Difference between revisions of "Talk:Community Sniper strategy"

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(Minimum Damage with Sniper Rifle for Classes with Altered Health: Note added.)
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I really feel like adding something to the Razorback's main strategies:
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but I'm afraid it would be considered abuse or something. [[User:Guy|Guy]] 17:33, 1 August 2010 (UTC)
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:That's wouldn't be a Razorback strategy. Don't do it. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 17:45, 1 August 2010 (UTC)
 
 
 
::it's more of a joke then anything else, implying the razorback is useless. [[User:Guy|Guy]] 17:53, 1 August 2010 (UTC)
 
 
 
:::It's your opinion. Readers do not want to read your opinions or have them thrust upon them. -- [[User:Smashman|Smashman...]]{{bur}} <sub>([[User_talk:Smashman|t]] • <span class="plainlinks">[http://www.steamcommunity.com/id/smashman2004 s])</span></sub> 18:03, 1 August 2010 (UTC)
 
 
 
== Minimum Damage with Sniper Rifle for Classes with Altered Health ==
 
 
 
I have started a list of the minimum amount required to kill classes that have their health altered from wearing [[Item Sets]] or weapons that change health like [[The Gunslinger]].
 
 
 
I was hoping if there is or plans of people doing community testing on the following situations to know how much charge required will be needed to kill them.
 
 
 
*A Scout with the [[Sandman]]. (110 Health/165 Overhealed.)
 
*A Demoman with [[The Eyelander]] with four or more heads. (210 Health/310 Overhealed.)
 
*A Medic with the [[Vita-Saw]]. (140 Health/210 Overhealed.)
 
 
 
I won't be asking for 1-3 heads with the Eyelander since it'd be virtually impossible for a Sniper to know exactly how many heads a Demoman currently has.
 
 
 
Edit: I will try to make some mathematical caluations using proportions to give estimates to help with anyone who volenteers for testing later. (11:54 AM)
 
 
 
[[User:Davtwan|Davtwan]] 18:46, 15 October 2010 (UTC)
 

Latest revision as of 23:24, 19 January 2024

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