/Degreaser]. When mishandled with fire, degreasers (especially engine degreasers) are known to cause severe burn or injury due to their '''''highly''''' flammable and explosive nature."
 
 
 
[[User:Alsoodani|Alsoodani]] 16:03, 4 October 2010 (UTC)Alsoodani
 
 
 
*It might need to be noted that currently the increased weapon change speed makes switching to the shotgun's animation desync from the audio. [[User:Yoya|Yoya]] 06:11, 6 October 2010 (UTC)
 
 
 
== Mathematical Pattern for Afterburn ==
 
 
 
I am not entirely sure on this, but I think that the pattern of the damage of the afterburn seems to be 2, 2, 2, 3. I'm sorry if I sound way too technical and ''way'' too longwinded in my following explaination, but I want to be as clear as possible.
 
 
 
The sum of 2, 2, 2, and 3 is 9. 9 times 5 equals 45, the total afterburn damage of the Degreaser as comfirmed in the article. One set of 2, 2, 2, 3 equals 2 seconds since each tick of afterburn damage happens every 0.5 seconds according to the afterburn pattern of the regular Flamethrower. 5 sets times 2 seconds per set equals 10 seconds. 10 seconds is the length of the afterburn for the Flamethrower's afterburn. Since there is no comfirmed statement about the afterburn length between the Flamethrower and the Degreaser being different times, this set of numbers fits the pattern.
 
 
 
So the afterburn damage may go like this:
 
 
 
2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 3. Afterburn ends.
 
 
 
In total damage accumulated:
 
 
 
2, 4, 6, 9, 11, 13, 15, 18, 20, 22, 24, 27, 29, 31, 33, 36, 38, 40, 42, 45. Afterburn ends.
 
 
 
Programming-wise, it is likely be 2.25 damage done for twenty ticks. 75% of 3 damage (afterburn damage for Flamethrower) is 2.25. 2.25 times 20 equals 45.
 
 
 
So the damage of the afterburn done and displayed in the game go 2, 2, 2, 3. The afterburn damage without rounding is 2.25 per 0.5 seconds.
 
 
 
Any thoughts? If this seems reasonable enough, I can add it to the Damage section of the article.
 
 
 
[[User:Davtwan|Davtwan]] 00:23, 13 October 2010 (UTC)
 

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