|
|
(13 intermediate revisions by 6 users not shown) |
Line 1: |
Line 1: |
− | == HEALTH RESTORATION BUG ==
| + | {{Talk archive |
− | | + | | arc1name = Archive 1 |
− | I was playing at Degroot Keep, and I got lit on fire by an arrow shot by a sniper. I killed him, and my health didn't come back. I wondered if it was a bug, and I killed another guy after the fire went away, and there was no problem with my health coming back. I tested this theory two more times with the help of the same sniper, and we both agreed that this should be put on the wiki page so that valve may fix this. [[User:Hojung1996|Hojung1996]] 22:30, 6 July 2011 (PDT)
| + | | arc1link = Talk:Half-Zatoichi/Archive 1 |
− | | + | }} |
− | == 2 MDL's for this weapon == | |
− | | |
− | :Seems there's 2 different models for this weapon, both in the same folder, and both look exactly the same ''(as far as I can tell since loading them both up in the SDK's Model Viewer)''.
| |
− | | |
− | #tf\models\weapons\c_models\c_shogun_katana\c_shogun_katana.mdl
| |
− | #tf\models\weapons\c_models\c_shogun_katana\c_shogun_katana_soldier.mdl
| |
− | | |
− | :So what do you guys make of this? Why the 2 models? [[User:404 User Not Found|404 User Not Found]] 01:21, 11 March 2011 (UTC)
| |
− | ::One for the Demoman, one for the Soldier. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 01:22, 11 March 2011 (UTC)
| |
− | :::Yeah, since the one the Demoman uses is one from the past, since he is a time traveling wizard. :P '''[[User:GeminiViRiS|<font color="green" size="2px">GeminiViRiS</font>]]''' [[Image:User GeminiViRiS Doubleface.jpg|20px]] [[User_talk:GeminiViRiS|Talk]] [[Special:Contributions/GeminiViRiS|Contribs]] 23:00, 14 March 2011 (UTC)
| |
− | ::And they hold it differently as well as it being different on the HUD. This is the same with the default shotguns. They have a shotgun_engineer, shotgun_heavy and shotgun_pyro and shotgun_soldier all separate. Hope that cleared things up [[User:Pierow|Pierow]] 05:10, 24 March 2011 (UTC)
| |
− | | |
− | == Wait, what? ==
| |
− | | |
− | The backpack image for the Half-Zatoichi is a hair piece that looks like the Medicgeisha, why? [[User:Nihilus0|<span style="color:#0e5c76;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Nihilus0</span>]][[File:Backpack_Lugermorph.png|25px|link=User_talk:Nihilus0]](<small>[[Special:Contributions/Nihilus0|contribs]])</small> 01:30, 11 March 2011 (UTC)
| |
− | | |
− | I was wondering the same thing, unless the weapon turns into a hat, IT MAKES NO SENSE.[[User:Wallacethewalrus|Wallacethewalrus]] 01:39, 11 March 2011 (UTC)
| |
− | | |
− | == One-Hit Kill ==
| |
− | | |
− | The description mentions a one-hit kill between opposing Soldiers/Demos wielding this weapon. Testing is required --[[File:User Firestorm Flame.png]] [[User:Firestorm|<span style="text-shadow:orange 0px 0px 3px;"><font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]]</span> 02:14, 11 March 2011 (UTC)
| |
− | :Just tested. Soldier/Soldier, Demo/Demo, and Soldier/Demo all decap and 1HKO ONLY with the sword out. Decap happens always, 1HKO only if it is the active weapon. [[Image:TF2_crosshair.png|20px]] [[User:Fendermcbender|Fendermcbender]] 02:26, 11 March 2011 (UTC)
| |
− | ::So it is only necessary that 1 guy has the sword out? It kills u even when u have 300 hp buff? Maybe a check if it can kill soldier or demoman which is ubered. Or if he can put weapon away after hittin ubered soldier.(btw i'm not pleased with these new weapons...) [[File:Killicon_samgun.png|20px]][[User:Godlike11219|NWM]][[File:Bksr.PNG|25px]] 13:22, 11 March 2011 (UTC)
| |
− | | |
− | How much damage does this do exactly? Even telefrags and trains deal numerical damage, this must too. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 14:39, 11 March 2011 (UTC)
| |
− | | |
− | I will test both of these points soon. [[Image:TF2_crosshair.png|20px]] [[User:Fendermcbender|Fendermcbender]] 16:15, 11 March 2011 (UTC)
| |
− | :::out of curiosity, it decapitates anyone the player kills dosent it? [[User:Gamecrazy009|Gamecrazy009]] 05:06, 13 March 2011 (UTC)
| |
− | :::: When I did it, his head came off, but I've only dueled with the Half-Zatoichi a little, so I'm not 100% clear.[[User:Just a Gigolo|Just a Gigolo]] 18:36, 14 March 2011 (UTC)
| |
− | :::::well what im trying to figure out is that if the soldier kills like the demo with his eyelander and such? [[User:Gamecrazy009|Gamecrazy009]] 21:48, 15 March 2011 (UTC)
| |
− | :Out of curiosity, does the one-hit kill still apply when the victim is under the effects of the [[Battalion's Backup]] and fully overhealed? I ask because there is nothing specifying if the instant kill deals a specific amount of damage and there are cases where other things that were instant kill do not actually kill ([[Kamikaze]] + [[Overheal]] + [[Battalion's Backup]]) or is it handled like the [[Backstab]], dealing a fixed factor of the victim's remaining health? -- [[User:Psychopath|Psychopath]] [[File:User_Psychopath_avatar.png|16px|link=User_talk:Psychopath]] 06:20, 27 May 2011 (UTC)
| |
− | | |
− | There seems to be no actual reference to this 'one-hit-kill' for Soldier vs. Soldier/Demoman or Demoman vs. Soldier/Demoman. Should I go ahead and change the wiki page so it includes detail of this? The only information that I can currently glean from this about this aforesaid one-hit-kill is the inference from the weapon description and through the video. Please let me know if I'm being short-sighted, or if I should make the edit. - [[User:Vorsprung|Vorsprung]]
| |
− | EDIT: My mistake. Forgive my short-sightedness.
| |
− | | |
− | The one-hit kill does 600 damage.[[User:BLUHeavyWeaponsGuy|BLUHeavyWeaponsGuy]] 01:30, 23 August 2012 (PDT)
| |
− | | |
− | == Censored ==
| |
− | | |
− | Because there is blood on this weapon when it has been used, is this again censored on some copies of TF2? Investigation! - [[User:Devozade|Devozade]] 22:34, 11 March 2011 (UTC)
| |
− | :Recently, Valve didn't want to censor community related items. Shock394 00:15, 12 March 2011 (UTC)
| |
− | ::The Eyelander isn't censored, so my bet rests on no censor. – [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub> ([[User_talk:Smashman|talk]])</sub> 00:22, 12 March 2011 (UTC)
| |
− | :::And the Skullcutter, and the Claymore.--<span style="color:purple">'''''Focusknock'''''</span> 00:26, 12 March 2011 (UTC)
| |
− | ::::Well I don't think that they should force censorship at all. It is an MA/M rated game (depending on where you are from) so you can't expect not to have that kind of thing. Variably, like the Poker Night At The Inventory, you should be able to turn on/off censorship[[User:Pierow|Pierow]] 05:15, 24 March 2011 (UTC)
| |
− | :::::It does require censorship in some place, take [[Left 4 Dead 2]] as an example. Shock394 23:28, 4 April 2011 (UTC)
| |
− | ::::::The weapon is bloodless in the censored version. I could make a proof video if needed. --[[User:Shiko|Shiko]] 03:23, 19 June 2011 (UTC)
| |
− | :::::::A video isn't necessary, but it would be great if you could take some screenshots of it in first-person and world view to add to the page. --'''[[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]]''' · '''[[Special:Contributions/Cooper Kid|Contreebs]])</small> 12:19, 19 June 2011 (UTC)
| |
− | ::::::::Well, it just does look like in the uncut version, just without the blood, so technically we already have any screenshots we need. I think it just should be added to the Trivia.
| |
− | :::::::::How exactly do the censored people tell the difference when they get a head or not? [[User:Balladofwindfishes|Balladofwindfishes]] 14:06, 19 June 2011 (UTC)
| |
− | ::::::::::Why the kill notice in the corner of course. That and your enemy's head flying off. --'''[[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]]''' · '''[[Special:Contributions/Cooper Kid|Contreebs]])</small> 16:53, 19 June 2011 (UTC)
| |
− | :::::::::::The problem I see with the censored version is that you can't judge if the enemy is able to switch weapons, and this can make a difference. --[[User:Shiko|Shiko]] 13:28, 20 June 2011 (UTC)
| |
− | | |
− | == The Bug About Remember Last Weapon ==
| |
− | | |
− | In the bug section, It's listed that 'Remember Last Weapon' on spawn is considered a bug.
| |
− | | |
− | Personally, I don't see how this is a bug or glitch in the game, the option does exactly what it is supposed to do and so does the weapon - pull it out right after spawn and lock it until you get a kill. This really isn't a bug, more just a bad mix of your options. Moving it to Trivia or as a Note in the main section would perhaps make more sense.
| |
− | [[User:Bigboomar|Bigboomar]] 23:07, 12 March 2011 (UTC)
| |
− | | |
− | == Weapon Demonstrations, We has em' ==
| |
− | | |
− | For the video of the demonstration besides killing, uses, specials, etc. we should get a side by side diffrence of how the soldier or demo draws the weapon (since the soldier sheaths it?)(please note i dont work on any of the videos...) [[User:Gamecrazy009|Gamecrazy009]] 05:32, 13 March 2011 (UTC)
| |
− | | |
− | == Trading ==
| |
− | | |
− | I've heard rumors on two different servers that the Shogun items will become tradable on Mar 15 when the game comes out. Anyone know?
| |
− | [[User:Secret Agent Clank|Secret Agent Clank]] 07:54, 14 March 2011 (UTC)
| |
− | :Yes, all promo items will become tradeable when their respective games release. '''[[User:GeminiViRiS|<font color="green" size="2px">GeminiViRiS</font>]]''' [[Image:User GeminiViRiS Doubleface.jpg|20px]] [[User_talk:GeminiViRiS|Talk]] [[Special:Contributions/GeminiViRiS|Contribs]] 08:00, 14 March 2011 (UTC)
| |
− | :: They're tradable now.[[User:Just a Gigolo|Just a Gigolo]] 11:27, 16 March 2011 (UTC)
| |
− | | |
− | == Half-Zatoichi Taunt ==
| |
− | | |
− | The March 15th patch says that it fixed the bug issues with the Zatoichi taunts for Demoman and Soldier. The Demo's taunt is the Eyelanders, but what is the Soldier's? There doesn't seem to be a mention of it anywhere. [[User:Dustylou2|Dustylou2]] 08:29, 19 March 2011 (UTC)
| |
− | :as show in with half of the page itself and the video, the "Tarzan" Taunt is used by the soldier for the katana [[User:Gamecrazy009|Gamecrazy009]] 11:12, 19 March 2011 (UTC)
| |
− | | |
− | == Kill icon ==
| |
− | | |
− | There is an unused kill-icon in the game files, depicting two Half-Zatoichis in a sword duel pose. Seems as though this was meant to be the icon for when you one-shot someone who also has the weapon. Add this to trivia? [[User:MasterOfTheXP|MasterOfTheXP]] 20:36, 19 March 2011 (UTC)
| |
− | | |
− | == Arena Mode ==
| |
− | | |
− | It can be drawn. I've been playing rounds with it since it was released. Removed the "bug". [[User:SnowCanary|SnowCanary]] 12:42, 3 April 2011 (UTC)
| |
− | | |
− | | |
− | == Soldier Draw animation bug ==
| |
− | | |
− | When I play as a soldier and switch to my sword, every few seconds he replays the "pull out" animation
| |
− | anyone else have this bug? [[User:Hawkshadow741|Hawkshadow741]] 21:09, 11 April 2011 (UTC)
| |
− | :Are you sure it's not just lag issues? {{User:Ohyeahcrucz/Sig2}} 21:10, 11 April 2011 (UTC)
| |
− | ::I'm pretty sure its lag. I have the same problem when I go on laggy servers, but on other servers its fine. --[[User:Nihilus0|<span style="color:#F4722B ;font-size:13px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;">Nihilus0</span>]][[File:Backpack_Lugermorph.png|25px|link=User_talk:Nihilus0]]<small>([[Special:Contributions/Nihilus0|contribs]])</small> 21:24, 11 April 2011 (UTC)
| |
− | | |
− | == Switching away. ==
| |
− | | |
− | Not sure if this is notable or not, but the katana can be switched away when visiting a supply locker and then changing weapons as fast as possible (Mousewheel for example). --[[User:ZEROGRAVITY-A01|ZEROGRAVITY-A01]] 11:22, 5 August 2011 (PDT)
| |
− | :This was added in the [[March 21, 2011 Patch]] so it's odd not to see it mentioned in the article. Go ahead and add it. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 11:25, 5 August 2011 (PDT)
| |
− | ::Added. Feel free to edit the line in the opening to make it fit with the rest of the article. --[[User:ZEROGRAVITY-A01|ZEROGRAVITY-A01]] 14:51, 5 August 2011 (PDT)
| |
− | | |
− | == One Hit KO ==
| |
− | | |
− | I noticed that when I aim at the head of an enemy, the melee hit crits and 1 hit kos the enemy. is this a bug? [[User:Theodoremk|Theodoremk]] 17:43, 25 February 2012 (PST)
| |
− | : Not bug, just a luck crits. [[File:Killicon_black_rose.png]] [[User:Hinaomi|Hinaomi]] 22:18, 25 February 2012 (PST)
| |
− | | |
− | == Haiku ==
| |
− | | |
− | The description of the Half-Zatoichi I don't believe is a haiku even though it seems to be. I'm no poetry expert, but a haiku consist of a 5-7-5 syllable set. "Soldiers and Demos" is five syllables but "Can duel with katanas" is only six because "can" is one "duel" is one "with" is one and "katanas" is three. Six total. "For a one-hit kill" however is five and is alright. So instead of being 5-7-5, it's only 5-6-5, not a true haiku.--[[User:Magnum Force-Enforcer|Magnum Force-Enforcer]] 16:37, 28 February 2012 (PST)
| |
− | :Duel can be pronounced as two syllables, but not very commonly. So this haiku makes sense, unlike the Fan-o-War' one.--'''[[User:Piemanmoo|Piemanmoo]]''' 16:39, 28 February 2012 (PST)
| |
− | Do you think we could put this in the notes or is it something that isn't very trivial? Personally I feel as if it is rather interesting.--[[User:Magnum Force-Enforcer|Magnum Force-Enforcer]] 17:10, 28 February 2012 (PST)
| |
− | : No, it's been removed from both this page and the general shogun update pages before. [[User:Balladofwindfishes|Balladofwindfishes]] 18:05, 28 February 2012 (PST)
| |
− | | |
− | == FLAWLESS CRITS!? ==
| |
− | | |
− | I've encountered several instances when I get flawless crits if I charge and swing at the same time. My charge dosen't count as my player yells, as expected, but I get crits for the length of what the charge would have been. There's no electrical animation but I get 3 or 4 crits in a row. My loadout is Half-Zatoichi, the splendid screen, and the bootlegger. Is this a common bug? Does it come from the sword or the shield? Does it exist for other items? Has it been patched yet?
| |
− | | |
− | Feedback of tests and findings is much appreciated [[User:Bentned|Bentned]] 21:27, 14 August 2012 (PDT)
| |
− | | |
− | I think this is inteded for the shields, it works with all weapons including the grenade launchers. [[User:Superprototype|Superprototype]] 10:40, 26 March 2013 (PDT)
| |